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  1. Replies
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    1,065

    Re: 'Lock the toolbars' feature

    Hi Nick,
    maybe it helps when you create one new toolbar and put everything in it that you really need instead of the existing zillions of toolbars. I guess that makes it more difficult to...
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    7
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    1,375

    Re: 2 pretty basic quesions

    Hi ThePearl and welcome to the forum.

    1st question:
    This is actually pretty easy. Create an event like this:


    * Collision between PLAYER and INVISIBLE_BLOCK
    * INVIBLE_BLOCK is invisible
    ...
  3. Replies
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    45,186

    Sticky: Re: Snippet Manager

    this is great, thanks muddymole. the only thing that could make the tool even greater would be an online database where users can upload, download and rate snippets...

    yeah, that would be great......
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    3,395

    Re: Side scrolling shooter.

    edit: nevermind, caesar's approach is much better than mine.
  5. Thread: LUA+ Bug?

    by lincore
    Replies
    20
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    4,452

    Re: LUA+ Bug?

    Hmm...
    lua+ crashes (silently) when I try to load the IO lib. It's not my application I think, since I tried it with various conditions and in a new app with only the lua+ object present. I'm using...
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    Re: Numbers and Strings in Arrays

    Maybe that is because you try to assign a value to a string. GetValue() returns a value, GetString$() returns a string:



    Set Global Value A to GetValue("AssArray Object", "key")
    Set Global...
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    Re: Keyboard Combinations

    Hi,
    I have the same problem with left alt, it doesn't work at all, not with ctrlx and not with the standard keyboard object.

    To show key combinations like "Ctrl+Alt+X" you could do it like this:...
  8. Re: Help With Mouse Clicking In Game and shooting

    you can either use a global value, or alterable values/flags of an object. I prefer using the player's sprite (your "guy") to store such data. Select your guy, click on the "values" tab in the...
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    Re: problems with masked edit

    masked edit has a problem with the input focus, so you have to implement this manually:



    * upon pressing "Tab"
    + edit mask has focus
    (combo box) set focus on

    Afaik it is not possible...
  10. Re: Help With Mouse Clicking In Game and shooting

    When you have a condition like:



    + left mouse button clicked
    + every 2 seconds
    shoot object

    this means that the player has to click EXACTLY every two seconds to fire. Better use a flag...
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    Re: particolar MATRIX display

    ciao daniele,
    I don't think there is an easy solution. You can use a font like this or one of these. You can also create your own with the "Text Blitter" object.
    lincore
  12. Thread: demo function.

    by lincore
    Replies
    3
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    950

    Re: demo function.

    Hi Eric,
    you could find that answer yourself in less than five minutes. Let's try it together then:
    Create a new application, put an active in it, enable player controlled movement (ie Eight...
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    Re: Question and answer generator help

    The easy way to go is to use the "Random()" expression:


    - mmf2 help (the objects/inventory/special objects/the special object/expressions)

    This is an expression that you can use in the...
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    1,001

    Re: Fullscreen condition

    afaik there is no such condition, but I don't think that you will need one. Whenever the player presses the key to switch to fullscreen/windowed mode simply set a flag on/off and that is your...
  15. Thread: Behaviors

    by lincore
    Replies
    4
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    1,034

    Re: Behaviors

    I second that.
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    1,225

    Re: Some Programming help, please

    though this is not a problem with "pow 2" it is good to know, that abs() will always result positive values:



    abs(-12)

    will return 12 for instance.
  17. Re: Feedback on shooter engine ( eg "cannon fodder

    I played and actually like it a lot though I encountered some annoying bugs:

    - I am able to _go_ through obstacles like walls for instance. This does not happen too often though.

    - Sometimes...
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    Re: Out of focus key detection

    I haven't looked into it myself, but the "Key object" extension claims to do what you want: http://ext.neatwares.ath.cx/ext/Key_Object

    Hope this helps,
    lincore
  19. Thread: flow control?

    by lincore
    Replies
    2
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    1,049

    Re: flow control?

    Thank you David for your advice (and that tutorial on custom platform movement). My fast loop powered slope detection kinda works, though there are some odd "stuck in the wall" bugs. Nothing too...
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    2,047

    Re: good password system in MMF2 Dev

    I played a bit with the blowfish extension, which is a neat thing when it comes to encryption/decryption of passwords or even huge files.

    What you basically need for your password screen is an...
  21. Thread: flow control?

    by lincore
    Replies
    2
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    1,049

    flow control?

    Hi there,

    I know this question must have been asked a zillion times, but the search function didn't give me any useful advice on how to do this. So I'm asking AGAIN:

    Is there a way to execute a...
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    1,440

    Re: Angle Calculation

    For the record:
    ATan2 (Special Object>Sine and Cosine>Arc Tangent of y/x (expression)) returns a value between -180 and +180. To get correct angles from 0 to 359 degrees you have to do this...
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    Re: Angle Calculation

    It works. Thanks, Algul.
    lincore
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    Re: I need help with a battle menu thingy

    What you need are counter variables for every entry in your list.

    Example:
    Jiongu has only one "tag". But we check for everyone to make sure we won't miss any. First we set Character1TagCount...
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    Angle Calculation

    Hi folks,

    first of all: hello community. I started playing around with mmf2 a few days ago and now I have encountered the first problem I can't solve on my own.

    I am trying to create a top down...
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