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    The Giant Drop - Javira

    The Giant Drop - A simple game with a simple but unique art style. Have fun :)

    http://bit.ly/thegiantdrop
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    Only tested on Android, but so far unity reward...

    Only tested on Android, but so far unity reward videos are working as a charm.
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    Yes, but not the system image files as I don't...

    Yes, but not the system image files as I don't use emulators
    www.javira.dk/sdks.PNG
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    I got all the latest SDK updates, Fusion and...

    I got all the latest SDK updates, Fusion and IronSource Updates.
    I'm building using API 23, 4.3-6.0.

    If I use chartboost mediation only I get no errors. When switching to Unity, this is what I...
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    Perry: What are the four ad companies that you...

    Perry: What are the four ad companies that you have up and running, and are they all showing reward videos?
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    I think I reacted a little fast, what I had up...

    I think I reacted a little fast, what I had up and running was the IronSource test banner for video ads. Now that I am trying to use a Chartboost tracker for an uploaded app, I can't make it work.
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    What a morning!! It toke me two minutes to get it...

    What a morning!! It toke me two minutes to get it up and running, so much easier than chartboost. Amazing value for money.

    Thanks a bunch :)
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    Also an instabuy for me. Great job guys :)

    Also an instabuy for me. Great job guys :)
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    Hi guys. I just want to thank you for all the...

    Hi guys.

    I just want to thank you for all the testing. I am sorry that I couldn't join you. I have been working overtime to get Brain Builder out as a premium app as I could not wait any longer,...
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    I'm not seeing any ads and the more games buttons...

    I'm not seeing any ads and the more games buttons doesn't react. Nothing happens :/
  11. Hi Tuna I got an iOS6 build out, and have not...

    Hi Tuna

    I got an iOS6 build out, and have not seen the issue since. It could be a fluke, but I'm leaning more towards the many warnings in xcode when building for iOS7.

    I like looking at how...
  12. I think so. Things got even more strange last...

    I think so. Things got even more strange last night.
    There was no longer a crash, but on some devices the leaderboards could not load.

    But I would love to hear if others are building for iOS 7.0...
  13. Ok, this is getting really strange. All of a...

    Ok, this is getting really strange.
    All of a sudden the current build on the appstore works again on different accounts.
    An hour ago the game didn't work with no exception and now it works with no...
  14. But how is it possible for a game to work for 2...

    But how is it possible for a game to work for 2 weeks with multiple testers and then all of a sudden explode without there being a new update from Apple? So strange.
  15. I'm using Xcode 6.1.1 The first thing I checked...

    I'm using Xcode 6.1.1
    The first thing I checked was repeated events like - always -

    I think this is a Fusion bug related to iOS builds greater than 6.1.
    I also found a warning related to the...
  16. I get no warning in xcode if I build for iOS 6.1....

    I get no warning in xcode if I build for iOS 6.1. But I don't want to support the old 3GS device.

    I have downloaded other games made with Fusion that uses GameCenter, and theirs are working but...
  17. In the Game Center object settings the...

    In the Game Center object settings the "Authenticate at start of frame" is checked. But I also have an event "start of frame" action "authenticate local player".
    Is that a big no no? or did I do...
  18. Help Urgent! :( Game Center login makes game Crash

    So I just launched Brain Builder http://bit.ly/1vri3BU

    I have spent the last 3 days on marketing and everyone is looking at the game now. And out of the blue, as of this morning the game crashes...
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    Brain Builder Picture Wise (by JAVIRA)

    https://www.youtube.com/watch?v=keoVYyf2si4

    AppStore Link
    http://bit.ly/1vri3BU

    Finally I got around to release my first game. I'm not having the best of luck. Only two days after launch the...
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    Hi Outcast Looks great. I am currently pushing...

    Hi Outcast

    Looks great. I am currently pushing my Brain Builder game too. I see you are having much more luck than I am, I constantly bumping into you game on the web. So hopefully you will do...
  21. This is exactly why the Chartboost should not be...

    This is exactly why the Chartboost should not be left with a third party developer and also be considered a top priority by CT.

    With the many OS and Ad network updates, I can only imagine that...
  22. Jeff, thanks for the update. At least now I can...

    Jeff, thanks for the update. At least now I can act appropriately.

    That said, I'm using Fusion because I'm NOT a programmer. If I was, I would be using Unity. Because of that, it is unfair to...
  23. With the update we got in December, Fusion is...

    With the update we got in December, Fusion is once again a superior product. Finally we can make stable native builds for Android and iOS.

    BUT to my knowledge Fusion is the only platform that does...
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    Clickteam....if you got something stable for iOS...

    Clickteam....if you got something stable for iOS just ship it and worry about fancy features later.
  25. Would also like an ETA and is also willing to pay.

    Would also like an ETA and is also willing to pay.
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    Got the major update last night and I can't tell...

    Got the major update last night and I can't tell you how cool it was to build in xcode without a single warning or patch. And now you are telling me that 64bit is implemented too :) This is THE best...
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    I am running a business too, so I share your...

    I am running a business too, so I share your frustation Koji.

    I have almost ten games waiting, but I am afraid to launch them without Chartboost as I would be waving goodbye to half of my revenue....
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    Poll: So very important. It is half of our revenue.

    So very important. It is half of our revenue.
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    Maybe ClickTeam could make a survey, asking how...

    Maybe ClickTeam could make a survey, asking how many are willing to pay for this extension?
    I would be happy to pay 100 Euro for this extension and any other monetising or social media extension.
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    Great work Anders, keep it up :) I also find...

    Great work Anders, keep it up :)

    I also find Chartboost to be the most important iOS extension, so what ever can be done to get that fixed would be amazing.
  31. Thread: Build Failed

    by Javira
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    Ok found the answer, see Anders respond in this...

    Ok found the answer, see Anders respond in this thread.
    http://community.clickteam.com/threads/88867-unable-to-compile-on-xcode-6/page3
  32. Thread: Build Failed

    by Javira
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    I am having the same issue when updating to xcode...

    I am having the same issue when updating to xcode 6.

    Does anyone know what is going on?
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    Ohh....You broke my Android dreams there, but...

    Ohh....You broke my Android dreams there, but happy to hear that performance on iPad3 is good.

    As far as I have testet, the screen mode has no effect on the iphone4, it is slow no matter what you...
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    Yeah the iPad2 is on pair with the iphone4s, so...

    Yeah the iPad2 is on pair with the iphone4s, so no worries there.

    I hope that I can borrow an iPad3 next week. It was the first one with retina display and was quickly discontinued because of it's...
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    I just had a friend over with an iPhone4S, and...

    I just had a friend over with an iPhone4S, and boy did that give me hope. All of my games runs a steady 60fps on that device, even the cancelled TIMO projects I linked to above, so I'll have to take...
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    Resolution is 640x960, so is the canvas for all...

    Resolution is 640x960, so is the canvas for all frames. So I'm not even using parallax or any form of scrolling.

    But 430x320 might be why the game MANOS runs well. A shame it's not a solution for...
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    Profiling tells me that I'm using 12mb memory or...

    Profiling tells me that I'm using 12mb memory or 2.4%, so in the super green area of the chart. CPU is at 37%, but still fps 38.
    Here is what it suggest:

    - Reduce the lenght of your fragment...
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    Yeah iPad 1 is even worse, thank god for...

    Yeah iPad 1 is even worse, thank god for iOS7....I just wished it left iPhone4 dead in the water too.

    iPhone4s is not that bad, I can get decent performance on it, but not more than 50fps. But...
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    What to do about iPhone4 limited performance

    The fillrate on iPhone4 is horrible, so horrible that it is not possible to have a full screen backdrop and more than 40fps.
    It doesn't matter how you make the backdrop, any solution gives you the...
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    Sticky: This have been asked before by other users but no...

    This have been asked before by other users but no answer:

    1) To make a background out of 12 unique active static objects 256x256px, each containing 1 frame is better performance wise than making 1...
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    Sticky: This have been asked before by other users but no...

    This have been asked before by other users but no answer:

    1) To make a background out of 12 unique active static objects 256x256px, each containing 1 frame is better performance wise than making 1...
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    Just checking in to see if someone mentioned a...

    Just checking in to see if someone mentioned a solution, I have the exact same issue.

    Hoping for a fix in Fusion 2.5
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    It worked before I updated to fusion 258, xcode 5...

    It worked before I updated to fusion 258, xcode 5 and iOS 7.
    I see no warnings in xcode, but the ad wont show. BUT, eventhough it doesn't show, it still generates a spike on chartboost.com. Test...
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    Outcast....in xcode you drag the chartboost...

    Outcast....in xcode you drag the chartboost folder onto the project, there should be a green plus before you release the button. Xcode will ask to include it

    Question
    Show interstitial with...
  45. Yeah, same issue here too. It doesn't exit the...

    Yeah, same issue here too. It doesn't exit the app, it just stalls and you can't close it.
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    Sticky: I just use a simple word in iTunes Connect, say...

    I just use a simple word in iTunes Connect, say "premium". In Fusion I use (request payment for "premium") and (on payment processed for "premium") and it works. So somehow Fusion must use the Bundle...
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    http://www.website.com should be good. How does...

    http://www.website.com should be good. How does your event look like, user clicks on object?

    I have no problems in iOS 4.3 to 6.1, haven't tested it on iOS7
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    Wow, huge fps increase when going from 16mill to...

    Wow, huge fps increase when going from 16mill to 64K colors. I can get 60fps now in my sidescroller in a 1280x720 resolution set to stretch to fill.

    Thanks, Sparckman ;)
  49. On the top of my wish list too, along with the...

    On the top of my wish list too, along with the option of setting your animation loop to pingpong.
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    Good point. But I have done other test where all...

    Good point. But I have done other test where all objects are static, and their coordinatea are updated instead. Although not the same test. Performance is still very low.
  51. Let me know if you are succesfull in returning a...

    Let me know if you are succesfull in returning a value from one of the sticks on a different controller.
    We are several that can't figure it out.
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    Bipolar> Can you send me an example where you...

    Bipolar> Can you send me an example where you have done that.

    My test consists of 8x8pixel objects set to ball movement that bounce around. I spawn objects as long as the fps counter is greater...
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    I really wish I were :( hopefully it will get...

    I really wish I were :( hopefully it will get better
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    I gotta be honest, I think GameStick have good...

    I gotta be honest, I think GameStick have good chance at beating OUYA.

    1. It's portable
    2. Passive cooled (OUYA is very noisy)
    3. Better design, look n' feel both UI and hardware
    4. Joypad is...
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    With the exporter as it is now, set display to...

    With the exporter as it is now, set display to center and resolution to 1920x1080. Setting your display to anything else than center and your framerate suffers.
    Set frame and runtime to 60fps and...
  56. Awesome, thanks for sharing. When making the...

    Awesome, thanks for sharing.

    When making the widget, did you figure out how to get stick input for more than one joypad? To me it looks like to control object i broken, but I'm prob. just...
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    In Android options, Disable default back...

    In Android options, Disable default back button.....it's just under where you define android target version
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    I have 4 controllers, they all work for the...

    I have 4 controllers, they all work for the buttons. Player 1 is 0 and Player 4 is 3.

    Not sure about the sticks though. I imagine you set a counter to LeftStick for player
    LeftStickXForPlayer(...
  59. Thread: OUYA

    by Javira
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    Happygreenfrog> That actually happes to me about...

    Happygreenfrog> That actually happes to me about 1/10 times on the OUYA. If I install the same apk again, it works. I just thought it was a OUYA glitch. I usually build for 3.2.

    James> Thought it...
  60. Thread: OUYA

    by Javira
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    Thanks....2-3% conversion rate is looking pretty...

    Thanks....2-3% conversion rate is looking pretty good.

    I see that the GameStick is in preorder on Amazon, can't be long before it arrives. On the dev portal there is a PDF describing the mapping...
  61. Thread: OUYA

    by Javira
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    posted this in another thread too, thought you...

    posted this in another thread too, thought you might be interested:

    I found the OUYA's achilles heel. It's fillrate.

    Scaling, transparency, ink effects etc. has hardly any effect on...
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    I found the OUYA's achilles heel. It's fillrate....

    I found the OUYA's achilles heel. It's fillrate.

    Scaling, transparency, ink effects etc. has hardly any effect on performance.

    I found this out by rearranging my sidescrolling tiles to fit a...
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    Layers, haven't thought about that. But the side...

    Layers, haven't thought about that. But the side scrolling demo I made has just as many layers as the scooter demo, so it can't be that. Also the side scrolling demo has fewer objects, although most...
  64. Thread: OUYA

    by Javira
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    Yeah, I was hoping to port my iphone games to...

    Yeah, I was hoping to port my iphone games to OUYA, for some of them that is not going to happen. That doesn't mean I'm not gonna make games for the console, but it will be new games tailored to it....
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    It was probably running really bad, I just didn't...

    It was probably running really bad, I just didn't realize at first because of the game type.

    Try installing JDK 6 and API14 SDK. Set target android to 3.2 in MMF, open GL to 1.1, disable V-Sync,...
  66. Thread: OUYA

    by Javira
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    Diablohead> You are right. I tested one of my...

    Diablohead>

    You are right. I tested one of my iphone sidescrolling games. Runs really poor if you set the display mode to anything else than Center. I though it might be because of the odd iOS...
  67. Thread: OUYA

    by Javira
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    1280x720 runs about 5-10 FPS faster than 1080p,...

    1280x720 runs about 5-10 FPS faster than 1080p, more 10 than 5.

    This is cool:
    I took a 256x256 active object with 250 frames of animation on it. Put it at a top layer, stretched it to fill the...
  68. Thread: OUYA

    by Javira
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    I cannot point to anything higher than 3.2 inside...

    I cannot point to anything higher than 3.2 inside MMF. Even with API 14 installed and JDK 6.
    Can anyone see and build for 4.1 in MMF?

    Koji> I have come to the same conclusion OpenGL 1.1 is...
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    Got it, thanks Jeff ;)

    Got it, thanks Jeff ;)
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    OUYA Storefront plugin??

    Got my OUYA today complete with 4 controller. Should be great for making fun multiplayer games and porting iOS games to.
    Performace is similar to an iPhone4s if running at 1280x720, 1080p is a...
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    Locate Runtime options for you app and each...

    Locate Runtime options for you app and each frame. Set framerate and movement timer to 60fps and remove v-sync under display mode

    Remember sprites should be a power of two. Large sprites with...
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    Thanks, but it doesn't work if you have set your...

    Thanks, but it doesn't work if you have set your app to stretch to fill.
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    TRICK: Detect iPad vs iPhone/iPod Touch?

    I use the iOS Get Device for disabling features on low end devices, but what if you want to simply detect if you are on an iPad or an iPhone/iPod Touch, even for future devices.

    Maybe there is...
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    Good hustle....I'll be sure to donate. Thanks :)

    Good hustle....I'll be sure to donate. Thanks :)
  75. Thread: ChartBoost

    by Javira
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    DistantJ> Just wanted to let you know that I am...

    DistantJ> Just wanted to let you know that I am rooting for ya. I think this will be one of the most important iOS plugins, I might even postpone my launch for this. Thanks for making this happen :D
  76. Thread: iOS Get Device

    by Javira
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    This plugin is a life saver....should def. be a...

    This plugin is a life saver....should def. be a default plugin.

    Thanks, big time ;)
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    What I have learned about sub-apps

    For a tiny game I wanted to slide in a menu using a sub-app in the actual game frame.
    Here is what I learned:

    iOS Devices:
    - How you display your sub-app makes no difference. V-Sync on/off,...
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    Sticky: Thanks Andos, this really helped. But I still...

    Thanks Andos, this really helped.

    But I still managed to get stuck...I later found out it was due to old provisioning profiles in xcode and on my device. When I deleted all of them, except for my...
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    Sticky: Best optimized way to detect if an enemy is near....

    Best optimized way to detect if an enemy is near. Which is better?

    1. Use the expression editor and have an always event that looks at the enemies x,y and compare to player x,y plus say 50pixels =...
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    Sticky: Best optimized way to detect if an enemy is near....

    Best optimized way to detect if an enemy is near. Which is better?

    1. Use the expression editor and have an always event that looks at the enemies x,y and compare to player x,y plus say 50pixels =...
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    I thought this was already possible. I was...

    I thought this was already possible.

    I was trying to set a counter to Easing Object (Easing Value 0...1) option and define FunctionA and B in the expression editor as Sine or Bounce.

    But it is...
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    Sticky: Wow, so glad I read this....going from 50fps to...

    Wow, so glad I read this....going from 50fps to 60fps made a huge difference in my game :D
  83. Replies
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    Sticky: Wow, so glad I read this....going from 50fps to...

    Wow, so glad I read this....going from 50fps to 60fps made a huge difference in my game :D
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    I would be very surprised if Apple changes the...

    I would be very surprised if Apple changes the ratio, they know fragmentation is bad.

    The added screen space are more likely to replace the analogue home button, with digital buttons. So instead...
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    MP3's gets interrupted

    Mp3's get interrupted and stops playing if a wav is playing on any given channel. This is true only if the mp3 is played on any other channel than channel 1.

    Put in other words. For mp3's to work...
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    Ohh, guess it's old news then :) thanks for...

    Ohh, guess it's old news then :) thanks for filling me in ;)
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    Spriter for MMF3

    Just stumbled upon http://brashmonkey.com/spriter.htm

    Alot of game engines are already onboard. Maybe clickteam should consitter it for MMF3?

    Just wanted to share the link ;)
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    Atom> Wauw, it actually did the trick. That...

    Atom> Wauw, it actually did the trick. That should be comon click'er knowledge....It was set to 9 something, 10 worked and 11 gave a different error...

    You learn something every day ;)
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    - Tried a fresh install of mmf from the CD. Only...

    - Tried a fresh install of mmf from the CD. Only install the SWF plugin and RSS. Same error.
    - Tried on a different PC, again same error.
    - Tried all the latest updates including 255 beta, same...
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    RSS, can't compile....

    Last week I was able to compile this www.javira.com/scores.zip

    But now I get this error (If I delete the RSS plugin, I am able to compile again)


    Loading configuration file C:\Program Files...
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    I will pay 500 USD each for the following iOS...

    I will pay 500 USD each for the following iOS plugins:

    - Box 2D
    - Facebook Like button
    - Youtube, play video
    - Get Object

    Get in touch if someone is willing to commit to the project....
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