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    This is just pure speculation, but my guess is...

    This is just pure speculation, but my guess is that none of this stuff - maximum animation speed, framerate-independent speed, etc. - will change before F3. I get the feeling that the animation...
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    Essentially, yes. So if your Frame Rate is set to...

    Essentially, yes. So if your Frame Rate is set to 60 as shown below (I believe 60 is the default), then the code above would play the animation at 60fps. If your MFA was set to 1000fps, then I guess...
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    There must be some other factors in play. Because...

    There must be some other factors in play. Because for me, an animation with speed 100 is exactly 60fps (I just tested it). What sort of movement, if any, are you using on the object? And is it DX11...
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    Sticky: I have a request which I assume would be simple...

    I have a request which I assume would be simple to do. When you import an animation from an external file using the Animation>Load Frame feature, and you click the "Use Calculation" buttons to do...
  5. I can open it, though I already had the String...

    I can open it, though I already had the String Parser extension installed. I guess the String Parser is probably not installed by default, since its info panel in properties shows that it was made by...
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    Sticky: I guess there are probably only a handful of...

    I guess there are probably only a handful of extensions that would really benefit from this (ie. the ones that lend themselves to using multiple instances). The only ones that come to my mind are...
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    Sticky: I think I might have mentioned it before, but is...

    I think I might have mentioned it before, but is there any chance that extensions' icons could show up in the Frame Editor, the way strings' and hidden counters' icons now do? For example, I use a...
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    Sticky: Oh, ok. Maybe it can record the existing editor...

    Oh, ok. Maybe it can record the existing editor position and try and reopen the new editor in the same spot?

    By the way, I noticed that changes made to behaviours don't show up in Find All until...
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    Sticky: Bug: If you select a Find All result that is a...

    Bug: If you select a Find All result that is a behavior, then immediately select a different result which points to the same global object but on a different frame (the 3rd and 4th results in the...
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    Impressive! :o I didn't even know you were...

    Impressive! :o I didn't even know you were working on Civilization VII! X)
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    Sticky: The Create Object dialog is better, but still has...

    The Create Object dialog is better, but still has issues here. When clicking on the Frame Editor to select relative object, it looks pretty good but displays the object's icon twice:

    ...
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    Rearranged flags now order correctly in the...

    Rearranged flags now order correctly in the condition dialog, but Deleted flags still don't order correctly.

    When I delete the 3rd altVal it appears after all my named values (I named it "cccccc"...
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    The Create Object dialog has layout issues on my...

    The Create Object dialog has layout issues on my PC now. I don't remember these in 294.4 (though I didn't use this dialog much because I love the new "Create At" feature and have been mainly using...
  14. First off, are you sure your 2-part example works...

    First off, are you sure your 2-part example works how you would want it? If x(player) is 5000 and x(enemy) is 5006, do you really want PAN to be a gigantic 10006, even though they're so close...
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    What's changed about paint mode?

    What's changed about paint mode?
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    Has the shadowing of dialog windows changed in...

    Has the shadowing of dialog windows changed in this version? The way the Expression Editor and other popup dialogs open seems different to me today - I don't know if it's caused by 294.5, or a...
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    I can confirm CTD too.

    I can confirm CTD too.
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    Fantastic update. So many things fixed and...

    Fantastic update. So many things fixed and improved, and even a couple of added features. :) I've found a few remaining issues:





    After dragging horizontal divider in Animation Editor, zoom...
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    Just use alterable values: ...

    Just use alterable values:

    https://bit.ly/3cZXQ37

    https://bit.ly/3U2APwU
  20. Replies
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    When multiple objects are selected, altVals that...

    When multiple objects are selected, altVals that are named differently will no longer display their index, even if they are in the same order, and with the same index. For example, I have two...
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    There actually is keyboard support for those...

    There actually is keyboard support for those things. In each case, the key combination shift+enter, down, enter will achieve what you want. This is a somewhat cumbersome key combination, of course,...
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    That setting was always faulty, and was fixed in...

    That setting was always faulty, and was fixed in this version. It used to be that the amount of pixels you entered in the preferences was only properly honoured in 100% zoom, but if you zoomed in it...
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    Sticky: Three cheers for Phi!!! edit: and Simon :)

    Three cheers for Phi!!!

    edit: and Simon :)
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    Glad to hear that :)

    Glad to hear that :)
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    Again, I've done it, and it didn't crash. Why...

    Again, I've done it, and it didn't crash. Why keep telling me it's going to crash if I've actually tried it and seen with my own eyes that it doesn't? But it's a moot point anyway, because the...
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    Like I said, I've actually tried it, and it...

    Like I said, I've actually tried it, and it didn't crash. Perhaps running the MFA would crash, but that's not relevant to this context.
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    I don't think that would work. When I've not had...

    I don't think that would work. When I've not had an extension present, I've been able to open the MFA just by copying the file of some other extension and renaming it to the missing extension.
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    It's possible, but not straightforward. You can...

    It's possible, but not straightforward. You can pause all code by putting it in a giant group that you deactivate, as Marv suggested. Though be warned that any only once when event loops conditions...
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    You can do it with many objects at once, but only...

    You can do it with many objects at once, but only if you're dragging them from the frame, and not from the list.
  30. In that case, you could tile them I guess.

    In that case, you could tile them I guess.
  31. I use active objects. My game has a lot of...

    I use active objects. My game has a lot of parallaxed layers - about 30-40 or so at progressively different layer coefficients - and the graphics in each layer are just normal active objects (some...
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    The flip shader is expensive though, in my...

    The flip shader is expensive though, in my experience. When I last tried it, I used it to flip several objects per second, which is not a huge amount, and my performance went down 15fps whenever it...
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    I don't think I understand your first sentence....

    I don't think I understand your first sentence. If we want automatic behaviours on creation/destruction, we can use the Appearing and Disappearing animations. If we don't, we can use animations 12+...
  34. Again, the answers you're looking for are already...

    Again, the answers you're looking for are already in front of you, inside Fusion. Hit F1 to access the Fusion Help system, then search for the "The Special Object - Expressions" section - the...
  35. Well, you don't have to remember them, you just...

    Well, you don't have to remember them, you just need to check the Special object, because that's where they all are. I mean, if you want a list where they're all lined up, this is it. OK, they don't...
  36. As a general tip, if you're looking for something...

    As a general tip, if you're looking for something like this, check the Special object, as it's usually there:


    https://bit.ly/3wl46J4


    Like marbenx said, there's also Floor() and Ceil()....
  37. Note that it works only when copying events, not...

    Note that it works only when copying events, not individual actions or conditions. If you press Ctrl-C while a condition or action is selected, you won't be able to paste it into notepad. The new...
  38. Replies
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    It's probably a good idea to just avoid the first...

    It's probably a good idea to just avoid the first 12 animations in this case. That's what I do. If you don't use them and you uncheck "show all", they basically disappear from your game and you never...
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    Could you please add a jump key for Select...

    Could you please add a jump key for Select objects with a given qualifier in the Frame Editor right-click menu? S is already taken by Show Object Events, but that's ok as not all items use the first...
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    Do you mean this? https://bit.ly/3Ap7rt4

    Do you mean this?

    https://bit.ly/3Ap7rt4
  41. Yes, Fusion has been really great with this over...

    Yes, Fusion has been really great with this over the past few years. The software is a lot nicer to use than it was in 2014 when I started. They've fixed a lot of flaws and added a lot of good new...
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    Not necessarily. It can be pretty time-consuming,...

    Not necessarily. It can be pretty time-consuming, and you might forget to eat sometimes, which would save a few bucks.
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    Actually, I was unfair in the last portion there....

    Actually, I was unfair in the last portion there. I just re-read your post and realised that you wanted to charge people a buck to turn off ads, which obviously they would only do if the game was...
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    Look, to be honest, if you're planning on making...

    Look, to be honest, if you're planning on making a "cheap and dirty", "garbage" game, as you call it, then realistically I don't think you're going to get the hordes of players necessary to make...
  45. I've found similar things, but not with loops,...

    I've found similar things, but not with loops, but with regular conditions (eg. Compare alterable value). I expected merging similar events into a parent loop would speed things up by eliminating...
  46. Well, you've answered your own question, have you...

    Well, you've answered your own question, have you not?
  47. Replies
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    I agree that Pick Object with minimum/maximum...

    I agree that Pick Object with minimum/maximum expression value would be more useful and intuitive if it selected all eligible objects. I can imagine many situations where I'd want to select all...
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    I'm not sure who this comment is meant to...

    I'm not sure who this comment is meant to convince, or of what. As you point out, in Boolean 0 and 1 are the two logical alternatives, despite not at all being negated forms of each other. Likewise,...
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    But would you really? In most games, Set Xpos to...

    But would you really? In most games, Set Xpos to 180 would be a relatively rare occurrence. You'd probably be more likely to see things like Set Xpos to 0 or Set Xpos to X("Player") +(X Right Frame -...
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    That's certainly how I see it. Functionally, it...

    That's certainly how I see it. Functionally, it would be very similar to the other cases, which are all basically a switch that toggles between two available choices in a dichotomy. Clickteam...
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    Sorry for blowing your mind so violently ;D

    Sorry for blowing your mind so violently ;D
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    I would think it's something that would get...

    I would think it's something that would get easily ignored or even unnoticed by anyone who doesn't want the feature. And I assume it would be quick to implement, since similar cases have already been...
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    I know this would be slightly unorthodox, but I...

    I know this would be slightly unorthodox, but I would love it if we could negate the action set X position to... to make it become set Y position to..., and vice versa. I know X is not actually the...
  54. I like marbenx's layer suggestion. If for some...

    I like marbenx's layer suggestion. If for some reason you can't use layers, you can create another (invisible) object that *does* follow the frame, and set your object's X position to the invisible...
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    Just slow-double-click it, as you would rename...

    Just slow-double-click it, as you would rename something in Windows Explorer (ie. click once to select it, wait half a second so you don't trigger a double-click, then click again).

    I can confirm...
  56. What annoys me is finding the Event Explorer all...

    What annoys me is finding the Event Explorer all folded up every time I open the MFA. Half the time it feels like too much effort to open it all up to the groups/subgroups I'm working on, so I end up...
  57. I'll share what I've learnt, though a lot of it...

    I'll share what I've learnt, though a lot of it isn't about specific coding techniques (actually, none of it is) but just about being disciplined and smart: stop and comment as you work, plan your...
  58. It's better than letting your spaghetti code...

    It's better than letting your spaghetti code eventually outgrow your ability to manage it, leading to abandoning the project in despair. My project was in danger of that after the first couple of...
  59. Throwing unexpected and complicated mechanics...

    Throwing unexpected and complicated mechanics halfway into a project, spending too little time on features....these things aren't inevitabilities at all. They're just people being lazy and...
  60. I disagree with this. Code is like a room: if you...

    I disagree with this. Code is like a room: if you have a messy mind, you'll have a messy room. If you have an organised mind, you'll have a tidy room. By default, I have a messy mind. The code in my...
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    I think the second condition (parent of scorcher...

    I think the second condition (parent of scorcher light = fixed(scorcher)) is unnecessary. Try deleting it - does that improve anything?
  62. Replies
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    I don't know how it worked in your full game...

    I don't know how it worked in your full game before you stripped stuff out, but in this MFA, the behaviour seems to make sense to me.

    If you run it as-is, it says "0", because of this action:
    ...
  63. Replies
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    The Is Flag on/off? condition box doesn't show...

    The Is Flag on/off? condition box doesn't show flags in their new order:


    Properties window ------------------------------Condition dialog

    https://bit.ly/3QkrMF8
  64. Replies
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    Just to clarify, you need to look for a folder,...

    Just to clarify, you need to look for a folder, not a file.
  65. Replies
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    Does the game crash only, or does Fusion crash...

    Does the game crash only, or does Fusion crash also?

    Does an older MFA (that wasn't touched by 294) also crash, or only your most recent (saved by 294) MFA?

    Which new features have you used in...
  66. Replies
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    I'm getting a number of similar CTD bugs related...

    I'm getting a number of similar CTD bugs related to modifying objects between parent/child frames. Try this one:

    1. Create new application
    2. Create new frame. Call it "parent"
    3. Set Frame 1 to...
  67. Replies
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    Perhaps if you create it yourself? These are the...

    Perhaps if you create it yourself? These are the steps to reproduce it on my machine:

    1. Create new application
    2. Ccreate new frame. Call it "parent"
    3. Set Frame 1 to include "parent"
    4. Open...
  68. Replies
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    The Navigator dropdown doesn't update when you...

    The Navigator dropdown doesn't update when you reach the last frame in an application:


    https://bit.ly/3bnqyKh
  69. Replies
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    EDIT: Before I managed to boil this bug down to...

    EDIT: Before I managed to boil this bug down to the reproducible version in the previously attached MFA, I first actually encountered it with Strings, not Actives. So if you fix it for Active...
  70. Replies
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    I'm attaching a very simple MFA (2 frames, 2...

    I'm attaching a very simple MFA (2 frames, 2 objects, 1 event) that reliably makes Fusion Crash to Desktop (on my PC at least).

    Instructions:

    1. Go to frame called "parent"
    2. Edit the graphic...
  71. Replies
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    Bug: String icons on global object string objects...

    Bug: String icons on global object string objects don't sync between frames.

    Create a string object, check "global object", give it a blue icon, and copy it to frame B. Then give the string in...
  72. Replies
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    I only get this issue if I'm moving the mouse at...

    I only get this issue if I'm moving the mouse at the time of clicking. I assume others are getting it while the cursor is stationary. I wonder if it's related to Windows version. I'm on Windows 10....
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    Someone else reported it. Clickteam said they'll...

    Someone else reported it. Clickteam said they'll try and fix in the next beta, in a couple of weeks. A workaround till then is to click on the text.
  74. Replies
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    I personally like the small 640x480 default...

    I personally like the small 640x480 default resolution; it keeps things compact during quick little tests or experiments. And quick tests and experiments is what the default resolution is used for...
  75. Replies
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    OK, I think I've figured out why my Event...

    OK, I think I've figured out why my Event Explorer was disappearing on launch.

    So Fusion has a feature where the Event Explorer automatically disappears/reappears depending on whether the Event...
  76. Replies
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    Navigating the New Condition/New Action windows...

    Navigating the New Condition/New Action windows can still get glitchy when you move back and forth between subgroups using arrow keys:


    https://bit.ly/3ziYKyz
  77. Replies
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    Go to App Properties and then here: ...

    Go to App Properties and then here:

    https://bit.ly/3BK0Zhx
  78. Replies
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    On my PC, when creating an object, zooming works...

    On my PC, when creating an object, zooming works with the scrollwheel, and it works with the hardcoded keys of ctrl-numpad-plus and ctrl-numpad-minus, but doesn't work with the 'normal' (number-row)...
  79. Replies
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    I just noticed that when dragging an object from...

    I just noticed that when dragging an object from one frame editor to another (different frames), the new copies appear on the currently selected layer, not the original layer(s). Maybe that's on...
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    Seems like you also improved the Event Explorer...

    Seems like you also improved the Event Explorer now, as you did with the Workspace Toolbar 👍


    Seems to work well. This is such a QoL improvement for me :D





    When certain expressions are...
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    That could be problematic in my opinion. Those...

    That could be problematic in my opinion. Those standard animations have various unique inbuilt behaviours. For example, "Disappearing" will always play when an object is destroyed. While the "Walk"...
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    I was going to report this yesterday but I think...

    I was going to report this yesterday but I think I forgot (Sorry if I did actually already report it somewhere).

    If you move the index 0 altVal lower down:

    https://bit.ly/3JogKfF


    The...
  83. Replies
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    Oh, fantastic. Thanks!

    Oh, fantastic. Thanks!
  84. Replies
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    I've probably reported more bugs in 294 than...

    I've probably reported more bugs in 294 than anyone else. If I add a couple of feature requests, Yves will just ignore whichever ones he doesn't have time/desire to fix. So I don't see the problem.
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    Sorry if you've seen these feature requests...

    Sorry if you've seen these feature requests already, Yves. I posted them a while ago during the period when you were away from the forums working on 294.



    Can we have a new checkbox in...
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    ...also the list of qualifiers (including their...

    ...also the list of qualifiers (including their indices) used by the application would be useful
  87. Replies
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    I've already used the Export To Text feature a...

    I've already used the Export To Text feature a fair bit. It's wonderful - a real life saver when you need to compare different MFAs. Not a big deal, but it seems to be missing one piece of...
  88. Replies
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    Just to confirm, there's no risk if we only load...

    Just to confirm, there's no risk if we only load an MFA (eg. to use the new Save As Text feature ) but don't save it, right ? Or does Fusion make changes to an MFA just by loading it?
  89. Replies
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    If a Global Object exists in two frames, and you...

    If a Global Object exists in two frames, and you reorder its altVals in one frame:

    https://bit.ly/3ozNCIS

    the other frame will still show the old older:

    https://bit.ly/3zkavoJ


    However,...
  90. Replies
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    Fantastic! Sure. Full size here:...

    Fantastic!



    Sure. Full size here: https://bit.ly/3zduvcy


    https://bit.ly/3vhElZJ
  91. Replies
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    Is it not possible to expose the font sizes in...

    Is it not possible to expose the font sizes in the skin editor? We can already change the font. If we could also change the font size (separately where necessary: editor body text, editor group...
  92. Replies
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    PS. About the scrollbars: If it's not possible to...

    PS. About the scrollbars: If it's not possible to significantly quicken them, is it possible to add an option (perhaps even a 'hidden' commandline argument or something) to leave them unskinned, or...
  93. Replies
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    --Workspace Toolbar lag is a bit better, but...

    --Workspace Toolbar lag is a bit better, but still considerably laggy. I'm almost certain that scrollbars are the culprit. Put the Workspace Toolbar into Floating mode and drag its edges around....
  94. Replies
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    What sort of game are you making where you've hit...

    What sort of game are you making where you've hit 30k objects and wish more than anything that you could have more (and have the performance to spare)?

    I'm not saying it's not possible, but I...
  95. Replies
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    Sticky: The INI++ (v1.5) Rename Item action is broken. It...

    The INI++ (v1.5) Rename Item action is broken. It ignores the "new" name and tries to rename the "old" name to the "old" name. When run, this causes a Crash To Desktop.

    https://bit.ly/3cynxXI

    ...
  96. Replies
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    So while I was in 293, I did Tools>Keyboard...

    I'm not sure if I see what you mean.[/QUOTE]

    So while I was in 293, I did Tools>Keyboard Shortcuts and used the "copy" function to get a full list of my hotkeys, so that I could manually put the...
  97. Replies
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    Sticky: Would it be possible to get a new expression...

    Would it be possible to get a new expression currentLoopIndex that gave you the loop index of whichever fast loop was in the current event's "on loop" condition (without having to explicitly specify...
  98. Replies
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    Edit: To be clear, it's actually the 13th slot,...

    Edit: To be clear, it's actually the 13th slot, but is slot number 12 (since the numbering starts from 0, not from 1)
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    If you want to see the other animations (walking,...

    If you want to see the other animations (walking, etc.) then you need to check "show all". Without "show all", Fusion will only show those animations into which you've added frames, and it'll hide...
  100. Replies
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    That's because it's showing you the names, not...

    That's because it's showing you the names, not the values (but your names happen to be numbers, so it's confusing). Here I've changed the names, and it now looks like this:

    https://bit.ly/3Bfco8L
  101. Replies
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    Sticky: Bug: Create is case sensitive, while Create by...

    Bug: Create is case sensitive, while Create by Name is not:

    https://bit.ly/3Bax0Pn
  102. Replies
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    You're on the compilation of known issues X)....

    You're on the compilation of known issues X). It's this thread. I've reported a couple of the things you mentioned already, as well as a bunch of other stuff (I'm like you: I find bugs quickly - or...
  103. Replies
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    The sword animation is #15. Fusion ignores the...

    The sword animation is #15. Fusion ignores the names that you give the animations, and uses their numerical order instead (starting with 0). So the one called "0" is actually 12, the one called "12"...
  104. Replies
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    Yes, I wish this condition existed when I did my...

    Yes, I wish this condition existed when I did my enemy AI engine! So many times I had to move a detector in one event then test it for overlap in the next. Being able to do both in a single condition...
  105. Your performance will definitely be better, not...

    Your performance will definitely be better, not worse. So it's just down to whether you can handle the blurriness (and potential slight reduction in collision accuracy)
  106. Replies
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    2,036

    I use ControlX to simulate keypresses extensively...

    I use ControlX to simulate keypresses extensively (I use it for controlling various programs on my PC via macros and the like). I've never come across any problems, and I don't really see the need...
  107. Replies
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    Views
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    Well, to me, it would have to be something like:...

    Well, to me, it would have to be something like:


    Would Active 1 at X=___, Y=___ Overlap Active 2

    as anything that starts with Is Active 1... automatically suggests to me that it's testing for...
  108. Replies
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    Views
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    Oh, I see! That's totally different to how I...

    Oh, I see! That's totally different to how I understood it. Actually, I had two interpretations at different times (one when I saw the youtube announcement, another once I read the changelog), but...
  109. Replies
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    Views
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    --Bug (regression): Select two different (not...

    --Bug (regression): Select two different (not duplicates) objects. Double-click one of their altVals in the Properties Toolbar. Write "blabla" and press Enter. The Properties Toolbar now says...
  110. Replies
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    Views
    9,499

    Now that you've got custom icons displaying in...

    Now that you've got custom icons displaying in the Frame Editor for strings and hidden counters, would it be possible to do it for extensions too? For example, I have 4 INI++ objects in my frame...
  111. Replies
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    Views
    9,499

    Ah, I see the problem now. It looks like the...

    Ah, I see the problem now. It looks like the default hotspots of newly created objects have changed from top-left to centre, which I didn't realise. I've only ever seen newly created objects have...
  112. Replies
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    Views
    9,499

    I've never known Fusion to work like that. If the...

    I've never known Fusion to work like that. If the conditions pass, it simply runs the actions, no matter what's in them. Do you have an example where it doesn't do it this way?



    In the above...
  113. Replies
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    Views
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    --"Are you sure you want to delete the selected...

    --"Are you sure you want to delete the selected object(s)?" is cut off in this error message:

    https://bit.ly/3z2rVFV





    --The below example is a little nonsensical (even if it worked as...
  114. Replies
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    Views
    9,499

    I don't know how complicated it would be to do,...

    I don't know how complicated it would be to do, but I think it would be a helpful feature if objects had an additional property checkbox called something like exclude from "included" frames.

    There...
  115. Hmm, you're right. I should have included a...

    Hmm, you're right. I should have included a numbered version of the files for this purpose :(. I'm not going to change anything now though, because any change to a Clickstore item automatically...
  116. Fusion doesn't have the ability to mass import...

    Fusion doesn't have the ability to mass import qualifiers so there's no other way but to import them individually. Though included are 2 template MFAs with all volifiers loaded (one mfa with the 100...
  117. Replies
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    Views
    9,499

    You too ;) From the change log: Picture...

    You too ;)

    From the change log:


    Picture editor: if you press ALT when clicking with the Fill tool, the color under the cursor is replaced by the fill color in the entire image. If you press...
  118. Replies
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    Views
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    It's always been like that. To edit them, you...

    It's always been like that. To edit them, you need to do View>Toolbars>Customize>Keyboard. Or the slightly quicker way: right-click on menu bar>Customize>Keyboard

    It's so counter-intuitive that I...
  119. Replies
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    Views
    9,499

    Is 294 in general laggy as hell for anyone else,...

    Is 294 in general laggy as hell for anyone else, or is it just on my PC? (especially with multiple tabs open, even more so with multiple MFAs open too)
  120. Replies
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    Views
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    I reported that above. The temporary fix is to...

    I reported that above. The temporary fix is to hit reload on the skin toolbar. Or use a docked properties window.
  121. Replies
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    Views
    9,499

    I used to use shaders to flip my graphics, but...

    I used to use shaders to flip my graphics, but then I noticed it was really expensive. My frame rate was going down 15fps or something every time a bunch of stuff was moving left instead of right.
  122. Thanks X) Yes, mine are better ;), but I think...

    Thanks X)

    Yes, mine are better ;), but I think Clickteam were right not to force new designs onto people. If someone has spent 5 years using a grey dotted square for invisible, loading up 294 and...
  123. Replies
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    Views
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    Excellent idea! #3 would let you instantly undo...

    Excellent idea! #3 would let you instantly undo any changes you made, while #1 could in certain cases halve the time it took to organise them how you want
  124. Replies
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    Views
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    Thanks for a fantastic update. So many great new...

    Thanks for a fantastic update. So many great new features! :) Overall, it's still a bit laggy and unstable (I've had a few crashes, found a critical bug or two, and certain things are noticeably...
  125. Replies
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    Views
    390

    Yes, it is a bit like translating languages but,...

    Yes, it is a bit like translating languages but, as you say, with much less margin of error. We can make all sorts of mistakes when translating spoken language and people will still understand us....
  126. Replies
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    Views
    144,233

    Sticky: About 2 years ago, they had a sign up that said...

    About 2 years ago, they had a sign up that said that due to maintenance works, some forum functionality like editing will be down for a couple of weeks..........We haven't been able to edit posts...
  127. Replies
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    Views
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    Sticky: It's still there ;)

    It's still there ;)
  128. Replies
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    Just use the Internal List object instead. It's...

    Just use the Internal List object instead. It's meant exactly for your sort of use case: managing data invisibly, without the slowdowns of a real List object.
  129. Replies
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    Obviously it's impossible to know without seeing...

    Obviously it's impossible to know without seeing the MFA for oneself, but the big thing that happens when you scroll is that your graphics card suddenly has to draw way more stuff than before. So I'd...
  130. Just use an active object instead of a quick...

    Just use an active object instead of a quick backdrop. Then you can can switch between frames, directions and/or animations inside the active object as needed.
  131. Replies
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    When you hold SHIFT+RIGHT, both of these events...

    When you hold SHIFT+RIGHT, both of these events are continually triggered:

    https://bit.ly/3RoxBCN

    https://bit.ly/3NXDd41


    So it constantly loads the walking animation, then immediately...
  132. Replies
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    I've no idea about what it's like in other...

    I've no idea about what it's like in other languages. But I use a lot of altVals that are either -1, 0, or 1, which although not the same as what you're talking about, is probably similar. And...
  133. Actions are executed in the order you set them...

    Actions are executed in the order you set them in, with a few rare exceptions (eg. calling a forEach loop will always happen after all other actions in that event have executed.)

    If you suspect...
  134. I think keeping it in global values that you...

    I think keeping it in global values that you read/write into an ini file is a good way to go.

    I think there are extensions that let you save active objects to a file. So you could potentially even...
  135. Replies
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    Views
    390

    As NaitorStudios says, it's probably caused by it...

    As NaitorStudios says, it's probably caused by it flipping between two sequences. Probably some event is telling it to switch to a certain animation (not necessarily "stopped", it could be any...
  136. Replies
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    Views
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    Is that a hunch, or did you see Clickteam mention...

    Is that a hunch, or did you see Clickteam mention something about it (eg. on Discord)?

    I hope it comes soon. My finger's getting sore from refreshing this thread every 2 minutes for the past few...
  137. It seems like the File-Folder object can do what...

    It seems like the File-Folder object can do what you need:

    https://bit.ly/3NX5MhY



    The action you need is found here:


    https://bit.ly/3OUYyMP
  138. Replies
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    Views
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    I don't know how exactly it would relate to your...

    I don't know how exactly it would relate to your movement system, but I think SirEatAlot was just referring to this specific statement you made:



    If you really want fastloops that don't break...
  139. Replies
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    Views
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    Probably. They usually fit lots of previously...

    Probably. They usually fit lots of previously unannounced fixes into even the 'smaller' updates. But a big part of the delay is surely due to how fundamental some of the changes are. When you...
  140. Replies
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    Views
    10,041

    I don't think anyone begrudges them for doing...

    I don't think anyone begrudges them for doing diligent quality control. It's more about anticipating how long that work will take and managing expectations accordingly. Announcing something too soon...
  141. Excellent news! And it must be a relief that the...

    Excellent news! And it must be a relief that the solution wasn't a super-complicated and/or painful one.

    Now that you have it, do familiarise yourself with some of the other 2.5+ features too, as...
  142. https://bit.ly/3AtCN28 This might be ok...

    https://bit.ly/3AtCN28

    This might be ok because of conditions #2, #3, and #4. Without those conditions, it would be firing ad nauseum 60 times a second or so, which would certainly be a bad thing....
  143. Try destroying and recreating the direct show...

    Try destroying and recreating the direct show object if you can.
  144. I could definitely be wrong, but this is my...

    I could definitely be wrong, but this is my guess:

    1. Your videos are in a compressed format. Either MPEG video, or series of still images using a compressed format like PNG. When looking at the...
  145. Replies
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    Views
    10,041

    Yeah, they probably announced it a bit too early....

    Yeah, they probably announced it a bit too early. I know the feeling X)

    I made the mistake of already reorganising my MFA to take advantage of the new new Included Frame feature. So my MFA is in...
  146. Convert it to a parent/child event with a break:...

    Convert it to a parent/child event with a break:

    https://bit.ly/3bvWvzV
  147. Try copying the code again. Probably there's an...

    Try copying the code again. Probably there's an "activate group..." action that got deleted at some point
  148. Replies
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    Views
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    Sticky: Mouse-scrolling the Expression Editor's Alterable...

    Mouse-scrolling the Expression Editor's Alterable Value drop down menu is a bit laggy, which gets very noticeable when you have ~40+ altVals in use. It seems to be related to a smooth-scroll feature...
  149. Replies
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    Views
    10,041

    I agree with you guys that locking toolbars would...

    I agree with you guys that locking toolbars would be a welcome feature. Though until then, there's a relatively easy workaround, using Autohotkey. Using the 2nd-last example on this post, you can...
  150. Replies
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    Views
    10,041

    They've added an additional zoom level (10%) and...

    They've added an additional zoom level (10%) and have fixed the margins, so that they are correctly adhered to regardless of zoom level. Not sure if there are any more changes than that.
  151. Replies
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    Views
    144,233

    Sticky: Fonts are vector-based, so I don't know if what...

    Fonts are vector-based, so I don't know if what you want is possible. Even if a font is in a retro block style, the moment you scale it to where a line doesn't perfectly align with the monitor's...
  152. I find using these glyphs really helpful for...

    I find using these glyphs really helpful for keeping my code readable, and I've continued to find useful glyphs since posting in 2019. Here's my current list, for anyone interested. They're all...
  153. Replies
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    Views
    437

    Make sure you have "optimise image size in RAM"...

    Make sure you have "optimise image size in RAM" selected, so at least Fusion doesn't need to decompress the PNGs into RAM (which would effectively turn them into BMPs, but 33% bigger because of the...
  154. Replies
    971
    Views
    144,233

    Sticky: This happens to me if I rebuild very quickly...

    This happens to me if I rebuild very quickly after closing the exe. If I wait a couple of seconds before rebuilding, it doesn't happen. I use Windows 10.

    I haven't had the mouse-clicking issue.
  155. To position the gun on the hand using the action...

    To position the gun on the hand using the action point, do this:

    https://bit.ly/38XwtnN

    I think you're right that this won't solve your problem, because now that the fulcrum is away from the...
  156. I notice you've got it testing for overlaps twice...

    I notice you've got it testing for overlaps twice in this event? I'm not very familiar with the Platform Movement Object, but is that necessary?
  157. Have you tried placing the action point at the...

    Have you tried placing the action point at the handle and positioning it using the action point instead? And then placing the hotspot in the centre, or wherever it makes the rotation work best.
  158. Replies
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    321

    I use the Key object (I wasn't at the PC when I...

    I use the Key object (I wasn't at the PC when I posted yesterday, so couldn't check). Whichever object you use, you'll probably want to look up a list of the Virtual Key Codes. Incidentally, the Key...
  159. Replies
    5
    Views
    321

    Google it. I can't remember the exact solution,...

    Google it. I can't remember the exact solution, but I know it's been asked and answered before.
  160. Replies
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    Views
    10,041

    I've been complaining about those missing...

    I've been complaining about those missing descriptions for yeeeaaars. It would probably take one guy just a couple of hours to write them all, and it'd eventually pay for itself by cutting down on...
  161. Replies
    111
    Views
    10,041

    I hope that under the new tabbed system, zoom is...

    I hope that under the new tabbed system, zoom is no longer shared by all open Frame Editors. It makes working with multiple open Frame Editors very awkward in the current system: you zoom one window,...
  162. Replies
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    Views
    10,041

    I think it will be terrific for this purpose....

    I think it will be terrific for this purpose. Though I guess it mainly applies to games with many frames. But working with multiple frames has always been so painful that I converted my game to...
  163. Replies
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    Views
    10,041

    Well the last sentence is cut off so it's hard to...

    Well the last sentence is cut off so it's hard to know for sure, but to me that suggests that all object instances will indiscriminately be copied. It won't create a superfluous duplicated object...
  164. Replies
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    Views
    10,041

    Really? So if you have 2 or more in either frame...

    Really? So if you have 2 or more in either frame it will import them, but if you have 1 each it will skip them? That's great if so.
  165. Replies
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    Views
    10,041

    Does anyone know if there will be any way of...

    Does anyone know if there will be any way of differentiating between objects that came from the "included" frame, and those that exist natively on the current frame? Or if there'll be a way to...
  166. Replies
    971
    Views
    144,233

    Sticky: Feature Request: Can we have a new checkbox in...

    Feature Request: Can we have a new checkbox in preferences, called something like "copy to original layer"?

    I find it really hard to work with layers effectively because of the way they currently...
  167. Replies
    111
    Views
    10,041

    He's not talking about counting instances. I'm...

    He's not talking about counting instances. I'm not sure what he's referring to, but I don't think it's anything to do with counting.
  168. Replies
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    Views
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    The main difference is that you can assign a...

    The main difference is that you can assign a different value to separate instances at edit-time.

    Let's say you have 10 guys on the frame, and you want 7 guys to display the "walking" animation...
  169. Replies
    971
    Views
    144,233

    Sticky: It's not about that. It's about two unrelated...

    It's not about that. It's about two unrelated functions (A: scrolling the work area | B: opening the Layers toolbar) interfering with each other. To do A, you need to move very close to the edge of...
  170. Replies
    971
    Views
    144,233

    Sticky: There's a certain spot at the edge of the frame...

    There's a certain spot at the edge of the frame window where it triggers. If you go past it (into an empty area of the main Fusion window) and wait a few seconds, the layers toolbar will fold again....
  171. Replies
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    Views
    144,233

    Sticky: That should only happen if you drag onto (or...

    That should only happen if you drag onto (or near) the Layers Toolbar. It makes little sense for it to happen when you drag onto a spot 1000 pixels away from it (as in the example pictured)
    ...
  172. Replies
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    Views
    144,233

    Sticky: There's a glitch that happens when the Layers...

    There's a glitch that happens when the Layers Toolbar is docked and folded on the side of the screen while using a non-maximised Frame Editor window. When you're dragging an active object on the...
  173. Replies
    111
    Views
    10,041

    I agree that some more native expressions would...

    I agree that some more native expressions would be very helpful. For example, I need to convert from one range to another so frequently that I found I needed to build an Excel Spreadsheet for the...
  174. I used to use the Kernel object for this, using...

    I used to use the Kernel object for this, using the following actions:

    https://bit.ly/3K96jvi

    Though this ended up causing a conflict with some other program I was using, and the kernel object...
  175. Replies
    111
    Views
    10,041

    Ah, yes. I realise now it actually appears at...

    Ah, yes. I realise now it actually appears at 8:40 in the video. Thanks!
  176. Replies
    111
    Views
    10,041

    There are a few more things listed in the...

    There are a few more things listed in the description that I didn't see in the actual video. This one seems particularly interesting to me:



    There's also this one:

    Does anyone know what...
  177. Replies
    111
    Views
    10,041

    I think NaitorStudios' last sentence sums up the...

    I think NaitorStudios' last sentence sums up the main benefit, as I understand it: you can use it as a 'store' of objects for the whole mfa, and when you introduce a new object, you no longer have to...
  178. Replies
    111
    Views
    10,041

    I'm only 2 minutes into that 9 minute video and...

    I'm only 2 minutes into that 9 minute video and already I'm loving it!! Super excited and grateful for these terrific improvements! :D
  179. Replies
    69
    Views
    4,017

    By the way, @Outcast, in case you haven't seen...

    By the way, @Outcast, in case you haven't seen it, there are some very handy scripts in the Autohotkey thread. Some of them are among my favourite workflow improvements, such as:

    - jumping to any...
  180. Replies
    4
    Views
    591

    Great resource!

    Great resource!
  181. Replies
    4
    Views
    591

    Also almightyzentaco on YouTube. And don't forget...

    Also almightyzentaco on YouTube. And don't forget the Examples folder inside the Fusion folder.
  182. Replies
    971
    Views
    144,233

    Sticky: Another potential complication from this issue...

    Another potential complication from this issue (reactivating an event that is inside an already deactivated group) is that if you reactivate a child event, but its parent event is still inactive, it...
  183. Replies
    971
    Views
    144,233

    Sticky: Ugh. I bamboozled myself, and what I said above...

    Ugh. I bamboozled myself, and what I said above was completely wrong. I wish they gave us back the ability to edit posts D:<
  184. Replies
    971
    Views
    144,233

    Sticky: Then perhaps the best solution would be to...

    Then perhaps the best solution would be to disallow reactivating any event that's inside a deactivated group, by greying out "activate/deactivate line" in the right-click menu. Because as far as I...
  185. Replies
    971
    Views
    144,233

    Sticky: Bug. I don't remember this happening before,...

    Bug.

    I don't remember this happening before, but maybe it always did. When you reactivate an event inside a deactivated group, the event will run. Even though it's sitting inside a deactivated...
  186. Look in the "Build Type" column of the Extension...

    Look in the "Build Type" column of the Extension Manager.
  187. Replies
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    Views
    4,017

    I use the Event List Editor.

    I use the Event List Editor.
  188. There's an extension for this. It's called Random...

    There's an extension for this. It's called Random Multipool.
  189. Replies
    69
    Views
    4,017

    This is one of the reasons I've always thought...

    This is one of the reasons I've always thought that once your project gets past a certain size, the Event Editor becomes hard to justify. Its advantages become less convenient, while its...
  190. Replies
    69
    Views
    4,017

    Yeah, Yves added the bookmark feature about 5...

    Yeah, Yves added the bookmark feature about 5 years ago XD

    Always peruse the menus! (and always peruse the actions/conditions/expressions of the Special Object)
  191. I use similar code (using using the native create...

    I use similar code (using using the native create by name) and mine scopes fine. I also use qualifiers to reference the newly created objects, as you do. But I don't reference the array data within...
  192. One way would be to use a trigonometric...

    One way would be to use a trigonometric calculation to figure out where the 2nd hotspot is on the body, taking into account its current angle.

    Another way would be to simply use a second body...
  193. Unfortunately not. Although you can put groups...

    Unfortunately not. Although you can put groups inside parent events, and do it that way. So here I've got a parent event with a bunch of child events that are folded up in a group. It's an ok...
  194. Sorry, I'm not sure what you mean. Try it, and if...

    Sorry, I'm not sure what you mean. Try it, and if it doesn't work, post the MFA and explain what you want to happen.
  195. Try this: https://bit.ly/3ugZxih ...

    Try this:

    https://bit.ly/3ugZxih



    https://bit.ly/3DSWAaL
  196. You can also use the Animation Info extension: ...

    You can also use the Animation Info extension:


    https://bit.ly/3KpBMtZ
  197. Replies
    69
    Views
    4,017

    When it comes to using exotic glyphs in Fusion,...

    When it comes to using exotic glyphs in Fusion, it's obviously a good idea to make them as easy to access as possible (If you have to search through character map or a text file every time you want...
  198. Replies
    69
    Views
    4,017

    Danny assured me in that thread that he can't...

    Danny assured me in that thread that he can't imagine it being a problem. I've used unicode characters heavily ever since then (almost 3 years ago) with no problems. The worst thing that happens is...
  199. Replies
    69
    Views
    4,017

    https://community.clickteam.com/threads/105887-Is-...

    https://community.clickteam.com/threads/105887-Is-it-ok-to-use-non-standard-characters-in-AltVal-names?highlight=Special+characters

    Yes, it's safe. And towards the end of that thread I upload a...
  200. Replies
    69
    Views
    4,017

    I use millions. Avoiding conflicts is the really...

    I use millions. Avoiding conflicts is the really annoying part. I have an Excel spreadsheet to keep track of which hotkeys I use, which ones are reserved by the OS, etc.

    I make heavy use of...
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