Thanks Phi, I will try this.
Type: Posts; User: conceptgame; Keyword(s):
Thanks Phi, I will try this.
Hi all,
LB released a version 2.0.1 which is really working well:
Release v2.0.1 · LB--/InternalList-Object (github.com)
In order to replace the traditional list object, there is still...
Since this behavior seems only to be Windows control related, you can use the Internal List Object extension from LB. The performances will be a lot greater for a big list.
And there is a custom...
Actually, there is an issue in code:
string_view_t const list_from_name = reinterpret_cast<char_t const *>(CNC_GetStringParameter(run_data));
...
auto const *const list_from_ptr =...
Hi LB,
I tried the version 2.0.0 that you pre release on your github. Thank you very much for your work.
It will save me time and increase performance of my game runtime. And it is a "must-have"...
If you want to keep track of the whole context (interaction with NPCS, collected objects, skills, ...), I would suggest you anyway to have a global container. For Cardinal RPG, I used simply a global...
Thanks Joshtek, I will look at it.
Hi LB,
Would it be possible to make this extension unicode compatible or get the source code on github.com/clickteam-plugin?
I could create a new extension but I would prefer just to fix what...
I find this from Yves and translated it in english:
Original thread here: https://community.clickteam.com/threads/75729-Question-sur-les-comportements-d-un-objet?highlight=ordre+comportement
Hi,
Behaviors are not object instance specific code, they are object specific code. At runtime, the same code is copied as many times as you have instances of the same oject in the main event...
It is mainly written in documentation (translated from french doc):
Hi,
You cannot import prefab objects directly but you can import image files (png, jpg, ...), sound files (waw, ogg, ...) and even 3d files (with Firefly with some work through blender or other...
Or, you can use the following if you only use integers:
Abs(Min(Abs(Value - 47),1)-1)
Thanks malibumanjp,
I am slow to answer at the moment. I can only agree with what you said.
I would add the followings:
- smooth animation transitions by merging them (run, walk, idle for...
Spriter Pro has onion-skinning and tweening: https://www.youtube.com/watch?v=Vlw4JSS45EE
Spriter extension has integration of tweening in CF2.5.
Indeed I misinterpreted you twice. It is always better to read carefully. ^^
Actually, to answer Xenon3000 question, I think also that it is not a bug and that it was intended like this.
Yes. It is what I said. You chose explicitly which object is selected with the click event and to only apply the event to it, it is a design choice. You are not forced to do it. By object_click...
I must say that I did not get the point. I do not know any progamming language or framework with these implicit rules, which have nothing to do with computer logic.
It is the strength of Clickteam's...
If we all shared the same opinion, it would be sad.
I can only agree on this.
Mixing event context (signal) and action context (slot) is also a worse feature. But it is also a more direct approach which corresponds to the natural language most of the time. No miracle here as...
There are all implicit rules, which is per definition anti-ergonomic. It makes the engine consistent but nobody will think by writing script/code like this:
OnClickObjectA:
Foreach(object A...
Hi,
You can use MCI object (see mfa in attachment).
28982
I would say collision affectors but I am not sure if it is implemented in the vanilla Irrlicht engine and it does not seem to be in Firefly. I suspect Collisions ACEs by particle system to be for the...
Hi BlooberryPi3,
In this video, it shows you how to load files for one spriter object in one active object:
https://youtu.be/w7AS2BX5Qgo?list=PLCXsqXIbXOg_hDqsIsDI613GXP_d2T0T l
If you want...
Bind a box is pretty simple: create an active object to be used as a collision box. In event editor at start of your scene, bind your collision box (same name as in spriter SW defined) with your...
I do not know if it was reported before (in the last 58 pages of this thread):
When a variable name (at least of an active object) is too long (more than 40 characters), it will be cut in expression...
Hi all,
I stopped to host a website, that's why the links in this thread will be dead. Until I post a new version of the extension on the Clickstore, here the link to the last version:...
Thank you very much Fernando. I will look at it.
Regarding minimal API, is there a pssibility at edit time to tell the user that the extension requires a newer API?
I did not look deep in...
Thanks Fernando,
I must admit that I am new to these permissions and minimal API needed in Android extension development. What is the best coding practices to use about that when developing an...
Hi all,
here is a new simple extension for Android only which can display a PDF document in your scene.
If some of you can confirm that it is not buggy, I will share it on the Clickstore.
...
Sorry Matheus290,
I realised, that I read your message but did not answer you. I saw most of the bugs you mentionned. But anyway thanks for the bug report and the support.
I am working on some...
Sorry Fuuriokun, I missed your answer. Yes you can use other model, as long as it is a LBP classifier. I cannot remember if I supported Haar classifier but since LBP was faster you can go on with it:...
OpenCapture extnson is using machine learning to detect faces or other objects on webcam view.
Hi,
You can find it here: http://clicks-en-stock.concept-game.eu/Downloads/OpenCaptureV1.21.zip
Hi malibumanjp,
That's nice to hear that you tried to look in the repository before asking. I will add this feature request to my long TODO list for next version.
Hi elvisish,
I am sorry fo this. At the time I answered this request, I had a time slot to work on it. Afterwards it was difficult for me. Once I find a time slot, it should be quickly made, at...
Yes it was mentionned that it will be possile to extend features with plugins programmed like any app/game with event system. They may have changed their mind though.
From dev blog 5 Decemer...
@Volnaiskra: I will try to make it clearer:
1) Some people in this thread are saying that the CF2.5 image editor is fitting their needs, for the sort of creator they are, and the sort of game they...
This topic about image editor is popping up regularly and I have the sad feeling that we are not going forward. I agree with most of wpd's arguments so I won't repeat again what was said and what I...
I have been using groups in a similar way for years so I do not mean at all that it does not makes sense to use group to isolate features/function.
I agree with almost everything. Collapsing and...
I do not completely understand why the group method has many advantages over child events. Using group method won't make your code more readable. marbenx' examples are a good illustration of this....
Hi dustingunn,
Yes it is compatible. See here for the code: https://github.com/ClicksEnStock/SpriterPlusPlusCF25
Dayvid86: n'oublies pas que la majorité des forumers sont anglophones et que ta question est perdue 2 pages avant.
Soit tu le demandes sur un topic à part pour avoir plus de chances d'avoir une...
Ok. Thanks Yves.
I have read the new documentation. First a small detail, the behavior shortcut is listed but not described as other features are.
What caught mostly my attention is the optimisation part. What does...
I also do not see any reason not to buy this tomorrow. I was expecting more of all these features than most of the built-in features included in first version of 2.5.
I just hope that it will not be...
Really great job Yves! Félicitations, ça fait plaisir que tout le travail de fond commence à faire surface pour nous utilisateurs.
I think all the information regarding the Android runtime and...
You only need to extract the zip file in your CF2.5 folder. Extension manager is not needed. I tested it with build R291.6.
Yes. Download file attached and extract to your CF2.5 folder.
I tested with build R291.6 and it cannot be loaded. I haven't tried this extension for a so long time, I need to build everything again and check it.
PocketSphinx is already using your microphone to recognize voice. What do you want more?
For voice recognition, you can use PocketSphinx.
Extension with example here: https://community.clickteam.com/attachment.php?attachmentid=10296&d=1374606654
Discussion thread here:...
I am going back to development with Firefly and I am wondering if I have the last version of Firefly.
On my account, in Downloads, I have the following files:
- fireflysetup.290.4.171222.beta.exe...
Hi crian,
0- Does this extension work on IOS?
No
1- Is there any hope that you will make an UWP compatible version?
Spriter object is already using the possibility to flip horizontally. So it is possible. It should not be compulsory to rewrite the collision system since the flipping happens before forwarding...
Hi butterfingers,
I will look at it and will see if it is feasible (especially to have a chance to have something faster than a fast loop with collisionMask which already exists). The raycast...
It is not dead. I was waiting a deadline from you. I am glad to help but I want to be sure that is not a "nice to have" and there will be somebody to test it deeply and really use it in a project.
I do not undersand, this formula is generic and works also for 0° and 180°. The only assumption is if some points are exactly on the same position. Then it considers 90° between points.
Why not with the vector angle formula?
alpha = Acos(dotproduct(va,vb)/(magnitude(va)*magnitude(vb)))
25878
Je crois que l'angle est attendu en radian et non en degrés. Du coup c'est plutôt:
angle=random (360)*Pi/180
angle=random (360)
X= Xprincipal + Rayon * cos (angle)
Y=Yprincipal + Rayon * sin (angle)
angle est une variable temporaire stockée où tu veux.
Did you look at this link:
https://community.clickteam.com/threads/90661-Official-iOS-Extension-SDK
Thanks StealthFerret for the kind words, it is much appreciated. I did not abandon the android port. In fact, a big part of the core is already done as you can see in the last video I posted. I need...
There are different scenarios for this:
If it is a Windows only game or multiplatform game, it makes a big difference of course.
Here are the different ways I have in mind:
- patch maker as you...
Although I find it a good approach to get objective measurements of this issue, I would be cautious about using only one measurement tool. Fraps is installing its own function hooks. The hooks are...
The active object role is just to store all the sprites needed for your spriter object(s). It is used as a library of sprites. Once you have done this, you can use the action of the Spriter object to...
Hi Guyon,
I supposed you saw these videos:
https://www.youtube.com/watch?v=K-D1PPxKNEM
https://www.youtube.com/watch?v=w7AS2BX5Qgo
They are without any comment. Here is a small explanation:...
Hi haoujey,
You can find a summary of my current preferred way to develop a new extension on Android.
24274
If you have a good configuration, this way should be pleasant for you. On my poor low...
I can understand your frustration. I spent some time to figure out how to work properly with Android Studio. I will check if I can find on my hard disk a Word document I wrote for my own use to avoid...
There is a pdf in the Android SDK zip (https://community.clickteam.com/threads/89105-Official-Android-SDK-Release).
Hi butterfingers,
I have started working on this. Since I am doing this on my spare time, it is important to know if you have a deadline?
Hi Lenchantin,
You can use the serial object extension to interface with RS232 interface. I think you can get it here: http://dark-wire.com/store/extlist.php
I think I have nearly the minimal specs fo your game. With my integrated GPU, I don't have a smooth framerate. It is playable but the fun is smaller. In this context I would have expected checkpoints...
You need to write to the contact email of Clickteam to get an answer. Yves is certainly really busy with Fusion3. But here is what you want to achieve:...
You already got the point butterfingers. For a developper who has already interest in CF2.5 and on this particular topic, I would say 200$ is ok.
For any other developper, it is not enough. So I...
@blurymind: in the tombmonkey-mantisf.scml file, lots of relative paths do not exist (for example <file id="6" name="torso/breast r 2.png" ...). The other file is working for me. I need to improve...
You can use monochrome shader and remove it on 1/4 of active objects or have 2 or more layers where shader monochrome is applied and remove shader dynamically when needed (Set Efect action of Layer...
It is all ok for me to use a solution you are more confortable with. But both solutions are not exclusive, you can use separated values or contracted binary form in the array. I also cannot let say...
I really do not know blurymind. I want also to enjoy making games at the moment, not only developping extensions for others.
If you want face detection, open capture extension has already this feature. Just use the example and press F key to start face detection. It willl detect a face and where it is. If you want to...
It has not really something to do with storing data in array or not. Array is a good idea anyway. A binary mask can also be saved in an array. It is rather a design decision. If you want to spare...
Hi DaveC,
You can use 2 binary masks for this. In one alterable value the strong elements in binary form (for example fire=1 ice=2=b10 earth=4=b100, ...) and the weak elements in the second...
The easiest way would be to load each single frame from separated files with the "Load Frame" action of active objects.
The second possibility I see is to use an extension to cut your charsets in...
Here is what the extension is doing: http://wiki.audacityteam.org/wiki/SoundTouch
If I understand you correctly, you want to get the dominant frequency within the whole recording. It is exactly...
Hi Lukiester,
If you just need the frequency of the the sample recording, it is called "Sample Frequency" under Sound Events.
If you need something more sophiscated (detecting the pitch/frequency...
Thanks for your answer Triadian. I suppose you mean "Draw Debug Data" by nodes and "Get Last Debug Message" by the engine. Indeed it is useful but since there is no IOException handling or similar,...
OK, thanks for reporting this Triadan. I missed the note on the Clickstore abou this.
But then it would be good to report an error and add safety checks when loading or using resources if they do...
Yes. I am running the game from the mfa. I did not move anything.
Hi,
I was not completely convinced by Firefly but I wanted to give it a chance. I just tried the Disaster at Firefly Station example and it crashes 5 times in few minutes.
Where can I check the...
It has for me nothing to do with the tool you are using. You can start to work on arts but better not the final ones and do not integrate them in your game prototype. Why?
Just because if your...
Hi all
sorry fo the late reply. I have not been working on this project for a long time.
@Shadoku: I really appreciate your help. I will take a look and implement it. This project was not...
Hi dustingunn,
I am really late on all issues at the moment. Can you sent me an example to make it easier to debug and fix this?
The extension needs to be compiled for runtime. Just ask Looki if you did not receive this part.
Hi malibumanjp,
Thnaks for testing this extension deeply and for the report of bugs. Do you have a simple example in order to get the exact same result as you. It will make the debugging easier.
...
The version 1.3 is available on the first page of this thread.
Hi Shadoku,
Thanks one more time to Yves, I managed to add support for shader (only Windows of course). It will come in version 1.3.
The version 1.4 will be a complete package with the first...
Hi all,
I managed to make the extension work on Android for the first time today. Lots of ACEs are still not implemented but rendering and playing animation is working well.
Here a small...
Thanks LB for the feedback. NEW is indeed because there is an older obsolete version for older extension. Not really a good naming convention but ok. I choosed this because it seemed to be a more...
I also found something strange when calling act.getParamNewDirection to get a direction parameter by an action. Instead of getting an int between 0 and 31 like stated in documentation, I got the...
Hi callofAS,
it should also work without bones. I will look at your example. Maybe you found a bug.
Entity and Animation are in the right order when opening in Spriter tool. If the entity is...
Hi all,
Thanks for those who looked at this problem. I found a solution step by step in Android Studio (what a nightmare with small configuration like mine):
scmlFileName =...
Hi all extension developpers,
For the android port of Spriter, I want to get a string which is dynamically created at edit time.
The EDITDATA structure is the following:
struct EDITDATA...
Thanks Phi, I corrected this. And thank you for the example of implementation of a global extension. I have learned something useful.
I fixed most of the bugs I can remember of. The only bugs I cannot fixed are the following:
- If a key frame is placed at the very end of the animation, the animation will disappear for a short time...
I am working on the last bug fixes at the moment. 3 of 5 are fixed. I will finish the Android port then, I hope before Fusion 3 release to get enough feedbacks to make this extension worth the time...
I voted also. I would be glad to see more games like this made with Clickteam tools. It seems really polished. Cool that you manage to find a deal with the publisher holistic design.
Thanks for the support guys! To be honest, I do not know how much I will still invest on this since Fusion 3 will be a lot easier to do such extensions.
Hi Rayek,
see https://community.clickteam.com/threads/91759-Beta-Spriter-Object-Extension and http://clickstore.clickteam.com/plugins/extensions/spriter_extension
Hi michaeldunge,
OpenCapture extension is different from opencv-image Extension which was developped from someone else.
The OpenCapture extension with its example is not in Extension Manager yet....
Hi callofAS,
Thanks for the feedback I had known bugs by sub entities. It should be fixed by next version.
It is Interleaved 2 of 5. It is not in the list of Fernando although zbar library should support it. I cannot remember if this extension has its code visible. In any case I think you can ask directly...
Just take a look at Wikipedia for linear barcodes. You will see that there are more than those supported by the extension.
If it is one of the types mentionned earlier in this thread, it should...
Really cool Phi! I did not think of the custom made way. I will look at it. Is it DakEdif branch dependent or compatible with EDIF trunk?
@jobromedia: I missed your post. For sure I will spend time with my family for Christmas. It is not that urgent. Both Windows and Android Versions will be free and with a permissive license (no...
There are a lot of barcode types. Which one do you want to read? They are more or less supported depending of their type.
The backend is almost finished. Nothing to show now since it is the least sexy part but the most time expensive. I still hope to have loading sprites and animating working before end of the year.
Ooh. I also did not get it. I must admit that I cannot push more content within one month. It will be good to have a feedback since the number of entries is not so big.
I did not know what I need to...
Your submitted game is really impressive Sinclairian. Really well polished (I did not get any bug even I played until after Boss battle), lots of environmnents with great pixel art graphics, small...
There is no mesh deformation or mesh rendering supported by CF2.5. I supposed you mean 2D.
Nothing prevents to implement it on its own though.
Thanks jobromedia and psychoanima.
As far as I know skin mode is only for Spriter 2. Free form deformation is also not supported per default in CF2.5 renderer. It will be rather something for...
Thanks Mook06, I will look at it.
@Mook06: spritesheet is planned but at the moment the easiest way is to either let all the files in your game folder or the following sequence:
1) Say yes when it is asked for copying the spritesat...
@Instincts: I have not planned any HTML5 port. Android and PC only.
@blurymind: I made some progress. I will begin with a not full port to test performance before including all features.
@Kisguri:...
Tiens c'est notre québecois préféré qui donnent des signes de vie. Par contre j'ai rien compris à ton code.
Je n'ai pas vu une seule ligne concernant la vitesse des unités. Tu as déjà essayé quelque...
Super. Thanks Ebola. It will be easier to find the bug now that I know how to exacltly reproduce the issue. Glad to hear that there is a workaround until I get it fixed.
With SetCompressionLevel() between 0 (worst) an 100 (best), you can set the quality. I think 75 if you do not define anyting but I am not sure.
Value parameter is an integer.
Oh, thanks Ebola. I suspected something like this but I did not manage to reproduce it. I will look at this.
Thanks Ebola. OK, I found the source of the second problem. I need some time to solve it. It will be integrated in next version.
I still do not have the first problem with your example, really...
Sorry Ebola, I thought that I downloaded the example file on my hard drive but it seems not. Can you upload it one more time?
@ASD: I tried the reload file again and it does not crash. Do you have...
Click Convention 2016 is postponed to next year. The reason of "scheduling conflicts" is not obvious on my side. Does it mean that Clickteam want to concentrate on other congress/convention or does...
Thanks for this. I completely missed the release of this document.
For a standard case, the QR Code contains an alphanumeric datatype with an URL inside. The scanner app type will provide you this
metadata. For example on Android, the easiest is to use QR/Bar Scan...
You can download the extension from here: http://clicks-en-stock.concept-game.eu/Downloads/HIDDevice.zip
Hi Ebola;
(1) version 1.1 has this feature (see first post)
(2) Do you have some example?
(3) I did not see the first issue with scaling but I noticed that the box position is not pixel...
Hi Ebola,
I forgot one line in the code. It will work in the next version.
Thanks for the feedback.
I have edited the first post with a new version 1.0.
I still need to work with BrashMonkey on a collision box bug which seem to appear only with a special structure of the scml file.
Oh, not good. I sent you a PM to fix this.
Hi Disthron,
Sorry for the delay I had a limited access to internet for the last few days. I've got your PM but since I think it can interest other people, I will answer directly here.
With the...
Hi Dishtron,
Oh, that is really annoying. I will PM you my email address so that you can send me a sample or an example of your problem. I will see if I can fix it quickly.
Hi Disthron,
Since I switch from my own implementation to Brashmonkey's one of the Spriter backend between 0.7 and 0.9, I needed to break the retrocompatibility. Sorry for the inconvenience.
All...
Android version will be free. As I said, I will begin this version this year.
@blurymind: I will ask the admin for the right to do it
@mzmanica: it should work, applying the shader to every sprites though. I will check this. I just tested transparency.
Hi Timon,
Thanks for these extensions. They are really high-end extensions which can be used for interesting things.
An help file would not be a waste of time since some ACEs are not obvious...
Is the original .mfa from the extension not enough? Where do you need more explanation?
I did not implement again the loading of scml files with external images since there are 2 drawbacks:
- if you keep them external, the final users of your game have direct access to all of your...
Hi all,
I have fixed the bugs and added the missing features. One thing to mention to avoid misunderstanding: when using the condition "Is animation X playing", the condtion will only be true at the...
Oh, yes thanks for the report. I will solve this asap.
Same as copperbob.
What do you mean by "stuck to the screen" ?
I looked at the video and I am not sure to know where is the problem? Can you give a dummy mfa example?
I have unfortunately still the same problem. Can you add a log file or a more verbose popup message so that we can help you figure out what is the problem?
I removed it because the Brashmonkey C++ template does not allow it easily. I need to wait for an update or change their code on my own.
I used both SDKs and was always working easier with EDIF. Easy setup, OOP, fast customisable menu with JSON, ...
If I understood your question correctly Timon, there is no need to block anything....
Is this increasing when a new animation is playing? If it is the case, it is due to a design choice: the object is only loading the sprites from an active object if it is really needed. For example,...
Still does not work on my side: Windows 7 Professional 64-Bit. Which .Net dlls are you binding with your project?
That is a great job though, thanks for this. :)
I will save time if I do not need...
Here is a beta version: http://clicks-en-stock.concept-game.eu/Downloads/Spriterv0.8.zip
I have added one simple example which will certainly be followed with more advanced example with some cool...
Oh, no. Do not stop developping it, even if something already exists (which I doubt from what I understood). Your approach will be certainly different from others and we will all benefit from it....
Yes for sure well be glad to help you. Do you have anything specific in mind for your extension?
We can give you some link to similar extension to what you are trying to do or just give you some...
I did not edit my answer but the moderator was completely right to do it.
My apologies for this. I did not want to be rude.
That said, beginning extension programming without trying first the...
I did not edit
Choose the object flags
When defining an extension object, it's important to decide if your object should move, be animated, open a window over the frame, open a control, or simply be...
Hi blurymind,
The extension is finished. I debugged some obvious and other tricky bugs. At the same time I am publishing some short videos to demonstrate each functionality, as you certainly...
Cool.
Are you using a virtual COM Port, Usb or wireless?
I forgot about this standard way provided with arduino drivers.
But then I do not understand why it is not working for ColdFire. Excepting...
Not really blurymind. I did not try to optimize yet but since the way I am rendering is different you will notice a difference. I made a small performance test with 50 objects which have around...
The extension is really close to release. I am testing at the moment and in the same time I am releasing some tutorial videos: https://www.youtube.com/channel/UC5iO1MLGMdn2mw6YfBVpnFg
Hi all,
here a small update on the extension. I have integrated almost completely the C++ template from Brashmonkey. Just for fun and in order to let you appreciate what is coming, here a small...
Ok.
Are you using a serial to USB converter on the PC side or just the USB port. In the second case it won't work. As far as I know this extension is only supporting standard RS232 communication.
Did you try the example provided with the extension or just a custom code?
If your arduino code is working with a simple terminal like Hterm, I would say that there is a text formatting problem...
I have made a big step forward in the last few days . The extension is almost ready for my first commit on Github. I would say 60% of progress. Just for the features that already existed, I would say...
@pradeep: I will publish a complete example with the next version since the ACEs are supposed to change. At the moment, it is pretty straightforward. You create a mfa in the same folder as your scml...
Hi Blurymind,
Your concern are well-founded. This extension should work with a big number of instances without frame drops. But let me explain my way of developing this. First I develop all...
I understand your point blurymind. I have waited this feature for a so long time that I am frustrated not to be able to finish this extension earlier.
That said, I would be really satisfied if the...
Hi all,
thanks for your feedback.
@JohnArtbox: I will be able at maximum to port it to Android not more. But the code will be opensource, under BSD license. So it will be possible to port it....
Hi Warmachine,
You are right. At the moment you need to have all files and folder structure as in the scml file. But the current version I am working on removes this constraint by getting all...
If I chose to develop this extension EE, it was exactly because I missed the possibility to make fluid procedural animations. :)
@piscesdreams: yes, it is one of the major Spriter benefits:
-...
@BrashMonkey: I should be able to test points, boxes and variables next monday. I can then send you a version but I cannot release a public one since there is still a random bug with some files....
A small demo about how to load sprites directly in CF2.5.
https://www.youtube.com/watch?v=K-D1PPxKNEM&feature=youtu.be
@Simon: how big is the chance that this date will be kept? Just to plan my next holidays. :)
J'avais commencé une extension CMUSphinx (utilisé par exemple dans In Verbis Virtus). Malheureusement je l'ai mise entre parenthèse pour pouvoir d'autres projets prioritaires.
Peut-être que cette...
Thanks for the feedback. I have added a lot of error a handling since this release. I will check if it is corrected in the current version I am programming.
Do not hesitate to report such bugs, this...
I do not know anymore if it is already in the current released version but the expression CurrentAnimationName will do the job. The condition IsAnimationPlayingByName is not optimized, I will correct...
You can load animation frame by frame with Animation -> Load Frame on an active object. By load times, you certainly mean at start of the application. Otherwise loading externally is a File I/O...
It is possible to make gaze tracking without any specific hardware. A webcam with a decent resolution can work.
I am developping something similar for Linux. I can perhaps use my experience to...
Ok, then it is something else. Do you have any error by LastError Expression?
The boxes, points, variables and tags have not been released yet. The alpha channel from Spriter is not taken into...
Hi Lorenzo,
If your Scml and all the sprites (relative path) are in the same folder than the mfa file, it should work. If it is still does not work, can you send me or post an example?
You are right LB. It is outdated but it has the chance to be french and to cover the subject until writting help file. Just an overview though.
Yours would take advantage to be more visible since I...
Merci. :)
Encore une fois, content que cela serve.
J'aurais espéré disposer de telles ressources quand j'ai commencé avec la Clickteam il y a plusieurs années alors j'en fait profiter autant que...
Hi droberson,
My next step was to integrate OpenCv 3.0, mainly to handle HWA for post-processing. Since some of you have some troubles with camera handling under OpenCv, I think I will also...
As I explained before, it requires a downgrade to Android SDK Tools Revision 24.0.2 or use the following trick:
As LB said, it is of course only for the Spriter software. The Pro version consists only of a key, that's why you can unlock the version you want to.
Hi Daniel,
Sorry, I missed your post. I don't think that there is any difference between a purchase on Clickstore or on brashmonkey.com. There are both a 32bit and 64 bits version.
For any...
Hi Kijewoku,
You need to have Android SDKk Tools version 24.0.2 instead of 24.3.2 (you still have 24.3.2, see log). Something broken by last version if you do not have Android Studio.
If you do...
The current released version needs to have the sprite folders in the same place as the mfa file.
Yes it will solve the problem. In the comments of one of the commits of LB it is specifically explained.
There are other changes like the IconImage bug which will make you spare time finding a bug.
As I explained before, I have only planned to implement Android support. IOS and HTML5 are out of my scope at the moment and I do not own HTML5 exporter. Since I will release a version as open source...
Wow first time I see someone adding Unit Tests to his extension. A must have. Congratulations for the good work!
Hi ASD,
I implemented something in this direction yesterday: you have now the possibilty to load sprites from another active (all frames from a given animation and direction).
Regarding your...
I had the same strange thing on my samsung phone... It is working good on my PC.
On peut considérer que c'est comme Unity dans le sens où c'est de l'animation avancée en procédural et autres joyeusetés. L'éditeur d'animation (avec génération procédurale, state machine, ...) c'est...
Just png export is already in MMF with the Active Object. So it is the first option.
It should be easy to implement. I will certainly do the same thing as JSON parser, that is to say loading from a text.