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  1. That worked. Had to make a few adjustments,...

    That worked. Had to make a few adjustments, though.
  2. That’s still not stopping the object from shaking.

    That’s still not stopping the object from shaking.
  3. UPDATE: Edited MFA file here.

    UPDATE: Edited MFA file here.
  4. Made it so I can push objects, but it's shaking.

    I managed to make a pushable object, but there's a problem. Things won't stop shaking. How do you fix this?
    29636
  5. Frame loading/transition problem: Camera not centered where I need it

    There’s a bit of a problem where, if I have the frame fade in transition enabled and I load the frame, it’s not centered on the camera object, which is at the player object. It’s at the corner of the...
  6. View Post

    Something I noticed that I’ve been meaning to ask about: in the sprite editor, you can right click on the animation list and you can add a new one to the list, but if you need it in the global object...
  7. Good to go. Thanks. By the way, you said that you...

    Good to go. Thanks. By the way, you said that you set the animation speed to 5. When I checked your MFA, it was set to 30.
  8. That didn't make a difference. It's not supposed...

    That didn't make a difference. It's not supposed to move when it shoots. It's supposed to shoot when the animation is at a certain frame, finish the animation, and then start moving.
  9. Need enemy to launch an object at a certain animation frame

    I set the enemy to shoot at the player at a certain animation frame with the launching animation, but for some reason, it's not doing it. It waits until it starts moving again to shoot. I'm using...
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    (WIP) Project MUTANT (2D platformer)

    Been working on Project MUTANT, a 2D platformer game set in a post-apocalyptic world mutated beyond recognition. Humanity is gone, having mutated into mindless monsters, leaving the anthropomorphic...
  11. Nevermind. I got it.

    Nevermind. I got it.
  12. Making enemies shoot and size differences

    So, I’m trying to make an enemy shoot using
    Ypos (enemy) <= y(player) + whatever
    Ypos (enemy) >= y(player) - whatever
    Xpos (enemy) >= x(player) - whatever
    Xpos (enemy) <= x(player)
    It’s not...
  13. Or I could just get rid of the check mark that...

    Or I could just get rid of the check mark that said to activate the group.
  14. Introductory text pops up when it's not supposed to post-checkpoint

    I got my checkpoint system working, but for some reason, the introductory text pops up a little while after respawning from the checkpoint even though there is code that specifically tells the...
  15. Make a counter not reset to zero when frame restarts

    I made a checkpoint system where when the character overlaps a checkpoint, a counter is set to a certain number, then, at the start of the frame, the character spawns at that checkpoint depending on...
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    Tried that. Now it's just getting stuck on the...

    Tried that. Now it's just getting stuck on the first frame. Probably just going to change this to be used with groups of events instead of flags.
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    Death animation is messed up

    The way the death animation is set up is if you aren't overlapping the purple mutatgen droplet when your health reaches zero, the character flips as it flies into the air. The issue is that if I'm...
  18. Enemy won't shoot for some weird reason

    I have code to make my enemy shoot when the player is near but for some reason, it's not working. I used this exact same methood before on another app and it worked there. So, why not here?
  19. Aha! Now I remember. Thanks!

    Aha! Now I remember. Thanks!
  20. I deleted a door from my map, now my char won't stop moving upwards very slowly.

    Pretty much what the title says. i got rid of some stuff on my map and for whatever reason, my character started slowly moving upwards. I have no clue what's causing it, I made sure additional x and...
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    Must’ve ticked it by accident and never noticed....

    Must’ve ticked it by accident and never noticed. Thanks!
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    Main Menu won't load my level

    I made a main menu in my project and it's supposed to load the level when I hit Enter or click on Single-player. It doesn't work. It just crashes even if I build it. The Quit button works, however....
  23. EDIT: Nevermind! I just tried getting rid of the...

    EDIT: Nevermind! I just tried getting rid of the flags in the event and it’s working. It’s playing the jump animation when being hit on the first enemy’s right, though. May try changing the hit...
  24. Knockback isn't working properly. Won't go left at all.

    For some reason, when I touch the enemy, and it's to the left, my character won't get hurt or knockback, yet if it's to the right, it will. I checked the tutorial I used and I got the values right,...
  25. No. The problem I'm trying to solve is that it...

    No. The problem I'm trying to solve is that it says specifically that the enemy is destroyed when the EnergyShot is visible, overlaps the collision box, flag 5 is on for the enemy, collision box, and...
  26. It worked! Thanks! EDIT: Well, for the most...

    It worked! Thanks!

    EDIT: Well, for the most part. Fo4 some reason both enemies are playing the disappearing animation even though only one of them is destroyed.
  27. I said press Q. It has to overlap the electric...

    I said press Q. It has to overlap the electric ball.
  28. This worked with the boxes, but not with the...

    This worked with the boxes, but not with the enemies on the ground. I even set it so that it dies on one hit and with the Q key and charge attacks. It says "Flag 0 is on - Destroy, Set Flag 0 off"....
  29. I’m still getting the enemy issue sorted but I...

    I’m still getting the enemy issue sorted but I did manage to get the boxes working and even managed to get them to stack. The problem here is that when they’re stacked, the collision won’t work for...
  30. How do I kill it without kill an enemy without automatically killing the other?

    I have an enemy in the map, uses alterable values for health and it’s supposed to die when it hits 0. There’s a problem: I put two of the same enemy in, and I can’t hit or kill one without...
  31. The thing is, I tried it with another project...

    The thing is, I tried it with another project today and it did the same thing. And I’ve built projects before with no problem. I checked the log and it says “Found Gen:Variant.Ursu.899344 (B)” in...
  32. Try to build App, but I can't because of my antivirus software

    Here's the problem. I learned how to change Icons on the Clickteam Fusion app, and I decided to try building what I have in my prototype app so far. I build the thing, it's in the desktop, but when I...
  33. Trying to make a dash attack. It's not working.

    Trying to make an attack where if you press S while moving, you do a dash attack. The problem is is that I have all the controls set to groups of events to enable/disable when I need it. I have my...
  34. Not to triple post, but everything is working...

    Not to triple post, but everything is working fine now.
  35. Well, I fixed it but now I have to figure out why...

    Well, I fixed it but now I have to figure out why it’s messing with my animations.
  36. Knockback not working properly (NOTE: Using Hitboxes)

    I have a hitbox for the player and the enemy. I implemented knockback but for some reason when I touch the hitboxes touch, my character goes straight upward and doesn't move to the left or right...
  37. Just to make sure, by every sequence, do you mean...

    Just to make sure, by every sequence, do you mean just the combat ones, or all of the animations?
  38. Combo String doesn't seem to be working

    I have four animations in this project. They're all attack animations. I have to have it set so that when you press the S key during one animation, the next one plays. There's a problem: I have the...
  39. Nope. Changing the gravity value slowed down the...

    Nope. Changing the gravity value slowed down the fall, but it makes the object float upward.

    (NOTE: I switched to a different application since making this topic.)

    EDIT: Nevermind! I figured...
  40. I could try that later. Could I store the values...

    I could try that later. Could I store the values in the Active object I already have set as the player, or will I need to make a separate Active object?
  41. The X change only applies when I jump off the...

    The X change only applies when I jump off the wall.
  42. Wall Jump issues (How do you slide down a wall, and a small glitch)

    Can't put both issues in the thread title. So I'll describe here. I managed to, using a tutorial, make a wall jump, but there's something missing. How do I make the player character slide down the...
  43. An object with the axial physics always seems to spawn in different places

    I managed to make a wrecking ball using the Axial movement physics Engine to make it swing, but there’s a problem: Every time I open the frame, it’s in a different location. It’s still swinging, but...
  44. UPDATE: Here's an MFA showing you what it's...

    UPDATE: Here's an MFA showing you what it's supposed to do.

    28585
  45. Mouse mechanic has suddenly stopped working properly (issue with group of events)

    I set up in an application a mechanic where if you press a certain key, a mouse is released and you take control of it. The problem is this: I have put in multiple layers in this app and now it's not...
  46. Bumping thread.

    Bumping thread.
  47. Question on text strings: Can I make them disappear without needing a counter/flag?

    A while back I managed to make text dialogue without the need for text_to_display by making a flag and a counter. If the flag is on and the player is overlapping NPCs, pressing A would make the...
  48. Question on text strings: Can I make them disappear without needing a counter/flag?

    A while back I managed to make text dialogue without the need for text_to_display by making a flag and a counter. If the flag is on and the player is overlapping NPCs, pressing A would make the...
  49. Figured it out. Seems having a rain effect on (at...

    Figured it out. Seems having a rain effect on (at least in the same layer) was what was causing the problem.
  50. Certain objects are not spawning properly

    I have it set so that whenever you kill an enemy, it drops objects that you can pick up to fill up a meter. The problem is, I have it in the code to spawn 4 of them. It instead, a large chunk of the...
  51. Never mind. I got it working. Turns out I didn’t...

    Never mind. I got it working. Turns out I didn’t notice the direction in the main physics engine was wrong.
  52. MFA. Clicking Edit post wipes out what's already...

    MFA. Clicking Edit post wipes out what's already in there. I also added the MFA from the test I mentioned above. To get past the metal bar at one point, you have to climb to the top of the ladder and...
  53. View Post

    I tried to make it so that a crate would move when it’s riding on a conveyor and is supposed to drop when it’s not. It’s not doing that. It just keeps moving to the left even in mid-air. I even tried...
  54. Nevermind! I got it working. Just needed to add...

    Nevermind! I got it working. Just needed to add in an “Object is not overlapping wallclimb” in a few areas.
  55. That somehow didn't work either. 28383

    That somehow didn't work either.
    28383
  56. It works except for the climbing animation, which...

    It works except for the climbing animation, which is still stuck on frame 1. It just doesn’t seem like that one’s going to work. And, yes, it worked in your example.

    EDIT: Great. Mobile site...
  57. It works except for the climbing anim@tion, which...

    It works except for the climbing anim@tion, which is still stuck on frame 1.
  58. So, it looks like jump and falling are working...

    So, it looks like jump and falling are working properly, unless you move while jumping/falling.

    EDIT: Got it working, but it still looks like it just plays the first frame.
  59. Well, stopped and running are handled...

    Well, stopped and running are handled automatically, but stopping after running just makes the running animation keep playing.

    EDIT: Wait! It seems I do still have to code in the running animation...
  60. Are flags in the global event editor different than the frame event editor?

    In other words, can I have Flag 1 in the global event editor be something and then have Flag 1 in the frame even editor be something different? Just curious.
  61. So, to clarify, instead of checking “change...

    So, to clarify, instead of checking “change animation sequence to whatever” under “Object is whatever”, you check “set flag on”?
  62. View Post

    I’m putting together a small demo level using fan-made Sonic sprites, but for some reason, when I jump, Fall or climb up the wall, only the first frame in their respective animation plays even though...
  63. I was just following this tutorial. ...

    I was just following this tutorial.
    https://youtube.com/watch?v=XktQxCeuluo
  64. I followed the example for the one without the...

    I followed the example for the one without the trigger, and it works on the pink enemies, but for some reason, it won't work on the black ones despite me doing the same thing.
  65. I tried that. It doesn't work. I even added one...

    I tried that. It doesn't work. I even added one so that there's one for looking both directions. That didn't work.
  66. I tried that and it's not working. It's in the...

    I tried that and it's not working. It's in the global events.
  67. For clarification, I insert all the X and Y...

    For clarification, I insert all the X and Y statements in the same event where the player overlaps the trigger, right?
  68. View Post

    Something I was wondering. I made enemies in my app shoot when the player character overlaps an invisible active object, but it’ll only shoot in the direction it’s facing. Any way to only make it...
  69. Nevermind. Re-activated the line under Respawn...

    Nevermind. Re-activated the line under Respawn and NOW everything’s working.
  70. That worked, but the player won't respawn at the...

    That worked, but the player won't respawn at the checkpoint.
  71. The enemy blocker is in the level event editor,...

    The enemy blocker is in the level event editor, not the global events. I noticed that some stuff off with the code, so I adjusted it with the right Global values. Now nothing in the frame's working.
  72. I added some moving enemies. Now some things are acting up.

    I followed this tutorial to implement a simple enemy AI in my app.

    https://www.youtube.com/watch?v=XktQxCeuluo
    Except when I finished implementing it, things started acting up. Specifically,...
  73. There we go. That works (had to set it to 800)....

    There we go. That works (had to set it to 800). Thanks.
  74. Now it's messing with my jump AFTER climbing....

    Now it's messing with my jump AFTER climbing. After it touches the climbable objects, and goes back to the ground, I press the spacebar and can't jump.
  75. Managed to successfully implement climbing in an app. Now my jump's not working

    Pretty much what the title says. Keep in mind, I was able to have double jumping and climbing together in the same code in an earlier application and IT worked. AND my code is almost EXACTLY the...
  76. Climbing up certain objects not working in this proto frame yet it worked in another

    Okay. What's going on? A while back I made a player character in an app make it so that it could climb up certain walls. I did that in the app I was working on today, and it doesn't work. The...
  77. It worked. Thanks. Guess there’s no need for this...

    It worked. Thanks. Guess there’s no need for this thread anymore.
  78. That didn’t work. And in order to get to the...

    That didn’t work. And in order to get to the wrecking ball, there’s a series of platforms right next to Bobby you jump up.
  79. This is weird. I added one more conversation with...

    This is weird. I added one more conversation with Sue, this time for when you complete her mission, and, for some reason, the text for that won't display onscreen. Keep in mind, I looked over the...
  80. Thanks! Everything's working properly now.

    Thanks! Everything's working properly now.
  81. I tried the loop thing you suggested and it...

    I tried the loop thing you suggested and it worked. There's still one more problem. Sue's last dialogue is still skipping paragraph 1 ("I can't believe you decided to help Bobby instead of me. HE...
  82. That didn't work. I did manage to make Sue's...

    That didn't work. I did manage to make Sue's dialogue skip to the second paragraph instead of the third or forth but I still can't get it to display the right paragraph. It's supposed to display all...
  83. Okay. Now we have another problem. It's not...

    Okay. Now we have another problem. It's not displaying the first two paragraphs. They are "I can't believe you decided to help Bobby instead of me. HE DROPPED A BUCKET OF WATER ON MY HEAD!" and "Why...
  84. Thanks! That fixed the health meter issue. All...

    Thanks! That fixed the health meter issue. All that’s left is the text string issue. Speaking of which, I have an update on that. Remember how when I said that when I talked to Sue at a specific...
  85. Thanks! Here's the MFA. The issue is on Frame 3....

    Thanks! Here's the MFA. The issue is on Frame 3. I made some additions to the frame since making the last post, specifically, adding an enemy and a buggy Health Meter (Max value is 10, min value is...
  86. Trying to make my app change text strings. A certain one won't change

    I'm prototyping an idea in an application. In one frame, I made it so that you can open a door but completing a mission in a choice of two. A) Find the key to Bobby's house or B) drop a wrecking ball...
  87. View Post

    I’m not using any sort of coefficient whatsoever. This is happening on frames that only have one layer. Ever since I made my post yesterday, I put some ground where it spawns and it turns out it’s...
  88. Changing frames causes player to spawn in the wrong area

    A make the player character pick up something to go to the next frame, but when it does the player character spawns UNDER the floor area and out of the frame, NOT in the are it spawns in when I click...
  89. The matter’s resolved. I was using the free...

    The matter’s resolved. I was using the free version at the time.
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    Here’s the event list editor. 28077

    Here’s the event list editor.
    28077
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    UPDATE: Did a bit of testing. It seems to only be...

    UPDATE: Did a bit of testing. It seems to only be happening when the box is on the ground. If it’s a mid-air platform, it still gets a bit stuck on the side, but the box slides downwards to the...
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    Possible Bug? Box is getting stuck

    Trying to practice platformer basics using the platformer physics engine. I made a yellow platform, but if I stop after jumping on top of it, or if I touch the sides, the box gets stuck and can’t...
  93. UPDATE: I did a bit of thinking, could the fact...

    UPDATE: I did a bit of thinking, could the fact that I used an Active object have something to do with this?
  94. Need help creating Platform Movement Object

    So, I’m at the chapter in my CTF Book where it talks about extensions, and it tells me how to create a platform movement object extension. It says to create a platform movement object. Then it says...
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