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    ...I'm not entirely sure, but it sounds like...

    ...I'm not entirely sure, but it sounds like you're saying in the Frame Editor, you can't delete certain objects, even though they're unlocked?

    If you can click on them and select them, but...
  2. Aww, is this stemming from my question?...

    Aww, is this stemming from my question? Flattered. For the longest time (until you showed me otherwise yesterday, actually), I assumed ForEach was just a more convenient way to fast-loop through...
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    Scratch that. It's possible that the same...

    Scratch that. It's possible that the same solution actually just works with Ignore/Restore control, but after restarting my computer, Joystick 2 works and Joypad doesn't work. Disregard my advice.
    ...
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    Hey everybody. Because I'm afflicted with the...

    Hey everybody. Because I'm afflicted with the Joystick 2 Object-makes-any-app-crash-immediately bug, I've been using the Joypad object instead. Since VACCiNE relies on Joystick 2, I think using...
  5. I read over the code in your example, and it...

    I read over the code in your example, and it makes sense, and it works! Blizna, you are a godsend. Super clever solution, and I don't have to dismantle my existing system to implement it. Thank you...
  6. Mannn, I was really hoping you weren't gonna say...

    Mannn, I was really hoping you weren't gonna say that. It sucks if that's my only viable option, it'll require gutting and reworking a lot of existing code. Drat.

    Thanks for the help (and for...
  7. Thanks for the tip. So that works very elegantly...

    Thanks for the tip. So that works very elegantly (and tells me that I clearly don't understand for each object loops - I guess that only loops through the Active objects in the collision condition's...
  8. This probably isn't the solution you're looking...

    This probably isn't the solution you're looking for, but you could use Firefly. I don't think there's any reason layers above Firefly's render would be disrupted, and if you're looking to control the...
  9. Destroy one of two cloned colliding objects based on flags

    This is a really dumb problem to be having - I'm sure the solution is going to look stupidly obvious in retrospect, but I'm stumped.

    I have two kinds of bullets, Player and Enemy bullets. Both...
  10. Sorry to revive an old thread, but I'm...

    Sorry to revive an old thread, but I'm desperately trying to get something that resembles responsive resizing so that my app works both landscape and portrait (for desktop and mobile) - I tried the...
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