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  1. I dunno, I don't think it's a big deal either...

    I dunno, I don't think it's a big deal either way, at least on PC. I've never used a single backdrop in my life, and I've never seen any performance problems due to that. I've hit performance walls...
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    Sticky: Please don't spread unfounded rumours X) ...

    Please don't spread unfounded rumours X)

    Sorry, I don't have 292.8 installed at the moment.
  3. My hunch (which certainly could be wrong) is that...

    My hunch (which certainly could be wrong) is that both of these things have something to do with your game not running in true fullscreen (you use Ultimate Fullscreen Object IIRC).
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    I have spent a lot of time trying to figure out...

    I have spent a lot of time trying to figure out the ins and outs of parallax. Like seriously, a lot. I'm talking days or weeks at a time, on and off over the past few years. I still can't get my head...
  5. That contradicts what Danny said:

    That contradicts what Danny said:
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    this article explains it well (and it has a...

    this article explains it well (and it has a downloadable example at the end): http://www.diybandits.com.au/MMF/article_floatingpointmovement.html
  7. This option typically relates to whether to force...

    This option typically relates to whether to force usage of the dedicated graphics card (in your case the Radeon) or the integrated graphics chip that lives on the CPU. So unless you have a CPU...
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    Sticky: Another solution (that could perhaps be easier to...

    Another solution (that could perhaps be easier to implement?) would be to enable us to change the font size of the numbers themselves, in the skins' info.ini files.
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    Wow, I'd better get that steam page up soon! ...

    Wow, I'd better get that steam page up soon!

    VolPROFILER measures how much performance it consumes itself and excludes it from the main results, but it still tells you (in the bottom row) how much...
  10. AftPeakTank's solution seems pretty good to me.

    AftPeakTank's solution seems pretty good to me.
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    The readme file explains how to use the qualifier...

    The readme file explains how to use the qualifier icons. You do it from the MFA file properties panel.

    You'll be able to set percentage mode as default I'm sure. I can't remember which value to...
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    My guess is that it's something to do with the...

    My guess is that it's something to do with the frame rate or other system properties settings. These are mine:

    http://bit.ly/2WE2NoD
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    Sticky: My debugger only shows the first 52 AltVals, even...

    My debugger only shows the first 52 AltVals, even for an object that has many more than 52:

    http://bit.ly/2WxB1VZ
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    The debugger one also gives different results to...

    The debugger one also gives different results to my event-based one. At least in my case, the debugger version only steps through every 3rd tick of the MFA (clicking it twice makes no visible change...
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    Cool, thanks :) Both VACCiNE and VACCiNE 2...

    Cool, thanks :)

    Both VACCiNE and VACCiNE 2 have the freeze-frame functionality (as does the latest volCAMERA, which is stuck in its fourth month of approval queue purgatory). The panel in...
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    I prefer a keyboard method rather than having to...

    I prefer a keyboard method rather than having to click on the debugger, as it's quicker and more precise to use imo. I figured out a way to do it using regular events. You can see (and copy/paste)...
  17. Surprisingly, yes. I had "create at start"...

    Surprisingly, yes. I had "create at start" unticked during the above tests.

    That's a good point that this needn't have any impact on the final EXE as we can delete the object. So I guess there's...
  18. Hmm, this is a bit annoying. The Advanced Comment...

    Hmm, this is a bit annoying. The Advanced Comment Object, which I've come to quite like, comes with a performance cost. Here's a test I did:

    http://bit.ly/2WvF6iz

    (these are the two events that...
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    Sticky: Yves is right. Look: http://bit.ly/2WkIkjO ...

    Yves is right. Look:

    http://bit.ly/2WkIkjO

    However, you have to first give the alterable values names before the extra menu options appear. Which is how it should be, in my opinion. Otherwise...
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    Sticky: Little bug: After you've edited an extension to...

    Little bug: After you've edited an extension to give it a custom icon, it will revert to the default whenever you double click the object in the Frame Editor. This behaviour occurs with certain...
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    Sticky: I think the bug is that it lets you do + Button...

    I think the bug is that it lets you do + Button Button clicked in the first place. Most green conditions are disallowed in child conditions (eg. if you try to add a start of frame, on loop, or upon...
  22. lol. Me and rabbit holes. You don't know the half...

    lol. Me and rabbit holes. You don't know the half of it!
  23. The Advanced Comment object is working great so...

    The Advanced Comment object is working great so far. Though I tell you what, I'm loving using special characters on the group names. My overall structure feels so much more readable now
    ...
  24. hmm, that's a good point. Yes, I did try it a few...

    hmm, that's a good point. Yes, I did try it a few years ago but uninstalled it...I can't remember why. I'm having a look at it again and it certainly seems like the sort of thing I want. Thanks!
  25. ok, cool. And would you say that if something did...

    ok, cool. And would you say that if something did go wrong, am I right to assume it would be unlikely to damage the MFA irreparably? If something goes wrong but I can fix it just by renaming...
  26. Is it ok to use non-standard characters in AltVal names?

    I've recently started using non-standard characters in some alterableValue or flag names. To be clear, I don't mean those symbols which Fusion won't allow (eg. #?!,@ ). I mean more obscure ones that...
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    I guess you could perhaps have two types of them,...

    I guess you could perhaps have two types of them, kind of like there are two types of OR in the conditions.

    Though I'm personally happy with how they work currently in terms of functionality...
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    Sticky: The exact same thing happened to me once (also...

    The exact same thing happened to me once (also added an empty buffer frame and lost friendly names).

    I agree, the base frame should probably stick, just like "jump to frame" actions stick.
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    OK, I guess it largely comes down to preferred...

    OK, I guess it largely comes down to preferred work style, rather than straight functionality?

    Interesting that you use global values as an example. I personally hate global values; in my 5000+...
  30. See my answer in the 292.7 thread

    See my answer in the 292.7 thread
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    Sticky: In the properties of the MFA you can choose a...

    In the properties of the MFA you can choose a "base frame". Choose a frame that has all your objects in it. The global editor will then read friendly names from this frame. If you end up moving the...
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    I haven't done birds, but I've done little...

    I haven't done birds, but I've done little schools of fish that do a similar thing: hover around a seaweed plant, then all scurry away together when player comes near, then swim over to another...
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    Thanks Graeme2408! OK, I think I'm done with...

    Thanks Graeme2408!


    OK, I think I'm done with these for now. Here's what the final version looks like. Not much different than before, really. Some of the sparkles are less overt, but most of the...
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    I think I'm failing to understand something. Why...

    I think I'm failing to understand something. Why can't you just use alterable strings in a global active?
  35. is there an expression that counts scoped objects?

    Is there a way to quickly and easily ask Fusion how many objects it has scoped in a given event? Basically, I'd like the counter in the screenshot to say 3 instead of 25. There are 3 actives that are...
  36. On a semi-related note, how much of a priority is...

    On a semi-related note, how much of a priority is true fullscreen dx11? Is it a 'we want it asap' item, or a 'it would be nice to have it by the end of the year' item?
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    Sticky: Thanks Yves. :) _____________________________...

    Thanks Yves. :)

    _____________________________

    I thought I'd share a little trick I discovered today in case it helps anyone: if you click and hold on the scrollbar of the debugger output...
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    Sticky: I am really, really glad that I read this line...

    I am really, really glad that I read this line back when 292.6 was released, because until then, I never knew that you could drag an object icon onto a condition/action line to make a new...
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    Sticky: ok, thanks. I'll do that edit: sent - I don't...

    ok, thanks. I'll do that

    edit: sent - I don't know if you had time to add me to your contact list, so please let me know if I need to send again
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    Sticky: Sorry, I didn't see that post. Can you please...

    Sorry, I didn't see that post.

    Can you please confirm which version of volcamera you used? version 1.51? It says the version number in the MFA here:

    http://bit.ly/2YLew1p
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    Sticky: Thanks Marv, but I've actually tried that. I...

    Thanks Marv, but I've actually tried that. I re-sent the person the MFA after I did just as you suggested (resetting back to default qualifiers and resaving), and it still didn't work.

    Maybe once...
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    Sticky: Is there a definitive explanation or list...

    Is there a definitive explanation or list somewhere of what type of Fusion 2.5+ MFAs will run on Fusion 2.5?

    I was under the impression that if you didn't use qualifiers in global events and...
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    It seems to be the case here :( I was careful to...

    It seems to be the case here :( I was careful to not use any 2.5+ features in the latest build of volCAMERA, believing that it would run fine on either 2.5 or 2.5+, but at least one person who...
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    Most of the work I've been doing recently has...

    Most of the work I've been doing recently has been under the hood stuff, by which I mean that I've been working hard, but have nothing actually to 'show' for it. I've been improving my internal level...
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    Sticky: I haven't looked deeply into joystick 2 for a...

    I haven't looked deeply into joystick 2 for a while, so I can't remember for sure how it works, but I did look at it very extensively when I was making VACCiNE. And from what I remember, the right...
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    Sticky: After deleting global events, there's still a...

    After deleting global events, there's still a delay, but it's much less pronounced. It requires about 15+ create actions before it's noticeable (instead of ~5+), and the delay is maybe 30% the...
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    Sticky: I've noticed something in one of the last...

    I've noticed something in one of the last versions that I don't think was happening before. When an event has a lot of create actions (say, 6 or more), it starts taking a long time to delete them, or...
  48. Sticky: Poll: Ah, Outcast, I think you've hit upon a really key...

    Ah, Outcast, I think you've hit upon a really key element there, that separates the men and women from the boys and girls. When you're an indie dev, you wear many hats, but arguably more important...
  49. The Xbox Gamepad object is pretty good if you...

    The Xbox Gamepad object is pretty good if you definitely only want Xbox controls. It's relatively easy to use, and should be adequate for many needs. Though IIRC it won't give you 8-directional,...
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    Sticky: I've found what appears to be a bug, relating to...

    I've found what appears to be a bug, relating to some sort of conflict between pausing the application and sending output text to the debugger (2.5+ required). It's explained in the MFA
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    Sticky: Right on! :)

    Right on! :)
  52. Replies
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    Sticky: Is it possible to make the divider in the...

    Is it possible to make the divider in the Alterable Values properties (a) remember its last position, and/or (b) start off further to the right by default? (as in the right of the screenshot)

    At...
  53. Really cool-looking water!

    Really cool-looking water!
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    Sticky: So, potentially, might you see a performance...

    So, potentially, might you see a performance increase by decreasing some objects from 128 x 128px to 104 x 87px, because they'll fit into the sprite sheet more compactly (I'm assuming the sprite...
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    Sticky: Quick question: does the 'power of 2 rule' still...

    Quick question: does the 'power of 2 rule' still apply in dx11? (ie. Will a 104 x 87px image still consume as much memory as a 128 x 128px image)?
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    Sticky: Excellent! I found a bug when using Paint...

    Excellent!

    I found a bug when using Paint Mode in the Frame Editor (by the way, could we get a hotkey for Paint Mode?): When you have an object selected in Paint Mode, and you drag the canvas by...
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    Sticky: I've noticed that you can't create on a layer...

    I've noticed that you can't create on a layer higher than Layer 50, when doing it from a Global Event. I'm assuming that, as usual, there's a solid technical reason for why this is. But in case there...
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    Could we please get a bigger and/or resizable...

    Could we please get a bigger and/or resizable debugger output window? My personal first-choice preference would be something along the lines of the screenshot below. But if that's too time-intensive,...
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    Is the "base frame feature supposed to work when...

    Is the "base frame feature supposed to work when importing into the expression editor?


    I just tried accessing the alterable values of an active object via the import tab of the expression...
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    I knew that the names not showing up was a known...

    I knew that the names not showing up was a known issue, but you asked in another thread for people to report any weird findings about Global Events and Qualifiers. I figured that this behaviour,...
  61. Replies
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    I've found some weird behaviour regarding Global...

    I've found some weird behaviour regarding Global Events and Qualifiers.

    I have a qualifier split between some counters and some sprites. Here they are in the Frame Event Editor. You can see the...
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    There's a problematic bug with assigning...

    There's a problematic bug with assigning qualifiers to multiple objects. The bug's been around for a long time, but I thought I'd mention it, since other work has been done recently on qualifiers.
    ...
  63. I just discovered that the pause application...

    I just discovered that the pause application actions behave the same way. As you can see, Event #1 is ignored because of event #2. Also notice that event #3 is executed before the game is paused.
    ...
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    I'm hopeful about that too, but I hope it's just...

    I'm hopeful about that too, but I hope it's just more than a shortcut that opens the file in your desired program. That would be pretty pointless for some workflows (eg. mine). If you're using a...
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    Yeah, you can definitely achieve a lot with PNG...

    Yeah, you can definitely achieve a lot with PNG sequences. But you do really need to keep the resolution, framerate and/or length of your animations down. I made a rookie mistake early on in my...
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    Didn't they mention some time ago that people...

    Didn't they mention some time ago that people will be able to somehow use Fusion 3 to actually build more features into Fusion 3 itself? That sounds like it might achieve what you're asking for, ...
  67. Thanks for the info :) Actually, now that I...

    Thanks for the info :) Actually, now that I understand why it's happening, all the above examples don't seem at all as mysterious as they previously did!
  68. Replies
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    Ok, I see. Thanks. The difference, as I see...

    Ok, I see. Thanks.

    The difference, as I see it, is that Fusion's programming interface is one of the best on the market (assuming you don't like syntax and you're making a 2d game). Photoshop is...
  69. So is vice versa also true? An End of Application...

    So is vice versa also true? An End of Application and then a Jump to Frame results in the Jump to Frame return code overwriting the End of Application return code? (that would explain my first...
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    I use Toon Boom Harmony for animation. It's...

    I use Toon Boom Harmony for animation. It's excellent.



    Sorry, but I'm not grasping what point you're making. The question "why to use CF2.5, there are a lot of professional game engines out...
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    Well, ok, there are several versions of the...

    Well, ok, there are several versions of the menus, but surely not 12, right? XD
  72. Replies
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    Yes, you guessed right, of course. On photoshop's...

    Yes, you guessed right, of course. On photoshop's end, it uses the generator feature: you add ".png" to a layer group or artboard name, plus another layer with instructions on where to save files,...
  73. Sorry to keep bumping this, but I really think...

    Sorry to keep bumping this, but I really think this warrants some sort of response from the developers. Surely this is really weird behaviour by anyone's definition. In the first example, a regular...
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    I don't know if this affects anything, but Fusion...

    I don't know if this affects anything, but Fusion seems to set the bookmarks hotkeys too many times. When freshly reset to factory settings, they all have two identical entries, like this:
    ...
  75. They're now on the Clickstore:...

    They're now on the Clickstore: https://clickstore.clickteam.com/volifiers
  76. IMO the group method is definitely more readable....

    IMO the group method is definitely more readable. For one thing, you can collapse them, which makes all the code around them more readable. For another, it doesn't have "new condition" actions...
  77. Major new version: volCAMERA 1.51

    There's a major new version of volCAMERA (1.51). I grew tired of waiting for it to come through the Clickstore backlog (it's been in there for a full month now), so you can now also get it over on...
  78. VACCiNE 2 uses two qualifiers. One...

    VACCiNE 2 uses two qualifiers. One ("Calculation") for all HUD elements, and one ("Radar: Neutral) for the little alert boxes. If you have the 2.5+ DLC, you can use the custom qualifier icons I've...
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    Sticky: I don't know about .apk, but I just tried it with...

    I don't know about .apk, but I just tried it with an EXE, and it didn't do that. The size was ~3MB when everything was included at runtime (2 frames, one of them with a giant active object in it)....
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    Sticky: Actually, I revise my previous statement. I do...

    Actually, I revise my previous statement. I do get this problem, but only under the following conditions:

    1. I have a child event selected
    2. I click an object on the top row.
    3. I choose...
  81. Yes, I can confirm this. I use this method...

    Yes, I can confirm this. I use this method extensively in my code (and my performance went up noticeably when i started using it!)


    I totally agree. For larger chunks, the group method has many...
  82. I'm not sure what you mean. I've looked at your...

    I'm not sure what you mean. I've looked at your MFA, and I can't see any catchup lag. When I freeze-frame it, I can see that as soon as you teleport the player, both the target and the camera...
  83. I've never noticed any delay, but I figured I'd...

    I've never noticed any delay, but I figured I'd do a quick check to make 100% sure. As you can see, it works as Yves says:

    https://i.imgur.com/vSOJAXk.png
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    Yeah, you're right, CT should have an image...

    Yeah, you're right, CT should have an image editor that works well for people like you and your artist. They'll never have the features to please everybody, but there should be a minimum level of...
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    wpd: you make good points, and I must admit I...

    wpd: you make good points, and I must admit I agree with most of what you said. People won't compare Fusion to Photoshop, but they'll compare it to Construct, Godot, etc, and Fusion needs to be...
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    OK, that was the easy part. Now for the harder...

    OK, that was the easy part. Now for the harder part: what parts of Fusion you do think CT should compromise?

    You can't get something for nothing, and you know the resources that are available....
  87. Would the animations continue to have their...

    Would the animations continue to have their automatic behaviour? (eg. The one that used to be called Disappearing plays when destroyed)? If so, that's asking for trouble IMO.

    BTW don't forget...
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    There are a thousand things that could be better...

    There are a thousand things that could be better about the graphics editor, which is why I think it's best to just use something else like Photoshop which is a thousand times better. ;)

    The...
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    I strongly recommend you consider buying 2.5+...

    I strongly recommend you consider buying 2.5+ anyway. Child events are just a small part of it. It has dozens of other features that are fantastic improvements.


    I'm not sure what you mean by...
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    Pretty sure it wouldn't work in the first place....

    Pretty sure it wouldn't work in the first place. You can't put green conditions in child events. And "on loop" is a green condition.
  91. Replies
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    Sticky: Weird. I recreated a similar event in my MFA...

    Weird. I recreated a similar event in my MFA (group>empty start of frame>child event with unrelated stuff), but I'm not getting this problem. I'm also on 292.5
  92. Volifiers: 200 high quality icons for Fusion 2.5+ qualifiers!

    I'm very pleased to announce Volifiers, an icon pack featuring 200 high-quality icons for Fusion's new custom qualifier feature (2.5+ DLC required :cf25+:).


    :cf25+: All 100 original icons from...
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    Sticky: I think you said renaming of qualifiers with F2...

    I think you said renaming of qualifiers with F2 has been added, but you maybe forgot to add it to the changelog?
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    FYI, the object limit recently got increased to...

    FYI, the object limit recently got increased to 30000, as of build 292.0
  95. I'm tempted by the idea of putting code in a...

    I'm tempted by the idea of putting code in a behaviour. It sounds really neat. But not being able to access it with a hotkey would be a deal breaker.

    Also, I remember from my Flash Actionscript...
  96. And yet you can properly hide the layer by...

    And yet you can properly hide the layer by deactivating the event which shows the layer. That is weird indeed!
  97. Interesting. I noticed that the problem only...

    Interesting. I noticed that the problem only seems to exist with backdrops. If you add an active object to the frame, it will be hidden successfully
  98. Replies
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    If anyone's interested, I found that you can...

    If anyone's interested, I found that you can greatly improve many of the visual issues by including a barely-visible 1%-transparency white pixel in the top-left corner of your PNG graphic. But this...
  99. I don't think the indexing per se is the problem....

    I don't think the indexing per se is the problem. After my post, I also tried opening your file, converting it to RGB, then converting it back to Indexed, and the resulting file successfully opened...
  100. I just opened up the file in Photoshop and...

    I just opened up the file in Photoshop and switched it from Indexed Color mode to RGB color mode (Image>Mode>RGB Color) and resaved it. Once I did that, Fusion could load it successfully. I have no...
  101. Attachment?

    Attachment?
  102. Replies
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    Here you go. I've attached the MFA and the source...

    Here you go. I've attached the MFA and the source PNG files, and below is how it all appears on my system (windows 10.0.17763):

    http://bit.ly/2XdyHnR



    Strong words for someone who likes to...
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    This isn't to do with renaming qualifiers, but...

    This isn't to do with renaming qualifiers, but beware that using alpha channels in the custom qualifier icons is problematic. They look good in the icon editor, but then they end up screwed up in the...
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    Sticky: Yes, they've implemented this in 2.5+. You need...

    Yes, they've implemented this in 2.5+. You need to choose a "base frame" in your application settings. Then Fusion will read the alterable value names from the objects in that frame. Just make sure...
  105. I'll PM you the latest version. Please tell me if...

    I'll PM you the latest version. Please tell me if the Instant Teleport feature works as intended for you.
  106. Perhaps there's a way to embed them, and someone...

    Perhaps there's a way to embed them, and someone can explain how.

    But if not, a (somewhat half-baked) solution could be to rename the file extensions. Eg. From *.Mp4 to *.dat or *.bla

    Then on...
  107. Answer: use the new "instant teleport mode."! X)...

    Answer: use the new "instant teleport mode."! X) It, along with lots of new features like camera marshalls, cutscene mode, drunkcam and new HUD modes, are in the latest version. But you'll have to...
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    +1 The rate of updates and communication since...

    +1

    The rate of updates and communication since 2.5+ launched is terrific.
  109. I use PMO for the demo of my volCAMERA. I just...

    I use PMO for the demo of my volCAMERA. I just tried it now, with 292.4+, and it works fine for me. Definitely no wonky gravity as you described.
  110. Replies
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    Yves while you're working on groups, is there any...

    Yves while you're working on groups, is there any chance you could change the behaviour of "activate/deactivate group xxxx" actions when their target group is deleted?

    Currently, if you delete (or...
  111. I think I remember Yves saying that it's not...

    I think I remember Yves saying that it's not needed in dx11, as the fonts are automatically embedded in dx11
  112. The thing about child events which are each...

    The thing about child events which are each tested against the parent is that you'd lose one of the big drawcards of child events: performance. Conditions are usually way more expensive than actions,...
  113. Yeah, I'm not using them much. I agree they look...

    Yeah, I'm not using them much. I agree they look very messy and disjointed in the ELE. They definitely decrease the readability.

    The old group-activation method of pseudo-child events (which I...
  114. Using flip horizontal shader has a big impact on...

    Using flip horizontal shader has a big impact on performance. I discovered this when I noticed that my framerate was substantially lower when I was moving right compared to when moving left.

    It...
  115. Events are the things with numbers on the left...

    Events are the things with numbers on the left hand side. They consist of conditions (essentially IF statements: eg. on loop, start of frame, upon pressing space bar) and actions (essentially THEN...
  116. Replies
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    Yeah, 'click the name of a selected file' is...

    Yeah, 'click the name of a selected file' is technically accurate, but it's not a fool-proof description. You say "a selected file" as if it's just been sitting there selected for ages, just waiting...
  117. Replies
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    Views
    5,691

    The inbuilt animation system logic is a minefield...

    The inbuilt animation system logic is a minefield of such hidden 'features'. I like it in theory, and sometimes in practice. But mostly it's caused me headaches when things didn't work how I expected...
  118. Replies
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    Views
    10,689

    Sticky: Any chance that you could include global events...

    Any chance that you could include global events in the new "show object events" feature? Perhaps a second menu item called "show object global events"?

    I've just moved a bunch of stuff to global...
  119. I think child events aren't meant to reduce...

    I think child events aren't meant to reduce events, but are meant to reduce conditions.
  120. Replies
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    Essentially it's the same as in Windows Explorer....

    Essentially it's the same as in Windows Explorer. Hard to know what to call it though: a slow double-click?
  121. Replies
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    I would think it does as in the last screenshot....

    I would think it does as in the last screenshot. You can do a variation of defisym's suggestion to test it.
  122. Replies
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    131

    A slightly quicker way to get there is to right...

    A slightly quicker way to get there is to right click on the toolbar area, then customise
  123. What if you make it lose focus whenever user...

    What if you make it lose focus whenever user presses tab?
  124. The File Object (look in extension manager) will...

    The File Object (look in extension manager) will easily allow you to edit txt files. Though not sure about finding particular text inside them. That might be trickier.

    You might want to try the...
  125. Anyone? I find this really weird and a bit...

    Anyone? I find this really weird and a bit disconcerting. I would really like to understand how Fusion works in this situation.
  126. And what about objects with Alterable Values...

    And what about objects with Alterable Values 27-260? Will they still work fine, just with some named variables becoming unnamed?
  127. the amount of stuff you tackled for 2.5+ is...

    the amount of stuff you tackled for 2.5+ is really impressive. You guys must have worked on it for ages.
  128. +1 for being able to change the colors of the...

    +1 for being able to change the colors of the windows elements.

    dustingunn: just so you know, it would be very easy for you to fix that skin yourself. This guide lists the files you need to...
  129. Replies
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    Views
    373

    I see that UI update flicker too. I was going to...

    I see that UI update flicker too. I was going to suggest "arrange icons>no" but even then the UI flicker remains.

    It's interesting that you get laggier movement overall though. I've experienced a...
  130. Replies
    26
    Views
    1,372

    What version of Windows do you use?

    What version of Windows do you use?
  131. Replies
    26
    Views
    1,372

    Is there a way to reset the Find All, Profiler...

    Is there a way to reset the Find All, Profiler and/or Layer windows? I can't find anything in regedit for them that corresponds to that debugger entry.

    I ask because I've set up those windows to...
  132. Replies
    180
    Views
    10,689

    Sticky: ok, it looks like it's my corrupted TBS file...

    ok, it looks like it's my corrupted TBS file again. Sorry about that. If I load with ctrl-shift it's fine. But when I import my TBS settings it's broken. When I get time to start again and recreate...
  133. Replies
    3
    Views
    157

    So, without the alpha channel, do you mean the...

    So, without the alpha channel, do you mean the shadow is solid black? Or perhaps it's translucent but single-color (ie. without softened edges)? Sorry, I haven't got the object to answer the...
  134. Replies
    180
    Views
    10,689

    Sticky: I have some minor bugs to report: 1. When I...

    I have some minor bugs to report:

    1. When I select an item in the Find Window after using Find all, I can use up arrow to jump from entry to entry, but hitting down arrow does nothing.

    2. Also,...
  135. Hmm, that fixed it, but the bug seems saved into...

    Hmm, that fixed it, but the bug seems saved into my .tbs file. It took my like an hour to set up everything in that file, so I think I'll just live with the bug for now...
  136. Replies
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    Views
    10,689

    Sticky: While you're at it, it'd be really nice if you...

    While you're at it, it'd be really nice if you could make the flag dialog bigger

    http://bit.ly/2I0ru6W
  137. Replies
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    Views
    35,916

    Gee, quick work implementating all those new 2.5+...

    Gee, quick work implementating all those new 2.5+ features!

    Are the faster detectors due to 2.5+? If yes, how so?
  138. So do Behaviours have any limitations any more?...

    So do Behaviours have any limitations any more? And are they likely to have any performance difference to regular events?

    Until now, when I've sold something on the clickstore like VACCiNE or...
  139. Replies
    27
    Views
    2,786

    Sticky: If we successfully convert a 3rd-party shader...

    If we successfully convert a 3rd-party shader that's distributed free (eg. Looki's large Shader Pack), what should we do? Should we upload them here for others? Or send to Clickteam? Or do nothing...
  140. If I change the last event to Start of Frame, it...

    If I change the last event to Start of Frame, it no longer fires:

    http://bit.ly/2G4gjbz

    That PAX object is just a regular Active Object (global object, create at start)
  141. why does event with "jump to frame" fire before all others?

    When I run this, my game loads successfully. Why?


    http://bit.ly/2WLehlR
  142. Though I could do without this thing that just...

    Though I could do without this thing that just started popping up on every launch. Er....I already have 2.5+, I already have the full version, and I already got it on Steam. Must I really be shown...
  143. I've done a few tests on Spryke (in DX9 mode),...

    I've done a few tests on Spryke (in DX9 mode), and the results are pretty impressive.

    In 2.5, all my events took an average of 184Ás to complete per loop when idle, 283Ás when moving around, and...
  144. Replies
    4
    Views
    265

    I'm normally hesitant to be an early adopter, as...

    I'm normally hesitant to be an early adopter, as I prefer other people to be the guinea pigs who find all the bugs, not me. But I couldn't help myself with 2.5+, and I have no regrets. I keep...
  145. Replies
    180
    Views
    10,689

    Sticky: When you rearrange frames in the Workspace...

    When you rearrange frames in the Workspace Toolbar, the base frame in Application Settings continues to point to the same #position, rather than the same frame. Is this expected behaviour? In case I...
  146. Replies
    25
    Views
    1,302

    I'm glad I saw this thread, because it's very...

    I'm glad I saw this thread, because it's very likely that this would have eventually tripped me up too. I guess in my head, I had also assumed that parent/child events would behave something like...
  147. I did a test using VACCiNE 2...

    I did a test using VACCiNE 2's built-in benchmarker <---- shameless self-promotion. I thought I'd be using the new profiler for this sort of testing, but it doesn't seem to be set up for that. You...
  148. Replies
    180
    Views
    10,689

    Sticky: Would it be possible to grey out the show object...

    Would it be possible to grey out the show object events option if the object doesn't have any events associated with it? Similar to how the Select objects with the same qualifiers is greyed out if...
  149. Replies
    180
    Views
    10,689

    Sticky: Well, that's the thing - we don't really want to...

    Well, that's the thing - we don't really want to measure the internal framerate of the application, but the actual number of frames that get displayed. If Fusion generates X frames, but then some of...
  150. Replies
    180
    Views
    10,689

    Sticky: OK, so it looks like something was up with my PC...

    OK, so it looks like something was up with my PC yesterday. For whatever reason, things are a bit better today - maybe Fusion, Steam and/or Windows just needed a restart. I'm not noticing the...
  151. Replies
    180
    Views
    10,689

    Sticky: The new debugger feature is extremely welcome....

    The new debugger feature is extremely welcome. But the text output area at the moment is tiny:

    http://bit.ly/2HWNjUZ
  152. You just load frame as before. I tested this to...

    You just load frame as before. I tested this to see how it works myself. I started off with two PNGs, saved in Photoshop:

    http://bit.ly/2I8MaJe

    then I ran this MFA

    http://bit.ly/2I7HAej
    ...
  153. Replies
    2
    Views
    163

    I don't know about a major DLC like Firefly (is...

    I don't know about a major DLC like Firefly (is it even an extension, or something more?...I don't have it either so I don't know). But what about this, in Tools>Preferences:

    http://bit.ly/2I7qNbq
  154. Replies
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    Views
    10,689

    Sticky: I also noticed that we can't set custom hotkeys...

    I also noticed that we can't set custom hotkeys for some of the new features yet, like find all. I hope you add that soon (I'm sure I'm not the only one who wants to map Find All to Ctrl-F)
  155. Replies
    180
    Views
    10,689

    Sticky: Some DX11 oddities I noticed: -Terrible...

    Some DX11 oddities I noticed:

    -Terrible stuttering while profiler active (stuttering disappears once profiler turned off). Interestingly, this didn't happen with DX9 (no stuttering either way)...
  156. Ls2 qualifiers and instances are quite different....

    Ls2 qualifiers and instances are quite different. When you're talking about instances of an object, you're getting more specific (like saying "David Bowie" instead of "person"). When you're talking...
  157. Replies
    180
    Views
    10,689

    Sticky: As of 292 you can now do this, albeit indirectly....

    As of 292 you can now do this, albeit indirectly. Go to the frame editor and copy multiple objects into a folder in the object window. The changes will also show up in the workspace toolbar.
  158. By the way, what's the order of execution for...

    By the way, what's the order of execution for events? Is it first Global Events, then the Frame's events, then Behaviours?

    Pity :( I liked the idea of reordering them.
  159. So far so good, mostly. But just found a bug - or...

    So far so good, mostly. But just found a bug - or at least a design flaw.

    In theory, it's great that you can rearrange the positioning of the qualifiers (I was very happy to discover this). But in...
  160. Just wanted to remind everyone of this thread....

    Just wanted to remind everyone of this thread. Now that 2.5+ and its new runtime and profiler are out, it would be great to see people's performance comparisons (2.5 vs 2.5+, dx9 vs dx11, etc)
  161. That figure sounds suspicious. At 60FPS, each...

    That figure sounds suspicious. At 60FPS, each frame will take an average of 16667 microseconds (ie. 16-17ms). So I'd say the figures you're looking at are telling you more about your framerate (which...
  162. Replies
    184
    Views
    11,622

    Sticky: Did you see this (on this page...

    Did you see this (on this page?
  163. Replies
    180
    Views
    10,689

    Sticky: Any ETA on the Steam version?

    Any ETA on the Steam version?
  164. That's one of the features of 2.5+. Check the...

    That's one of the features of 2.5+. Check the feature description page - I think you need to hold down a key to do it.
  165. Replies
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    Views
    11,622

    Sticky: Hmm, I tried the beta the other day, and I didn't...

    Hmm, I tried the beta the other day, and I didn't get any crashes, even though my mfa does ini++ loading and saving when I run it
  166. It's already April 2nd here :(

    It's already April 2nd here :(
  167. Totally. If you'd asked me a month ago what my...

    Totally. If you'd asked me a month ago what my biggest gripes with Fusion were, I think I would have said: only 26 altvals, no list mode in global events and behaviours, no custom qualifiers, frame...
  168. That feature list is preposterously good. Almost...

    That feature list is preposterously good. Almost too good to be true. As long as this isn't all some elaborate, hideously cruel April Fools' joke XD
  169. Such an awesome feature list. I thought I knew...

    Such an awesome feature list. I thought I knew all the exciting features already, but there were even more nuggets there. Select all objects of a given qualifier is fantastic. Output text to debugger...
  170. Cool. Thanks for the explanation. Honouring the...

    Cool. Thanks for the explanation. Honouring the destination MFA sounds like probably the best available solution. It means your MFA is always safe - you can't screw something up just by importing...
  171. He definitely took his channel down at one stage....

    He definitely took his channel down at one stage. I had no idea it was back up! Nice surprise!
  172. Can we get some clarification on how the custom...

    Can we get some clarification on how the custom qualifers work? Is there still the same set of 100 qualifiers, but they can be renamed and reskinned? Or has the 100 limit been lifted now? For...
  173. Where have you seen the price? Link please!

    Where have you seen the price? Link please!
  174. Replies
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    11,622

    Sticky: Cool. By the way, I've played around with the...

    Cool. By the way, I've played around with the beta for a while in Spryke (visually heavy, ~5k events), and I haven't noticed any problems*. I'll also add that this sentence is a massive...
  175. Replies
    184
    Views
    11,622

    Sticky: Just to clarify my above comment. The checkbox I...

    Just to clarify my above comment. The checkbox I suggest would force the debugger to only display those alterable values that have had their name manually changed by the user, whether that happens to...
  176. Mainly because you can't organise them. Let's say...

    Mainly because you can't organise them. Let's say I'm working on movement at the moment. I'm writing some expression, and I want to be able to call to mind relevant variables that relate to movement,...
  177. Replies
    184
    Views
    11,622

    Sticky: The debugger now shows 52 AltVals. Does that mean...

    The debugger now shows 52 AltVals. Does that mean that they'll be nameable in 2.5+? If not, is it necessary to show them? It clutters up the debugger to have such a long list of AltVals, especially...
  178. Are the Global Events still Event-Editor-only in...

    Are the Global Events still Event-Editor-only in 2.5+, or has list view been implemented?




    Wait, what?! Are you saying that there are now more than 26 AltVals in the properties window, and...
  179. Oooh, yes. I totally agree. More named altVals...

    Oooh, yes. I totally agree. More named altVals would have to be my #1 wish. Being able to drag them to reorder would be fantastic too.

    I do use unnamed AltVals out of desperation sometimes, but...
  180. Replies
    3
    Views
    271

    Fusion saves backups into the same folder as the...

    Fusion saves backups into the same folder as the MFA, using the .001 extension. If you find a .001 file, rename it to MFA and try and open it.

    As for objects not showing up, that could be because...
  181. hehe XD. But really, they won't be shaking their...

    hehe XD. But really, they won't be shaking their heads as much as I was when I was going through all of my MFA's qualifiers this morning. I all but needed a spreadsheet to keep track of them all....
  182. Made most of mine this morning :D

    Made most of mine this morning :D
  183. What will be the format of the custom qualifier...

    What will be the format of the custom qualifier graphics? I'm assuming the size is 32x32px. What about the color depth? 24bit true color like most other Fusion icons, or 4bit (16 color) like the...
  184. OK, I believe I've found the correct formula for...

    OK, I believe I've found the correct formula for finding the right edge of the game area. I was unsure about the previous one I showed, and it did seem to be wrong upon further testing. This is what...
  185. I've also noticed that you can get vastly...

    I've also noticed that you can get vastly different results depending on where you have your "centre display at XXXX" event. For anything that references the frame positions (eg. my formula which...
  186. That's what I used to do. The thing is, no matter...

    That's what I used to do. The thing is, no matter what method you use, this stuff is ultra confusing, at least to me.

    Destroying an object when it goes beyond x works straight-forwardly enough for...
  187. Yeah, I'm surprised that wasn't one of the...

    Yeah, I'm surprised that wasn't one of the headline features. It's got me way more excited than faster mfa loading, that's for sure. Sounds like a whole other bunch of things in 2.5 are being...
  188. Replies
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    175

    Can't you grab one of the edges and drag it to...

    Can't you grab one of the edges and drag it to close the gap (kind of as you would one of the columns in windows Explorer in Show Details mode)?

    Either way, I wouldn't worry too much about it. The...
  189. I was keen to get this as a single formula too,...

    I was keen to get this as a single formula too, so I could test it using a simple condition. It took me a while to figure out, but I believe I finally got there! The magic formula to see if any...
  190. Replies
    184
    Views
    11,622

    Sticky: Wow! I had no idea this was coming in 2.5++ too!...

    Wow! I had no idea this was coming in 2.5++ too! This is one of my most anticipated features now!
  191. Wow, great work to bring it so close to the...

    Wow, great work to bring it so close to the finish line! I also remember when you first came to the forums with this. Really happy to see it come to fruition! :) :)
  192. Replies
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    Views
    11,622

    Sticky: Wow! The changelogs are always good, but this one...

    Wow! The changelogs are always good, but this one is absolutely phenomenal. Thanks Yves and co!
  193. I've found my solution. I played around with the...

    I've found my solution. I played around with the Timer as you guys suggested, and it was a little better. Still pretty jittery, but definitely better than the standard tick method. So that gave me...
  194. Thank you :) Just for clarification, Spryke's...

    Thank you :)

    Just for clarification, Spryke's underwater effect uses a custom effect that I made, based heavily on (IIRC) this one by ClÚment Willay: https://clickstore.clickteam.com/water-effect...
  195. I agree that this would be a great addition, but...

    I agree that this would be a great addition, but you can achieve much the same thing already by loading your frames into your actives at runtime.

    https://i.imgur.com/PZ0igGd.png
    ...
  196. I've discovered the culprit. I was using Machine...

    I've discovered the culprit. I was using Machine Independent Speed, and this is what's been screwing up the double-vision effect I've been working on.

    It makes sense I guess. Machine independent...
  197. https://www.sprykegame.com/volblog/whats-the-scoop...

    https://www.sprykegame.com/volblog/whats-the-scoop-on-the-scope-all-about-scoping-in-clickteam-fusion-25

    That link may help. It's an article I wrote a while ago about scoping, which I believe is...
  198. Framerate variation per se is not the problem....

    Framerate variation per se is not the problem. Some things just really need to be on alternate frames - think strobe effects or double-vision effect. Anything other than alternate frames is likely to...
  199. Yes, this is the method I'm using currently, and...

    Yes, this is the method I'm using currently, and it works well at 60fps but starts going haywire once the framerate dips much below that. And if the slowdown occurs during the rendering rather than...
  200. How can I display something every second frame exactly?

    I want to run alternating events on every other frame (eg. ABABAB), and I'm not sure how to do it.

    I can make something display every second tick (every second loop of the events), but that won't...
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