Yes all variables used have been defined.
Type: Posts; User: bybyblue; Keyword(s):
Yes all variables used have been defined.
BUG: "Compare to one of the alterable values"
When comparing an instance's Alterable Variables with one of it's own Variables past Alterable Variable Z (So Variables AA~), the events will effect...
I suppose I could Though I'd also lose features like detecting if a specific sample is played by using the same expression. I would have to write a new system to keep track of it all. If it...
I use it to play Sounds/Samples by name, using expressions like "char_"+ID#+"_"+sounndID#
Bug: Including the Sound Player Object in a Frame causes the Play sounds over frames function to not work when leaving that frame.
Thanks for the kind words everyone ^^
So the art style of the game is mainly because of two factors. As stated at the beginning of my original post, this title originally started as a LowRez...
Hello,
About 2 years ago I entered a LowRez game jam and ended up running out of time while on the submission page. After showing it off to some peers and recieving some positive feedback we...
No I don't believe I do. But here's the thing. If that were the case, I shouldn't be able to run the object in the first place :/
I'll try installing QuickTime to see if that makes a difference....
Has anyone else run into the issue of not being able to open .MFA files that contain the QuickTime object? I'm not sure if the extension is the problem or that I just have something setup improperly....
So I guess nobody can explain why this happens? :/
After experimenting for a bit I was able to get a working changeable resolution into my game. The only problem is that although I can scale down the frame width I cannot scale it back up unless I...
This was extremely helpful thanks for coming up with this!
Np, glad to help.
If I'm correct this is what you want.
-always
+Set Object 1 Value "Locked" to 0
-If Object 1 overlaps Object 2
+Set Object 1 Value "Locked" to 1
In that order.
I believe this is what your looking for. Value deaths is simply a global value which counts how many deaths (lives lost) a player has.
11351
is create by name ported to android yet, or am i just using an outdated version? not being able to use the extension is setting me back a bit.
if I'm correct u can only use decimals with angles for certain things (HWA if I'm correct), you can have angles handled as an alterable value
Ex.
● Every 0:00:05
+ Angle_("OuterRing") =...
I second that.
whoa lol i don't plan on reaching that number at all XD. thx for the help though.
my last question would be would it be better to have a small resolution with tiny sprites or a large resolution...
well that's weird i seemed to have gotten foreach loop to work somehow. maybe something went wrong the last time i tried to transfer the widget to my project.
do you how much of a strain will this...
I have tried this widget before. but how should i go about having multiple of the platform widget object. should i run the fast loops based on fixed values or id's or should i somehow incorporate the...
What would be the most efficient way of having multiple instances of an object all with their own individual platform movement all while maintaining a good fps (i don't mean the PMO object)?
I...
I agree, i encountered a increasing lag issue when using the fade line feature for my online game.
i have also encountered this weird glitch occasionally, but it happens randomly for me sometimes it works sometimes it wont.
not sure if this has been stated or not but. will it be possible to
a. replace an object for selected events (like how you can click it's icon and "replace by another object")
b. an easier way...
umm. I would guess it doesn't adjust itself by default (just based on my experience), although i want to believe it is currently a known issue that they could be working towards a fix.
and sorry...
have you tried positionning it width the android object frame height and subtracting the image size yet?
ex.
Set joystick x coordinate = 80
Set joystick y coordinate = Screenheight(...
I had this problem before. how do you have the buttons positioned is it controlled by extension?
-EDIT-
you might be able to position them by getting the ScreenWidth & Screenheight of the (...
I would love to help test the new physics engine. There are a handful of projects i would like to try and tinker with it, and i am willing to create examples whenever i can.
But i got one...
never mind i figure out what the problem was. when the game checked to see which touch was active it was checking multiple objects for a variable that which caused the first input to be canceled out....
i can only register one touch for some reason in the android exporter. are multiple touches not supported yet by it or is it just me.
also just out of curiosity when i hold Ctrl in the editor...
Your welcome, but to be honest some of that was by accident i didn't even know about layers back them XD. but glad to see it worked for.
When ever i try looking for a way of performing a zooming in and out function for a game i could never really find one. So pretty much a long time ago when was working on my own smash bros-like game...
well I'm new to mmf2dev although i have been testing it out for a few years and am arguably good with it but. i have been working a a sort of system for a super mario galaxy styled engine. it...