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  1. Replies
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    I looked and could not find it although I can...

    I looked and could not find it although I can picture it clearly in my head. I found a similar example based on the Lua plug in which I believe the example you were looking for also used. Do you want...
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    I think I have it. Let me go look and upload it...

    I think I have it. Let me go look and upload it somewhere, sit tight.

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  3. Looks like a great concept for mobile platforms ...

    Looks like a great concept for mobile platforms

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  4. Stoked to play this one day! Sent from my...

    Stoked to play this one day!

    Sent from my SAMSUNG-SM-G928A using Tapatalk
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    I'm not in front my my PC to look, but have you...

    I'm not in front my my PC to look, but have you checked global events? Or individual object behaviours?

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    I wasn't planning to acknowledge this bc I do not...

    I wasn't planning to acknowledge this bc I do not feel I said anything out of line or attacking anyone. I stand by my point. People make these posts all the time and I wonder what they are thinking....
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    Do you plan to continue bug fix, new features,...

    Do you plan to continue bug fix, new features, adding solid exporter support etc? I can tell you've out a lot of effort, I'm just curious if this is "as-is" or you plan to continue improving things...
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    So you're looking for some people to make the...

    So you're looking for some people to make the game for you? Why?

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  9. Replies
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    So cool! Sent from my SAMSUNG-SM-G928A using...

    So cool!

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  10. Replies
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    Looks cute. Are you using spriter? Sent from...

    Looks cute. Are you using spriter?

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  11. Replies
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    Great insight Julian! Thank you! Sent from my...

    Great insight Julian! Thank you!

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  12. Replies
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    Ah, good call alex! Sent from my...

    Ah, good call alex!

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    True. I think a lot of people will use PMO as a...

    True. I think a lot of people will use PMO as a baseline and customise different features and gimmicks to better suite their needs. I would go with that approach if you aren't comfortable making...
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    Custom engine, or platform movement object ...

    Custom engine, or platform movement object

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  15. This is the example I was thinking of. Should...

    This is the example I was thinking of. Should suit your needs perfectly.

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  16. There's an example file showing how to do this....

    There's an example file showing how to do this. I'll dig it up for you later today when I'm at my computer.

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  17. Replies
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    Wow looks awesome! Im pumped to play this Sent...

    Wow looks awesome! Im pumped to play this

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  18. Wasn't there that mmo fusion game smiley town or...

    Wasn't there that mmo fusion game smiley town or something like that? That would be a solid example. You could make towns/houses and interact like any typical mmo.

    Sent from my SAMSUNG-SM-G928A...
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    Volnaiskra has a thread dedicated to this...

    Volnaiskra has a thread dedicated to this subject. I'd recommend you check there, it is very thorough.

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  20. Replies
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    You're welcome! Sonic worlds has so much great...

    You're welcome! Sonic worlds has so much great code, I wish someone (with more skill than myself) would separate each individual feature from the main code, like this example has done

    Sent from my...
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    Hey check out this example. It is code to have...

    Hey check out this example. It is code to have the character rotate toward the angle of the slope, up and down. Not exactly what you are asking, but this might be a good place to start. Good luck!
    ...
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    Hey I sent you an e-mail. It wouldn't let me...

    Hey I sent you an e-mail. It wouldn't let me attach directly so I had to put it on google drive... here the link for anyone else interested:
    ...
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    I have 3 different Mario engines, one by DavidN,...

    I have 3 different Mario engines, one by DavidN, one by Phizzy, and one by Soniro. If you PM me your email i'd be happy to send them to you.

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    It just uses Wine if im not mistaken. Isent that...

    It just uses Wine if im not mistaken. Isent that a program Mac users can get anyways?

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  25. Cool! Looks like Feist quiet a bit. Main...

    Cool! Looks like Feist quiet a bit. Main character is very cute, what is he exactly? Will you be releasing a demo?

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  26. When would you ever use "bitwise or" operation...

    When would you ever use "bitwise or" operation anyways?

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  27. Replies
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    A pair of sensors separate from the hit box would...

    A pair of sensors separate from the hit box would work. Place one at bottom of front legs, another at bottom of hind legs. This would also allow for easy implementation of the Sonic style teetering...
  28. Looks fun! I want to play now! Sent from my...

    Looks fun! I want to play now!

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  29. Replies
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    Any plan to at least release what you have so...

    Any plan to at least release what you have so far? I'd be interested, it's always cool to see fusion games in any state

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  30. Replies
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    Maybe you already answered this but are you...

    Maybe you already answered this but are you planning on selling the final product? This is becoming very polished, nice work

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    Looks like this will be a fun game. Right up my...

    Looks like this will be a fun game. Right up my alley.
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    Game looks cool, but some constructive criticism...

    Game looks cool, but some constructive criticism - your Engrish needs some editing
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    I second starvingindie's idea.. look forward to...

    I second starvingindie's idea.. look forward to seeing more! Great work so far
  34. A combination of the punch example and the "giant...

    A combination of the punch example and the "giant groups" could make for a nice feature in a platform game. Make the player feel really powerful upon achieving certain combos. Thanks for the tip!
  35. Thanks DaveC!

    Thanks DaveC!
  36. Back on topic: would this same method mentioned...

    Back on topic: would this same method mentioned allow for say an effect in platform game where -
    the character could knock enemy into air, jump and hit a 2nd time - but have everything PAUSE right...
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    Thanks Yves!

    Thanks Yves!
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    I like it! Very cool. Runs consistently 60+ fps...

    I like it! Very cool.
    Runs consistently 60+ fps until right at about 1,250 objects - where it suddenly drops to 40fps
    and continues to drop another 5fps for each additional 100 objects or so
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    Okay gotcha.. bc I've found numerous places on...

    Okay gotcha.. bc I've found numerous places on Clickteam stating that Fusion 2.5 will have a free, built-in, limited HTML5 exporter
    Then like you both have said - you can upgrade to full-featured...
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    html 5 included with CT Fusion 2.5?

    In Fusion 2.5 Dev (updated automatically to latest version), there is not an option to export to HTML5..

    According the product comparison page, it states both Standard and Developer versions...
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    THANK YOU!!! Been looking everywhere..

    THANK YOU!!! Been looking everywhere..
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