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  1. Well thats a very handy shortcut haha, kudos, ...

    Well thats a very handy shortcut haha, kudos, I'm learning quite a lot in here.

    Thanks so much for this, you've explained it very well.

    I'm keen to start implementing all of this into the...
  2. This is extremely helpful Volnaiskra, thank you...

    This is extremely helpful Volnaiskra, thank you for taking the time to even get screenshots of the process.
    True boon to the community.

    I'm definitely going to be using this going forward in my...
  3. Hey Volnaiskra, Ah I guess I'm confused about...

    Hey Volnaiskra,

    Ah I guess I'm confused about playing them. Once I "load frame", ie. idle01.png, how do I then load idle02.png ? Literally at the starting line when it comes to this. As I try to...
  4. Seeking help on how to load+play animations externally - for dummies

    Hi all,

    As the title suggests, I'm a bit stumped when it comes to loading in frames to play an animation externally.
    As far as I can grasp, an active object can load in frames, but I'm...
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    Amazing work mate. I'll give this a download to...

    Amazing work mate. I'll give this a download to play around with, must say its already looking very promising and intuitive.
  6. Great start man, keep it up!

    Great start man, keep it up!
  7. Thank you so much mate. Very grateful!

    Thank you so much mate. Very grateful!
  8. Yeah, I thought this could have been the issue,...

    Yeah, I thought this could have been the issue, but it still doesnt scope properly. I might have to send you something to look at if you have time.

    Although word of warning, some of the code is a...
  9. Here's a clip of what's happening: ...

    Here's a clip of what's happening:

    https://streamable.com/eqcbu
  10. Spread Value ID for Enemies. Object scoping doesn't work when destroying...

    Hi guys,

    I've tried avoiding posting on here as long as I can, as there are plenty of strong tutorials on here about spread values, object scoping etc. But I'm finally at a complete loss on my...
  11. Hm that's sad to hear... but I'll definitely have...

    Hm that's sad to hear... but I'll definitely have to see if I can utilise these extensions, I wasn't aware of some of those.

    Yeah you got it haha, very limboesque/nightsky. I get this itch if the...
  12. Hey guys thanks so much for getting in touch...

    Hey guys thanks so much for getting in touch haha. I'll try to explain what's going on:-

    -So per one level, there's only one PNG image of 6666x4444 as we need the alpha transparency haha. I'm not...
  13. Need help understanding how to implement big levels

    If anyone has any expertise in this area I'd massively appreciate it...

    What's the best way to design large levels in clickteam?

    Basically, our game has levels have dimensions of 6666x4444;...
  14. BUMP. PREVIEW SECTION available to download in...

    BUMP. PREVIEW SECTION available to download in the original post :)
  15. Sorry Kisguri, updated the first post with a new...

    Sorry Kisguri, updated the first post with a new link! Yeah I'll do that.

    Progress update: We're currently working on a short demo to send to Microsoft, and hopefully have something for you guys...
  16. Hey Volnaiskra, thanks for the in-depth...

    Hey Volnaiskra,

    thanks for the in-depth feedback!
    I totally agree with you, the trailer is a bit too long now that I watch it back. Thankfully, there'll be another trailer for when the game's...
  17. Sorry to bump, just released our trailer if any...

    Sorry to bump, just released our trailer if any one wants to share their thoughts!
    https://youtu.be/zPBD7Ymb9yM
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    If you're using pixel sprites, the resolution...

    If you're using pixel sprites, the resolution doesn't hinder the quality of the sprites really. The resolution does make everything smaller or bigger, depending on what you go with, so play around...
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    In love with the artwork. Amazing stuff guys.

    In love with the artwork. Amazing stuff guys.
  20. @maxx: it does doesn't it haha, we actually had...

    @maxx: it does doesn't it haha, we actually had no idea about feist but had strong inspiration from limbo. We're going to go with "little ninja", as he's quite agile and acrobatic. We will most...
  21. PiN - an action / horror platformer (Xbone, iOS, Android)

    PiN is a fast, action/horror platformer which you can expect to die a lot in...:D, it will have plenty of fast, platforming action, survival elements, and epic moments.

    ...
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    There's a couple of games from Clickteam that are...

    There's a couple of games from Clickteam that are on the Xbox one store aren't there? So I'm assuming it's possible; we're in the process of contacting Microsoft with publishing our game soon.
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    Okay I've got it running on Xbox one, I had to...

    Okay I've got it running on Xbox one, I had to uninstall VS2017 and reinstall 2015...apparently fusion doesn't like the new one.

    Some details...:
    I'm building the app as a release on x64, and...
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    It does indeed mention it in the Dev Environment...

    It does indeed mention it in the Dev Environment Setup section, half way down the page it says you need the latest windows10 sdk, but not the preview build of the operating system; which is the only...
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    Hi Yves, thanks for that, I didn't even know...

    Hi Yves, thanks for that, I didn't even know there was a section for UWP in the documentation!
    I seemed to have totally missed getting the preview Windows 10 SDK. Am I right in thinking I need a...
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    Can't debug to Xbox one?

    Hey guys, so we're coming close to completing the base engine for our game, PiN.
    (Come check us out!) https://twitter.com/Z2Team1

    We're keen to get it running on Xbox one, but so far, whenever I...
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    Hi guys, sorry to bump an old post but... is...

    Hi guys, sorry to bump an old post but... is there much point in trying to work with this exporter?
    I've got an app I'm trying to test out on the Xbox one atm but I get stuck while trying to debug...
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    Frame rate issues ?

    Hey,
    Has anyone experienced slow down or drops in frame rate when testing their app on mobile ?

    Obviously there's many reasons that can cause an app to slow down, but here's the thing.... It...
  29. There's plenty of ways to spawn a certain number...

    There's plenty of ways to spawn a certain number of enemies :). There's an event for example that let's you count how many of a certain active object are in the level, and you can use that to trigger...
  30. Porting our game to android...runs at 60fps...but it's still kind of 'slow'?

    Okay I'm not sure how to explain this one, but if anyone can help I'd really appreciate it....

    So I build the apk and send it to my s6 galaxy, no problems. I have a fps counter and it says the...
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    Sounds good, I can deal with that. Do you think...

    Sounds good, I can deal with that.
    Do you think it could be possible to port it to android/iOS in the near future ?
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    2D platformer with Firefly?

    Sounds backwards but hear me out...
    For those who own Firefly already, is there a way to add dynamic lighting and shadows into a 2d platformer ?

    If so, I'm sold.
  33. I feel like that should definitely work, I've...

    I feel like that should definitely work, I've made sure every event has:

    -("buzzsaw" is overlapping ("player")

    And it's still not really working. But if you aren't aware of any randomness with...
  34. Setting the "player" to the X and Y position of an object, when there's more than one

    Help! I've had so many problems with using the X and Y coordinates of actives objects! I really don't understand why it doesn't work with anything I put into my engine.

    I'll try and explain the...
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    Sure! Will give it a go. I know this a bit...

    Sure! Will give it a go.

    I know this a bit late, but:

    Pros:
    Graphics look beautiful
    Animation's really nice
    Level design works and plays well
    Controls are easy to play with
    Audio...
  36. Help with the Multi-touch object - double tap to sprint?

    (Solved)
    Hi guys,
    So we've been struggling to get the multi touch object to properly recognise a double-press on the screen.

    We used Jeff's multi touch example to get the basics working, but...
  37. Just like many of the shaders around here, they...

    Just like many of the shaders around here, they have such a professional look to them.

    I guess we could just leave them out for mobile tbh, I imagine it would only be appreciated on big phones or...
  38. Underwater distortion effect for cross-platform?

    Hi guys,

    We've been searching the wide web for a way to create a good looking, underwater effect. I know there's shaders available, but we need it to work on android and iOS as well.

    Anyone...
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    We're currently dealing with this problem as...

    We're currently dealing with this problem as well.

    If you're activating and deactivating event groups; you can afford to untick the boxes which says "Active when frame starts", which seems to...
  40. Thanks a bunch DaveC, I couldn't find help for it...

    Thanks a bunch DaveC, I couldn't find help for it anywhere.
  41. Platform Movement Object - Messes up when landing on a moving active object ?

    Hey guys,

    So I'm using the PMO, and I'm using a separate active object (square) as the collider/sensor etc., with a sprite placed on top...

    When I land on a vertical moving platform, the...
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    Cheers nivram!

    Cheers nivram!
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    Great stuff mate. I've got the same problem as...

    Great stuff mate. I've got the same problem as Merhdad; any way to do this with cross platform extensions?
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    Hi, I'm new here, so I'm sorry about this, but I...

    Hi, I'm new here, so I'm sorry about this, but I totally can't find the product owner's lounge thread...
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