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  1. Replies
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    Re: How to randomly populate treasure chests?

    Just wanted to say that the graphics weren't mine. They were created by Tiles. I got them ages ago from his site 'Reiners Tilesets' which has lots of graphics available and if I remember correctly,...
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    Re: How to randomly populate treasure chests?

    Both values were used in the example in the setting of the treasures and they correspond with the details stored in the array.
    The confusion comes (my fault) because i did two examples in the same...
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    Re: Text Selection Help

    I don't know if you can do that with the EditBox. Use the Rich Edit Object instead as that can.
  4. Replies
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    Re: How to randomly populate treasure chests?

    Glad to help :)

    Edit: Although because it was supposed to be a quick example of how it could be done, I just quickly grabbed the array object. It might be worth having a look at some of the other...
  5. Replies
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    Re: How to randomly populate treasure chests?

    Got dragged away so sorry for the delay. The example file is in the file archive

    It's basic but commented and simple. It uses a global Array. The example has 5 rooms each with a chest. At...
  6. Random Treasure Example for timcclayton

    Re this thread

    sorry for the delay, got dragged off to sort some stuff out.

    Here's the file. It's quite basic but commented but it does the job and could easily be scaled up to the figures...
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    Re: How to randomly populate treasure chests?

    Yep, no problem, it's compatible across multiple frames.
  8. Replies
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    Re: How to randomly populate treasure chests?

    I'm just putting together a small example file for you. It's a slightly different method to Ryan's and is based on the loot being allocated to the rooms at the start of the game rather than choosing...
  9. Replies
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    Re: How to randomly populate treasure chests?

    I'd go with asker's solution. It's very easy to implement and will give you the 25 treasure chests randomised each time. asker's put the basic code you'll need there as well.
    If you are not sure...
  10. Re: Continue scrolling even when reaching frame border

    So, if I understand you correctly, at present as your screen is 600 it will continue to scroll but only upto 800 (size of frame) but you want it to continue to scroll up to 1000? Is that right?...
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    Re: MOO chat room errors

    That sounds like the channel your trying to do stuff on doesn't exist.
    Post back with the code you've used (or post the file somewhere) and I'm sure someone will have a look at it for you.

    Also...
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    Re: Global Value

    In the properties of the sub-app, have you ticked the 'Global values & strings' option under the 'Share with parent application' section?
  13. Replies
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    Re: A Chasing enemy

    Upload the file to mediafire and someone will have a look
  14. Re: best way to store rpg text paragraphs in ext files

    I don't think the INI++ object has the 64Kb limit any more. Not sure about the characters though.
  15. Replies
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    Re: Moving Counter as a horiz. bar

    Change the maximum value of the counter to a much lower value. It's currently set at something like 9999999 so at the value of 10 the bar would be so small you can't see it. After changing that I...
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    Re: Affecting only a single object instance [bug?]

    I'm wondering if maybe it's a bug. I've just tried and get the exact same result. I, same as you, would have expected the Immediate Condition to select the object that caused it but they all remain...
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    Re: Basic dotNet example for Chokito

    Thanks Greyhill and cheers for the advice. I'll remember that for future MMF/dotNet stuff :)
  18. Replies
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    Re: Affecting only a single object instance

    Tell us what conditions and actions you used in the events and we'll try and see what is wrong. Alternatively, create a post in the File Archive which will allow you to post your file so we can...
  19. Re: Treating objects in Qualifiers individually

    Change the condition:
    +'Player' is overlapping '4'
    TO
    +'4' is overlapping 'Player'
    since it's the 4 you are interested in not the player

    example file
  20. Re: Zip Object - Precentage Extracted/Unzipped?

    I haven't used Zip object myself but your calculation looks like it might be having a problem because you need a float.
    The two values you are dividing are probably integers so MMF will make the...
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    Re: Issue with enemy AI

    Had a play, got it working. Didn't spend much time on it so didn't look very in depth at the other events.
    Spread Values were'nt working for the PMO.
    Added some extra bits into the loop to...
  22. Re: C# multithread server source for Moo - interested?

    I'd be interested Blizna
  23. Replies
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    Re: simple explanation of dotNet extension

    Small example for you here. Not sure if it's the sort of thing you're looking for but hope it helps.
    It updates a value in the C# code and returns a string each time a button is clicked.
    Also...
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    Basic dotNet example for Chokito

    in relation to this thread

    Hope this is the sort of thing you were looking for.

    Edit: ok, where'd the file go ?? I'll upload it again in a sec ...

    Edit 2: Ok, now uploaded to MFA...
  25. Re: Numeric up-down.mfx, cannot find this extension

    Bonus Pack 1 was updated to include this extension at Xmas 08.
    If you can't get it individually you could reinstall the bonus pack to get it.
    See this post. Alternatively, you could try Fusion...
  26. Re: How to order objects by it's X and Y coordinates?

    Items shouldn't blink unless they are overlapping and have the exact same Y value. Check your objects aren't positioned incorrectly so they are overlapping when they shouldn't.
  27. Replies
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    Re: life counters for instanced enemies

    Opps, forgot about that, instead of using the normal Counter object, get the Interface Bar Object extension and use that. Works just like a normal counter but better.
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    Re: Save/Load player profiles with Ini++

    Here's a small example which has five available player profiles which can be created, deleted or overwritten. The file will create the ini file for you when you first run it and create a profile.
    ...
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    Re: life counters for instanced enemies

    Yes, it's possible. One way to do it is check the number of life counters you have against the number of enemies and then create one if required. Then spread value through your objects and link...
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    Re: Object order

    In the same event you use to pick up/select an object, bring the object to the front, then bring the cursor to the front.
  31. Re: Arrow looking in the direction of an object (GTA)

    Do you mean so that the arrow, while following the player will rotate around the player to point in the direction they should be going?

    If so, and you're setting the arrows angle , just set it's...
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    Re: Object Scale Adjusment.

    The value that you enter in the scale action needs to be the new scale not the amount to change the scale by.
    So you need to set your scale from 1.0 to 0.9 then 0.8. These are the values needed by...
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    Re: Creating objects that don't overlap

    Glad you got it working. I'll have to remember that 'detector animation' method as well :)
  34. Replies
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    Re: Creating objects that don't overlap

    Ok, well maybe try approach the problem the other way round instead.
    Rather than creating the object then testing for an overlap, place the detector where you want the new object, test that for an...
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    Re: Creating objects that don't overlap

    In the event where you create your new object, you could store it's fixed value in an alt value of the detector object. Then by comparing an objects fixed value against the one stored in the...
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    Re: New learner - little problem

    just store the information in a Global Value.
    So in your check button example, you'd use a global value to store whether it's checked or not. When the button is changed make sure you update the...
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    Re: How would I generate a list of every png?

    True, but since subfolders begin as closed, each time one is opened, you run your 'checkFiles' fastloop (or whatever) to recheck the file extensions and remove any you don't want.
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    Re: Shooting Bullets Fast Loop problem

    Basically it comes down to object selection.
    In your original code you had:

    * Bullet Alt.V A <> 0
    = Start fastloop "shot" abs(alt.V A("bullet")) times

    With that what happens is MMF selects...
  39. Replies
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    Re: Shooting Bullets Fast Loop problem

    I've shown where you need changes. Value is spread in alt value B, then a loop 'MoveBullet' is run if any exist.
    During the loop, the alt value is checked to identify them individually then the...
  40. View Post

    If you put the animation frames you've done in the directions of the object it should work as Stephen1980 says. I'm guessing that at the moment you've got all 16 animations in direction 0?
    If...
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    Re: Clickteam Movement controller problem

    You can handle multiple objects but you'll need to loop through them, dealing with them individually.
    On each loop, set the selected object to the CMC's 'Set Object to' action, then do what ever you...
  42. Re: Vitalize PlugIn object and Advanced Path Finder

    Thanks Hristos,
    I'll have a look into the File-Folder object.

    Edit: File-Folder object worked perfectly. Thanks for the help :)
  43. Vitalize PlugIn object and Advanced Path Finder

    Hi all,

    I've come across a problem when trying to use the Vitalize PlugIn object in my game. I've recently added Online Highscore boards for the different game modes, which the player can view...
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    Re: Custom Windows

    If you mean so that you don't have the standard title bar and use your own, then simply use the window control object to move the window when the mouse is held down over whatever object you use as...
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    Re: What is Lua?

    I only recently started looking into Lua and now wish I'd done it sooner. Some of the stuff I've done that was quite complicated to do with events would have been so much easier if I'd done it in...
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    Re: Object selection

    Maybe you should post your .mfa file in the file archive so we can have a look at it because I'm pretty sure that should work. I'm sure I've used the exact same thing in multiple apps.
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    Re: Count objects meeting a condition

    There's a 'Select Object' that can do that I think

    Edit: Select object page on Neatwares
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    Re: Graphic adventure dialogue system

    Made a small example of just one of the ways you could do multiple choice dialogue. It's very basic and uses an external file as you wanted. Displays the text using speech bubble but textblitter...
  49. Basic Multiple Choice Dialogue for Boba Fonts

    Ok, here is an extremely basic example for Boba Fonts of one of the many ways you could have multiple choice dialogue in your game.

    (regarding this thread)

    It uses the Ini++ object but I...
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    Re: Graphic adventure dialogue system

    Your correct in that those objects can only really display whatever you specifically tell them to. I think what the people above where getting at, is that those are things you could use for the...
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    Re: Lock on targetting.

    As mobichan says, I'd use a qualifier group for all your different enemy types.
    Next I'd use the Advanced Direction Object which can get a list of the fixed values of the objects of that qualifier...
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    Re: an example...

    As Werbad said instead of using paste to background, use add backdrop. It's the next one down in the menu. It'll work then.
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    Re: Anti-glide mode for walking animations

    You could use Mod so that when the value hits the total number of frames in your animation it resets to the first one (frame 0).
    So, if your animation had 12 frames, you'd use:

    --> Force...
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    Re: Past image in to background bug!

    I was looking for info on added backdrops recently. I came across a thread where Yves had posted that the limit for added backdrops is the same as the limit for Actives. So if your Active Object...
  55. Re: Problem pasting object as backdrop obstacle

    Confirmed, your way works fine.
    Cheers all,

    TreeHugger
    :D
  56. Re: Problem pasting object as backdrop obstacle

    Not entirely sure :)
    I'd done it like that when I built the level builder because it was a frame in a sub-app but now you mention it, just setting the Frame size would have worked for that too....
  57. Re: Problem pasting object as backdrop obstacle

    The only thing stored in the file from the level builder is a string of the x and y pos the active's direction and image frame number (used to know which image to paste). Checked and they where...
  58. Problem pasting object as backdrop obstacle

    Hi all,
    I've run into a little problem with the small project I've been playing with and am looking for some help.

    I'm building a basic small game where you and enemies shoot it out in walled...
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    Re: Scaling and Rotating fun

    Nice example LB :)
  60. Re: Ordering duplicates based on Y Position

    RickyRombo is right. Add the Layer Object to your frame then use:

    * Always
    + Sort -> By Decreasing Y
  61. Replies
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    Re: blades that swing in an arc

    Nice widget Popcorn!
  62. Re: Seeking missiles not seeking own acquired targets

    Glad to help :)


    Thanks stephen1980 :D

    TreeHugger
  63. Re: Seeking missiles not seeking own acquired targets

    This example i did ages ago might help. It has homing missiles on the second frame.

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=127014

    TreeHugger
  64. Replies
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    Re: Random Direction

    Here's one option for you.
    Used a fastloop to randomly switch on a flag in each object and then set the dir based on the flag. You can do it without the flag as long as direction 0 is always one of...
  65. Replies
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    Re: How can I save a .ccn file?

    In the application properties, change the Build Type from Stand-Alone Application to Internet Application
  66. Re: using a counter as a switch (like in RPG Maker)?

    What is happening is that it IS working, only not the way you are expecting.
    What is happening is this:
    You press spacebar and MMF encounters the first event and the counter is 0, so it sets the...
  67. Replies
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    Re: Multiple Distances + Enemy Qualifer

    oops, that 0 was meant to be a 200.
    Should have been: GetDistObj("Advanced Direction Object",0) < 200
    Just put whatever distance you need in there.
  68. Replies
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    Re: Multiple Distances + Enemy Qualifer

    If you don't mind using an extension, the Advanced Direction Object can do this easily. I made an example of how to do this recently and put it in the File Archive. The example is here
    Basically...
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    Re: All .exe's are Trojan horses?

    Yep, they fixed it in one of their latest virus updates
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    Re: Gridquest, Open Sourced

    Thanks for making this open source Pixelthief. I'll definitely be having a look through it.
    Cheers
  71. Replies
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    Re: Chat Room Name Help

    How are you displaying the usernames? If I remember the tutorial correctly, it should be with a list box. If it is, all you should have to do is change the Text options in the properties of the...
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    Re: Radio buttons - can't fgure it out

    You don't want to check for enabled as that is whether the button is possible of being clicked not whether it is the selected one or not.

    use set value of counter to 'value of set radio button'
    ...
  73. Re: Object Order - should be simple, has me flummoxed

    Do you have objects on different layers? if so check that you are creating the 'Man' on the correct layer when he re-enters from the shop.
  74. Replies
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    Re: Radio buttons - can't fgure it out

    To do this, use a single button object and set the type to radio button. In the properties, in the text field, enter ALL of the options you want, each on a seperate line. This will create the...
  75. Replies
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    Re: Threat Detected: lnchrt.exe

    I just got the same one, same file and because AVG won't let it be accessed I can't build MMF2 applications any more.
    AVG also seems to be flagging any exe built with MMF2 whether mine or other...
  76. Re: Variable group names in INI files / other naming

    Yes it is possible.
    You can just: set group to "CustOb "+str$(value("counter"))
    and your group would be custOb plus whatever value was in the counter
  77. Replies
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    Re: 2 player scrolling...

    CloudWolf: I've added an example for you in the file archive. Hope it's what you wanted.
  78. 2 player scrolling example for CloudWolf

    Re: this post

    Is this what you meant CloudWolf?
    The window is 640x480, the frame is 1280x960
    The two players can move around and the screen will scroll to keep them both in it. It will stop...
  79. Re: how to implement upgrades in a racing game?

    Jeffs way works quite well. This is pretty much exactly the way I've been doing it in a racing game I've been playing around with. Only difference is that I'm using Alt Values in each car rather...
  80. Replies
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    Re: Layer Object Tutorial?

    Is that tree a backdrop instead of an active object? Anything on the same layer that the player needs to be able to move in front of and also behind will need to be an active object for it to work. ...
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    Re: setting the screens edge

    If you wanted the top left pixel to be 100,200;

    for the X use the Scrolling action 'Center horizontal position of window in frame' and set it to:
    100+((X Right Frame-X Left Frame)/2)

    for the...
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    Finding Closest Enemy example

    Very small basic example of using the Advanced Direction Object to find the closest object to a point.

    To do with this thread but decided to make a small example for anyone else who might want to...
  83. Re: [Problem]-Distance between two objects closed one?

    Hi Mobichan,

    it will work with qualifiers but you will need to seperate the first event into two. If you try to store the fixed value from the distance check during the same event that the Adv...
  84. Replies
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    Re: Layer Object Tutorial?

    The layer object has a "Sort by decreasing Y" action. That will order the objects how you've described.
  85. Re: [Problem]-Distance between two objects closed one?

    you could make each enemy save it's distance from the player in an alterable value then loop through them to find the closest or, if I remember correctly, the Direction Calculator has a function that...
  86. Replies
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    Re: question number four - pausing

    What you'll probably find is that it is working, but it's doing them both on after the other.
    You press P, groups are deactivated & pausegame is set to 1
    then in the later event because P was...
  87. Re: two questions, one on transparencies one animation

    You could add another condition to the event so it won't fire if a different animation is playing. For example, if you don't want it to fire when animation walk is playing, add the condition:...
  88. Re: "User clicks with left button" doesn't work

    The object that you have set as mouse movement is set as player 2 so you need to use Player 2 Pressed Fire 1
  89. Re: "User clicks with left button" doesn't work

    Yes, it is. When using mouse movement, instead of 'user clicks with left button', you need to use the condition 'Player 1 pressed Fire 1' (found under the joystick icon).
  90. Replies
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    Re: Movement help

    See the edit I made to the above post. Also, when you set it to bouncing ball, change the action where you reverse the sun's movement to setting it's direction to up (I don't think bouncing ball...
  91. Replies
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    Re: Movement help

    In the properties of the sun object, in the Runtime Options tab, under scrolling options uncheck 'Follow the frame'.

    Add the following event BEFORE the event where you set the center the frame:...
  92. Replies
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    Re: Star wars opening scroll thing...

    Yes, Mode7Ex isn't great but if all you want to do is scrolling star wars text then it'll be fine. OpenGL would probably be a bit overkill just for that.
  93. Replies
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    Re: Star wars opening scroll thing...

    Mode7Ex extension can do that. Check out the 'Text Demo' example mfa file that come with it.
  94. Replies
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    Re: Animation is getting stuck

    That's right. Been a while since I've had to do it so whether it needs to be frame 2 or 3, i'm not sure but you'll be able to see if it needs to be changed when you run it. If you don't see your...
  95. Replies
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    Re: Animation is getting stuck

    I've had that problem a couple of times. Don't know why it happens as it seems pretty random. In projects where it's been happening, as it always seemed to get stuck on the last animation frame, I...
  96. Replies
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    Re: How do i save my game as a .ccn file?

    In application properties, change the build type to Internet Application
  97. Replies
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    Re: Sub-application plug in problem

    the first program won't load the extentions that the sub-app uses unless they are also used in the main program. To get around this, create a blank frame in your main program and drop the picture...
  98. ChoosingDirectionsFromStringExample for Blood_Wist

    This example is for Blood_Wist re this thread

    When you press space all objects of qualifier group Enemies will change to a random direction based on the allowed directions it has stored in alt...
  99. Replies
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    Re: 8 Directions Movement

    Ok, i've done an example which has a number of different objects with different available directions stored in an alterable string. All objects are of qualifier Group.Enemies.
    When you press space...
  100. Replies
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    Re: 8 Directions Movement

    In that case one possible way is you could use an alterable string in each monster type and have the numerical value of each available direction in that string (note alterable string not value)....
  101. Replies
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    Re: 8 Directions Movement

    Are your two monster types different actives with the same qualifier or one active with different values?
  102. Replies
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    Re: [AND] Operator

    You can put text in the bottom box as well.
    So in the expression editor put:

    Edittext$("EDIT") (do not use Len) in the top box,

    Different in the Drop down list,

    type "" in the bottom box
  103. Replies
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    Re: [AND] Operator

    For that to work you will need to change it to:


    + Edittext$("EDIT") <> ""
    + Edittext$("EDIT3") <> ""
    - Button 'OK' ENABLED
  104. Replies
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    Re: Node formula

    Glad to help :)
  105. Replies
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    Re: Node Formula

    Here's the example that I made earlier to test what I'd said in the other thread. I've added comments to it. Hope it helps. I'll also have a look at your file in a bit.

    Edit: Ok, I've had a...
  106. Replies
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    Re: Node formula

    Sorry, been asleep. I made a quick example earlier just to test what I'd said and it worked fine. I'll upload it in a minute for you.
    Edit: actually i'll quickly check out your file in the archive...
  107. Replies
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    Re: Node formula

    Assuming that you are doing something like spreading value and then moving towards the node with value 0, instead of trying to reverse the spread, target the node with the highest value.
    To target...
  108. Replies
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    Re: HELP from INI++

    Are you saying you want to do it without the loop?
    If that's the case, then you can as long as it's always a set number of items in the Magic group. Then you'd just set a string to Current Group:Get...
  109. Replies
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    Re: HELP from INI++

    Yes this is possible.

    First load the ini file
    Then perform a search using MAGIC as the group search parameter and "*" as the other two parameters. This will put all items from that group in the...
  110. Re: Standalone, subapps and I'm getting worried

    If I remember correctly, yes you do. I'm sure I read that it only includes the extensions from the main app so you'll need to put the extra extensions used in the sub-apps in it (just add them to a...
  111. Replies
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    Re: Search a file for same extention?

    What about HTML files?[/quote]
    You'd just change the number and ext required depending on what file types you're looking for
    if Right$( "C:/text.htm", 4 ) = ".htm"
    OR
    if Right$( "C:/text.html",...
  112. Replies
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    Re: Random time?

    There are a number of different ways you could achieve this.

    One option would be to store a value in either an object alterable value, a counter, or a global value. Each frame you reduce this...
  113. Replies
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    Re: More than one type of Obstacle

    I'm also making a racing game and have had to use a combination of backdrops and actives. More than 1 type of backdrop would have been handy.
  114. Re: [Request] Bag Object or [Proposal] Bag Object v2

    Is there actually an Inventory 'Object' or are you talking about the Inventory example file that Daniel Rehn created?
  115. Replies
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    1,926

    Re: multiplayer help

    dude. no offense, but you should read my first post again.[/quote] You should still do the chat tutorial because sending players movement, positions etc is the same as chat. The only difference is...
  116. Replies
    6
    Views
    1,357

    Re: Split Screen?

    You can. I done it about 2 years ago for a small college project using 2 sub-app's just as Chaos said above.
    I've also seen it done using the viewport object. I think there may be an example file...
  117. Re: TGF2 - Clicking when something is moved by mouse

    In case you haven't spotted it yet, _LB has done you an example file and posted it here:
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=117656#Post117656
  118. Re: TGF2 - Clicking when something is moved by mouse

    If it's the same as MMF2 then when on mouse control you need to use 'Joystick => Read Joystick State => Fire Button 1'
  119. Replies
    7
    Views
    1,403

    Re: Qualifiers and Fast Loops Problem.

    I think the Advanced Direction Object is already Vitalized
  120. Re: 2D online Platform Movement/Dead Reckoning

    It's not the 'best way' but one thing you could do is massively reduce the number of messages you send. You could do this by sending messages when things change coupled with update messages every so...
  121. Thread: Shooter AI

    by TreeHugger
    Replies
    3
    Views
    930

    Re: Shooter AI

    Have a search through the forums for information on spread values and giving objects ID values. Simply put this means the objects all get values put in their alterable values and then you'd put all...
  122. Replies
    7
    Views
    1,403

    Re: Qualifiers and Fast Loops Problem.

    I generally tend to keep most of the code in the main event editor for the simple reason that you can't use qualifiers anywhere else.
    Plus I use groups to section code and lots of commenting so it's...
  123. Replies
    7
    Views
    1,403

    Re: Qualifiers and Fast Loops Problem.

    I'll add more answers as soon as I have time to figure them out :)

    Answers in no particular order:

    This is caused because in your onLoop event you haven't specified which enemy has been hit. ...
  124. Replies
    2
    Views
    956

    Re: Custom Buttons

    You could use the Active System Box which lets you import an image for the button or you could just use an active object. Since you can use the condition 'User clicked on an object' you could...
  125. Replies
    14
    Views
    3,675

    Re: Doubt about OINC

    But this would make the server bend to its knees if too many players are playing at the same time, and the Player 2 would have to send message every time to the server to check player 1 moves,...
  126. Replies
    4
    Views
    1,424

    Re: Using Vitalize.

    In the application properties you'll need to set the 'Build Type' to 'Internet Application'. This will build your program as a .ccn file rather than a .exe file. Then just follow the instructions...
  127. Replies
    8
    Views
    1,157

    Re: Very odd string bug.

    What result are you getting?
    Is nothing at all happening? Or does the Dialogue Title or Dialogue Text strings vanish when you hit space?
  128. Replies
    5
    Views
    1,384

    Re: 2 player scrolling.

    To set the camera between the two players:
    Set X of Camera to X("Player 1")+((X("Player 2")-X("Player 1"))/2)
    Set Y of Camera to Y("Player 1")+((Y("Player 2")-Y("Player 1"))/2)
  129. Replies
    16
    Views
    11,597

    Re: What can the .NET extension do?

    That would be great! Greyhill you're a star :)
  130. Replies
    5
    Views
    1,384

    Re: 2 player scrolling.

    I suppose that instead of making sure that the players can not get further than a certain distance from the camera object, you could make it so that they can't get further than x distance away from...
  131. Replies
    3
    Views
    758

    Re: Stop animations interrupting others

    You can add a condition to the event so that it won't do the action while the animation you want to complete is still running.
    So you'd want to add the following condition to the event which changes...
  132. Replies
    16
    Views
    2,624

    Re: Custom Platform Help & Questions

    Most extensions are available for standard MMF2 and I'm pretty sure Overlay.mfx is. In the right hand side bar ==> there is a link to neatwares extension list. You should be able to get it there...
  133. Replies
    12
    Views
    1,734

    Re: 'Zooming' active object possible?

    All it does is resize your active by a value you specify, with 1.0 being normal size.
    So if you have an active object and you use the action 'set scale to 0.5', your object will shrink to half...
  134. Replies
    12
    Views
    1,927

    Re: Virtual Frame Offset?

    What's the Hall of Mirrors error?
  135. Replies
    8
    Views
    1,157

    Re: Very odd string bug.

    nuts! and i've just deleted it. I'll download the one I posted and check i uploaded the right one ...

    Edit: ok, just downloaded the attachment I put up earlier and it worked fine. Can't think...
  136. Replies
    8
    Views
    1,157

    Re: Very odd string bug.

    I've had similar problems to you previously. I'm assuming that sometimes it doesn't like referring to itself. Maybe when certain objects are involved? I don't know, I could be totally wrong!...
  137. Replies
    12
    Views
    1,557

    Re: iPlay Draw Help!

    go ahead, I'm a bit pushed for time :)
  138. Replies
    12
    Views
    1,557

    Re: iPlay Draw Help!

    1. so are you letting them do a drawing and then send the whole drawing at once when they've finished? I'm not sure how you'd do that. I'd just stick to the way Jeff did it and send the info as...
  139. Replies
    12
    Views
    1,557

    Re: iPlay Draw Help!

    Sorry, don't understand? Wasn't that covered as either the 3rd or 4th part of the tutorial? The drawing one? or do you mean something else

    You could store the player name of the current person...
  140. Replies
    2
    Views
    1,066

    Re: need help -online platform multiplayer

    Go through the online chat examples because you'll need to know the skills you'll learn from doing those. Probably do the board games ones as well because you might pick up some extra stuff.
    Doing...
  141. Replies
    9
    Views
    2,226

    Re: changing hitbox size

    Okay,

    adjusted file

    the problem is a combination of the collision box's sliding animation frame and the change to sliding code.
    The collision box's slide animation frame is bigger than the...
  142. Replies
    3
    Views
    741

    Re: Run Application as a windows service

    found it:

    Windows service thread

    The top post has the instructions then a post further down clarifies this point:
    so remember to note that while going through the instructions.
    :)
  143. Replies
    3
    Views
    741

    Re: Run Application as a windows service

    I'm sure someone posted about how to do that but it was a while ago. I'll try and remember the topic they were talking about and if i find it i'll post a link
  144. Replies
    4
    Views
    877

    Re: Mod7ex users

    The sprite mapping example that comes with it can show you how to do that. It should be in the mode7ex folder in your examples folder.
    In that example, event 10 (the fast loop) has the code you...
  145. Re: Mini Article - Using the Mysterious Box Mode

    Nice one, thanks for the info Raylax :)
  146. Replies
    6
    Views
    1,068

    Re: Creating an Invisible object

    I heard this issue was fixed.

    Are you using the latest build (248)? I just tried it as mentioned above (without a make invisible event) and it worked.

    Can't think what could be wrong for you
  147. Re: newbie - player falls through the ground

    Use the collision event 'collides with backdrop'
  148. Replies
    6
    Views
    1,793

    Re: Problem setting Name (Bug??)

    Yeah, I was hoping for the server stuff at the same time too.
  149. Replies
    6
    Views
    1,793

    Re: Problem setting Name (Bug??)

    I did try to have a look at Jamie's example but unfortunately he used the List View extension which is Dev only. I thought I had tried setting the name after connection but obviously not. I'll give...
  150. Replies
    6
    Views
    1,793

    Problem setting Name (Bug??)

    This may be just me being thick or tired but I seem unable to set the name in the Oinc client.

    I initially was doing it from the user entering the name but I stripped it down to just 2 events to...
  151. Replies
    14
    Views
    4,778

    Re: [New Extension] Random Names Generator

    Nice, I like it.
    Thanks for the extension
    :)
  152. Replies
    3
    Views
    1,038

    Re: Case Sensitive...

    Should work. If it doesn't then when you do the check use compare two general values and check the lowercase versions of both edit boxes.
    ie.:
    Condition: Lower$(Edittext$( "Edit Box 1" )) =...
  153. Replies
    4
    Views
    1,123

    Re: Known limitation with the INI Object?

    Use the Ini++ object instead. It doesn't have the 64KB limit and has more features
  154. Thread: I need help

    by TreeHugger
    Replies
    12
    Views
    1,349

    Re: I need help

    Don't need an account for mediafire. Just upload the file to them and it will let you know the link to the file which you can post here.

    The file archive is another section of the forum here
  155. Thread: I need help

    by TreeHugger
    Replies
    12
    Views
    1,349

    Re: I need help

    Just upload the .mfa file to the file archive. I'm sure someone will take a look at it for you
  156. Replies
    8
    Views
    1,070

    Re: MP game bug, please help!!!

    Well I learnt basics of that sort of stuff from the MooClick Chat Video Tutorial on the tutorials page. If you haven't watched them yet then I would definitely recommend watching all four videos. ...
  157. Replies
    8
    Views
    1,070

    Re: MP game bug, please help!!!

    I added the example i mentioned earlier to your other thread
  158. Re: Fixed some bugs but it still doesn't work???

    I'll make an example frame for you in a bit, gotta go out first but I'll do it as soon as I get back

    Edit: Ok, here's the file. Build the file into an exe and run a couple of copies of it so you...
  159. Re: How would I go about making a level editor ?

    Yes.
    You can get a total group count, total item count, total items in group count.
    You then also have a number of Get N-th expressions depending on what you're looking for: Get N-th Group Name,...
  160. Thread: File Path?

    by TreeHugger
    Replies
    11
    Views
    1,951

    Re: File Path?

    The reason it's parsed is because part of the path was required as well not just the file. So with the path 'C:\My Program\Sounds\Animals\cat.wav' the part required was 'Animals\cat.wav' not just...
  161. Replies
    40
    Views
    4,933

    Re: Inventory Help

    Have a good search around the file archive as I'm almost positive that someone already made an example of how to do this.
  162. Thread: File Path?

    by TreeHugger
    Replies
    11
    Views
    1,951

    Re: File Path?

    Yes, loops are great :) and in the case where you know how many sub-folders you want to drill down, it's fine.

    What I was actually getting at was when you have multiple sub-folders which have...
  163. Thread: File Path?

    by TreeHugger
    Replies
    11
    Views
    1,951

    Re: File Path?

    My initial thought was to suggest the same thing but using the string parser in that way limits your file structure, so you wouldn't be able to add extra sub-folders with files at different depths. ...
  164. Replies
    44
    Views
    8,473

    Re: Dot Net Script 1.32 not showing up

    Yep, it's vanished from mine as well.
    I'm using MMF2 standard and with .NET 2.0 installed.
  165. Thread: File Path?

    by TreeHugger
    Replies
    11
    Views
    1,951

    Re: File Path?

    I was bored so here you go. Assuming you put the file path in a global string called FilePath, to access the bit you need you just use: Right$(FilePath, Len(FilePath)-(Find(FilePath, "My...
  166. Thread: File Path?

    by TreeHugger
    Replies
    11
    Views
    1,951

    Re: File Path?

    You could:
    * Store the path as a string somewhere (global string, alt string, doesn't matter)
    * Use the 'Right$' string method to get the end of the string, but to know how many characters you want...
  167. Re: I'm having some minor trouble with the sub-app

    Make sure you are running the application and not just running the frame. Other than that upload it to the file archive and someone will take a look
  168. Replies
    9
    Views
    1,365

    Re: Search a string for a word. Help!!!!!

    Use the Special Objects 'Find string in string' which will search the string you specify for the string you are looking for, and will return the character that it starts at. If the string you want...
  169. Re: [Request] Expand scrolling in Frame Editor View

    To do this:
    Tools Menu - Preferences - Frame Editor Tab = Change the margin values
  170. Replies
    14
    Views
    1,736

    Re: File object crash

    I had the exact same problem with an example I did. It would work perfectly once, but after it's been closed, the next time you tried to open the selector it would crash. I wasn't able to find the...
  171. Replies
    5
    Views
    1,303

    Re: What is wrong!

    Might be worth checking that they put the games' .ccn files in the right place. They may have accidentally put them in a different folder when they did the server move.
  172. Replies
    2
    Views
    836

    Re: Dropped File Path?

    Get the file path via the expression editor, using the Special Object action Drag and Drop files submenu.
    For example if you want to put the path in a string:
    * Files have been dropped
    =...
  173. Re: [BUG] Active object as Global: Values are blank

    I just tested it by having frame 2 appear on frame one as a sub app by clicking a button. I got the same result. I then added an event of pressing enter and just going to frame 2 normally instead...
  174. Replies
    4
    Views
    1,004

    Re: bomberman trouble

    Here you go, small amendments done. I added more in depth details in your original thread but basically I've amended the order of actions in the bomb destroy event and added OR conditions to the...
  175. Thread: Bomberman

    by TreeHugger
    Replies
    5
    Views
    1,821

    Re: Bomberman

    To make the bombs explode correctly you need to change the order of actions in event 37. This is the one where you check the boom time of the bomb and then start 4 loops and destroy the bomb. Fast...
  176. Re: ebst way to set up external files (ini)

    You don't need Appdrive$ if using Apppath$ so just do the last part (Apppath$+"settings.ini") as Apppath$ give you the full path
  177. Replies
    7
    Views
    999

    Re: Reversing Mouse?

    Can't think of another method but I could do you an example of what I mean if you like.
    Actually, it's easier to write it here as it's only one event:

    * Always
    = (Active) Set X position to: X...
  178. Replies
    7
    Views
    999

    Re: Reversing Mouse?

    I don't know if you can reverse the mouse movement.
    I'd set it's movement to static instead and just use a calculation to always set it's position based on the mouse position and hide the windows...
  179. Replies
    78
    Views
    17,951

    Re: Dragonguy 3D

    It's slow whatever mode you use it in (Mode7Ex that is)
  180. Replies
    12
    Views
    1,833

    Re: Growth System?

    You won't if you set up your array correctly.
    Take a bit of time deciding what info you need to know when you level up and plan your array accordingly.
    Then when you check for levelling up, if they...
  181. Replies
    8
    Views
    1,539

    Re: Get name meaning example

    To overwrite everything you can just do the actions:
    Rich Edit Object => Block => Select All
    Rich Edit object => Control => Set Text
    which will select all the text then replace it with what you...
  182. Replies
    8
    Views
    1,539

    Re: Get name meaning example

    Cool, does the job.
    Although I probably wouldn't have bothered to destroy and re-create the Rich Edit Box each time, would just have over-written the previous text. Any specific reason why you did...
  183. Replies
    4
    Views
    967

    Re: A quick Question

    I probably wouldn't like it. I'd go with Brandon's suggestion of the border or something
  184. Replies
    10
    Views
    1,340

    Re: Moo server now up (ish)

    Sorry, tried but couldn't connect to your server
  185. Replies
    16
    Views
    1,958

    Re: Build arrays externally from MMF2?

    Are the Array object or the Dynamic Array Object not suitable for your needs?
    You could use them to build an array editor for creating, updating and saving your array, and have your other app that...
  186. Replies
    8
    Views
    1,180

    Re: Vitalize - (Noobie) HELP (needed)

    Might need to change the address of the ccn file to:
    http://lrdesign.weebly.com/uploads/1/0/5/2/1052658/snakes.ccn

    Also according to this post the Version specified in the classid and the...
  187. Replies
    8
    Views
    1,180

    Re: Vitalize - (Noobie) HELP (needed)

    try changing this line:
    <PARAM NAME="URL" VALUE="YOURFILE.ccn">

    On your web page you've added it as:
    <PARAM NAME="http://lrdesign.weebly.com/games/snakes.ccn" VALUE="snakes.ccn">

    The NAME...
  188. Replies
    40
    Views
    8,830

    Re: Interface Bar Object v1.0 released!

    This is excellent! I was always having to create extra objects for the backgrounds and extra code to make the bar scroll. It's not a lot of extra work but having it all in one object is great.
    Nice...
  189. Replies
    5
    Views
    1,110

    Re: Database type example

    Another option would be using the Named Variable Object to store your name meanings. That way you can use the actual name you are checking as the key for that names meaning.
  190. Re: MMF2 - Getting and Setting System Time and Dat

    I'm pretty sure that to get it to read the system date and time with the Date object all you do is get it from an expression with the expression editor. For example, I used it to enter the date into...
  191. Replies
    5
    Views
    967

    Re: How to make a moo server

    If it won't work with either your IP or the name you obtained from No-IP then it is probably the Port Forwarding.
    To do port forwarding go to the site I mentioned: www.portforward.com. That has...
  192. Replies
    5
    Views
    967

    Re: How to make a moo server

    What still requires your IP address? Mooclick or no-IP?
  193. Replies
    5
    Views
    967

    Re: How to make a moo server

    If you've done the basics (dropping mooclick in the frame and telling it to host) then you may need to set up port forwarding. See www.portforward.com for info on doing it for your specific router
  194. Replies
    8
    Views
    888

    Re: need help here...

    Glad to help :)
  195. Checking Duplicate ID's Example for Locaz00

    Re this post

    Ok, hope it's what you wanted (or at least points you in the right direction). It's fully commented. Add and delete rows to see the updates happening. I've added some notes about...
  196. Replies
    8
    Views
    888

    Re: need help here...

    Edit: Example added on the file archive here

    Ok, an examples done. Not sure if it's exactly what you want. You can add and remove rows so you can see it update. I'll post it in a second. It's...
  197. Replies
    8
    Views
    888

    Re: need help here...

    By the way, do you have string parser 2 because I was going to use that in the example. Let me know if you don't because I can use other methods
  198. Replies
    8
    Views
    888

    Re: need help here...

    Yep, that's pretty much what I meant (Edit: well actually not quite, that's gonna be a little more complicated). Ok, I'll try and sort out and example for you ;)
  199. Replies
    8
    Views
    888

    Re: need help here...

    If I understand correctly, you need the ID of any rows where the X and Y both match to be added to column R.ID.

    You could achieve this quite easily by fastlooping through the lists to check this. ...
  200. Replies
    1
    Views
    758

    Re: Chat room help

    It doesn't happen because you need to sign on to a channel. You've got all the 'User is here' stuff etc but they kick in once you sign on to a channel.
    So to fix it, in your On Connect event add an...
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