This bug is still present in Beta 9.
BUG: Using the action of the Layer object "Set X of layer <layer name>" causes the layer to move of a wrong number of pixels. Attached 2 different examples that...
Type: Posts; User: K1kk0z90; Keyword(s):
This bug is still present in Beta 9.
BUG: Using the action of the Layer object "Set X of layer <layer name>" causes the layer to move of a wrong number of pixels. Attached 2 different examples that...
Thank you for your answer!
Good to know that the sounds work on a web server. :)
The bug shown in the mfa consists in the fact that multiple play of the same sound doesn't work, but it is a known bug, as you said in the Beta 6 remarks it is not implemented yet.
Anyway, there...
Here I continue the report of trying my mfa's previously submitted in this thread, with the latest Beta (7).
First of all, like I previously mentioned, any empty app, when built with "Enable...
In this post the details of what is wrong with the mfa sound-change-frame-beta5.mfa rebuilt using Beta 7 of the HTML5 exporter. The mfa is attached to this post: it's identical to the original, just...
Here am I! :)
In this post I report the errors I get running the mfa sound-bug-beta5.mfa, linked in the previous post, and attached to this post as well, with the new Beta 7 of the HTML5 exporter....
I don't have a sample called 16720 in the VS project too, the problem is that, when I try to run the project in VS, I get that ContentLoadException that says that "Snd16720 cannot be found".
I'll...
Here is the revision of the mfa's in the second page of my thread. :)
The last column of the table is just for quick descriptions of the problem. If an mfa doesn't work properly in a browser, I'll...
I've tested my sound test app I previously posted in this thread with the new Beta, and I found problems.
General considerations on this app
This app was made before you implemented the...
Given the considerations done in my previous post, about what appears in the browsers' Consoles with a simple BouncingBall application with both WebGL enabled and disabled, I've started testing all...
Before starting to test all my previous mfa's with the new beta and with both WebGL enabled and disabled, I tried the simple application with an active object, with Bouncing Ball movement, that...
Started testing the new Beta! :)
This bug is still present in the new beta.
BUG: The Layer object's "Set X of layer <layer name>" action is bugged in HTML5 and Flash runtime. Using it makes the layer's X Position change of a different amount than the parameter entered in the...
BUG: In HTML5 runtime, the action "Set RGB coefficient" has no effect.
Attached an mfa showing this bug.
PS: Tested on Firefox 16, IE9, Chrome 21, and the result is the same on all browsers.
Thank you very much, your solution works perfectly! :)
Hi all! :)
Let's say I have 2 Active objects: a Diamond and a Block. I have many adjacent instances of Block. The Diamond moves with the mouse.
I want the Block object to set its alpha-blending...
I've sent you the email few minutes after my post. Maybe it has gone into the spam folder? Now I send it again to be sure, let me know if you receive it.
Hi! :)
I'm using Beta 34 of the XNA Exporter (the last one), but my game doesn't work after exporting it as a VS project.
I've reduced my game to only have 1 Frame, but many sounds. The problem...
BUG: In Movements.js, at line 2937 there is:
x=this.hoPtr.hoAdRunHeader.rhLevelSx-this.hoPtr.hoImgWidth+hoPtr.hoImgXSpot;
but probably it should be:
...
The error when hitting the edge of the screen is "ReferenceError: hoPtr is not defined". Probabily in the runtime source code a "this." could be missing. Could you try to run your game building it as...
This week I'm busy, so if a new beta will be released these days I won't be able to look at it until next week. Sorry for that.
Next week I'll be able to continue beta testing! :)
Have a good holiday! :)
BUG: If an Active object is next to a Backdrop object of type Obstacle with the property "Collision with box" enabled, in the HTML5 (and also Flash) runtime, a collision between the Active object and...
Great! This will allow for perfect universal applications! :D
BUG: In the computeNewDisplay function of Objects.js, at line 1900 there is:
this.hoImgWidth = rsBoxCx;
but I think it should be:
this.hoImgWidth = this.rsBoxCx;
because while playing a MMF2...
XNA runtime doesn't support MIDI, but MP3's. To play an MP3 you have to use the "Play sample" action, and not the "Play music" action. :)
BUG: I've encountered a difference between C++ runtime and HTML5 runtime, that makes not work a simple custom platform movement I've made with fast loops. In C++ runtime, when the "Player" active...
BUG: When Internet Explorer 9 loads a MMF2 generated HTML5 app, the app works correctly, but there is an error in the Console:
SCRIPT5009: 'Float32Array' is not defined
webgl-2d.js, Row 477...
BUG: A MMF2 generated HTML5 app freezes with the action "Frame: Set Background Color". I've tested it in Firefox 15, IE9, Chrome 21, and all browsers report this error in the Console:
...
BUG: The current number of lives at start of frame, becomes the max number of displayable lives by the Lives object, until the frame is restarted.
I've tested it with Firefox 15, IE9 and Chrome...
BUG: In an HTML5 app, if a sound is played with the "Play sample" action, and the same sample is played with the "Play sample" action while the previous sound is already playing, this causes the...
BUG: Open an mfa and run it as an HTML5 app using the "Build and run" option of MMF2. The app will start correctly. Now, in MMF2, close this project and load another mfa. Run this as an HTML5 app...
BUG: The "Change frame while sound is playing" bug is still present in Beta 5.
Have a MMF2 application with "Play sounds over frames" option ON.
If an MP3 is playing, if the application goes to...
Now sounds on Chrome 21 work perfectly! :D
BUG: On Firefox 14 there is still the bug with sounds I reported for the previous version. Attached the updated mfa (in which I removed the bug...
BUG: I've tested the mfa of the bug on qualifiers I reported for last Beta, but unluckily it still happens in Beta 5.
I've cloned the old project, and built it again with Beta 5, and the behaviour...
BUG: If an Active object, whose sprite angle is rotated using the "Set angle" action of the Active object, collides with another Active object, and there is an event for the collision of these two...
I'm back! :D
BUG: Using the "Set source string" action of the String Parser object causes an HTML5 app to freeze. I've tested it on Firefox 14, IE9, and Chrome 20, and all browsers report this...
Hi! :)
Tomorrow (13 August) I'm going on holiday, and I'll be back on Sunday 19. I won't have a PC with me, so I won't be able to test the HTML5 runtime for next week. I'll take my iPad with me, so...
BUG: Have an Array object in a frame, and check the property "Global to this application".
When that frame restarts, the HTML5 application freezes and I get an error:
FIREFOX 14
[10:09:07.674]...
BUG: Have a MMF2 application with "Play sounds over frames" option ON.
If an MP3 is playing, if the application goes to another frame and this contains a Backdrop object or an Active object, a...
I've tested on Beta 4, and the bug with qualifiers I reported still happens.
In few words, actions on qualifiers either are ignored, or involve also objects belonging to another qualifier.
Attached...
Attached an mfa showing some bugs related to sounds. In few words, the main bugs it shows are 2:
1) On Firefox 14, if a sound is played while the same sound was already playing, then when the frame...
BUG: With HTML5 runtime Beta 4, the "User clicks with left button" action is fired twice when the user clicks: the first time when the mouse button is pressed down, the second time when it is...
I have already posted the mfa of the sound testing, it's at the end of that post! There is a link to download it from my site, because it was larger than 1 MB and I couldn't attach it to the forum.
...
The HTML5 export options have disappeared. Maybe Beta 3 time is expired?
Hi Koji! :)
I'm trying to run your HTML5 game but I can't do it. What browser and what OS are you using? I've tried on Windows 7 with:
Firefox 13: the app doesn't load and I get these errors at the...
I've just tested the sound test app of the previous post with Safari on iPad with iOS5: the application loads correctly, but when I click any button to play or loop a WAV or MP3, no sounds play and I...
I made a simple application to help testing the differences of HTML5 sounds management in different browsers. I'm using BETA 3 of the exporter.
At the moment it allows to play once or loop an MP3 or...
BUG: The property of the Button object "Disabled at start", in HTML5 runtime is ignored, and the button is clickable. I've tested this in these browsers on Windows 7:
-Firefox 13
-IE9
-Chrome 20...
Thank you very much for solving this Francois! :D
In Jeff's example click on the buttons work on Windows 7 with Firefox 13, Chrome 20 and Maxthon 3, but they don't work with Safari on iPad 3 with iOS5. Textboxes work correctly also on iPad, the...
BUG: Both the Score and the Counter objects, don't implement the property "Fixed number of digits". If, for example, this property is set to 3, in HTML5 runtime the Score and the Counter objects show...
BUG: In HTML5 runtime, there is a bug with Qualifiers. In the attached mfa, this is explained very well in details.
If you build a completely empty MMF app in HTML5:
-Firefox 13 -> You get a warning: "[08:35:28.416] An unbalanced tree was written using document.write() causing data from the network to be...
BUG: If there is a group of events not activated at the beginning, that contains a subgroup of events activated from the beginning, in C++ runtime the subgroup is simply deactivated until the parent...
BUG: When global events are not completely empty (also if there is just a comment), the event "Mouse click on an object" doesn't work. Also, event "Mouse pointer is over an object" doesn't work...
Hi all! :)
I'm very happy to be part of HTML5 runtime beta testing!
I made my very first test: the classic simple application of a single Active object, with bouncing ball movement inside a...
PM sent! :)
Hi! :)
I'm encountering different strange bugs using the Xbox Gamepad object at runtime with the C++ runner. They are extremely hard to reproduce, and I've spent 2 hours to isolate the first, but...
I've modified the menu of my game, using the String set underlined action, and I've discovered a new bug. The String underline and strikeout properties don't work on XNA runtime, and the set...
No problem! :)
One last thing: I'm very, very happy my name appears in the list of people who have tested the product, in the MMF2 help file, but unluckily it is misspelled. There is written...
Thank you very much for this exporter! :)
I would like to say that, at the moment, when you build a project with In And Out Movement, VS still won't compile it. But I found the solution! :D
The...
Luckily I haven't found any bugs anymore. I think the only big thing to do before releasing the 1.0 version is to implement the In And Out movement. At the moment, if the MMF2 application contains...
Thank you for your answer, now I understood point 1. I'm still not sure about why they used that 32.0 and 16. I also thought 32.0 could be related to the 32 directions of MMF, but the Pinball...
I don't understand some parts of the Bounce function in the Pinball example:
...
// Finds the shape of the obstacle
double a;
double aFound=-1000;
for (a=0.0; a<2.0*_PI;...
Thank you Yves, now I can install it again!
Hi!
This weekend I've formatted my computer because it was too slow. Unluckily when I've tried to install again the Beta iOS Exporter, it says I've reached the maximum number of installations for my...
Thank you for your answers! I'm learning from the Pinball example like you suggested me. If I need further help I'll ask here. :)
Hi all! :)
I'm moving my first steps in MMF2 Movement development. At the moment I'm trying to make a simple movement that moves an object in 360 directions, but what I've written so far gives a...
A question: how do I include in an XNA project MMF Array files? In XCode I put them in the Resources folder. In VS I've tried putting them in the Content Project but it says it doesn't know what...
Thank you very much for your reply Koji!
So you didn't use INI for the score part, but only for achievements? Then I think that the score is automatically cached by Game Center, because I've also...
It's a great game! I've rated it 5 stars in the Italian appstore. :D
I've also tried to play while my iPod was in Airplane Mode. When I've finished playing I've tried to turn Airplane Mode off, then...
I don't think it's possible with the built-in Platform Movement. You can use the Platform Movement Object, that has the Action Jump, that you can put in a "User clicks" event.
Sorry to bump this topic, I've tried again to do it, but without success. How do I get the correct bouncing angle using the Advanced Direction Object? Attached the .mfa of what I'm doing at the...
Wow, this is a great news!
We're so close to the realease!! :D
Thank you very much for correcting those bugs! :)
I have some more info about the old XNA XBox runtime bug of freezing the game when trying to play an mp3. I hope these can be of help for...
BUG: If the developer tries to read a value from an INI file, before using the action "INI: Set current file", in C++ runtime the application doesn't crash, but in XNA runtime it crashes with an ...
Thank you for your answer! It would be great if this is solved in next beta. :)
BUG: When a Counter of type Animation reaches the maximum value, in XNA an IndexOutOfRangeException is thrown in CCounter.cs. Attached a screenshot showing the exception in Visual Studio, and an mfa...
Wow! You are working on an HTML5 runtime?! That's wonderful!!! :D
I read of it in the past, but I thought the project was canceled.
Hi!
I have a frame in which, at the start of frame, I load an Array from file. The first time it's all ok, but when I restart the frame and try to load a different array file, I get an...
The Clone option is available only in Developer version.
Wow! And do sound effects work with this approach? Also, is it automatically managed the case that if there is an mp3 in the game iPod music stops, and if no mp3's are playing you can listen to iPod...
For this you can have an invisible little Active object that acts as a marker of the position where you clicked. Then you have an event:
User clicks with left button:
Create object "Marker"
...
BUG: The "Automatically set animation direction" property of the Vector movement is ignored in XNA Runtime. Attached an mfa showing the bug.
.NET Framework is required on the computer of the user of your program, but this is not a problem at all: the minimum requirement for the .NET Scripting object is .NET Framework 2.0, while Windows XP...
I'm trying to do it with the Advanced Direction object. The problem is what I'm doing seems to return wrong angles. :(
Sorry to ask again help, but I really don't know how to do it.
Attached the...
Hi!
It returns always 0 to me, with the error saying "Impossible to find file". I don't know why, but that's managed by C# code. For reading values in MMF2 you should use the Get Property...
No, you can't. However you can build an XNA Windows Project, and the result will be similar to that on XBox. But it's important to test always on the real device.
BUG: The position of Counter objects of type string, as well as Score objects of type string, when exported to any XNA runtime (Phone, Windows, XBox) is different. In particular it seems that it...
I love it! :D
I rated it 5 stars!
Only one thing: maybe you could add the option to control the ship with accelerometer. ;)
I'm not sure, so it would be better that someone else confirm it, but I think all applications on iPhone/iPod Touch run at 60 fps. Probabily you can't modify the fact that the screen is redrawn 60...
Yes, I don't have only triangles. I want the ball to be able to bounce correctly on every wall shape.
Is the normal line to the surface the line passing from the midpoint between the two sensors...
I've tested the code in Visual Studio, and it seems a FileNotFoundException is thrown when all the program starts. So it doesn't reach neither an instruction. I really don't know why: I've referenced...
Great, thanks! :)
BUG: I still get the compile time error "Impossible to find the type or namespace 'CRunMvtInAndOut'; probably either a using directive or an assembly reference is missing" on line 120 of the file...
Sorry to ask again, I've tried a lot by myself but without success. :(
Please look at this picture to better undestand my problem:
5643
How do I get the angle between the center of the black ball,...
Hi!
Unfortunately I don't know why it seems the function is not called. :(
But for the part of knowing the returned parameters, you could edit the code like this:
public class CallDllClass
{...
I think you'd better to use a system that makes you use only 1 frame for the entire book, because I think it makes the application smaller and, most of all, if later you decide to change how the...
Great that now it works! :D
Now, in the .NET Scripting extension window, click on the tab References. You should see some already included dll files like System.dll, System.Data.dll, etc...
Click...
Hi!
It's very easy: you only need to destroy your old character object, and create the new character object at the place of the old character. Attached an example. :)
Strange... if I remember correctly it uses .NET Framework 2.0, so you definitely have no problems for that. Have you tried reinstalling that extension? Maybe you're using an old version, or it could...
Have you tried using the .NET Scripting extension? With that you can call functions of a C# script.
Oh no! So lower resolutions, even if all HUD elements are visible on screen, will be rejected?
It's because that color is the transparent color for XNA. It seems there is nothing that can be done for that.
This looks great! Don't you have to pay a yearly fee also? They only get a fee for every transaction, and only that?
How did you manage serial codes for your game?
I think I've understood what you mean moving the sensors, and I managed to make the fastloop like you said! :D
Now there is just one thing left, that I don't understand how to do: how do I get the...
Before using fastloops and the Vector movement, I'm trying to understand how to move the sensors around the ball the way you said. Could you have a look to this new mfa and tell me if the sensors are...
Hi all!
I'm trying to use the Vector movement as a 360 degrees bouncing ball movement. The problem is I need to get the correct bouncing angle to pass it as a parameter of the "Force bounce" action...
From my personal experience, it seems that the XNA Windows runtime is very slow, but the XBox runtime is very fast. So you shouldn't have any problem, because if you want to deploy your game for...
Yes, I mean moving an Active object on the screen with a Path movement.
Based on my flash game Stickman's Adventure but heavily improved, with new levels and bosses, new enemies, some changes to level design and graphics, improvements to the final boss and the addition...
If iOS is buffering the score to send it the next time the device is connected, then what I was trying to do is useless. I simplified my code in my post above, but what I was doing was: try to send...
If you have set the exporting option to XNA Xbox Application, all the extensions you see in all the categories are compatible with XBox. This because MMF2 filters the compatible extensions with the...
You installed the correct software: Visual C# 2010 and XNA Game Studio 4.0. You don't need anything more. :)
To test you creations on your XBox, read this:...
Hi! :)
1) In iTunes connect it's called Leaderboard ID, and it's a name that identifies a particular leaderboard. For example "yourGameEasyLeaderboard".
2) Once you setup the Category property...
To select the frontmost object you should use the Select Object, that you can find here.
Then in your event you add the condition "Select frontmost object".
Hi! :)
I'm not sure to understand. You have some instances of the same Active object. You want that when you drag one instance over another, that one (and only that one), changes movement to...
Hi all! :)
I'm not sure about this, but it seems that the condition "GC Leaderboard: Score sent successfully" becomes immediatly true after the "Send local player score" action is fired. I'm testing...
Thank you! :)
Hi all! :)
How do I copy all files in a directory with a particular extension into another folder?
For example, I want to copy all files in the directory "Folder1" in the with the .txt extension in...
Really? Even if I include the level files in the Binary Data?
Sorry if I reply to this old thread, but I thought it was better than opening a new one asking for the same thing.
I would like to ask if someone could make a 360 Degrees Bouncing Ball Movement. I...
It's strange that the MIDI doesn't play. You're using the Play Music action, aren't you? Because the Play Sample action plays WAV and MP3 like you said, but not MIDI.
Thanks for the update! :)
I've recently started making level editors, and I can confirm it's a lot better for games with many levels. Now I don't have to use global events for the game engine: I can have it in one frame, with...
I'm not sure I've understood your question. If you mean if you can do the operation of creating the INI file if it doesn't exist in the Level Select screen, you can. You should create it before any...
Very useful, thank you! :)
Hi!
The simpliest solution could be using an INI file. Have a file like this:
[levels]
level1=1
level2=0
level3=0
...
When the player beats a level, you write 1 to the item that corresponds to...
Hi all!
With XML Parser Object, how can I move the selection cursor to Root? All actions seems to operate on Root's children, but I also need to return to Root.
Thank you in advanced for your help!...
If you want a counter that subracts by 1 every second, you can have this event:
Every second
-Subtract 1 from Counter
- I notice a strange piece of information though. It says "480 extencions ( 408 showing )", what happened to the rest?
That's because you selected a filter, for example a particular runtime or a...
When you use the "Play sample" action or "Play music" action in the event editor, a window appears. You click on the "Browse" button next to the label "From a file" and then you can browse you sound...
Some weeks ago I had the same problem. I've tried logging in GC with another account and I could see the other score in the leaderboard.
BUG: For an XNA Phone Project the option "Resize display to fill window size" is enabled, but it seems not to have any effects at the moment.
Thank you! :)
I mean 20 couples of the same random value.
Hi all! :)
I have an 8x5 array. I want to initialize it with 20 couples of random values, ranging from 1 to 20. How do I do it?
I've tried in different ways, but I always get weird results. :O...
BUG: With Beta 18, in Visual Studio I can't compile MMF2 generated XNA projects (of all types) that use In And Out Movement. It says "Impossible to find the type or namespace 'CRunMvtInAndOut';...
This is a great news! :D
I've made a first test with Beta 16, and it seems that In And Out Movement is not supported at the moment, because I got an error when I tried to build VS project saying "Impossible to find the type...
I've just bought an LG Optimus 7, so next days I'm going to test Windows Phone runtime! :D
Unluckily I have a very important exam on Monday, so probabily I won't be able to do a lot during this...
Yes, I had the same problem with my first iOS game. With my last game I didn't have this issue.
First of all, thank you for your answer.
I've tried entering those values, and I double checked the category name is exactly the same as in iTunes connect (considering it case-sensitive), but the...
Have you managed to solve the Restart frame bug?
In case you need it I attach you a more reduced .mfa, consisting of no objects at all, but just an event that on pressing Enter restarts the current...
Thanks for the clarification! :)
Thank you both, I did it! :)
I've used the same certificate of the previous version though. Did I have to create a new one?
Hi all!
How do I submit a new version of an app made with MMF2?
I mean, if I build a new Final XCode project, with a higher version than the previous one, does XCode recognizes it as an update of...
Hi! :)
I know I can use the GC Leaderboard object to display highscores in 2 ways:
1) Display scores of a particular Category with a particular Timescope, in a way similar to the Highscore object...
Hi all! :)
Is there a way to check if the device is connected to the internet via Wi-Fi or 3G?
Thank you in advanced! :)
Hi all! :)
How can I manage many instances of an object with a Vector movement?
In particular I'm making a bat and ball game that uses a Vector movement for ball, and I have events like:
+When the...
It's weird: now it seems that using the "Restart the current frame" action always throws that exception, not only in frames with Virtual Height greater the window height. This problem doesn't happen...
My fault: I thought MP3s were converted to WAVs, instead OGG are converted to WAVs.
Yes, I have access to it. It's strange it doesn't appear to you. Maybe you can try reinstalling the XNA Exporter.
BUG: In an XNA Application (both Win and XBox), if you have a frame that has a virtual height greater than window height, performing a "Restart the current frame" action throws a...
I've tried doing this in the past, but WAVs are heavy to load in MMF2, causing my .mfa to be big, slow to load with crashes.
BUG: In both C++ and XNA Runtime, restarting a frame causes a sound playing and looping on a specific channel to stop.
BUG: Some MP3s don't get automatically converted to WAV when I build an XNA...
Hi!
I know it's a very little problem, but in iOS 5 when the message asking for player name appears in a frame with the Highscore object, the text box hides part of the buttons (Cancel and OK), so...
Sorry to write in this old thread, but I still have the same problem also on my iPod Touch 4th gen.
Can someone tell me which options do I have to change (in MMF2 or XCode) to allow this?
Thank you...
Hi all!
I've just received my new iPod Touch 4th gen with iOS 5. I've tried Cave Diver Tommy and it doesn't work correctly anymore. In particular, I can hear the music, but I can't see anything. In...
Yes, I'm using that version.
Sure! You can download the zipped video here.
Thank you very much! :)
I've tried and it works! :D
It alerts with a message but it builds correctly. :)
I got an error trying to display Achievements table for the 2nd or 3rd consecutive time. It's the first time I get this error, I've open the Achievements table in my game dozens of times and I've...
You're right, stopping debug instead of killing the application from Simulator solves the problem. Thank you! :)
Hi all! :)
If I test any iOS application with iPhone 4.3 Simulator, if I kill the app, and then I open it again, I get an error in the main function. Attached a screenshot.
Is it normal? Do you get...
Not yet. When I have time I'll try it and let you know.
BUG: Collisions between Active and Quick Backdrop objects are not always detected. You can watch a video showing and explaining the bug in detail here. Attached a reduced .mfa showing the bug.
...
Solved with Yves' help! :D
The Runtime Object was the cause of the problem. I have removed it and everything works fine. :)
BUG: In an XNA Windows Application, I have an EditBox in a frame. When I click on the EditBox, it appears in the window a sort of subwindow (the image is attached) of Games for Windows Live, where it...
Unfortunately pressing SHIFT + CONTROL while clicking the Next button in the screens of iOS Exporter installer, didn't solve my problem.
I've sent you the zipped directory Francois.
Ok, I've uninstalled the iOS exporter from the Control Panel of Windows. I've reinstalled again the release version and the problem persists. I've also deleted manually the Beta extensions that still...
I've tried to install the release version of iOS exporter, but Beta object are still there, and the problem persists.
How can I uninstall the Beta version of iOS exporter before reinstalling the...
Yeah, it's happening with the last Beta. Maybe I should try to reset to the release version of iOS exporter (after I made a backup of my project using Beta extensions). I will try and let you know....
At the moment I have only Windows 7 64 bit as OS. How can I solve this problem to build XCode projects with MMF2 again?
Thanks for your help! :)
I have your same problem. How can I solve it? :(
BUG: In my platformer game, after the frame has been restarted for the first time (because the player falls down), the application behaves like if there were invisible platforms, that prevent the...
Ok, thank you very much! :)
Hi!
You can download Visual C# 2010 Express Edition, it's a free version of Visual Studio. :)
http://www.microsoft.com/visualstudio/en-us/products/2010-editions/visual-csharp-express
At the moment I think it would be better to target armv7 processor. I think I'll do it for my next game (I'll need a new iPod lol!).
The problem is that I don't want the leaderboard to show at the frame start, but after clicking on an object. How can I do it?
Do I have to jump to another frame in which I have the Leaderboard...
Is it possible to display a particular category of leaderboard at the moment? Or it's a feature still to implement?
Thank you for your answer! :)
Just Survive crashes on my iPod 2nd gen too.
iPod 2nd gen is supported by MMF2, but it has very limited RAM. So only simpler MMF2 games don't crash on it (but they run very slow anyway).
How do I display a Leaderboard of a particular category?
There is a "Display default leaderboard", but I don't want to display the default leaderboard, I want to display the leaderboard of category...
I've found a bug which I've tried to isolate without success. I've sent you an email Francois with a .mfa.
Wow, congratulations!!! :D
It's funny, because yesterday I saw this game in the marketplace, and I couldn't imagine it was made in MMF2!
I wish you to have success!
Does Beta 11 work? I haven't downloaded it too because of life2searching's post.
And Beta 10 is expired some days ago. :(
Can we have an action to reset achievements? It would be nice in Sandbox to test the game.
In Apple Developer Forums a user told me there is a function to do this:
Thanks! :)
I did it! :D
I've made an animation to indicate the player he just achieved an achievement (like you said), after checking if the percentage of complete is lower than 100 (to avoid to show the...
Thank you for your answer! :)
How do I recognize if an achievement was already achieved? Do I need also a .ini file to store the achieved achievement? Or is there an event "On myAchievement just...
Alpha channel transparency doesn't work on my Samsung Corby Smartphone.
I have white images with an Alpha channel that gives them semi-transparency. But in Android those images are not...
Sorry to ask again, but I still haven't understood how to let the player know he just achieved an achievement, and what is the Images property of Game Center Achievement for.
Thank you again for...
I think you need to use the "Application has been deactivated/reactivated" actions in the iOS object.
Thank you for your answer!
So you made a picture for every achievement and uploaded every image on iTunes Connect, and you did not change the Image property of the Achievement object in MMF2, I...
Hi! :)
I have a some questions about Game Center objects.
1) Why in Game Center Achievement object there's an Image property with 2 32x32 images, one for Unachieved and one for Achieved? I've read...
I've sent you my iOS exporter serial, thank you Jeff! :D
Hello! :)
I'm looking forward to the Game Center object, and I have some questions. :D
Can someone of CT or the Beta testers please explain more or less how the object will work?
In particular,...
I still have this problem. :(
If it matters, I'm using XCode 4 to compile my app.
I'm on holiday from the 12th to the 19th of August.
Last days I've been busy with iOS exporter, but I'm going to continue Beta testing of XNA Exporter: I really want to help to find bugs! :D
...
If I understood correctly, it seems to return a value between 0 and 1 if you turn it right (on the X axis) or a value between 0 and -1 if you turn it left.
To move an object you could, for example,...