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  1. Replies
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    Sticky: Thanks, got it working

    Thanks, got it working
  2. Replies
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    Sticky: I can't seem to update to the latest build of 2.5...

    I can't seem to update to the latest build of 2.5 Dev (not 2.5+)

    If I do it via program (in admin mode) it says something about invalid data. If I try to download the update file through community...
  3. Replies
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    Sticky: This update sounds great, will be picking it up...

    This update sounds great, will be picking it up soon
  4. Replies
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    Convert file to unicode

    Is there any extension or way to convert a file to unicode format?

    Ini defaults to ANSI, or UTF8 if chosen, but I need my files in Unicode
  5. Urgent: Steamworks plugin modifying existing content

    I can publish new files just fine with the Steamworks plugin, but when I change the 'Start publishing new content' line to 'Start modifying existing content' I get errors like 'Invalid Cloud file'...
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    The DLL object download

    Anyone know where I can download this?

    (Cant find in Manager)
  7. Replies
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    I mean, I downloaded and ran the program but...

    I mean, I downloaded and ran the program but couldn't find anything to change my problem :)
    Thanks
  8. Replies
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    Thanks, but I can't seem to find anything in...

    Thanks, but I can't seem to find anything in there that solves it.
  9. Replies
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    Some game taskbar confusion

    This happens when I right mouse click on an MMF built game in taskbar. Could anyone explain what the deal is with these? (pic)

    http://i.imgur.com/jEzOBb2.png

    I've gone through the game...
  10. Replies
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    They've reported back saying those are up to...

    They've reported back saying those are up to date. Is there any other packages worth them installing just in case?
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    Thanks, will prompt them

    Thanks, will prompt them
  12. Replies
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    Compiled game cannot load an .mfx?

    Sometimes users who play my game get mfx related errors. I'm not sure why as its a compiled game and most players don't have the problem.

    Examples:
    "Cannot load StringTokenizer.mfx. This object...
  13. Ignore this. I managed a workaround using the...

    Ignore this. I managed a workaround using the active system box and the calculate text width object.
  14. Replies
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    INI and INI++ workaround needed

    I'm currently using the INI++ in my game, but it doesn't support Unicode, which I need. So I have to rip it out and replace it with the regular INI object.

    This brings me problems. With INI++ that...
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    I too would like this as I'm currently sorting...

    I too would like this as I'm currently sorting out languages for my game..

    I mailed Yves yesterday and he was helpful in recommending using the regular INI object, which is unicode.

    The only...
  16. Wouldn't work because strings dont have...

    Wouldn't work because strings dont have variables. I need my speech to have ID tags showing who they belong to
  17. [request] Speech bubble updated to support unicode

    My MMF2.5 game The Escapists makes heavy use of David Clarks Speech Bubble extension for the mouseovers/speech etc.

    Game has a large fanbase in Russia but I'm unable to have Russian support...
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    I too am having problems with this, not sure what...

    I too am having problems with this, not sure what I should be doing.

    I'm loading text files through the INI object. When I have Spanish characters in the text files I have to save them in a...
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    Named Variable Object and language

    My game will soon support various languages, but I've come across a problem regarding this.

    Some of my game text is saved as strings in the Named Variable Object then later shown on screen.
    The...
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    The Steamworks 2.5 plugin

    How do I work this?

    I have a screen prior to the game that contains the Steam checks, but I can't find a 'User owns game' condition.

    I want to check the user actually owns the game before...
  21. I'm using 2.0 because 2.5 doesn't have some of...

    I'm using 2.0 because 2.5 doesn't have some of the plugins I needed for my game.

    Found a workaround for this, old extension that checks if a sound card is enabled.
  22. ONU playing OGGs, crashes if no sound card

    I'm using ONU audio plugin to play OGGs in my game The Escapists.

    If someone doesn't have a sound card, or sound is disabled, the game crashes.

    Anyone know of a workaround for this? Can't find...
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    Cheers

    Cheers
  24. Replies
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    Export wav files from project?

    Is there any way to export the sounds from my .mfa file into actual .wav files?
  25. Thread: Look at x,y

    by Panchos
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    Cheers, actually I'm using MMF2.0, guessing...

    Cheers, actually I'm using MMF2.0, guessing OAngle is for 2.5 ?
  26. Thread: Look at x,y

    by Panchos
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    Look at x,y

    Any quicker way to make an object look in the direction of x,y other than creating a placeholder object, look at it, then delete it?
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    Check if audio device is enabled?

    Is there a way to check if audio devices are enabled?

    I'm using ONU to play an OGG, but it crashes the game if sound devices are disabled, so I need to way to check before I load OGG files
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    Extensions and .dlls

    What is the procudure for releasing third party dll's with an mmf2 application?
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    Cheers. I've now read that you don't really need...

    Cheers.
    I've now read that you don't really need the extension to get games on steam, only to interface with the SteamAPI..
    But I wont be able to make it DRM right?
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    Steam / Steamworks

    My game The Escapists was Greenlit last year and I hope to launch it on Steam very soon.

    I have MMF2.5 but it's being made in MMF2 because I had issues porting it over.

    So basically I hear I...
  31. Thread: Pixel movement

    by Panchos
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    Cheers, I had a play around with it but...

    Cheers, I had a play around with it but struggling to integrate it into the way I've got my character set up. Think it's cos I'm using an invis base marker method?
    I substituted the avatar co-ords...
  32. Thread: Pixel movement

    by Panchos
    Replies
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    Pixel movement

    What do you do when moving a character 2 pixels each loop is too slow and 3 pixels is too fast?
    Any options or is it just a deal with it situation?
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    Cheers man, will play around with those ideas....

    Cheers man, will play around with those ideas. Might give the surface object a whirl
  34. Replies
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    It's hard to put into words, does this image help...

    It's hard to put into words, does this image help any?

    12901

    If you're on the ground you'd see the light appear to sink into the wall rather than suddenly vanish on collision with the invisible...
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    Spotlight effect with layers

    I'm trying to code in something for my game The Escapists that sounds simple but.. I dunno, brain-block or something. Probably hard to explain what I need too.

    Let's say my overhead map has 2...
  36. Thread: Beta: Tile Map

    by Panchos
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    Where can I download this?

    Where can I download this?
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    Creating tiled backdrops

    Question: Do created backdrops count towards the object frame limit?

    If I have a large map and each 16x16 tile is a created backdrop (during runtime), will tiles start vanishing if I get past the...
  38. Thread: IF in solution

    by Panchos
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    IF in solution

    Is there a way in MMF to find out whether numbers or strings exist within a larger string or some kind of array?

    Example, I have 3 values, and I need to return true if any of the values is 40 and...
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    Random NPC dialogue

    I'm trying to think of a logical way of having 2 npcs converse with each other for my game The Escapists.

    It doesn't need to be complex or make too much sense (it's just banter you walk past and...
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    2.5 platform physics

    Playing around with the new platform physics in 2.5 and trying to make a character perform a ledge grab.

    I can't seem to find any way of stopping a player falling (for when he overlaps the ledge...
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    How stupid of me.... Funnily enough i didn't...

    How stupid of me....

    Funnily enough i didn't make the same mistake when I made the sample in original MMF :S

    Thanks for pointing it out
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    Possible loop bug?

    Regarding 2.5, maybe it's just me but shouldn't this code work?

    Simple 4 event block falling code. The problem is all blocks stop falling once ANY block hits the ground.


    11482

    UPDATE: Just...
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    2.5 platform physics

    Just messing about with the new physic movements in 2.5.

    I have a little guy using the platformer one, but he seems to be able to walk up steep inclines with ease, even ones say about 30-45...
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    2.5 Launching game issue

    Made a little game to test out 2.5, basic as anything. Suddenly I was unable to launch it, it'd just launch but not create a window.

    Tried disabling all events, changing display modes,...
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    2.5 pathfinding

    My mmf2 game that uses Mokhtars Integrated Path Planning Object seems to crash when I run it in 2.5, and I've narrowed it down to that object. Because of the nature of my game, top-down pathfinding...
  46. Thread: HWA issue

    by Panchos
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    HWA issue

    I've had this issue for a while now and I usually just switch between HWA (Dx9) and normal when working to ease the frustration.

    In the frame editor (using HWA) when I have a fair few objects that...
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    Selecting Multiple Objects by Alt Vals

    I'm experiencing issues and not sure whether it's just the way MMF handles events

    Can I select multiple objects in an event using alt vals? An example;

    AltVal.Z of Car = x ( select a car...
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    Yeah I noticed that. Thanks guys

    Yeah I noticed that.

    Thanks guys
  49. Replies
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    Angles / Rotation

    For my enemies in a game I have 2 objects, a BASE object (invisible) and my ENEMY object. The ENEMY object is set to always stick to the position of the BASE object.

    The ENEMY object is just one...
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    Thanks for taking a look. I did try your first...

    Thanks for taking a look. I did try your first two solutions but they didn't solve it for me :(

    I increased the grid tolerance from 8 and tried all the way up to 100 and the problem still...
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    The action points are aligned yeah Can't see...

    The action points are aligned yeah

    Can't see any 'On path found' or similar event

    I did a fix using the marker idea you mentioned, seems to work okay for one, although it's a struggle getting...
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    I did try that but no luck. Current tile size is...

    I did try that but no luck. Current tile size is 16, seems to be worse if I reduce it. Trying to look into a way of working round it

    Here's an image of the code:

    http://i.imgur.com/Uo6c7yT.png
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    I'd check a new one out should it come, but for...

    I'd check a new one out should it come, but for now I need a quick and dirty fix for this one so I can progress with my game :)
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    Integrated Path Planning issue

    I'm using Mokhtars Integrated Path Planning object (MMF2 dev only) for pathfinding in a little game.

    Moving an enemy to a fixed location works smoothly, no problems.

    When I try to use the...
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    Didn't know this existed. Thanks will check...

    Didn't know this existed.

    Thanks will check it out
  56. Replies
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    Pathfinding Object by zeez

    I'm trying to get it working with multiple actives (which apparently is possible), but for some reason unknown to me it's just not doing what it should

    Can anyone see what I'm doing wrong in this...
  57. Thread: A* pathfinding

    by Panchos
    Replies
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    A* pathfinding

    Can anyone point me to or whip up a simple 4 direction A* pathfinding example in MMF2?

    Been playing around all day trying to work one out without any luck :3
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    Both the patcher and game are set to run admin...

    Both the patcher and game are set to run admin mode, if I execute an external program from a MMF program should I put something in the command line?
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    According to those it happens to it just does...

    According to those it happens to it just does nothing on that step, doesnt rename, no pop ups etc :/
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    Game Updater Issues

    I have an updater for my game

    1) Game loads
    2) Checks for new update
    3) Update exists > downloads to game_new.exe
    4) Closes game, loads patcher.exe
    5) Patcher deletes game.exe
    6) patcher...
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    Administrator mode

    I released my game Spud's Quest several days ago.

    If people installed it to Program Files, they had problems creating save files/configs etc
    To fix this I set the game to run in administrator...
  62. Thread: Ini Encryption

    by Panchos
    Replies
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    Ini Encryption

    I understand the INI++ object has encryption, but it crashes when loading encrypted inis for me, maybe based on the larger size of it.

    What are the common methods of loading/saving encrypted data...
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    HWA Mode SUBTRACT effect problem

    Objects in my game that use the SUBTRACT effect work fine in normal, but when I switch to directx 8 HWA they mess up big time (some weird warp vortex effect). When I turn my game to DX9 they don't...
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    Platform Enemy AI

    I'm trying to make a smart enemy AI in a platforming environment.

    Image: http://i.imgur.com/s8NVmIc.png

    The yellow is the enemy, and I'm wondering what kinda methods I could use to make him...
  65. Thread: ONU problem

    by Panchos
    Replies
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    770

    ONU problem

    I'm using the ONU audio controller to play Ogg music in my game.

    When a sound effect plays, like the player jumps, for no reason the music drops a bit in volume. There's no event that's doing...
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    Joystick 2 Object

    Is it just me or is there no way to customize the buttons with this extension?

    Any alternatives if so?
  67. Replies
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    Sloped platforms in Platform Movement Object

    Anyone got tips on how to do this?

    By platforms I mean the "object is overlapping platform" rather than "object is overlapping obstacle".
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    Here's an example of what I was playing around...

    Here's an example of what I was playing around with. Basically I want it to look right, if it's even possible with string object

    Cheers
  69. Replies
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    Dialogue using string

    I've been messing about with the normal string object trying to create an RPG style text system. The idea is it shows just 2 lines, then press FIRE and it moves to the next 2, until the text has come...
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    BUG: Add backdrop

    Just reporting a bug I've found with Android exporter

    If you ADD BACKDROP as not an obstacle over the top of an existing backdrop obstacle, it still treats it as an obstacle
  71. Replies
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    Basic platform pathfinding

    http://i.imgur.com/NuFCBcI.png

    RED = player
    BLUE = stairs
    BLACK = walls

    Never handled pathfinding before, but I want my player to get from A to B. Or vice versa.

    It's a grid based...
  72. Replies
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    I reinstalled everything and it's all good now

    I reinstalled everything and it's all good now
  73. Replies
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    Purchased, installed, MMF2 wont open

    I've just purchased the android exporter and installed it for MMF2.

    When I load MMF2 now it just closes on the BUILDING FRAME WINDOW bit on startup.

    Any help?
  74. Replies
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    Issue with Groups

    I'm having a problem...

    http://i.imgur.com/lk1gckr.png

    I want this event to just enable flag 5 on the single group.collectable item caused by a collision

    However for some reason it enables...
  75. Thread: Bouncing Coins

    by Panchos
    Replies
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    760

    Perfect, cheers pal

    Perfect, cheers pal
  76. Thread: Bouncing Coins

    by Panchos
    Replies
    2
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    760

    Bouncing Coins

    What's the easiest way to do bouncing coin code for a platformer?
    Or similar to the rings in sonic?

    I want to do it in as few events as possible. Am I going to need to set up detectors and loops...
  77. Replies
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    Light refraction

    Posting here for some ideas. Still wondering how to go about this effect in the easiest, fastest and cleanest way.

    I want to create a beam of light that can refract in one of four directions if a...
  78. Thread: Android port

    by Panchos
    Replies
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    2,278

    Thanks, hoping to get my game Spud's Quest ported...

    Thanks, hoping to get my game Spud's Quest ported to Android when possible

    http://i.imgur.com/aubpSu8.png
  79. Thread: Android port

    by Panchos
    Replies
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    2,278

    Cheers Jeff, look forward to the release

    Cheers Jeff, look forward to the release
  80. Thread: Android port

    by Panchos
    Replies
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    2,278

    Android port

    I understand it's not released yet, but is there a place to download it on here in beta phase? Sorry if thread is in wrong place, couldn't find where to put it.
  81. Replies
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    Qualifier change on runtime

    Is it possible to change or add/remove qualifiers to objects during runtime?
  82. Replies
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    Restart animation

    Dunno why but can't figure out why my objects animation isn't restarting.

    It's using the stopped animation, which has a speed of 5, 3 frames and no loop.

    When an object collides with it I want...
  83. Thread: Count

    by Panchos
    Replies
    1
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    519

    Count

    I need to count how many of the same object have Flag 1 on. Or how many are running the 'Walking' animation.

    Would I have to fastloop through every one to do this or is there a simpler way?
  84. Thread: Weird Issue

    by Panchos
    Replies
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    1,035

    Clean and simple, perfect. Thanks

    Clean and simple, perfect. Thanks
  85. Thread: Weird Issue

    by Panchos
    Replies
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    1,035

    I just solved this with a workaround myself, but...

    I just solved this with a workaround myself, but any idea why it wouldn't work?
  86. Thread: Weird Issue

    by Panchos
    Replies
    3
    Views
    1,035

    Weird Issue

    In a platform enviroment I have four switches- all the same 'Switch' object- but alt value A is different for each one (1 - 4).

    There are two players. So two players, four switches. To activate a...
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    Thanks

    Thanks
  88. Replies
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    Check for number in a string

    How do I check if a number is contained in a list of numbers in string format.
    Say my string is "12,45,33,2,1" and my condition would be true if it checked for say "45" ?

    Probably easy, maybe...
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    Turned out to be a bug with Restrict Action For

    Turned out to be a bug with Restrict Action For
  90. Replies
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    It seems to happen after 10 or so minutes of...

    It seems to happen after 10 or so minutes of runtime.
  91. Replies
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    Yeah its a launch, and it's limited by 0.30 secs....

    Yeah its a launch, and it's limited by 0.30 secs. I upped it to 0.60 secs instead, see what happens.
  92. Replies
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    Wierd MMF problem

    Ok in my game the character throws projectiles as the attack.

    Now this works fine but there's a chance it'll randomly mess up at random times during runtime and start throwing multiples, like 4...
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    Thanks

    Thanks
  94. Replies
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    Is this the answer though? He says he...

    Is this the answer though?



    He says he "thinks" and no one confirmed it, so just wondered :)

    Thanks
  95. Replies
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    Distance between two objects

    Without using an extension in MMF2, how can I get the distance between 2 objects?
  96. Replies
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    Very helpful example thanks

    Very helpful example thanks
  97. Thread: Outline

    by Panchos
    Replies
    2
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    1,016

    Outline

    Is is possible to add an outline / stroke around an area of joined actives.

    I have tiles that make up a dynamic 'ground' area, and I want an outline around it all


    http://i.imgur.com/CQHOa.png...
  98. Replies
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    Another question. Say my world map is a 2d side...

    Another question. Say my world map is a 2d side scroller at 2000x200. If I load the tiles in as I scroll towards them (and delete the ones behind), my actual game field would still need to be the...
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    Binary array the best for this?

    Binary array the best for this?
  100. Replies
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    Game Map Chunks

    I want to make a huge tile based map (mmo scale) and chunk it so it just loads in areas around you.

    What's the best option for loading and holding the map data? INIs? arrays? both?
  101. Replies
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    Where can I download that? Can't seem to find it....

    Where can I download that? Can't seem to find it.

    Is that side view?
  102. Replies
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    I'm working with a low res (320x200), which might...

    I'm working with a low res (320x200), which might be an advantage in this case.

    Maybe just have the surface of the water as actives, then fill the rest somehow? I don't know, just theorizing.
  103. Replies
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    Terarria Water Effect

    I've been fiddling about trying to do a water effect like the one in Terarria, but had no success.

    Example Video: http://www.youtube.com/watch?v=cqE1gw2FkPk

    Is this possible? Any...
  104. Replies
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    reading from RSS

    I've got the RSS code using the Get Object and its loaded into a rich text object.

    What I need to do is rip out of it all the text between <title></title> tags and store them in a dropdown.

    How...
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    Re: Post to web form

    thanks man
  106. Thread: Random Line

    by Panchos
    Replies
    0
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    489

    Random Line

    Hey

    Which extension can i use to grab a random line from a text file?

    Cheers
  107. Replies
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    Post to web form

    I need a way to post data to a webpage form.

    Tried using the WebX object but having problems running the extension. Any other way?
  108. Replies
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    Re: LoS / gameboard object

    Thanks for your help I tried that method in my game and the tiles disappear too slowly and it wouldn't work for a field of view or line of site effect.

    Sorry to be a pain- I'm not being ungrateful...
  109. Replies
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    Re: LoS / gameboard object

    Me neither XD
  110. Replies
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    Re: LoS / gameboard object

    Thanks but my levels are generated at runtime from a map txt file and i can't have preset roof shape objects.
  111. Replies
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    LoS / gameboard object

    I'm tryin to use the advanced gameboard object to achieve a line of sight in my game. I want all squares that aren't behind a wall (obstacle) to be seen. Eg:
    ...
  112. Replies
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    Views
    1,666

    Re: Line of Sight example

    OOOoh yay, thanks.

    You know with the scrolling, is there anyway of doin it without increasing the grid size to fit the level? Cos my level is 1500x1500 XD

    In my level the obstacles are already...
  113. Thread: Line Draw

    by Panchos
    Replies
    6
    Views
    2,027

    Re: Line Draw

    Yeah I'm using Jacobs method at the moment (he showed me it earlier on GC) but I need it to not end at a certain point, but rather use that point as the angle to pass through and continue (y)
  114. Thread: Line Draw

    by Panchos
    Replies
    6
    Views
    2,027

    Line Draw

    Hey

    I need to draw a line starting from the players co-ordinates towards the angle of another object (a target). I need the length to be about 100 pixels. Whats the quickest and best way of doing...
  115. Thread: Line of Sight

    by Panchos
    Replies
    14
    Views
    2,794

    Re: Line of Sight

    Ryan, thanks for your example it was extremely helpful. When you get round to commenting it would you be able to adjust the code to allow for it to work with screen scrolling? I spent an hour trying...
  116. Thread: Line of Sight

    by Panchos
    Replies
    14
    Views
    2,794

    Re: Line of Sight

    Ah thanks I'll try that when I'm back from work :D

    Just to confirm, so all of the calculations are being done with the array, not on your actual playarea? (with active objects etc) Eg, convert...
  117. Thread: Line of Sight

    by Panchos
    Replies
    14
    Views
    2,794

    Re: Line of Sight

    Thanks but is there a way of doing it without using HWA version?
  118. Thread: Line of Sight

    by Panchos
    Replies
    14
    Views
    2,794

    Line of Sight

    Hey all,

    I would like to do a line of sight feature in my grid based game, where your character can only see tiles in the grid that aren't blocked from view and the rest are blacked out.

    The...
  119. Replies
    2
    Views
    1,137

    multiple blocks collision/gravity

    Hey

    Im working on a platform game where you can push pull n pickup blocks or boxes. Each box has a unique ID etc but I'm having problems with the collision and gravity of the blocks. I can do the...
  120. Thread: Follower

    by Panchos
    Replies
    6
    Views
    1,259

    Re: Follower

    I've tried the node thing earlier and I couldn't get it to jump fluently.
  121. Thread: Follower

    by Panchos
    Replies
    6
    Views
    1,259

    Follower

    Hey,

    I need to have a follower imitate the players movements in my platform game but I'm unsure how to do it. The follower would need to jump and land in the same place as the player and keep up...
  122. Re: Possible to move the caret in an edit box?

    yea I could but it'd involve changing hundreds of events :/
    Was wondering whether there was a cheat way to achieve it with normal edit box lol.
  123. Possible to move the caret in an edit box?

    I need to move the caret to the end of the text in an edit box.
    Any idea's?
  124. Thread: follower

    by Panchos
    Replies
    1
    Views
    606

    follower

    I'm trying to achieve an effect in a platform game of someone that follows you, like tails does in sonic 2.

    I want them to basically step where you step, but always be behind you. I know there's a...
  125. Thread: Focus

    by Panchos
    Replies
    4
    Views
    1,338

    Re: Focus

    yuh :/
  126. Thread: Focus

    by Panchos
    Replies
    4
    Views
    1,338

    Re: Focus

    What I mean is when i control the character in one app, it moves the character in the other app too.
  127. Thread: Focus

    by Panchos
    Replies
    4
    Views
    1,338

    Focus

    Im having a little problem with app focusing.

    When I'm running two instances of an app, if i press eg LEFT to move in one it also moves in the other instance.

    Now it wasnt doing this a while...
  128. Thread: Ini++ help

    by Panchos
    Replies
    2
    Views
    513

    Ini++ help

    Ive been toying around with this object and trying to achieve something but not sure how.

    What i want to do is find a string in a certain item from an ini and replace it.

    Eg the ini

    [place1]...
  129. Replies
    3
    Views
    859

    Re: POPUP MENU object alternative?

    yeh i thought about that and startng having a go at it 15 mins ago :D
  130. Replies
    3
    Views
    859

    POPUP MENU object alternative?

    The problem with the POPUP MENU OBJECT is that it pauses the whole app while its active, is there any alternatives or maybe a workaround?
  131. Replies
    1
    Views
    520

    another string question

    I need to be able to remove a string from a string. Eg
    i need to remove string A from string B.

    String A= "ran inside"
    String B= "the dog ran inside the house"

    outcome:

    "the dog the house"
  132. Replies
    1
    Views
    562

    string question

    I need to be able to remove everything in brackets from a string.

    Eg if my string was "user (dead)" i want to make it "user".
    if my string was "123KingLOLz teh WIN (OWNED)" i want to make it...
  133. Replies
    1
    Views
    796

    mooclick question

    Is there a way for the server to send text to a channel?

    For instance I'm in a chat with many rooms. I'm in a room ( or channel) called "poo" and i want to kick someone out.

    I click their name...
Results 1 to 133 of 139