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  1. Never mind, I've sorted it!

    Never mind, I've sorted it!
  2. Also, I forgot the value is different for women....

    Also, I forgot the value is different for women. For women the creatine clearance result should be multiplied by 0.85. So a male's creatinine clearance of 46 would be 39 for a woman.
    How do I add...
  3. Ah, that's awesome! Thanks marbenx. Is there a...

    Ah, that's awesome! Thanks marbenx. Is there a way to round up the result by removing the decimal? i.e a value of 45.5162 should display as 46.
  4. Click a button do this calculation then output value

    I need to make a really simple calculation app to run in Windows from entering 3 numerical values in text boxes, clicking a button and outputting the result to a string.
    The app is for creatinine...
  5. Ah, that's awesome! Thanks DaveC :)

    Ah, that's awesome! Thanks DaveC :)
  6. Decrease PMO X velocity the closer the player is to an active?

    I have wind in my game (the sound of it and flying debris). At the edge of the map I have the sound of much stronger wind and more dust debris. I want the player's X velocity to decrease the closer...
  7. Okay, thanks. I tend to add multiple Always...

    Okay, thanks. I tend to add multiple Always events to make it easier to keep track of everything.
  8. Maximum Always and Start of Frame events?

    How many Always and Start of Frame events can I have before things start to go nuts? I'm adding Always events for every individual action rather than one Always event and adding all my actions to...
  9. Add to counter the further the player is from it

    How do I add 1 to a counter the further a player moves away from it and subtract 1 from the counter the closer the player moves towards it? In other words as the player moves away from the counter it...
  10. No one here used the Inventory object extension?

    No one here used the Inventory object extension?
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    Thanks, I've done this. Works even better!

    Thanks, I've done this. Works even better!
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    Bitmap push button problem

    In the frame editor my Bitmap Push Button objects look like this:
    https://i.imgur.com/hSx6riN.png

    In the game they look like this:
    https://i.imgur.com/cIZX5RF.png

    Is this a bug or what?!
  13. A couple of questions regarding the Inventory extension

    So I tried and failed to make my own RPG style inventory so instead I followed a few tutorials but couldn't find one to suit my needs, neither one that I could modify to make it fit so I'm giving the...
  14. Oh, boy. Nevermind. I found a ZenTaco tutorial....

    Oh, boy. Nevermind. I found a ZenTaco tutorial. Now I feel mildly stupid. Can a moderator delete this? My post doesn't need to be here now, sorry about that!
  15. How to make platform player point gun at crosshair?

    I can't find any tutorials on how to make a platform player, with a gun, point the gun towards a mouse cursor. My player object uses the PMO extension. When I draw my gun with a right click of the...
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    Lunatic: Starring Miner Willy v2

    Hello everyone. Two years ago I made and released "Lunatic: Starring Miner Willy", a ZX Spectrum inspired platform game starring the titular hero of Matthew Smith's Manic Miner and Jet Set Willy...
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    No, it only mutes the sound when you click away...

    No, it only mutes the sound when you click away from the application menu i.e on the desktop or another window. Sound continues when you click on the application menu to move it or enter the menu.
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    I did that quite a long time ago.

    I did that quite a long time ago.
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    you do not have permission to access this page. ...

    you do not have permission to access this page.

    That's what I get when I click on that link.
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    Hey, I'm happy for you to play test the thing...

    Hey, I'm happy for you to play test the thing yourself it you want. See if the same issue occurs on your hardware. Give me a few days while I finish up - I found a whole heap of new bugs got...
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    https://youtu.be/OEnGGXXQVtI Fraps makes the...

    https://youtu.be/OEnGGXXQVtI

    Fraps makes the sound go out of sync slightly anyway when recording the desktop but this is as good an example as I can make it.

    The first clip is the pretend...
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    Er...nooo. Intel Core i7 6850K 32Gb Corsair...

    Er...nooo.

    Intel Core i7 6850K
    32Gb Corsair Dominator DDR4 2400
    Asus X99 Deluxe II
    EVGA GTX 1080 Ti FTW3 11Gb
    Windows 7 Ultimate 64bit

    I can run Witcher 3 at 2460x1440 with settings maxed...
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    delete this?

    delete this?
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    Some objects have qualifiers on that push the...

    Some objects have qualifiers on that push the player up so they act like horizontal doors the player can't pass through. Two of these objects the player fell threw them whereas before this hasn't...
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    Whatever was included in the update I had last...

    Whatever was included in the update I had last week has broken some portions of my game that I'm still finising up. Namely it seems to be qualifier not triggering correctly and audio issues....
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    Run while resizing (Runtime options)

    This is option doesn't seem to work correctly. When my game is running if I move the window around the desktop (or resize it) the game pauses for a second before resuming (but not sound), when the...
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    Thanks for that! :)

    Thanks for that! :)
  28. I followed this, works a treat:...

    I followed this, works a treat: https://www.youtube.com/watch?v=LqG6Hp6friY
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    Changing the the installer

    Is there anyway to change the picture that appears when running the built-in installer with Fusion 2.5?

    This great ugly circa Windows 98 thing:
    https://i.imgur.com/8nVtQyO.png

    I posted this...
  30. Lol. I had to reposition object at end. Don't...

    Lol. I had to reposition object at end. Don't know why this is necessary though.
  31. Object with path movement drifts off the frame

    I have a simple object with a 10 node path that loops. The longer the movement loops for the further up or right the object drifts until eventually it disappears off the frame entirely. It's as if...
  32. One other thing, unrelated to the above (and...

    One other thing, unrelated to the above (and instead of starting another post) is there anyway to change the picture that appears when running the built-in installer with Fusion 2.5?

    This great...
  33. @schrodinger Thanks for that. Although it seems...

    @schrodinger
    Thanks for that. Although it seems I don't have to press Shift when clicking on the object in the list. I hadn't really paid any attention to the status bar at the bottom right - other...
  34. Count number of the same object in the frame?

    There are 300 gems to collect in my game and they're all in the same huge frame. I appear to have messed up somewhere because at the end of the game I've managed to collect 301 but a manual count of...
  35. It's okay Julian82 it worked, I just needed to...

    It's okay Julian82 it worked, I just needed to change the alt value on the elevator object to the Y position in the frame (3032). Although I will set the ypos to Y position as a one time event.
  36. Now I have no elevator. It's disappeared. If I...

    Now I have no elevator. It's disappeared. If I add a set Y position to Y position("elevator") at the Start of frame that makes no difference either.

    EDIT

    Actually the elevator is in another...
  37. Still doesn't work. It doesn't move. I assume I...

    Still doesn't work. It doesn't move. I assume I set the ypos alterable value to 0 under Values in the properties (or any number since the event should change it to 0.5)?

    This is what I've done:
    ...
  38. This doesn't work. It's not the player I'm moving...

    This doesn't work. It's not the player I'm moving it just a platform that goes up and down on which the player can stand on - it's an elevator.
    If I do this:

    https://i.imgur.com/WX4fLeB.png
    ...
  39. You've lost me. I just said it's not a glitch,...

    You've lost me. I just said it's not a glitch, how did that offend you?

    @DaveC

    Thanks for that. I assume this will work for any screen resolution? At least now I don't need to keep dragging the...
  40. Why doesn't this work? Setting an alterable value...

    Why doesn't this work? Setting an alterable value of 0.5 stops the object from moving, in this case an elevator for the player to ride up and down on.
    Anything above 1, including 1.5 seems to work...
  41. It's not a glitch, it's the default setting in...

    It's not a glitch, it's the default setting in Fusion 2.5 - you click and hold left mouse button on the top of the game window i.e the bit above the tool bar, and the game pauses (good) but the sound...
  42. Pause sounds when window is clicked on?

    When I click on my games window it pauses the game but the sounds still continue. How do I pause all sounds when clicking on the window? I don't want sounds to pause when I just click the mouse...
  43. schrodinger you're a star! That's all there was...

    schrodinger you're a star! That's all there was to it. I just highlighted all the objects on the empty frame, dragged and dropped them onto the layer where the game is at, bingo! All sorted and now I...
  44. Okay, it seems if you make a change you have to...

    Okay, it seems if you make a change you have to save, quit and reload Fusion otherwise none of the changes takes effect on the layers. It will still show objects on the layer than no longer exist...
  45. Also, if I try to delete the objects it displays...

    Also, if I try to delete the objects it displays on the empty layer nothing happens. If I delete layer 2 where my whole game is it deletes everything.

    It's totallyt ****ed up. I don't even know...
  46. Oh. Don't know why I didn't see that. It shows...

    Oh. Don't know why I didn't see that. It shows ALL created and launch objects. Not just the ones on the layer. If I select the blank layer, there's nothing on it. If I click show all created objects...
  47. Can't delete a layer because it contains objects

    I can't delete a layer that appeared randomly, or at least I don't recall adding a new layer - there was no need to. I can't delete it because it says it contains objects, yet I don't remember...
  48. I can't get this to work. My enemy objects vanish...

    I can't get this to work. My enemy objects vanish off the frame.
  49. Anyway, things seem to be going okay now. I'm...

    Anyway, things seem to be going okay now. I'm (slowly) setting up create and destroy events for each room. This solves any object movement issues I've had and also means there are significantly less...
  50. I've just seen the down pointing triangle thing...

    I've just seen the down pointing triangle thing on Imgur for links, there's an option for BBCode, I think it's that one. I've always just clicked copy and pasted the link, I didn't know it wasn't a...
  51. @Nadapp Sorry, my wording was a bit confusing...

    @Nadapp
    Sorry, my wording was a bit confusing now that I've just re-read what I put. I appreciate your help but I guess it's better to see it in action rather than me uselessly try to explain it!
    ...
  52. Yes. This works. Code example:...

    Yes. This works.

    Code example: http://imgur.com/EjJy2dU
    In-editor game screen: http://imgur.com/ZV3EcSI

    I destroy the meteor objects at the start of the frame. When the player enters the room...
  53. I'm not sure how this helps me. Great idea for...

    I'm not sure how this helps me. Great idea for teleporting though.

    The other alternative I've experimented with is having all moving objects in the entire frame destroyed at start of frame except...
  54. I'm not creating the moving objects in each room,...

    I'm not creating the moving objects in each room, they are already there. So if the arrows are destroyed when leaving the room the objects would still sail past them and off the frame even if the...
  55. Oh, that's annoying. If I do set xpos to 1.5, for...

    Oh, that's annoying. If I do set xpos to 1.5, for example, then the object stops moving - probably because now I'm interring with the always event for moving it:

    Always
    + [object] Set X position...
  56. Less than 1 as an alterable value in a custom movement?

    How do you set an alterable value less than 1 or between numbers like 0.5 or 1.5 when using custom movements? If I put a decimal in the object doesn't move.

    Example:

    http://imgur.com/pW8olQw
    ...
  57. Ah, look at that I've gone and solved it myself...

    Ah, look at that I've gone and solved it myself again. This happens sometimes. Just asking for help seems to jog my brain into gear!

    23357
  58. How do I do this with a custom movement?

    See example attached.
    I'm trying to make the top toadstool stop when on the ground and then move when off the ground - to make bouncing along realistic. This works until the toadstool hits the...
  59. Well that's just it, I can't use ini++ for...

    Well that's just it, I can't use ini++ for objects and save frame for everything else. Just using save frame bug the objects regardless if I have an ini++ saving them. The mere act of using bouncing...
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    Ah, I see. Thanks.

    Ah, I see. Thanks.
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    I'm confused, I thought the latest version was...

    I'm confused, I thought the latest version was 289.3. When I check for updates it says I have the latest version (R288.3). I'm hoping the edrt.exe crashing will get fixed. Everything I do crashes.
  62. Using ini's and/or arrays is pretty much out of...

    Using ini's and/or arrays is pretty much out of the question because there are too many objects in the frame at once - that's a lot of work. Not impossible just extraordinarily time consuming.
    And...
  63. Getting somewhere. Check out this .mfa:...

    Getting somewhere.

    Check out this .mfa: https://www.dropbox.com/s/6jto9qvm15via9r/Truffle%20BUG%20TRACKER%20VERSION.mfa?dl=0
    It's a test screen from an early stage of development. I added the...
  64. I posted it on the bug tracker. Though it went on...

    I posted it on the bug tracker. Though it went on twice because it gave no indication it had posted so I did it again. It won't allow me to delete one of them. I assume it's moderated so a mod can...
  65. And you also added AlmightyZenTaco's savestate...

    And you also added AlmightyZenTaco's savestate events and loaded the frame did you Sumo?
  66. It's the Bouncing Ball movement that's bugged....

    It's the Bouncing Ball movement that's bugged. Other types of movement appear to be unaffected. If I use Pinball movement instead then the bug doesn't occur when loading frame from file - however I...
  67. I did, I sent them an email. Though I'm not sure...

    I did, I sent them an email. Though I'm not sure that was the correct procedure for a bug report.
  68. Bug. It's a bug in the software. All my active...

    Bug. It's a bug in the software. All my active objects with a movement that are set to stop at the start of the frame will move when the frame is loaded. If I add an event to stop the movement of...
  69. I'm hoping some expert on here can figure out why...

    I'm hoping some expert on here can figure out why this is happening. I added a savestate function by following a tutorial on Youtube by AlmightyZenTaco. When I load my frame everything goes to ****....
  70. Okay thanks. I guess I'll just have to keep...

    Okay thanks. I guess I'll just have to keep playing around with ini's and arrays until something works. I did however find a curious tutorial on YT for a save state function. It requires the game to...
  71. Alternative save game extensions? Help me ceate a save game feature.

    Is there such a thing as a Save State extension? Something that works like save states do in emulators (such as WinUAE)? I ask because I just cannot get any of the default save objects to work with...
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    My game randomly stops responding

    Trying to test my game from start to end and it'll randomly freeze and and say Not Responding. With no error log I don't know how I'm supposed to bug fix this - or if even the crash is my fault and...
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    I'm on Windows 7 danworth, there's only...

    I'm on Windows 7 danworth, there's only thumbcache .db files in AppData\Local\Microsoft\Windows\Explorer
  74. Is there any way to make it save as .jpg, .tiff...

    Is there any way to make it save as .jpg, .tiff or .png instead of .bmp? I just discovered uploading .bmp to Facebook doesn't work.
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    No there's no 64x64, just the ones I listed...

    No there's no 64x64, just the ones I listed above. Here's a weird thing though. After much experimenting I did "save as" instead of just saving. The copy of the .mfa in a different folder has the...
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    Changing the About icon

    I changed the icon in the About settings and saved my project as an Application. If I click once on the .exe the icon displayed at the bottom left hand corner of the window is the red icon with the...
  77. Sorry, my bad. I needed to add Capture frame Area...

    Sorry, my bad. I needed to add Capture frame Area and Select Filename from selector. I also used Set Area Dimensions. Works now! I tried to delete my post after discovering my error but I have no...
  78. Can't get Screen Capture Object to work

    I've got a screen capture object and on clicking a button I've set it to "Set filename from selector". It asks for a file name (default image type is .BMP), I click Save and get nothing. No saved...
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    @danjo Yes thank you, that helped. I typed your...

    @danjo Yes thank you, that helped. I typed your changes in manually into my project - though I must have made an error somewhere because when I tested it it went a bit nuts so re-checked and spotted...
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    @danjo LOL that's just it danjo I don't...

    @danjo LOL that's just it danjo I don't understand the code! Although I didn't copy and paste Phizzy's code I typed it manually following the tutorial mfa but other than his comments it didn't...
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    @zip2kx I tried. Marv (aka Nivram) tells me...

    @zip2kx I tried. Marv (aka Nivram) tells me Phizzy is no longer around.

    Yes it is complicated code isn't it? - now you can understand why I'm having such a hard time figuring it out. It's a work...
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    22073 This is a stripped down test, just the one...

    22073
    This is a stripped down test, just the one empty room, frame resized to 640 x 480 and everything else removed. Inventory group is open.
    I'd like to preserve the way the inventory functions...
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    @ zip2kx okay but that's going to take me a...

    @ zip2kx okay but that's going to take me a while. Also, still can't quote anyone on these forums.
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    Can anyone help with this? My game is finished...

    Can anyone help with this? My game is finished it's just that I'd like to be able to carry four items instead of three but I can't adapt the inventory example to work that way.
    I can only link to a...
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    Why can't I reposition a text blitter?

    Simple set-up. Every 1 second I add 1 to a counter. While this is counting up a very long text blitter is scrolling horizontally across the screen. When the counter reaches a certain value I instruct...
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    Can't add 1 to counter

    I've got a counter set to 4 at start of frame. I can make an event subtract 1 from the counter but when I add 1 to the counter it stays the same. Is this a bug?

    EDIT

    Never mind, I just realised...
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    Adapting Phizzy's Dizzy Inventory Example

    I've used Phizzy's "Dizzy Inventory Example" here: http://www.castles-of-britain.com/dizzyinventoryexample.mfa for my game (with some modifications).

    I'm currently trying to adapt it so the player...
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    LOL. I think I solved it. While putting together...

    LOL. I think I solved it. While putting together an mfa of the problem (I didn't want to include my entire game for upload) I discovered what the problem is.

    The objects I was creating were all...
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    Ah awesome, I didn't know you could do that! This...

    Ah awesome, I didn't know you could do that! This will save me a huge amount of time, thanks Jeff :)
  90. Replies
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    Dragging objects in event editor

    I've got hundreds of active objects along to the top of the Event Viewer. Items, counters, qualifiers, npc's, triggers, sprites etc. They're mostly in the order in which I created them so they're all...
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    Yeah, I used an active with animation of the...

    Yeah, I used an active with animation of the health bar going down. When the player is overlapping a bad thing the animation plays (energy bar goes down). When the player is not overlapping a bad...
  92. Replies
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    Nope. I checked everything, it's weird. I can...

    Nope. I checked everything, it's weird. I can only set speed to 0 for any new objects, setting to not move at start no longer works!
  93. Replies
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    Hmm, I can't make ANY new objects stop moving....

    Hmm, I can't make ANY new objects stop moving. Bouncing Ball, Path movements. Any I set to Stop in a Start of Frame event are moving at the start and it's the FIRST event in the whole game.
    Is there...
  94. Replies
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    Bug stopping object movement?

    Is there a bug in Fusion 2.5 where objects set to not move at start is ignored?

    I've got an object with Bouncing Ball movement and the Moving at Start box is NOT ticked and there are NO events to...
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    That's not quite what I meant. Here's a quick vid...

    That's not quite what I meant. Here's a quick vid I made: https://youtu.be/5bp_P3lvb1A

    So basically the player doesn't attack anything - it's a Dizzy style puzzle platform game - the player only...
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    Slow down subtraction from a counter?

    I've got a counter as an energy bar. While overlapping actives with "enemies" as a qualifier I subtract 1 from the counter. Unfortunately this is rather too quick and the player looses all lives very...
  97. Aha! For some reason I never knew Clone Object...

    Aha! For some reason I never knew Clone Object was there! I must be blind or something. Or maybe I thought it did something else.
    Was that an option in MMF2? Because I'm more used to that than...
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    Ah yes, so I see. That wasn't made clear. Er,...

    Ah yes, so I see. That wasn't made clear. Er, anywhere. I assumed it was built into Fusion as all indications seemed to suggest that was the case. Even the Product page doesn't mention you have to...
  99. Create active AND copy its frames and properties?

    When right clicking an active and clicking on Create then Active object, to duplicate it as a new active, is there anyway to also copy the frames from the first active, as well as directional frames...
  100. Replies
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    So what exactly does this module do?

    If I load up a project in Fusion 2.5, and instead of building an application, can I export as Flash and embed the program into a Facebook post?

    EDIT

    And how do you use it? I assume it's already...
  101. Check for position of player in frame and do an event

    My platform game frame size is 12160 x 2400, split into rooms of 640 x 480. To centre the display on the player as they move through the rooms I set this event:...
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    Path Movement is useless

    Why is Path Movement still broken?

    When I upgraded from MMF2 to CTF2.5 I expected most of the programs functions to have been improved. Path Movement is still largely useless. For one thing the...
  103. Replies
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    Sorry, forgot about my post! I tried ticking...

    Sorry, forgot about my post!

    I tried ticking Disable Display Scaling on high DPI settings in the desktop short cut, makes no difference. My desktop resolution is 2560 x 1440 and I use a secondary...
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    Please fix in next build

    This:

    http://i33.photobucket.com/albums/d94/soopytwist/MMF2/Capture_zpse0mx1bod.png
    Looks terrible, can't understand why it looks this bad when MMF2 looked perfectly fine. Looks a child drew...
  105. Replies
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    Thanks guys this helps a lot. I guess I've...

    Thanks guys this helps a lot. I guess I've previously just muddled through layering!
  106. Replies
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    I've not used layers before, was that in MMF2? I...

    I've not used layers before, was that in MMF2? I always just ordered front or back when I needed to.

    It seems I had the player always set to front as an event. This wasn't a problem in MMF2 as...
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    Ordering does not work?

    I'm new to Fusion 2.5 today, having just moved over from MMF2. I can't get ordering to work. In MMF2 I'd just send something to the front or back but here it undoes something I previously sent to the...
  108. Swimming in DavidN's custom platform movement

    I'm using David Newton's custom platform movement. In my game I need the players gravity to change when entering water, so when hitting the water the players fall speed slows. Then on the bottom of...
  109. There is no option to set scroll -1, there is...

    There is no option to set scroll -1, there is only speed with 1 being the fastest.

    Since I couldn't get that to work I just set the speed to 0 and made the blitter a bouncing ball movement and set...
  110. Why does scrolling Text Blitter scroll in wrong direction?

    I've noticed the text blitter scrolling options scrolls from left to right for some stupid reason. This means the text has to be read from right to left... backwards.
    I can't see anywhere to reverse...
  111. Replies
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    Ah, sorted it. I wasn't being explicit enough in...

    Ah, sorted it. I wasn't being explicit enough in "rewinding" the animation and stopping the loop. This works:

    http://i33.photobucket.com/albums/d94/soopytwist/MMF2/Capture_zps4uuajggm.png
    ...
  112. Replies
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    Nah, doesn't work. Unless I'm putting the event...

    Nah, doesn't work. Unless I'm putting the event in the wrong place.
  113. Replies
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    Why won't this animation start again?

    http://i33.photobucket.com/albums/d94/soopytwist/MMF2/Wont%20repeat_zpsz2jcuscw.png
    It's a quick and dirty way to play a "player has fallen" animation and then resume play. The fall counter hits 180...
  114. Custom platform movement or MMF2 platform movement?

    For my previous game I used David Newton's custom fastloops platform movement. It seemed the right choice for that game and it worked out reasonably well. For my new puzzle platform game I started...
  115. Remove a qualifer on an object from an event

    Is this possible in MMF2? Or perhaps it can be done in Fusion 2.5?

    I have a door object with a qualifier that blocks the players movement (custom movement). When a button is pressed I have the...
  116. Replies
    0
    Views
    420

    Is this a screen refresh problem?

    When a large active is moved out of my frame with a set position event the object remains partly on screen, until I move away from the area and back again and then it's gone. It looks like a screen...
  117. Replies
    9
    Views
    2,065

    Thanks to DavidN I got it sorted. Turns out my...

    Thanks to DavidN I got it sorted. Turns out my font size wasn't set correctly due to the preview being bugged, I didn't think it was working. Never occurred to me to click Ok and check it anyway!
    ...
  118. Replies
    9
    Views
    2,065

    Can someone please help? The text in my blitters...

    Can someone please help? The text in my blitters are all gibberish. I can't find ANY tutorials anywhere about using your own font image....
  119. Good to know ProdigyX, I'll make a note of that....

    Good to know ProdigyX, I'll make a note of that. faber's suggestion works a treat.
  120. Ahh awesome, thanks faber. That works...

    Ahh awesome, thanks faber. That works beautifully! It forms part of a very simple dialogue system using actives instead of arrays, ini's or text blitters.

    However I do have text blitters for my...
  121. I can't open that .mfa, if you made that in...

    I can't open that .mfa, if you made that in Fusion 2.5 that's why.

    I put an always stop animation event for the box object but it sill passes straight to the last frame when I press down (S key)....
  122. Just tried that and it still skips straight to...

    Just tried that and it still skips straight to the end. Here's the code, dirty and simple. Player presses Fire and a box appears, when the player presses down it should change the animation frame to...
  123. Replies
    9
    Views
    2,065

    I solved the problem with the inventory window...

    I solved the problem with the inventory window popping up in the centre of the display now I just need help with the size of my font for the text blitters.

    This should say "Nothing":...
  124. Anyone????

    Anyone????
  125. How do you stop a sequence of events happening at once?

    Silly noob question but how do I stop a sequence of events from happening all at once?

    I've got a simple active with different animation frames (but speed set to 0). I'm trying to change the...
  126. Replies
    9
    Views
    2,065

    Also, I have to change the RGB colours for the...

    Also, I have to change the RGB colours for the flashing of inventory items but when I change:

    Replace Color GetRGB(255, 255, 255) with GetRGB(255, 0, 0)

    With:

    Replace Color GetRGB(255, 255,...
  127. Replies
    9
    Views
    2,065

    Thanks MEHRDAD but I found the extension pack 1,...

    Thanks MEHRDAD but I found the extension pack 1, so I used that instead. Not sure I'll ever need to use the other extensions but at least they're there if I need them.

    I have a small problem now....
  128. Replies
    9
    Views
    2,065

    Ahh, that's awesome! Thanks MEHRDAD, now I can...

    Ahh, that's awesome! Thanks MEHRDAD, now I can finally implement that into my game.
    Just had a look, wow I did not think the whole inventory system would be so... extensive. That's some pretty...
  129. Replies
    9
    Views
    2,065

    Can anyone open this .mfa in MMF2?...

    Can anyone open this .mfa in MMF2? http://www.castles-of-britain.com/dizzyinventoryexample.mfa

    I emailed the proprietor of the castles-of-britain.com site to say this example .mfa doesn't open in...
  130. Replies
    5
    Views
    1,001

    I see. Thanks. I'm not a serious developer I'm...

    I see. Thanks.

    I'm not a serious developer I'm just making stuff for fun so perhaps I should wait for Fusion 3 (unless it's really expensive). I'm having a look now what discount I can get for...
  131. Replies
    5
    Views
    1,001

    So what's better about this than MMF2?

    I've got MMF2, used it for sometime and had Games Factory Pro before that. Increasingly I try running downloaded tutorials in MMF2 and the .mfa's are not recognised as a valid format so I suspect...
  132. Replies
    9
    Views
    2,065

    Spud's Quest inventory system

    Any ideas how to make this? In Chris Davis' Spud's Quest you can collect and carry a maximum of four items which can be scrolled through and dropped and used/picked up again. It is the staple...
  133. I've sorted the problem with the screen swapping....

    I've sorted the problem with the screen swapping. I added actives to change the Y position of the player so when they go behind the status bar (or HUD) they are pushed down if moving down and up if...
  134. No, that doesn't work. It's not a display issue,...

    No, that doesn't work. It's not a display issue, it is actually pasting these objects across the play area which I have to delete.
  135. Adapting an old Reality Ultimate Contruction Amiga game

    About 22 years ago I started making a game on my Amiga 500+ using "Reality: The Ultimate Software Construction Kit v1.0". I got as far as creating all the tiles, sprites and the game map....
  136. Random scattering of objects in frame editor

    While editing the play area for my game I keep getting a random scattering of background objects appear across the play area. Why?! It keeps happening and it's driving me insane....
  137. Replies
    2
    Views
    721

    Well, it seems I can get away with building an...

    Well, it seems I can get away with building an installer instead but I have to rename the .exe beforehand otherwise MMF2 won't let me save it before creating the installer.

    I ran the installer and...
  138. Replies
    2
    Views
    721

    Application or Install Program?

    What is recommended for the distribution of a game? A single .exe or an installer? What sort of files are included in the install directory? Are files in my game such as WAV's and AVI's included in...
  139. http://i33.photobucket.com/albums/d94/soopytwist/C...

    http://i33.photobucket.com/albums/d94/soopytwist/Capture_zpslcrm9n4n.png
    Sorry for late reply ProdigyX. Been finishing off my game (it's complete). You did mean Runtime object properties, not...
  140. And also the ability to reply with quote on the...

    And also the ability to reply with quote on the last post (I can only reply with quote from the last but one post on these forums)

    My movement is already set to "Loop the Movement". I've added in...
  141. Strange behaviour with path movement over time

    Sigh. Back with another problem.

    My game is finished development but during numerous play tests things keep going wrong, especially things that work normally to begin with at the start of the game...
  142. Replies
    2
    Views
    840

    I'd have to create a test level or something - I...

    I'd have to create a test level or something - I can't post my full game yet.

    The weird thing is the sound gets louder mostly when near other actives, whether there are other sounds playing or...
  143. Replies
    1
    Views
    518

    I created a new group and moved those ball...

    I created a new group and moved those ball movements into it, still the events are ignored.

    I deleted all the events for the balls, quit, reloaded MMF2 and created them again, now their events are...
  144. Replies
    1
    Views
    518

    How many events in one group?

    How many events can you have in one group?

    I've got a LOT of enemy movements in one group and have suddenly noticed that while some events were working perfectly fine before are now being ignored...
  145. Replies
    2
    Views
    840

    Default volume of MMF2 is too loud!

    So I know how to set the volume of a sample, play the sample then set the volume in the same event, but this seems buggy so instead I've been setting the volume of my samples in Goldwave first....
  146. Replies
    1
    Views
    643

    Fixed after closing MMF2 and re-opening it....

    Fixed after closing MMF2 and re-opening it. Obviously a bug.
  147. Replies
    1
    Views
    621

    Oh, I just found out why... and it is one of the...

    Oh, I just found out why... and it is one of the weirdest software bugs I've ever encountered.

    Set the Edit Box to a height above 35 and the code doesn't work. Anything below 36 and it does work....
  148. Replies
    1
    Views
    621

    Why won't this cheat code work?

    I've been using a pop-up menu cheat system while making my game for play-testing and debugging. I'd like to leave the code in but password lock it; so I did this in a new project:...
  149. Replies
    6
    Views
    1,594

    Thanks Xhadoe. It looks like only certain objects...

    Thanks Xhadoe. It looks like only certain objects are effected. Namely those where I've used these events:
    http://i33.photobucket.com/albums/d94/soopytwist/Capture_zpshzezrzps.png

    This particular...
  150. Replies
    6
    Views
    1,594

    I had some problems using Fraps and running a...

    I had some problems using Fraps and running a frame test to catch when these objects stop moving for no reason (their animations also stop).

    Let me ask a question.

    I make an object called...
  151. Replies
    3
    Views
    916

    Thanks Phi. I built an exe and ran that for...

    Thanks Phi.

    I built an exe and ran that for almost two hours without a crash, but then I wasn't using Fraps either so I don't know if that was the cause while running a frame test in MMF2 or just...
  152. Replies
    3
    Views
    916

    Where is the crash log?

    The game I've made crashed while playing it and I'd really like to know why. Where is the crash log?

    FYI It froze and says Not Responding. I was running Fraps at the time - I'm hoping that caused...
  153. Replies
    1
    Views
    643

    I can longer change animation sequence

    New objects I create with walking, running etc animations don't work. The objects are either invisible or flash in and out of existence. I think I've corrupted my mfa. If I create new objects with...
  154. Replies
    6
    Views
    1,594

    I'd have to wait for it to happen again. I'm...

    I'd have to wait for it to happen again. I'm still play-testing and fixing bugs so I'll record my playthrough in Fraps and hopefully it'll happen again and I'll get it, then I can post the code here...
  155. Replies
    6
    Views
    1,594

    Bouncing ball movements stop randomly

    I used bouncing ball movements for the majority of the enemies in my game. Unfortunately there seems to be a problem that randomly happens during play where an enemy stops moving.
    All my bouncing...
  156. Replies
    1
    Views
    744

    Well I found how to make the game run in a larger...

    Well I found how to make the game run in a larger window by default (though it always opens in the extreme bottom right corner of my 2560x1440 desktop for some annoying reason). I also set events to...
  157. Replies
    1
    Views
    744

    Resizing, aspect ratio and zooming

    I've read some posts on here concerning window sizes and aspect ratios but I've not found anything related to what I'm trying to do. I've got an example .mfa from somewhere, sorry I can't remember...
  158. Replies
    10
    Views
    2,226

    I dunno Danny, I think I might have shot myself...

    I dunno Danny, I think I might have shot myself in the foot. Had I planned to add a save feature from the start I'd have done things differently.
    Anyway, my game is almost complete just adding a few...
  159. Replies
    10
    Views
    2,226

    I realise this post is two years old but if Jeff...

    I realise this post is two years old but if Jeff is talking about the Save frame position and Load frame position when referring to "saving routines in the storyboard object" these are bugged. Using...
  160. I've discovered whenever using the Save frame...

    I've discovered whenever using the Save frame position event ALL my moving objects that are not moving then move and a whole load of triggers happen at once. This is why it was messed up before....
  161. Okay, let me clarify this a little better In...

    Okay, let me clarify this a little better

    In one the "rooms" of my 6400 x 4800 frame I have an event setup where the player uses a lever.
    This makes the player move rapidly up the screen and then...
  162. I tried just using the basic Save frame position...

    I tried just using the basic Save frame position event but loading it back again goes completly mental.

    As a test pressing Enter saves the frame position to a filed called "SAVE" (version 1)....
  163. I can confirm that animations DO NOT add to the...

    I can confirm that animations DO NOT add to the number of objects in memory.

    I had a situation yesterday while performing the first phase of play-testing my almost finished game. From the start I...
  164. That's why I need a tutorial ZycroNeXuS, I had a...

    That's why I need a tutorial ZycroNeXuS, I had a look at that extension and it baffles the heck out of me. Pretty sure I can come up with the fake saving to cassette part - it's really just the...
  165. Saving the game in the style of a ZX Spectrum

    Where can I find a tutorial on setting up a save game feature for my game?

    I'm almost finished making my ZX spectrum-like platform game. All my rooms are done and coded, I've just got a few things...
  166. Replies
    2
    Views
    702

    Ah, I thought I had registered ages ago! Turns...

    Ah, I thought I had registered ages ago! Turns out I hadn't...woops! Done now.
  167. Replies
    2
    Views
    702

    Global values and joystick button bug

    Think I found a bug. Not sure of this known about and for some reason I can't log into Clickteam's bug report forum.

    When I collect an item in my game the global value C is set to 1.
    A condition...
  168. Sorted it out. Pretty stupid of me really, all I...

    Sorted it out. Pretty stupid of me really, all I needed to do was add the same qualifier for platforms! I also added another qualifier that sets the Y position of the player to below the active so it...
  169. Replies
    7
    Views
    2,293

    Thanks lh37.

    Thanks lh37.
  170. Replies
    5
    Views
    1,247

    Awesome! thanks.

    Awesome! thanks.
  171. Replies
    3
    Views
    854

    Got a working swinging rope and really simple too...

    Got a working swinging rope and really simple too and fits nicely with the 8-bit look I'm sticking with.

    I set the Action Point to the end of the rope instead of the Hotspot. A condition detects...
  172. Replies
    5
    Views
    1,247

    Thanks guys. Is that in CTF only? because I...

    Thanks guys.


    Is that in CTF only? because I can't see those options in the frame properties.

    My idea was to have the player flick a lever and flip the room upside down...kind of like that...
  173. Replies
    3
    Views
    854

    Aha! That's it. "Inactive if too far from window"...

    Aha! That's it. "Inactive if too far from window" is set to Automatic. It needs to be on No. This might also explain some other weirdness I've noticed with animated actives.

    Thanks Sparckman.
  174. Replies
    5
    Views
    1,247

    Frame effects - what are they?

    In MMF2 version 2.0 there's an option called Effect under Frame in the Storyboard Controls.
    I can't find anything related to this in the help documents, neither can I find anything on these forums....
  175. Replies
    3
    Views
    854

    Two objects animations go out of sync

    I've got two objects exactly the same with the same number of frames and animation speed.
    At the start of the frame they move perfectly in-sync, together in the exact same spot. However when leaving...
  176. Replies
    2
    Views
    562

    Thanks DJT4NN3R, works a treat.

    Thanks DJT4NN3R, works a treat.
  177. Replies
    7
    Views
    2,293

    No, is that an object in MMF2 or just Click...

    No, is that an object in MMF2 or just Click Fusion?
  178. Replies
    7
    Views
    2,293

    It looks like it's bugged. I've got an event that...

    It looks like it's bugged. I've got an event that swaps frame 1 to frame 4 when Fire button 3 is pressed - it jumps to frame 5 instead. If I set it to Fire button 2 it jumps to fame 4.
    In my actual...
  179. Replies
    7
    Views
    2,293

    Using an Xbox 360 controller

    I've been using the default controls in my game but since creating a controls menu I've now changed keys to WASD.

    My game is presented as if it were an actual ZX Spectrum game so I've added a...
  180. Replies
    10
    Views
    1,807

    Thanks PBarwick. No I don't have dev blog or...

    Thanks PBarwick. No I don't have dev blog or anything, I'm just working on it in my spare time. I hope to be able to put my finished game on Kickstarter (I have an account there) for free. I sub...
  181. Replies
    2
    Views
    562

    Need some help with randomizing

    I've got a simple active with the bouncing ball movement, it moves up and down.

    I need it to stop at a random time and play an animation. When that animation is over it changes back to the...
  182. DavidN's example works best. Creating actives on...

    DavidN's example works best. Creating actives on every platform would be suicidal in my game. Not only would it take literally months but would significantly slow the game down with all those actives...
  183. Replies
    10
    Views
    1,807

    Well, there's a peculiar thing. I set the X...

    Well, there's a peculiar thing.

    I set the X condition to: Set X position (of doppelgänger) to 10880-X (of player).

    Touching the mirror puts makes the doppelgänger appear right in front of the...
  184. Replies
    10
    Views
    1,807

    Thanks PBarwick, and sorry for late reply - this...

    Thanks PBarwick, and sorry for late reply - this post got pushed down the list and other things I've doing got in the way.

    The above doesn't work because my frame is not 640x480. The actual game...
  185. No, It think you're probably right - though it...

    No, It think you're probably right - though it seems odd that animated actives add to the number of objects.

    So what is the workaround? I've currently got max number of objects at 5,000. That...
  186. Number of objects in memory keeps increasing

    During test running of my frame the number of active objects in memory keeps increasing - this is despite making sure that any launched objects are destroyed and there are no "always create" type of...
  187. Block a player that has custom fastloop movement?

    Back again with another issue, this time I need advice about using actives to block the player.

    Using DavidN's custom fastloop platform engine, there is already an event for blocking the player...
  188. Replies
    2
    Views
    862

    It certainly seemed to be on the same layer, nim....

    It certainly seemed to be on the same layer, nim.

    I solved it by changing the spiders movement to bouncing ball set to off. When the player triggers it it starts and "look in the direction of...
  189. Okay. I found the cause. It's not the fall damage...

    Okay. I found the cause. It's not the fall damage per say, it's my detector for detecting slopes and starting the slopes loop that's cancelling out the fall damage.
    ...
  190. There's a problem. It seems you can negate...

    There's a problem.

    It seems you can negate fall damage by moving left or right just before hitting the ground after a long fall. This is bad.

    I ran my game at a frame rate of 10 and the fall...
  191. Replies
    2
    Views
    862

    Why won't this sequence repeat?

    Back again with another headache.

    This time I have a boss sequence that won't repeat if the player is killed before "completing" the room.

    In the image below the large spider will move very...
  192. If you add a sound to play while falling that...

    If you add a sound to play while falling that increases in octaves or speed you can quickly learn when falling is dangerous and when it's not. That's what I've done.
  193. Oh, I am a dummy. I was testing the frame not the...

    Oh, I am a dummy. I was testing the frame not the application - therefore it won't jump to another frame. Hnggg.

    *smacks palm of hand into face, hard.

    So, this post was a waste of time because...
  194. I think I have it sussed now but I still can't...

    I think I have it sussed now but I still can't get the end frame to start when the player has lost all lives.
    ...
  195. Event for player lives as reduced by 1?

    This doesn't seem to be possible...? To create spawn points in my flick-screen platform game I added an alterable value to the player called Respawn. At the start of the game this is set to 0. When...
  196. Replies
    3
    Views
    1,093

    I tried your method as it seemed to fit more with...

    I tried your method as it seemed to fit more with the low-fi 8 bit look I'm sticking with. The downside is that the large black rectangle cannot order in front of actives (I wanted the flashlight to...
  197. Thanks to DavidN the fall damage model now works....

    Thanks to DavidN the fall damage model now works. Adapt this to David's Fastloop Platform engine - obviously the following is primarily for my platform game so it would need some tweaking to get it...
  198. Replies
    3
    Views
    1,093

    Light up platforms in a dark room

    A similar question has been asked on these forums before but I think my application differs and I can't apply solutions I've seen to what I'm trying to achieve.
    ...
  199. Thanks Jarred. There are obviously a number of...

    Thanks Jarred. There are obviously a number of ways to accomplish what I'm trying to do - it's just finding the solution that fits. So with that in mind I'll PM you my mfa so you can have a look.
    ...
  200. No, I can't figure it out. Might have to think of...

    No, I can't figure it out. Might have to think of another way that doesn't use counters. Or abandon the whole project, pointless making it if the player isn't killed when falling too far.
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