Damn, that's the dream hardware
I hope to be able to get one of these in the future
Type: Posts; User: Fuuriokun; Keyword(s):
Damn, that's the dream hardware
I hope to be able to get one of these in the future
Noice :V
I use some macros, but not really for Fusion, I should try, but would be nice to have it natively
What software are you using?
I see, you're very close tho, but a custom movement is better
Well, gonna ask for something simple for now: can we please have a way to make an event a parent without pre selecting an condition? Many times I make a old event a parent just to copy or move...
As I said, the problem would be that all these extensions are not compatible with any platform other than windows...
So I would need a solution for each instead of having one that fits all.. Also I...
I hope this would be compatible with all the main platforms!
Can't deny, great update
But OMG... This is becoming very stressful...
No matter how much I learn about Fusion I always fall on the same devil's trap: the lack of functions with arguments...
Oh, I see... I hope it can be done soon, thanks for the reply!
Is the engine completelly custom or are you using PMO?
The creator of the engine gave up a while ago, he seem to have lose interest in the development...
I know it have a bunch of shaders, but I think the engine would gain a nice speed up in DX11
I see... I have no ideia on how to train a model outside of Teachable Machine D:
Well, it sounded like it woudn't be compatible with Teachable Machine from Google, since it uses tensorflow, it looks...
conceptgame? Can it load other trained models or it's closed to the models it have?
I would like to test things other than faces too...
But can people load another model into it?
Hi, I found out about Teachable Machine from Google, how it can easily train a AI to do about everything and generate a model to use in any ML apps...
Would be absolutelly fantastic to have a ML...
I think it only happens when a active colide with a backdrop, not another active.
And yes, Volnaiskra , in fact I'm using multiple instances, I forgot to mention.
So it's really a bug...
Well,...
This below, don't work. It bounces even when the value is different than 0
* User clicks with left button on Active
Active : Set NoClip to 1
* Active collides with the background
+ NoClip...
I was thinking... There are essential things that Fusion still doesn't have... Here's little list:
-If, Else, Else If (I know there are ways of doing something like this, but not in a visually...
Really? So simple... Thanks a lot!
Hi, I noticed that Fusion has a Hex$( ) expression, it seem to work perfectly...
But... How do I turn it back to the original/decimal?
It's important for people who work with binaries, without a...
Really? I recently made a whole custom engine using it with ease, it could even make the character colide with things in any layer, including moving ones!
I don't know, maybe you done something...
You can detect if a pixel of the screen is a obstacle or ladder (any pixel where there are backdrops)
The special thing about it, is that it can detect no matter in what layer it is, and even if you...
I was experimenting with the Collision Mask, which is awesome btw
But, it really become less useful because it can't detect Platforms...
I mean, it could detect the top of a backdrop as a obstacle...
If this is really what it does, there's another workaround...
To add a custom obstacle type, of course would be nice being able to name the custom obstacle type (the more the better), but, I would...
I have a suggestion that can make backdrops a lot more useful without being heavyweight as a Active...
Would be nice to have a expression that checks the name of the backdrop that an active is...
Humm, well, this makes it as fast as the Standard, but this means that video memory isn't used, so a complex game would need a lot of ram, right?
I hope they can optimize it to use video memory...
Hi, I noticed that creating backdrops with Standard display mode is super fast, but when I change the display mode to any Direct3D it gets pretty slow...
I want to know if this is a bug and if this...
Hi, I'm trying to use SQLite 3 PRO to make a better database for my software, but when it adds a line with accents it become blob data (binary hex instead of text, when opening in a SQL viewer), some...
I have a couple of suggestions for List Object:
-A feature like the Formatted Text Object, to get the number of the line that is bellow the mouse (to for example show a tooltip of the whole line, or...
I really would like to see P3D shaders updated to DX11, but the creator seem to have abandoned it :(
About this sprite sheet feature.... It's internal, right?
Will we ever get a way to load external sprite sheets in realtime on Fusion 2.5 or our only hope is Fusion 3?
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I used the example that comes with it, but added the problematic features to make it easy to see.
Thanks, Yves!
Also, since you got the source code, could this issue be fixed?
If you make a counter to show how many itens there are inside a submenu, it will flash between the actual number and...
Found out why this happens, if any frame has the extension Advanced Menu Object any frame that isn't the frame that has it freezes when clicking the menu or top bar.
I'm facing an issue in the Build R292.7...
Sometimes a app doesn't run on Windows, crashes on opening (no warning), and some frames (when using "run frame", even blank frames) freezes the app and...
Any way to make a floating window on top of another app on Android using Intents or by modifying the file that contains the AndroidManifest.xml ?
I know that you can actually load services and other...
Phi, How to get Lacewing Relay working on Android?
It gives error messages and aparently do nothing else...
Does someone still have it?
Hi, a friend of mine is confused about when and why he should use Parent & Child events (over activacting groups, os simply adding many conditions to a normal event)
I really couldn't give him a...
This sounds interesting, GKProduction
How do I apply the normal map on a plane on top of a texture?
Another suggestion: an expression to get the name of a variable / flag (global or not) would also be interesting
It seems to be an interesting example, so would be nice to not lose it since there's so few complex examples using regex...
This MFA crashes 2.5+ (and maybe the latest non-plus too)
It uses Regular Expression Object
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This would be great!
Also, we need people making new shaders using the full capabilities of DX11 !
I have noticed that the in the text events in clipboard, it doesn't show which events was disabled, will this be changed?
Oh, also, is there a way to turn a parent event back to a normal event?
I noticed that once you turn it into a parent, even if you remove the child events, it keeps the "child new condition"
I have a suggestion: An action to add or remove qualifiers of objects (scoping it or not) in real time, this would go well with the new custom qualifiers :D
Edit: Another one, this may be a bit...
Can't we edit the code in text form and paste it back? D:
In one case, I've had a "checkbox" type of button, it wasn't doing anything, I deleted it and it worked...
Edit: Oh.. didn't worked that well, part of it worked, some Edit, Lists and buttons doesn't...
It also happen when exporting to EXE
Developer
Sometimes it doesn't even show a window, sometimes it open frozen and close without any warning
All my projects made and edited in Build 292.1 doesn't run in Build 292.2 :(
Downoad not available...
Could you please reupload?
Using an old software called TexMod I was able to see how Fusion 2.5 handles active sprites in Windows runtime.
Aparently, no, it doesn't use spritesheets or texture atlas, it's all separated...
Kind of.
In HTML5 runtime you may be able to replace the spritesheet with scripts, but not with others...
I believe Fusion 2.5 does this internally. It can't be changed or manipulated in real time....
2D sprite with animations using only one texture (spritesheet / atlas)
By cropping it to the size of the sprite and offsetting it, it gives the ilusion of animation.
It's way better than having a...
Hi, I'm new to Firefly, I need help with two things...
Can I crop part of a texture in a plane? After cropping it, would I be able to offset the texture? how?
Thanks in advance!
I have this one, and I think I'll stick with Sketchy's solution...
I just thought this "AutoTileSet" could have slopes...
I hope to get a refund...
Can somebody please reupload this? :(
Also, I haven't seem the Steam version before, which is half the price :(
I simply don't know where to post this... So excuse me if I did wrong...
I just brought AutoTileGen just because in the video they said it comes with "AutoTileSet for free", didn't come in the...
I also noticed that webview inside a subapp window doesn't show up when restarting the main frame
Well, I did merged the subapps, it's working this way... But being unable to have two subapps, one having webview is a pain...
Hi, I was using a webview to get the source of an webpage, it was working allright under a subapp window, but I simply stopped working.
I run only the frame with the webview and it works, but the...
Found a problem in using string tokenizer for removing stop words...
It will get the stop word even if it makes part of another word
I guess I'll stick with the fast loop for now, I'll try the...
Never thought of using string tokenizer, it sounds better than using a fast loop with a list... (I just hope it supports the use of 447 delimiters)
The search part, sounds simple but effective......
I'm trying to make is:
I have a list of phrases, I want to find a similar text line, but removing "stop words" first, this should keep only key words.
(stop words are words that are too frequent...
Hi, I'm trying to make a search function for an app, it should show all the lines containing all the words selected.
Alternatively I would like to list all the lines that contain at least one of the...
Yes, it's android and the data is getting inserted...
But for some unknown reason it stopped working now, I didn't touched it for days
Hi, I'm trying to make my app receive text shared by other app (not mine)
I read that it can be done using intents, not sure if natively it can be done in Fusion
But since it can be added manualy...
Well, I was able to fix it without porting it to newer php versions...
Had to add some @ to disable errors and change the version on the host...
But, I was wondering, is there any way to make the...
Perry, I can't get it to work, I've tried to port it to newer mysql, everything works except inserting new data
I gives this error:
<br /> <b>Notice</b>: Undefined index: status in...
The parts that this code mentions is:
if ($_GET["status"])
{
echo "online";
exit;
}
And:
I've managed to "fix" most of it, at least I think...
Now I'm stuck with this showing up when the mfa tries to read the high score:
<b>Notice</b>: Undefined index: status in...
Hi, I'm trying to use the online highscore example that uses PHP and mysql...
I was able to kinda of fix part of it, but one error persists:
Warning: mysqli_error() expects exactly 1 parameter, 0...
Yeah, I plan to do it!
Like using that koopa kid sprite that got unused in the final version of SMW!
I'm remaking some things now (Ball'n'Chain, Roto-Disc and Fire-Rod), it's looking pretty good...
Well, this is really interesting, but how it performs compared to Fusion's replace color feature?
I think this could work well for old school games
Here's the EXE, I plan to make it opensource but I'll keep it for now to my project of remaking Super Mario World.
(But I'm open to work with new people together!)
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Just updating: I'm using Move It for the movement, but I plan to use only math soon...
I scraped out the idea of using that sensors that follow the outline, and I'm now using sensors that detect the...
Hi, I was here, doing my stuff, got into a dead end and started wondering...
Why it still not possible to use variables inside expressions? I mean this:
When we want to get the X position of a...
Well, this interests me... We should try!
Thanks! I guess the "move it" does work nice
Still not what I had in mind, but it should do the trick for now...
It will have a overworld editor, so I was planing to do something more "user...
Well, two methods in this example... Both has issues
I've lost the old one that I used sensors to detect tiles to determine the direction the sprite would go
(And one that used hotspots and action...
But I mean, what about making the sprite follow the path in the the middle of it?
I tried with two of these and the sprite in the middle, but since each side is slightly different it doesn't work...
Hey, how hard would it be to turn this into something like Super Mario World map with multiple path ways that you choose when reach a level (stop point)?
I was remaking Super Mario World a while...
:O
Thank you a lot, I was trying something similar but it wasn't working...
Really cleaver, wasn't expecting it this fast!
Hi, I was looking for a wall crawler like enemy, I've tested some examples, but some are pretty buggy...
Then I found this one, whitch works perfecly, BUT, it only goes one way, and I also would...
Really? Well, this should be a workaround, but definatelly not a fix...
Thanks anyway (I think Clickteam should fix this, since it may be seen as a bug)
Hi, I'm trying to make a program that control another program when called, but it takes aways the focus of the other application even when "hidden at start"
It can be worse if the program is in...
I see, that's what I thought
Well, at least it isn't hard
Thanks a lot Caesar!
This could be useful
There's no way to make it go up, right? I think I saw someone comment about this one time
Really? So I guess I have a false memory of how it worked back then...
So, is there no better way to make infinite background other than making it the same size of the frame or teleporting actives?...
I really don't know, in my memory I remember it making the background infinite, but I may be wrong...
I didn't touched this part in years, so who knows...
Here it goes...
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Hi, a friend was trying to use the wrap for the backdrops, and it wasn't working
I thought it was something wrong with his frame, tried myself and noticed it really isn't working anymore
By making...
Looki, how can I blit my other monitor to surface??
The whole desktop handle (0) doesn't work, it only show a black screen...
Can you help me, please? :/
Hi, I was trying to blit from my other monitor, but the 0 window handle (whole desktop) is only able to get the main monitor, anything in the other monitor position becomes black.
How do I find out...
Please, I need to try this :(
It could be an SVG extension, it can be animated, would do the trick...
By the looks of it, this can run in a browser, BUT, it can't run locally in most browsers (I assume that it can't work with Web View extension), so it shouldn't be that hard to make...
Any simple...
But, using images/actives or videos, it takes a lot of storage, specially with high resolution devices (devices nowadays can get up to 4K resolution, or UHD is the correct term, and will get higher...
Hi, I'm a graphic designer, I usually work doing visual effects and motion for TV Comercials and movies here in Brazil
A while ago, I've found ways to export After Effects animation to JSON files,...
Can anyone compile or even improve this??
Hi, I remember that a while ago I was able to display an image outside the app window, is this possible? Anyone remember how to do it?
Any news??
I'm working on a Super Mario World camera for quite some time...
Amazing effect, too bad it's processor intensive
Up!
Great to have you back here :D
That's awesome! Hope you release it :D
I've noticed that for some reason, what happens is that the cursor wouldn't get back to the center of the screen when it should, I trying to find out why...
Because it's odd that it works for a lot...
The latest Clickteam Example (Disaster at Firefly Station) does the issue here. Can you check?
It isn't in an specific MFA, it's in all I tried, the same happen to everything...
I believe there at least one Firefly example in Fusion's folder use the mouse, you can check this...
I'm not close...
Hi, for some reason, my computer can't get to run correctly any Fusion game that uses the mouse to rotate the camera.
I don't know when it started, at first I thought it could be something with my...
But can it type in non-fusion apps?
I'm trying to make it type special characters in any other application "edit box", but, I want to avoid messing with the clipboard.
Already tried shortcuts using alt+numpad sequence, but...
Simple question, not sure if it's possible right now...
I've noticed that some things behave differently inside UWP apps, and because of this, I wanted to make my app know if it's dealing with UWP...
People don't get it, it's not really a paid extension, is a one time fee to have access to an extension that will be in constant development, getting new features much more frequently, everyone could...
For some reason it crashes before the window show up here :S
Edit: Oh, it was using the HTML5 runtime by default, with crashes here.
I see, you did cleaned it up pretty good although, it help to understand what is going on.
Do you have any suggestion for the engine in general?
Another legend joins the thread, thanks for the help, schrodinger!
Could you please explain what aditional detectors would do? Just the basics of how they could improve it.
Fantastic job, casleziro
I see what you meant with things exclusively for the Worlds engine, but it sure will help with something.
It's hard to find open source fully featured engine like the...
That's amazing, casleziro, thanks for joining in this thread!
In your example, would be possible to make the sprite get closer to the ground when the character start to go up a slope?
Because it...
Yeah, haha, an deadzone will do it, but you're doing an awesome job.
At least you're not like many people that upload something an never fix anything, you're doing even more than fixing. I really...
At first I thought you just got mad at me commenting and closed the thread D:
This could actually work, I mean, it has to work, I don't see a flaw with this approach.
Have you saw how it behave...
Thank gaud this thread is back!
I was thinking here, couldn't you move the angle detectors to the center of the mask when the mask reach a sudden fall to avoid the bug that happens to physics...
Nice!
Yeah, I actually have 3 versions of this engine, this is the one with more features, some of them are related with features we've talked about.
I'll upload more examples as soon I test all...
I uploaded some old engines that has awesome features, maybe it can help you with more features, bug fixes and other things, I should take a look:
Styrbjorn's Platform Movement, unfinished, but...
I cry :'(
My sloppy code was to good to be true haha
But I'm sure you'll find a solution, since this is a nice feature to have.
Edit: Climbing animation works perfectly now. Just need to do that...
You literally just read my mind!!
I was thinking in doing this right now, because on jump-through platforms the detectors was going from the actual angle to zero too fast, I'M glad to help YOU! :DD...
(Janky) Sprite Offset while on a Slope
-------------------------------------------
-I just added an Sprite Y Offset value to the AngleLeft detector
-It seen to work visually better with the...
Awesome! I'll check the update right now!!
Edit: Your "janky" Angle Detection looks similar to something I've tried, but works a lot better xD
I managed to make to sprite get closer to the ground...
Also, did you saw his post on twitter talking about stand on a ground slope?
The sprite don't visually stand on the slope, because of the square box, any ideia in how to solve this?
In old games,...
I literally just imported an active with some animations, right out of the box it didn't worked, so I opened one of your characters in the editor, found that your climbing animation has 4 frames, 2...
Climbing Frames starts as 0, no mather what I enter in there, animation still buggy.
You totally should try again when you get the time! I asked Clickteam to implement a native way to determine if...
Oh, and about the climbing animation, I made an custom character, it didn't worked well with it. But as you said, it must happen with others as well.
Edit: the issue with the ice block was fixed...
About the slowdowns, if you're using Windows 10, you'll need to uninstall or at least disable all Xbox apps (you can keep everything related to Xbox controllers though).
The Xbox app has an...
It works, looks a bit off but works
I learned some things, so it could help me in the future.
Oh, about the hurricane, hope you're ok, this situation must suck D:
Also, it made me realize...
Well, I don't fully understand how to add some custom animations into your engine, so could you help me in this one?
I'm trying to implement an skidding animation when changing directions, that...
First I thought it could be a problem with Internet Download Manager, tried without it, same result.
I don't think it has something to do with the browser, maybe it's something with Power Archiver,...
Download corrupted :(
The title says it all. How?
Also, all blur shaders looks very weird here, looks like just misaligned copies, I don't know if it's the default behavior...
I guess it has something to do with Blur...
Would like to see it too
Thanks a lot! This could be useful for a many situations! :D
casleziro, this looks accurate, thanks!
I'll try to implement this when I got the time
I'll wait for the update then :D
I'll let you know if I found any other problem
Errr... It seems to be already on :S
I like how easy it's to add new characters, and they have built-in features, that's cool!
At least you gave different characters for people to see how some...
It's AWESOME! Going to use it a lot! But of course I'll tweak it a lot to feel just like I want :D
But to be honest, the only thing I didn't liked is that the character bump when walking down 67...
Already got it! :DD
Gonna try right now!
DaveC, I missed your post, yes I saw this engine that will be released soon, I'll definitely buy it.
But really, Styrbjorn engine looks just like any other by default, but it has a lot of potential,...
Styrbjorn is super easy to tweek, I've modified a lot and got a lot excited by how much stable and consitent it is.
I'm thinking in trying to tweek this engine you mentioned, but the first problem...
Yep, that's the same version I have. Well, this situation sucks :(
If at least he could upload the updated source, but he doesn't reply any message...
I don't even will ask for a someone to...
I have an old version of this engine, that doesn't have moving platforms and other features...
I was going to ask how can I implement it, but I think it's easier to ask if someone has the source of...
That's great! $6,99 is completely fair for me, I'll buy it for sure!
And it's good to hear that it plays well in mobile :D
I'm trying to fix the infinity list issue, not that easy though...
Also, I made then do little jumps when walking xD
haha, I really thought it was intentional, I found a coin trail off screen just before I fall to the left side!
It's interesting how people organize unused objects in/off frame, should exist a topic...
Look what I've found xD
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I'm curious, how do you manage players on top of moving platforms? (I've seen that the character can stand and walk on top of a object using physics, and it's amazing)
Could you share the egg...
Reboot solved, 60fps now, but, I've noticed that when I minimize it and bring to the front again, the fps become instable, dropping to 30-45...
It's really weird, may have nothing to do with fusion,...
7fps, running in slow motion on the Yoshi example.
My pc seen a bit slower than usual right now, I may need to reboot. And I read about some low fps issue on Windows 10 Anniversary Update and later...
All of then seen a little slow, but Yoshi seen slower.
I have 10gb of RAM, and I believe the GTX 1080 has more 10gb of video memory...
Well, you will eventually optimize it, don't you? So it's ok...
It slowdown a lot here, it's not GPU because I have a Nvidia GTX 1080, it might be really CPU intensive (I have a AMD Phenom II x6 1090T, it has 6 cores, but it's not that fast)
But it looks...
I'm planning to make it open-source, just like the Hello-Engine that was made with GameMaker.
But it has a lot of issues right now...
Here's a preview of my engine:
https://drive.google.com/file/d/0B73Jww9pscIGb3Q1SHhSeGdVSlU/view?usp=sharing
I've found some data about Super Mario World Physics, take a look, maybe you can give me some guidance.
http://forums.mfgg.net/viewtopic.php?f=13&t=13052
I've tried to replicate Super Mario World physics using PMO too, but I got inconsistent results... And the values are a lot confusing...
Tweeking an old open source custom engine, I've got better...
Have you tried using layers?
I've found two code samples, they are HLSL shaders, the same type as Fusion shaders.
But I can't figure out how to make it work on Fusion, could anybody help me with this one?
...
I'm trying to make something like Super Mario World overworld / map...
I'm currently working on a map editor to use this.
Thanks a lot!
It looks like binary array...
The download is offline on sketchy.co.nf, does anyone have the file?
Can I have the fixed version?
I'm trying to convert a level created with Lunar Magic (Super Mario World Hack from SNES), is there a way to do this?
Here's how it works: http://www.smwiki.net/wiki/SMW_level_data_format
Here an...
Really? Maybe the animation has given a false positive, changing the player to a box shape seen to work fine. Thanks :D
The problem is: It detects if the side touched too, so this example would work better using a detector.
If the player touch the top of the ground to trigger something, no matter if the ground is a obstacle or an active...
Any solution? I prefer to not use more actives like detectors, but if there's no...
But there's a little problem with the detect if the player is stopped, because em the player ends the jump it can sometimes trigger...
To avoid this, could be possible to get this number (Y speed)...
Everything works great! Thank you all guys!
Soon I hope to upload some interesting things in the ClickStore! :D
I'll try this :D
Last one, is there a way to detect the direction (up or down) using the first expression?
I don't understand how but it looks like working, thanks!
Since you knew that, using this, how could I detect if the player has stopped without triggering when the object end the jump and started...
Since Speed( "Player" ) get any direction moviment speed and doesn't work in custom moviment, I can't use it.
I need a way to find the vertical speed no matter if it uses a preset moviment or custom...
Could someone please make this shader?
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Animated comparison:
https://dl.dropbox.com/u/7871870/construct/Effects/alpha%20threshold/prr-alpha-threshold.gif
It don't need to blur the...
Wait, I just put the event on the top of everything and it looks like it's working, I'll try with something more complex that I was working on...
Edit: Yup, it's doesn't work on something more...
Added an mfa example, the moviment is Physics platform preset... Since there's no player moviment event, I can't reorder it like you said.
Why almost everything when using expressions are slow and laggy?
I was working on something that keeps in position relative to the player using expressions.
But it can't barely keep the speed, it...
The problems I said early persists in this 281.8 update.
Summary of problems:
-The active doesn't move with speed lower than 25 when using Physics Platform Moviment.
-Alterable Strings events almost doesn't work, when using "Alterable String A = " it...
Really awesome! I would love to see more of this soon!
Not solved yet... The example just shows how it should work (visually), but I need something to do this using the touch and some expressions...
I think you didn't understand what I want, so I made a example...
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For some reason this happens:
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To see what I mean, go to 2:34 on the video.
Not exactly... I need to use all the screen as a touchpad, when I tap the screen it simulates a click, but when I drag my finger across the screen the active has to do the same moviment but not above...
How can I move a cursor (active) using the touchscreen as a touchpad?
Come on guys, Clickteam can create something new, don't really need licensed things from other company...
Bone animation can be done even with MMF2 and a lot of events, so they can create an core...
People has to understand that MMF 2.5 and Fusion 3 are two very distinct programs. And they can have both.
If you has something to finish with MMF2, you can do it with 2.5 without any problems.
If...
You want new better features and performance or only backwards compatibility and a new interface?
Think about it, if the Fusion 3 get better and easier, you can remake your projects a lot quickly...
We need something like UbiArt Framework engine and tools, not Spriter.
mrmdesign, forget about Spriter, it just make a lot of pre-rendered frames...
MMF needs something simillar, but not exactly what Spriter offers, bone animation in REAL TIME works a lot better and...
ok, but there's no vector on Rayman, just saying.
If you look closely, you can see that things like vines, roots and ropes are just raster images stretching and bending...
The background is the...