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  1. Replies
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    Ah, good to hear Fusion 3 will allow us to use...

    Ah, good to hear Fusion 3 will allow us to use external image editors. Sounds like a modernized asset workflow to me. Good stuff.
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    I don't know. My opinion is that the current...

    I don't know. My opinion is that the current image editor is ripe for the scrapheap, and it's preferable to remove it, keep the animation and Fusion specific parts such as hotspots, collision shape...
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    I agree with Volnaiskra: instead of spending...

    I agree with Volnaiskra: instead of spending development time on the built-in graphics editor, time is better spent elsewhere.

    And so many quality free and inexpensive graphics tools exist. To...
  4. I did some quick testing: it seems, for some...

    I did some quick testing: it seems, for some obscure reason, that import of indexed PNG files with few colours may fail under circumstances. The same files have no issues in other game engines I...
  5. Even in simple tile games the addition of subtle...

    Even in simple tile games the addition of subtle shadows may improve the overall look and feel tremendously. I like the example given by Daniel Cook, from lostgarden.com:

    26430

    The trick is to...
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    I think your game should start up in windowed...

    I think your game should start up in windowed mode. After testing, my three screen setup was completely whacked.
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    Here is another Falcon Patrol remake. Compare...

    Here is another Falcon Patrol remake. Compare with yours.

    http://www.upl.co/uploads/Falcon-Patrol-Remake1522040321.zip
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    So... I play tested it a bit. I would say it's an...

    So... I play tested it a bit. I would say it's an alpha version, and missing a lot of the original's playability and design elements. Also, I can only play with the keyboard, and the plane shoots...
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    Ah, blast to the past. Together with a friend of...

    Ah, blast to the past. Together with a friend of mine we played this for hours. Getting hit and crashing into the ground was physically painful to watch! I remember playing this on a very old colour...
  10. So, I am somewhat confused now. I tested Godot...

    So, I am somewhat confused now. I tested Godot 3's new HTML5 WebASM export today with a simple game, and the same system wide stutter (every 10 seconds, or so) occurs when I run it in Chrome and...
  11. Manuel I had terrible stuttering in Godot 2.1...

    Manuel

    I had terrible stuttering in Godot 2.1 at first, until I discovered that vsync must be turned off for windowed games, and turned on for full screen games.
    Crazy enough just the presence...
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    Interesting. I am wondering, does this isometric...

    Interesting. I am wondering, does this isometric engine allow for smooth lighting and normal maps? Comparable to Godot's 2D isometric lighting demo? Or is it tile-based only?

    Screenshot for...
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    Anyone done a version of Bunnymark for Fusion?

    Would anyone be willing to take up the challenge and create a Bunnymark version for Fusion 2.5? There's a discussion going on at the Scirra forum that compares this benchmark with various engines....
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    Actually... https://www.blend4web.com/en/ ...

    Actually...
    https://www.blend4web.com/en/

    Export your 3d scenes directly to a web page with WebGL. Including all animations, and there's even a simple visual logic node editor for visual coding....
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    A properly integrated animation timeline...

    A properly integrated animation timeline (including nested timelines) is so much more than merely an alternative approach to Fusion's current frame-based animation editor, though. Almost any property...
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    That is why I sincerely hope Fusion 3 will...

    That is why I sincerely hope Fusion 3 will finally integrate a true animation timeline. I currently work in Godot, and the built-in animation timeline not only allows for any parameter to be...
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    I agree with everything, except the 4GB RAM: get...

    I agree with everything, except the 4GB RAM: get 8GB at least. 4GB is insufficient for smooth working with Windows, in my experience.
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    Depending on the type of animation, perhaps...

    Depending on the type of animation, perhaps consider an animation tool such as Spriter? Animations can be very complex and long, yet the footprint is relatively small.
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    +1 Blurymind's request Would be awesome to...

    +1 Blurymind's request

    Would be awesome to have free alternatives (Dragonbones and Blender COA tools) that are available to anyone, and are as good as the commercial tools (if not better than...
  20. I believe I figured out how Gravitron 2's...

    I believe I figured out how Gravitron 2's horizontal self-wrapping works: the game's world is mapped to a 2d texture in opengl and texture wrapping is turned on.
  21. Actually, a self-wrapping world is toroidal, and...

    Actually, a self-wrapping world is toroidal, and cannot be mapped to a sphere.

    http://www.wildbunny.co.uk/blog/wp-content/uploads/2012/04/tspacexform.gif

    I have been investigating this myself,...
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    Hi Ramses, Love that vector retro feel you...

    Hi Ramses,

    Love that vector retro feel you imbued your game with.

    I am new to CF, and planning on making a game with a similar aesthetic - how did you create the neon, glow and afterglow...
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    Thank you. I own a 2.5 dev (humble bundle)...

    Thank you. I own a 2.5 dev (humble bundle) license, which I am now delving into as a prep for Fusion 3.



    Ha! Told you so! (probably ;-) Reel them in, guys. Excellent news.
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    Hi Blurymind :) - fancy meeting you here! Yup,...

    Hi Blurymind :) - fancy meeting you here!

    Yup, I am another Construct 2 user quite disappointed with Scirra. Fusion 3 is probably the way to go for me (depending on a visual timeline and/or...
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    After searching this forum for Spriter/Spine type...

    After searching this forum for Spriter/Spine type support in Fusion 2.5, I arrived here. Is this still the case? No support for this yet? Will Fusion 3 integrate a timeline to animate, or provide...
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