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  1. You could always give the player the option in a...

    You could always give the player the option in a menu to connect a gamepad. Once they click "connect new gamepad" start polling for X amount of time or until connected. I'm sure there are many...
  2. Yeah, I've used that solution in small projects,...

    Yeah, I've used that solution in small projects, and it's one of the "cleverish ways around" the limitation I alluded to, but it gets so cumbersome for any sort of complex project to stack actives on...
  3. Over the years I have move toward creating...

    Over the years I have move toward creating everything I can in a modular way, from reusable particle generators and projectile controllers, but I've never gone so far as to combine all enemies into a...
  4. The only problem with this method (and I've used...

    The only problem with this method (and I've used it before a bit) is alterable values of identical objects. In a custom editor you can change each object individually, but in the frame editor in...
  5. Ludum Dare 45 Entry: Boss Battle Royale (Free dowload!)

    Boss Battle Royale Free Download

    27648

    I made this rough little gem in just over 48 hours with Fusion 2.5+ and thought I'd share it here. Obviously doing all the art and code in 2 days, just...
  6. No problem, you're welcome.

    No problem, you're welcome.
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    I've never once considered it until this thread. ...

    I've never once considered it until this thread. Not sure about the application, but I do use two separate MFAs to build my current game. Still, because individual MFAs aren't updated in the...
  8. No idea when I'll use this, but it's one of those...

    No idea when I'll use this, but it's one of those neat things I will save for a rainy day when an idea springs to mind. Thanks for sharing!
  9. Always set the Missile Icon to position-> X Right...

    Always set the Missile Icon to position-> X Right (Counter Bar)
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    Sticky: I make all my background art out of active...

    I make all my background art out of active objects. I believe (and I could be wrong about this) there is no difference to memory between background and active if you're using hardware acceleration.
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    I think they just assume people know there are...

    I think they just assume people know there are examples with almost every extension/special object. You're not the first to miss them though. I will say they have never clearly explained how to...
  12. I've made so much use of the output window. Such...

    I've made so much use of the output window. Such a simple, but powerful little thing.
  13. Understood. It will be quite a while before the...

    Understood. It will be quite a while before the issue will even matter for my game anyway.
  14. It's a direct X thing, not an OS thing. Dx9...

    It's a direct X thing, not an OS thing. Dx9 doesn't do this, just Dx11. Changing my windows appearance settings won't be a workable solution for players.
  15. Yeah, it's a possibility, but the editors are...

    Yeah, it's a possibility, but the editors are part of the main game, so it will depend on how much is going on in the main gameplay and whether I really want/need DX11 for that.
  16. That's a bit frustrating. There aren't going to...

    That's a bit frustrating. There aren't going to be any fonts with less visible anti-aliasing, and it's quite an issue at lower resolution (pixel art games). I know it's a minor thing for all the...
  17. I've noticed an oddity with string text since...

    I've noticed an oddity with string text since upgrading. The "Small Fonts" font is anti-aliased even though it's not supposed to be, and I can't seem to find a reason why. It was my go-to default...
  18. Just started digging in to the Steam version! ...

    Just started digging in to the Steam version! Added a couple child events already. Loving it. But it's 12am now, so off to bed.
  19. I'm not even sure how you can get by without...

    I'm not even sure how you can get by without using qualifiers. Qualifiers allow you to group alike objects (and I believe they have been in Fusion forever-ish). You can then write code for those...
  20. So jealous....want Steam version now...I...

    So jealous....want Steam version now...I originally bought it standalone, but I got all the exporters for the Steam version so I don't use the standalone anymore.
  21. So close, I can almost taste it. Can't wait for...

    So close, I can almost taste it. Can't wait for that Steam release.
  22. Steam launches take place whenever the owner...

    Steam launches take place whenever the owner presses the button to go live. I don't think 1pm eastern really signifies anything.
  23. Well, for one, you don't need to activate or...

    Well, for one, you don't need to activate or deactivate code. Two, you can still use groups with child events for even further nuance and control.
  24. Yeah the 260 named values alone is almost enough...

    Yeah the 260 named values alone is almost enough for me. Can't wait!
  25. Very exciting stuff! I can't wait to find out...

    Very exciting stuff! I can't wait to find out the cost for this upgrade. Hope it fits in my budget.
  26. Excited to learn more tomorrow!

    Excited to learn more tomorrow!
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    Thank you. I appreciate the kind words!

    Thank you. I appreciate the kind words!
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    zip2kx Awesome, thank you! It's been a small but...

    zip2kx Awesome, thank you! It's been a small but successful launch so far, so I can see how you might have missed it, haha.
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    therickman Thanks for the heads up! Exciting...

    therickman Thanks for the heads up! Exciting stuff!
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    Awesome! Thanks for the kind words and checking...

    Awesome! Thanks for the kind words and checking out our game :)
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    Phew, glad that's all it was! Perhaps I can...

    Phew, glad that's all it was! Perhaps I can update with some quick text about that at the start.
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    Thanks so much. I'm not sure if I'm...

    Thanks so much. I'm not sure if I'm misinterpreting, but you don't have to click on the ball when shooting. You can use the cursor in the middle of the screen and pull down, and the line will...
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    Thanks, Julian! Outbuddies looks sooo good.

    Thanks, Julian! Outbuddies looks sooo good.
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    [RELEASED] Arcane Golf on Steam for PC

    This is my biggest Fusion project to date, and I'm excited to announce that it launched on July 26th!


    https://www.youtube.com/watch?v=khDsYapla0M

    And here is the store link if that's...
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    http://hiddennaturedesign.com/wp-content/uploads/2...

    http://hiddennaturedesign.com/wp-content/uploads/2018/04/AG_anim_ALairbrakes.gif

    Here's a clip from an early level in the final dungeon (of 4).
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    Here are some of the traps and creatures in the...

    Here are some of the traps and creatures in the game

    http://hiddennaturedesign.com/wp-content/uploads/2018/03/AG_anims_traps3.gif
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    Here's a little menu animation ...

    Here's a little menu animation

    http://hiddennaturedesign.com/wp-content/uploads/2018/03/AG_anim_mainmenu2.gif
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    I've been making pixel art and using clickteam...

    I've been making pixel art and using clickteam tools for about 20 years (started with The Games Factory). I could do more complex pixel art, but I don't have the time or money to take as long as I'd...
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    Hmm, thought I replied, but I guess not. Thanks!...

    Hmm, thought I replied, but I guess not. Thanks! I'm glad you like the aesthetic.
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    http://hiddennaturedesign.com/wp-content/uploads/2...

    http://hiddennaturedesign.com/wp-content/uploads/2018/03/AG_anim_tilesetsandtorches3.gif

    http://hiddennaturedesign.com/wp-content/uploads/2018/03/AG_anim_texblit.gif
    ...
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    [WIP] Arcane Golf for PC

    Hey everyone, I've never posted a progress blog for my Fusion projects before, but this is a big one for me and I thought I'd share!

    Arcane Golf is a miniature golf game with puzzle elements in a...
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    Looking great! The items exploding out of the...

    Looking great! The items exploding out of the enemies is extremely satisfying looking, and always one of my favorite things in games.
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    I'm impressed with everything you've achieved in...

    I'm impressed with everything you've achieved in Fusion. I've picked up a few of your items in the clickteam shop (or possibly all of them). Can't wait to see Spryke completed.
  44. Thank you!

    Thank you!
  45. Hey, thank you. I appreciate the kind words, and...

    Hey, thank you. I appreciate the kind words, and taking the time to say something nice even though you won't be playing it. That means a lot!
  46. You can check my twitter...

    You can check my twitter https://twitter.com/HiddenNatureDsn I post lots of animated gifs and pixel art there
  47. Wow, thank you so much!

    Wow, thank you so much!
  48. Well, thank you, and im honored you'd dust it off...

    Well, thank you, and im honored you'd dust it off for my game :)
  49. Thanks, Clickteam and forum users! I launched my first Android game with your help!

    I just wanted to take a second to come back and thank the folks here for helping me get my game launched on the Google Play Store. I had my questions answered, a small bug seemingly fixed (it helped...
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    So, after setting up my login like the example I...

    So, after setting up my login like the example I started getting all kinds of crashes. My app constantly stopped working. I rolled back from the beta to 289.3 and everything started working again.
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    I managed to get the opt-in for the beta on steam...

    I managed to get the opt-in for the beta on steam and updated. I can't believe I didn't think to make it a global event. That makes managing everything so much easier.
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    This is great information to know now, though it...

    This is great information to know now, though it seems like an odd thing that there is nothing triggered given that an error message appears if the login UI is dismissed. I use a separate startup...
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    I know this is an old post, but did you ever...

    I know this is an old post, but did you ever figure this out? I have no idea what to do if somebody dismisses the login UI box. It doesn't count as a login failure or error, but it also isn't a...
  54. I haven't had that issue, personally.

    I haven't had that issue, personally.
  55. The game isn't crashing, it just wont log in to...

    The game isn't crashing, it just wont log in to Google Play Games. The game still runs fine, otherwise, just without any google play features. There has been only one crash report from other users...
  56. Yes, I have. As I said in my initial post, I...

    Yes, I have. As I said in my initial post, I have followed all instructions, and double checked. Save games are enabled. Everything works fine for me and half of my testers. If saved games...
  57. Everyone is on the list, all procedures have been...

    Everyone is on the list, all procedures have been followed for testing. The issue only affects about half of testers. One tester could initially log in and even uploaded a high score to the leader...
  58. First error report received from one of my...

    First error report received from one of my testers. He can use GPG and Internet just fine in any other app on his device, but gets this error in my game.

    Error: FAILED TO SIGN IN. PLEASE CHECK...
  59. This hasn't worked for anyone having the problem....

    This hasn't worked for anyone having the problem. It also isn't a viable solution even if it did work. People would delete my game before attempting it even once, let alone multiple times.
  60. I do use "Login with UI." I have followed every...

    I do use "Login with UI." I have followed every step of advice offered previously in these forums. I am in the process of collecting tester information (they are slow to get back to me) to update...
  61. I can not personally reproduce the issue on my...

    I can not personally reproduce the issue on my devices or accounts. I am in the process of collecting more of their information and will update this thread with that information. Thank you for...
  62. Yes it is enabled, saves work for half of...

    Yes it is enabled, saves work for half of players, my device included.
  63. Google Play Games Login Failure for Half of Testers

    Hey everyone,

    I'm getting close to launching my first Android app and everything has been going well but about 50% of test users can not login to google play game services. I've combed the forums...
  64. Del_Duio is correct about Steam. I just finished...

    Del_Duio is correct about Steam. I just finished getting my game ready on Steam, and through about 50 updates, only when I replaced the array file, did it remove any save data (which I'd never do in...
  65. Well, appreciate your reply. I'll still be...

    Well, appreciate your reply. I'll still be releasing it, but I had hoped to have this part ironed out. I won't rush it in, and I already have planned post launch content patches (free), so it'll...
  66. Steam Extension Help Needed: Updating Workshop files

    Hey everyone, my last post never got any help, but I managed to mostly figure it out. I'm hoping this time around I have some better success because I can not figure out this problem (and I don't...
  67. Help Accessing Downloaded Steam Workshop Content In App

    My game was recently greenlit on Steam, and I have uploading to the workshop, achievements and all that figured out. I, however, need help figuring out how to access workshop content inside my...
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