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  1. For more complex actions, you can use a "For Each...

    For more complex actions, you can use a "For Each Loop", to set a unique ID to each instance of an object too, or use the fixed ID of each instance.
  2. Why does the physics rope object keep moving it's position around during runtime?

    I've noticed a weird thing that the physics rope object does. When you're moving around, the actual position of the object, nudges around, as if it's got some kind of parallax effect applied it. For...
  3. Is the issue you're experiencing, something to do...

    Is the issue you're experiencing, something to do with the "Follow Frame" option?
  4. I'm using Direct3D 9 display mode and the...

    I'm using Direct3D 9 display mode and the prespective object works fine, apart from being able to prevent the object from affecting the layers below it, which is what I'm trying to find an answer to....
  5. Can the Perspective Object be locked to just one layer?

    I've been messing around with the Perspective Object, and I've managed to get some nice little effect going on with it. However, I want it to only affect one layer and not the layers behind that...
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    Pretty much that native fullscreen has better...

    Pretty much that native fullscreen has better performance than windowed. With low res games, it shouldn't be a problem though. Higher resolution games though, it might be more noticeable. I think...
  7. Going to need to bump this thread, as I haven't...

    Going to need to bump this thread, as I haven't found a solution yet. Is there a way to always read what direction an object is moving, using Physics Bouncing Ball?

    When the object is created,...
  8. Thanks J3sseM. That expression works perfectly!

    Thanks J3sseM. That expression works perfectly!
  9. What expression would you write for changing RGB?

    I've been messing around with the RGB Coefficient, to change the colour of a sprite when it gets hit by a projectile. It works great, apart from I don't know how to change Green and Blue. What...
  10. The easiest way to do this for me, is to give the...

    The easiest way to do this for me, is to give the enemy an alterable value and call it "Hit Points". Set it to something like 2 or 3, then when your projectile/attack hits an enemy, reduce the...
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    Yes, unfortunately Fusion 2.5 doesen't do "Real"...

    Yes, unfortunately Fusion 2.5 doesen't do "Real" Fullscreen very well, for pixel art at least. It ends up distorting pixels, when it shouldn't be stretching them at all etc. The only workaround, like...
  12. Do you mean put in the direction it's set to when...

    Do you mean put in the direction it's set to when the player throws it into a value?
  13. Best way for Physics Bouncing Ball Objects to land on platforms?

    I'm having a bit of an issue with an object that uses Physics Bouncing Ball movement. The problem I'm having, is if the player throws the object and it's moving horizontally, whilst also slightly...
  14. I'm really excited to see what you announce this...

    I'm really excited to see what you announce this year Danny! I can only imagine how big Fusion 3 must be :) I'm happily working away on my Fusion 2.5 project for now, so I've got plenty to keep me...
  15. Ok, I've been doing some more testing and made...

    Ok, I've been doing some more testing and made some tweaks. The framerate stays at 59fps - 60fps (sometimes it jumps up to 65fps. No idea what's going on there >.>). The screen stutter still happens,...
  16. Having used both Construct 2 and MMF2, I can say...

    Having used both Construct 2 and MMF2, I can say that the big thing that prevents me from using Construct 2, are the issues you encounter when it comes time to export. Granted, it is easier to...
  17. Yeah, I think we can all agree that we really...

    Yeah, I think we can all agree that we really appreciate Clickteam's products (that's why we're here!) and efforts, to bring us software, that allows us to make our games a reality. I know that I'd...
  18. Hi Simon I posted an MFA file in the bug tracker...

    Hi Simon I posted an MFA file in the bug tracker a few weeks ago. One of the issues I managed to work out for my own (the rolling ball getting stuck on surfaces for no reason), but I've yet to...
  19. It does concern me that there's a lot of silence...

    It does concern me that there's a lot of silence on these issues. Construct 2 was created by 2 people (if I recall correctly). Ashley, one of the creators is VERY active on the forums, and he's...
  20. Yeah, I've been trying to get the performance to...

    Yeah, I've been trying to get the performance to work better for ages, but I've not got it working 100%. Like I said before, whenever I've made a PC game in MMF2, it's run 60 fps flawlessly. Fusion...
  21. Using Ultimate Fullscreen isn't a solution to the...

    Using Ultimate Fullscreen isn't a solution to the aspect ratio issue, when using "real" fullscreen mode. Ultimate Fullscreen is basically windowed mode, with a fullscreen, if that makes any sense.
  22. The fullscreen issue, is that Fusion is...

    The fullscreen issue, is that Fusion is distorting pixels of sprites when it shouldn't be. For example, my monitor is 1920x1080. My game's screen size is 640x360. When it goes fullscreen, the pixels...
  23. It's definitely frustrating, having so many...

    It's definitely frustrating, having so many issues with framerate and fullscreen in Fusion. I've used Construct 2, and it just works when you want to play the game in fullscreen. No pixel distortion...
  24. I've recently found something out, with a piece...

    I've recently found something out, with a piece of software called Flux, and it affecting Fusion games performance. Flux changes the colour of your screen, so in the evening your screen changes to a...
  25. It's a shame that getting a game to work in...

    It's a shame that getting a game to work in "real" fullscreen, just isn't possible still (for me and others with the distorting pixels problem), but at least Ultimate Fullscreen Object, with the...
  26. The anti-aliasing option does seem to fix the...

    The anti-aliasing option does seem to fix the pixel size issue. I've also stumbled upon a weird fix for the framerate issue. I downloaded Ultimate Walrus' Fullscreen Object from his site (it's not in...
  27. Yeah, that was supposed to be semi response to...

    Yeah, that was supposed to be semi response to your post about disabling the debugger, as I tried it after you suggested it.

    The game's resolution is 640x360 and my monitor is 1920x1080.
  28. The framerate stays constantly between 59-60fps...

    The framerate stays constantly between 59-60fps in fullscreen, but the sprites seem to getting their pixels moved around a bit. For example, a sprite that should have 2 pixels width on each edge,...
  29. It's in "Support Forums" then in "Product Owner's...

    It's in "Support Forums" then in "Product Owner's Lounge", followed by "Fusion 2.5" then click on the stickied thread called "Download Links". You can get the latest beta version from there. Make...
  30. This displays everything at the right size for...

    This displays everything at the right size for me, and in fullscreen, but the sprites have a weird, shimmery, blurry thing going on with them when it goes fullscreen. I made sure to leave...
  31. I originally started with the Ultimate Fullscreen...

    I originally started with the Ultimate Fullscreen Object, but that made the game slow down a LOT in Fusion 2.5. It works fantastic in MMF2, but UFS made my Fusion 2.5 file slow down bad, so I had to...
  32. I can't seem to get "real fullscreen" working...

    I can't seem to get "real fullscreen" working properly. It places the game's window in the centre of the screen, with a huge white border around it. I might take a day or 2 out in the next week or...
  33. Experiencing worse performance in Fusion 2.5 over MMF2

    This is something I've been keeping track of, since I started making a game in Fusion 2.5. I've noticed that MMF2 basically runs games much smoother, with no framerate drops. I made a badly optimized...
  34. Thanks for the tip Mobichan. I'll keep that in...

    Thanks for the tip Mobichan. I'll keep that in mind.
  35. Thanks for the suggestions. Yeah, it bugs me when...

    Thanks for the suggestions. Yeah, it bugs me when I know there's a bad object there. I wonder if it's something to do with how I have an event that creates the object, then I delete the active from...
  36. Do Bad Objects/Objects that won't delete from the library cause any serious issues?

    I've noticed that at least 1 of the objects in my project library, refuses to be erased. I tried deleting every single event in the entire frame, then deleting the object, saving and re-opening the...
  37. Ok, thanks for the information guys! I'll go...

    Ok, thanks for the information guys! I'll go ahead and see if I can use a "ForEach loop" for it.
  38. Do "ForEach Loops" and "Fast Loops" use more memory than new objects?

    I've encountered an issue (that I've had MANY times before), with multiple instances not doing their own thing. Basicallu, I've got an object (dust cloud) that shoots out in a direction when you...
  39. I've managed to get it working now. The "OR"...

    I've managed to get it working now. The "OR" options seemed to be the issue. I originally had one event containing "x is colliding with x OR x is colliding with x". After putting them in their own...
  40. I think I may have FINALLY found out the problem....

    I think I may have FINALLY found out the problem. I had deceleration set to 0. I decided to change it to 5 just to see what would happen. The rolling ball is now rolling properly and not getting...
  41. I've submitted an MFA file to the bug tracking...

    I've submitted an MFA file to the bug tracking forums, as a staff member recommended doing so. Still waiting for any help with it. It's weird that such a simple thing, a ball rolling down a hill,...
  42. Object using Physics Bouncing Ball/Static movement, getting caught on platforms

    I seem to be running into issues with the Physics Bouncing Ball and Physics Static movements. All I want is a circular object to roll down platforms, using physics. It does this, apart from the...
  43. I'm having an issue with the Physics Bouncing...

    I'm having an issue with the Physics Bouncing Ball, and I don't want to start a new thread for it. I was wondering if anyone could explain how to make the ball roll down a hill properly? I've got it...
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    I think you're referring to an "easing" type...

    I think you're referring to an "easing" type effect. The way I do it, is to have a seperate object called "Camera", set center display to the camera object, then set the "Camera" object's x and y...
  45. Ok, so I just did some testing with the framerate...

    Ok, so I just did some testing with the framerate issues. It does seem to be linked with what you've all said. In "Real Fullscreen" the framerate stays at 59-60 fps, but when using the "Fullscreen...
  46. I too have noticed a random frame rate hiccup,...

    I too have noticed a random frame rate hiccup, whilst making stuff in Fusion 2.5. I never encountered it with MMF2, but no matter how small a game is, there seems to be a random drop in frame rate...
  47. How do I give physics objects maximum roll speeds?

    I've got a rolling ball thing going on in my game. It works great and rolls down ramps. The problem is, it ends up rolling way too fast. I want it to gradually pick up speed, as it does, but I don't...
  48. Issue with object using physics platform controller going through physics platforms

    I've been using the PMO for player control. However, I've also used the rope/chain physics obkect and attached a platform at the end of it. I want the player to be able to land on the platform and...
  49. I don't want to start a new thread about the...

    I don't want to start a new thread about the Physics Chain object, as there are a few. Howver I've been wanting to know, how can you get 2 seperate chains/ropes, attached to both ends of a platform?...
  50. This works PERFECTLY. I can't believe I was so...

    This works PERFECTLY. I can't believe I was so close to figuring it out, yet so far. I actually first tried it with a fastloop, but the part I missed out was the second "On loop "pushout" +...
  51. Many thanks for the suggestions. I'll get testing...

    Many thanks for the suggestions. I'll get testing them out to see if I can get it working :)
  52. Another collision issue with multiple instances

    Some of the main issues I always seem to run into with Fusion, is having multiple instances of an object.

    Basically I'm trying to make an object stop when it hits the ground, or a platform. I...
  53. I noticed this with Avast also. I'm glad it's not...

    I noticed this with Avast also. I'm glad it's not doing this for you anymore colej. I released a game in MMF2 a couple of years ago, and that never had any problems with being detected as a virus....
  54. Event line 81 doesn't work, unless all instances...

    Event line 81 doesn't work, unless all instances meet the condition. I've managed to find a fix for it, but using an always event for setting the string, then when that condition (event line 81) is...
  55. I'm going to have to chime in on this. I've set...

    I'm going to have to chime in on this. I've set some events up, that SHOULD be working, when each instance meets this condition. However they don't. In order for this event to return true, ALL...
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    I tried to quote, but for some reason, certain...

    I tried to quote, but for some reason, certain posts don't have a "Reply with quote" option on them.
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    That was in response to the screenshot I posted,...

    That was in response to the screenshot I posted, asking about why my duplicate instances aren't behaving individually :P
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    The events in the screenshot are in the main...

    The events in the screenshot are in the main event loop.
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    Using logic from the top event in this...

    Using logic from the top event in this screenshot, the spawner (the default triangle) should begin adding to it's spawn timer when none of the 3 objects are overlapping it. However when one instance...
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    Thanks for clearing that up Schro. That's...

    Thanks for clearing that up Schro. That's definitely a good bit of knowledge to have whilst using them :)
  61. I think you might need to use "For Each Loop". It...

    I think you might need to use "For Each Loop". It basically tells Fusion to treat each instance of an object, as it's own object. Snail made a tutorial on how to use them. Here's a link if you...
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    Thanks for the answers! I'll make sure to use...

    Thanks for the answers! I'll make sure to use them sparingly, and try to avoid using them in an "Always" event.
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    Are "On Each Loop"s memory intensive?

    I've been using "On Each Loop"s, to multiple instances of a enemy, to stop one even affecting all the instances of it. I've used it, so that when the enemy lands on the ground, the one that is...
  64. Thanks for the responses everyone. I should be...

    Thanks for the responses everyone. I should be able to get this all sorted out with your advice!
  65. Knocking back an enemy after it gets hit

    I was wondering how you make a knockback effect, when you strike an enemy. The first thought that crossed my mind was to have detectors or something at either side of an enemy, then say for example,...
  66. Really? I heard that Flash is a bigger market...

    Really? I heard that Flash is a bigger market than HTML5 still, as on the FGL they said that Flash games are more popular than HTML5 and still generate more money than them.
  67. Can Flash games be played on mobile devices?

    I've seen some people asking about how they can download Flash, on their tablets to play Flash games. Can Flash games actually be played on mobile devices?

    If they can, then does that mean we need...
  68. Are duplicated backdrops the best method of creating floor?

    I've always used backdrop objects for floor graphics in my games, but I was wondering if this is the most efficient way of actually creating floor?

    I'm trying to make my stuff with memory...
  69. Yeah I agree. The way Fusion handles screen...

    Yeah I agree. The way Fusion handles screen resolutions is, in my opinion, a serious issue that really needs resolving. Fusion is the only engine I know of, that targets a specific screen resolution,...
  70. I really love Fusion. Been using ClickTeam...

    I really love Fusion. Been using ClickTeam products since The Games Factory. Unfortunately, like many other people, the screen resolution thing always ends up being an issue, when working in Fusion...
  71. I remember asking the same thing a couple of...

    I remember asking the same thing a couple of years ago, when i encountered the same issue with my app. If I recall correctly, no there's no way for you to limit your app to say, only iPhone 5 and up....
  72. Thanks for all the responses and advice. I guess...

    Thanks for all the responses and advice. I guess the biggest issue is getting the game to scale properly. I don't suppose there's a way to have the game size down to smaller resolutions (using letter...
  73. Well, the game won't really have much going on at...

    Well, the game won't really have much going on at one time. It's a simple "casual" game with no kind of scrolling. I've been looking over the forums and people are giving out contrasting suggestions....
  74. No replies? Surely someone else has run into the...

    No replies? Surely someone else has run into the same issue of how to handle hand drawn graphics, keeping the quality on different screen sizes? :(
  75. Is this the best way to scale game screen for hand drawn HD graphics?

    I know that scaling your game is best done with the Ultimate Full screen object, but I'm wanting to know if this is the best method for scaling your game, that uses HD graphics.

    Basically I'm...
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    Thanks for for the response Popcorn. That example...

    Thanks for for the response Popcorn. That example works very nicely! Much appreciated :)
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    That's a really good method of camera control...

    That's a really good method of camera control Jacob! If however, you wanted the camera to move in front of the player, rather than behind the player, how would you alter that expression to do that?...
  78. I'd just like to say that I have encountered this...

    I'd just like to say that I have encountered this exact same problem. I've used the "Jump to frame" function countless times across different projects, then for some unknown reason, the second frame...
  79. That's cleared everything up nicely. Thanks for...

    That's cleared everything up nicely. Thanks for the help J!
  80. Can we export an application.cci file for submitting updates to our games?

    Like the thread title says, I was wondering if we can export application.cci files when we want to release an update for games on the app store? I have my Xcode project sat on the desktop that I used...
  81. I'll inform you all when you can grab the game...

    I'll inform you all when you can grab the game for sure :)
  82. Thanks Danny. This solution seems to be working...

    Thanks Danny. This solution seems to be working perfectly. All data being saved and no ini file being created next to the .exe! Thanks a lot for your help :)
  83. There is no path specified for the ini, so it...

    There is no path specified for the ini, so it just creates it where the .exe is. The thing is, I don't know if the user will have to install the game to their system, or if Desura makes users play...
  84. What is the best way of distributing a game that uses an ini file?

    My game is just about ready to be distributed on Windows. I've been in contact with a games distributor (Desura) and they're ready to accept my game.

    They've asked for just the .exe of the game,...
  85. Ah ok, thanks Zem. I hope that MMF3 does have an...

    Ah ok, thanks Zem. I hope that MMF3 does have an exporter, that would be great!
  86. Can we release Mac apps with the iOS exporter?

    Hi everyone.

    I'm really sorry if this has all been explained before, but I was wondering if we can create Mac apps with the iOS exporter?

    Since I'm releasing Ghoulish Hijinks on PC, I thought...
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    Thanks a lot for the information. That's cleared...

    Thanks a lot for the information. That's cleared things up :)
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    Question about iAd

    I'm sorry if this has been answered before anywhere, but I couldn't seem to find a post about this.

    I was wondering about enabling iAd. If you enable iAd, then submit the compiled app to Apple,...
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    Ghoulish Hijinks Out Now

    Hi everyone. Ghoulish Hijinks is now available on the App Store. The game is designed for iPhone/iPod 5 devices and later.

    Here is the link to iTunes...
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    I was just browsing the iOS lounge and found a...

    I was just browsing the iOS lounge and found a thread detailing a fix for the issue http://community.clickteam.com/threads/81921-iOS-7-Status-Bar
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    I've noticed this also. I've been looking around...

    I've noticed this also. I've been looking around in Xcode to see if there was anything that I could do in there to fix it, but no results. I also noticed that if I happen to slide my finger/thumb up...
  92. Thanks a lot for the help and example file tompa....

    Thanks a lot for the help and example file tompa. It's sure to help out a lot :)
  93. I've not heard of delta of timer before. Could...

    I've not heard of delta of timer before. Could you explain what I would need to do for this tompa?
  94. I'm running it in the simulator. I guess I should...

    I'm running it in the simulator. I guess I should get on Apple's development program and test it through an actual device to see how it runs?
  95. Character and enemy speed changing in Xcode

    I've recently tested my app with Xcode, to see how it runs on the idevices. Upon testing, my character's running speed is incredibly slow and I don't mean losing FPS slow, I mean it's as if she is...
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    I've managed to get my touch buttons working now....

    I've managed to get my touch buttons working now. I found another example on a different thread that showed a step-by step on how to use the multi touch object. It works like a charm!
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    This is a fantastic tutorial, it works like a...

    This is a fantastic tutorial, it works like a charm! This thread should be a sticky on the main page as it's the only tutorial I've come across that actually teaches you how to use the multi touch...
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    I have a similar problem to EdibleWare. The touch...

    I have a similar problem to EdibleWare. The touch screen buttons just don't work at all. No animation, nothing when clicking on the buttons. I did notice that when I hold down the ctrl key that the...
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    I really like the graphical style you've got...

    I really like the graphical style you've got going on with this game DistantJ, it really stands out. Can't wait to play it!
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    I hear Nintendo was never really too concerned...

    I hear Nintendo was never really too concerned with indie developers, but they claim they're changing that with the Wii U. I don't know what to think about it though and from what DistantJ has said,...
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    I've used the pinball movement and the results...

    I've used the pinball movement and the results are even better than I expected! Thanks a lot for your help AyreGuitar. You've saved me a lot of time and a headache XD
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    Thanks for the reply. I'll give the pinball...

    Thanks for the reply. I'll give the pinball movement a try and let you know how it turns out. Thanks for the suggestions!
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    Help with bouncing enemy movement

    I'm trying to get a bouncing enemy in my level and I was wondering if anyone would be able to tell me the best way to go about doing it.

    The only way I've been able to think about doing it is by...
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    Thanks for confirming that for me Jacob. I can...

    Thanks for confirming that for me Jacob. I can finally put my mind at rest now lol.
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    Ah ok, thanks for the info. I guess working at...

    Ah ok, thanks for the info. I guess working at 1024 x 768 should be fine then?
  106. Replies
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    Hi Redsquirrel. The reason I was intending to...

    Hi Redsquirrel. The reason I was intending to create it at that resolution is because that is the resolution of the iPad 3. I didn't want the game to be upscaled as it would pixelate (I'm working...
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    Resolution To Design in For iPad 3?

    I've recently begun work on a project with the iPad 3 in mind. My problem is that the iPad 3 has a ridiculous resolution that my monitor can't even display. I started working at that large resolution...
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