I don't get any crash by adding in values outside the index range. what version is this?, please post a small example.
i tested by doing
* User clicks with left button on Active
Active : Add...
Type: Posts; User: Fernando; Keyword(s):
I don't get any crash by adding in values outside the index range. what version is this?, please post a small example.
i tested by doing
* User clicks with left button on Active
Active : Add...
Thanks for the info, i will check asap
Thanks for the example, fixed for next beta.
you don't need to repeat the domain list in all objects, only in one, since this is something that is written to a file and used by OS
Please can you send me a small mfa with this issue for me to check, is this only happening in android?
New conditions that require the object to exist, global events need to check that object exists?
Sadly in android this problem is one of more concern, and by inheritance is not well implemented.
My test will require time.
Upload to a cloud service like Google Drive, OneDrive Dropbox or anything similar and PM the link.
Even using open SL sound still need to go through OS, is on my work to-do list seeing a wrapper for this.
thanks for the info, yes, this is a problem which involve the Android OS, and have becoming more problematic with new version, can you please make a small mfa (please remove any external files and...
Please check the permission and register all HTTP in the get domain list.
If still you have issues with these objects, please post a small mfa that help me reproduce the issues for me to check.
Argh, is a problem with Huawei, reading pixels from frame buffer fails on them, checked in all my devices and I noticed that Huawei p20 lite also fails here, thanks for the info, let me check to see...
Can you please post the model, specs, android version in where you are making this test, seems fine in Google Pixels 3a
In android you can only save in scoped storage or datastorage, both are available in android object as expression.
e.g: PublicScopedStorageDirectory$( "Android object", "Downloads" ) +...
where are you saving the image?
i will provide you with a fix for this is you want to try it.
Something is affecting the joyup image
2022-05-24 17:32:13.833 4189-4189/com.compname.app1 I/MMFRuntime: getResourceID for drawable/joyup, package com.compname.app1: 0
and you should be working...
And what platform tools?, some old platform tools cannot pack resources correctly, if you use android studio show me an image of the sdk manager in platform tools with show package details
What build API you are using? And what platform tool?
@defisym PM sent
No problem here with your example
@korichu please give more information about your fusion version, what android studio you are using, also I notice you build with target 6.0 you need to pair API...
i will let you know when ready for you to test
I will check in abit
i will send you a new ComboBox for 294.1 by DM in discord for you to try.
Once you disable you can set the font size to be the same in all devices (around 18/20), these combobox are from version 293.10, right?
Are you using from android properties "Use System font in text objects" ?
if so, can you make some check without it
Ok, I will check what new changes have Google introduced to AdMob for iOS, meanwhile you still can build using this 8.5.0
Can you check what version is written in your CRunAdMob.m
What fusion version you have?, let me know to provide or to check my version here
AdMob release changes normally, but inside the code you will find which version the update was done. You still can use any of the new SDK above the mention in the code, notice that the needed...
you need to install the AdMob iOS SDK 8.50+, please follow the steps provide in help
Seems to be consistent, you are using center, and you are moving the sub-app according to the screen.
In previous version of Screen Zoom was corrected a problem in the layer positioning, but seems...
Please help, What should i see with the mfa you send me, seems working but i don't know where is the shift?
I will ask @Yves to help us here, he must know better of this.
iirc, collision mask are refresh/built during redraw level and when built, and all collision are checked by conditions involved.
NO, is merely that you are doing a graphics change during eventing/condition loop, and is better to do once in handlRunObject before display.
What i see is that the code inside conditions is very...
You should be adding backdrop during handle stage. Check Easing object code in handleRunObject, note that should return 0, so it will run in every loop. Then make your code react accordingly when the...
is on my todo list to check, i will check tomorrow morning.
did a brief check, and I will need your help, on what to see with this new version you send me @GKProduction
It is in my todo list, be sure i will check.
Can you please tell us what version of product and number you are using, also the MACOS version where this is running.
If you are using the openJDK from android studio, you have both version (this is the one set in fusion preferences, right? C:\Program Files\Android\Android Studio\jre ), but who really defines the...
can you show me the sdk tool installed , BTW Min API to build now with Google is 30, maybe you need to keep API 21 if you are building for 1st geeration amazon, but the rest is just not needed.
Hi, you mentioned this in your first post
According to your post, you are using android studio, so the image in question is the list of them inside android studio.
Tools--> SDK Manager and...
In short, i will be able to debug in the latest iOS firmware version in devices and I hope to see something, but please collect the crash and try to run in your project this way it can point to any...
don't understand your question, sorry, can you explain more?
I need a small mfa to check this here. Can you do something with non-proprietary and only screen zoom and the Actions/Conditions/Expressions implemented.
It is not easy to see what is going on at your side, seems something wrong with the updates, but building 12 with API 31 should not be a problem.
can you show an image of your platform tools/...
i already did the testing to use java 11, which require the latest version of gradle wrapper and plugin, and seems to be ok.
Better if you prepare me a Gradle project, so I can debug and check where is this issue come from, but never see in original code this behavior, also important to mention are you using opengl 2.0/3.0...
I will check tomorrow
Not change in code, about this, I will provide you a runtime for this, through PM for you to test.
please provide me with a small mfa with the flow actions/conditions/expressions you use for me to check here
Can you make me a small mfa for me to check here only the in-app flow you are using in your application, the log doesn’t show any crash from the code making difficult to track.
Can you please point which is the fusion version you mentioned here that worked, what fusion version you have installed now, updating android studio isn't related to this situation
Pretty much seems that your fusion version is outdated.
Can you please give more information about the fusion version installed, and the Java SDK you are setting in your preferences.
No, this feature had been considered in all version.
Can you check What devices and android version are related to these crashes?
Scaling is a big factor here, see this example it goes from 1280x768 in frame 1 and 480x288 in frame two and of course you get this result Text are transparent image created with antialised
Some crashes like these seems that still pending some asynchronous code, and you jump to another frame, that is why it founds null object references. Also, a mix between global...
Can you give me more information, when it was OK?
Can you explain more about what java SDK version you are using? It is this, the same you set in preferences
This means that this item is already purchase, you should always call a query purchases action and check for what is already purchased.
Then you need to decision
* IAO: On Purchases update...
Your implementation is using InApp in Global Events, I never recommended this. In fact, i never tried. Even more you are adding an InApp object in several frames and from global events you execute...
Can you grab a logcat from this crash?
Thanks for the information, it doesn't show any crash in the log output view. I see your crash report though, have a doubt, are you having the AdMob ON while processing InApp?
Thanks for the info I will take a look tomorrow and I post any finding here
I think the answer from server is being received when the object is being destroyed, I will check, but locally never got a crash, that is why I need is your output (the bottom right view that you...
There is no tutorial update since Google make changes according as they need in their line of business.
Wonder if this help you.
But this link is...
@tk22 that is great, just as for information you can save the information from all output (which is the one I am looking for) as text file which will allow me to see the whole tree of crash, if you...
You need to open from xcode and your project open and this cash should point to the crash (luckily if depends on runtime code) if not will at least point a function inside library to check
is this is a random crash, only thing that come to my mind is that something is done that in certain occasion blocks the response and generate the crash. Need a log or crash report
did you check...
You need to use the file object, which will show the files via intent
Did you update to latest platform tools and SDK, if you have installed android studio you can update by using the sdk manager (update android studio is also recommended)
if not you have to...
Can you be making a lot of request in a short period of time?
Is this happening to you locally when debugging, can you grab and sent me a log to check
Seems fine, let me check, what could it be.
Did you try before using it the example that comes with it? is a simple recording process example
Sent it again.
Not tips sorry, here all my device work with this.
May you get a logcat from your device to see if I can catch something?
not the android sdk
what do you have in java sdk
Can you post what java sdk is pointing in your fusion preferences?
Thanks, does this happen if you build using API 30 instead of 29, build 30 goes with target 11, so here you are building with 29 and target 11, that wasn't created at that time, only a guess
PM Sent, in the installer there is the log that you may see before installing.
post your APK for me to check
Better to keep it update , here I am using Android Studio Bumblebee | 2021.1.1 Patch 2 (February 2022) with no issues
Enable fire2 to allow trust, check that you have set fire2 as thruster, and you disable it in the mask
* Run this event once
Bullet : Destroy
Joystick Control object : Set joystick mask...
Can you check your joystick images inside the mfa add a small pixel in any place just to be sure, build and test, if still happening, see if anyhow in your PC the images is removed by antivirus?
Here is a link about android studio and get this log
Can you post a small mfa that reproduce this issue for me to check here
This crash may happen if by any chance the image from URL, is not get it by response.
This part of code had received a change in deep to allow multiple sources, and if in any case the image is...
i tried in two different devices Samsung a50 and Google Pixel 3a, can you grab me a log for me to check
just as comment files are only shown for scoped folder, from android 10 you will no see files as external folder, so the list will return empty let me check.
built with 293.10 and seems fine
Check List Object see if read files work for you
Can you post here a small mfa for to check?, thanks in adavance
What object are you referring? NEXUSTV Controller?
I will take a look this weekend for a totally new object since they change a lot the SDK
2nd: Yes i use GPG auto-login in my app.
Others devs are recommending to no go with auto login and implement it when system is up and running
3rd: i can't give you more information than...
Thanks for the info, can you also check on what android version is this report happening.
Can you reproduce these reports at your side?
1st and latest report seems that occurred during a low...
Fixed for next Beta, let me know if you want to test it in new changes for beta 294.1
Thanks for the report, I see what you said, now investigating why.
which object are you referring OBB?, if your apk is less that 150MB you should build as regular aab and not with expansion.
Sorry to hear these, can you collect some log from this crash using android studio and getting a log for it.
also, may i know what runtime version and what are the extensions you are using.
I haven't checked your implementation but this one work ok during runtime
In your implementation you are using the transparency legacy, you should use the alpha blend coeff....
Post your mfa that reproduce this for me to check
this example is fine, change images for your test
No, and these mentioning are just optional.
And inverted effects work just fine, you need to use OpenGL 2.0 / 3.0
Oh i got your PM fine.
Are you sure you have set as OpenGL 2.0 or 3.0, 1,1 doesn't allow you to do these effects. Tested with PNG, JPEG, BMP, TIFF
Please end me this mfa (basic mfa with microphone object) for me to test and make a profile and leak detection.
let me see what it can be done
Yes, somehow the first generation of Fire TV was a bit slow, new version are quite an improvement in hardware, as you may see in the Amazon Fire TV cube 2nd generation. But, for me still under in RAM...
@pradeep, can you explain me more, is this the whole error log?
When this start happens?
i need a log cat of the crash at your side, can you make a small mfa ?
Forgot to mention, what you want to achieve is not synchronous and will depend on the speed of writing...
mm, is this 293.10? Is not an easy problem. More information about your installed windows, you are online? more information is better
Android studio 3.5?, if so, it only works with Gradle plugin 3.5 and the android runtime is now in 4.2 so i recommend you to update the latest version of android studio.
This will give you fresh...
what fusion version are you using (important)?, what build api, min and target are you using?, also admob must not be done with developer account instead someone else if you want to test in hot, if...
What about the example that comes with AdMob, did you try it using your own values?
Did you check the examples for AdMob, I just tested AdMob in a play games environment, two days ago and seems fine.
This is the old method not used it anymore, and everything is done through...
@pradeep, I just sent you a PM with the latest changes for you to try.
Not sure what version is this, there is a new version from extension manager, can you keep this version as backup and take the new version for testing.
Never receive these report in...
thanks StingRay i will check
Oh, I have no information related to this point, you can ask Kisguri directly on discord.
This object is available at clickstore https://clickstore.clickteam.com/plugins/extensions/android_game_controller_objects
The extensions can't be on sale until new runtime is post. if you are interest, i will try to put them on sale tomorrow, and also give you new beta for these extensions.
Just tested here positioning (also size) in both mode action or using object's position.
Out of the frame view is hiding.
Please post the link from google store, and send me by PM a link to download the .aab so i can check.
@VBEinc I will send you by PM a link with all changes, so you can test all of them, give some time to prepare this package for you.
@VBEinc Can i ask you if you built using android aab with expansion?
oh, never heard of this, i will test
what apies are you using?
Build, Min, Target
Sorry, my fault to ask you for the package name in your application.
Indeed, your package name does not comply with regular rules for naming packages.
1.- Upper and lower letters are allowed, ...
@Yos can you build the CHAT example that comes with the object?
Look for it by menu --> Help --> Examples and look for BTtransf folder and inside testBTChat,mfa
Yes, last edit version and runtime
Could you please post a small mfa with empty frame (NO CONTENT), but with these name for me to check here.
The extension are both for clickstore. But they also require the new beta version.
MM i need to know what fusion version are you ? This object was updated to be used in the latest patch 293.10
If I got this correctly, you are using a title project with special chars
please always add a \ in front of those chars, example
Chinese characters should work OK. (my test were...
Sorry, I will check ASAP and let you know
Seems to be working OK from android 4.4 till android 11, not in android 12 where some permission were introduced,...
This issue is being solved for next beta.
with next version of chartboost object you can have chartboost and GPG in the same project.
Please check that you have the latest version of android studio, the latest patch of fusion installed after installing the MMF dev + android exporter.
This could be related to several...
mm not sure to understand android video have all these actions
maybe is another extension
Can this be of help, field are scrollable and show above keyboard
this video is made on android device with 4.4.2 version an LG-Sporty50, but this...
The message is still needed since the robot/process that check the app see the library and look for the message, even though this message will never be shown to users.
@Yos almost finish need to do some test to share it with you for you to make some test in all your devices
the image show simple with system colors, simple with non system colors, the following...
@Baggins PM sent with new file
Let us know your results.
Ok i will add a new action to avoid conflict to others
i need your small example for this to be sure i am reproducing your code
Thanks you Yves.
i am testing here with a Bluetooth keyboard and seems fine, can you show me your testing mfa?
@Baggins please open android studio in your MAC, press the button menu (3 dots) and run sdk manager please check that you have platform tools, + platfom sdk all needed to be installed, then check
Extensions are done both asset packer and binary extract, need to push changes for release beta after review by Yves and then i will put on clickstore the two new objects
Sorry the delay @tk22 and @Dobermann here you may find a zip with new code to replace in your project, please help me test this, in order to push these changes for new beta, thanks in advance.
@Yos Combo box doesn't have border in properties, i will check List object
A possible way is to make the control view as scroll view and see if it scrolls with the keyboard shown, just an idea for me to test.
Android doesn't move fields as in iOS. Android have two modes, one that show keyboard over the view and another that resize the view to fit the keyboard, which brings in some device problem with the...
Sorry no possible right now, let me review the flashlight issue with the latest changes and i will send you the file
1.This extension requires the AndroidPlus object?
No, they are separated extension, android plus is a normal extension that extended features for android.
2.This extension is for wireless or...
Sorry, I will be back to you in short with an answer
Not sure if I understand but the X should be always 0, you are asking Y?
@Baggins, thanks for testing!
Concerning the MAC issue, not sure if you can share the full error.log here or is simply one line.
Thanks, @Dobermann, for testing and share your results!
can you explain what java SDK are you using?
did you install android studio or just the command line tools?
this error indicate that you have installed a version non 1.8
General error during...
Confirm this issue. This happens when there is only one control object on frame, added a small change, so the focus will go to the root view that hold the controls.
@VBEinc -I will send you a new...
PM sent @Yos
@Baggins69, I need to prepare a pack for you if you want to test these changes.
I will Send it by PM
and thanks for the code name for this device.
Seems to be working fine here in Huawei p20 lite android 9 and Google Pixel 3a with android 12
with the example attached.
Also added video from Google Pixel 3a (check in the zip)
Thanks for testing!
Let you know if a need further test, just to mention that other user also tested in different device and mentioned was OK too.
Oh, I think I see the problem, testing with my Fire TV Toshiba, I need to add missing product in the runtime, so it can be detected when using the nexus library.
@Baggins69 can you add this
Hi, sorry the delay.
Everything seems fine with the controllers and using the latest version 293.10, using Build API 31, min 4.4 and target 12, I need to clarify that my testing are conducted with...
Glad to hear this!
PS: If you need to do it in the future, RuntimeAndroid.zip is under your fusion directory data/runtime/android, and you may use any cloud service to share it and send me...
PM sent with the download link
please test and let me know
Just added border feature to edit box in android, let me know if you want to help me to test this
Seems that you have a mix of installations, not sure why, but the runtime point to an old launcher mode in drawable, the latest version use mipmap, like "@mipmap/ic_launcher"
send me your...
sorry, is in my to-do list.
If you need fast respond, There is a way to get this fast service by using Patreon in tier 3
something forgot to mention you are...
thanks, I will take a look tomorrow
@SONNE The lag issue is in all device after android 6, it became worst from 7.
Can you make me a small MFA on this for me to check your sound and the way you are implementing this.
@Hyoct, when you refer to mass refunds you see them in order management?, if so can you show me a report of these occurrences for one buyer by PM
Fixed for next beta
I will check
Yes, it is solved for next beta
oh, you need to organize your game to write this information inside the scope storage now, in all devices from android 10, also considered migrating that information from root in previous version.
please post the full error.log report
Check that the Photo_library, if present in framework is set as "Do not Embed"
Thanks for the info I will check
Thanks I confirm this issue, now checking why, chartboost nothing have to do with the code for GPG Objects and indeed is...
Never heard of this, if you happen to have the problem file, let me know to check.
It is possible, but is not a common issue, what do you see?
Are you using qualifiers?
Did you delete an object with qualifiers?
Can you share more details?
@Dobermann, track now this new implementation and let me know the results.
you should be using scoped storage which doesn't require Write external storage and receiving files in datastorage which also doesn’t require permission.
I perplexed, your files are identical as mine here, and of course I can build with your files or mine.
as GPG Connect
Can you build the example V2 without signing it?
Seems to run fine here, the scrolling is ok and smooth ;)
@tisnart, thanks for the zip, but I have problem to download it.
If the file present is present in binary data you first need to read from here and copy to some place, you need a special extension, let me review and see if can b posted today in ClickStore.
@dobermann first question, do you consume or keep the article for life?
If you consume, no need to acknowledged, if you do, you need to do acknowledge.
I will try to make a general example that...
I am testing both version yes seems that old version is like faster but when i start to profile it i see that the new version is faster in drawing and using the c library, i will do a more profile...
i am kind of lost with this issue, please send me by PM an upload link for a zip containing your runtimeandroid.zip and your GPGConnect.zip both in data/runtime/android
@Tiny, not sure why you are having issues with API 30 or 31, but can you check that your icon image is OK in your project and explain us what are your platform installed and the SDK tools installed
There is a new version published in the last days of 2021 is the version you are using?
Also, can you post what MIN, MAX and BUILD API you set in your project?
What device specifically you are...
can you also post the date of your runtimeandroid.zip?
your folder in two images so i can see better the dates, thanks in advance.
? slower, can you post an apk for testing?