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  1. Yes, I've finally figured it out, you can map out...

    Yes, I've finally figured it out, you can map out zones with qualifiers, thanks, see lines 29 and 30 if you are wondering :). My current solution works perfectly except for when you create enemies...
  2. Still looking for a solution... Anyone got any...

    Still looking for a solution... Anyone got any ideas.
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    Anyone have any ideas?

    Anyone have any ideas?
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    Save audio clip and store volume of mic

    Hi there, just wondering if there is an extension or someway i can retrieve the audio level of the microphone device and then save an audio clip. I would also like to know the availability of this...
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    Yep beautiful, running a loop for each qualifier...

    Yep beautiful, running a loop for each qualifier worked a treat. Thanks so much :)
  6. Replies
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    Ok thanks, i have a huge always event which sends...

    Ok thanks, i have a huge always event which sends objects/qualifiers first to the front then behind certain objects. This works much better than previous attempts, but still has some errors. I just...
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    yea i have tried that, i explained above why i...

    yea i have tried that, i explained above why i cant really use that method
  8. Replies
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    Oh no not to do with loops with each group. Heres...

    Oh no not to do with loops with each group. Heres a simpler example: https://www.mediafire.com/file/15zn6o64245inl1/Order.mfa/file When you press space the first time it works but then pressing it...
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    Hum thanks. The overlap method could work but I...

    Hum thanks. The overlap method could work but I think it would be very CPU intensive. As for the alterable value layer method that could also work but I fear I have used alterable z values. 25919...
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    Order of objects/layer object

    Hi all, I have pretty much completed a game I have been working yet I cannot show it to anyone as the order of the objects (in front, behind, etc) is completely off. What is the easiest and most...
  11. anyone know?

    anyone know?
  12. Pathfinding extension, collision with object groups not the backdrop object

    Hi there, anyone how to create cells when an object of a certain group is detected, instead of using the standard obstacle backdrops i want to use the obstacle group. I am using the standard...
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    well yes i have done many times in the past, but...

    well yes i have done many times in the past, but never received sufficient help as the problem is larger than most on the forum. So i have decided to seek professional help.
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    Update/bump

    Update/bump
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    Paid help for pathfinding bug

    Hi there, is there anywhere i can go to pay someone to fix a bug i have?
    Thanks.
  16. Anyone got any ideas?

    Anyone got any ideas?
  17. Sorry, that doesn't work for what i want, its...

    Sorry, that doesn't work for what i want, its just got to not occur in the first place.

    Thanks.
  18. Hi, thanks, it was just that the enclosed area in...

    Hi, thanks, it was just that the enclosed area in the example can be any size so the solution has to be viable for every case.
  19. No, they are not meant to , it looks like it...

    No, they are not meant to , it looks like it because they glitch more frequently due to their speeds.
  20. No, no zombie should be able to gain access to...

    No, no zombie should be able to gain access to the wall. In the example, no zombies should be able to touch the player.
  21. Yes defiantly, when i disable the no stack group...

    Yes defiantly, when i disable the no stack group it happens way less, but it still occurs.
  22. Seems arbitrary to me, just a fault with the...

    Seems arbitrary to me, just a fault with the pathfinding. The engine itself requires objects to continuously collide to work sadly.
  23. No there is no pattern i can notice, it just...

    No there is no pattern i can notice, it just occurs when a zombie is colliding with a wall after x seconds.
  24. Anyone got any ideas?

    Anyone got any ideas?
  25. No sadly it's necessary, it's how the engine works

    No sadly it's necessary, it's how the engine works
  26. Pathfinding issue, enemies glitch through walls

    Hi all, i have been struggling with an issue for a while now and it's the last remaining major bug in my game. I have a pathfinding engine that works perfectly however causes enemies to glitch...
  27. Varying sample sounds, frequency sounds weird

    Hi, what's a way to vary the same sound? I have tried varying frequency, even a little but it ends up sounding weird.

    Thanks for the help.
  28. Don't worry got it.

    Don't worry got it.
  29. 24901 Here is the problem in simplest form

    24901 Here is the problem in simplest form
  30. Steam Stats Support - Stats do not change or display

    Hi there, currently using the Steamworks object and its working spectacular until i got to stats. Nothing seems to work for stats, even the most basic of events.

    Thanks very much, if anyone has...
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    Any suggestions?

    Any suggestions?
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    For each player i would need 20 values stored, i...

    For each player i would need 20 values stored, i have a website with SQL so i could use that somehow.
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    How to record player statistics

    Hey all, wondering if I have a variable in-game how do I add it to an accumulative total that I can see that's stored somewhere. I have a bunch of perks and want to see the click percentage of each...
  34. Sorry not quite following

    Sorry not quite following
  35. thanks, how do i calculate the normal of an...

    thanks, how do i calculate the normal of an obstacle?
  36. Reflecting Angle of a bullet / bounce function using angles

    Hello all, recently I have been tackling a problem that I believe could have a simple fix, I could just be overthinking. Here it is:
    I have a bullet flying at x angle, when it reaches an obstacle it...
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    ohhhhhh of course, thanks so much :)

    ohhhhhh of course, thanks so much :)
  38. Replies
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    https://www.mediafire.com/file/c38gwaezl36a96l/Dea...

    https://www.mediafire.com/file/c38gwaezl36a96l/DeadSpawn.mfa, here's a stripped down version, it can be fixed by placing the aim on a higher layer but it should work even without which it doesn't.
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    oh sorry its just an object, that is the player...

    oh sorry its just an object, that is the player aim. No extension
  40. Replies
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    Layers not working for order/hierarchy

    Hello all, I am currently dealing with a problem where no matter what I do the aim object is always below certain objects. Should placing the cursor on the highest layer not put the cursor above...
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    Thanks man :)

    Thanks man :)
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    Where is Overlay Redux's download

    Hey all, wondering if anyone knows where the overlay redux download is. I realise it's very old and has a link however it does not work anymore. Thanks.
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    Oh right, no problem, thanks so much for the help...

    Oh right, no problem, thanks so much for the help :)
  44. Replies
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    Ah, i thought you died XD are you getting my...

    Ah, i thought you died XD are you getting my private messages? In regard to this issue that seems to work great, thanks a lot. I don't need something complicated just a way to not make them all in...
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    Pathfinding including moving objects

    Hey all, I have had this pathfinding problem for a while. I have a pathfinding solution but have added some code to make the pathfinding enemies aware of each other. It generally works however many...
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    Ok, thanks a lot.

    Ok, thanks a lot.
  47. Replies
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    Sorry im confused as to how the pitch can be...

    Sorry im confused as to how the pitch can be constant throughout the whole track, is it not constantly changing?
  48. Replies
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    Wow thats great thanks so much, any way of...

    Wow thats great thanks so much, any way of detecting volume levels, not of the whole thing but each section?
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    Thanks, that is what i found from my research...

    Thanks, that is what i found from my research however there are no tutorials on them or anything.
  50. Replies
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    Sorry i meant in Fusion

    Sorry i meant in Fusion
  51. Replies
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    Voice recording and pitch detection

    Hello, could anyone help me on either of these issues? I would like a way to record audio and then detect its pitch.

    Thanks Lucas.
  52. Replies
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    Thanks for the help. Using the ultimate...

    Thanks for the help. Using the ultimate fullscreen extension makes it work however i still have one issue. I want to have the maximise button (the square) maximize the window but not go into full...
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    Hey, thanks for the reply. Heres a file that can...

    Hey, thanks for the reply. Heres a file that can reproduce the bug. If you launch it and then press space it will go into full screen. Then the first time your press alt+tab it minimises properly...
  54. Replies
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    Alt Tab black screen with full screen

    Hello there, just noticed with my build when I am in full screen and press alt+tab to multitask the application appears completely black with a blue title in the top left corner.

    Thanks for the...
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    Thanks a lot.

    Thanks a lot.
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    Sorry, i should add, i = need the precision to be...

    Sorry, i should add, i = need the precision to be accurate because when the bullet hits something a smaller bullet is created at the point of impact, it is a physics object so if it spawns whilst the...
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    Hello thanks so much, the ramifications were...

    Hello thanks so much, the ramifications were mainly to do with collision. The collision seems to be much worse using 360degree shooting obviously it is better with slower traveling bullets but I...
  58. Replies
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    yeah but a bouncing ball doesn't fire using...

    yeah but a bouncing ball doesn't fire using angles. Did you mean using the "launch an object" function?
  59. Replies
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    Alternate to physics bullet

    Hello all, I am trying to fire a bullet, pretty simple but using the bouncing ball object only allows for 32dir so the aiming becomes inaccurate. The other option is a physics bouncing ball, this can...
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    Thanks my man. I guess i wasn't expecting the...

    Thanks my man. I guess i wasn't expecting the community to be so harsh, but i guess that comes from inexperience. Next time i will initially polish my game more and have more content. Its also clear...
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    Yeah it wasn't too clear, i think i may have used...

    Yeah it wasn't too clear, i think i may have used it twice.
  62. Replies
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    Thanks a lot, Volnaiskra. I do have controller...

    Thanks a lot, Volnaiskra. I do have controller support but its only using the joystick 2 object, not using your crafty system which i was thinking of implementing. As for the multiplier that is first...
  63. Replies
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    Thanks a lot XD

    Thanks a lot XD
  64. Replies
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    Thanks so much, great help :)

    Thanks so much, great help :)
  65. Replies
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    Thanks very much for the advice.

    Thanks very much for the advice.
  66. Replies
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    Steam Greenlight Release Dead Spawn

    Hello all, hope you are well. I am fairly new to the game development scene and have just posted my first proper game to Steam Greenlight. The project was meant to take 3 months but ended up taking...
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    Oh hey schrondinger, thanks a lot i think i've...

    Oh hey schrondinger, thanks a lot i think i've used it once or twice, just forgot about it :) Ill give a try.
  68. Replies
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    Yeah i havent used them all but it will just get...

    Yeah i havent used them all but it will just get confusing.
  69. Replies
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    Yeah that could work however i have already used...

    Yeah that could work however i have already used most of them for other uses.
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    Mass order commands problem

    Hello is there a way to do every objects order instead of making an always event and sending to front, to back, etc for each object? Is there a manager?
    Thanks
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    oh i got it. Still a bit another having to fetch...

    oh i got it. Still a bit another having to fetch the video from an external source. Would be nice to have an internal video option.
  72. Replies
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    anyone have any ideas?

    anyone have any ideas?
  73. Replies
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    HTML FLV video problem

    Hello, for some reason using the HTML video object is not working. I am linking it straight to a FLV file and it is not showing anything.
    Thanks, i just need a way to show video through a HTML...
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    Adding Kongregate API to game

    Hello, does anyone know or have an example of how to integrate the Kongregate API into your game. I need it to eligible for a competition.
    Thanks Lucas
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    oh right thanks. Another thing how would you set...

    oh right thanks. Another thing how would you set the angle to the way the object is going?
  76. Replies
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    Hey thanks a lot, what maths does this relate to,...

    Hey thanks a lot, what maths does this relate to, an equation of a circle on a graph?
  77. Replies
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    Circular Movement round object

    Hey is there any way to use the circular movement but have the centre be a moving object?
  78. I could limit a player from placing a block in...

    I could limit a player from placing a block in the middle of two other blocks but that would be very limited for the player
  79. limiting building walls to make an enclosed space

    Hello, happy new year everyone :D. I currently have a mechanic in my game where you can build walls. As it is a zombie game i don't want the player to be able to build an enclosed space, you would be...
  80. they said that having a ssl certificate will work.

    they said that having a ssl certificate will work.
  81. my website and SQL server are hosted by ipage

    my website and SQL server are hosted by ipage
  82. Hey i have purchased a ssl certificate and just...

    Hey i have purchased a ssl certificate and just need help changing code references in your game from HTTP to HTTPS
  83. ah ok that makes a lot of sense. As for changing...

    ah ok that makes a lot of sense. As for changing the code from HTTP to HTTPS would that just be in the config file?
  84. i have my sql server on newsprout but my game is...

    i have my sql server on newsprout but my game is on itch
  85. https://yzeegames.itch.io/boulder-surge

    https://yzeegames.itch.io/boulder-surge
  86. well my host said "does not block any request...

    well my host said "does not block any request from https URL".
  87. oh i thought it was to-do with editing the script...

    oh i thought it was to-do with editing the script provided by Sparkman?
  88. It was in the browsers console

    It was in the browsers console
  89. alright i will try that. I also have a screenshot...

    alright i will try that. I also have a screenshot of the error i found, this should help.21873
  90. Thanks for the help, adding the crossdomain file...

    Thanks for the help, adding the crossdomain file to the public_html didn't have any affect. Is there were i am meant to place it?
  91. Online Highscore Server on External websites

    Hello, i have been trying to tackle this problem for a while and its forbidding me from putting my project anywhere so help would be much appreciated. I have added an online server to my HTML game to...
  92. Replies
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    what about custom fonts, anyone know?

    what about custom fonts, anyone know?
  93. Replies
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    ok thanks, any idea how to add better security?

    ok thanks, any idea how to add better security?
  94. Replies
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    Oh the SQL error is not on my website but when i...

    Oh the SQL error is not on my website but when i upload it to Newgrounds
  95. Replies
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    Custom fonts and SQL server

    Hey, firstly sorry for posting in here i didn't seem to get any response from the HTML forum. I have just finished a HTML export for my game and ran it on my website. Firstly how do i add custom...
  96. Replies
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    Hey Danny, did you get my email?

    Hey Danny, did you get my email?
  97. Replies
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    ok thankyou i sent you the file.

    ok thankyou i sent you the file.
  98. Replies
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    Neither, f8 works. Its when i export it and place...

    Neither, f8 works. Its when i export it and place it on my server it doesn't work.
  99. Replies
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    no i cant. In the application i am trying to do...

    no i cant. In the application i am trying to do it in even if i make a new frame at the start with nothing in it that doesn't work so it must be something in the settings.
  100. Replies
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    I dont know what it could be other than an...

    I dont know what it could be other than an internal error because none of the code is wrong and it works in the normal viewer.
  101. Replies
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    Sure its probably the simplest thing ever...

    Sure its probably the simplest thing ever though.21701
  102. Replies
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    Full version doesn't skip frames

    Hey, i have just updated the html exporter and my previous problems have been fixed. Everything displays properly with all the correct graphics. For some reason going to another frame doesn't work no...
  103. Replies
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    ok updating the exporter seemed to work for me. I...

    ok updating the exporter seemed to work for me. I cant get of the first frame though because the 'next frame' function does not work but everything else does
  104. Replies
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    jeff i have a whole aplication that works when i...

    jeff i have a whole aplication that works when i run it in fusion but shows a blank screen when i run it as a html file. Does it have to be a specific resolution?
  105. Replies
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    yeah same occurs for me, a white page i just...

    yeah same occurs for me, a white page i just displayed with the fusion default layout.
  106. Replies
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    Thanks a lot :)

    Thanks a lot :)
  107. Replies
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    ok thats good, good reason to get the full version

    ok thats good, good reason to get the full version
  108. Replies
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    Free Limited Free version

    Hey, does the free version of the HTML exporter limit what plugins you can use aswell. I have objects like the parser object and get object that say they work with html but dont?? I am running the...
  109. Yes thanks great help. Still dont know whats up...

    Yes thanks great help. Still dont know whats up with the physics hot spot but i can just use a normal bouncy ball.
  110. Platform object, getting stuck in obstaclrs

    Hey, I'm currently developing a game using the platform object as the platform engine. After testing my game for some time I have noticed you can get stuck in obstacles and have to do some weird...
  111. Oh sorry XD first time making a platformer

    Oh sorry XD first time making a platformer
  112. Platform Object and inbuilt platform movement

    Hello i am currently developing a game for a game jam and am having trouble with platform object. I was originally using the platform object which i think is recommended. With this i found a few...
  113. Replies
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    wow thats brilliant, thanks so much, just what i...

    wow thats brilliant, thanks so much, just what i wanted
  114. Replies
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    Ok so what would be the best way to make it work...

    Ok so what would be the best way to make it work or cant you really? Could i put a disclaimer saying use at own risk?
  115. Replies
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    hum ok, would that be fine if i didnt make the...

    hum ok, would that be fine if i didnt make the servers public and expose their ip's? If i made it you had to know their ip would it be fine?
  116. Replies
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    ok thanks very much. I probably have...

    ok thanks very much. I probably have underestimated it however its not compulsory. The example used users hosting their own servers instead of a public server and i believe that would work much...
  117. Replies
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    Multiplayer Online Play/Lacewing Object

    Hello, i have nearly completed my newest project and have implemented co-op play locally. I am looking to allow multiplayer across multiple computers in the final release. I have looked this up and...
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    Background music/sound not playing

    Hello all. I am currently finishing my ios application, when i resume music on my phone it immediately stops when i resume the application. I have looked up this problem and found that the solution...
  119. Replies
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    nope, never heard of that :I

    nope, never heard of that :I
  120. Replies
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    all i need is to pause and resume rotation speed

    all i need is to pause and resume rotation speed
  121. Replies
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    yeah, agreed

    yeah, agreed
  122. Replies
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    Hey, thanks for that, still need the rotation...

    Hey, thanks for that, still need the rotation speeds as well. Anyone got any ideas?
  123. Replies
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    Pausing physics on IOS

    Hey since there is no "pause when key is pressed on IOS" how would i do it? I have tried storing each objects velocity, gravity, angle, etc and then giving them back to the object when the frame...
  124. Replies
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    aha thanks man

    aha thanks man
  125. Replies
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    haha of course you reply, i posted on the forum...

    haha of course you reply, i posted on the forum to give you a break XD, thanks a lot though :)
  126. Replies
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    btw my current line is: OAngle( "Player 1", X(...

    btw my current line is: OAngle( "Player 1", X( "Player Aim" ), Y( "Player Aim" ) ) and i would like the action point of player 1
  127. Replies
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    Hey thanks a lot, firstly how does 20 become 178?...

    Hey thanks a lot, firstly how does 20 become 178? Also how can i do it with trig? Thanks Lucas
  128. Replies
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    Angle of a vector - action point

    Hey how would i make an expression calculating an angle of a vector according to an object but referring to the objects action point instead of its hotspot? Thanks Lucas
  129. Replies
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    Thanks that did not work for me for some reason....

    Thanks that did not work for me for some reason. I found out that right stick direction equalling three counts for rt?
  130. Replies
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    is anyone sure?

    is anyone sure?
  131. Replies
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    no i have already done that with a physical line...

    no i have already done that with a physical line of sight, would there be an easier option for that?
  132. Replies
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    also what about this:...

    also what about this: http://community.clickteam.com/threads/59100-Dynamic-Light-and-Shadow-Engine-4?highlight=light+rays is there a simpler version of that with one light source?
  133. Replies
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    ok thanks, when i change the resolution it seems...

    ok thanks, when i change the resolution it seems to screw up, do you know why that is? Also i think it only works on standard and not direct9
  134. Replies
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    so there are no alternatives which use less...

    so there are no alternatives which use less Frames?
  135. Replies
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    Thanks, however increasing the angle and size...

    Thanks, however increasing the angle and size dramatically decreases FPS. Do you know a way of stopping that?
  136. Replies
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    Flashlight Viewcone Object Help

    Hey i was wondering from this file: https://www.mediafire.com/?d68fwn0h1s8x6kf how to modify it, edit the radius, length, ect
  137. Replies
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    Thanks so much

    Thanks so much
  138. Replies
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    Oh yeah good question, shortest path would make...

    Oh yeah good question, shortest path would make the most sense
  139. Replies
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    Actually yeah maybe i just dont know how to find...

    Actually yeah maybe i just dont know how to find the nearest one
  140. Replies
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    Haha ok I will try it tomorrow

    Haha ok I will try it tomorrow
  141. Replies
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    Yeah sure sorry so using the current path finding...

    Yeah sure sorry so using the current path finding method I wish to at a certain action like clicking it will instead of going to a certain point go to the nearest enemy object, I though there would...
  142. Replies
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    Whenever i see hope of my game finishing you come...

    Whenever i see hope of my game finishing you come out with this aha, i get some of it not this part: on above loop,
    cycle the one pixel detector throughout all object's bounding box (delimited by...
  143. Replies
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    Sorry what does that mean, how would that work?

    Sorry what does that mean, how would that work?
  144. Replies
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    5,857

    Hey sorry thanks for the help one last thing, is...

    Hey sorry thanks for the help one last thing, is there a x position that stands for closest object like could i set the X Des PF to the closest x of an object and closest y?
  145. Replies
    47
    Views
    5,857

    Thanks so much :)

    Thanks so much :)
  146. Replies
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    Views
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    Also it doesn't work when i deactivate everything...

    Also it doesn't work when i deactivate everything else so its not to do with other actions conflicting
  147. Replies
    47
    Views
    5,857

    Hey, i have made it what i want with none of the...

    Hey, i have made it what i want with none of the strings with the names, how he set it up. I have just deleted all of that and now have got this which is amazing for just little code...
  148. Replies
    47
    Views
    5,857

    yes that is what i did but it seems to screw it...

    yes that is what i did but it seems to screw it up. Also i figured all of it out and am going to put it into my game. Since i already have a lot of alternate values for my enemies how would i...
  149. Replies
    47
    Views
    5,857

    ok thanks i should be able to figure that out,...

    ok thanks i should be able to figure that out, what stuff can i delete, the unnecessary stuff like it says i can remove the display path object, that group and action 4-6 but when i remove actions...
  150. Replies
    47
    Views
    5,857

    sorry i have tried to figure it out, i have put...

    sorry i have tried to figure it out, i have put in a group qualifier by doing what you said, it does work but not really with more than one going at multiple times. Its to do with setting the name to...
  151. Replies
    47
    Views
    5,857

    Thanks but what about a new object? What would i...

    Thanks but what about a new object? What would i have to do to make that work, would i be able to do a group qualifier?
  152. Replies
    47
    Views
    5,857

    ok thankyou this is great, i still don't know how...

    ok thankyou this is great, i still don't know how i would when an action happens make a specific object go to a specific place? would i have to replace their object with a qualifier?
  153. Replies
    47
    Views
    5,857

    ok it seems quite simple, i cant quite seem to...

    ok it seems quite simple, i cant quite seem to intergrate it into my game thought there must be something im missing. Its good however i dont understand how you would have more than one do it at the...
  154. Replies
    47
    Views
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    ok yeah ill have a look at it

    ok yeah ill have a look at it
  155. Replies
    47
    Views
    5,857

    ok, yeah it doesn't work in a concave. Ok i will...

    ok, yeah it doesn't work in a concave. Ok i will not use that one, maybe you can help me, it doesn't have to be simple but it needs to be able to be put into my game and then easy to quickly get an...
  156. Replies
    47
    Views
    5,857

    yes but that is very complex and is trying to...

    yes but that is very complex and is trying to achieve more goals than just simple pathfinding. This is for pc
  157. Replies
    47
    Views
    5,857

    ok so mine isn't a good example? Is there another...

    ok so mine isn't a good example? Is there another one that is more simple or can easily put into my game
  158. Replies
    47
    Views
    5,857

    Pathfinding Help, to the nearest objects

    Hello, i have found a pretty good pathfinding example and then changed it to what i want https://www.mediafire.com/?icspsf9rd099r37. I need help with a number of things, i currently have a object for...
  159. Replies
    55
    Views
    6,027

    allright thanks

    allright thanks
  160. Replies
    55
    Views
    6,027

    Hey sorry have you had a look?

    Hey sorry have you had a look?
  161. Replies
    55
    Views
    6,027

    yeah i guess your right. I have done it but i...

    yeah i guess your right. I have done it but i don't know if there's another simpler way of doing it http://www.mediafire.com/download/j8gd7s47d8tzu54/help.mfa
    At line 40 i have added it to set flag...
  162. Replies
    55
    Views
    6,027

    haha sorry basically its the exact same except...

    haha sorry basically its the exact same except once it has been established that the enemy can see the player, so los sees player and los is overlaying activation or the green semi circle it doesn't...
  163. Replies
    55
    Views
    6,027

    sorry one last thing how would i make it that to...

    sorry one last thing how would i make it that to turn on activation at first it has to overlap the ai activation so as it is now but once its activated it doesnt so it just does the actions when the...
  164. Replies
    55
    Views
    6,027

    thank you so much

    thank you so much
  165. Replies
    55
    Views
    6,027

    ok thanks very much, it works well apart from the...

    ok thanks very much, it works well apart from the direction of the ai activation when the enemy is in path movement
  166. Replies
    55
    Views
    6,027

    [ATTACH=CONFIG]17674[/ATTACH Yeah, the green...

    [ATTACH=CONFIG]17674[/ATTACH Yeah, the green thing is what i mean and is always set to the direction of the enemy
  167. Replies
    55
    Views
    6,027

    actually a better idea that would save more...

    actually a better idea that would save more memory and be more accurate is to have a curve always set to the direction of the enemy and the size of it is the radius of the los. Then sight activates...
  168. Replies
    55
    Views
    6,027

    ok its the exact same but the enemy can only see...

    ok its the exact same but the enemy can only see the player when they are in the view-cone + LOS
  169. Replies
    55
    Views
    6,027

    Hey thanks all thats left is to just add the...

    Hey thanks all thats left is to just add the activation for the ai, that purple thing. so just when the enemy has sight plus the player is colliding with the ai activation. Also it seems to not work...
  170. Replies
    55
    Views
    6,027

    yes and instead go to the path.

    yes and instead go to the path.
  171. Replies
    55
    Views
    6,027

    Oh sorry both of them do it, basically when the...

    Oh sorry both of them do it, basically when the timer has gone off they should never go back to the original and instead go the path every time they loose sight. Also the return to base shouldn't be...
  172. Replies
    55
    Views
    6,027

    thanks so much it works great, the only thing is...

    thanks so much it works great, the only thing is that enemy 2 goes to the path at the right time but then when he sees the player and looses sight from that he goes back to the origonal place were he...
  173. Replies
    55
    Views
    6,027

    yes exactly so its like the timer acts as a phase...

    yes exactly so its like the timer acts as a phase were the enemy has to tell if it is really a player or not. When the timer is greater than 200 instead of going back it goes on the set path
  174. Replies
    55
    Views
    6,027

    Hey its great but its a bit different to the...

    Hey its great but its a bit different to the original return to path and im not quite sure what you did with the -1. Basically when the enemy sees the player it will trigger a timer. If that timer...
  175. Replies
    55
    Views
    6,027

    Hey you'll be pleased to hear i figured it all...

    Hey you'll be pleased to hear i figured it all out :) https://www.mediafire.com/?ykfayfqpu0z1xnt here it is its all good apart from when the enemy sees one or more player it screws up, so that's the...
  176. Replies
    5
    Views
    993

    will that just centre it because i also figured...

    will that just centre it because i also figured out that i need to zoom it in and out as well
  177. Replies
    5
    Views
    993

    yeah i currently have that but for 1 object. Im...

    yeah i currently have that but for 1 object. Im not sure of the formula for all 4 objects though
  178. Replies
    4
    Views
    766

    RT and LT Joystick Object 2

    Hey i cant figure out how to test when rt or lt are being pressed?
  179. Replies
    5
    Views
    993

    Camera Scrolling for multiple objects

    Hey, i currently have a top down game with a scrolling camera with 1920x1080 being the game size and 3840x2160. I currently have a camera that moves accordingly to the player 1s movement and then the...
  180. Replies
    55
    Views
    6,027

    ok thanks so much, i am willing to do most of it...

    ok thanks so much, i am willing to do most of it just getting me started since i don't really understand everything you did
  181. Replies
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    Views
    6,027

    any ideas?

    any ideas?
  182. Replies
    55
    Views
    6,027

    Ok heres something...

    Ok heres something https://www.mediafire.com/?4pb7jc4sai40ayj i have just made a simpler timer and fired an event when the timer reaches a certain amount. Now im having trouble with the other stuff....
  183. Replies
    55
    Views
    6,027

    basically there is an enemy group and a player...

    basically there is an enemy group and a player group and each one the enemies has a los for each of the players. When the enemies see the players it triggers a 1 second timer that if the enemy can...
  184. Replies
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    Views
    6,027

    i guess it would be because all the other...

    i guess it would be because all the other conditions are made for player 1, but still it acts weird
  185. Replies
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    Views
    6,027

    ok thanks that does work for the LOS part but the...

    ok thanks that does work for the LOS part but the other part doesnt work with it for some reason. I will keep looking why
  186. Replies
    55
    Views
    6,027

    sorry i couldn't figure it out, it tried a number...

    sorry i couldn't figure it out, it tried a number of methods that all end weirdly https://www.mediafire.com/?y92s0x8h5y4928p
  187. Replies
    3
    Views
    906

    anyone know?

    anyone know?
  188. Replies
    55
    Views
    6,027

    ok sorry heres the updated file...

    ok sorry heres the updated file https://www.mediafire.com/?j8gd7s47d8tzu54
  189. Replies
    55
    Views
    6,027

    ok thanks for the help but i have basically...

    ok thanks for the help but i have basically screwed everything up. I have been working on this ai system and it seems to work pretty well. When the enemy sees the player it will change into a...
  190. Replies
    55
    Views
    6,027

    i have already got what to do when one or the...

    i have already got what to do when one or the other los is activated, it should be the same yeah? Yeah the only thing i need help with is activating for each and not both
  191. Replies
    55
    Views
    6,027

    ok thanks a lot

    ok thanks a lot
  192. Replies
    55
    Views
    6,027

    the trouble is ive already dont a lot with it and...

    the trouble is ive already dont a lot with it and im just wondering how to do it to 4 objects in a qualifier
  193. Replies
    55
    Views
    6,027

    well there are many enemies but up to 4 players....

    well there are many enemies but up to 4 players. So each enemy has to make a ai los for each player which is up to 4 depending on how many people your playing with. And no its not online
  194. Replies
    3
    Views
    906

    sorry fixed

    sorry fixed
  195. Replies
    3
    Views
    906

    Path-finding to the closest object

    Hey, i currently have two file examples and am having trouble combining them. http://www.mediafire.com/download/bhkb855g887iya8/Patrice_Cervellin_SimplePatfindingWithoutExtension.rar This is the...
  196. Replies
    55
    Views
    6,027

    anyone know?

    anyone know?
  197. Replies
    55
    Views
    6,027

    Group condition to another group

    Hey i have this ai line of sight setup and was wondering how to make it that instead of making them just see player 1 they see all actives in another group. So the group enemy makes a line of sight...
  198. Replies
    0
    Views
    486

    change resolution menu

    Hey, how would I add a resolution setting under setting were you can change the resolution to what you want like most games
  199. Replies
    4
    Views
    766

    any other ones that dont require extensions?

    any other ones that dont require extensions?
  200. Replies
    4
    Views
    766

    nearest object condition event

    Hey just wondering if there was a conditon which selects the nearest object to another object?
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