Hi Nick,
maybe it helps when you create one new toolbar and put everything in it that you really need instead of the existing zillions of toolbars. I guess that makes it more difficult to...
Type: Posts; User: lincore; Keyword(s):
Hi Nick,
maybe it helps when you create one new toolbar and put everything in it that you really need instead of the existing zillions of toolbars. I guess that makes it more difficult to...
Hi ThePearl and welcome to the forum.
1st question:
This is actually pretty easy. Create an event like this:
* Collision between PLAYER and INVISIBLE_BLOCK
* INVIBLE_BLOCK is invisible
...
this is great, thanks muddymole. the only thing that could make the tool even greater would be an online database where users can upload, download and rate snippets...
yeah, that would be great......
edit: nevermind, caesar's approach is much better than mine.
Hmm...
lua+ crashes (silently) when I try to load the IO lib. It's not my application I think, since I tried it with various conditions and in a new app with only the lua+ object present. I'm using...
Maybe that is because you try to assign a value to a string. GetValue() returns a value, GetString$() returns a string:
Set Global Value A to GetValue("AssArray Object", "key")
Set Global...
Hi,
I have the same problem with left alt, it doesn't work at all, not with ctrlx and not with the standard keyboard object.
To show key combinations like "Ctrl+Alt+X" you could do it like this:...
you can either use a global value, or alterable values/flags of an object. I prefer using the player's sprite (your "guy") to store such data. Select your guy, click on the "values" tab in the...
masked edit has a problem with the input focus, so you have to implement this manually:
* upon pressing "Tab"
+ edit mask has focus
(combo box) set focus on
Afaik it is not possible...
When you have a condition like:
+ left mouse button clicked
+ every 2 seconds
shoot object
this means that the player has to click EXACTLY every two seconds to fire. Better use a flag...
ciao daniele,
I don't think there is an easy solution. You can use a font like this or one of these. You can also create your own with the "Text Blitter" object.
lincore
Hi Eric,
you could find that answer yourself in less than five minutes. Let's try it together then:
Create a new application, put an active in it, enable player controlled movement (ie Eight...
The easy way to go is to use the "Random()" expression:
- mmf2 help (the objects/inventory/special objects/the special object/expressions)
This is an expression that you can use in the...
afaik there is no such condition, but I don't think that you will need one. Whenever the player presses the key to switch to fullscreen/windowed mode simply set a flag on/off and that is your...
I second that.
though this is not a problem with "pow 2" it is good to know, that abs() will always result positive values:
abs(-12)
will return 12 for instance.
I played and actually like it a lot though I encountered some annoying bugs:
- I am able to _go_ through obstacles like walls for instance. This does not happen too often though.
- Sometimes...
I haven't looked into it myself, but the "Key object" extension claims to do what you want: http://ext.neatwares.ath.cx/ext/Key_Object
Hope this helps,
lincore
Thank you David for your advice (and that tutorial on custom platform movement). My fast loop powered slope detection kinda works, though there are some odd "stuck in the wall" bugs. Nothing too...
I played a bit with the blowfish extension, which is a neat thing when it comes to encryption/decryption of passwords or even huge files.
What you basically need for your password screen is an...
Hi there,
I know this question must have been asked a zillion times, but the search function didn't give me any useful advice on how to do this. So I'm asking AGAIN:
Is there a way to execute a...
For the record:
ATan2 (Special Object>Sine and Cosine>Arc Tangent of y/x (expression)) returns a value between -180 and +180. To get correct angles from 0 to 359 degrees you have to do this...
It works. Thanks, Algul.
lincore
What you need are counter variables for every entry in your list.
Example:
Jiongu has only one "tag". But we check for everyone to make sure we won't miss any. First we set Character1TagCount...
Hi folks,
first of all: hello community. I started playing around with mmf2 a few days ago and now I have encountered the first problem I can't solve on my own.
I am trying to create a top down...