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  1. Your error lies on line 53, where you have a...

    Your error lies on line 53, where you have a condition that checks to see if the object is on the ground and if so, set Y velocity to -1000. This sets the Y velocity every time the player lands! It...
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    Changing the Projection Matrix

    Since there's no built-in way to change the FireFly Camera Node's projection matrix directly, here's the (not terribly) hard way to do it! The attached .mfa is a bare-bones projection matrix editor...
  3. Edit: Before statement irrelevant. Not sure...

    Edit: Before statement irrelevant.

    Not sure why, but the scoping doesn't seem to be working properly with the layer compare condition. Here's a workaround using alterable variables.
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    No offense, but you've just parroted back...

    No offense, but you've just parroted back solutions that I've stated that I would rather avoid if possible. All I asked was if there was a built-in equivalent to the ForEach object's LoopFV...
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    You need to increase the Downhill Slope...

    You need to increase the Downhill Slope Correction on the Platform Movement Object's settings. 10 seems to be the smallest value I could get away with without the character skipping on the steep...
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    @Muddy Using an external value holder or...

    @Muddy



    Using an external value holder or global value is exactly what I'm trying to avoid. I guess I'll just keep using the ForEach object for this particular functionality.
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    My issue comes in once I try to use a nested...

    My issue comes in once I try to use a nested loop, while still referencing the object from the parent loop.

    With the For Each object, I can do:

    * Start of Frame

    - Start ForEach Loop...
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    Getting Fixed Value from For Each loop

    Is there a way to get the Fixed Value of the current object from a For Each Object loop? I know that the old For Each object can do this, which is what I'm currently using, but I'd rather use a...
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    The function you're looking for are the substring...

    The function you're looking for are the substring functions: The substring functions can be used to divide a string into a new string of a specified length. For example, extracting a left substring...
  10. The inventory object can store objects rather...

    The inventory object can store objects rather than simply values. This is great for storing additional data such as renamed item names, durability and other info in the object's alterable values,...
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