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  1. Okay, good to know. I'll stick with things the...

    Okay, good to know. I'll stick with things the way they are for now but if I have any problems I'll try reinstalling it.

    Thanks for sorting this out; I really appreciate all the hard work you guys...
  2. Just noticed you've updated the passport version....

    Just noticed you've updated the passport version. Do you think I'd be better downloading it and reinstalling everything or is it okay just going with the older version having tinkered with the...
  3. Sorry for the late reply Yves; I'm a bit of an...

    Sorry for the late reply Yves; I'm a bit of an infrequent visitor to the forums at the moment. Like you say, it's an older version. I had to instal an update as soon as I installed the Community...
  4. Thanks, I've got it working. I was having trouble...

    Thanks, I've got it working. I was having trouble installing an update and I thought by downloading the latest installer from the passport I would get the latest version but that just made the whole...
  5. How did you get it working? I'm having exactly...

    How did you get it working? I'm having exactly the same problem.
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    Ah, okay; sorry. Like I say, I didn't have time...

    Ah, okay; sorry. Like I say, I didn't have time to take much of a look but I just wanted to try and help as it sounds like it's getting a bit urgent.

    Best of luck with it.
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    Don't know anything about it and don't have time...

    Don't know anything about it and don't have time to investigate at the moment but there is some vague indication this might work for iOS (but I'm not sure):
    ...
  8. Replies
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    This looks really clean. I see a lot of Fusion...

    This looks really clean. I see a lot of Fusion stuff made by people who obviously have good artistic ability but there is often something that looks a bit unpolished, be it a weird...
  9. Replies
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    I've really got myself into a tangle using...

    I've really got myself into a tangle using multiple frames and global events in the past and, like others, would ward you off them. My current method is having a group for each level that loads all...
  10. Replies
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    Thanks Danny! And thanks for taking the time to...

    Thanks Danny! And thanks for taking the time to help; I really appreciate it.
  11. Replies
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    Okay, thanks Danny. My project and the loops are...

    Okay, thanks Danny. My project and the loops are pretty simple so I guess I probably won't have to worry too much. Most of what they do is perform a calculation or move a sprite in a custom movement....
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    Not at all Danny, your two cents is always...

    Not at all Danny, your two cents is always appreciated.

    I guess fastloops it is then. Just one more quick question; will breaking a fastloop into two events be significantly worse performance-wise...
  13. Replies
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    Thanks, I really appreciate you taking the time...

    Thanks, I really appreciate you taking the time to give a detailed answer and your example file. What I'm doing is very simple and I'd be surprised if it caused any noticeable performance decrease at...
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    I guess, with reference to my original question,...

    I guess, with reference to my original question, what I want to know is whether For Each loops behave as I thought (ie like Fastloops in terms of order of execution) and there is just some quirk with...
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    Hi Sumo, thanks for picking this up. As you...

    Hi Sumo, thanks for picking this up.

    As you say; fastloops would be a good way of achieving what I want. I was going to do this but kind of got scared off them a bit because of the possible...
  16. Replies
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    Understanding For Each Loops

    I've been playing around with For Each loops as I want to implement them as a way of simulating a function call and I'm a bit stumped by some of the behaviour. I'm made a file with three groups...
  17. Okay, I can appreciate that. I'll rack my brains...

    Okay, I can appreciate that. I'll rack my brains a bit more and see if I can come up with anything. By the way, if the new object you create and the original object aren't the same type of object,...
  18. It's a bit of a mess but what do you think of...

    It's a bit of a mess but what do you think of this? Left click on an object to toggle its flag status, right click anywhere to create a new object that has the same flag status as the previously most...
  19. The best I can come up with is to use a fast loop...

    The best I can come up with is to use a fast loop to set the flag and set the number of times to perform the loop to the flag's current status. If the flag is off then the loop will get called zero...
  20. Hi Fernando, thanks for picking this up. I'm...

    Hi Fernando, thanks for picking this up.

    I'm talking about the iOS object's Model$("iOS") expression. I don't know what iOSPlus is; I'm using the iOS exporter for Fusion 2.5 and it's just the...
  21. Sorry to bump an old thread but I'd really like...

    Sorry to bump an old thread but I'd really like an answer to this. I've searched the forums and found the question posed once or twice but never answered. It would be really good to have an...
  22. Yeah, I'd quite like to fix the stickiness too;...

    Yeah, I'd quite like to fix the stickiness too; I'll do it when I've got a bit more time.

    As for attaching the thing to a moving object; that should be very simple. The x and y coordinates of the...
  23. I haven't really read this forum so sorry if this...

    I haven't really read this forum so sorry if this has already been covered or if I'm way off the mark but this is a pretty crude version of what I think you are after. I was expecting to have to do...
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    Hi Perry, just realised I've hijacked your thread...

    Hi Perry, just realised I've hijacked your thread a little bit; sorry. Hopefully some of the information Julian82 has given is useful to you though (even if it's not what you wanted to hear).
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    Oh dear; that sounds ominous. Thanks for the...

    Oh dear; that sounds ominous. Thanks for the information. Also, it hadn't occurred to me that apps might not be approved by real people but it makes sense I suppose.

    I know Apple won't ingratiate...
  26. Replies
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    The Fusion iOS exporter does create 64-bit apps,...

    The Fusion iOS exporter does create 64-bit apps, right?

    Julian82; do you know how they are making these judgements? I'm making something right now that I hope will be pretty polished once I've...
  27. Replies
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    I guess this should be in the iOS or Mac exporter...

    I guess this should be in the iOS or Mac exporter forums but I'm sorry to hear you're having trouble. When you say you forgot to recompile for the new format phones, in what way has the criteria...
  28. Replies
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    Thanks Schrodinger and PBarwick, it's useful to...

    Thanks Schrodinger and PBarwick, it's useful to get the opinion of people with much more Fusion experience than me. I think I'll stick with the fastloops even if it isn't optimal performance-wise.
    ...
  29. Replies
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    Thanks Danny, this is exactly the kind of...

    Thanks Danny, this is exactly the kind of information I'm looking for. Good to hear from someone who knows about the inner workings of how Fusion implements the fastloop. From what you've said I'm...
  30. Replies
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    Can't you revert to an earlier version of the...

    Can't you revert to an earlier version of the extension?
  31. Replies
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    Thanks Schrodinger. I tried to look at your...

    Thanks Schrodinger. I tried to look at your example but I don't have the microtimer extension so I'll take a look later but it's good information.

    Have you had trouble with fastloops and...
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    Good to hear and any other anecdotal evidence...

    Good to hear and any other anecdotal evidence would be appreciated. It would also be good if there is anyone with knowledge of the way they are implemented who can weigh in on this.
  33. Judging by the badges your profile displays I...

    Judging by the badges your profile displays I would say that you appear to be missing the Flash exporter (as you have deduced) and the Mac exporter. You appear to have all the other exporters and, as...
  34. Replies
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    How slow are fastloops?

    This is a general question so I've posted it here but it's particularly with reference to mobile devices and the iOS and Android exporter.

    I've heard a lot about how slow fastloops are and my...
  35. Not sure what way you are going about doing this...

    Not sure what way you are going about doing this and how far you've got but, off the top of my head, I'd model the tennis game in an array and then just draw the graphical representation of the array...
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    Thanks, I appreciate the help.

    Thanks, I appreciate the help.
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    Thanks Danny, good to know. I want something that...

    Thanks Danny, good to know. I want something that measures actual time rather than the frame rate so I think the "timer" expression is the thing I'm looking for. Do you know if it carries on running...
  38. Replies
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    Hey Danny, thanks for the response. I'm talking...

    Hey Danny, thanks for the response. I'm talking about the "timer" property of the "the timer" object and it supposedly gives the time lapsed since the start of the frame in thousandth of a second. I...
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    Origin of the "timer" value

    Does the "timer" value get affected by the frame rate? Also, is it affected by someone messing with the time settings in iOS? My understanding is it's derived from CPU ticks and cannot (easily) be...
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    Poll: I'm reluctant to vote on this because I currently...

    I'm reluctant to vote on this because I currently only have access to the Mac version and the help file has been a little bit of a problem on that but my memory was that I could usually find what I...
  41. Replies
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    Poll: This!!! Ah, you've got to love internet help...

    This!!! Ah, you've got to love internet help forums. For what it's worth, I really appreciate all the help I've received here and I've always tried to give back as well (although recently I haven't...
  42. Sorry for the late reply. I meant is the info in...

    Sorry for the late reply. I meant is the info in the contents the same as the info in the index (on the PC version, I know the Mac version is missing stuff in the index).
  43. Okay, thanks. Does the Index and Contents contain...

    Okay, thanks. Does the Index and Contents contain the exact same information?
  44. Sorry, didn't realise it had been released;...

    Sorry, didn't realise it had been released; thought I'd checked not that long ago but I guess time flies. Thanks for working on this.

    Certainly there seems to be a lot more in the help file...
  45. I'm starting to encounter some problems and...

    I'm starting to encounter some problems and having access to the help files would be really useful. Any news on how this is coming along Yves?
  46. Big help, thanks. I'll have a bit more of a play...

    Big help, thanks. I'll have a bit more of a play around with it when I have some more time but that looks like it does exactly what I want.
  47. Fastloops and instances of the same object

    I've always run into trouble when using instances of the same object but I feel like back when I was using Fusion regularly I more or less had a handle on it. Sadly those days are long ago.

    In a...
  48. Right hand click works fine that way, thanks guy....

    Right hand click works fine that way, thanks guy. I was pressing control + click but it wasn't working. I actually didn't know you could right click by using two finger so that's useful for more than...
  49. Couple of problems I've found with the Mac editor

    I'm a new user to the MAC editor and I'm really happy with it but there are a couple of things I've noticed that are slightly problematic.

    1) Using it on a MacBook, I can't get the right hand...
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    Not used Fusion much for quite a while so my...

    Not used Fusion much for quite a while so my memory may be a bit off but can't you check RAM usage when you test with Xcode? Same goes for testing with the Android development kit. I don't remember...
  51. Hey AND, thanks for posting this and well done...

    Hey AND, thanks for posting this and well done for working out a solution so quickly. Having just bought the Mac editor my heart sank when I started reading your first post but fortunately it sounds...
  52. Replies
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    Just had a bit of a play with the settings....

    Just had a bit of a play with the settings. 1280x720 is pretty close to what the Air gives you and it's seems okay although a bit more space wouldn't go amiss. The maximum resolution of the Pro lies...
  53. Replies
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    Thanks for weighing in MuddyMole and thanks for...

    Thanks for weighing in MuddyMole and thanks for the extra info and the screenshot AND. I'm not too bad with tiny text and things look okay on my iMac as it is (which I guess is 2560x1440).

    Just...
  54. Interesting to know. I remember some kind of...

    Interesting to know. I remember some kind of physics engine in MMF2 but I don't think it was box 2d and I don't remember getting it working very well either.
  55. Did MMF2 ever have box2d? I thought that was one...

    Did MMF2 ever have box2d? I thought that was one of the big selling points of Fusion 2.5. I hope this isn't a common problem; I'm about to continue developing something I starting in MMF2 with Fusion...
  56. Replies
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    Thanks AND, I've just got the Mac editor and it...

    Thanks AND, I've just got the Mac editor and it seems great. Having thought about it a bit more I'm probably going to go with the MacBook Pro 13". I appreciate the recommendation.
  57. Replies
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    Thanks advaith, that's good to know. I kind of...

    Thanks advaith, that's good to know. I kind of assumed you could use the iOS exporter on the Mac but I wasn't sure about the Android exporter. Being able to create iOS and Android apps and upload...
  58. Replies
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    Thanks AND. If you don't mind posting a...

    Thanks AND. If you don't mind posting a screenshot then that would be appreciated. Have you got a 13 inch or 15 inch MacBook Pro? I did toy with the idea of getting a Mac mini but I think I'm really...
  59. Replies
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    New MacBook for MMF

    Great news that the Mac editor is available now! I switched to a Mac way back when partly because I knew the Mac editor was just around the corner but things didn't quite turn out that way.
    ...
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    I've been out of the loop for a while but when I...

    I've been out of the loop for a while but when I was last here the Mac editor seemed to be close to release. Did this happen? A quick search of the forum hasn't unearthed much information and I can't...
  61. Replies
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    This looks really good Khalid. I've played...

    This looks really good Khalid. I've played variations on this type of game and always enjoyed them but I've never tried making one. If this is your first game with CF2.5 then I'm very impressed.
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    Hey Beejers, sounds like you've probably got this...

    Hey Beejers, sounds like you've probably got this working by now but this example demonstrates schrodinger's two methods. I would imagine the method of using a separate line for each number would be...
  63. Replies
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    No worries Beejers, glad I could help. Looks like...

    No worries Beejers, glad I could help. Looks like you've moved on a bit but are now getting stuck pulling things off a list?

    I should think the best thing to do might be to put each number on a...
  64. Replies
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    Yes; that's pretty much exactly what I've done...

    Yes; that's pretty much exactly what I've done only the list is never actually constructed in my example. I think your post is much clearer and more succinct than mine; well explained Popcorn.
  65. Replies
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    Here you go; I've made an example to demonstrate...

    Here you go; I've made an example to demonstrate my last post. The program allows you to generate random numbers between one and nine and has a pretty unwieldy way of allowing you to weight their...
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    This is certainly possible. Precisely how you...

    This is certainly possible. Precisely how you would go about implementing it would depend on how you wanted to weight it.

    I have sometimes generated random numbers like this:
    n = random(a1) +...
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    The idea of the timer is that you get so many...

    The idea of the timer is that you get so many (3?) plays and each time you use up a play you have to wait so long (30 minutes?) for it to become available again. If you buy the full version then you...
  68. Replies
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    That's what I thought. If even a regular iPhone...

    That's what I thought. If even a regular iPhone user is likely to mess with the .ini file then I'd better do some simple encryption but as long as it's just a minority of people then I can't see the...
  69. Replies
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    Thanks mobichan. I didn't know iPhones got their...

    Thanks mobichan. I didn't know iPhones got their time from phone masts, I thought it was user set and incremented by the internal clock.

    I don't see why the time zone matters if I get the time...
  70. Replies
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    Thanks guys. Mobichan is right; I want the time...

    Thanks guys. Mobichan is right; I want the time elapsed since an event even if the app has been subsequently closed so the Timer object won't cut it. I really hoped the iPhone would have some sort of...
  71. Replies
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    iPhone tamper proof clock

    Do iPhones have some kind of tamper-proof clock? I want to lock-out certain features for a period of time unless the player has bought the full version of the game but I need to access a clock that...
  72. Replies
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    Thanks guys. Perry, just to clarify; I already...

    Thanks guys.

    Perry, just to clarify; I already have Fusion 2.5 installed on this computer. Ordinarily I would use the update button within Fusion but this particular computer is not connected to...
  73. Replies
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    Updating to Build 284.10

    I have Fusion 2.5 running on a computer that is not online and I have not updated the software since first installing the original release. If I download the latest release (284.10) from the Download...
  74. Thanks Volnaiskra and Yves, that's good to know.

    Thanks Volnaiskra and Yves, that's good to know.
  75. Couple of questions about licensing of included sound effects, fonts, etc..

    I have a couple of questions about licensing and a question nothing about licensing but I figure I may as well ask it since I'm here anyway. I'm looking at making a video of something I made in...
  76. Glad it helped and well done on getting the ball...

    Glad it helped and well done on getting the ball sticking to a rotating thing working.

    I've updated my example to include your idea of being able to change the dot spacing to another number; now...
  77. For some reason my example seems to go wrong once...

    For some reason my example seems to go wrong once the total number of dots gets to 488; does anyone know why?

    Edit: In the version I was testing there were 12 other objects and 488 + 12 = 500. It...
  78. I think this is what you want. I hope you can...

    I think this is what you want. I hope you can understand it (or replicate it without needing to understand it) but if there's anything you are unsure of then I'll try to explain it better.

    Did you...
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    Here are the two methods I used. The trigonometry...

    Here are the two methods I used. The trigonometry example is a bit rough around the edges but I hope it's helpful.
  80. Replies
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    Don't know if this is useful but I got it working...

    Don't know if this is useful but I got it working in a couple of ways. One using trigonometry and one using basically your idea of setting the action point to the edge of the rotating object and...
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    Glad you worked it out. This will do the...

    Glad you worked it out.


    This will do the trick.


    I haven't really used the "collides with" event for ages but I have a feeling it might not have perfect collision detection (don't quote me...
  82. Replies
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    Hey Paul, It's great you've started using...

    Hey Paul,

    It's great you've started using Fusion and I think once you've got the hang of it you will find it very useful.

    Yes; later events can see the new value.

    This is not the case...
  83. Replies
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    Thanks Ziplock; I've just had a look at your...

    Thanks Ziplock; I've just had a look at your example and it looks like you've solved the problem. I'll have a bit more of a detailed look at this some time but I think you've done it!
  84. Replies
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    Re: Animation changing and skipped frames.

    I had trouble with this a while ago. I think the nature of the animation I was having trouble with meant I could just double up the first frame to get around it but I appreciate that sometimes this...
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    Provisioning Profile Nightmare Again

    I've been merrily testing a game on an iPhone, making changes and retesting without any mishaps until suddenly my provisioning profile expired. I don't know what caused it to expire but is there any...
  86. Replies
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    Thanks for the reply. I have an event that was...

    Thanks for the reply. I have an event that was "every 1/100th of a second" but given the frame rate was 60fps this may as well have been an "always" event. I have changed it to "every 2/100ths of a...
  87. Replies
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    I have a timer that needs to countdown very...

    I have a timer that needs to countdown very quickly; should I use an "always" event rather than an "every..." event? Can all Android devices achieve 60fps? Is there a way to get a fast, reliable...
  88. Thread: Thief Story

    by CoffeeCup
    Replies
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    This looks magnificent; best of luck with it.

    This looks magnificent; best of luck with it.
  89. Thanks for the information on the pricing. Do you...

    Thanks for the information on the pricing. Do you know what kind of experience Nintendo want from people looking to develop for their consoles? I got the impression they wanted a fair bit of industry...
  90. Well, it is the code that is causing the problem...

    Well, it is the code that is causing the problem because if I delete it all then there is no problem (which is good). I don't think there are any "change animation sequence" actions for any objects...
  91. I could be very interested in this but I'm not...

    I could be very interested in this but I'm not sure I'm the right demographic as I've yet to release a commercial game (hoping to release my first this summer). How much have Nintendo lifted...
  92. Possible bug with animation freezing on first frame

    It could just be me but I think there is a bug that is affecting one of my mmf files. I have some active objects that have a few frames to their "Stopped" animation. Usually when I run my game these...
  93. Replies
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    View Post

    Iíve been away from Fusion for about three months now but it looks like Iíve returned at an exciting time; it great that Fusion 2.5 is here! Iíve just bought a Windows netbook for a good price so...
  94. Replies
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    Here you go. See how it behaves for you.

    Here you go. See how it behaves for you.
  95. Replies
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    Tried this and it was no better. However, I did...

    Tried this and it was no better. However, I did not know about the 'Only one action when event loops' event so that was useful.



    This will work and is what I've ended up doing now that I know...
  96. Replies
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    I've done some testing and you're right, it does...

    I've done some testing and you're right, it does start on the first frame, except the animation speed whilst the first frame is playing is different to all the rest of the time and sometimes the...
  97. Replies
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    Animation starts on second frame

    I've just noticed that whenever I use the 'Change animation sequence to ...' action, the animation I change to starts on the second frame. Is this right? Is there a way to change this so that it...
  98. Replies
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    I'm afraid I think it's too early for the train...

    I'm afraid I think it's too early for the train too.

    EDIT: Looks like someone beat me to it and with a better answer too.
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    Uploading Apps

    I've been familiarising myself with the app distribution procedure and some of it has been a bit bewildering. After some trial and error I managed to upload a binary from the Xcode Organizer (not the...
  100. Replies
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    I've just had a look and I don't think you can...

    I've just had a look and I don't think you can swap the order of two layers but I might be wrong. I've only used the 'Layers Object' to make layers visible/invisible so I'm afraid I've not got much...
  101. Replies
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    There is a 'Layer Object'. This has actions such...

    There is a 'Layer Object'. This has actions such as making layers invisible. Put the 'Layer Object' somewhere in the frame and you will have access to all its actions.
  102. Replies
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    Just a quick follow-up question: The guy in...

    Just a quick follow-up question:

    The guy in the link you provided talks about needing to change the bundle id. As far as I can tell, you can change the bundle id until you actually upload the app...
  103. Replies
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    Thank you Olivier; you've pinpointed the source...

    Thank you Olivier; you've pinpointed the source of the problem. I've looked up 'My Shapes' in both the UK app store and the US app store and the only one listed seems to be yours; I wonder what...
  104. Replies
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    Thanks but I don’t want to do that. I’m open to...

    Thanks but I don’t want to do that. I’m open to starting with a name no one is using and trademarking it to protect my brand but I don’t want to start with a name someone is using and get litigious...
  105. Replies
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    Reserve an App Name

    I want to start working on the artwork etc. for the branding of my app but I don't want to spend time on this until I know I can use the name that I want in the app store. I thought by clicking 'Add...
  106. Thread: Old Device

    by CoffeeCup
    Replies
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    2,055

    Thanks loglady; that is helpful and interesting....

    Thanks loglady; that is helpful and interesting. My ‘dream’ of first generation support was somewhat tongue in cheek as it doesn't seem to be a big market. My main reasons for wanting to test on such...
  107. Thread: Old Device

    by CoffeeCup
    Replies
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    2,055

    Well, it is some consolation; thank you. However,...

    Well, it is some consolation; thank you. However, my game is very simple both graphically and in terms of gameplay so I was holding out hope for first generation support but I guess that dream is...
  108. Thread: Old Device

    by CoffeeCup
    Replies
    6
    Views
    2,055

    I just tried provisioning the iTouch for...

    I just tried provisioning the iTouch for development and it seems first generation devices aren't even supported by xcode anymore so I may have just answered my question but it wasn't the answer I...
  109. Thread: Old Device

    by CoffeeCup
    Replies
    6
    Views
    2,055

    Old Device

    Iím very excited to be in a position where I can start testing on an iOS device for the first time but I have a question:

    In the iOS exporter documentation it says you need at least iOS4. I have a...
  110. Replies
    5
    Views
    1,651

    Glad it worked although changing the frame rate...

    Glad it worked although changing the frame rate to 100fps (or higher) did work on my computer - don't know why that should be.
  111. Replies
    5
    Views
    1,084

    The exporters are not included with MMF2 Dev....

    The exporters are not included with MMF2 Dev. However, there are MMF2 Dev + exporter bundles that I think are cheaper than buying MMF2 Dev and the exporter separately.
  112. Replies
    5
    Views
    1,651

    I had no idea the every 1/100 was not always...

    I had no idea the every 1/100 was not always 1/100th of a second but I've just tested it and you're right. You are right about it relating to the frame rate as well; if the frame rate is n where n <...
  113. Replies
    5
    Views
    1,864

    There have been a few times when I wished the...

    There have been a few times when I wished the ‘Every’ event let you use a calculation to determine how often something happens. The way I get around it is something like this:

    Use Alterable Value...
  114. Replies
    1
    Views
    755

    The Hi-Score object has an action called 'Set...

    The Hi-Score object has an action called 'Set current file'. If you have a separate .ini file for each hi-score table and set the Hi-Score object to the appropriate file at the start of the hi-score...
  115. Replies
    3
    Views
    834

    I tried this and got the same result but if I...

    I tried this and got the same result but if I changed testing animation to loop back to the start of the animation indefinitely that fixed it. I don't know if that would work for what you are doing....
  116. Replies
    6
    Views
    1,604

    Thanks for the answers; they are certainly...

    Thanks for the answers; they are certainly encouraging. My concern really stemmed from hearsay about some event driven programming occasionally missing events coupled with a vague memory from...
  117. Replies
    6
    Views
    1,604

    Can events be missed?

    What ho everyone‽

    The waffle, orÖ

    By a piece of serendipity, last year at a point when I was getting serious about making an iPhone game I happened to recall a wonderful little program called...
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