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  1. Replies
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    Nice! That is a great price Jeff! Thanks for...

    Nice! That is a great price Jeff!
    Thanks for being so reasonable to existing MMF2 Dev owners.
  2. Replies
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    Any news anywhere on Spriter integration for...

    Any news anywhere on Spriter integration for Fusion 2.5?
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    Very interested in the upgrade pricing for MMF2...

    Very interested in the upgrade pricing for MMF2 Dev owners too.
    I guess we will have to wait until the release date. Can't we pre-order Jeff?
  4. Replies
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    +1 from me too. I am loving working with...

    +1 from me too.
    I am loving working with Spriter! Using anything else for 2D animation just feels clunky now.
  5. Replies
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    Hey Javis, I love Fusion and have always...

    Hey Javis,

    I love Fusion and have always valued it's artist friendly interface over any game / app software available. They were the pioneers, the first company that made me think my game ideas...
  6. Replies
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    Cool! .x format would keep the animation!

    Cool! .x format would keep the animation!
  7. Replies
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    I use a few different game engines (2D and 3D) so...

    I use a few different game engines (2D and 3D) so it is really useful for me. I also have Spriter and think it is a great tool but the target engine needs t support their file format (scml) for it to...
  8. Replies
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    I bought this yesterday Btw...

    I bought this yesterday Btw http://www.nuoxygen.com/tools/umotion2d/umotion2d.php

    You can easily animate 2d characters using parts and it exports to FBX. Wonder if it can fit into MMF some way...
  9. Replies
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    Me too! I must admit that I have not touched some...

    Me too! I must admit that I have not touched some of my MMF projects in a while but some of these features definitely have me excited about them again! Box2D will certainly help with my dastardly...
  10. Replies
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    You are right and sorry if I came off a bit harsh...

    You are right and sorry if I came off a bit harsh earlier. I just really like Spriter as it is so intuitive and the guys have put a lot of work into it. I will take a look at your example in a mo. I...
  11. Replies
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    P.S. I love MMF2, I really do. I have been using...

    P.S. I love MMF2, I really do. I have been using Clickteam products for years and am very excited about 2.5
  12. Replies
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    Here is a (rather naff) example of Spriter...

    Here is a (rather naff) example of Spriter deforming parts.
    I just hashed this together to show you guys.

    http://www.sundriedspacemonkey.com/cat/
  13. Replies
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    Yes please! I have a few fake physics games I...

    Yes please! I have a few fake physics games I started in MMF2 a little while ago but was unable to take them further using the pin ball object as it was far too glitchy.
  14. Replies
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    Can you even licence the UbiArt Framework? I...

    Can you even licence the UbiArt Framework? I think Spriter is the closest guys like us are going to get without dropping a shedload of dosh.

    If you look at the features of the UbiArt Framework and...
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    I think you may miss-understand what Spriter...

    I think you may miss-understand what Spriter does.
    In its current MMF2 integration (as there is no plugin, extension) you can only import a series of pre-rendered png's to make an animation.
    ...
  16. Replies
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    Does anyone know if Spriter is integrated in to...

    Does anyone know if Spriter is integrated in to MMF2 yet? Would it be possible to get it working in 2.5? The developers would be happy to help. This would massively cut down the number of sprites /...
  17. Are there any plans to integrate the S-pen SDK in...

    Are there any plans to integrate the S-pen SDK in the exporter. That would be awesome!

    Hello again everyone BTW. :)

    I have not been around much recently as I spent the last year launching my...
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    Well done Distant J! With all the publicity you...

    Well done Distant J!
    With all the publicity you are generating, I am sure this is going to be a massive success for you.
    I am looking forward to playing it.
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    I should get my new Samsung Galaxy Note in the...

    I should get my new Samsung Galaxy Note in the next day or so and will be testing a lot more once it gets here. Sorry for the lack of anything so far. I am really looking forward to testing.
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    Nice work Renatos! This looks like it will be...

    Nice work Renatos!

    This looks like it will be a great game. The style sort of reminds me of Donkey Kong Country and it is clear that you have spent a lot of time on the modelling and animation.
    I...
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    Oh bummer. I thought it was being worked on. I...

    Oh bummer. I thought it was being worked on. I would love box 2d for iPhone too. :(
  22. Replies
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    Cool, thanks. I was toying with a drawing game a...

    Cool, thanks. I was toying with a drawing game a little while bck but the stutter on IOS was making it unworkable. I am looking forward to the updates. I was playing today while my mother in law was...
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    Looking awesome! It gives me a warm Mortal Kombat...

    Looking awesome! It gives me a warm Mortal Kombat feeling in by belly. :)
    How did you get those swipes to work so beautifully btw? Would you mind sharing your secret?
  24. Yay! I just found out that it will run on a Core...

    Yay! I just found out that it will run on a Core 2 Duo! It just won't work on a Core Duo. I have found out that the little 2 is very important.
    Time to shop for 1gb of ram....
  25. This is a little anoying. Even though the...

    This is a little anoying.
    Even though the upgrade to Lion is pretty cheap, it looks like it may not even run on my old Mac Mini 1.83GHZ Core 2 Duo.
    At the very least I will definitely need to buy...
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    Hi guys, I just made Miballs free after 4 months...

    Hi guys,
    I just made Miballs free after 4 months at 69p.
    I will release an update at some point in the future which will have a link in to my new game. (a dark platformer with an engaging story and...
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    I am pretty sure we got the music looping...

    I am pretty sure we got the music looping seamlessly in Miballs. I will have to double check.
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    Sorry to bump this one but I still need to know...

    Sorry to bump this one but I still need to know if this can be done. Cheers.
  29. Replies
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    Does anyone know if / when it could be...

    Does anyone know if / when it could be implemented? Thank you guys.
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    The app I could potentially need if for would be...

    The app I could potentially need if for would be a training app. It will need to remind the user to do certain things at key points in the day.
    Thanks,
    Marc
  31. +1 for the save a screenshot extension. I used...

    +1 for the save a screenshot extension. I used the lock and home button method for Miballs but it would have been great to just have them click a button on screen. Pathfinding would be cool. Box 2D...
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    Push Notifications

    Hi click people,
    Just wondering if there are any plans to add push notifications to the IOS export module.
    A potential client has contacted me about an app but the push notifications part is a...
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    Miballs has only had 112 downloads so far. I...

    Miballs has only had 112 downloads so far.

    I was a little disappointed considering the amount of effort we put in on twitter, facebook and the fact that It was mentioned in a National newspaper....
  34. My wife just came back from the shops with a shiny new iPad2!

    It's a joint christmas present to ourselves.
    I may need to wait until my wife is asleep though so I can pry it out of her hands

    I am really itching to play with it but ...... must ....... finish...
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    Glad you like the idea. :) I almost thought of...

    Glad you like the idea. :)
    I almost thought of discarding it a while back as there are a few doodle style games on the app store. The only issues I have is the dotty lines (I may have found a way...
  36. Box 2d will be so great for a few games I am...

    Box 2d will be so great for a few games I am working on. Thank you for taking this on Keith.
  37. Replies
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    That's exactly how I do it. You can paste to...

    That's exactly how I do it. You can paste to background as an obstacle or platform while the mouse key is pressed. I am creating a faux physics style game where you draw the platforms to guide a ball...
  38. Thanks again guys. I keep hitting the refresh...

    Thanks again guys.

    I keep hitting the refresh button on itunes connect but the report isn't in yet.

    Hey Game_Master. How's it going?
  39. Thanks guys. I certainly hope so. :)

    Thanks guys. I certainly hope so. :)
  40. Thanks for all the positive comments guys, ...

    Thanks for all the positive comments guys,

    You just never know what life is going to chuck your way.
    I would never have dreamed I would be the focus of an article in a national newspaper. I...
  41. Thanks MJK. I just got a nice email from someone...

    Thanks MJK. I just got a nice email from someone who read the article. He said it was inspiring. :)
  42. Thanks Mike! :) This might get a few more...

    Thanks Mike! :)

    This might get a few more people interested in Clickteam products too. Although it doesn't mention them, there is a trail that leads back here.
  43. MiBalls gets mentioned in a national British Newspaper : See me in the Daily Mirror

    Hi People,

    It's an exciting day for me today!
    I have an article in The Daily Mirror.

    The article talks about the trials and tribulations of being a new dad working from a home office. It...
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    Updating apps and INI files

    Hey people.

    MiBalls has been on the app store just under a week but we are working on an update with game center as well as a few additional levels and fixes.

    Just wanted to find out how others...
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    Hey Javis! Yes it is I! I guess we must swim...

    Hey Javis! Yes it is I!

    I guess we must swim in the same circles. :)

    We are really excited! Would love to have hundreds of thousands of downloads already though. ;)

    We have loads of ideas...
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    Hi Tuna, It was waiting for review for 6 days....

    Hi Tuna,
    It was waiting for review for 6 days.

    once it changed to in review it went really quick.

    Have you downloaded the iTunes Connect app?
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    Wow, that was quick. It looks like you found...

    Wow, that was quick.

    It looks like you found out it was ready before I did.

    Thanks Jeff.
  48. Replies
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    Just got a message from Apple. MiBalls is in...

    Just got a message from Apple. MiBalls is in review! How long does the process normally take? I would love a Wednesday Thursday release. I was wrong about the date for the story BTW. I should be in...
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    Hey clickteamers! Miballs really will not be...

    Hey clickteamers!

    Miballs really will not be long now. In the mean time, here is a gameplay video / advert: http://youtu.be/aRGm7pZ48QM
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    MiBalls is now in Apples hands! I uploaded the...

    MiBalls is now in Apples hands!

    I uploaded the finished version today. (after a very late night / early morning) :)

    How long has the review process taken for others here?

    I had an interview...
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    Re: MiBalls nearly ready!

    Thanks Jeff,

    The Facebook page will be ready soon. :)
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    MiBalls nearly ready!

    Our first Iphone game is nearly ready!

    We are currently getting the word out there on Twitter and have a Facebook page and dedicated web page in the works.

    Please show support for a couple of...
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    A drawing application?

    Just wondering if a drawing application can be made with the IOS runtime.

    Paste to background does not work. Has anyone been able to use wipe with colour to simulate a pen / pencil?

    Thanks,
  54. Paste to background error on iPhone and simulator

    I was messing around with a concept involving a ball, a target and some dynamically drawn platforms and I have run into something that may be an error.

    I have it set so that objects are created...
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    Re: Tapping really quickly freezes animations

    I did use the negate condition and I thought it would work. I will try Dace C's suggestion though.
  56. Replies
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    Tapping really quickly freezes animations

    I got my wife to test one of the games I am working on yesterday and she managed to break it within seconds by tapping too quickly.

    I have it set to play an animation every time the screen is...
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    Re: Container for Web Content

    You are awesome!
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    Re: Mac applications?

    Cool. :) Can I get in on that Francois?
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    Sticky: Re: iOS Extension SDK

    +1

    Facebook / Twitter integration would be great too.

    :)
  60. Thread: Microphone

    by mrmdesign
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    Microphone

    Hello, Just a quick one....

    Are there any plans to add microphone recording to the iOS runtime?

    It could be useful for a number of different types of games and apps.

    Thanks,
  61. Re: Passing information to a URL (high scores, etc)

    Thanks,

    I will check it out.
  62. Passing information to a URL (high scores, etc)

    Does anyone know the best way to pass a score or image or anything to the web?

    What is the best way to add a link to my website and could I stream content from twitter to a mmf2 iphone app?
    ...
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    So happy with the iOS exporter

    Just wanted to thank everyone behind the iOS exporter. I am really happy with it. It is so easy to use with xcode and I love the way that mouse interaction automagically gets turned into touch input....
  64. Thread: Thumbs up!

    by mrmdesign
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    Re: Thumbs up!

    Excellent idea.

    I just got my first prototype running on my iphone using the joystick and buttons. It worked really well if a little too quick. :)

    I am sure a bit of tweaking will get it right...
  65. Get Main Volume to interact properly with sample

    Hi,

    I am building an advanced sound board which has 4 looped samples with their own volume slider and one main volume slider.

    I am having great difficulty getting the main volume to interact...
  66. Replies
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    Re: Flash Draw [Beta]

    Hi Steven,

    Can you use this and the svg extension with the pdf extension?

    Thanks
  67. add 1 to counter based on an objects y coordinate

    Hi,

    Really simple one that is making me scratch my head for some reason.

    How do I add the current y coordinate of an object to a counter?

    e.g: if the object moves up add 1 for every pixel it...
  68. Re: Question about muting a music sample (not pausing)

    the problem is just the main volume slider. It needs to be there but it interferes with the volume of all of the samples as it adjusts the sample volume to whatever the main volume is even if it is...
  69. Question about muting a music sample (not pausing)

    Hi,

    I am making a music sequencer and need to get mute to work on individual samples. The way I have it set up at the moment isn't working for me.

    I have a master volume and a slider. The...
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    Re: Click Convention 2011, Cambridge, UK

    Day one it is then (;
  71. Replies
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    Re: Click Convention 2011, Cambridge, UK

    I should be there. I have talked to 'er indoors' and she is pretty interested in a day out in Cambridge while I geek it up. I think I will only do one day though. But which one? hmmm....
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    Re: Click Convention 2011, Cambridge, UK

    I'm gonna try to be there.
    It will be my first one if I can make it and it would be great to meet the team and some of you guys in the flesh. At least I think it will anyway. ;)

    It may turn out...
  73. Re: Can these flash games run on Android phones?

    Please add me too. We now have a Samsung galaxy to test on. :)
  74. Replies
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    Re: [Demo] Sandy3D

    Thanks Stephen, I just replied to your message. I will get started this evening. :)
  75. Replies
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    Re: [Demo] Sandy3D

    Cool!

    PM me if you need anything. I can knock up something mmf inspired.
  76. Replies
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    Re: [Demo] Sandy3D

    By the way, If you need MD2's to play with please let me know. I'd be happy to help with this and will beta test it if you need me to.
  77. Replies
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    Re: [Demo] Sandy3D

    Wow! That is amazing.
    I literally just paid for a program so I could use its 3d features for flash a few days ago. Since then I have been knee deep in action script and the Away 3D libraries.
    If...
  78. Replies
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    Re: "FlashGameLicense.com" anyone?

    If you make a game and you love the game and plan to release it as an iPhone game also, should you still go down the sponsor route? Are you still ok to do other things with your game of you want to?
  79. Replies
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    Re: iPhone testing

    You think this is crazy? You will see what crazy really is if the Grinch lays just one of his freakishly long stinkin' green fingers on the iPhone runtime in an attempt to steal it away from me!
    ...
  80. Replies
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    Re: iPhone testing

    Dammit! You got there before me. I really didn't think someone would do that. What were the real dates?
    By the way, next time you go, could you say hi to your great granddaughter for me?
    She was...
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    Re: iPhone testing

    ...And so the Glorious Click Team iPhone runtime was brought forth to the baying hounds and the maddening crowds on the the year of our lord 2010. There was much celebration and the people did...
  82. Replies
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    Re: iPhone testing

    Fantastic, iPhone specific objects is what I was hoping for.
    I just know this is going to work so well for me.
    I'm really excited! (although I guess everyone round here probably knows that by now)...
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    Re: Exporting to Fla or AS / Flex

    I am finding the wait for Iphone and Javascript export hard and it is causing me to come up with hair-brained, crack pot ideas. (:
  84. Replies
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    Re: Exporting to Fla or AS / Flex

    Oh, I didn't realize.

    Thanks Dynasoft.
  85. Replies
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    Exporting to Fla or AS / Flex

    Hi all,

    Just wondered if there was any way to export a MMF2 project to a set of Action Script files and images.

    This could be useful to enable users convert their game to other languages (C++...
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    Re: iPhone testing

    I don't think they need any more at the mo.
    They put me on the list but haven't needed to use me unfortunately. :cry:

    Still, I am pretty sure I read that it could be out by the end of the year...
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    Re: iPhone testing

    Yep,
    That's the one.

    Everything sounds so straight forward and easy to use(like all of Clickteam's products. I know I am going to love it.

    This is going to be THE iphone authoring software...
  88. Replies
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    Re: iPhone testing

    Just watched the Video from the Click Convention on Youtube. I am now even more excited about this.

    Aaaaaarrrhhh! ... Cant ..... take ...... the .. waiting.
    I really need to learn to be more...
  89. Re: Monopoly style game : What would you recommend?

    Great,

    Thanks for the help Marv.
    I will check it out.

    Thanks everyone else for the pointers.
  90. Monopoly style game : What would you recommend?

    Hi everyone,

    Just got MMF2.
    I had the Games Factory a long time ago and have experience making platformers and other simple style games but I have a new project to create a Monopoly style game...
  91. Replies
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    Re: iPhone testing

    I think so. Jeff said he would add me to the list.
    I have all the necessary tools for the job (Mac mini, iphone dev licence) and just bought MMF2.

    Just waiting with baited breath for whatever...
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    Re: iPhone testing

    I can't wait to start testing it.
    Very, very excited. :D
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