Search:

Type: Posts; User: Eliyahu; Keyword(s):

Page 1 of 3 1 2 3

Search: Search took 0.02 seconds; generated 4 minute(s) ago.

  1. Replies
    2
    Views
    1,372

    This is already functional in my Bluetooth...

    This is already functional in my Bluetooth object, maybe I can actually publish it. What time frame are you looking at? I am incredibly busy, so I'd hate to commit to this if you are looking for...
  2. Replies
    7
    Views
    1,203

    The (x-1)/10 makes it so 10 stages increment the...

    The (x-1)/10 makes it so 10 stages increment the world by 1, which is pretty much the standard.
    The (x-1)/5 will make it increment an extra 1 once (x-1) >= 5, and we use min(_,1) to make sure that...
  3. Replies
    7
    Views
    1,203

    Use the following formula: min((x-1)/10 +...

    Use the following formula:

    min((x-1)/10 + min((x-1)/5, 1) + 1, 10)

    Where x is the stage number starting at 1, and it will return the world number, also starting at 1.
    To wrap around, replace...
  4. Replies
    46
    Views
    10,768

    Hey guys, sorry I haven't been super active. ...

    Hey guys, sorry I haven't been super active. Classes have started again, so I don't have a ton of free time to work on this.
    I also started working on my own project with this extension, so I found...
  5. Replies
    46
    Views
    10,768

    I think testing is done, as people are saying it...

    I think testing is done, as people are saying it works. I added the ability to send floats and integers in addition to bytes and strings, so games should be easier to make.
    I'm working on packaging...
  6. Replies
    46
    Views
    10,768

    Glad to hear it is going well. I will be adding...

    Glad to hear it is going well. I will be adding a condition "Address _____ is connected" because I can see that being useful. Let me know of any other actions, conditions, or expressions that would...
  7. Replies
    4
    Views
    1,102

    I don't think you can do it with only intents, it...

    I don't think you can do it with only intents, it looks like there are certain function calls that need to be done. You'd need an extension.

    EDIT: FVivolo tells me that you can do it with only...
  8. Replies
    46
    Views
    10,768

    I'll probably make a complete example set. The...

    I'll probably make a complete example set. The difficult part is that I've been testing with addresses hardcoded in, so I get to skip all the discovery and stuff and get straight to sending data....
  9. Replies
    46
    Views
    10,768

    Nope the ad thing was what I removed because it...

    Nope the ad thing was what I removed because it was unused. Did you redownload? That line is gone so you shouldn't be getting the same error.
  10. Replies
    46
    Views
    10,768

    Don't think that's an issue. I removed the...

    Don't think that's an issue. I removed the unused imports and uploaded it to the same location. Hopefully that fixes it! You do have the Android SDK installed and MMF2 knows where it is?
  11. Replies
    46
    Views
    10,768

    Haha thanks for the good words even though it...

    Haha thanks for the good words even though it didn't work at all! It's ok, I didn't know what to expect with this, so bugs were anticipated.

    Can you send me the error file?

    Also, make sure...
  12. Replies
    46
    Views
    10,768

    I used the standard Android SDK for extensions,...

    I used the standard Android SDK for extensions, then just the normal Android SDK. Nothing special included. I'll be sending you guys PMs soon with the download link.
  13. Replies
    46
    Views
    10,768

    SgtSmileyUK - Yes you can interact in multiplayer...

    SgtSmileyUK - Yes you can interact in multiplayer ways. You can discover nearby devices and start interactions with them. The problem with bluetooth is that one device has to be a server and the...
  14. Replies
    5
    Views
    2,452

    I don't know how many of you are still following...

    I don't know how many of you are still following this thread, but I have created the Bluetooth Object for Android.
    A thread about signing up to beta test can be found here:...
  15. Replies
    46
    Views
    10,768

    Bluetooth for Android - Beta (Testers Wanted!)

    Hey guys,

    I know Bluetooth for Android is a desired feature, and I personally wanted to use it, so I went ahead and created a Bluetooth Object for Android!

    Unfortunately it is hard to test such...
  16. Replies
    5
    Views
    1,310

    I made an extension called RSS Feed, but it...

    I made an extension called RSS Feed, but it unfortunately only works with the Flash exporter.
  17. Replies
    3
    Views
    1,165

    The center is always (Width/2, Height/2)

    The center is always (Width/2, Height/2)
  18. Replies
    6
    Views
    1,494

    Double the values in PMO, such as velocity and...

    Double the values in PMO, such as velocity and gravity.
  19. Replies
    6
    Views
    1,494

    According to the documentation of PMO, the speeds...

    According to the documentation of PMO, the speeds are in pixels per frame, so 200 corresponds to 2 pixels per frame. What exactly is your problem?
  20. Clone Object instead of Duplicate, then they are...

    Clone Object instead of Duplicate, then they are separate objects. Unfortunately then you cannot affect them as if they are one with the others again. If you wish to do that as well, you'll need to...
  21. Replies
    2
    Views
    863

    I figured out that it changed when I changed the...

    I figured out that it changed when I changed the target Android version from 2.2 to 3.0
    I had no idea it would actually change things...
  22. Replies
    2
    Views
    863

    Text is white and input is all different

    I had been working on an app in Android, and it was fine, then I updated to the newest beta and immediately reverted back. That's all good, except now one of my applications is all weird in Android....
  23. Thread: Black Screen

    by Eliyahu
    Replies
    5
    Views
    1,580

    Just updated to the new beta to test again and it...

    Just updated to the new beta to test again and it still happens occasionally.
    This is happening on the Galaxy Tab 2.
  24. Thread: Black Screen

    by Eliyahu
    Replies
    5
    Views
    1,580

    Black Screen

    Sometimes when I run my app, it just loads a black screen and I can do nothing. The only way to get around it is to open the task manager and end it manually, then reopen it, and occasionally it'll...
  25. Replies
    1
    Views
    803

    Keyboard Problem

    Show and Hide Keyboard aren't working at all.
    Is there any way to get around this? Also, a Submit/Go/whatever button would be nice instead of the return key, like the iOS Edit Box has. Is this...
  26. Replies
    2
    Views
    705

    Edit Box and Get Object

    Hey guys,

    I am considering buying the Android exporter for a work project, and I was wondering if some features would work in it. I looked through the forum and couldn't find the info I was...
  27. Sticky: It hasn't been this way for over a week, this...

    It hasn't been this way for over a week, this happened in the last 2 days.
  28. Sticky: It's ok. It was dying anyway.

    It's ok. It was dying anyway.
  29. Each object has X Left, X Right, Y Top, and Y...

    Each object has X Left, X Right, Y Top, and Y Bottom as position expressions.
  30. Replies
    71
    Views
    7,905

    If you just made a Kickstarter in one day, don't...

    If you just made a Kickstarter in one day, don't expect it to do more than fall flat on its face. You realize how Kickstarter works, right? Real people put in money as investments. This means that...
  31. Replies
    71
    Views
    7,905

    This isn't going to be marketed anyway, so I...

    This isn't going to be marketed anyway, so I don't see a problem with using a prebuilt machine.
  32. Replies
    11
    Views
    1,717

    I'm not really worried about black bars and...

    I'm not really worried about black bars and resizing, I just want to make sure it will run due to memory constraints, and I would imagine a platformer on 960x640 would be quite wasteful due to larger...
  33. Replies
    11
    Views
    1,717

    That's a good point, thank you. So would you...

    That's a good point, thank you. So would you recommend 960x640 or smaller?
  34. Replies
    11
    Views
    1,717

    What Resolution to Use?

    I just started working on a game that I intend to release for iPhone and iPad, but I'm wondering what the best resolution to use is.
    I'd naturally go up to 1024x768 in order to get the best quality,...
  35. Try Atan() for a curve that starts off steep and...

    Try Atan() for a curve that starts off steep and levels off.

    I personally like hyperbolic tangent, but it's not worth putting into MMF2.
  36. Replies
    19
    Views
    2,758

    I'd like to point out that I have a laptop with a...

    I'd like to point out that I have a laptop with a CD Drive that has no tray at all, just a slot, and "Open Door" basically means "Eject," so the CD comes out if there was one in there.
  37. Replies
    5
    Views
    10,082

    Yes, that is how it works.

    Yes, that is how it works.
  38. Replies
    17
    Views
    4,723

    What's coming next is projectiles. They will...

    What's coming next is projectiles. They will come in two sorts: ones that immediately destroy upon hitting an obstacle, and ones that bounce around with either a certain lifetime of bounces or...
  39. Replies
    17
    Views
    4,723

    It can handle loads of IDs. I've had it working...

    It can handle loads of IDs. I've had it working with thousands.
    A few things to note about how I have IDs running:

    If you try to create a body with an existing ID, it simply won't create a new...
  40. Replies
    12
    Views
    1,976

    Yes, alpha channel is an alternative to the...

    Yes, alpha channel is an alternative to the transparent color, not a supplement.
  41. Replies
    12
    Views
    1,976

    King_Cool, here's how alpha works: Typically...

    King_Cool, here's how alpha works:

    Typically you have each pixel consisting of (R, G, B). Alpha channel gives each pixel one more value in the range 0-255, so each pixel is (R, G, B, A). The...
  42. Replies
    12
    Views
    1,976

    Flash is buggy with Replace Color anyway,...

    Flash is buggy with Replace Color anyway, regardless of the confusion with black, so don't count on being able to use it in Flash.
  43. Replies
    17
    Views
    4,723

    Yes, that's actually my next step. I'm also...

    Yes, that's actually my next step. I'm also determining how to handle projectiles, because it'd be useful to have projectiles done in here as well, but then I'd need collisions in as well.
    I won't...
  44. Replies
    11
    Views
    1,417

    You can get an iPad 1 for well under $300 here,...

    You can get an iPad 1 for well under $300 here, and I don't think shipping to brazil is over $100.....so that sounds like a very poor deal.
  45. Thread: Big Problem!

    by Eliyahu
    Replies
    11
    Views
    1,296

    Protip: When you go to make an alternate version...

    Protip: When you go to make an alternate version of a game, such as a trial, sponsored version, demo version, etc, do a Save As BEFORE you make the changes.
  46. 10-(health-1)/10-health/100

    10-(health-1)/10-health/100
  47. Replies
    6
    Views
    2,072

    As an example, if you have a game with save game...

    As an example, if you have a game with save game slots, you typically will name the groups Slot1, Slot2, Slot3 then have an item Name for the player's name in each slot. How do you propose being...
  48. Replies
    5
    Views
    1,058

    I'm naturally analytical and good at math, and...

    I'm naturally analytical and good at math, and I've taken math through vector calculus as well as calculus-based physics, so mathematical solutions generally don't require much effort on my part....
  49. Replies
    5
    Views
    1,058

    min(value/11,1)*value

    min(value/11,1)*value
  50. Replies
    5
    Views
    2,727

    Here's an example I have of shuffling a list.

    Here's an example I have of shuffling a list.
  51. Replies
    5
    Views
    2,727

    ProdigyX's solution is a much worse solution, so...

    ProdigyX's solution is a much worse solution, so I went forth and created an example for you of how to actually do it.
  52. Replies
    5
    Views
    2,727

    Do a fast loop through the list (length/2) times...

    Do a fast loop through the list (length/2) times then apply whatever you want to the line with index (loopindex*2)
  53. Replies
    11
    Views
    2,389

    Also, Clickteam has shown great respect for its...

    Also, Clickteam has shown great respect for its users and is always in touch, so I don't think you should expect them to pull an Apple and release a new product right after you got the old one. I...
  54. Replies
    11
    Views
    2,389

    Because people on the inside have said so. I...

    Because people on the inside have said so. I recently asked on ClickConverse and I think the answer was at least a year away, with implications of it being well over a year.
  55. Replies
    3
    Views
    518

    It is the Mouse Object. It's probably marked...

    It is the Mouse Object. It's probably marked because it has the ability to set the cursor's position, which is generally frowned upon.
  56. Replies
    11
    Views
    2,389

    You can always upgrade from Standard to Developer...

    You can always upgrade from Standard to Developer with a discount that equals the price difference, so you do not spend any more to upgrade.
    I'd recommend Standard for now, then you can always...
  57. Thread: mmf2 math bug

    by Eliyahu
    Replies
    7
    Views
    966

    Fanotherpg....in math, mutliplication and...

    Fanotherpg....in math, mutliplication and division hold the same precedence. 100/10*3 mathematically is 30.
  58. Replies
    2
    Views
    1,120

    An integer divided by an integer will yield you...

    An integer divided by an integer will yield you another integer. Int(0.5) = 0
    To get around this, do 1.0/2
  59. Thread: mmf2 math bug

    by Eliyahu
    Replies
    7
    Views
    966

    That's not an error.... 100+100/2 = 150. ...

    That's not an error.... 100+100/2 = 150.

    Remember your order of operations: PEMDAS
    Division comes before addition.
  60. Are you specifying the position to draw it at?

    Are you specifying the position to draw it at?
  61. Replies
    3
    Views
    811

    This example I have uses a similar, but slightly...

    This example I have uses a similar, but slightly different, expression. It's asymptotic rather than linear, so that may or may not be what you want.
  62. Thread: Frozen in Time

    by Eliyahu
    Replies
    9
    Views
    1,275

    I'm just thinking that changing colors probably...

    I'm just thinking that changing colors probably is pointless...
  63. Thread: Frozen in Time

    by Eliyahu
    Replies
    9
    Views
    1,275

    It only freezes on the iPad, not on your computer?

    It only freezes on the iPad, not on your computer?
  64. Replies
    62
    Views
    356,553

    My humor is not offensive; you just don't like me...

    My humor is not offensive; you just don't like me mentioning bulbasaurs.
  65. Here's an example I made for someone a while ago.

    Here's an example I made for someone a while ago.
  66. Replies
    9
    Views
    1,429

    The problem is I use the integer X and Y...

    The problem is I use the integer X and Y positions, rather than storing them as decimals in alterable values. So when the position is 0, the sin function is going to return 1 rather than 0.9 or...
  67. Replies
    9
    Views
    1,429

    Here's a rough example.

    Here's a rough example.
  68. Replies
    9
    Views
    1,429

    No problem. If you need help with the swinging...

    No problem. If you need help with the swinging back and forth then slowly stopping (due to friction), let me know.
  69. Replies
    9
    Views
    1,429

    Use the up and down arrows to swing back and...

    Use the up and down arrows to swing back and forth.
    This example can be applied however you'd like by simply changing the pos value.

    I wanted to use real physics, but it seems like you wanted...
  70. Replies
    12
    Views
    2,326

    If you load an INI that doesn't exist, it creates...

    If you load an INI that doesn't exist, it creates a new empty one.
    If you really need to know if it has existed, just create a value FileExists, set it to 1 on creation, then test if the value is 1....
  71. If you give beginners frameworks, they're hardly...

    If you give beginners frameworks, they're hardly examples. They don't read comments. They don't care how it was put together. I remember doing the MMF2 tutorials for MOO Chat and such, and I ended...
  72. I am against this entire framework idea. Where...

    I am against this entire framework idea. Where is the joy in making games if you just take an engine, slap in your graphics, and carry on like you made the entire thing? You end up getting clones...
  73. Replies
    11
    Views
    2,694

    I'm attaching it here. It uses a lot of actives,...

    I'm attaching it here. It uses a lot of actives, but that could be greatly reduced by using larger actives than I did, and perhaps adjusting the slant on the top of each with animation frames.
    ...
  74. Replies
    11
    Views
    2,694

    I made an example for him of how to give the...

    I made an example for him of how to give the illusion of it using simple math with no extensions. I don't know if he's using it or not.
  75. Fastloops work everywhere, PMO works in Windows,...

    Fastloops work everywhere, PMO works in Windows, Java, Flash, iOS, and Anaconda.

    EDIT: ProdigyX tells me PMO works on other runtimes as well, but I'm just listing what ExtensionView tells me.
  76. Direction = Angle*32/360

    Direction = Angle*32/360
  77. Replies
    11
    Views
    2,694

    Jacob has already done this.

    Jacob has already done this.
  78. abs(x1-x2)

    abs(x1-x2)
  79. Replies
    14
    Views
    2,457

    Why can't the pixelated version just be stored as...

    Why can't the pixelated version just be stored as a different animation?
  80. Sorry mobichan, I tested that expression and it...

    Sorry mobichan, I tested that expression and it didn't work, but I was exhausted so I just deleted my post as not to leave faulty info, then I forgot about this thread. Glad to hear you got it...
  81. I find it interesting when people just rush into...

    I find it interesting when people just rush into the forums saying "MY GAME IS SLOW, IT MUST BE MMF2'S FAULT!" And this exact type of thread is nothing new here. What gets me is how people can just...
  82. Replies
    2
    Views
    695

    Max(yourEquation,0) Max(a,b) selects the...

    Max(yourEquation,0)

    Max(a,b) selects the larger value between a and b, so if your equation is negative, it chooses 0 as the alternative.
  83. You could use a fastloop quite easily, but can I...

    You could use a fastloop quite easily, but can I assume you want to do this without a loop?
  84. Replies
    4
    Views
    1,002

    http://mfa.aquadasoft.com/view/1345953717-followTh...

    http://mfa.aquadasoft.com/view/1345953717-followTheLeader

    Huzzah!
  85. Replies
    4
    Views
    1,002

    Are the individual pieces all circular, or will...

    Are the individual pieces all circular, or will they be oddly shaped?
  86. Replies
    9
    Views
    1,717

    Why even spread the value? Just assign each box...

    Why even spread the value? Just assign each box a value at edittime to use for the alterable value's index, rather than trying to spread it.
  87. Thread: Discount Help?

    by Eliyahu
    Replies
    5
    Views
    918

    Give the serial code of your copy of TGF2.

    Give the serial code of your copy of TGF2.
  88. Thread: Discount Help?

    by Eliyahu
    Replies
    5
    Views
    918

    http://www.clickteam.com/website/world/upgrades

    http://www.clickteam.com/website/world/upgrades
  89. Replies
    14
    Views
    1,172

    AyreGuitar is right. No need for conditions or...

    AyreGuitar is right.
    No need for conditions or anything when MMF2 already has modulus in it. It's as simple as one expression.
  90. Thread: Dat Grass!

    by Eliyahu
    Replies
    12
    Views
    2,873

    With just animations it won't be this flexible. ...

    With just animations it won't be this flexible. Unless you give each blade over a hundred frames for each possible position.

    EDIT: Can surface even draw parabolas? I don't see a way to.
  91. Thread: Dat Grass!

    by Eliyahu
    Replies
    12
    Views
    2,873

    Notice that all the grass blades are parabolas...

    Notice that all the grass blades are parabolas with constant curve lengths. If you could find a way to dynamically draw parabolas all over the place, this would be relatively easy.
  92. Replies
    12
    Views
    1,420

    It shows up in my list.

    It shows up in my list.
  93. Replies
    14
    Views
    2,154

    Nevermind, the answer is no. If it were...

    Nevermind, the answer is no. If it were tile-based, the solution would be much easier.
  94. Replies
    14
    Views
    2,154

    Will the levels be tile-based?

    Will the levels be tile-based?
  95. You could use the Process Viewer extension,...

    You could use the Process Viewer extension, perhaps.
  96. Think about how that action is working. You...

    Think about how that action is working. You have:

    Alterable Value == 0 -> Set Counter to the number of actives

    When there is not an instance of an Active with and Alterable Value of 0, that...
  97. Replies
    7
    Views
    1,665

    If you use a string, just make every number three...

    If you use a string, just make every number three digits, ie. 001, 002, 003...099, 100. When you convert it to a number from a string, the zeros will be removed. "001" -> 1
    Then you don't need to...
  98. Of the 3 Actives, 2 are clones, then one is a...

    Of the 3 Actives, 2 are clones, then one is a duplicate. Based on the code, it looks like you wanted all 3 to be duplicates of the same object, but you have a clone.
  99. Replies
    28
    Views
    2,531

    May I ask what extension it is that you need?

    May I ask what extension it is that you need?
  100. Replies
    16
    Views
    1,818

    There is a Line of Sight extension, but it only...

    There is a Line of Sight extension, but it only works with tile-based maps.
  101. Replies
    2
    Views
    505

    The problem is that in a counter, those numbers...

    The problem is that in a counter, those numbers are actually stored as 1,5,10,7. The 0 is just in the display.
    To turn 1,5,10,7 into 01,05,10,07 in your list, instead of adding Str$(number), add...
  102. Replies
    16
    Views
    1,746

    I explained the calculations. There's nothing...

    I explained the calculations. There's nothing really numerically. It's all conceptual.

    Torque = Force*DistanceFromPivot = MomentOfInertia*AngularAcceleration
    T = F*d = I*alpha
    Force = mg, so...
  103. Replies
    11
    Views
    1,616

    Almost always. This is a situation in which X...

    Almost always. This is a situation in which X and Y need to be moving together. When they are decelerating, they can move independently. Accelerating is entirely different, since the movement of...
  104. Thread: avi files

    by Eliyahu
    Replies
    5
    Views
    623

    You can do screenshots within your app then...

    You can do screenshots within your app then create an AVI with the AVIs Object.
    Of course, this would be a pain. Chaos is right.
  105. Replies
    11
    Views
    1,616

    What a weird solution...lol. But if it works,...

    What a weird solution...lol. But if it works, that's fine! It's all about getting it into your application easily.

    As far as slowing down your program, there will be absolutely no noticeable...
  106. Replies
    11
    Views
    1,616

    I second this. My solution seems far easier to...

    I second this. My solution seems far easier to use...There's no logical reason to say "I'm not using distance and angle" when they make the code cleaner and shorter. It's by no means complex code.
  107. I like the Vector movement, since it's basically...

    I like the Vector movement, since it's basically a 360 degree movement, but I find collisions to be a pain with it.
    Also, it sounds like you're using trig to aim at the player then moving towards...
  108. I've been using MMF2 for years; I know this. ;) ...

    I've been using MMF2 for years; I know this. ;)

    Narfafian specified that he was using Bouncing Ball movement, and last I checked, that was a built-in movement.

    I'm still confused why you're...
  109. If you are setting angle with ATan2, that's going...

    If you are setting angle with ATan2, that's going to override the automatic rotations.
  110. In the Zombie's properties, go to the tab with...

    In the Zombie's properties, go to the tab with the red play button, "Runtime Options." Enable automatic rotations.
    It sounds like this is what you want.
  111. Replies
    11
    Views
    1,616

    I had to use a few actions, but I think it's the...

    I had to use a few actions, but I think it's the best way to do it...
  112. Y distance between the player and the object is...

    Y distance between the player and the object is simply Y("Object")-Y("Player").
    And you said xVel was a constant. Then xDist is just X("Object")-X("Player").
    My equation yields Alt Value Y in your...
  113. Replies
    16
    Views
    1,746

    Yea I don't know why there are lines showing up. ...

    Yea I don't know why there are lines showing up. Not my cleanest example, but I wasn't even expecting it to work at all.
  114. Replies
    16
    Views
    1,746

    It's rather simple, actually. First I determined...

    It's rather simple, actually.
    First I determined the maximum rotation the seesaw could handle on a flat surface given its width and height, and that boiled down to a simple trig equation.

    Then...
  115. yVel = yDist*xVel/xDist

    yVel = yDist*xVel/xDist
  116. Replies
    16
    Views
    1,746

    To do it manually, it would be something like...

    To do it manually, it would be something like this.
    Not perfect, but the physics are there. Player movement is choppy, but this might send you along the right path.
  117. Replies
    16
    Views
    1,746

    Box2D is an extension. If you're still a newbie,...

    Box2D is an extension. If you're still a newbie, I wouldn't recommend it. It's among the more complex extensions.
  118. Replies
    16
    Views
    1,746

    It's probably best done in Box2D, which is a...

    It's probably best done in Box2D, which is a physics engine. However, if this is minor in gameplay, you could just calculate the torque exerted on the seesaw and rotate it manually.
  119. Replies
    6
    Views
    958

    You can just use Round( X ), which does it for...

    You can just use Round( X ), which does it for you :)
  120. Replies
    3
    Views
    944

    The bending is just optical illusion. Screenshot...

    The bending is just optical illusion. Screenshot it and draw a line over it in MS Paint. It's perfectly straight.
    The speed issue isn't an error. You have it set to vertical parallax. The active...
  121. Thread: Stumped...

    by Eliyahu
    Replies
    8
    Views
    1,184

    Just have an event: Always -> Set Counter to 0 ...

    Just have an event:
    Always -> Set Counter to 0

    Then ther events testing for positions adding 1.

    If they are all in the right places, it will generate 9, and you can handle the winning from...
  122. Replies
    7
    Views
    1,025

    It should actually be Xposition+cos(Angle)*Speed...

    It should actually be Xposition+cos(Angle)*Speed and Yposition+sin(Angle)*Speed.
    Never use cos() for Y or sin() for X.
  123. Replies
    7
    Views
    1,025

    This tutorial covers using basic trig to create...

    This tutorial covers using basic trig to create custom shooting at any speed: http://community.clickteam.com/showthread.php?t=60440
    Let me know if you need help with anything.
  124. Replies
    9
    Views
    984

    Jacob, begone. I'm not going to use MMF2 if I...

    Jacob, begone. I'm not going to use MMF2 if I can't even use basic keyboard functions...and perhaps it is something with the keyboard, but MMF2 is the only program in which it has problems.
    Also,...
  125. Replies
    9
    Views
    984

    My mouse has never been able to scroll in MMF2. ...

    My mouse has never been able to scroll in MMF2. Well it does in the frame editor, but not in the event editor.
    I could tolerate that, though. This, however, needs to be fixed...
  126. Replies
    9
    Views
    984

    My keyboard is new enough to be wireless and...

    My keyboard is new enough to be wireless and pimped out with all the media controls and stuff.
    And it has always worked with MMF2.
  127. Replies
    9
    Views
    984

    Keyboard not Working in MMF2

    Hello,

    My keyboard is not fully working in MMF2, as control commands (like undo, copy, paste, etc) and the delete button simply do nothing.
    I think this is a build 255 problem, but I never...
  128. Replies
    3
    Views
    769

    Thank you. I did dozens of searches of my error,...

    Thank you. I did dozens of searches of my error, the topic, on CT's forums, on flash forums, etc...And I wasn't even aware you could choose which flash version to build to.
    Gracias.
  129. Replies
    3
    Views
    769

    Vector in Flash Extension

    I just worked all night on my game and finally got through EDIF's new idiocies, but my final problem lies in exporting my game to Flash. I use vectors in 2 extensions and I get this error.

    Type...
  130. Replies
    52
    Views
    15,004

    I'm having a lot of .mfa's where MMF2 won't load...

    I'm having a lot of .mfa's where MMF2 won't load a few frames and just deletes them without explaining what the problem was.
    Now that I reloaded MMF2, it's not doing it, but is this something I...
  131. Replies
    6
    Views
    1,004

    You could just use the algebraic representations...

    You could just use the algebraic representations of hyperbolic trigonometric function. It'd hardly be pretty, but it's fully possible.

    EDIT:

    If you're going to use the definition of hyperbolic...
  132. In all seriousness, Verdana looks good.

    In all seriousness, Verdana looks good.
  133. Replies
    16
    Views
    1,173

    I'd say blub's suggestions are the best bet in...

    I'd say blub's suggestions are the best bet in this fight. You can't stop piracy, but you could maintain a log in a database for each key to keep track of them.
    Obviously you don't want this...
  134. Yea and we all know the default font should be...

    Yea and we all know the default font should be Comic Sans, not Arial.
  135. Can we get custom colors allowed, as in enterring...

    Can we get custom colors allowed, as in enterring the R,G,B manually? The color selections now are all full saturation, and I prefer a dusky gray-red for usernames.
  136. Replies
    6
    Views
    3,008

    atan2(y,x) returns values from -180 to 180...

    atan2(y,x) returns values from -180 to 180 degrees.
    atan(y/x) returns values from -90 to 90 degrees, uninclusive.

    You could use atan rather than atan2, but the problem is you'll never get -90 or...
  137. I think it'd be cool if you could make a list of...

    I think it'd be cool if you could make a list of things to beep you, with just your name being the default entry.
    For example, I could disable beeps for Eliyahu and enable them for Evan Numbers...
  138. Replies
    15
    Views
    1,174

    If you've ever used anything you're using bitwise...

    If you've ever used anything you're using bitwise operators then :P I'm just saying the expressions for them are very rarely useful in MMF2, so I wouldn't make it a priority for newcomers to learn.
  139. Replies
    15
    Views
    1,174

    It's rarely useful in games though.

    It's rarely useful in games though.
  140. Replies
    15
    Views
    1,174

    Y mod 50 == 0 Y > 0 Y

    Y mod 50 == 0
    Y > 0
    Y <= 100
  141. Replies
    17
    Views
    4,723

    So far I've found that I mispelled "Body iss On...

    So far I've found that I mispelled "Body iss On Ground" and Set All Gravities is buggy.
  142. Replies
    17
    Views
    4,723

    [Beta] Tile Platform Engine

    I just made an object for tile-based platform games that can contain multiple bodies, all using rectangular collisions. It's really fast and should clean up a lot of messes in platform games that...
  143. Replies
    10
    Views
    2,584

    Here is an example of what you need using this...

    Here is an example of what you need using this formula to figure out the distance between two angles taking wrappage into consideration: ((end-start+540) mod 360)-180
  144. Replies
    10
    Views
    2,584

    That won't account for the fact that angles go...

    That won't account for the fact that angles go from 0 to 359, but 0 and 359 are only 1 degree apart, not 359. Jacob had the equation for wrapping angles...
  145. Use binary data.

    Use binary data.
  146. Replies
    33
    Views
    3,193

    I'd also like to fix ChrisBurrows as PMO is far...

    I'd also like to fix ChrisBurrows as PMO is far superior to the default platform movement. Don't even bother using the default.
    PMO allows for holding jumps to get different distances, and easily...
  147. Replies
    3
    Views
    2,466

    You can either make animations outside of MMF2...

    You can either make animations outside of MMF2 and load them in an active, then play the animation, or you can create a few card objects and move them at various speeds from a central point.

    I'd...
  148. Replies
    5
    Views
    908

    ...Yes. 254 is the latest.

    ...Yes. 254 is the latest.
  149. Replies
    5
    Views
    908

    Ok that's what should happen, except the...

    Ok that's what should happen, except the everything turning black.
    (Sorry, I always forget if check or uncheck means the thing will move with scrolling. They need a better name for it.)

    It's...
  150. Replies
    5
    Views
    908

    Did you check "Follow the Frame" in runtime...

    Did you check "Follow the Frame" in runtime properties?
  151. Replies
    33
    Views
    3,193

    Follow the example. PMO Collision Test, Player...

    Follow the example.

    PMO Collision Test, Player is Overlapping Block: PMO->Player is Overlapping Platform.
  152. Replies
    33
    Views
    3,193

    You need to just scrap 8-directional. It's...

    You need to just scrap 8-directional. It's useless here. Start by just redesigning the code you have, beginning with the PMO example code. Then add features to make the game. It'd be easier than...
  153. Replies
    33
    Views
    3,193

    Have you even looked at the example that comes...

    Have you even looked at the example that comes with PMO?

    You are using 8-directional movement along with PMO. Get rid of 8-directional. Only PMO.
    Then just follow the example, it shows how to...
  154. Replies
    33
    Views
    3,193

    Are you sure you got my email right?

    Are you sure you got my email right?
  155. Sounds like you should only being using 2 frames...

    Sounds like you should only being using 2 frames but loading whatever you need externally. If you have over 100 frames you should probably rethink how you're going about this.
  156. Replies
    1
    Views
    604

    Would this have to do with the "Follow the frame"...

    Would this have to do with the "Follow the frame" option? I'm not on MMF2 right now, but you can give that a try if all else fails.
  157. Replies
    2
    Views
    703

    Can you upload your mfa so we may look at it?

    Can you upload your mfa so we may look at it?
  158. If you mean having events to control the player...

    If you mean having events to control the player and make it look like someone else is playing the game, then yes. Just no user controls, obviously, for a screensaver.

    EDIT: Sorry, forgot MMF2 had...
  159. Replies
    33
    Views
    3,193

    It's too late now. Within like 48 hours or maybe...

    It's too late now. Within like 48 hours or maybe less you can edit a post. Send a message to a moderator or admin if you are concerned and they will fix it for you.
  160. Replies
    9
    Views
    1,347

    ChrisBurrows, your example creates random empty...

    ChrisBurrows, your example creates random empty lines... That's not good. It also depends on swapping lines a fixed amount of times (30 in your case). This means sometimes you get chunks of the...
  161. Thread: MMF2 glitch

    by Eliyahu
    Replies
    6
    Views
    884

    It should prompt you once in a while. You may...

    It should prompt you once in a while. You may have had a bad version of 253, as there were a bunch of betas.
  162. Thread: MMF2 glitch

    by Eliyahu
    Replies
    6
    Views
    884

    Upgrade to 254 then.

    Upgrade to 254 then.
  163. Thread: MMF2 glitch

    by Eliyahu
    Replies
    6
    Views
    884

    Sounds like a computer error, especially if it's...

    Sounds like a computer error, especially if it's happening in old files that used to work.

    What build of MMF2 are you on?
  164. Thread: AWESOME Land

    by Eliyahu
    Replies
    42
    Views
    6,780

    The key is to make sure you challenge the player...

    The key is to make sure you challenge the player without making it impossible and not making them feel like they were ripped off. Every punishment in a game should be deserved and shouldn't...
  165. Replies
    33
    Views
    3,193

    Send me an email with it. ...

    Send me an email with it. Eliyahu[at]TripleZap[dot]com
  166. Replies
    2
    Views
    525

    Add a new event and negate the condition, and: ...

    Add a new event and negate the condition, and:

    Repeat while NOT Pressing Shift:
    Set Max Speed to Whatever Lower
    Change Animation to Walking
  167. Replies
    10
    Views
    1,189

    No problem. The same happened to me on one of my...

    No problem. The same happened to me on one of my games a month or so ago. I was using the movement trying all these hacky methods to fix it, then someone just told me there was the option. Silly...
  168. Replies
    10
    Views
    1,189

    In the movement settings where you chose...

    In the movement settings where you chose 8-directional, at the bottom there is a checkbox labelled "Stick to Obstacles." Check it. That should fix it.
  169. Replies
    9
    Views
    1,347

    Yes, but the problem occurs when you insert the...

    Yes, but the problem occurs when you insert the new line before the original line. If it is inserted randomly you don't know which index to delete. You could get around this with FindString, I...
  170. Replies
    9
    Views
    1,347

    On that same thought, a Move Line action seems...

    On that same thought, a Move Line action seems like a necessity, and I don't understand why it doesn't have it already. Just a simple Move Line A to B.
    If you need an example of the shuffling, I'd...
  171. Replies
    6
    Views
    948

    There is no advantage to it. A game that has...

    There is no advantage to it. A game that has stages like this should probably be running on a single engine and loading external levels.
  172. Replies
    6
    Views
    948

    When you build it, you need it all in one...

    When you build it, you need it all in one application. If you try to build the project, each application gets its own .exe.
  173. Thread: Array and sum

    by Eliyahu
    Replies
    3
    Views
    660

    That'd be how you do it, and it should work on...

    That'd be how you do it, and it should work on iPhone.
    Just remember that when you start the "score" loop, you set total score to 0. Otherwise each time it runs it will just keep adding.
  174. Replies
    15
    Views
    2,114

    I'm in on this sharing business >_>

    I'm in on this sharing business >_>
  175. Replies
    9
    Views
    1,347

    Just run a fastloop than randomly moves lines...

    Just run a fastloop than randomly moves lines around for at least 12 iterations.

    EDIT: I didn't realize that the List Object didn't have some action to move a line.

    The way I like to shuffle a...
  176. Thread: group data

    by Eliyahu
    Replies
    5
    Views
    709

    Are you talking about qualifiers?

    Are you talking about qualifiers?
  177. Replies
    6
    Views
    948

    How is that more organized than just using 1...

    How is that more organized than just using 1 frame per stage and having everything within one application? Generally more files = less organized.
    Regardless, MMF2 can save the project, which will...
  178. Replies
    2
    Views
    961

    If only we could time travel... ...

    If only we could time travel...

    http://web.archive.org/web/20070429035254/http://www.clickteam.info/extensions/extlist.php?cat=

    The downloads work, as well. :)
  179. Replies
    9
    Views
    3,224

    gastrop0d's message was completely mmf2 code. I...

    gastrop0d's message was completely mmf2 code. I don't think you would've appreciated him posting: "Checkmark! Checkmark! 2 Checkmarks!"
    I'm sure if you read his message rather than thinking it...
  180. Congratulations :)

    Congratulations :)
  181. Replies
    9
    Views
    934

    You might want to go through, categorize them...

    You might want to go through, categorize them into folders, and delete useless ones.
  182. Replies
    4
    Views
    763

    Looks fine to me. As a side note, if you want to...

    Looks fine to me.
    As a side note, if you want to run a loop a lot of times, you can tell it to run -1 iterations and it interprets it as infinity. Then the loop runs until you stop it.
    Although it...
  183. Replies
    7
    Views
    671

    To clarify on my previous post, 12 isn't...

    To clarify on my previous post, 12 isn't necessarily average, it's basically the most moves the game should take for a competent player, similar to how it's impossible to lose tic tac toe if you know...
  184. Use a fast loop, iterate through the entire list...

    Use a fast loop, iterate through the entire list and add each item to the end of a string.
  185. Replies
    7
    Views
    671

    8 is perfect. With perfect strategy, one can...

    8 is perfect.
    With perfect strategy, one can always win in 12 or less tries.
    Anything above 12 means they made dumb mistakes.
  186. Replies
    1
    Views
    478

    See this: ...

    See this:

    http://community.clickteam.com/showthread.php?t=68477&p=508521#post508521
  187. Replies
    4
    Views
    763

    The File Object can test if a name exists, so use...

    The File Object can test if a name exists, so use that and with a fast loop increment a value starting at 0 or 1 until the name doesn't exist.
  188. No it wouldnt. 16-dir works perfectly fine....

    No it wouldnt. 16-dir works perfectly fine.
    Remember that 16-dir is not the same as dir-16.
  189. NewDir = 16-OldDir

    NewDir = 16-OldDir
  190. Heh i know the feeling of that. Whenever I have...

    Heh i know the feeling of that. Whenever I have collision/overlap problems I end up getting frustrated and doing:

    Object A is overlapping Object B
    AND
    OBject B is overlapping Object A

    and...
  191. Replies
    17
    Views
    2,225

    Stillhawk, if you need me to change my example at...

    Stillhawk, if you need me to change my example at all, let me know. But you should definitely be using either subtstrings or a list, not fast loops. Fast loops can make things messy when they are...
  192. Fixed it for you. And notice that i changed the...

    Fixed it for you. And notice that i changed the conditions a little to be less silly.
    -Eliyahu
  193. Replies
    7
    Views
    1,429

    You could easily do some pseudo 3D without any...

    You could easily do some pseudo 3D without any extensions or anything, just trigonometry. That would suffice for a target-shooting game, as long as there isn't supposed to be any actual movement of...
  194. Replies
    0
    Views
    858

    Gravitational Force Example

    Here's a small example I made of gravitational attraction showing Kepler's laws.
    Right click to make a body.
    Left click to make the satellite type object.

    I made this in a few minutes so all...
  195. Replies
    26
    Views
    3,034

    You'd need to use RickyRombo's superb extension.

    You'd need to use RickyRombo's superb extension.
  196. Replies
    11
    Views
    2,360

    The normal line is the line that goes from the...

    The normal line is the line that goes from the surface straight upward. Think of the flat line that lies tangent to the surface. The normal line is always perpendicular to that. So yes, it should...
  197. Replies
    11
    Views
    2,360

    In that specific instance you will always get 45...

    In that specific instance you will always get 45 degrees. You should get the normal line to the surface which represents the force applied to the ball. You can either use the direction of the force...
  198. Thread: Spring Example

    by Eliyahu
    Replies
    3
    Views
    1,565

    I added a button to critically damp the system.

    I added a button to critically damp the system.
  199. Thread: Spring Example

    by Eliyahu
    Replies
    3
    Views
    1,565

    The problem with that is you'd need it to be a...

    The problem with that is you'd need it to be a physical spring with mass.
  200. Thread: Spring Example

    by Eliyahu
    Replies
    3
    Views
    1,565

    Spring Example

    Here's a spring example where you can alter and see the effects of:

    Unstretched Spring Length
    Mass of Weight
    Gravitational Acceleration
    Spring Constant
    Frictional Force

    Enjoy.
Results 1 to 200 of 500
Page 1 of 3 1 2 3