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  1. Managed to find a decent solution 20875

    Managed to find a decent solution
    20875
  2. Help with falling water (simple minecraft like physics)

    I'm trying to do simple falling water with physics similar to that of minecraft.
    The water should fall down until it collides with an obstacle. A moving platform should also be able to slice the...
  3. changing RGB coefficient for individual layers at runtime

    Any way to change the RGB coefficient for individual layers at runtime?

    I seem to be able to change the RGB coefficient for all the layers under storyboard controls -> Frame -> Effect.
    But the...
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    Thanks Jeff! Yeah I'll do a couple of tests and...

    Thanks Jeff!
    Yeah I'll do a couple of tests and check the difference.
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    Thanks, I just got one layout. Guess I could...

    Thanks, I just got one layout. Guess I could hide/show layers for multiple layouts.
    Do you know if backdrops on hidden layers are totally excluded from the device memory? I am struggling to keep...
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    Aqua Dash for iOS and Android

    A small mobile game that is pretty much finished.
    I'd like some feedback before I release, send me you email and I'll invite you on testflight.
    I don't have a device that supports iOS10 and am very...
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    Ah of course, I didn't think of that :p Thanks!

    Ah of course, I didn't think of that :p Thanks!
  8. Replies
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    I know I can use pvelocity instead, that value...

    I know I can use pvelocity instead, that value seems constant between different frame rates, but pvelocity does not support conditions for individual instances and I would have to 'compare two...
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    I want to limit the max speed of the physic...

    I want to limit the max speed of the physic objects, I do it like this: Active speed is greater than 30 = Set Active speed to 30.
    This breaks apart when fusion changes the way speed is defined based...
  10. Replies
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    Physic speed value is affected by frame rate

    Changing the frame rate seems to have an affect on a physic objects 'Speed ( "Active" )'.
    It kind of screws up some things in my project if the frame rate drops, as I am basing some functions of...
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    Nice! Thanks, Fernando!

    Nice! Thanks, Fernando!
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    Any plans on fixing the iOS chartboost crashes in...

    Any plans on fixing the iOS chartboost crashes in any of the next beta?
    http://bugbox.clickteam.com/issues/3434
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    It works fine on android. I don't think it's a...

    It works fine on android. I don't think it's a layer issue, but rather something with the solid quick backdrop. The motif quick backdrop seems to work fine.
  14. Replies
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    Seems like it has nothing to do with layers, but...

    Seems like it has nothing to do with layers, but rather the backdrops.
    I changed everything to quick backdrops and it's working fine now. Can't use the gradient backdrop though.
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    The app is running separately from the windows...

    The app is running separately from the windows runtime.
    Just intended to illustrate how the scene is supposed to look.
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    Layer not rendering xcode 7.3 issue

    There are some issues where the layer is not always rendered. Scrolling seems to toggle this. See attached video.

    The same application running on an iPhone4S and windows:
    ...
  17. Seems to work fine as long as you set to always...

    Seems to work fine as long as you set to always spread. You can spread once if you don't plan to create more objects in runtime.
    Also make sure to compare two values (Special -> Compare two values)...
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    You are loading the value wrong. You need to set...

    You are loading the value wrong. You need to set your load action for the counter, not the ini.
    You should also set the ini position, just to make things more organized.

    I made a basic ini...
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    A brief example showing how to use flags to do...

    A brief example showing how to use flags to do what you want.
    Open the sprites and note the position of hot spots and action spots, they are used to position the objects.

    Example
    19683
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    Yes, you got it right in that second screenshot,...

    Yes, you got it right in that second screenshot, that should fix your issue.
    There is also a PMO example that is included in the Fusion install.
  21. I've made a simple example a while back:...

    I've made a simple example a while back: http://community.clickteam.com/threads/82241-Simple-cave-story-like-inventory
  22. Replies
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    I've never had that overlap problem with PMO....

    I've never had that overlap problem with PMO. Attach you code and I'll have a quick look.
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    Here's Sketchy's example on 360 degree shooting....

    Here's Sketchy's example on 360 degree shooting. It includes an AI example.
    19472
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    Nice! That's simple. Thanks.

    Nice! That's simple. Thanks.
  25. Replies
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    iOS value "Picker" UI

    Anyone tried doing a ios "Picker"?
    Any extensions out there using Apple's own UI, or do I have to find a way to code my own in Fusion? I think that 3D look would be difficult to do....
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    I've made a similar example:...

    I've made a similar example: http://community.clickteam.com/threads/82241-Simple-cave-story-like-inventory
  27. Yeah It's probably not that serious, he is the...

    Yeah It's probably not that serious, he is the only one reporting it among many where it works just fine.
    I am using build API 21.
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    There used to be some physic differences between...

    There used to be some physic differences between the different platforms. It should have been fixed in a recent update. Make sure You've got the latest version.
    ...
  29. Multitouch object not responding to touch for some users (google play user feedback)

    There's a user reporting that the app is not responding to his interactions, i.e "multi touch" object is not registering touch. Has anyone experienced anything like this before?
    It might be...
  30. Set Active Direct Show to load a video at the...

    Set Active Direct Show to load a video at the start of the frame. Choose "Use expression" when the file selector pops up. Paste in this expressio:


    (set the correct video name and file type)
    ...
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    Nice! It's ranked #1 most talked about game on...

    Nice! It's ranked #1 most talked about game on touch arcade!
    What tools did you use for level editing?
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    Raider Rush for Android

    Android:
    https://play.google.com/store/apps/details?id=com.tatiaki.raiderrush

    It's also been available on iOS for a while:
    https://itunes.apple.com/app/id1006159928

    ...
  33. Thanks! It has been processed and is in...

    Thanks! It has been processed and is in production. Everything seems to be working fine now.
  34. No just the standard google android in-app...

    No just the standard google android in-app purchase.
    I simply forgot to limit "query inventory" to once every loop. I get the buy screen up now, but with an error. I am thinking it will be resolved...
  35. IAP android does not show buy pop-up. Triggers crash on changing frame.

    I can't get the in-app purchase to work anymore.
    The "Is Billing Available" and "On Query Inventory ready" seems to be triggering fine, but the "Purchase SKU" doesn't do anything. And the app...
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    Are you using Build 285.1 (beta)? That version...

    Are you using Build 285.1 (beta)?
    That version has updated chartboost for android, you can get it here:
    http://community.clickteam.com/threads/84521-Download-links
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    Interstitial are showing on my device. However...

    Interstitial are showing on my device.
    However sometimes it is missing the ad close button, so I have to press the back button on my device. And sometimes it seems to load an overlay, but no ad...
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    It's great that it works now. Found the solution...

    It's great that it works now. Found the solution in a stackoverflow discussion, they seem to suggest the Drive API is required by google, so don't think it can be made optional.
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    I got it to work. Turns out the Drive API is...

    I got it to work. Turns out the Drive API is required, even if you don't do cloud saves. You can activate it manually like this: https://developers.google.com/drive/v3/web/enable-sdk
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    Ok thanks for testing. I don't know what I am...

    Ok thanks for testing. I don't know what I am doing wrong.
    Also grateful for a video tutorial, maybe I am missing something.
  41. Replies
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    I've tried the suggestions in the thread, but am...

    I've tried the suggestions in the thread, but am still getting the "Unknown Issue with Google Play services".

    Anyone care to try on their device?...
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    Nice! Thanks for testing for me. I'll assume it's...

    Nice! Thanks for testing for me. I'll assume it's just the regional thing then, no video ads here in Norway it seems.
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    chartboost reward video: "NO_AD_FOUND"

    I've set up chartboost reward video in my android app, everything works fine when I enable test mode in chartboost, but get the "NO_AD_FOUND" error when I try live ads.
    I am guessing this just means...
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    I think Chartboost should work. I am having...

    I think Chartboost should work.
    I am having some issues with it on Android, but there is supposed to be a new build that supports it.
  45. Replies
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    The 'on login failed' event is firing. I am only...

    The 'on login failed' event is firing. I am only having issues with my fusion app, google play is working fine for other titles, so I don't think re-installing the google play app would help much....
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    I am now using build API 21, have set minimum to...

    I am now using build API 21, have set minimum to 2.3.3 and target to 5.0. Still having some issues. I think the local player is not being authenticated.
    Should I use a particular android build. I am...
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    Yeah, all that should be OK. Here's my setup....

    Yeah, all that should be OK.

    Here's my setup. I've cleared some of the ID's and removed the key name and password, don't know how sensitive that information is.
    18653
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    Shabadage, I tried your app. I can successfully...

    Shabadage, I tried your app. I can successfully log in, but I am getting the "Unknown issue with Google Play services" error message when I press that tiny button.

    Oliver, yeah I am setting the ID...
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    I am using a rather low tech samsung galaxy...

    I am using a rather low tech samsung galaxy device (YP-G70CW), but google play leaderboards seems to be working fine in other apps.
  50. Replies
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    I'm trying to use the leader boards, but I am...

    I'm trying to use the leader boards, but I am getting an error in the app when 'Display Leaderbord UI' action is triggered.
    Error message: "Unknown issue with Google Play services"

    I did look...
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    Should be pretty much the same, only you work the...

    Should be pretty much the same, only you work the y axis.
    Another example with vertical platform:...
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    There's a pretty basic example that comes with...

    There's a pretty basic example that comes with Fusion, it includes horizontal moving platforms.
    Should be located in this folder: Clickteam Fusion Developer 2.5\Examples\Platform Movement
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    You could use the player controls (in the event...

    You could use the player controls (in the event editor, to the right of the keyboard icon, there is a joystick icon).
    Use this event:
    + Pressed Fire 1
    + Ball is overlapping player sensor
    ...
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    You can try using the physics engine. 18065

    You can try using the physics engine.
    18065
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    Here's a simple solution. It's not perfect, and...

    Here's a simple solution. It's not perfect, and you probably need to tweak it.
    17980

    Use loops if you want to make it more accurate. Check the falling box examples here:...
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    You can embed collision detection in active...

    You can embed collision detection in active objects, may help you out.
    Article here: http://www.diybandits.com.au/MMF/tutorial_embedded1.html
  57. Here's a simple example that needs some more work...

    Here's a simple example that needs some more work

    You'd make it a lot easier for yourself if you didn't use skewed angles for walls. Would recommend something a little more straight if you are new...
  58. Works just fine in my app. There has been no...

    Works just fine in my app.
    There has been no recently reported issues: http://status.chartboost.com/

    Try testing on another device. Supposedly there are not infinite videos available in their...
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    Yeah, looks like there may be a bug if you test...

    Yeah, looks like there may be a bug if you test it in landscape. Portrait visualization works fine though, you should still be able to get an idea how Fusion's screen concepts work.
    Stick to "fit...
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    You should check out this tool to visualize the...

    You should check out this tool to visualize the different screen concepts: http://community.clickteam.com/threads/90439-Online-Tool-Visualize-quot-Display-quot-property-effects-on-all-devices
  61. Or you can set the counter to 'always' set to...

    Or you can set the counter to 'always' set to 'Total Objects'.
    You can get this value in the expression editor under the object icon (the cube thingy).

    This will count all objects, including the...
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    Well done, that's pretty cool!

    Well done, that's pretty cool!
  63. Ah ok, I see how that can screw things up a bit!...

    Ah ok, I see how that can screw things up a bit! Thanks for the info!
  64. Ok thanks, I'll see if I can get by with 284.10...

    Ok thanks, I'll see if I can get by with 284.10 and chartboost v2 then.
  65. Ok, so no named locations and "Clear Preloaded...

    Ok, so no named locations and "Clear Preloaded Data" when closing ad.
    Is the previous version of the chartboost object still around and supported with the newest version of Fusion and the android...
  66. I've got Fusion 2.5 developer build 284.10. Have...

    I've got Fusion 2.5 developer build 284.10.
    Have you tried it recently? It has always worked in the past, but I upgraded the extension to v 2.0 since it supported iOS, and it doesn't work now.
    ...
  67. Chartboost Android SDK integration is not recognized in chartboost dashboard

    I have the chartboost v 2 installed. Recently I added chartboost to iOS with no issues.
    I'm now trying to set up chartboost for Android, but the charboost dashboard won't recognize the SDK as...
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    Ah that's cool! Thanks!

    Ah that's cool! Thanks!
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    Thanks guys! It got the best new weekly app...

    Thanks guys! It got the best new weekly app feature on the app store here in Norway, I'm guessing in most of Europe. It didn't get a US feature though. It's really cool anyways!
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    The game is being released this Thursday, under...

    The game is being released this Thursday, under the new name, "Raider Rush".

    Some promo codes
    AKMYP4JRW4JJ
    MEWTFAW9YEMY
    KJRRYMTP4X4J
    M3KFXHAT66XM
    TFA9F7YHAP6N
    HFKJWL6AT6RA
    6XWFNFAR94AT
  71. Replies
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    Does this happen on all the iPhones on both...

    Does this happen on all the iPhones on both landscape and portrait?
    I am not getting this issue on the iPhone 6 with latest iOS9 Beta.
  72. Thread: App Name on iOS?

    by willy
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    You mean the name as its displayed under the icon...

    You mean the name as its displayed under the icon on the device?
    Yeah by default the name is set from the mmf file name, either change the mmf file name or change the name in xcode
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    New video of improved details ...

    New video of improved details

    http://www.tatiaki.com/wp-content/uploads/2015/07/AR6-2.gif


    https://www.youtube.com/watch?v=7_k5YJq8ZWs
  74. Replies
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    Adventure Roller Skates (iOS/Android)

    A game I am working on. It's a fast paced platformer with simple touch controls.
    It's being released next month, maybe.

    More info over here
    ...
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    I think I found a solution. 1. In Fusion, make...

    I think I found a solution.

    1. In Fusion, make sure you separate the locations. For example, the actions that trigger interstitials should be called "Interstitials" and the actions that trigger...
  76. Replies
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    In the official example there is only one...

    In the official example there is only one chartboost object.
    I am also getting video ads when I click the "Load interstitial" in a ipa I made from the official example.

    Is the official chartboost...
  77. Replies
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    The ad type of the interstitial campaign is set...

    The ad type of the interstitial campaign is set to "Static interstitial".
    While the ad type of the video campaign is set to "Video interstitial".

    From fusion, I trigger the static interstitial by...
  78. Replies
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    Which of the campaign should I check, the...

    Which of the campaign should I check, the interstitial or video campaign?
    And where do I change the campaign mode? Do you mean the "Ad type"?
  79. Replies
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    I have two publishing campaigns to my app, one...

    I have two publishing campaigns to my app, one for static interstitial and one for video ads.
    However, video ads seem to occasionally be playing when I trigger a static interstitial ad. What's...
  80. You must fix this in xcode...

    You must fix this in xcode
    http://community.clickteam.com/threads/89996-Small-Guide-Don-t-stop-sound-from-other-sources-and-mute-own-game-sound
  81. Replies
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    Try this If object A overlaps object A + pick...

    Try this

    If object A overlaps object A
    + pick one of object A (pick or count ->pick object A at random)

    = Destroy object A

    This will destroy one at a time for each frame.
  82. You mean that red hexagon? It is set to be an '8...

    You mean that red hexagon?
    It is set to be an '8 directional movment'. Either set it to be static or deselect "Moving at start" in its properties
  83. I haven't tried this with Fusion, but I think you...

    I haven't tried this with Fusion, but I think you need to update the 'UIRequiredDeviceCapabilities' value in xocde.

    You limit devices by limiting hardware capabilities (accelerometer, gyroscope,...
  84. You can make a simple inventory using the list...

    You can make a simple inventory using the list object like this: http://community.clickteam.com/threads/82241-Simple-cave-story-like-inventory?highlight=inventory
  85. Replies
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    I think the professional version of install...

    I think the professional version of install creator has this feature.

    http://www.clickteam.com/install-creator-2
  86. This version handles saving and loading. However...

    This version handles saving and loading.
    However it does not encrypt the save file. Look into some encryption extensions for that.

    16356
  87. I did Jeff's version here: 16354

    I did Jeff's version here:
    16354
  88. Replies
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    I think you need to import the external files...

    I think you need to import the external files into xcode
    http://community.clickteam.com/threads/72164-Loading-external-files-question?highlight=binary+data+path
  89. Replies
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    Yes, you can add them under "View -> Data...

    Yes, you can add them under "View -> Data elements" go to the "Binary data" tab and click add.

    I haven't done this before and am not entirely sure how you reference binary data from the event...
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    No animation: 16285 All enemies with 0 health...

    No animation:
    16285

    All enemies with 0 health will be destroyed one frame at a time.

    Alternately you can use a loop.
  91. Replies
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    I am guessing that counter is sometimes not...

    I am guessing that counter is sometimes not counting a "kill"?
    That's because multiple kills may be triggered during the same frame, and will be counted "Only one action when event loops"

    Try...
  92. Replies
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    I haven't' tried that, but it seems messy if it's...

    I haven't' tried that, but it seems messy if it's primarily for avoiding to work with multiple frames.
    I would create an editor, loading external resources into one frame.

    This one uses Fusions...
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    Like this? 16274

    Like this?

    16274
  94. Like this? 16251 You may want to change the...

    Like this?
    16251

    You may want to change the seconds timer to "seconds + ( minutes * 60 )"
    Otherwise is it will reset to 0 once it reaches "60". Or just add a new counter for minutes.
  95. Replies
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    You can do a pretty solid configuration tool for...

    You can do a pretty solid configuration tool for your users.
    I've attached something I made a while back but never finished, it's very rough, but you'll get the idea.

    It can configure joystick...
  96. Yes I am doing an infinite scroller, and am...

    Yes I am doing an infinite scroller, and am already using active objects that are destroyed when out of view.
    I am getting massive performance boost when pasting them as a backdrops and manipulating...
  97. Ticking off "Handle background collision even out...

    Ticking off "Handle background collision even out of window" fixes this issue. But now I have a new issue.
    The offset workaround just stops working completely once the offset is too big, the pasted...
  98. Download the example. Use arrow keys to move...

    Download the example. Use arrow keys to move upwards.
    Notice how the collisions are working at the beginning, and stop working once the offset builds up to about 1200.

    16214
  99. It may be related, I solved it by counter the...

    It may be related, I solved it by counter the offset, but the collisions stop working once the offset is to big.
    I need the collisions :(

    16213
  100. Paste to background has a different origin when layer is moved

    I've got active objects that I move around manipulating the layer position.
    However, I get an offset between the active object and the pasted object after I move the layer

    I've made an example...
  101. Replies
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    Yes this should still be working fine. At least...

    Yes this should still be working fine.
    At least it's working on the app I released 1 month ago, on iPhone and iPad with iOS8
  102. I would use a counter, something like this: -...

    I would use a counter, something like this:

    - Tap and hold on object A = Add 1 to counter
    - No tap active = Set counter to 0
    - Counter is 10 or more = Change animation on object B
  103. Thread: Rise of the Goat

    by willy
    Replies
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    1,656

    You are rewarded with up to 4 sheep based on your...

    You are rewarded with up to 4 sheep based on your highscore. They are just there to cheer you on ;)
    They are doing the batman chant: http://youtu.be/3WwVOKxh8hE?t=1m24s
  104. Replies
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    Ah nice! .

    Ah nice! .
  105. Replies
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    1. Download the updated MMF extension:...

    1. Download the updated MMF extension: http://hungryfishgame.com/link/ChartBoost.ext

    2. Put it in put it into \Data\Runtime\iPhone

    3. Download the chartboost SDK:...
  106. Crash: Service not registered: Extensions.InAppControl$1@45395430

    Some users are reporting that the game crashes when they hit replay (restart current frame)
    I've attached the log, any idea what's going on?

    The first APK I published did use the wrong public...
  107. Replies
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    Yeah I got the second method to work. My app is...

    Yeah I got the second method to work. My app is in portrait, I haven't tested on landscape yet.
    Are you getting any errors or something with the second method?
  108. Replies
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    SoftwareWolf did two workarounds. I got the same...

    SoftwareWolf did two workarounds. I got the same issue myself with the first workaround, but I haven't tested with the second.

    You are using his latest solution?...
  109. Replies
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    Cool game! Just a heads up, the charboost...

    Cool game!
    Just a heads up, the charboost interstitial is showing up in portrait on my iPad2.
  110. Replies
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    Yeah, I've attached a screenshot. 15644 I've...

    Yeah, I've attached a screenshot.
    15644

    I've got the launch icon for iOS in there as well, I suppose that doesn't matter?

    Do you know why I am still having issues?
  111. Replies
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    Yes I did, should I do it some other way? Didn't...

    Yes I did, should I do it some other way? Didn't know there was another way.
  112. Replies
    14
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    2,124

    I think I am using Android_Build284m_201501202. ...

    I think I am using Android_Build284m_201501202.
    Should I go for 283.5? Can I go back just simply by installing 283.5, or do I have to delete to newer version first?
  113. Replies
    14
    Views
    2,124

    I got the extension and applied "Select all...

    I got the extension and applied "Select all devices", but I am still getting the "Design your app for tablets" optimization tip from the developer console.

    There's also this white line stretching...
  114. Thread: Rise of the Goat

    by willy
    Replies
    6
    Views
    1,656

    Thanks guys! :)

    Thanks guys! :)
  115. There are a lot of ways to solve this. First to...

    There are a lot of ways to solve this. First to come to mind is something like this:
    * User presses left
    = set internal value to 0

    * User presses right
    = set internal value to 1

    *User...
  116. Replies
    14
    Views
    2,124

    Ok cool, this one right:...

    Ok cool, this one right: http://clickstore.clickteam.com/android-screen-support
    I simply set the option to "All devices"?
  117. Replies
    14
    Views
    2,124

    Design your app for tablets

    How do I design my app for tablets?
    I'm getting this optimization tip:

    "Your Production APK needs to meet the following criteria:
    The minimum Android version and target Android version need to...
  118. That depends on your art style. I think pixel art...

    That depends on your art style. I think pixel art scales great if you make sure you use "fit inside and adjust window size".
    This one is at 320 x 480 - 360 x 569 (shameless plug here):...
  119. Thread: Rise of the Goat

    by willy
    Replies
    6
    Views
    1,656

    Rise of the Goat

    https://www.youtube.com/watch?v=Lvw9XGJRa8Y
    Releasing Thursday this week. I've added some promocodes for iOS if anyone would like to try.

    MXF3T4XTYJWM
    WHRLJJALAA3F
    JPXJAN4TARF4
    LMFA9MPLWHNP...
  120. View Post

    It has a resolution of 1242×2208 that is down sampled to 1080×1920
    (https://medium.com/@brucewangsg/the-curious-case-of-iphone-6-1080p-display-b33dac5bbcb6)
  121. You don't need to design it in 1232x2208. You can...

    You don't need to design it in 1232x2208. You can set the size of your MMF window to 616 x 1104 (half) and the device will either scale to fit, fit outside, use black bars etc. depending on the...
  122. Replies
    7
    Views
    2,178

    Nice, thanks! Updated:...

    Nice, thanks! Updated:
    http://www.tatiaki.com/wp-content/uploads/2015/02/DualStick-10.zip
  123. Replies
    7
    Views
    2,178

    Nice, Thanks! Updated:...

    Nice, Thanks! Updated:
    http://www.tatiaki.com/wp-content/uploads/2015/02/DualStick-10.zip
  124. Replies
    7
    Views
    2,178

    Nice, thanks! Updated:...

    Nice, thanks! Updated:
    http://www.tatiaki.com/wp-content/uploads/2015/02/DualStick-10.zip
  125. Replies
    10
    Views
    3,611

    Nice! Thanks for testing it for me!

    Nice! Thanks for testing it for me!
  126. Replies
    10
    Views
    3,611

    Hehe yeah, try placing the device flat on your...

    Hehe yeah, try placing the device flat on your table and tap and hold to calibrate.
  127. Replies
    97
    Views
    29,467

    Sticky: Your app may be rejected if you don't include an...

    Your app may be rejected if you don't include an option to restore your purchases

    http://stackoverflow.com/questions/10975312/no-restore-button-for-in-app-purchase-causes-rejection
  128. Replies
    3
    Views
    824

    I think only non-consumables can be restore...

    I think only non-consumables can be restore through Apple. If you want to restore consumables, you'd need you own server to store the user "skips".
    ...
  129. Replies
    7
    Views
    2,178

    Dual Stick shooter iOS/Android

    I've updated my dual stick shooter example.
    Unfortunately there seems to be an issue with touch while scrolling for iOS. It works fine on Android.
    ...
  130. Replies
    10
    Views
    3,611

    I think it goes by "Galaxy S WiFi5". It's some...

    I think it goes by "Galaxy S WiFi5". It's some old thing that comes with the Samsung TV.
    http://www.gsmarena.com/samsung_galaxy_s_wifi_5_0-3838.php

    I've tried this expression as well, doesn't...
  131. Replies
    97
    Views
    29,467

    Sticky: Yes you have to use "Consumables" in app...

    Yes you have to use "Consumables" in app purchase. ...
  132. Replies
    10
    Views
    3,611

    What do you mean exactly, Fernando? How do I do...

    What do you mean exactly, Fernando? How do I do that?
    I'm currently using this expression from the example: Save screenshot to file: PublicStorageDirectory( "Android object", "Pictures" ) + "/" +...
  133. I haven't tried this on a device, but it seems to...

    I haven't tried this on a device, but it seems to be fixing the moving/shooting issue:
    http://www.tatiaki.com/wp-content/uploads/2015/02/DualStick-06.zip
  134. I haven't tested it myself, but there seems to be...

    I haven't tested it myself, but there seems to be an issue with touch and a scrolling view: http://community.clickteam.com/threads/90854-Touch-completely-broken-for-scrolling-games
  135. Weird, it was working on MMF 2. I haven't tested...

    Weird, it was working on MMF 2. I haven't tested on F2.5.

    Maybe it's a bug in F2.5? What are the errors you are getting in the xcode log? Make sure you run it on your device.
  136. I've made an example of this a while back:...

    I've made an example of this a while back:
    http://community.clickteam.com/threads/73536-Dual-Stick-Shooter?p=584494&viewfull=1#post584494
  137. Set it to "Stretch to fit" in the iOS options....

    Set it to "Stretch to fit" in the iOS options. Use this excellent tool to visualize the other screen options:...
  138. Replies
    10
    Views
    2,208

    As far as I know its just not possible. I think...

    As far as I know its just not possible.
    I think you can alter the position of the track, so you could load a sample with all your sounds embedded, then just update it's position to play the section...
  139. Replies
    2
    Views
    812

    After your app is in app store, or has been...

    After your app is in app store, or has been prepared for app store, it may take a couple of days before the live ads are showing.
  140. Replies
    9
    Views
    4,508

    Use "itms-apps" to forward it directly to the app...

    Use "itms-apps" to forward it directly to the app store, and not through safari.

    "itms-apps://itunes.apple.com/app/idYourAppIdHere"
  141. Replies
    208
    Views
    33,367

    Open xcode, find the folder "frameworks" in the...

    Open xcode, find the folder "frameworks" in the content browser, and drag the chartboost framework into that folder
    http://i.stack.imgur.com/u5M6N.png
  142. Is this solution still possible with the latest...

    Is this solution still possible with the latest version of F2.5/xcode 6?
    I searched for "AVAudioSessionsCategorySoloAmbient" in my xcode project, it didn't find anything.
  143. Ok thanks! Does that mean the strength of the...

    Ok thanks! Does that mean the strength of the impulse will be different across android devices?
  144. Replies
    5
    Views
    1,800

    I added an example file here:...

    I added an example file here: http://bugbox.clickteam.com/issues/2655
    Would be really cool if the layer object would work in iOS
  145. Replies
    5
    Views
    1,800

    Move layer not working

    I am trying to move a background layer, "Back", using this action:
    Set Y Layer: lyrGetLayerBnYPos( "Layer object", "back" ) - 20

    This works fine on windows and android runtime, but nothing...
  146. Try this APK of the example above. Tap to...

    Try this APK of the example above.
    Tap to trigger impulse, if it works it may be an issue with the version of the exporter you are using?
    15271
  147. Physics: Compared to PC build, impulse is stronger on Android

    As the title says, the "Apply impulse" force is stronger on my android device, when compared to the windows build.

    I seem to remember this was fixed in a previous exporter build. I'm using this...
  148. Replies
    8
    Views
    1,435

    Yes! This is exactly what I want, thanks!

    Yes! This is exactly what I want, thanks!
  149. Replies
    8
    Views
    1,435

    Yeah, thanks! That's what I am trying to do, but...

    Yeah, thanks! That's what I am trying to do, but I'd like to avoid predetermining the pattern and was hoping there was some clever maths I could do
  150. Replies
    8
    Views
    1,435

    Cool, thanks! But not quite what I mean. I don't...

    Cool, thanks! But not quite what I mean. I don't want the position to be actually random.

    Let's say the frame just loaded, and I press "z" to change the position 1000 times.
    I'd like these 1000...
  151. Replies
    8
    Views
    1,435

    change position consistently by math

    Upon pressing any key, I'd like an active object to change its position.
    It's position must remain within an area in MMF's frame/level.
    Each position must be predictable, meaning the user may press...
  152. Replies
    8
    Views
    1,997

    I am guessing that won't be a problem. I haven't...

    I am guessing that won't be a problem.
    I haven't tested xcode 6 yet, but I think you can install earlier iOS libraries, at least you could for xcode 5:...
  153. Replies
    8
    Views
    1,997

    I am pretty sure that just means all new apps as...

    I am pretty sure that just means all new apps as of January 1st must support 64 bit and built with the latest SDK. I think this just means the apps will run better on the newer devices that supports...
  154. Replies
    8
    Views
    1,997

    I think you just need the latest version of...

    I think you just need the latest version of xcode.

    If I'm wrong, the previous version should work fine, Build 282.3

    iPod 4 supports 6.1.6, while iPhone4 supports 7.1.2...
  155. It's weird that your app is crashing just over a...

    It's weird that your app is crashing just over a login request. I would try using the example file and apply your bundle ID's and see if you can make an successful purchase. If that works, you know...
  156. 1. Log into itunes connect, go to users and...

    1. Log into itunes connect, go to users and create a "test user"
    2. On your device, log off your app store account
    3. In your app, buy or restore your in-app purchase (assuming you've set up...
  157. Replies
    208
    Views
    33,367

    You need to use the Build 282.3 of the iOS...

    You need to use the Build 282.3 of the iOS exporter (not the beta version), and you'll need to use Xcode 5.1.1
    Then make sure you follow the instruction in the very first post.
  158. You could overlap a piece of water so that it...

    You could overlap a piece of water so that it covers the lower body, add some water ripples around the character when he is moving around.
  159. Replies
    0
    Views
    1,017

    Mack Attack, free iOS game

    Hey, just released Mack Attack for iOS and Android!

    App Store
    https://itunes.apple.com/no/app/id915839813

    Google Play...
  160. Replies
    25
    Views
    4,777

    Yeah I have that extension, it seems I can only...

    Yeah I have that extension, it seems I can only share a pre-defined image added to the resources folder, or am I wrong? This extension also makes my app crash.
  161. Replies
    137
    Views
    32,343

    Sticky: I had this exact problem. My test app didn't load...

    I had this exact problem. My test app didn't load anything from the store, so I just hit the publish button to see what happened and it worked.
  162. Replies
    9
    Views
    1,757

    I am having the same issue. There seems to...

    I am having the same issue.
    There seems to something conflicting with the "Share image with text" action.

    I worked around it by adding a new clean frame just for this action. It seems to be...
  163. Replies
    10
    Views
    3,611

    Android Object: "Save screenshot" not working

    I am attempting to share a screenshot. I am following the example that is included with the android exporter, "TestAndroidPlus.mfa".

    It seems the "Save screenshot" action is not working.
    This...
  164. Replies
    25
    Views
    4,777

    Just got this extension, is it possible to...

    Just got this extension, is it possible to actually include the player score within the picture? Either taking a picture of the scoreboard and share it, or embedding the score onto the preassigned...
  165. Replies
    7
    Views
    2,069

    I just solved it. When an app has been approved,...

    I just solved it.
    When an app has been approved, but the developer has set to "manually release the app", this issue is active.

    The solution was to press the "release" button in iTunes connect.
    ...
  166. Replies
    7
    Views
    2,069

    I've tried to re-submit my app and made sure...

    I've tried to re-submit my app and made sure Gamecenter leaderboards where activated and included with the version I submitted to the app store for this release. I am still getting this error.
    ...
  167. Replies
    3
    Views
    1,229

    Depends what you are doing. Some general tips: -...

    Depends what you are doing. Some general tips:
    - use a low resolution and low framerate, as low as you are comfortable with where the app still looks good
    - use image compression (iOS application...
  168. Replies
    89
    Views
    13,449

    They are issues with the chartboost workaround in...

    They are issues with the chartboost workaround in 283.0 beta: http://community.clickteam.com/threads/87300-ChartBoost-Temporary-Solution!

    This workaround works fine for the previous iOS release,...
  169. Replies
    89
    Views
    13,449

    I am having some issues with this beta on iOS and...

    I am having some issues with this beta on iOS and am going back to the latest stable release.

    If it's possible, I would like the code for the iOS audio fix in the beta...
  170. Replies
    208
    Views
    33,367

    That didn't seem to solve the problem. And...

    That didn't seem to solve the problem.

    And actually, I think the ad is showing in landscape, but it is rotated 90 degrees. Any idea how to work around this?

    14489
  171. Replies
    208
    Views
    33,367

    This is not working for me with the latest...

    This is not working for me with the latest release of the iOS exporter.

    I can get the ad to show, but it is showing in portrait even though my app is in landscape and I've assign the ad to be...
  172. Replies
    7
    Views
    2,069

    You need to active some new settings on your...

    You need to active some new settings on your device on iOS 8: Settings -> Game center, activate "Sandbox" under "Developer". You may have to connect your device to xcode 6 before the option is...
  173. Replies
    7
    Views
    2,069

    Gamecenter works in sandbox, but not when live

    The gamecenter function was working fine when I tested in sandbox. Now the app has been approved, but it's not released.

    I am testing the approved app using a promo code. When the player is...
  174. Nice! Thanks

    Nice!
    Thanks
  175. Anyone mind testing this now that iOS 8 is out?...

    Anyone mind testing this now that iOS 8 is out? Are you able to re-create? Anyone with a 4S?
  176. Replies
    97
    Views
    29,467

    Sticky: Make sure you don't unlock your purchased content...

    Make sure you don't unlock your purchased content with "Restore payment finished". Use this instead:

    On specific item event -> on payment restored
    Add the in-app purchase ID
  177. My bad! Seems you must active some new settings...

    My bad! Seems you must active some new settings on your device on iOS 8: Settings -> Game center, activate "Sandbox" under "Developer". You may have to connect your device to xcode 6 before the...
  178. It's not working for me, what iOS do you guys...

    It's not working for me, what iOS do you guys have installed?
    I've got iOS8 GM on my iPhone 4S. When I try to validate the local player and get this error:


    I can't open the leaderboards or...
  179. Replies
    137
    Views
    32,343

    Sticky: First I uploaded to beta, then I tried to upload...

    First I uploaded to beta, then I tried to upload it to alpha yesterday:
    14390

    I haven't seen any changes so far. Should I use alpha only for testing?
  180. Replies
    137
    Views
    32,343

    Sticky: Do you know what may be causing that? It...

    Do you know what may be causing that?


    It should be correct. I've copied it from the developer web portal and pasted in the project. Uploaded screenshots
    1438314384

    Here's the MFA for the...
  181. Replies
    137
    Views
    32,343

    Sticky: Yeah, I have one developer gmail account and...

    Yeah, I have one developer gmail account and another registered on my android device.

    It is still not working. I am attaching the APK, would really appreciate if someone could test it on their...
  182. Replies
    98
    Views
    16,182

    I see Joshua Hale has set it up already:...

    I see Joshua Hale has set it up already:
    http://bugbox.clickteam.com/issues/2267


    You can still use iPhone 4 to test, but you can't submit your app to the app store without xcode 6
  183. Replies
    98
    Views
    16,182

    Yeah they must have changed it over night. I...

    Yeah they must have changed it over night.
    I can list the errors later, but I am not using any special configurations so I guess everyone will have the same issues.

    14378
  184. Replies
    137
    Views
    32,343

    Sticky: It's still not listing my inventory, what could I...

    It's still not listing my inventory, what could I be doing wrong here?
    Can there be something wrong with my device? I've got an Samsung YP-G70CW with android 2.3.6 installed. Would it help to test...
  185. Replies
    98
    Views
    16,182

    unable to compile on xcode 6 [solved]

    I am unable to run the applications through xcode 6.
    Apple just put a requirement on new app submissions, they must be compiled in xcode 6.

    Any workaround for the compile errors?
  186. Replies
    137
    Views
    32,343

    Sticky: It's been over 24 hours now on the test I did on...

    It's been over 24 hours now on the test I did on the main project, still I am getting nothing

    This second test I did this morning, close to 10 hours ago, still nothing there either.
  187. Awesome! If it's any help, this is the error I...

    Awesome! If it's any help, this is the error I get on my device when I try to validate game center on the latest iOS 8 beta:
  188. Replies
    137
    Views
    32,343

    Sticky: I can't seem to be able to list up any of my...

    I can't seem to be able to list up any of my inventory items.

    I've attached my project and a screenshot of my in-app purchases as seen from my google play account. What am I doing wrong here?
    ...
  189. Replies
    6
    Views
    1,953

    Thanks, I installed "Android Beta 282.2e...

    Thanks, I installed "Android Beta 282.2e 201400816" and now I can set a new target frame rate.

    However, I am still having the issue where the physics movement speed is affected by the new frame...
  190. Replies
    6
    Views
    1,953

    Yeah I understand that, but that's not the issue...

    Yeah I understand that, but that's not the issue I am having.

    In the video above I am running my example.
    It starts up at 60 fps, and it may jump back and forth a bit as you are saying and...
  191. Replies
    6
    Views
    1,953

    I've uploaded a video of the issue, comparing PC...

    I've uploaded a video of the issue, comparing PC and Android runtime: https://www.youtube.com/watch?v=xX1w6ub_R04
    I would really like to set a new target frame rate during runtime, if the user's...
  192. Replies
    6
    Views
    1,953

    Unable to set frame rate at runtime

    I'm unable to set a new frame rate during runtime.
    All the physics objects are moving faster when MMF tries lower the frame rate, but the framerate counter remains unchanged.

    I don't know if...
  193. Thanks for testing, but I am pretty sure this is...

    Thanks for testing, but I am pretty sure this is an iOS8 beta issue only.
    I was not having this issue on iOS7 on my previously released app, but I am having issues on there now with iOS8.

    (and...
  194. Sounds stop playing / touch screen stop working

    I don't know if this is a bug or if it's because my old device is failing on me recently, would be nice if someone could confirm.

    To recreate:
    1. Open an iOS app made with fusion and that has...
  195. Replies
    35
    Views
    4,760

    For "The one that got away" app? I tested on my...

    For "The one that got away" app?
    I tested on my 4S with iOS8 beta 5, I see no ads
  196. Replies
    11
    Views
    1,992

    I am seeing a clear difference. In my example,...

    I am seeing a clear difference. In my example, the "Every 1 seconds" seems to be the most stable 14257


    Yeah I'd like to keep the game at a consistent speed, so choppy is preferable.
  197. Replies
    11
    Views
    1,992

    Aah, yeah I see. Thanks! Then the 'every 1...

    Aah, yeah I see. Thanks! Then the 'every 1 seconds' solutions seems to be the best way to do this.
  198. Replies
    11
    Views
    1,992

    You can get the current framerate through an...

    You can get the current framerate through an expression, "FrameRate", so always adding (100.0 / framerate) to a counter does in fact seem to be working as a seconds timer with a changing framerate.
    ...
  199. Replies
    11
    Views
    1,992

    Can't a user similarly cheat the score system by...

    Can't a user similarly cheat the score system by manipulating the system clock?
    And doesn't Popcorn's expression take framerate drop into account? "100.0 / framerate"
  200. Replies
    11
    Views
    1,992

    Thanks, that seems to be working perfectly!

    Thanks, that seems to be working perfectly!
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