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    Thank you for the latest answer. Those tips seem...

    Thank you for the latest answer. Those tips seem really useful.
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    Thank you for the answer. I will likely do that...

    Thank you for the answer. I will likely do that to save me some trouble. I could also try left$ if I really need it and make sure the loop is not constantly running.

    It was somewhat silly to...
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    Thank you for letting me know. Damn... This means...

    Thank you for letting me know. Damn... This means I have some editing to do. It will be a task to do but still easier than to add all hostile types to any event involving hostiles. I hope I will not...
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    Mid string from an alterable string?

    Sorry, since I likely ask something, that has already been answered elsewhere, but I did not find such an answer yet.

    In short, I have active objects. I have made them hostile by setting alterable...
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    Why in the name of all that is holy I didn't ask...

    Why in the name of all that is holy I didn't ask you right away. I know there is still a chance that some bugs may occur, if too many minions attack each other at the same time... But it works! I...
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    I may be able to do something about the corpse...

    I may be able to do something about the corpse loop part. Maybe a value or something to make it so, that when it has two corpses already on it and it attacks, it kills one of the earlier ones to...
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    Wow... fast... Thanks already, even if it...

    Wow... fast...

    Thanks already, even if it turns out to be impossible.

    So:

    Step 1: The code already there: the loop, which makes the collision detector to visit every instance(minion) and...
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    It's a while since this post wast last active, so...

    It's a while since this post wast last active, so I don't know if anyone will see it now, schrodinger or anyone.

    The code above has been really useful... but: Can I add a part, which could allow...
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    This seems to be just about exactly what I...

    This seems to be just about exactly what I needed. Now the minions seem to attack each other as I was hoping. I even made a test with two bases spawning them constantly and them attacking each other,...
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    If you do that, I will be really grateful. I...

    If you do that, I will be really grateful.

    I always hate to ask help from more skilled people, since it means that I can't repay it by giving my own advises in return...
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    Now I think we're on the same page with what I...

    Now I think we're on the same page with what I meant, and thank you already for your patience about my rambling writing style.

    I tested your new way to do it, but maybe I still did it wrong...
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    My English is crap, so it's not as much about...

    My English is crap, so it's not as much about someone understanding me as it is my way of saying it in the first place… ;) Your code seems to work, but what I was planning was a bit different, or I...
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    Instances to attack each other?

    Hello. Is there someone willing to help me with a problem? I already asked this in another post, but that post I made was originally about a different topic and I started to feel that this topic...
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    Damn... With the code, instances of the same...

    Damn... With the code, instances of the same object can attack each other like I hoped. Thank you once more for that. ...but it's killing me to get them divided into opponent armies.

    Since...
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    Thank you! Sorry for yelling, but the...

    Thank you!

    Sorry for yelling, but the collision detection for instances works like a charm. I was kinda inside the right area code with the problem, but I kept ending up in the wrong house. I...
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    One more thing worries me, thou. Is there any way...

    One more thing worries me, thou. Is there any way to have two... lets say "Type 1"- minion instances to collide and cause different results to each other? I kinda am under the impression that bad...
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    Thank you for all the replies! They really have...

    Thank you for all the replies! They really have good information to be used. I already began to test some of them.
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    And also thank you nivram. I will visit the store...

    And also thank you nivram. I will visit the store and see it. It may help open my eyes as to how many units I actually need to make it look like a war.
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    Thank you for a fast and a large reply. Lets...

    Thank you for a fast and a large reply. Lets see...

    For the movement, yes and no. I was planning, that you could choose a mass from the horde of minions, select an attack point and then the mass...
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    Active object amount limit?

    I was hoping to make a really simplistic strategy game, from directly above- point of view to avoid any real 3D needs. It would use really simple minion units and have buildings, nothing too fancy. I...
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