Figured it out. In xCode open CRunView.m and change the "NO" in -
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:NO],...
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Figured it out. In xCode open CRunView.m and change the "NO" in -
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:NO],...
This is apparently the issue/solution to grabbing a screen capture in iOS 6 - http://stackoverflow.com/questions/12528365/why-is-glreadpixels-failing-in-this-code-in-ios-6-0