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  1. Replies
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    Re: Screen drag-drop scrolling widget

    Thank Andos. Any chance to have it decelerating once the finger is released?
  2. Thread: iOS SDK

    by Bruto
    Replies
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    794

    Re: iOS SDK

    Oh my God.. that was.. SOON! :) Thanks Francois
  3. Thread: iOS SDK

    by Bruto
    Replies
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    794

    iOS SDK

    hello.. congrats Clickteam for the release!

    What are the plans for releasing the SDK?

    Thanks
  4. Thread: Thank you!

    by Bruto
    Replies
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    Re: Thank you!

    yay thanks Clickteam!
  5. Replies
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    Re: Can I get volume from Microphone & line in?

    just curious, why do you need this?
  6. Replies
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    Re: I want to make 8-bit art for a game.

    You can use Photoshop with PENCIL tool. It has rough drawing with cursor and as LB and willy said, you need to choose a palette then.
    Look around for pixel art tutorials and you can get a good start...
  7. Replies
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    Re: Shader for Text Anti-Aliasing

    I'd like the string object with anti-aliasing so italic thin fonts doesn't look so jagged.
  8. Replies
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    Re: MMF2 iPad2 question

    You can do it in your friend's house but you'll need to pay for the dev. account ($99 year) to publish the games and also run the games on your iphone/ipad.
  9. Replies
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    Shader for Text Anti-Aliasing

    Hi, would be possible a shader that anti-alias the text on String objects?
    If so, could it be compatible with DX8?

    Thanks
  10. Re: Abnormal Program Termination when deleting object?

    I'm getting similar Crash... will send the file by PM.
  11. Replies
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    Re: Wich version to buy?

    No, you'll need to buy on the International (Euro) store.
  12. Re: Video for commercial use (AVI/Flash/Theora, etc.)

    Any news on this?
  13. Replies
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    1,135

    Re: Star Count - My game on the AppStore!

    yeah!
  14. Replies
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    Re: [question] screen rotation at runtime

    I fully support what Jeff said :)
  15. Replies
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    Re: Zynga on Facebook?

    As far as I know, Zynga is more a private company that doesn't link independente developer games. Facebook/social games works more like a dev. building a game and self publishing.
  16. Thread: Short vacation

    by Bruto
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    Re: Short vacation

    Have a good time :)
  17. Replies
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    Re: [HELP]Screen Resolutions Done Right

    BTW, 320x240 resolution is extremely outdated. It blow all pixels in today's monitor.
  18. Replies
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    Re: Star Count - My game on the AppStore!

    congrats!
  19. Replies
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    Re: [HELP]Screen Resolutions Done Right

    you'd better make your game 4:3 and add black borders automatically using "keep aspect ratio" option.
  20. Thread: iOS 5

    by Bruto
    Replies
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    481

    Re: iOS 5

    are you updating the iOS Sdk as well?
    Is MMF2 iOS runtime supposed to run fine on a beta SDK BTW?
  21. Thread: iOS 5

    by Bruto
    Replies
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    Re: iOS 5

    who is updating? :P
  22. Replies
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    Re: Flash Games for Wii in Opera Browser

    oh, I see. thanks!
  23. Replies
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    Re: Flash Games for Wii in Opera Browser

    Doesn't flash runtime uses version 10?
  24. Re: 2d Elastic collision of duplicate objects -no exts

    Great work! Can this be used to make a pool game?
  25. Replies
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    Re: Box2D 2.0.0 Public Beta

    Thanks for your hard work Werbad!
    One question, so we won't be able to use the same source file to .exe and Flash?
  26. Replies
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    Re: Beta 21: Performance issues

    yay happy birthday urbanmonk!
  27. Replies
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    Re: Suggestion - iOS Object

    Now looking at it, since it is launching a browser, can't it launch a mailto?
  28. Thread: Loading frame

    by Bruto
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    851

    Re: Loading frame

    So if a frame is extremely heavy, what MMF2 will do during the loading? static screen only? I probably won't have that big frames but it is good to know.
  29. Thread: Loading frame

    by Bruto
    Replies
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    Re: Loading frame

    Interesting! I didn't know we could have the first loading screen with animation! I will look into it.

    Thanks!
  30. Thread: Ini File issues

    by Bruto
    Replies
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    Re: Ini File issues

    Looks like ini is working fine on build beta 21. Just setting up the ini name and it is saving and loading. Can others confirm? My code wasn't too complex one.
  31. Thread: Dragging object

    by Bruto
    Replies
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    852

    Re: Dragging object

    Confirmed, fixed on build beta 21. Thanks!
  32. Thread: Loading frame

    by Bruto
    Replies
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    Loading frame

    I did not manage yet to get a frame to take time to load.. so I believe the loading is as fast as MMF2 itself I'm right?
    If so this is quite amazing!

    Anybody got some app to take time to load a...
  33. Thread: Game Freezes

    by Bruto
    Replies
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    Re: Game Freezes

    Yes,.. in fact, there is a ton of code that seems to be unnecessary on iOS such as profile management, most of the options. iOS port should be easier to debug as well since there is much less code :)...
  34. Thread: Game Freezes

    by Bruto
    Replies
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    Re: Game Freezes

    Thanks Andos. As I said, I'll have to rewrite the code anyway because iOS will not handle all that in an acceptable speed so it is better to keep it to a minimum. If you can have the expressions...
  35. Thread: Game Freezes

    by Bruto
    Replies
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    Re: Game Freezes

    PM Sent :)
  36. Thread: Game Freezes

    by Bruto
    Replies
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    Game Freezes

    I'm getting freeze everytime I enter a frame.. not sure why. I managed to reproduce it even restarting both Mac and ipad. Let me know who should I PM with the source file.
    Thanks,
    ...
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    Question about Crash

    ok, so I got a crash on Xcode that pointed me to a line in the code that possibly broken it. I tried without success to reproduce it (to be honest I'm not sure what I did before crashing). I'd like...
  38. Thread: Dragging object

    by Bruto
    Replies
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    Re: Dragging object

    Yes, in fact I tried to adapt the first example before checking how it would work on iOS.. the second one is the original and it works fine apart from the issue of not updating the xrel, yrel.
    ...
  39. Thread: Dragging object

    by Bruto
    Replies
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    Re: Dragging object

    I think I've found a bug.. the file attached have a different behavior in iOS and windows with no apparent reason. Run in MMF2 and drag the object with mouse and see what happens. Running in iOS...
  40. Thread: Error

    by Bruto
    Replies
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    Re: Error

    ha I knew the word "chose" in french but was in doubt. Thanks! When I get this issue I'll reboot right away.
  41. Thread: Dragging object

    by Bruto
    Replies
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    852

    Dragging object

    So, I'm trying to adapt the dragging object code by Andos in iOS with multi-touch. In theory it should work, but perhaps I'm missing how touch active works? The object should follow the touch if...
  42. Thread: Error

    by Bruto
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    594

    Re: Error

    thanks Francois, but what is 'suit chose'? In any case it works it I try a lot, restart etc.
  43. Replies
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    Re: Playfield Scaling - For Bruto

    Anyone can help me with this? I'm offering an itunes $25 gift card for the help or paypal. Thanks
  44. Replies
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    Re: Playfield Scaling - For Bruto

    Urbanmonk, you still around?
  45. Replies
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    Re: Suggestion - iOS Object

    Yes!
  46. Thread: Error

    by Bruto
    Replies
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    594

    Error

    my application refuses to load on ipad and gives me the error:

    "Error Starting Executable 'drag'

    pupkt:write failed: Broken pipe

    Francois or Andos, do you need the source file?

    Thanks
  47. Replies
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    Re: [Beta] Box2D Port

    Great! your effort is greatly appreciated, Looki!
  48. Re: Video for commercial use (AVI/Flash/Theora, etc.)

    I completely agree. A stable extension containing Play, Pause, Stop and Is video playing, Has video finished is good enough for me.
  49. Re: Video for commercial use (AVI/Flash/Theora, etc.)

    Price raised to $400, let's make it round :)

    plus I agree it should be open source
  50. Re: Video for commercial use (AVI/Flash/Theora, etc.)

    There is an extension in development to play theora video.. well, at least I hope it is still in development :)
  51. Replies
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    Re: Display bug finally out

    Thanks for the update Francois! Looking forward to it!
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    Re: Saving and Loading on iOS

    ok I'm probably being blind here but I can't see "add file" option anywhere in the project windows.
  53. Thread: Xcode project

    by Bruto
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    Re: Xcode project

    That's interesting Yves! Hopefully mac exporter will come shortly after the iOS release!
  54. Thread: Xcode project

    by Bruto
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    Re: Xcode project

    I see. Either way would work for me.

    Andos could you please share anything about this? Xcode project or bundle? Would be too much work/time after iOS or a couple things to work out on iOS to make...
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    Re: Error building but it launches

    it could be. I noticed that every different build, it gives me a different number. It usually happens when I try to test on device as soon as I open the project on Xcode. It compile, sends to ipad ,...
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    Re: Saving and Loading on iOS

    It could work with List object... I just tested it and worked "partially".. I mean partially because it did cut one word in one of the sentences but maybe I did something wrong. I'm going to test...
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    Re: Saving and Loading on iOS

    Resources folder perhaps

    edit: yeah, resources folder doesn't work.
  58. Replies
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    Re: Saving and Loading on iOS

    ok but where do I place the ini inside the xcode project? That is, a text file that I want to be loaded into the game.
  59. Replies
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    Saving and Loading on iOS

    Hi everyone,

    I did a search on saving/loading files on iphone and found a couple threads about it, but honestly they lead to more questions than answers.
    Apparently we can't manage ini files like...
  60. Replies
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    Error building but it launches

    I'm getting an error saying could not do task 392, then I click stop, build again and it works.. building to ipad.

    Is this normal?
  61. Thread: Xcode project

    by Bruto
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    Re: Xcode project

    Thanks Francois.

    Yes Jamie, I'm testing that too.. in fact, officially I'm at the top of issue report ranking of this runtime :P
  62. Thread: Xcode project

    by Bruto
    Replies
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    Xcode project

    So, the xcode project generated by ios runtime can run/be distributed on a mac? Assuming I don't use iOS extensions etc, just clicks and keyboard inputs?
  63. Replies
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    Re: Playfield Scaling - For Bruto

    This is really great.. I'm sure it will be useful to others as well!
  64. Replies
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    Re: grouped actives for events

    Add them to a group and use the code on the group, not the object.
  65. Replies
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    Re: Phizix for Iphone (box2d and phizix)

    this is great to hear Werbad!
  66. Replies
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    Re: Scale up and down layer

    Thank you man, much appreciated.
    This crap was the best I could achieve so far

    www.brutomemo.com/temp/pinch_scale_TEST_group2.mfa

    If you can get this to work properly I'll send you a gift :)
  67. Replies
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    Re: Scale up and down layer

    apparently the red object is stuck in the upper left corner with this formula. I had an example of angle between objects, still trying to find it but tests with fixed angle is making the object...
  68. Replies
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    Re: Scale up and down layer

    Thanks Urbanmonk.. I'm trying this with a fresh start.. I'll let you know if a doubt arises :)
  69. Replies
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    Re: Phizix for Iphone (box2d and phizix)

    It looks like there is:

    http://www.box2d.org/forum/viewforum.php?f=18
  70. Replies
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    Re: Scale up and down layer

    Here is my reference.. as you can see, user can pinch specific areas, zoom in and out
    http://youtu.be/5W4ZS5AJW9g

    This is the best I could achieve so far... with original file from AndyH and drag...
  71. Replies
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    Re: Math behind "Drag and Drop" movement

    Thank you Andos, the second frame "more accurate" was exactly what I was looking for!
  72. Replies
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    Math behind "Drag and Drop" movement

    Is it currently possible to do it in MMF2 without this movement? What is the math behind it? Thanks
  73. Replies
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    Re: Scale up and down layer

    An idea... would be possible an extension, action or anything that pick up all objects in a group and set their hotspot according to an object? Just the way set position relative to another object...
  74. Replies
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    Re: Scale up and down layer

    I see a few problems with a non automatic way of zooming an entire layer.. perhaps we can work it out.

    1)No background image, just actives.. perhaps this will give performance issue (a big active...
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    UDID posting + Flurry Analytics

    I suppose UDID posting should be implemented by extension, is this right? Flurry Analytics can be inserted in the Xcode project later or must be done with extension as well?
  76. Replies
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    Scale up and down layer

    Hi all,

    a bit late on the boat! I'm going to port 3 commercial games to iphone/ipad so hopefully this will give more to show on Clickteam's iphone portfolio.

    So I've spent the past few days...
  77. Replies
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    Re: Un-pause with click

    yes I understood that.. I already pause with my own events.. but saving system resources was exactly what I wanted to add.
  78. Replies
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    Re: Un-pause with click

    thanks mobichan, I already have a pause system but I need an extra to save system resources. I'll check what we have in the file archive
    thanks
  79. Replies
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    Un-pause with click

    How can I un-pause with a click instead of pressing a key? The Storyboard controls seems to not give me this choice. The pause do save system resources?

    Thanks
  80. Thread: Direct 3D issue

    by Bruto
    Replies
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    1,288

    Re: Direct 3D issue

    unless I did not read correctly, I remember Yves or François saying something like that, about the Vsync being used with the old DirectX option.
  81. Thread: Direct 3D issue

    by Bruto
    Replies
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    1,288

    Re: Direct 3D issue

    wait, V-Sync isn't supposed to run with DirectX thing.. and completely unnecessary with the new Direct3D hardware acceleration?
  82. Thread: MMF2 Build 251

    by Bruto
    Replies
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    65,440

    Re: MMF2 Build 251

    Hmm, weird, nobody reported this issue and there is no change in the INI object, it doesn't depend on exotic DLLs, etc. Could you send me your application?[/quote]
    Yes, PM sent. Thanks Yves.
  83. Replies
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    Re: [Beta] Flash Vector

    Cool.. if you need any help to work out some interface for it let me know. Thanks
  84. Replies
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    Re: [Beta] Flash Vector

    Let's consider a simple walk, stopped character; we have 5 SVG graphics, one for stopped, 4 for walking.

    1)Object loads them all using a group; stopped go to group "Stop", all other goes to group...
  85. Replies
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    Re: [Beta] Flash Vector

    Stephen sorry to sound like a broken record but do you think it will be possible to add some workaround to animate with vectors? I don't mean something exactly in the mold of active objects...
  86. Thread: MMF2 Build 251

    by Bruto
    Replies
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    65,440

    Re: MMF2 Build 251

    Just for the info,.. I can't load my application with build 251.. it says it can't load because of kcini.mfx. Rolled back to 250 beta2
  87. Replies
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    Re: [Beta] Flash Vector

    This looks VERY interesting, Stephen! Do you think it would be possible to use files as frames for an animation with this?
  88. Replies
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    Re: [Beta] Advanced Video Player

    hi Stephen, this can be used with .exe builds or Flash only? Thanks
  89. Thread: Pendulum widget

    by Bruto
    Replies
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    2,036

    Re: Pendulum widget

    This is awesome Hernan! It is very creative how you faked the rope physics and worked around lack of "real physics" (as for the rope collisions, rope coming on two directions only etc.)
    It is one of...
  90. Thread: Pendulum widget

    by Bruto
    Replies
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    Re: Pendulum widget

    That's top stuff! Thanks for sharing and looking forward to ninja rope :)
  91. Thread: iphone runtime

    by Bruto
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    Re: iphone runtime

    You'd still have to purchase the runtime and apple license tho.
  92. Thread: iphone runtime

    by Bruto
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    Re: iphone runtime

    Will this make difference? You'll have to spend much more than upgrading MMF2 with Mac hardware, app license, Iphone etc.
  93. Replies
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    Re: SWF/Flash Runtime or Flash/SWF Runtime?

    I believe it is a SWF runtime. I think they use the "Flash" word to show that it generates a SWF similar to Flash's SWF.
  94. Replies
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    Re: [Beta] Box2D Port

    Bravo!
  95. Replies
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    Re: [Early Beta]Flint Particle Engine

    pretty effects! Thanks for sharing!
  96. Replies
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    Re: Box2D portet to Flash!

    That's a good definition of "great surprise"! :)

    Thanks Looki! Looking forward to it!
  97. Replies
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    Re: Game size matter?

    It pretty much depends on the quality of your game. I'd separate versions based on language and send to specific portals, rather than make most users take time to load stuff that they are not going...
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    Re: Request - Ogg theora extension (paid - $142)

    Yes, but then, videos can be converted to OGG format with all its advantages. The only case that would make sense is if MMF2 is intended to create a video player. But then, it should be clear that...
  99. Replies
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    Re: Request - Ogg theora extension (paid - $142)

    Amen to that Nifflas. You said it all :D
  100. Replies
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    Sticky: Re: Sponsor's Preloaders & Splash Screens

    Well done Steven! Thanks for sharing!
  101. Replies
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    Re: Detect HWA support

    Yves I think you told me once that we can retrieve with a numer from Storyboard controls/ Screen/Display. I don't remember exactly but it returned a number that tells if it is running software mode...
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    Re: [Request] Box2d for flash

    Because there is a huge amount of work to port it to MMF2 flash runtime and people are not always willing to do things for free? You can always code yourself in the free C++ version or other port of...
  103. Replies
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    Re: [Request] Box2d for flash

    If Box2D is ported commercially and cost to end user, say $30 and we have 30 users buying it, that's $900. Considering the popularity of flash games that uses dynamics, I think Box2D should pretty...
  104. Replies
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    Re: [Request] Box2d for flash

    We could have a list of people interested in paying for it to negotiate with Werbad or other extension developer with knowledge/time/interest in porting this.
  105. Replies
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    Re: [Request] Box2d for flash

    Why not making the port and making it commercial, like an add on? I'd pay for it.
  106. Replies
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    Re: [Request] Box2d for flash

    +1 vote for this! :D
  107. Replies
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    Re: Android 2.2 smartphones

    http://www.htc.com ?
  108. Replies
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    Re: Patch Maker doubt

    got it, thanks Yves!
  109. Replies
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    Re: An update from me...

    So, technically it is now possible to port Box2D over to MMF2 with Edif?
  110. Replies
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    Re: Patch Maker doubt

    no it says

    "Access denied.


    Please click back to return to the previous page. "
  111. Replies
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    Re: Patch Maker doubt

    for some reason it gives me access denied
  112. Replies
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    Two suggestions for MMF2 Editor (w/image)

    10-MERGE-214208-MERGE-<br /><br />
  113. Replies
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    Re: Patch Maker doubt

    I changed a couple events in two frames.. I think it will be fine :)
    BTW, is there German template available somewhere? Couldn't find
    Thanks Yves
  114. Replies
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    Re: Patch Maker doubt

    Would it work good with a MMF2 HWA executable with 93Mb and a couple changes in one of the frames?
  115. Replies
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    Re: Patch Maker doubt

    So I assume it works with any application then.. will buy, thanks!
  116. Replies
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    Patch Maker doubt

    Hi,
    patch maker works with any application? Or just MMF2, TGF2, etc? Does it works ok with MMF2 HWA? sorry if it is a silly question
  117. Replies
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    Re: Request - Ogg theora extension (paid - $142)

    Oh I see.. then it is a great thing be able to play video without the need of codec installation :)
  118. Replies
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    Re: Request - Ogg theora extension (paid - $142)

    But isn't possible to play .OGG video using Direct Show object?
  119. Replies
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    Re: Request - Ogg theora extension (paid - $142)

    This is to load .OGG video files?
  120. Replies
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    Re: Flash Draw [Beta]

    Looks promising, thanks Stephen! Will play more with it later..

    Johnny, I think you need to compile the.. I guess it doesn't show if you just run inside MMF2
  121. Replies
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    Re: Global Strings at debugger

    oh I see. Thanks Joshtek!
  122. Replies
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    Re: Global Strings at debugger

    Hi Joshtek, yes it happens with a brand new blank application, with build 249;
    http://img809.imageshack.us/img809/3311/gstring.gif
    I wonder why in the debug it doesn't appear the "global string...
  123. Replies
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    Global Strings at debugger

    why they appear as number and not their names?
    if I have "global string A", it appears as "#0", "#1" etc
  124. Replies
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    Re: .swf and scripting

    Except Jamie perhaps :)
  125. Thread: iPhone testing

    by Bruto
    Replies
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    85,247

    Re: iPhone testing

    It was mentioned somewhere that yes, maybe with a little delay to adjust some bolts here and there.
  126. Replies
    2
    Views
    1,555

    Re: Custom fade out transition

    This is very interesting Andos. I've always wondered how to make the "Super Mario" Transition without the need to use a giant black object with transparent circle. That's a great solution I must say....
  127. Thread: iPhone testing

    by Bruto
    Replies
    251
    Views
    85,247

    Re: iPhone testing

    LOL you beat me to it, Jeff :P
  128. Thread: iPhone testing

    by Bruto
    Replies
    251
    Views
    85,247

    Re: iPhone testing

    I think the argument of "let's have it before it is crowded" is a mistake. Yes, it is harder to get visibility on appstore now because it is incredibly crowded, but the thing is: appstore should not...
  129. Re: HWA - Video doesn't work in full screen directx 9

    Active direct show do work with Divx3 that I tested
  130. Replies
    156
    Views
    54,499

    Re: Flash Fx (Includes SWF zoom)

    If you can set blend mode of active to add in its properties and call other function through the event editor I don't see why not go with #1.

    In any case, my vote would go to #1.
  131. Replies
    156
    Views
    54,499

    Re: Flash Fx (Includes SWF zoom)

    yeah! Blend modes! Awesome!!!
  132. Replies
    8
    Views
    1,976

    Re: Vector Art/Drawing?

    Vector graphics can be incredibly useful for flash applications. I've added as suggestion in Fusion Wiki for MMF3. Future support for vector graphics is something that totally makes sense for MMF3.
  133. Replies
    26
    Views
    3,724

    Re: Want list for Update #2

    Why?
  134. Replies
    58
    Views
    17,649

    Re: MMF2 HWA Final(?) Version

    Awesome Yves, thanks so much!
  135. Thread: iPhone testing

    by Bruto
    Replies
    251
    Views
    85,247

    Re: iPhone testing

    Just out of curiosity, it is going to be closed testing or open?
  136. Replies
    16
    Views
    2,501

    Re: My Wishlist for Flash

    Has Daniel or Jonas pronounced about Box2D for flash already?
  137. Replies
    131
    Views
    41,428

    Re: SWF Exporter - Update #1

    One question: Since this SWF exporter update do install the 249, and if this version of 249 is not the final, if we're going for a fresh reinstall we'll need to install the "upcoming" 249 on top of...
  138. Replies
    157
    Views
    44,123

    Re: MMF2 Build #249 - Final(?) version

    Thanks Clickteam for the hard work!
  139. Replies
    2
    Views
    868

    Re: MMF3 is on the way?

    If it comes with the flash runtime obviously it will have its price added up.
  140. Replies
    8
    Views
    1,936

    Re: Psudo 3D Examples for Aloan

    no need to piss on us, dude lol :grin:
  141. Replies
    8
    Views
    1,936

    Re: Psudo 3D Examples for Aloan

    impressive indeed! Thanks for sharing!
  142. Thread: iPhone testing

    by Bruto
    Replies
    251
    Views
    85,247

    Re: iPhone testing

    Of course I have no idea how the MMF2 iPhone runtime works. But just for safety, I'd like to as if this is anything to worry about?

    Much obliged! [/quote]

    Apparently no. Apple doesn't want...
  143. Replies
    11
    Views
    2,356

    Re: [Flash] Newgrounds Loaders

    Yes, why not? Maybe you come up with some that one never seen :)
  144. Replies
    11
    Views
    2,356

    Re: [Flash] Newgrounds Loaders

    cool stuff Olivier!
  145. Replies
    1
    Views
    640

    Re: move it flash version

    yes.. Andos released his extension for flash already.
  146. Replies
    12
    Views
    1,825

    Re: Update on Android?

    Please also include Mac and ipad :P
  147. Replies
    1
    Views
    919

    Re: mmf2 and ingame purchases

    Not yet, the mochicoins and other mochi features are currently under testing :)
  148. Replies
    5
    Views
    1,113

    Re: importing flash content created using MMF

    Just curious, this works if imported in another scene? Never tried it.
  149. Thread: Display Errors

    by Bruto
    Replies
    9
    Views
    1,498

    Re: Display Errors

    that was my first thought. In a webpage its the html who defines the border/play area.
  150. Replies
    21
    Views
    4,096

    Re: I'm working on this...

    oops, I mean the video of your game. In any case, the particles are similar, the thing seems to be the graphic sprite. If you have a quality video of this gameplay, you can examine frame by frame and...
  151. Replies
    21
    Views
    4,096

    Re: I'm working on this...

    I remember seeing a fireworks widget or example some time ago that looks like these. Plus I've uploaded in the past a particle library that had a "simple spread" frame that makes a similar effect.
  152. Thread: HWA & Ubuntu

    by Bruto
    Replies
    22
    Views
    5,121

    Re: HWA & Ubuntu

    This can be reproduced on native Windows environment? If not, it is likely that it is a Wine bug, not MMF2's.
  153. Thread: HWA & Ubuntu

    by Bruto
    Replies
    22
    Views
    5,121

    Re: HWA & Ubuntu

    It looks pretty much like something inside Wine isn't communicating properly with MMF2's Direct3D commands.
  154. Thread: Add Ink Effect

    by Bruto
    Replies
    5
    Views
    1,563

    Re: Add Ink Effect

    Yeah, this was my first question about the Flash runtime, it is definitely possible as Looki said. I'm looking forward to this update as well. :D
  155. Replies
    28
    Views
    3,939

    Re: Don't Give Up On Java

    http://sandbox.shapado.com/questions/java-plugin-install-base

    "According to Adobe, Flash is installed on 98-99% of computers while Sun claims Java is installed on 91% of computers."

    And...
  156. Replies
    28
    Views
    3,939

    Re: Don't Give Up On Java

    http://sandbox.shapado.com/questions/java-plugin-install-base

    "According to Adobe, Flash is installed on 98-99% of computers while Sun claims Java is installed on 91% of computers."

    And...
  157. Replies
    28
    Views
    3,939

    Re: Don't Give Up On Java

    But still, you'll find more computers with Flash rather than Java. Plus, flash allow for sound compression, graphic ink effects and a more robust base dedicated to games.
  158. Replies
    5
    Views
    1,122

    Advanced Line Object

    hey Ross,
    thanks very much for this extension! The way it is built opens up possibility to have Flash version of it?

    Many thanks, great object!
  159. Thread: Surface Object

    by Bruto
    Replies
    569
    Views
    182,839

    Re: Surface Object

    ops, got a bit late on this one! Thanks very much Looki! We've been waiting a long time for overlay upgrade! =D
  160. Replies
    52
    Views
    8,818

    Re: When will the 249 version be released?

    Have anyone tried to import a swf generated by MMF2 into another scene (If I remember correctly) in Flash, like scene 2 and have scene 1 with an ad code (such as CPMStar)?
  161. Replies
    5
    Views
    1,543

    Re: fade without destroy

    use semi-transparency?
  162. Replies
    11
    Views
    1,691

    Re: List of suggestions.

    by the way, what is wrong with 7 and 9?
  163. Replies
    11
    Views
    1,691

    Re: List of suggestions.

    Hi UltimateWalrus! Nice to see you around. Why not write up all these suggestions to the Fusionwiki? :D
  164. Replies
    21
    Views
    5,511

    Re: Get Object POST example

    Just checked here, no Get.mfx at Data\Runtime\HWA
  165. Replies
    16
    Views
    3,447

    Re: Flash runtime TRIAl?

    (2)
  166. Replies
    21
    Views
    5,511

    Re: Get Object POST example

    Is there any way to check it? I've downloaded from the AquadaSoft link at "Released Extensions" forum, opened the zip and unpacked the folders.
  167. Thread: Johnny Files !

    by Bruto
    Replies
    8
    Views
    1,742

    Re: Johnny Files !

    really cool Johnny!
  168. Replies
    21
    Views
    5,511

    Re: Get Object POST example

    Just discovered that Get object doesn't work well with HWA build, at least here. 248 works fine.
  169. Thread: For Each crash

    by Bruto
    Replies
    5
    Views
    859

    Re: For Each crash

    Indeed I was trying with HWA. I assume this is something to fix?
  170. Replies
    21
    Views
    5,511

    Re: Get Object POST example

    hmm I guess you wasn't sure because it wasn't tested on php script or was it? Don't remember for sure I had to restart to see if I still got the crash issue with Foreach object :)

    I'll check the...
  171. Replies
    21
    Views
    5,511

    Get Object POST example

    hey Jamie could you please provide an example of the new POST feature? It looks quite simple but I should be doing something wrong since the I can't get a post variable name and value to a php page...
  172. Thread: For Each crash

    by Bruto
    Replies
    5
    Views
    859

    Re: For Each crash

    yes sir, just tried and it is still crashing.
  173. Thread: For Each crash

    by Bruto
    Replies
    5
    Views
    859

    For Each crash

    ForEach object is crashing with the basic example.. not sure why.
  174. Thread: HWA is Stable!

    by Bruto
    Replies
    26
    Views
    4,778

    Re: HWA is Stable!

    I think you are misinformed there mate. All DX versions have support for older versions. DX10/11 dont really offer any benefit to 2D applications I dont think anyway, except for maybe a few extra...
  175. Thread: HWA is Stable!

    by Bruto
    Replies
    26
    Views
    4,778

    Re: HWA is Stable!

    LOL and so what? If Yves comes up and say "now this version is the definitive" you'd say "oh great, now we have fully working DX8 and 9"? Come on. Currently HWA is more solid and stable than many...
  176. Thread: HWA is Stable!

    by Bruto
    Replies
    26
    Views
    4,778

    Re: HWA is Stable!

    How is that?
  177. Thread: HWA is Stable!

    by Bruto
    Replies
    26
    Views
    4,778

    Re: HWA is Stable!

    This is likely to be a driver issue/Windows 7. DX10/11 has backwards compatibility with DX9.
  178. Replies
    2
    Views
    659

    Re: "if INI file exists"

    Yes, why not. Save a value there and try to load when app loads. If no value is found, it starts from scratch. If there is, load it up.
  179. Replies
    14
    Views
    2,204

    Re: General questions about sending data to the web

    I guess we'd need a "POST" object then?
  180. Replies
    21
    Views
    2,868

    Re: online scores... tutorial + Live receiver...

    I think Jamie replaced "Live Receiver" with "GET Object". So I believe you'd just need to replace the actions of Live Receiver with one of GET Object.
  181. Replies
    10
    Views
    1,869

    Re: Flash game high score

    Source?
  182. Thread: mochi ads

    by Bruto
    Replies
    75
    Views
    16,263

    Re: mochi ads

    okay thx.. any chance the release in march ? :D[/quote]

    By March moch coins should be ready for some time :)
  183. Thread: iPhone testing

    by Bruto
    Replies
    251
    Views
    85,247

    Re: iPhone testing

    I'm seeing some new faces with SWF exporter already..
  184. Thread: iPhone testing

    by Bruto
    Replies
    251
    Views
    85,247

    Re: iPhone testing

    yes sir, seems like iphone and ipod touch app can be tested on ipad, but the ipad thing should come a bit later.
  185. Replies
    6
    Views
    974

    Re: New to the forum. / swf Objects.

    Wait, I see some confusion there. Yes, you can have animations in flash, like Andos said, like you could using MMF2 for PC .exe file. In other runtimes you still can only use raster images, and Maya...
  186. Replies
    6
    Views
    974

    Re: New to the forum. / swf Objects.

    welcome aboard!

    At the moment you can use raster graphics (bitmap, png, jpg). So you can make them using photoshop, gimp or other image editor. Vector images currently aren't supported (as they...
  187. Thread: HWA is Stable!

    by Bruto
    Replies
    26
    Views
    4,778

    Re: HWA is Stable!

    Thanks everyone :)
  188. Replies
    10
    Views
    2,349

    Re: Channel / Sample frequency

    Olivier, just out of curiosity, you said above

    Do you really think the file size of a swf with a couple more samples will make that much difference with broadband these days? The only case I can...
  189. Re: Are counters/bars supported in the flash runtime?

    does this include Direct Show?[/quote]

    No.
  190. Thread: iPhone testing

    by Bruto
    Replies
    251
    Views
    85,247

    Re: iPhone testing

    I kinda expected that. I wanted to know if we can buy the ipad alone to test both iphone and ipad versions without the need to buy the iphone. I assume its all a matter of resolution then. You make...
  191. Thread: iPhone testing

    by Bruto
    Replies
    251
    Views
    85,247

    Re: iPhone testing

    Excellent, thanks!
  192. Thread: Chess object

    by Bruto
    Replies
    2
    Views
    1,090

    Re: Chess object

    I guess the crafty-23.0-win32.exe is the AI thing.
  193. Thread: iPhone testing

    by Bruto
    Replies
    251
    Views
    85,247

    Re: iPhone testing

    Do anybody knows if the ipad will be able to test properly games made for the iphone?
  194. Thread: HWA is Stable!

    by Bruto
    Replies
    26
    Views
    4,778

    Re: HWA is Stable!

    You're welcome :)
  195. Replies
    10
    Views
    2,349

    Re: Channel / Sample frequency

    in theory a stuff like this could be done via extension using Flash SDK, no?
  196. Thread: HWA is Stable!

    by Bruto
    Replies
    26
    Views
    4,778

    Re: HWA is Stable!

    Yes, Direct3D9 by default. According to Yves, it rolls back to D3D8 if D3D9 is not found, and to Software mode if no Direct3D is found, but I could not effectively test this since I could not find...
  197. Thread: HWA is Stable!

    by Bruto
    Replies
    26
    Views
    4,778

    HWA is Stable!

    hey all!

    To whom it may concern, I just got some data from a game I participated, "Sultan's Labyrinth: A Royal Sacrifice" and the ratio between downloads and ticket support is less than 0.5%!
    ...
  198. Thread: iPhone testing

    by Bruto
    Replies
    251
    Views
    85,247

    Re: iPhone testing

    Looks like MMF2 will generate something that will open in the Mac and then you will compile "the final version" of your app.

    Yes, I see a lot of people complaining about this before and when it...
  199. Replies
    16
    Views
    2,074

    Re: Select adjacent blocks

    it's a creative solution Dynasoft :)
  200. Thread: iPhone testing

    by Bruto
    Replies
    251
    Views
    85,247

    Re: iPhone testing

    Hi Francois I have a couple game examples that I've been collecting since the TGF times or earlier, I'll check if I adapt them to be decently played in this resolution. But why 320x480 and not...
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