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  1. It would appear that the only multiplatform way...

    It would appear that the only multiplatform way to do this is the one described in your tutorial. So you have to create 100+ objects for each paragraph you want to display, which could cause...
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    Hi Stephen, thanks for developing this, I'm...

    Hi Stephen, thanks for developing this, I'm finishing my first Android game and this extension would help me a lot :)
  3. Found a sort of solution : putting my INI...

    Found a sort of solution : putting my INI contents into a List object, and writing the List contents to another INI file when the game starts (which takes about 5 seconds...).
    Of course this is a...
  4. Just unchecked the "UTF8" and "create in...

    Just unchecked the "UTF8" and "create in Application Data" flag, and converted my file to ANSI (my ini file was in UTF8 before anyway), it still doesn't work :/
  5. Hi, I just stumbled upon this topic and I have...

    Hi,
    I just stumbled upon this topic and I have to say, reading an INI file stored in Binary Data in the Flash Runtime still doesn't work for me.

    I followed this tutorial :...
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    Merci Monos, je pensais que ce truc se...

    Merci Monos, je pensais que ce truc se rafraichissait tout seul.
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    Gettin String Parser without MMF2 Bonus Pack

    Hello everyone,
    I just upgraded my MMF2 copy to Fusion 2.5. I'd like to use the String Parser Extension. However this extension is part of the MMF2 Bonus Pack, which won't install without MMF2...
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    A working HTML5 object would be nice too :p

    A working HTML5 object would be nice too :p
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    Sometimes, not all animations' frames are loaded...

    Sometimes, not all animations' frames are loaded before the game starts.

    For example in this game : http://www.zoglu.net/trucs/nim/
    The match on the left is supposed to be darker than the...
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    Ah ouf :)

    Ah ouf :)
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    View Post

    Il y a une stratégie gagnant et l'ordi l'applique, tout simplement :p
    Par contre Sloxone, tu me fais peur... en quoi le fait de jouer avec 2 navigateurs permet de gagner? Y a un bug?
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    Nice idea with the red marker object !

    Nice idea with the red marker object !
  13. View Post

    Quoi qu'il en soit, quand on crée une appli mieux vaut toujours la tester avec l'option "build & run" plutôt que de faire un test avec le runtime EXE. Ça aide à prévenir ce genre de soucis ;)
  14. Thread: BASIC object

    by Zoglu
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    Il y a un object qui permet de scripter en LUA,...

    Il y a un object qui permet de scripter en LUA, mais je ne sais pas pour le BASIC. Ceci dit, je crois qu'aucun "gros" jeu fait avec MMF2 ne s'est servi du LUA.
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    Yeah noticed that too. Anyway Standard mode is of...

    Yeah noticed that too. Anyway Standard mode is of no use now that there's Direct3D. Use Direct3D :)
  16. Here's a solution with no fast loop. I created...

    Here's a solution with no fast loop. I created another object (although it could be made with two global values as well, it only needs two flags actually).
    However, it doesn't work if you want to...
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    HTML5 Example - "un jeu de Nim"

    Hello everybody,
    I just made a simple game and exported it in HTML5 !
    It's in French but very simple : it's a Nim game. Every turn, players must remove 1, 2 or 3 matches from a 21-match pile. The...
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    The str$() expression convert values to strings. ...

    The str$() expression convert values to strings.
    Example : "I have "+str$(Global Value)+" pies." (mind the spaces)
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    Zoglu - Bug Reports

    I noticed a bug with buttons (thanks to the new build that makes a new html file in which the application is centered) : the buttons' position seems to be relative to the page, not to the canvas'...
  20. Thread: Images location

    by Zoglu
    Replies
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    Well since you released build 12, I managed to do...

    Well since you released build 12, I managed to do this thanks to a bit of PHP.
    I made a php file which loads a different application depending of its parameters. The cch, Runtime and images files...
  21. Thread: Images location

    by Zoglu
    Replies
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    641

    Whoops, just read this in the beta 12 changelog :...

    Whoops, just read this in the beta 12 changelog : "New options to change the different directories containing the resources and the sources" :D
  22. Thread: SWF TEXT

    by Zoglu
    Replies
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    3,616

    Well actually we are in 2013 :)

    Well actually we are in 2013 :)
  23. Thread: Images location

    by Zoglu
    Replies
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    641

    Images location

    Hi,
    It seems like in a built HTML5 application the images files ("M0001.png for instance) must be in the same folder than the html page that loads the application.
    Isn't there any way to put the...
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    Un exemple :...

    Un exemple : http://www.logicieleducatif.fr/math/coloriages-magiques/coloriage-magique-citrouille.php
    Pour faire un jeu de coloriage "libre" quelques actifs de couleur et l'action "paste into...
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    View Post

    L'objet Blowfish permet de crypter/décrypter des chaînes de caractères, que tu peux ensuite stocker dans un Ini normal.
    Sinon si c'est la partie "scores online" qui te dérange, tu peux faire en...
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    Ça marche un peu différemment de la version EXE, il y a des extensions en moins, ça rame bien plus évidemment, mais dans l'ensemble ça fonctionne bien.
    Les jeux dont tu parles sont tout à fait...
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    Hi, I quickly exported a prototype-ish but...

    Hi, I quickly exported a prototype-ish but nice-looking game I was originally making for Flash. Test it here : http://www.zoglu.net/trucs/BloXRoX/BloXRoX.html
    It works on Firefox & Chrome.
    (Also...
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    View Post

    Point 1 : en effet, MMF2 n'est pas installé... tu n'as que la démo ;)
    Point 2 : voir point 1 :)
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    View Post

    Crypter les sauvegardes d'un jeu? Aucun intérêt :)
    En tant que créateur de jeu, tu veux que le joueur s'amuse. S'il s'amuse en modifiant les données de sa sauvegarde, eh bien... tant mieux ! Même...
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    Que veux-tu faire avec le Ini++ que tu ne peux...

    Que veux-tu faire avec le Ini++ que tu ne peux pas faire avec le Ini "de base"?
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    Tiens un autre prof :) La solution est de...

    Tiens un autre prof :)
    La solution est de modifier l'expression tapée par tes élèves en remplaçant les virgules par des points. C'est faisable avec une fastloop (si quelqu'un a une solution plus...
  32. Thread: BUG mmf2-SWF

    by Zoglu
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    C'est justement ce qu'il vient de te dire,...

    C'est justement ce qu'il vient de te dire, l'objet Edit n'a pas de scroll bar en Flash. Quand tu testes avec F8, tu fais un test avec le runtime EXE, où les objets Edit ont bien une scroll bar.
  33. Tu n'as aucune solution "puissante" si le pirate...

    Tu n'as aucune solution "puissante" si le pirate arrive à voir ton identifiant et ton mot de passe FTP : il peut alors s'y connecter et faire ce qu'il en veut. Même si les fichiers que tu envoies...
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    View Post

    Le mauvais réflexe de faire 3 posts d'affilée :p
    A part ça, tu ferais mieux d'utiliser un seul objet "personnages" dans lequel tu mettrais 30 animations différentes, une pour chaque perso.
    Ainsi,...
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    C'est exactement ce que j'ai du faire (avec un...

    C'est exactement ce que j'ai du faire (avec un flag toutefois). En espérant que ce soit résolu dans une prochaine mise à jour !
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    En effet j'ai l'impression que depuis la build...

    En effet j'ai l'impression que depuis la build 256 la condition "Group ... is activated" ne marche plus en Flash :)
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    La solution serait de ne pas avoir 40 actives...

    La solution serait de ne pas avoir 40 actives différents. En général mieux vaut éviter d'avoir trop d'objets différents.
    Détaille mieux ton problème et explique ce que tu veux faire, je suis sûr...
  38. "on vient de m'apprendre que l'objet " FTP " de...

    "on vient de m'apprendre que l'objet " FTP " de MMF2 n'est pas sécuritaire et très facile a piraté"

    Si c'est vraiment le cas (à vérifier), ça ne servira a rien de compresser les fichiers. C'est le...
  39. Thread: demande d'aide

    by Zoglu
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    View Post

    C'est possible. Ceci dit, étant également prof (de math) en collège, je doute que des élèves de 3ème qui n'ont jamais touché au logiciel puissent réaliser ce genre de jeux dans un premier temps....
  40. OH YEAH ! Thank you so much MuddyMole ! Actually...

    OH YEAH ! Thank you so much MuddyMole ! Actually I went to the Image Filters menu and disabled the "Automatic" option, and now it works just fine :)
  41. Well thanks for your quick answer and for the...

    Well thanks for your quick answer and for the Apppath$ tip !
    I tried to use Bitmap font but it seems much more limited. Especially I need to do sinewave animations like in Text Blitter.
    I'm almost...
  42. Text Blitter + Load Image + Export as EXE = bug

    Hello guys, I'm having a weird problem there.

    I'm trying to use Text Blitter's "Load Image" action to load external character maps.
    This works when I test the game in MMF2, but when I export my...
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    Ok, thanks a lot for your answers, I understand...

    Ok, thanks a lot for your answers, I understand it better :)
    I don't know if the webmaster will accept to add another function to his site, though. The website is old, badly coded and quite hard to...
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    Javascript Question

    Hi guys,

    I'm making an educational scoring game for a website, and they want me to use one of their Javascript functions to send the player's score to the website.

    More precisely, the webmaster...
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    Thanks a lot, thank you so much ! Exactly what I...

    Thanks a lot, thank you so much ! Exactly what I wanted :)

    Now I just need to find a way for the projector to go fullscreen at startup... and maybe disable the "100%" options in the projector,...
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    Also when you're making your game, try to build...

    Also when you're making your game, try to build and test your SWF regularly on slow PCs, to make sure your games work everywhere.
    I also agree about the number of objects, try to always have less...
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    Using MMF2-made SWF with Adobe Projector

    Hello

    I'm trying to run a MMF2-made SWF in Adobe Projector, available from here : http://fpdownload.macromedia.com/pub/flashplayer/updaters/11/flashplayer_11_sa_32bit.exe

    However I'm having a...
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    Get object not working with Flash

    Hi,

    I'm trying to use the Get Object in a Flash game. It works perfectly when I test it in MMF2 (and in compiles exes), but it doesn't in a compiled swf.
    When I try to get an URL from a Flash...
  49. Re: Adding a FLA splash screen to a MMF2-created SWF

    It would be an awesome idea ! I've just downloaded Adobe Flash and I'll post the png frames once I've managed to export them.
    Though I'm almost sure there is a better way to do this ;)
  50. Re: Adding a FLA splash screen to a MMF2-created SWF

    @DizzyDoo : Maybe I'll try this. Thanks :)
  51. Re: Adding a FLA splash screen to a MMF2-created SWF

    Thanks for your anwser :)
    I hope there is a simpler solution though - for instance, using Mochi's Live Update add a preloader to the game with an ad, which is roughly what I'd like to do : adding a...
  52. Adding a FLA splash screen to a MMF2-created SWF

    Hello,

    I found a sponsor for one of my Flash games (thanks to DavidN's article on The Daily Click). However, the sponsor just asked me to add a splash screen at the beginning of the game, and sent...
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    Re: MP3 compression bug

    Well, sorry, forgot to read the help file. Looks like 128 kbps is the minimum possible bitrate with stereo sounds ;)
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    MP3 compression bug

    Hi,

    I've noticed an annoying bug when exporting a mfa to an swf file :
    If the bitrate for MP3 sounds is lower than 128 kbps, and if the game includes stereo sounds, the exporting fails and shows...
  55. Thread: Edit Box Bug

    by Zoglu
    Replies
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    1,981

    Re: Edit Box Bug

    Great Villy, now I'm waiting for the next update ;)
  56. Thread: Edit Box Bug

    by Zoglu
    Replies
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    1,981

    Re: Edit Box Bug

    The "Set Focus On" action doesn't seem to work too ;)
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    Re: Best Way to display large backdrops

    It helps a bit, even though it's not as smooth as it was without background. Thanks :)
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    Best Way to display large backdrops

    Hi,

    I'm making a game consisting of many objects on a 800*600 frame with no scrolling. It runs almost perfectly on an old computer, as long as there are no Backdrops behind these objects.
    But now...
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    Re: Text Blitter and variable width letters

    Oh, I was almost sure it was impossible, didn't know about this callback thing :D
    Thanks a lot PixelThief !
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    Text Blitter and variable width letters

    Hi everyone,

    I have a bitmap font in which the "l" is 10 pixels wide, and the "w" are 30 pixels wide, so if I use it in Text Blitter, there is a lot of space between letters like "i" or "l" and...
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    Re: Count objects meeting a condition

    Thanks a lot Dynasoft, this extension is really useful :)
    If I finish the game I'm working on your nama will definitely be on the credits (unless you don't wan't to, of course ;) )
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    Re: Count objects meeting a condition

    Well, it could if it worked. The example file don't work in MMF2 b248 or MMF2 HWA, as well as the expressions. Actually nothing seems to work with this extension.
    The changelog reads :...
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    Count objects meeting a condition

    Hi,
    I'm having trouble to count the number of objects that meet a condition.
    For instance, I have some Actives on a frame, and I'd like to count the numbers of Actives whose Alterable value A is...
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    Timer for mouse click

    Hi,
    I'm trying to know at which moment the used clicks, very precisely. To so do, i use a "User Click with left button" (a "true" event) condition then I set a Counter object to "timer".
    Will it...
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    Re: Mouve sensitivity

    The Big Box object works well. Thank you, Looki and Stephen :)
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    Re: Mouve sensitivity

    Thanks for your reply. :)
    Is there any way to get it without Fusion Updater? My PC where MMF2 is installed isn't connected to the Internet.
  67. Thread: tile sizes

    by Zoglu
    Replies
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    Re: tile sizes

    Maybe 64x32x4 actually?
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    Re: Mouve sensitivity

    Looks like the answer is no :grin:
  69. Thread: ONU and HWA

    by Zoglu
    Replies
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    Re: ONU and HWA

    Problem solved - actually I copied the Onu mfx from the Extensions folder to the "Data/Runtime/hwa" folder. I should have copied them from the "Data/Runtime". It works now that I've put the correct...
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    Mouve sensitivity

    Hi there,

    Just a simple question : is there any option or extension to change the mouse's sensitivity during runtime? Or maybe when the application starts?
  71. Thread: ONU and HWA

    by Zoglu
    Replies
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    1,436

    Re: ONU and HWA

    Yes, anyway it works when I test the game in MMF2.

    The main problem is when I export an exe file.
    I don't know where to put the dll if I want to run the exe on a PC where MMF2 is not installed.
  72. Thread: ONU and HWA

    by Zoglu
    Replies
    7
    Views
    1,436

    ONU and HWA

    Hello everyone,

    I had some trouble trying to put an ONU object in a HWA application :
    - First, I couldn't test it and I had to put the "OnuEdit.dll" file into the Data\Runtime\hwa folder
    - I...
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    Re: "Add a backdrop" et scrolling

    Et merci Gawen pour les OU /epicentre/images/%%GRAEMLIN_URL%%/wink.gif
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    Re: "Add a backdrop" et scrolling

    Voilà l'exemple : Création de backdrops
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    Re: "Add a backdrop" et scrolling

    Ok, c'est vrai que c'est pas très clair. Je vais préparer des exemples.
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    Re: "Add a backdrop" et scrolling

    J'ai une autre question, maintenant que j'y pense /epicentre/images/%%GRAEMLIN_URL%%/wink.gif
    J'aimerais, avec MMF2 build 244 créer une condition de la forme :
    (Condition 1 ET Condition 2) ET...
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    Re: "Add a backdrop" et scrolling

    Merci beaucoup /epicentre/images/%%GRAEMLIN_URL%%/smile.gif
    Je vais vérifier si cela règle le problème (car cela se produisait de manière assez aléatoire).
    Encore merci !

    Je rectifie : cela se...
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    "Add a backdrop" et scrolling

    Bonjour,
    J'ai un probleme lorsque j'utilise la fonction "Add a backdrop" dans une frame avec un scrolling.

    Je cree des objets puis je les détruis immediatement apres avoir utilise la fonction...
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