That is great, thank you!
Type: Posts; User: Hayo; Keyword(s):
That is great, thank you!
I recently loaded up a project I have not worked on for about a year and found none of the music (.it) in it plays any more but sound effects (wav) do.
Is this a bug or are modules not...
I just released a little game on Itch. It is a remastered and slightly altered version of a game I did 10 years ago for a Vitalize (remember?) competition.
Karloman and His Iced...
Thanks! I did the music and all the sound effects myself. The music is a combination of virtual instruments and a guitar in a weird tuning.
Thanks Rich! I will fix the fence jumping :)
Thanks! Of course it will have that option :)
Fishhead 4 is almost done and I started working on Fishhead 5 because I could not wait.
Right now I want to get the graphics, engine and gameplay as good as I possibly can before...
That would be great!
If Steam is a problem, it is on itch.io as well, but of course by getting it on Steam you sponsor Clickteam as well :)
Thanks! I will buy this, and new glasses!
I was just wondering, will the Mac export module you can purchase here work with the Steam version of Fusion? I don't see the export module listen over there.
This is a huge improvement, I am stunned by this. Now I need to find time to make a kart racer!
This game will be done soon, probably late this year or early 2018.
My goodness, that is awesome! Thanks mobichan and Shadoku!
I am using that for full-screen mode, but I also want to offer the players a double-pixel windowed mode.
I will mess around with that for a bit, thanks!
Since I am old, all my games have pixel art graphics and low resolutions (usually 256x224) which means I have to scale the window to make it more or less playable.
I always used the...
Fixed! I did make a stupid mistake causing something to loop of course. Why it didn't break in the editor baffles me.
I was using the built-in ini btw. Thanks guys!
I was thinking that too, but it is weird it would not slow down when testing within Fusion. Only the compiled game has this problem :(
My game (Roving in the dark) is using an INI file to save a bunch of variables. When testing the game whithin Fusion this works fine, however after exporting the exe I am getting a...
This is a great tool, going to show this to my game design students next week :)
That works, you are heroes! Thanks!
I am using embedded detectors for the enemies in my game. It saves the frame number, cycles through the different detector frames and then loads the frame number of the original...
That is an interesting method! However, and maybe it is the palette I am working with, the black objects should be totally black (0,0,0), which the Fusion picture editor sees as being transparent.
I am using the surface object for my caving game to obscure parts you can't see on account of being in a cave:
It works nicely,...
Ah, got it, display mode was in "normal" because I am old. Works fine in dx8 or 9!
I am trying to get the surface object to display in front of all the actives. but even when I put it in a layer in front of the layer containing the actives it is still displayed behind...
Wow, this community sure is active, thanks guys! It turned out it was the debugger!
Working on my game (low-res, small objects, no scolling) I noticed sometimes it is lagging and sometimes not. I can hit F2 and it seems to randomly run fine or start to lag immediatly. ...
You mentioned before texture correction could be added for a Wolfenstein 3D-type game. Would this also be the case for a mode7-style game, meaning it would be one big tile-based plane?
Purchased it. This is the nicest thing that happened to Click since 2006.
Will try that, thanks!
I could post the source but it would not be much use, right now it is just one character walking around and the camera following him. The background layers just contain tile-based...
Same here, I really want to play with this :)
I am working on a platformer (see pic) and am using 2 layers behind the front layer to get a paralaxing effect. I noticed by doing this the game got noticeably more choppy. Is there...
This is really cool. Would it be possible to use this to make an old school fps like Wolfenstein 3D, meaning raycaster-like indoor locations?
Recently got back into MMF (after working on a Construct 2 project for 2 years, sorry) and having a lot of fun with this.
The game is based on caving, a hobby I gave up a few years ago. In this...
Thanks DaveC! I tried the INI object but any INI events seem to be ignored as soon as I set the build type to xcode project. I will try the Array object.
This might have been asked before but I can't find a thread about it. I was wondering how I could make my iOS game save the progress. In the case of the game I am working on I only...
I was thinking of running a pixel art workshop next year but it really depends on when and where the next cc will be held (had to rush back to be in time for work now). So I guess my wishes are "in...
I had a great time as well. It was a very inspiring day and it was really nice to finally meet some people I have known digitally for nearly ten years. Thanks dudes!
for me: XL, black
for Johan Jansen: L, yellow
Looks like I am going, saturday only.
Very smart move. Now I will brainwash all my students with this fine product :)
Ahh, that makes sense. Thanks Jeff!
This might be a real stupid question, but where do I get the PMO object for use in the Java runtime?
Awesome, that fixed it, thanks dude!
I have been reading quite a lot of articles about this subject, but I still have problems. I am sure this is because I suck at coding but I am here to learn.
My main dude has a 360...