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    Re: GameDreamsX - Beta Testing

    All my free time has been consumed the past few weeks. Sleep and XNA exporting have not been high enough on the priority list. However: I put together a few different graphics and ideas for testing...
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    Re: Comments left in Application Build?

    What about global values and objects, do they retain names in the executable?
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    GameDreamsX - Beta Testing

    Sept 13, 2011: Tuesday Night

    Hi all - call me GDX

    Status: Working (thankfully). Guests are in town all week. Most of my spare time for the past 6-weeks was spent making a MMF2 RPG.

    Beta...
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    Re: XNA Beta testing

    I can't believe my eyes. -Would love to be part of the beta testing -if you need more testers.
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    Re: Comments left in Application Build?

    Mystery number two.
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    Re: Comments left in Application Build?

    Seems we have a mystery on our hands. :)
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    Comments left in Application Build?

    Curious if comments are left (in any form) in the MMF application?
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    Re: Blackberry TrackBall Support

    Time flies. Any word on MMF trackball/keyboard support, or should I hold out for MMF Android support?
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    Re: Mobile Java Support for Layers?

    HolyMonkey, you are correct. 10FPS seems to be the sweet spot for my device.
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    Re: Mobile Java Support for Layers?

    Thank you. I'm sorry I didn't notice your suggestion before. I will redo my testing, and post the results. I wasn't certain the frame rate option had an effect. Most of the other runtime options...
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    Re: Blackberry TrackBall Support

    Wanted to bump this with some NPD Smart Phone market share news:

    #1) Blackberry Rim #2) Android #3) i-Phone
  12. Thread: Fast Loops

    by GameDreamsX
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    Re: Fast Loops

    I didn't notice any significant slow down either. I'm not running one of the fastest processors in the world like some people are...(netninja)

    -I have noticed other MMF2 Flash games with a lot...
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    Re: Mobile Java Support for Layers?

    After a few more tests I verified the shearing occurs whenever:

    A) Three or more objects overlap while one is moving. -This is only observed on the device (Blackberry 9630), not the device...
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    Re: Mobile Java Support for Layers?

    I removed all layers, and layers are definitely not causing the problem.

    I tried Force Global Refresh. The player controlled active object is still shearing/flickering as the display scrolls. I...
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    Re: Mobile Java Support for Layers?

    Force Global Refresh sounds interesting, we don't have access to that function in MMF do we?
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    Re: Mobile Java Support for Layers?

    Well you won't get any argument with me there, I'm just thinking "redraw" each cycle should be turned on by default. I have needed it in most of my PC apps for one reason or another. Un-checking...
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    Mobile Java Support for Layers?

    I noticed the "Layer Object" is supported for mobile apps, but is it required to perform layer functions? I'm experiencing weird flickering issues using MMF layers in mobile apps. (Similar to...
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    Re: Counter Scroll Flickering - MMF Redraw

    Thank you very much. What threw me is if the background graphics on the same layer are fairly small, the flickering vanishes that way too - without un-checking display as background.

    And if...
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    Re: Counter Scroll Flickering - MMF Redraw

    Well so it does! - The weird part is the app I resolved the flicker in without a redraw still has Display as background checked and it looks fine. Not sure what the difference is, doesn't really...
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    Re: Counter Scroll Flickering - MMF Redraw

    Here it is:
    ScrollFlicker_Example.mfa

    -It happens with String text also.
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    Counter Scroll Flickering - MMF Redraw

    Looking for a solution to correct the flickering without using an extension like Fast Loop - Redraw.
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    Re: Counter Scroll Flickering - MMF Redraw

    It happens when I place a counter over another object on the same layer or not - that is large. I know I worked around it before by using a smaller graphic, which I think magically corrected the...
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    Counter Scroll Flickering - MMF Redraw

    I have often wondered why redraw is not a standard function inside of MMF. Or if there is a way to trick MMF into redrawing without using the Fast Loop extension?

    I have an example built in...
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    Re: Blackberry TrackBall Support

    OVI Store
    S60 Operating System

    p.s. Blackberry is ranked 2nd worldwide after Nokia for smart phones.
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    Re: Blackberry TrackBall Support

    Well you convinced me. Only I will add that App World ships with Blackberry phones manufactured in the past few years or so. And, thanks to the frenzied hype for i-phone apps, Blackberry app sales...
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    Re: Blackberry TrackBall Support

    Nokia is the number one cell phone company worldwide. Right now in the US though, they don't have a single top selling phone anymore. I wish they did. When I spent time in Europe last, I was amazed...
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    Re: Blackberry TrackBall Support

    Well, weird as it may seem. If we can't have the entire keyboard working yet, I would rather the arrow keys be mapped to WSAD. By the same logic, "Space Bar = Enter" is more button mash friendly than...
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    Re: Blackberry TrackBall Support

    UrbanMonk - are you saying you couldn't get any input keys to work properly on a Blackberry?
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    Re: Blackberry TrackBall Support

    For the record, the only input actually working for Blackberry is the numeric key pad?
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    Re: games for iphone ?

    Although Apple is stronger than ever, this is the same old dilemma Apple hands developers every generation. Working with a company that constantly updates and ejects hardware, mostly in the name of...
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    Re: Blackberry vs. Windows Mobile

    Here is a growing list of MIDP compatible phones. Anyone can add phones to the list too:

    MIDP Cell Phones
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    Re: Blackberry vs. Windows Mobile

    My next thought... -Has anyone tried running MMF apps on Windows Mobile 6.5 yet? I imagine it would be fine... some of the HTC phones allow you to upgrade for free.

    Windows Mobile 6.5
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    Re: games for iphone ?

    This and Apple's license fees makes me wish Francois had started on an XNA or Android exporter first. These platforms are free and most of us can use them without any additional hardware. Also, there...
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    Re: Is there an Event Limit?

    This thread was about Event Limits. ;) Is 16k the maximum number events scrubbed through by MMF2 at once? So that Asholay's example is true and correct? If so, is 16k arbitrary or the maximum limit...
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    Re: Blackberry vs. Windows Mobile

    Well that is good news. I'm strongly leaning towards the Touch Pro 2 as my next phone. That thing is freakishly awesome.

    MIDP 2.0 Technology

    HTC Touch Pro 2

    Screen Shot
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    Re: Blackberry vs. Windows Mobile

    That I can live with. But to be sure, the mobile java export for Blackberry also runs on Windows Mobile platform equally well?
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    Blackberry vs. Windows Mobile

    Okay, I see that some Windows Mobile phones, like the HTC Touch Pro - are on the compatible list. Do the .cod install files work on both platforms? Or just the Java .exe? I am hazy about the...
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    Re: Is there an Event Limit?

    I've not slept much... Are you saying if I have an active object in my frame, say a snowball, I can only clone that snowball 1000 times in the editor? - But I could also clone a tree in that same...
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    Re: Is there an Event Limit?

    A few questions about MMF2 event limits:

    1) Do cloned objects count towards the 1000 "unique displayed object" limit?

    2) Does b249 increase these limits any further?
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    MagicDeque?

    I'm super excited about the Flash exporter and the direction of ClickTeam. I have a single burning question off the top of my head:

    Will MagicDeque make it over to SWF Runtime? I know you guys...
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    Re: Supported Flash Extensions:

    I will take another look at the Java supported extensions. Two other nagging questions I have about the Flash exporter:

    1) Do we have any idea if transitions will be supported?

    2) Will the...
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    Supported Flash Extensions:

    Just curious, if we have any idea which extensions will be supported for the Flash Exporter? Or any that we should avoid using - as of right now?
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    Re: Mobile Games: Size Matters?

    Yeah... :( I found a way to look at the app sizes on my phone. To my horror, it only allows for 10MB's worth of games and the largest one is 700k. I think the color pallet is 256 colors. Possibly...
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    Re: Left/right Softkeys press for Cellphones

    This is a weird one. I am surprised to learn softkeys are not mapped to standard keys on the keyboard like "Ctrl" and "Alt". After all, every single cell phone interface is designed on a standard...
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    Re: Mobile Games: Size Matters?

    Wow. 1MB of RAM. <Shivers> I would like to imagine that my cell phone has more than that, what with the video and web browsing. Here is a list I found of phones with the highest amounts of Ram,...
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    Mobile Games: Size Matters?

    Just wondering what would be considered a good maximum size for a cell phone game? The numbers aren't easy to find. I know the i-Phone has GB's, but my humble phone has about 300MB's for media/apps...
  47. Re: Alpha Channel & Ink Effects: Mobile Java

    Thank you Looki.
  48. Alpha Channel & Ink Effects: Mobile Java

    Okay, I have managed to get Java Web alpha channels to work fine. (Although I noticed fade-in transitions break them.) I didn't really expect them to work for mobile apps due to the fact that most...
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    Re: solution to Flash Price of dev kit

    I will donate up to $99 for the Flash Dev kit as soon as it gets released. :whistle:
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    Re: XNA for Xbox?

    True, but I only know one "rich" indie developer, and one who makes a living at it. I think the lack of 360 sales is largely because most of the games are complete junk, with drab visuals. People...
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    Re: XNA for Xbox?

    MMF-XNA would be a dream come true for a lot of indies.

    The 360 is going to be around for at least another 5-years. And if the economy stays about the same, it could last even longer. Likewise,...
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