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    Hey, there! Yeah Del_Duio, I hear you! We kept...

    Hey, there! Yeah Del_Duio, I hear you! We kept expanding this game for several months, and it makes me kinda sad we never fully finished it before moving on to other projects...

    Dev618, there are...
  2. Sticky: Updates to the guide

    Ok, made a couple of updates to the guide. Here are the highlights:

    1. Pharanygitis updated his FGL Ads extension to allow for banner ads. THANKS, PHARANY! You can't still control when an ad will...
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    Ok, I found what the problem was (updated my last...

    Ok, I found what the problem was (updated my last post). I'm testing it now. Brash, I believe the option to hide the ad is based solely on the "Timeout" parameter that has to be filled when you call...
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    Brash, is your extension showing any actions...

    Brash, is your extension showing any actions other than "Init FGLAds" and "Show Ads"?

    From Pharany's last post, I understand he implemented actions to show banners as well as hiding ads, which...
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    Hey, Brashmonkey! Long time no talk! How are you?...

    Hey, Brashmonkey! Long time no talk! How are you? :)

    I understand your drama, these sites are all really confusing! However, you just need to create a dev account in FGL and find a place that says...
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    Yo, Pharanys, thanks! Man, you're the GOD of...

    Yo, Pharanys, thanks! Man, you're the GOD of Flash monetization in MMF! :O

    I couldn't see the new options, though! I tried opening in MMF Dev 2.0 and it looked the same as before. Then I tried...
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    Hey, Pharanygitis! Congrats for that, and thanks...

    Hey, Pharanygitis! Congrats for that, and thanks for all the great work you've done in integrating several services with the MMF Flash runtime! :D

    I downloaded your FGL extension and, from what I...
  8. Sticky: Mochi shutdown - Where to go for ads, leaderboard, etc? Answers included! :)

    Hello, fellow clickers!

    Like many people here, I've been affected by the Mochi shutdown, and in these last weeks I've been digging all around the web to find suitable replacements for its...
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    Thanks Danny!

    Thanks Danny!
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    Hey guys! Only 8 hours left to get your hands on...

    Hey guys! Only 8 hours left to get your hands on the Super BR Bundle at http://www.universa.la/en/. Last chance to pay what you want to get 49 Bullets, 20+ other exclusive games, and 8 commercial...
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    49 Bullets: When it rains in the desert

    Hey, everyone! Just quickly passing by to show a game we just finished in MMF2! :D


    http://youtu.be/h_sRX4v5uJw


    About the game

    49 Bullets is a mini action roguelike inspired by The...
  12. Older versions?

    Hello, Phi! First of all, AWESOME extension, thanks and congrats! :D

    Would you happen to have somewhere a download link for the previous 2 or 3 releases of this extension? We have been using it in...
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    I will surely do that as soon as I completely...

    I will surely do that as soon as I completely understand what is going on! :D

    Basically, the first thing is identifying a task that wouldn't be easily done through traditional algorithms, so that...
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    I just LOVE neural networks! I'm considering...

    I just LOVE neural networks!

    I'm considering doing some serious testing with it. Have to think of a game that is simple enough (in terms of states that the inputs would need to capture, and of...
  15. Tks Ricky, but in fact what we're trying to do is...

    Tks Ricky, but in fact what we're trying to do is to manipulate Actives from WITHIN the extension code. In other words, we want to script this manipulation in the SDK, as part of an extension we're...
  16. How to move Actives based on coordinates and angle from within an extension?

    Hello, guys! Needing some help with an extension for our game, hope someone will know the answer! :)

    Basically, we're developing an extension that has to update an active object's position and...
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    Konidias, I'm hearing this specific requirement...

    Konidias, I'm hearing this specific requirement everywhere I look! This is also bothering me a lot in my game, and it seems it's really a hot topic for more professional devs. I'll start a new...
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    Jee, just noticed the last post before mine was...

    Jee, just noticed the last post before mine was on March, 3rd of the wrong year! hahaha

    Anyway, hope it worked out by the time. :D
  19. No problem! What exactly do you need? :)

    No problem! What exactly do you need? :)
  20. If it's an 8 directions movement, there's an...

    If it's an 8 directions movement, there's an option at the end of the Movement properties tab called "Stick to obstacles". Would that be it? :)

    Gabriel
    www.pixelcows.com
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    Hi Nifflas! I'm struggling with a similar...

    Hi Nifflas! I'm struggling with a similar challenge in my game, since I use huge backdrop images (http://www.youtube.com/watch?v=xgW-XA_nZEg) and they sum to a HUGE exe file!

    If I read correctly,...
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    Pharanygitis, very good idea! That would come...

    Pharanygitis, very good idea! That would come quite handy for me! I'm developing a game that uses huge backdrop images (http://www.youtube.com/watch?v=xgW-XA_nZEg), and it is resulting in an...
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    Got the same problem in both PCs I used to test....

    Got the same problem in both PCs I used to test. Damn... In theory, only the orange object is having its transparency changed, so the blue diamond behind it shouldn't become transparent. The shader...
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