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  1. Wow, brilliant work on this one Tom. I had...

    Wow, brilliant work on this one Tom.

    I had hoped someone like you might pickup and appreciate the example; but this is just incredible; you've created something entirely new and very advanced : D...
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    A Transport Triggered - Minimal instruction...

    A Transport Triggered - Minimal instruction Set Computing Architecture was selected for my Virtual Machine to simplify implementation.

    All you need to take away from that is that i made a...
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    This is how MMF works, in-order to perform...

    This is how MMF works, in-order to perform collision detection without an N*N lookup a static collision map must be build at the end of each framedraw.

    There are of-coarse numerous work-arounds;...
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    Re: Multicore support?

    MMF2 does-not use multi-threading.

    However a program written in MMF2 could still take advantage of multiple cores

    This performance test is the only example I've seen released to-do so...
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    Re: Blender 3D importer (with OpenGL)

    As the the Blender format question. it probably did exist ( since it's easy to write importers and exporters for )

    But it would not be incorporated by Blender( its a native format; which contains...
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    Re: Blender 3D importer (with OpenGL)

    Your in luck; i wrote the wiki for Md2.

    Basically it's a binary format for storing 3D mesh's used by id Software.


    Trivia:
    The format does not store vertex data-types in an arbitrary way; but...
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    Re: Blender 3D importer (with OpenGL)

    It's not.

    But that doesn't mean your out of options;

    you may-not be aware; MS3D( MilkShape 3D ) is the native file-type used by MilkShape a low-poly 3D-modeling program capable of importing a...
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    Re: String resizing example

    The font width is 48, but global value says 40 ;)

    Good luck
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    Re: loading/unloading extensions on opening MMF2?

    On closer inspection;

    Editing this particular INI is not the answer :)
    This is for categorizing extensions.

    To disable an extension you might;

    Copy you extensions folder in the MMF2...
  10. Re: Selected Object List Object - was it ever made?

    Thats Right :)

    Algul you definably deserve colorful name imho

    Thats for Good advise btw
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    Re: loading/unloading extensions on opening MMF2?

    There in an .INI file in your extension folder which makes reference to felines.

    Specific extension loading can be toggled by changing this file.

    ..

    "Ogg"
    "OpenGL"
    "Zip object"...
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    Re: Stopping the Timer

    Try changing the 'Always' or every '00-00-01' event to something like ' when global value a = 0 '

    Then

    +Mouse pointer and Keyboard object : mouse clicked single-left button
    -Set global value...
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    Re: Maybe Extension Idea? String++?

    For you. Anything.
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    String resizing example

    Written for Crazy_Ivan in response to (this thread)

    This example uses the 'Calculate Text Rect object' to display a re-sizable string object.

    *Word or letter filtered Line-Wrapping...
  15. Re: Selected Object List Object - was it ever made?

    Hello Dines,

    I also remember the object.

    However it is not in my new mmf2's extension list :(

    With a slight hit to performance...

    The behavior could be simulated without any extensions,...
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    Re: Test object, veiwing report

    Try

    +List on click
    +List Current line number > -1
    -Rich edit load ASCII text $Appdrive + $Appfolder + "examfolder\" + list currentline
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    Re: Maybe Extension Idea? String++?

    Hello again Tim, hope all's well.

    The string object automatically takes whatever vertical height is needed, as for horizontal..

    If you handle line-wrapping manually, then it isn't a problem.
    ...
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    Re: Using Time X to delay an action...

    Good to hear 38cjc38

    Talk to you next time.
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    Re: Using Time X to delay an action...

    There is no single best method for timing, but one which uses the TimeX extension might be as follows

    Double click the Time-X object and set the number of counters to at-least one

    +collision...
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    Re: Test object, veiwing report

    I've been unable to find the point and purpose of the "default directory" parameter in the file-object.

    It appears that whatever is entered; it simply opens wherever the last successful open or...
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    Re: why counter rounds off too much

    Hello bubba_damage,

    Floating point numbers do not store every possible whole-number number past a point ( about 10-100 , 000 ) rather approximating to the closest valid number representation out...
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    Re: How to get a list of all computers on a LAN?

    Very well thanks,

    If this Microsoft OLE DB could could be realized using Visual Basic scripts you would be able to access it using the same method i used in my example to communicate with it from...
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    Re: How to get a list of all computers on a LAN?

    Hows it going RGBreality ?

    Have you got a connection established..
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    Re: How to get a list of all computers on a LAN?

    Hey RGBreality.

    Your application sounds very interesting,

    As for LAN lists; this example might shine light

    Good luck
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    MMF2 network device enumerator

    This example, written for RGBreality in response to his thread ( here )

    Illustrates the use of scripting to extend the network analysis capability's of MMF2.
    ( Command Prompt and Visual Basic...
  26. Thread: resizable swf

    by SEELE
    Replies
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    870

    Re: resizable swf

    That white edge is actually more of your level-frame.

    It may be necessary to scale the game yourself, which depending on your engine may be simple and straightforward or, quite complicated.
    ...
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    Re: [BETA] OpenGL - Bullet Physics

    Hey Atom, the first thing i tried was textures as-well

    The trick is in the ms3d frame, good luck :)
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    Re: [BETA] OpenGL - Bullet Physics

    Algul thank you soo much.

    I've spent much time trying to implement Bullet Physics into OpenGL using Xlua, but i was starting to think it might require a whole new extension...

    Then BAM it seems...
  29. Thread: anti alias text

    by SEELE
    Replies
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    Re: anti alias text

    What your calling anti-alias is probably clear-type font filtering.

    Does the blur ( once zoomed right in) have a certain bluness on one side of the text and a redness on the other?

    If so;...
  30. Thread: timer

    by SEELE
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    889

    Re: timer

    so the 'timer' function returns, the number of milliseconds since the start of the Current frame.
  31. Thread: resizable swf

    by SEELE
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    870

    Re: resizable swf

    If your using the newgrounds versions then you can load a blank application written with normal MMF2 which is the desired size.

    If you have the exporter add-on, just change build mode back to...
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    Re: Example for Space Invaders

    Hello again,

    Excuse the wait

    here you should check this out.

    If you were having any problems,
    it was probably related to object selection;

    MMF2 or CNC will limit which objects are...
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    Re: Space-invader style game with MMF

    This version; created for TheSmanman (thread)

    Is an example of a space-invaders style movement in mmf2

    also and [].

    This version requires no extensions ( so works with the demo )
    ...
  34. Re: Any ideas on how to approach this? Text size

    There is an extension 'Calculate Text Rect Object' which can really help handle text-display; does just what it says on the tin.

    Then there's this example showing just one possible...
  35. Thread: Hue Saturation

    by SEELE
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    891

    Re: Hue Saturation

    The image-manipulation object also has this option if you need it non HWA.
  36. Re: Best method for designing a smooth game engine?

    This example has some features implemented.

    Floating point positions
    fastloop collision detection
    No extensions
    Smooth game-play even at varying frame-rate
  37. Replies
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    Re: Example for Space Invaders

    I've appended a list of extensions on the example's thread, fusion-wiki is our extension source today.
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    Re: Space-invader style game with MMF

    In response to request; here are the necessary extension downloads for this example.

    INI++
    http://www.fusionwiki.com/wiki/Ini

    Input object...
  39. Re: help me understand frame rate VS movement timer

    Hey BrashMonkey,
    Read this thread and checkout the linked platform example.

    Good luck
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    Re: Example for Space Invaders

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Main=32678&Number=238862

    Its a custom movement; and fairly unsophisticated.
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    Re: CCG and Deckbuilders

    For those of us not so familiar with collectible card games, a Deck-builder is similar to an inventory system; showing type and amount of a players cards, as well as allowing him/her to manage there...
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    Re: Extremely confused about the display modes.

    DirectX is a blanket term which refers to a number of graphical and non-graphical related API ( including Direct3D 8/9 )

    What the DirectX display mode really should say is "DirectDraw" which is...
  43. Re: very, very strange situation...abnormal run time

    Sorry daniel,

    this sounds like a logic error, which means were going to need the .mfa file

    but in-the-off-case it is a runtime error, then common limiting differences are RAM, and drivers /...
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    Re: I need to parse some html and extract text

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Main=18799&Number=133269

    I would use string tokenizer nowadays.
  45. Thread: MS3d render...

    by SEELE
    Replies
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    Re: MS3d render...

    No.


    Xlua and ms3D are not perfectly compatible.

    it might be possible to get both to draw into the same GL window but i wouldn't even try.


    Ms3D is muuuch easier to use, and muuuch slower...
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    Re: Sub App Bug causing memory leak. ALL MMF BUILDS

    I haven't done experiments yet; however i know the MMF debugger (and the windows XP process viewer) are both not great at showing the actual amount of memory used (they both over estimate)

    Also...
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    Re: Decimal comparison not returning true

    I've left a response on the upload page.

    thanks.
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    Re: Bug with a variable reaching 5.0

    Hello again, mobichan

    Round(new( "Active" )*10)*0.1 == 5

    works.


    This tells us something about the problem :)

    try changing the number of significant digits right of the decimal place, in...
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    Re: Stretching OpenGL Base?

    Try using the actions "set window size"

    good luck, i'll upload an example if you can't get it working
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    Re: microphone object for voice command

    You can do it right now with either the pitch-object (no longer supported, so it will be hard to find)

    or using ogg player and visualizer to playback a wav file recorded using MCI ( check my old...
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    Re: Please help of Internal List Object

    It has identical operation as the list object,

    Except that -

    .You cannot see the lists content at run-time
    .The add and insert actions have combined into simply insert (add can be simulated to...
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    Re: microphone object for voice command

    Lots of people have tried writing voice-command software in MMF2 over the years, with varying degrees of freedom

    I can assure you that having the pitch and dB won't be enough; real-world text-to...
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    Re: communication to a minecraft server

    Please elaborate on your intent nick_Peoples


    I know several people are working on mine-craft related MMF2 projects ( myself included ) and I at-least would love-to-hear about what it is your...
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    Re: Most efficient method for animated images?

    Konidias
    you cannot have multiple windows or window transparency (although you could easily hack-in these features once you get good with GL).

    It can run with any display mode; and could replace...
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    Re: Most efficient method for animated images?

    Use blitting, it should work nicely with sprite-sheets.

    Konidias

    I just uploaded an animated 3d mesh example you might wanna checkout
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    Re: MS3D model viewer for Lasse

    This version the crates are replaced with an endless formation of animated things...
    http://img35.imageshack.us/img35/2279/monstertm.png
  57. Replies
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    Re: Most efficient method for animated images?

    Looki's surface object which is fast enough to display beautiful games in real-time, HWA or not...

    Then there is OpenGL . . which is SO, much faster then HWA anything ( actives, system boxes ) and...
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    Re: Most efficient method for animated images?

    Use the surface object, or just use OpenGL

    Good luck
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    Re: Find Hardware Requirements of My Game?

    You would nee extremely accurate emulations of a large number of computers.

    You can however white a function into your game which tells you how well the computer it's currently on is able to run...
  60. Thread: Outrun example

    by SEELE
    Replies
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    12,610

    Re: Outrun example

    And too ASD kohai; go right ahead, hopefully it Is just that ;)
  61. Thread: Outrun example

    by SEELE
    Replies
    39
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    12,610

    Re: Outrun example

    Since this threads getting a little attention,

    Here is an example with a much freer camera

    Controls are a-little different;

    W,A,S,D and mouse

    Hope it gives you guys some ideas
  62. Replies
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    Re: 3D starfiled suitable for space combat games

    thats very nice; Ti ringrazio,
    Boba Fonts.

    Try this new example
  63. Thread: Outrun example

    by SEELE
    Replies
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    12,610

    Re: Outrun example

    Hello, ASD

    Then extension your missing is the easy XML object
  64. Replies
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    Re: 3D starfiled suitable for space combat games

    Yes, you sure could use the equations in that example;

    Or those in the first star-field example

    Althoght this example would be best as it has the camera-rotation inherently incorporated into...
  65. Replies
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    Re: 3D starfiled suitable for space combat games

    This example should do just fine
  66. Re: Easiest way to check collision between two points?

    An endless loop is initiated at the start of each detection cycle...

    The loop checks whether the 'Ray' is currently over the player, over an obstacle Or outside the game at any which point the...
  67. Re: Easiest way to check collision between two points?

    That example uses fastloops ( to avoid bullet time) so it should work great for your code " If Cross-hair overlap Target + Left MB pressed " next have it call the 'test' loop instead of shooting, at...
  68. Replies
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    Re: tutorials for openGL?

    The first two MMF2 example's should show you that accurate 3D projection is simply a problem in positioning points on a screen.

    The final example shows how OpenGL can help optimize 3D gaming by...
  69. Replies
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    Re: tutorials for openGL?

    OpenGL command reference

    MMF2-3D /without GL

    MMF2-3D and 3D-GL article

    MMF2-3D with GL
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    Re: Individualizing AI characters?

    Your correct; you use an alterable value (call it ID) in conjunction with the spread value, and fast-loop functionality to select each enemy sequentially.


    Something like;


    -On loop "Enemy...
  71. Replies
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    Re: Running an Internal Browser

    have you considered writting a domain specific browser?

    Entirely custom browsers are just one step beyond that

    Goodluck
  72. Thread: Delayed Touch?

    by SEELE
    Replies
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    999

    Re: Delayed Touch?

    Yeah i think he probably meant 25 - 50 centiseconds
  73. Thread: MS3D Attach mesh

    by SEELE
    Replies
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    3,316

    Re: MS3D Attach mesh

    Sorry for the slow response guys;

    Attach a token object to the desired joint/bone then simply query it's position.

    The snails on the thorn -
  74. Replies
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    Re: Running an Internal Browser

    If your using Firefox; try enable java for run-> iexplore
  75. Replies
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    Re: [help]flip horizontal sprite ingame

    Using the HWA-runtime it is possible to flip an active-object's image using shades.

    Using Any-one of the image manipulator extensions an image can be flipped, saved and loaded into an Active.
    ...
  76. Replies
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    Re: VSync Decoupling Questions

    MMF2 does indeed sit somewhere awkward in terms of chronology.

    Until recently, multimedia fusion would by default behave as if one unit of time has passed each time the display loop is called,...
  77. Thread: XLua Open Source

    by SEELE
    Replies
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    3,514

    Re: XLua Open Source

    I didn't know you'd been doing such very interesting stuff with XLua, i started writing a Lua virtual-machine in vanilla-MMF for java but a real port would be much more worth-while in terms of speed....
  78. Re: OpenGL MS3D crashes when trying to load any model

    Hello Lasse and welcome to the forums

    Your application is crashing because you haven't got a view-port... or the rest of an Engine for that matter :)



    3D-Engines are applications with every...
  79. Replies
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    MS3D model viewer for Lasse

    Written for Lasse, is response to this thread

    This example displays an MS3D model file using OpenGL ( specifically the OpenGL set of objects developed by Min )

    -Controls are classic fps...
  80. Replies
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    Re: Internal List Object 1.6 Beta 3 Update

    Greatness :)
  81. Replies
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    Re: [BUG] HWA and OpenGL

    Trivia.

    What your seeing is a random location of memory from your GFX card; the reason it's (mostly) black ( instead of random pieces of textures ) is because your have a high-end card which has...
  82. Replies
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    Re: Internal List Object 1.6 Beta 3 Update

    Not so much an issue, as a useful observation


    Appending is faster then inserting with this object..

    Sometimes a lot faster, for example..

    when adding a small new element into a large list.
  83. Replies
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    Re: MMF2 versus LUA Script Speed Question

    Lua is much faster, just make sure to use locals :P
  84. Replies
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    2,914

    Space-invader style game with MMF

    This example game plays similarly to galaga

    -Controls

    -P1
    Left=A
    Right=D
    Fire=T

    -P2
  85. Replies
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    Re: Range of an Alterable Value

    If your talking about two new-line characters, then no; forgoing the edit-time character limit, there is no reason why the number of paragraphs would be a limiting factor :)

    ElseIf your talking...
  86. Replies
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    Re: Range of an Alterable Value

    Unfortunately there is an edit-time alterable string size limit; which cost me the last 20-event competition !!! (couldn't fit all the data my game needed)
  87. Replies
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    Re: Inexplicable lua code behavior

    Almost certainly the issue is in the function call strsub within your delimitation code.

    However it may lie with exact use of IF; especially since Lua so highly favors orthogonality even at...
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    Re: Place Object Randomly Within a Zone

    well Feel assured Watermelon786
  89. Replies
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    Re: What's wrong with this code/expression?

    Well, URLs (Universal Resource Locators, i think) are much more specific then domain names ie (kongregate.com),

    They include a resource path location as well as specify exactly how to communicate...
  90. Replies
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    Re: Development canceled.

    Yeah; theres something about that original one; i guess its because i learned OpenGL programming using it; but it just seems so natural to use :)

    New one is great tho, and far superior in...
  91. Replies
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    Re: Streaming audio through lacewing?

    Audio files are sequences of bits,
    Lacewing allows transmission and receival of bits.


    Use the binary object to load the audio-file to be sent.
    Once the audio file has been loaded, and the...
  92. Replies
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    Re: 3D sphere example for SortaCore

    nivram, tibia is an old 2D game not associated with MMF, and links... will be soon...

    SortaCore, I'm just glad your here pushing MMFs places it was never meant to go ;D..

    Talk soon
  93. Replies
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    Re: 3D sphere example for SortaCore

    http://img692.imageshack.us/img692/7347/tibiay.png
    Speaking of writing 3D engines, anyone ever played.. Tibia ?

    Becase I might need testing for a game i wrote yesterday ^ , that is-
    if i can be...
  94. Replies
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    Re: 3D sphere example for SortaCore

    Hello SortaCore,

    I haven't been on MSN for aaages, i'm glad you kept working on world world at war ( or was it just world war ) 3!

    I see you went with .net over Lua, it will be veeery...
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    Re: Code Breaking Entirely at Random

    This thread has become very technical and interesting!

    ( + 1 Pixelthief )

    Perhaps a new sub-forum is called for :grin: something like;

    'Multimedia fusion 2 internals analysis'
  96. Replies
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    Re: Code Breaking Entirely at Random

    Once you reach the object limit; actions which would have usually been scoped to newly created objects will take effect on all objects of that type, which is probably going to manifest as your game...
  97. Replies
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    Re: Code Breaking Entirely at Random

    Maybe upload?

    I can check it then delete it if you don't want to make the MFA public. (just pm me)

    Also MuddyMole is correct about Program 2, maybe Fastloop Scoping has been fixed recently...
  98. Replies
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    Re: Code Breaking Entirely at Random

    Dynasoft... Jinx ;)
  99. Replies
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    Re: Code Breaking Entirely at Random

    . There are 32 Flags, 0-31 ( 32 will refer to 0 )

    . MMF2 has non of the bugs described here

    . The complicated selection regime can cause exactly the behavior described

    Consider the following...
  100. Replies
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    Re: Discard object data from memory

    In Multimedia fusion 2; Each instance of an extension handles the allocation and release of resources.

    When all instances of an extension are destroyed, That extension will no longer consume any...
  101. Replies
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    Re: Hex, ASCII, and Base64

    Excerent :)
  102. Replies
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    Re: optimized version of an active object

    In MMF.

    And i also found Xlua great :)
  103. Replies
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    Re: Hex, ASCII, and Base64

    HEX$() accepts a number type ( as apposed to a string type )

    encode$( "Base64 object", Edittext$( "Edit Box" )) will return the base64 representation of the text stored in the object 'edit box'...
  104. Replies
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    Re: optimized version of an active object

    Its not something that ANOTHER object will be able to fix easily , since it too will require selection overhead, iteration and redrawing

    The answer is to use a much simpler/faster data structure...
  105. Replies
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    Re: Conway's Game of life?

    Great!,

    Whats next; Wire-world?
  106. Replies
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    Re: OpenGL, 3D game and collision with wall

    I thought you might, the code you uploaded was impressive, and quite close too working :)

    ***and even written without any access to direct OpenGL commands for example via scripting extensions such...
  107. Replies
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    Views
    2,782

    Re: OpenGL, 3D game and collision with wall

    I may have a solution,

    Your code is not in reverse polish notation..

    "Z("OpenGL Camera") + Cos(Yaw("OpenGL Camera")) * 2 > Z("OpenGL MS3D") - 12"

    should be

    "Z("OpenGL Camera") + (...
  108. Replies
    6
    Views
    2,782

    Re: OpenGL, 3D game and collision with wall

    Hey Grim!

    Its great to hear others are working with OpenGL in MMF2


    There are a number of methods to achieve what your talking about; the following in a somewhat simple implementation

    I...
  109. Replies
    9
    Views
    1,614

    Re: Maximize CPU usage

    MMF2 is defiantly the limiting factor, Altho a faster CPU will always help.

    If you want a huge performance increase inside MMF2 you could move your particle engine into XLua
  110. Replies
    9
    Views
    1,614

    Re: Maximize CPU usage

    This Test will tell you how many cores you have. If pixel thief is correct; you-have multiple cores but there is a bottleneck limiting thru-put to just one, you CAN write multithreaded programs in...
  111. Replies
    12
    Views
    1,558

    Re: Building an MMO with Lacewing

    First let me say; this game is very impressive.

    With 400 Events it might take a while to locate the Bottleneck; Ill reply here when i find something...

    Keep it up; i really want to play this...
  112. Replies
    12
    Views
    1,558

    Re: Building an MMO with Lacewing

    We'll Need the MFA to be sure whats causing the slow down, try uploading it to the file archive.

    Some Common lag causes;

    *Rotating or scaling lots of objects often (only applies to non HWA)...
  113. Replies
    4
    Views
    770

    Re: Why does MMF2 block my notebooks' hot keys?

    Giving focus to the task-bar will re-enable key-shortcuts.

    Interesting; Programs which are written with MMF do not have the same shortcut-key-blocking trait :confused:
  114. Replies
    2
    Views
    1,755

    Re: Z Order - Depth of Field Example

    Indeed, I like the color style Too.
  115. Thread: Always Scroll

    by SEELE
    Replies
    2
    Views
    1,021

    Re: Always Scroll

    Another nice example from Ryan, Keep it up !
  116. Thread: Value Packer

    by SEELE
    Replies
    7
    Views
    1,567

    Re: Value Packer

    I've got the extension, tho i've never had to use it.

    Storing numbers inside one-another (which is what i'm just guessing value-packer does by it's name) works like this.

    lets say we have some...
  117. Thread: python or lua?

    by SEELE
    Replies
    3
    Views
    1,065

    Re: python or lua?

    Lua.

    Lua is faster, Lua has OpenGL support, Python smells funny.
  118. Replies
    15
    Views
    29,653

    Re: Development canceled.

    Multimedia fusion 2's OpenGL capabilities are beyond anything expected.

    The Project was a great success, i wish you luck with whatever you do next.

    Thank You.
  119. Replies
    5
    Views
    1,018

    Re: Weird Numbers with Exponential

    What your looking for ( a doubler ) is a non-polynomial recursive function

    While Exponential IS a non-polynomial function, it's the wrong one.

    What your looking for could be expressed either as...
  120. Thread: A random problem

    by SEELE
    Replies
    3
    Views
    886

    Re: A random problem

    Its related to your bullet positioning code.

    Separate your conditions so that only one group of related actions are in each , add comments and I'm sure a solution will reveal itself to you.
  121. Replies
    2
    Views
    1,151

    Re: Example of Isometric emulating Z Axis

    I like it!

    Does the 42 in "(42/Sqr((X( "Active Real" )-X( "Activ..." mean 42 pixels?
  122. Replies
    2
    Views
    761

    Re: Mimicking Z-Axis - MATH help!

    Moving the bullet object in the 'visible' layer toward a certain "trajectory or point" could easily be achieved with interpolation or one of two methods of motion, the first is basically what you...
  123. Replies
    6
    Views
    1,213

    Re: frame rate locked at 50?

    BTW if you use EXE not flash Xlua would have NOO trouble keeping up ;)
  124. Replies
    6
    Views
    1,213

    Re: frame rate locked at 50?

    You can use fastloops to stall your program between frames by running an infinite loop which exits after a certain amount of real time (eg 1/50ith of a second)

    Whatever you wanted to do quickly...
  125. Thread: Drawn to Life

    by SEELE
    Replies
    2
    Views
    941

    Re: Drawn to Life

    There are a number of extensions which are geared towards drawing images at run-time (Looki's Surface object to mention just one)

    Once the image has been draw; save it to some temporary location,...
  126. Replies
    29
    Views
    15,402

    Re: 3D techniques in MMF2

    Hello Piotr,

    I'm not going to re-upload this example, because it and this article have become out of date in relation to the extensions they use.

    Soon i will replace this with a much more...
  127. Re: Bug - Multiple Semitransparent Objects

    hey ClarkJK,

    It's not a bug.. although it's counter intuitive behavior.


    When you tell MMF to compare an alterable value using a condition; what your really telling MMF is the following; loop...
  128. Replies
    5
    Views
    1,082

    Re: Mirror a value within a range

    hehe Looki :)

    Your right ofcoarse! i was thinking of LUA :blush:
  129. Replies
    5
    Views
    1,082

    Re: Mirror a value within a range

    It sure does involve both MOD and ABS...

    output=minimum+Abs((input mod maximum)-(maximum/2.0))

    (remember abs in C++ is math.abs ;) )

    Heres an example mfa..

    ...
  130. Replies
    52
    Views
    22,524

    Sticky: Re: TGF2 Newgrounds Edition

    For anyone needing to test Post-Built SWF performance but doesn't want to formally submit it to Newground
    (where it will be visible to review and where you are responsible for making public it's...
  131. Thread: Pokemon Game

    by SEELE
    Replies
    10
    Views
    6,340

    Re: Pokemon Game

    Here is the 'attack format' data file from a pokemon game i wrote, there are dozens of other files with similar 'actual Pokemon game' data (pokedex info, spawn locations and so on)


    MSG me if you...
  132. Replies
    4
    Views
    1,027

    Re: Antialiasing example for Crash86

    Yes!, i must get around too that ;)
  133. Replies
    12
    Views
    2,416

    Re: How do I make antialiasing work?

    @Crash86

    Changing graphics card will probably have no effect since the Anti-aliasing option in the active objects properties is a software implementation of the idea.

    Here is an example if you...
  134. Replies
    4
    Views
    1,027

    Antialiasing example for Crash86

    Simple example to demonstrate the effect of the 'Antialiasing' option which can be found in the active objects properties.
  135. Replies
    10
    Views
    4,501

    Re: MMF2 Procedural Terrain generation (Incomplete)

    Yeah sure, its not slow or anything and its almost completely stochastic.

    I'm working on a similar terrain generator engine right now, except for a 3D MineCraft spin-off!
  136. Replies
    6
    Views
    1,006

    Re: looking for extension

    Even more troublesome is anti-virus software deciding an application written in MMF is a virus, despite using only extensions which it proclaimed 'virus clean'

    Which has quite unfortunately been...
  137. Thread: modulo

    by SEELE
    Replies
    6
    Views
    1,474

    Re: modulo

    x=(x+500) mod 500
  138. Thread: modulo

    by SEELE
    Replies
    6
    Views
    1,474

    Re: modulo

    MOD must be done on positive numbers.

    However, once the number is modulated it is then given the same sign as either the dividend, or the divisor.

    In MuldimediaFusion2 it is given the sign of...
  139. Replies
    425
    Views
    274,207

    Re: XLua extention beta

    Thanks alot Retriever2!

    That was a useful answer to I who have also beens in LarkSS predicament for a little while myself.

    I see you too experienced some voodoo with the approach of including...
  140. Replies
    12
    Views
    2,416

    Re: How do I make antialiasing work?

    Anti-aliasing takes effect on objects when they are rotated or scaled.

    The lines in the image to follow have identical animation
    http://img840.imageshack.us/img840/6460/antialise.png

    Good...
  141. Replies
    10
    Views
    4,501

    Re: MMF2 Procedural Terrain generation (Incomplete)

    Multimedia Fusion employs a very poor random generator, using only an array i was able to write a program capable of predicting the next outcome of {MMF2's} random(20) approx 1 in 2 times correctly....
  142. Replies
    2
    Views
    1,221

    Re: Explanation of Timer-based movement

    Timer-based movements synchronize movements with real time, even if the program in unable to actually draw at that speed.

    Here is a manual example of the concept.
  143. Replies
    5
    Views
    1,265

    Re: DG's Driving Game

    Hey that's really cool,

    http://img94.imageshack.us/img94/5900/mycargame.png
    i made a game just like yours when i started too like cars.

    Finally! old enough to get my license now too! :)
  144. Replies
    5
    Views
    1,317

    Re: 3D Mesh object help.

    It could just be the objects fault, that extension is a little 'iffy' with textures, also I'm pretty sure it leaks memory.

    If you want reliable 3D {meshes} in MMF2 and your up for it, You could...
  145. Replies
    5
    Views
    1,317

    Re: 3D Mesh object help.

    Yer, the mesh inside needs to be near the coordinates '0,0,0' otherwise you won't see them.
  146. Replies
    3
    Views
    803

    Re: The paradox effect game demo

    Hey Willow, I can tell your another like Stephen; Which is great cause so am I!

    Story, love it; I've long thought the massive hadron collider is a front-end for those much more subversive of...
  147. Replies
    9
    Views
    1,523

    Re: Advanced Path Movement Object Freezes App

    I've used this extension quite a bit without running into this problem...

    Are you resetting the start location before re-planning a journey?

    Also are you using 'path as collision to others' ?
  148. Replies
    24
    Views
    6,253

    Re: 3D sphere example for SortaCore

    Hey Czentnar,

    Thanks and, nice example too! i was able to speed it up alot with a few tweaks.

    Change:

    +Always
    -Run loop 'cube1', 9 times

    --To--
  149. Replies
    13
    Views
    4,751

    Re: Embedding fonts in MMF2 exe?

    Good one Dines :)
  150. Replies
    24
    Views
    6,253

    Re: 3D sphere example for SortaCore

    Yep I've seen it also.

    I used actives to be generic, try positioning strings to follow the actives.

    As far as mouse hovering; it should be easy, just 'set' rotate based on mouse position...
  151. Replies
    24
    Views
    6,253

    3D sphere example for SortaCore

    This example displays a 3D sphere which you can play with.

    -Commented
    -Requires no extensions (so can be used with the demo)

    Enjoy.
  152. Replies
    13
    Views
    4,751

    Re: Embedding fonts in MMF2 exe?

    I had to-do this recently, i embedded the font as Jaffob said, as well as a batch file which made the appropriate registry changes and copied the fonts to the windows 'font folder'.
  153. Replies
    425
    Views
    274,207

    Re: XLua extention beta

    Building Lua socket is exactly what I've been needing help with over the last couple weeks.

    Thank you Retriever2; for continuing to keep one of (/the) the best extensions so relevant.
  154. Replies
    1
    Views
    2,725

    Re: Roll & Yaw = local, Pitch = not local????

    Can you be more specific Gibbon.

    Are you talking about calling the gl.rotate commands from Lua, or are you talking about some particular extension or what?
  155. Replies
    5
    Views
    884

    Re: question about ms paint

    You could set your alternate color to '0,128,128', then cut your sprites out, replace the background with black, enable transparency and re-paste your sprites.
  156. Thread: Voice to Text??

    by SEELE
    Replies
    5
    Views
    1,267

    Re: Voice to Text??

    I got one working ages ago, it wasn't great because it could only decide which word out of a list was the spoken word.


    So i could recognize things like, 'warcraft' 'lights off' ... but it...
  157. Replies
    8
    Views
    1,346

    Re: Entire Frame Area is Black!

    Happens to me with MMF standard HWA sometimes (although my standard is out of date so it may be fixed now)

    I just go to the event editor and back; usually fixes it.
  158. Replies
    7
    Views
    1,337

    Re: Opening an MFA causes MMF2 to open again.

    LB, Integrated development environment ?

    Also windows shouldn't have to tell anyone anything, when the default program is called for a file with the file path as a command argument; all the newly...
  159. Replies
    226
    Views
    68,397

    Re: OpenGL collection

    @ Looki,

    Lots of graphics card (especially older ones) have SEVERE limits on individual maximum texture size...

    I assume switching between textures is necessary in place of sprite sheets to...
  160. Replies
    8
    Views
    1,971

    Re: Psudo 3D Examples for Aloan

    hehe, sorry kungsangun; You guys have as much chance of understanding this as i do.

    I wrote it when i was 14, there are no comments and the variables aren't even named meaningfully :eek:
  161. Replies
    8
    Views
    1,971

    Psudo 3D Examples for Aloan

    Uploaded for Aloan, in relation to this thread.

    This is just a collection of 3D media tests written as precursors to a 3D racecar example i uploaded a little while ago.

    Controls are displayed...
  162. Replies
    7
    Views
    2,268

    Re: Rotate active object about a point

    sorry Digitalic,

    But this is actually a prelude to a more serious issue.

    when you change the angle of an object it actually rotates around that objects hotspot.

    While it is possible to...
  163. Replies
    5
    Views
    1,676

    Re: need help about evolution/money/stats in rpg

    The 'middle of the night here' answer is that all those things can be seen as numbers, multimedia fusion can store numbers is a large variety of ways using a large number of different extensions (or...
  164. Thread: Motion Blur

    by SEELE
    Replies
    12
    Views
    4,730

    Re: Motion Blur

    haha, i almost hope not :P


    Interesting that the page linked by clicking the image has so highly related images on it,

    One of those is actually an image i uploaded for another MMF example; i...
  165. Replies
    10
    Views
    2,145

    Re: Animation speed not fast enough

    There are some limits which are unavoidable.


    You can't display more then one image per frame.

    Usually a game runs between 40 and 75 FPS (frames per second).

    If you have so many frames that...
  166. Re: Do people ever use MMF to create screencasts?

    Ow yer, I've probably written a dozen programs similar to what wiki calls screencasts.

    The main limitation is sampling, but there are a few tricks to help with that.


    Perhaps slightly off...
  167. Replies
    2
    Views
    825

    Re: Overlay Redux examples

    Hey dudeeo,

    www.fileden.com/files/2009/5/4/2428907/simple%20line%20example.mfa

    Click anywhere with the left or right mouse buttons.
  168. Replies
    3
    Views
    921

    Re: setting pixels in large area

    You could use a few active objects which move with the frames scrolling but wrap around within the visible area.
  169. Thread: Easy 3D project

    by SEELE
    Replies
    6
    Views
    1,321

    Re: Easy 3D project

    I have made plenty of 3D games in MMF before the OpenGL object was on the scene, i think it's a really great way to ease your mind from thinking in 2D to thinking in 3D.

    The mathematics to...
  170. Replies
    6
    Views
    886

    Re: 3D Aray example please

    oh, and if for some weird reason you need to go the other-way:

    2dx=(1dx mod maximum 2dz) mod maximum 2dy

    2dy=((1dx mod maximum 2dz)- ((1dx mod maximum 2dz) mod maximum 2dx))/ maximum 2dx
    ...
  171. Replies
    6
    Views
    886

    Re: 3D Aray example please

    Maybe I'm way off but to turn a 1 dimensional array into a 3 dimensional array you could use.

    1dx=2dx+(2dy * maximum 2dx)+(2dz * maximum 2dx * maximum 2dy)
  172. Thread: Aimbot?

    by SEELE
    Replies
    22
    Views
    2,910

    Re: Aimbot?

    The fact is that hackers are simply superior computer users,

    To them (us), it's an art which can be as graceful as programing high-class software.

    It's unfortunate that the final results can...
  173. Thread: Aimbot?

    by SEELE
    Replies
    22
    Views
    2,910

    Re: Aimbot?

    I have written a few Aimbots in MMF...

    The most successful was for CS 1.6, The app would simply test the color of a pixel which would turn a specific red when the text 'ENEMY' was displayed...
  174. Replies
    6
    Views
    1,196

    Re: Array + fastloop bug.

    7 / 4 = 1.75... which rounds to 2.
  175. Replies
    6
    Views
    1,196

    Re: Array + fastloop bug.

    Hello there QS,

    You have made a common mistake to those who are not familiar with modulo mathematics.

    ... Luckily for uncool reasons i am :D

    Two-Dimensional to One-Dimensional conversion.
    ...
  176. Thread: 3rd person game

    by SEELE
    Replies
    4
    Views
    1,347

    Re: 3rd person game

    OpenGL.
  177. Thread: HWA & Flash

    by SEELE
    Replies
    7
    Views
    1,377

    Re: HWA & Flash

    Flash and HWA in the same app, that's a fairly tall order!
  178. Thread: LuaGL Bug Topic

    by SEELE
    Replies
    28
    Views
    12,962

    Re: LuaGL Bug Topic

    Maybe it's just me, but i think GL extensions aren't supported, i can't get them going; specifically trying to use the ARB Multitexture extension.


    Retriever2, you've always given exceptional...
  179. Replies
    1
    Views
    716

    Re: Probability example

    Don't be modest, it's TERRIBLE!

    Nice example BTW.
  180. Thread: Minor request

    by SEELE
    Replies
    8
    Views
    1,235

    Re: Minor request

    I often make a template comment first, then use copy's of the template comment.

    (like LB kinda explained)
  181. Replies
    6
    Views
    1,023

    Re: Line Receiver - SSL Support

    This would allow the writting of a working MSN client; which is currently impeded by necessarily communication with an SSL server.

    :D
  182. Replies
    6
    Views
    1,023

    Re: Line Receiver - SSL Support

    Also, i believe it was called the '[live] receiver'.
  183. Replies
    5
    Views
    2,422

    Re: Water Wave Effect

    That troll is seriously disturbing!


    Nice work on the effect :D
  184. Thread: Fast Loops

    by SEELE
    Replies
    18
    Views
    3,019

    Re: Fast Loops

    If the speed of MMF's native fastloops could be increased merely with an extension...

    Then they would have just done that :P

    Flash action script IS slower then c++.
  185. Replies
    4
    Views
    1,139

    Re: [BUG] Advanced-Path-Movement

    Is the APM extension supported in the SWF exporter?
  186. Re: Using a Microphone to find tone, frequency etc.

    Not using either of those extensions.

    You would need either a library, DLL or extension... But any of those for voice controlled mechanisms would be $$$ expensive.
  187. Replies
    11
    Views
    3,483

    Re: Only black anti-aliasing?

    I wrote you an article.

    Rest assured, this is an issue that can be dealt with without sacrificing speed, quality or display modes :P
    ...
  188. Replies
    2
    Views
    1,129

    Solving HWA artifacts ( short article )

    Originally written for alspal.

    Some MMF users have had trouble dealing with artifacts when using high quality rotation and scaling in the HWA version of MMF.

    This article will explain the main...
  189. Replies
    15
    Views
    4,020

    Re: Danger of opening in Normal then HWA

    Its possible.

    Non HWA may not know to re-save things like shaders and effects.

    Worst case scenario; you'll be able to manually repair the game by opening two projects (or 2 MMF's if it's...
  190. Replies
    12
    Views
    4,621

    Re: Realistic waving flag / cloth example + wind

    Cool thing Andos!
  191. Thread: Image Comparison

    by SEELE
    Replies
    3
    Views
    1,023

    Re: Image Comparison

    There is no extension specifically written to do this...

    however it would be a piece of cake with the overlay redux.


    Would you like an example?
  192. Replies
    10
    Views
    2,143

    Re: Serious wrap bug!

    For anyone interested in a work around to the issue; i posted a fairly simple 'one condition' example recently for LB (as he kinda-mentioned :P) .

    here it is.

    I for-one see this as a tiny...
  193. Re: Objects in multimediafusion 2 random spawn issue

    In the same event that creates the enemy object; set the enemy objects x, and y position separately...

    Rather then showing the frame and asking where to put it (which is what happens when you set...
  194. Replies
    10
    Views
    2,143

    Re: Serious wrap bug!

    Not to mention that purposely placing triggered events after non triggered events can be very usefull indeed!
  195. Replies
    8
    Views
    2,238

    Re: How do you convert a 1d array into a 2d one?

    To go from 1D to 2D (that is x to x+y):

    x=x mod array width

    y=(x - x mod array width)/ array width
  196. Replies
    3
    Views
    1,040

    Re: Wrap around play area ignores conditions!

    There is always a workaround...

    X( "Active" ) = X( "Active" ) mod Frame Width+(Max(Min(-<object_width>-X( "Active" ), 1), 0)*Frame Width)
    Y( "Active" ) = Y( "Active" ) mod Frame...
  197. Replies
    12
    Views
    2,744

    Re: Flash game licence dilemma

    Yeah Pkeod!.. what are these 'better ways' ??? :)
  198. Replies
    8
    Views
    1,549

    Re: How to crash mmf2 volume. 2

    I hate to be the one that breaks this to you dragonguy.

    MMF2 is not a real person :P
  199. Replies
    3
    Views
    1,184

    Re: Machine-independent speed: yes or no?

    Hello, iamjot.

    One method of fighting lag is by separating the games core engine, and the drawing of the games graphics.

    That way, the core engine doesn't slow down even if the client computer...
  200. Replies
    5
    Views
    1,871

    Re: Modifiy Layer effects via events

    It's what he does...
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