Thanks, got it working
Type: Posts; User: Panchos; Keyword(s):
Thanks, got it working
I can't seem to update to the latest build of 2.5 Dev (not 2.5+)
If I do it via program (in admin mode) it says something about invalid data. If I try to download the update file through community...
This update sounds great, will be picking it up soon
Is there any extension or way to convert a file to unicode format?
Ini defaults to ANSI, or UTF8 if chosen, but I need my files in Unicode
I can publish new files just fine with the Steamworks plugin, but when I change the 'Start publishing new content' line to 'Start modifying existing content' I get errors like 'Invalid Cloud file'...
Anyone know where I can download this?
(Cant find in Manager)
I mean, I downloaded and ran the program but couldn't find anything to change my problem :)
Thanks, but I can't seem to find anything in there that solves it.
This happens when I right mouse click on an MMF built game in taskbar. Could anyone explain what the deal is with these? (pic)
I've gone through the game...
They've reported back saying those are up to date. Is there any other packages worth them installing just in case?
Thanks, will prompt them
Sometimes users who play my game get mfx related errors. I'm not sure why as its a compiled game and most players don't have the problem.
"Cannot load StringTokenizer.mfx. This object...
Ignore this. I managed a workaround using the active system box and the calculate text width object.
I'm currently using the INI++ in my game, but it doesn't support Unicode, which I need. So I have to rip it out and replace it with the regular INI object.
This brings me problems. With INI++ that...
I too would like this as I'm currently sorting out languages for my game..
I mailed Yves yesterday and he was helpful in recommending using the regular INI object, which is unicode.
Wouldn't work because strings dont have variables. I need my speech to have ID tags showing who they belong to
My MMF2.5 game The Escapists makes heavy use of David Clarks Speech Bubble extension for the mouseovers/speech etc.
Game has a large fanbase in Russia but I'm unable to have Russian support...
I too am having problems with this, not sure what I should be doing.
I'm loading text files through the INI object. When I have Spanish characters in the text files I have to save them in a...
My game will soon support various languages, but I've come across a problem regarding this.
Some of my game text is saved as strings in the Named Variable Object then later shown on screen.
How do I work this?
I have a screen prior to the game that contains the Steam checks, but I can't find a 'User owns game' condition.
I want to check the user actually owns the game before...
I'm using 2.0 because 2.5 doesn't have some of the plugins I needed for my game.
Found a workaround for this, old extension that checks if a sound card is enabled.
I'm using ONU audio plugin to play OGGs in my game The Escapists.
If someone doesn't have a sound card, or sound is disabled, the game crashes.
Anyone know of a workaround for this? Can't find...
Is there any way to export the sounds from my .mfa file into actual .wav files?
Cheers, actually I'm using MMF2.0, guessing OAngle is for 2.5 ?
Any quicker way to make an object look in the direction of x,y other than creating a placeholder object, look at it, then delete it?
Is there a way to check if audio devices are enabled?
I'm using ONU to play an OGG, but it crashes the game if sound devices are disabled, so I need to way to check before I load OGG files
What is the procudure for releasing third party dll's with an mmf2 application?
I've now read that you don't really need the extension to get games on steam, only to interface with the SteamAPI..
But I wont be able to make it DRM right?
My game The Escapists was Greenlit last year and I hope to launch it on Steam very soon.
I have MMF2.5 but it's being made in MMF2 because I had issues porting it over.
So basically I hear I...
Cheers, I had a play around with it but struggling to integrate it into the way I've got my character set up. Think it's cos I'm using an invis base marker method?
I substituted the avatar co-ords...
What do you do when moving a character 2 pixels each loop is too slow and 3 pixels is too fast?
Any options or is it just a deal with it situation?
Cheers man, will play around with those ideas. Might give the surface object a whirl
It's hard to put into words, does this image help any?
If you're on the ground you'd see the light appear to sink into the wall rather than suddenly vanish on collision with the invisible...
I'm trying to code in something for my game The Escapists that sounds simple but.. I dunno, brain-block or something. Probably hard to explain what I need too.
Let's say my overhead map has 2...
Where can I download this?
Question: Do created backdrops count towards the object frame limit?
If I have a large map and each 16x16 tile is a created backdrop (during runtime), will tiles start vanishing if I get past the...
Is there a way in MMF to find out whether numbers or strings exist within a larger string or some kind of array?
Example, I have 3 values, and I need to return true if any of the values is 40 and...
I'm trying to think of a logical way of having 2 npcs converse with each other for my game The Escapists.
It doesn't need to be complex or make too much sense (it's just banter you walk past and...
Playing around with the new platform physics in 2.5 and trying to make a character perform a ledge grab.
I can't seem to find any way of stopping a player falling (for when he overlaps the ledge...
How stupid of me....
Funnily enough i didn't make the same mistake when I made the sample in original MMF :S
Thanks for pointing it out
Regarding 2.5, maybe it's just me but shouldn't this code work?
Simple 4 event block falling code. The problem is all blocks stop falling once ANY block hits the ground.
Just messing about with the new physic movements in 2.5.
I have a little guy using the platformer one, but he seems to be able to walk up steep inclines with ease, even ones say about 30-45...
Made a little game to test out 2.5, basic as anything. Suddenly I was unable to launch it, it'd just launch but not create a window.
Tried disabling all events, changing display modes,...
My mmf2 game that uses Mokhtars Integrated Path Planning Object seems to crash when I run it in 2.5, and I've narrowed it down to that object. Because of the nature of my game, top-down pathfinding...
I've had this issue for a while now and I usually just switch between HWA (Dx9) and normal when working to ease the frustration.
In the frame editor (using HWA) when I have a fair few objects that...
I'm experiencing issues and not sure whether it's just the way MMF handles events
Can I select multiple objects in an event using alt vals? An example;
AltVal.Z of Car = x ( select a car...
Yeah I noticed that.
For my enemies in a game I have 2 objects, a BASE object (invisible) and my ENEMY object. The ENEMY object is set to always stick to the position of the BASE object.
The ENEMY object is just one...
Thanks for taking a look. I did try your first two solutions but they didn't solve it for me :(
I increased the grid tolerance from 8 and tried all the way up to 100 and the problem still...
The action points are aligned yeah
Can't see any 'On path found' or similar event
I did a fix using the marker idea you mentioned, seems to work okay for one, although it's a struggle getting...
I did try that but no luck. Current tile size is 16, seems to be worse if I reduce it. Trying to look into a way of working round it
Here's an image of the code:
I'd check a new one out should it come, but for now I need a quick and dirty fix for this one so I can progress with my game :)
I'm using Mokhtars Integrated Path Planning object (MMF2 dev only) for pathfinding in a little game.
Moving an enemy to a fixed location works smoothly, no problems.
When I try to use the...
Didn't know this existed.
Thanks will check it out
I'm trying to get it working with multiple actives (which apparently is possible), but for some reason unknown to me it's just not doing what it should
Can anyone see what I'm doing wrong in this...
Can anyone point me to or whip up a simple 4 direction A* pathfinding example in MMF2?
Been playing around all day trying to work one out without any luck :3
Both the patcher and game are set to run admin mode, if I execute an external program from a MMF program should I put something in the command line?
According to those it happens to it just does nothing on that step, doesnt rename, no pop ups etc :/
I have an updater for my game
1) Game loads
2) Checks for new update
3) Update exists > downloads to game_new.exe
4) Closes game, loads patcher.exe
5) Patcher deletes game.exe
I released my game Spud's Quest several days ago.
If people installed it to Program Files, they had problems creating save files/configs etc
To fix this I set the game to run in administrator...
I understand the INI++ object has encryption, but it crashes when loading encrypted inis for me, maybe based on the larger size of it.
What are the common methods of loading/saving encrypted data...
Objects in my game that use the SUBTRACT effect work fine in normal, but when I switch to directx 8 HWA they mess up big time (some weird warp vortex effect). When I turn my game to DX9 they don't...
I'm trying to make a smart enemy AI in a platforming environment.
The yellow is the enemy, and I'm wondering what kinda methods I could use to make him...
I'm using the ONU audio controller to play Ogg music in my game.
When a sound effect plays, like the player jumps, for no reason the music drops a bit in volume. There's no event that's doing...
Is it just me or is there no way to customize the buttons with this extension?
Any alternatives if so?
Anyone got tips on how to do this?
By platforms I mean the "object is overlapping platform" rather than "object is overlapping obstacle".
Here's an example of what I was playing around with. Basically I want it to look right, if it's even possible with string object
I've been messing about with the normal string object trying to create an RPG style text system. The idea is it shows just 2 lines, then press FIRE and it moves to the next 2, until the text has come...
Just reporting a bug I've found with Android exporter
If you ADD BACKDROP as not an obstacle over the top of an existing backdrop obstacle, it still treats it as an obstacle
RED = player
BLUE = stairs
BLACK = walls
Never handled pathfinding before, but I want my player to get from A to B. Or vice versa.
It's a grid based...
I reinstalled everything and it's all good now
I've just purchased the android exporter and installed it for MMF2.
When I load MMF2 now it just closes on the BUILDING FRAME WINDOW bit on startup.
I'm having a problem...
I want this event to just enable flag 5 on the single group.collectable item caused by a collision
However for some reason it enables...
Perfect, cheers pal
What's the easiest way to do bouncing coin code for a platformer?
Or similar to the rings in sonic?
I want to do it in as few events as possible. Am I going to need to set up detectors and loops...
Posting here for some ideas. Still wondering how to go about this effect in the easiest, fastest and cleanest way.
I want to create a beam of light that can refract in one of four directions if a...
Thanks, hoping to get my game Spud's Quest ported to Android when possible
Cheers Jeff, look forward to the release
I understand it's not released yet, but is there a place to download it on here in beta phase? Sorry if thread is in wrong place, couldn't find where to put it.
Is it possible to change or add/remove qualifiers to objects during runtime?
Dunno why but can't figure out why my objects animation isn't restarting.
It's using the stopped animation, which has a speed of 5, 3 frames and no loop.
When an object collides with it I want...
I need to count how many of the same object have Flag 1 on. Or how many are running the 'Walking' animation.
Would I have to fastloop through every one to do this or is there a simpler way?
Clean and simple, perfect. Thanks
I just solved this with a workaround myself, but any idea why it wouldn't work?
In a platform enviroment I have four switches- all the same 'Switch' object- but alt value A is different for each one (1 - 4).
There are two players. So two players, four switches. To activate a...
How do I check if a number is contained in a list of numbers in string format.
Say my string is "12,45,33,2,1" and my condition would be true if it checked for say "45" ?
Probably easy, maybe...
Turned out to be a bug with Restrict Action For
It seems to happen after 10 or so minutes of runtime.
Yeah its a launch, and it's limited by 0.30 secs. I upped it to 0.60 secs instead, see what happens.
Ok in my game the character throws projectiles as the attack.
Now this works fine but there's a chance it'll randomly mess up at random times during runtime and start throwing multiples, like 4...
Is this the answer though?
He says he "thinks" and no one confirmed it, so just wondered :)
Without using an extension in MMF2, how can I get the distance between 2 objects?
Very helpful example thanks
Is is possible to add an outline / stroke around an area of joined actives.
I have tiles that make up a dynamic 'ground' area, and I want an outline around it all
Another question. Say my world map is a 2d side scroller at 2000x200. If I load the tiles in as I scroll towards them (and delete the ones behind), my actual game field would still need to be the...
Binary array the best for this?
I want to make a huge tile based map (mmo scale) and chunk it so it just loads in areas around you.
What's the best option for loading and holding the map data? INIs? arrays? both?
Where can I download that? Can't seem to find it.
Is that side view?
I'm working with a low res (320x200), which might be an advantage in this case.
Maybe just have the surface of the water as actives, then fill the rest somehow? I don't know, just theorizing.
I've been fiddling about trying to do a water effect like the one in Terarria, but had no success.
Example Video: http://www.youtube.com/watch?v=cqE1gw2FkPk
Is this possible? Any...
I've got the RSS code using the Get Object and its loaded into a rich text object.
What I need to do is rip out of it all the text between <title></title> tags and store them in a dropdown.
Which extension can i use to grab a random line from a text file?
I need a way to post data to a webpage form.
Tried using the WebX object but having problems running the extension. Any other way?
Thanks for your help I tried that method in my game and the tiles disappear too slowly and it wouldn't work for a field of view or line of site effect.
Sorry to be a pain- I'm not being ungrateful...
Me neither XD
Thanks but my levels are generated at runtime from a map txt file and i can't have preset roof shape objects.
I'm tryin to use the advanced gameboard object to achieve a line of sight in my game. I want all squares that aren't behind a wall (obstacle) to be seen. Eg:
OOOoh yay, thanks.
You know with the scrolling, is there anyway of doin it without increasing the grid size to fit the level? Cos my level is 1500x1500 XD
In my level the obstacles are already...
Yeah I'm using Jacobs method at the moment (he showed me it earlier on GC) but I need it to not end at a certain point, but rather use that point as the angle to pass through and continue (y)
I need to draw a line starting from the players co-ordinates towards the angle of another object (a target). I need the length to be about 100 pixels. Whats the quickest and best way of doing...
Ryan, thanks for your example it was extremely helpful. When you get round to commenting it would you be able to adjust the code to allow for it to work with screen scrolling? I spent an hour trying...
Ah thanks I'll try that when I'm back from work :D
Just to confirm, so all of the calculations are being done with the array, not on your actual playarea? (with active objects etc) Eg, convert...
Thanks but is there a way of doing it without using HWA version?
I would like to do a line of sight feature in my grid based game, where your character can only see tiles in the grid that aren't blocked from view and the rest are blacked out.
Im working on a platform game where you can push pull n pickup blocks or boxes. Each box has a unique ID etc but I'm having problems with the collision and gravity of the blocks. I can do the...
I've tried the node thing earlier and I couldn't get it to jump fluently.
I need to have a follower imitate the players movements in my platform game but I'm unsure how to do it. The follower would need to jump and land in the same place as the player and keep up...
yea I could but it'd involve changing hundreds of events :/
Was wondering whether there was a cheat way to achieve it with normal edit box lol.
I need to move the caret to the end of the text in an edit box.
I'm trying to achieve an effect in a platform game of someone that follows you, like tails does in sonic 2.
I want them to basically step where you step, but always be behind you. I know there's a...
What I mean is when i control the character in one app, it moves the character in the other app too.
Im having a little problem with app focusing.
When I'm running two instances of an app, if i press eg LEFT to move in one it also moves in the other instance.
Now it wasnt doing this a while...
Ive been toying around with this object and trying to achieve something but not sure how.
What i want to do is find a string in a certain item from an ini and replace it.
Eg the ini
yeh i thought about that and startng having a go at it 15 mins ago :D
The problem with the POPUP MENU OBJECT is that it pauses the whole app while its active, is there any alternatives or maybe a workaround?
I need to be able to remove a string from a string. Eg
i need to remove string A from string B.
String A= "ran inside"
String B= "the dog ran inside the house"
"the dog the house"
I need to be able to remove everything in brackets from a string.
Eg if my string was "user (dead)" i want to make it "user".
if my string was "123KingLOLz teh WIN (OWNED)" i want to make it...
Is there a way for the server to send text to a channel?
For instance I'm in a chat with many rooms. I'm in a room ( or channel) called "poo" and i want to kick someone out.
I click their name...