It reminds me a little of that
i did it last year
Type: Posts; User: fredetmumu; Keyword(s):
It reminds me a little of that
i did it last year
try to use 2.5 "for each" it's faster30032
And is there same kind of particularity with platform movement? because i have an actif platform movement in a big image and detection is not perfect, when actif falls, detection is activated when...
thanks for your answer yves
in my mfa, I have a big image in fine detection, and a sprite that walks in the middle in square detection. on PC collisions work perfectly, the square detects well only the pixels of the...
you can also add condition "paused=1" line 3 and condition "paused=0" line 4
like this ?
we need more informations if you want somme help
nobody to help me please??
I think it will be very difficult because in this kind of game the exchanges must be very fast, for example dodging a shot is very fast and I'm afraid that going through the net is not enough fast to...
I made this mfa and incorporate it in my game, it works perfectly with my 2 joys (xbox360 clone and noname) but others players have problems , essentially with ypos.
with my joys axe y...
Absolutly exciting! thanks a lot!
post the mfa if you want
this version is like you want i think
like this ?29997
if i understand what you say, you want womeone make all the code of your game and you will just write the questions and answers ?
i'am not sure that is a probleme with you variant, i think my mfa needs a lot of fps
PkR version needs dll ?
my game worked in 60 fps with "joystick 2" and works now between 50/60 fps with "joystick sdl" . Is "joystick sdl" slower? is there a problem in my MFA?
not important yet
Phi, "lastbuttonpressedindex" doesn't seems to work :(
thanks a lot Phi
it is easy to modifie this fma, no?
it could help you
where can i download the last version please (without extern dll) because i link on dark-wire is down
wich is the simplyest please? vaccine2 or "elfique" joystick sdl ?
Yes, this version is perfect, thanks a lot !!
ok, thank you Yves, i think this is the same global problem than load scene crash some times
sorry i dan't unserstand what you want exactly
someone have an idea?
the thing that would be really cool would be a small drop-down menu in the toolbar in which there would be all the groups created, by clicking on a group we would go directly to the first line of...
in this mfa: group A is inactive at the start
you active it with right click button and it still active during few seconds and it automatically deactivate
if you save scene during the activation...
is the version with "load scene no crash" soon available please? or it is possible to reactivate download of last versions please? i need a version without this bug very quicly
this one save with ini (frame 1) and arrays (frame 2)
i dont know why but the first load with array is a little slow on my computeur29975
values , strings and flags : save / load (10 first but you can change)29974
this load an save system is great, i think you can easily add flags save
i am making a mfa for you for saving all valus and flags
Volnaiskra explain this here:
Like airways, i think that the only solution is to save in a .ini with a loop because ther isb't a simple command to do it in fusion, you must creat it.
When you say "manually save evenry thing" you...
hi, is a new version comming soon to solve the problem SAVE/LOAD please? because a must make an .exe without this beug for the march 10.
try on an other computer or post it here if it is possible for you
agree 100 percent
perhaps on itch.io, find "assets"
yes, i never use behavior because i find it is a problem source for me, it doesn't help me then i never use it
i think in your mind you still believe than there is one code by object. in fact the code is transferred in the evenement list at the start of the mfa, then when you deactivate or activate the "run"...
i'm going to ask on a french forum
i made this little mfa more simple, i have 2.5+, and the result is the same than yours29970
when you deactivate "move" group in the behaviour, it don't deactivate it just for this active , all "move" groups of every active are deactivated
your program works fine, exactly like it should.
line 6 you define "start" off when the active posx >580 but others "start" are on then in the ligne 1 , the group "move" is reactuivated becaus the...
trye to explain what you want your program do exactly
line 1 : if flag "start" one of the "active" is on: activate "move" group
line 6 : if the condition is true: deactivate "move group" BUT when fusion restart the evenements list , line 1 "move" group...
Actually, is it better to wait for the new beta correcting "load frame" or re install older version ?
oups, sorry, I had not verified the sender
sorry but i can't see your PM ...
send me it to email@example.com if you want
"BUG WITH SAVE / RELOAD on 293.1 version"
ok, but i don't understand something, with one on my mfa, "reload" crash fusion 9 times / 10, and with an other mfa it never crash when reload
the probleme with zoom out is with the scrolling , (with "center on an asset") , there is a shift
yes non problem for me :)
can we know what the problem was please?
yes it's fun to do, i don't have discord, paypal or other thing! just clickteam fusion, this forum and the french one (le comptoir du clickeur) and an email adress : firstname.lastname@example.org.
i add a smooth cam i correct a little bug when walking on the top of the walls
if you need to modifie something, tell me
this is your christmas present ;)
like that ?
sorry , this one29940
like this ?29939
i searched for a long time a method to do that, i found anything but nothing working perfectly, i asked help on different forum but nobody could find the solution
i think you should choose an other method because i'm pratically sure that it is not possible, you can for exemple compare distance between you and the overlaped object and choose the nearest
i don't know the englaish name but it seems like "fix value" (the last line when you choose the obect)
if you delete line "choose one" fusion will choose the last object in collision then it will not swap between overlaped object
i think it isn't possible to choose the one with the most pixel numbers in collision, you have to choose an other characteristic an add it in your condition
ok i didn't see very well the first time, excuse me. why there is "TCCT" on top of blue one?
green one is like blue one, or i didn't understand what you want
with "print screen" key? and past into a paintshop or other
or "capture screen" extension?
or "surface" extension?
i have a video played at screen with "AVI"
and a code line :"left button is pressed: reload"
but when cursor is overlapping the video it don't work
i had an idea: put on the screen...
is somebody know why directshow play my avi files with very "white" colors (avi play with the goods colors, but only accept PCM audio)
sorry it was because my poor french keypad don't work perfectly, your MFA is very fine and better than mine because very simple
do you accept to share it on the french forum "le comptoir du...
this method is cool, but you can't go diagonally (but it might not be awkward for this example). I prefer not to move forward if there is an obstacle rather than moving forward and then backing up....
sorry, i don't understand what you want... why is there "detectors" for the counter?
i dont undestand very well what you want, moving in a isometric map? because your character dont move isometricaly...
gamepad seems not working on my computer
sorry, post error
je pense qu'il faut une boucle un un truc du genre genre reconnaissance par id mais je n'ai pas colorswap pour essayer
heri is an example with qualifier, you can add all enemies29909
the raiso of the asset "coup en cours" if =1 then it is attack 1 on ennemi 1
if it is 2, it is attack 2 on ennemi 1
3 is attack 3 on ennemi 1
11 is attack 1 on ennemi 2
12 is attack 2 on...
please give us a small mfa because i dont see where is the problem
the problem is solved, i close fusion and relaunch it and it works...
until now I cloned my assets "enemies" to give new ones with the same characteristics, without any worries.
there, just create an extra one for everything to derail, no more collision ......
here is one method
you must adjust the action point of every pictures of brawnos29905
i d'ont see the problem on my computeur, could you show a small video?
i made this mfa to config joypad, with this, all joypad will work identically
i had never problems with joypad 2 it works fine. the only probleme i found is with differents brands of joypads and buttons are mapped differently, but it's possible to do anything for this . what...
yes if you have sprites , give me and i will try
when there is an overlaping, it don't need a loop, but if there is no overlaping, you need a loop
like this ?
if you can make a small "schema" , drawing what you want exactly.
when all object are selected press "delete" key, you can unselect one or more object pressing "shift" key and clicking on objects
just click like this ?
with defisym method, but if it's just for windows there is no problems
I had noticed a problem with this method under android, for the modifiable values of the objetcs. If, with a loop we record the first 15 changeable values while one or several were not created, it...
if it doesn't works , it's because one of the condition is false, for exemple for the jump you have condition "playercollision overlaps water" but water doesn't exist in frame 2, i already see than...
this one works for 2 players, if you want more than 2 players you must modifie your own program
i think you should make 2 different littlke mario and 2 differernt big mario
tline 50 you define the goog littlemario but you don't define the goog "bigmario" then all "bigmario" will be concerned , it should be a problem?
whithout the mfa, i think it's not possible to help you
i don't find issue to fix a value to: number of object IN AN AREA, have you an idea please?
sorry, i don't understand what you want to do
line 7 you ALWAYS send "value (room)" on subchannel 0
then 13 you ALWAYS receive ""value(room) on subchanne 0 , then you ALWAYS create "other client"
am i wrong?
yes you can isolate the problem to show us
hello, this problem doesn't exist actually with lacewing, could you post the mfa ?
if you wa,t to be sure that direction will be only right and left, you can replace "rebound" by : set direction to Dir( "EnemyRobotBlaster" ) + 16 mod 32. Then the direction is 0 then 16 then 32 (but...
i think it should be easier to see the problem with the mfa
The last version i give you works perfectly, i don't understand why you don't use it...
super, merci Yves, et est ce que vous savez pourquoi il faut ajouter un calque pour que les collisions hors fenetre soient activées lorsque la scene virtuelle est plus grande que la scene?
i don't anderstand where is the problem with the latest version i have posted?
en choisissant direct 3d 11 ça tourne a fond , essaye et confirme moi
pour le calque je ne comprends pas non plus, j'ai juste remarqué ça un jour...
en lançant avec f7 ca tourne a fond donc la seule difference quand on lance avec f8 c'est la sous application,...
in this ex it works but it's possible that 2 actif have the same "imp" when you press space, but if in your prog you will ghange manually it won't be a problem
like this ?
i don't know why it is so slowww (30 fps on my computeur)
i had already this problem long time ago, it's happen when virtuel frame dimensions are differente than frame dimensions. the only thing i found to solve this problem is to create a second "calque"...
ok but 2 imp musn't have same value isn't it?
here is a mfa to show how to compare
ABS is a formula i wrote (i don't know where it is in the drop-down) and the rest of the formula is made with "SPECIAL : compare 2 global value"
i think this is the good one
thnaks for your answer, i didnt know for the Qualifiers on the global event editor
hi, several times i download a mfa on the forum, i modify it juste a little and the first owner cant't open it (newest version) even if we have both the latest version, i think it's because i have...
sorry this is not the first time ....
it's because i have 2.5+ version i think
last version lol
with ennemy mask coliders
sorry here is the mfa
i correct a little in this version, but you should use mask collision for the ennemies too because actually collisions with ennemyblockers = problems
for the detection i think this method is better (line 61),( now i must correct the mfa for th others things)
in your mfa i don't see the code for the ennemies
sorry i saw now, in global events
i would like to see the result :)
cool! i love it
i think you should change de littles stars animations (behind the projectile) in every directions (with bouncing balls) like that
it's better to use "create an objet" (bouncing ball) and affect a direction
de quel facon le joueur choisira la direction ?
ok, for me , impossible to see le complete link...
thanks for the explication :)
in my MFA i have lot of white comments and it isn't a problem...
i think that if you want to solve this probleme you must code your own moves with colliders detection
i made this code if you want to learn, you can change speed 29725
thanks janette5, on my computer i can see:
then the link is modified and i cant click on it
i use edge too...
i hope it will help you
why can't i download with this link me?
the link doesn't work (perhaps because there is "..." in the middle and it's not reconize to be a link)
hi, this is something little hard for a beginner i think, perhaps i's betteryou finish your gamer and add this fonction when you will be better with fusion? if you want i can give you a mfa doing...
and the only beug in sitting on the chair
thanks! i brake my head with this since 1 hour!
in this mfa, you can see (activate line 1) that "change image" works, but with condition "flad is true", other instruction in the line works except "change image"
i don't know why...
i had an...
i dont understand your code because it's in english and i am french but this probleme, generally is caused because you need a loop , you also need to create every detector for every ennemi, or just...
i think this is because i have 2.5 + version but i don't use anything from 2.5+ version in this code...
try this one29712
you should try whith an other android 10 device, if you want you can post the apk and i will try on my different phones
this is a stupid example but it show how you can add strings il the name of a loop / timer event
ah ok moi j'ai jamais eu ce probleme, plus l'appareil est ancien et plus ça peut ramer... tu as essayé de changer "charger a la demande / précharger" dans l'editeur de données des sons?
why dont' you add the id value in the loop or timer?
during the loop "knockback"
- go foward
j'ai un peu tout essayé en cochant les différents trucs et en recompilant avec un même programme et franchement je n'ai pas vu de différence ., ces options doivent servir éfficacement dans certains...
ah ok, merci Yves, je me débrouillerai pour poster en anglais maintenant.
désolé je n'ai pas bien compris comment fonctionnait le site , il me semblait qu'il traduisait automatiquement dans la langue du pays ou on est, (car j'avais lu un banniere disant que le forum serait...
voici un exemple avec colliders
flamenko, nous pouvons regarder ton mfa si tu veux
je vois ce que tu veux faire mais je ne suis pas sur que ce soit possible, si j'ai bien compris, c'est comme si tu mettais 2 fenetres du meme jeu l'une par dessus l'autre donc la deuxieme vient...
c'est un peu compliqué les sous-applications mais xenon3k a fait un exemple simple et pratique le voici au cas ou tu ne l'aurais pas encore.
sorry , this mfa is made to solve this probleme. perfect
warning, if xspeed is "big", pos x actif will be > startx+xange at the last moment and it'spossible it's a problem.
speed is 28
xpos will be : 0 then 28, then 56, then...
merci, effectivement il faut le coder, je pense que punchbird voulait savoir si il y avait un option "calcul" un peu comme pour "sauter a une scene"
hi, is it possible to change during the program the size of the application window ? this is to make an unzoom ,it's easy to make a zoom with lens or viewport but a a unzoom its possible juste if you...
merci beaucoup !
hi, i'm trying to make a screen zoom with looki mega shader pack "lens" but fusion need "lens.fxc" and there is only "lens.fx" in the directory. i rename lens.fx in lens.fxc and now i can see the...
j'ai fait ça il y a quelque temps, c'est exactement ce que tu cherches
il y a un laser aussi
voici un exemple simple
il ne faut pas négliger les evenements enfants car il rendent le programme bien plus rapide surtout sur android
un petit mfa pour nous montrer peut etre please?
c'est parce que le easing se repete tant que la contidion est vrai (compteur = x), il faut trouver le moyen de lancer le easing une seule fois
non je ne croix pas qui y ait cette fonction, il faut la coder manuellement
ah ok ! thank you !
tu as un mfa? car chez moi easing fonctionne plutot tres bien
in the attached example I do not manage to modify the point of origin of the source of the blitt, to tell the truth I have tried everything (with blitt from, blitt onto ...) the...
non malheureusement, ca aurait été super de pouvoir dire:
si actif1 en collision avec actif1 et que le PREMIER actif1 a la valeur A =0 alors fixe valeur A du DEUXIEME a XXX ou un truc du genre !
fusion ne peut pas différencier 2 actif identiques qui entrent en collision , il faut passer par des detecteurs qui ont les meme references que les actifs mais ça fait 2x plus d'actifs (ou avec un...
essaie en tappant joy.cpl dans la barre de recherche windows 10 en bas a gauche et regarde la configuration de tes joysticks
et qu'est ce qui defini celui que tu voudrais detruire?
oui en utilisant autre chose que systeme de particule ce sera bien plus simples
ça vient peut etre aussi de l'objet particule car je ne connais pas, cela dit ton code me semble etrange avec tes boucles qui me semblent inutiles, je pense que ça pourrait être beaucoup plus simple,...
comme ça ?
est ce que c'est des objets physiques? car objet physique doit etre en collision avec objet physique , probleme si non physique et je ne pense pas qu'il y ait besoin d'une boucle pour faire ça
un peu comme ça?
si c'est une courbe calculée, pourquoi ne pas faire le meme travail dans une boucle rapide? si c'est un objet qui se deplace automatiquement avec un mouvement physique, c'est different
par exemple il faut ligne 11 ajouter aux actif "sang" une variable "y stop" et lui donner la valeur posy du qualifieur ,de puis plus tard : set ypos to "y stop"
mais ce n'est pa un peu compliqué...
line 14, you specifies y top "qualifier", but what qualifier? fusion can"t understand what qualifier you want if it's not a collision in the same line or if you don't define it with another way
n'hésites pas a demander encore de l'aide :)
chez moi il ne charge pas les images provenant du serveur, dans ton programme il faut que tu remplaces clear with 255,255,255 par fill with 0 (utiliser "calcul")
voici une version qui semble a peu pret fonctionner
ajoute ligne 32:
fixer vitesse 0
fixer vitesse rotation 0
les objet physiques ont du mal a interagir avec les non physic
il faut que tu definisses les trucs bleus en "physic static" , densité 30000 gravité 0 , que tu les redessines proprement et point...
c'est une bonne base ton mini golf, et je suis heureux de constater que tu es parti de mon jeu de billard posté sur le comptoir du clickeur, ça me fait plaisir. tu pourrais ajouter des tunnels, des...
ça a l'air de marcher comme ça
non pas beug, il se peut que que soit coché la case "forme de la premiere image" peut etre? ou autre chose du genre, il faudrait plus de precisions ( mouvement phisyque, etc...) et peut etre meme le...
non pas beug, il se peut que que soit coché la case "forme de la premiere image" peut etre? ou autre chose du genre
comme dans cet exemple que j'ai fait il y a longtemps