Search:

Type: Posts; User: Manuel; Keyword(s):

Page 1 of 3 1 2 3

Search: Search took 0.01 seconds.

  1. I think i know already what is the issue, but i...

    I think i know already what is the issue, but i dont know how to fully solve it. Basically the exporter has a check for "window.devicePixelRatio" missing so it does not know what going on.

    If i...
  2. If they would have given html5 from the...

    If they would have given html5 from the beginning, even only html5, than we could at least port to all other platforms ourself (electron, cordova, capacitor, ...).
    This irrlicht engine ... complete...
  3. Replies
    192
    Views
    14,220

    I can also say its getting completly out of...

    I can also say its getting completly out of control in window defender with exe files. Existing projects that where find before, even empty new projects always trigger heavy warnings like this -...
  4. Hello Yves, you had already time to look into...

    Hello Yves, you had already time to look into this issue?
  5. Long tap in IOS Safari always triggers vibration

    As the titel says, long tap in IOS Safari always triggers taptic engine vibration.
    Normaly it happens if you long tap text or images for copy/paste, safari sees whole fusion game as text?!
    Anybody...
  6. Replies
    3
    Views
    709

    Hello, could we have clear info whats planned for...

    Hello, could we have clear info whats planned for html5? Will this exporter now get modernization or not?
  7. Replies
    3
    Views
    415

    https://community.clickteam.com/threads/106020-Spr...

    https://community.clickteam.com/threads/106020-Sprite-Warp-Animation-effect-for-buttons-etc
  8. Replies
    2
    Views
    529

    Ok thx thats a good solution :)

    Ok thx thats a good solution :)
  9. Replies
    2
    Views
    529

    html5 float value issue

    Hello, there is an issue when setting a float variable in html5, in windows android it works good why?

    Just look at the scale of the line in html5 you see what i mean, does not scale correct.
    ...
  10. I think this issue should be solved by the...

    I think this issue should be solved by the designer of this exporter not by the enduser.
  11. In discord html5 i also see somebody complained...

    In discord html5 i also see somebody complained about it recently.
  12. Yves there is a way to fix this?, so when...

    Yves there is a way to fix this?, so when fullscreen (resize display to fill windows size & fit inside black bars) the games sharpness is not depending on browser or OS zoom!?, because this issue is...
  13. Replies
    192
    Views
    14,220

    Yves Thanks the cursor really works now wohoo :D

    Yves Thanks the cursor really works now wohoo :D
  14. Replies
    14
    Views
    1,239

    Yep sorry for hijacking this thread, was not such...

    Yep sorry for hijacking this thread, was not such good idea XD

    And thanks for looking into it.
  15. Replies
    14
    Views
    1,239

    I say this because loadImage is mentioned here in...

    I say this because loadImage is mentioned here in setCursor, https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-setcursor

    Here is also another thread where they say something...
  16. Replies
    14
    Views
    1,239

    Yves, i dont want to scale something i just want...

    Yves, i dont want to scale something i just want use bigger images, they show up but there is a mask on it 32x32 and i cannot see more.

    But have you seen this...
  17. Replies
    12
    Views
    1,246

    In the physics engine object properties change...

    In the physics engine object properties change the display factor to something higher.

    From the Docs:

    Display factor
    The Box2D engine works with meters and kilograms. Clickteam Fusion 2.5...
  18. Replies
    12
    Views
    1,246

    Here is the same mechanic but without a big...

    Here is the same mechanic but without a big magnet.
  19. Replies
    12
    Views
    1,246

    The physics magnet - but test on mobile if the...

    The physics magnet - but test on mobile if the performance will be good enough idk
  20. Replies
    35
    Views
    3,363

    Yves, can you please tell us what will be the...

    Yves, can you please tell us what will be the physics engine in fusion 3!? Hopefully box2d again but with more features (all joints, raycasting, timescale, able to use float numbers, collision...
  21. Replies
    10
    Views
    1,079

    If you have a physics object uncheck everything...

    If you have a physics object uncheck everything just for a test and put it on your phone and look at the fps closely, so you know for sure it is not the issue, i had the same issue in the past for me...
  22. Replies
    10
    Views
    1,079

    One thing that comes to my mind is, maybe if you...

    One thing that comes to my mind is, maybe if you use physics, try in the physicsObjectProperties to uncheck; - add backdrop objects to the world - create projectiles in the physical world - insert...
  23. Replies
    14
    Views
    1,239

    Yves hello, did you already test it with bigger...

    Yves hello, did you already test it with bigger images, and will it work?
  24. Replies
    640
    Views
    70,206

    Yves ok thanks now it works :D

    Yves ok thanks now it works :D
  25. Replies
    640
    Views
    70,206

    Yves, i made already a thread here, it uses...

    Yves, i made already a thread here, it uses revolute joints but i also add here a distance joint demo.
    ...
  26. Replies
    640
    Views
    70,206

    Hello Yves, "joint two objects at position" is...

    Hello Yves, "joint two objects at position" is not working, i'm in need of it for "revolute-" and "distance joint" but both have the issue. Is it possible to fix?
  27. Replies
    0
    Views
    135

    "create joint at position" not working !?

    Hello,
    creating joints at specific position is not working (i tried revolute and distance, both have the issue). Creating them on action point or hotspot otherwise works.
    Please help i need this...
  28. I tried to disable events except the level...

    I tried to disable events except the level generation, but made no difference, your events are also not that much and complex, they are not the issue.
    Reduced resolution to 1080p, made difference...
  29. I can also tell you there is nobody who can...

    I can also tell you there is nobody who can simple optimize your project, you have to change/redesign a lot, its not a small job, best you just do research and do it yourself. Good Luck Bro ;)
  30. Ok i test around now a bit and i know what is the...

    Ok i test around now a bit and i know what is the issue, you have to many objects, if you look in the debugger there are always around 900 objects in the background task all the time, thats just to...
  31. Yes you do, but i found it already its in the...

    Yes you do, but i found it already its in the mainmenu frame code where you set fps to 30, now the game runs most of the time in 60 fps on my devices but still lot of frame drops because the...
  32. Somewhere in your code you limit the fps to 30 in...

    Somewhere in your code you limit the fps to 30 in android, where is the code i dont find it, your project is very big!? Tell me the line or remove the fps limit and republish your mfa so the game...
  33. Show the mfa file.

    Show the mfa file.
  34. CrazyFrezi your issue is the viewport resolution...

    CrazyFrezi your issue is the viewport resolution is too high. It should no be higher than ~1080p. Even when you make simple 2d games, high resolution like 3k, 4k is way to taxing even for modern high...
  35. Replies
    26
    Views
    5,694

    Hello, i would also like to get a clear answer to...

    Hello, i would also like to get a clear answer to plan accordingly, is this object supported in the future or is it deprecated?
  36. Replies
    12
    Views
    760

    warlords i think you need jdk not jre. Here is...

    warlords i think you need jdk not jre.

    Here is a link where you can download different versions without register/account -> https://adoptopenjdk.net/

    Install OpenJDK8 with HotSpot, i use that...
  37. "Set sample position" is not working with mp3

    Hello,
    set sample position is not working with mp3, it either plays from the beginning or plays only static noise.
    With ogg and wav its working correctly.

    The files are 44khz 16bit.

    Is it a...
  38. But i see now the layer object has this x or y...

    But i see now the layer object has this x or y sorting (increasing/decreasing) build in, its exactly what you need for your case.
  39. Ordering instances of the same object above/below...

    Ordering instances of the same object above/below on a single layer is something i tried also in the past long time with no success, i spend now also two hours tryng it again but no luck, what i do...
  40. I made an example, it shows how to run code on...

    I made an example, it shows how to run code on specific instances only, but keep in mind always to think about fusions autoscoping cases like -on collision events- etc. which is also in the example...
  41. 1st - make high resolution like 4k and "scale to...

    1st - make high resolution like 4k and "scale to fit" - that makes the individual pixel smaller to the game logic and the problem less visible.
    2nd - use apply force for continuous movement - apply...
  42. For me its also like for you, only works when i...

    For me its also like for you, only works when i set it. Maybe its because we use steam version and steam blocks something, but i dont know X)
  43. Fuuriokun open the regedit.exe - type this path...

    Fuuriokun open the regedit.exe
    - type this path -> Computer\HKEY_CURRENT_USER\Software\Microsoft\Internet Explorer\Main\FeatureControl\FEATURE_BROWSER_EMULATION
    - right click
    - new
    - DWORD...
  44. Replies
    14
    Views
    1,239

    Here is an example, the thing is you can load...

    Here is an example, the thing is you can load high quality images but they get cropped and only a small space 32x32 pixel from the top left corner is shown.
    I see now the hotspot setting is the...
  45. Replies
    14
    Views
    1,239

    No, because if you set an active always to the...

    No, because if you set an active always to the mouse position you get very bad input lag on that active, also the function "hide mouse cursor" is no reliable, the mouse cursor still flashes up lot of...
  46. Replies
    14
    Views
    1,239

    Hello Yves, is possible for you to update this...

    Hello Yves, is possible for you to update this object that we can use higher quality images (like 128x128 for example)?
  47. Replies
    12
    Views
    973

    The v-sync setting is here, you get the app...

    The v-sync setting is here, you get the app (nvidia control panel) with the nvidia driver from there homepage.
    https://www.geforce.com/sites/default/files-world/vsync-controlpanel.jpg

    But the...
  48. Replies
    12
    Views
    973

    Maybe its because v-sync, there is a bug in...

    Maybe its because v-sync, there is a bug in firefly that halfs your framerate if your firefly engine and the firefly camera is the exact same size (for example both are 1920x1080).
    You can fix this...
  49. The answer is; you make a collision between...

    The answer is; you make a collision between clickteams build in collision system and the box2d physics (rope and chain object). This cannot work, dont know why they even allow this!? Replace your...
  50. Replies
    6
    Views
    905

    Ok my bad i see the rope and chain collision is...

    Ok my bad i see the rope and chain collision is there on the object itself, it works good, only problem is if you have lot of objects the chain will break if used as bridge. I would use it only as...
  51. Replies
    6
    Views
    905

    In the normal movements you say; object A...

    In the normal movements you say; object A collides with object B -> object A stop = A will stop.

    In the PHYSICS movements you have to say; object A collides with object B -> object A stop AND...
  52. Replies
    6
    Views
    905

    Upload an example mfa that we can see whats going...

    Upload an example mfa that we can see whats going on.
  53. haoujey you could also try this service...

    haoujey you could also try this service https://enhance.co/ , i never used one signal there but im sure it works with fusion to send online messages to your app.
  54. Its a known problem we all suffered! ...

    Its a known problem we all suffered!

    https://community.clickteam.com/threads/105833-How-to-Restart-Animation?highlight=animation+and
  55. Replies
    6
    Views
    1,633

    The fps controller is incorrect programmed it has...

    The fps controller is incorrect programmed it has nothing to do with autotarged on/off, it always rotates toward the orgin, the only thing you can do is, work around it like here look.
    ...
  56. Replies
    211
    Views
    23,317

    Hello Yves Fernando, is there a chance we can...

    Hello Yves Fernando, is there a chance we can have a snap to grid feature for the path movement when setting the nodes in edit mode. The movement is so nice but i fiddle around so long always to find...
  57. I made a more advanced circular motion example -...

    I made a more advanced circular motion example - have fun XD
  58. Replies
    3
    Views
    448

    You can do it very simple and undramatic with the...

    You can do it very simple and undramatic with the physics engine. Basically you make a pinwall (active object - physics background movement) and all your elements (textbox, string, counter, active,...
  59. Here an example

    Here an example
  60. Replies
    4
    Views
    659

    Sorry everything OK, i finally got it and...

    Sorry everything OK, i finally got it and understand how to do it correct, you have to move a normal static with the easing object than glue a physics background object onto it and than finally joint...
  61. Replies
    4
    Views
    659

    Hello Yves, can you look if there is a fix for...

    Hello Yves, can you look if there is a fix for this issue, the suggestion from marbenx works good but if you move objects very fast they are always a bit offset from the target destination. Without...
  62. Replies
    211
    Views
    23,317

    Yes this issue is really annoying.

    Yes this issue is really annoying.
  63. vSv i see now in the Date & Time object there is...

    vSv i see now in the Date & Time object there is a stopwatch function it also has pause.
  64. To speed or slow down just add more or less to...

    To speed or slow down just add more or less to the var_gameTime.
  65. View Post

    Well ... ¯\_(ツ)_/¯ ... there is no way without the pause function as far i know >:)

    I had the same issue in the past, thats the reason why i always make my own timer, just make a variable like...
  66. You have to pause the timer :) Fusion build in...

    You have to pause the timer :) Fusion build in pause does it automatically.
  67. Replies
    5
    Views
    477

    Yes i was also confused when i started ......

    Yes i was also confused when i started ... clickteam should stick to more industry standart methods and naming in my opinion XD
  68. Replies
    5
    Views
    477

    In the physics engine the logic is reversed for...

    In the physics engine the logic is reversed for static objects. What i mean by that, you have for example static_physics_PLAYER collision with static_physics_ENEMY and you would logically say now via...
  69. Its not a bug, your event (Alterable Value A of...

    Its not a bug, your event (Alterable Value A of Qualifier = 0) is just true for both objects and they flash. Replace it with "always" and it works correct. Or change the alterable value A to 1 for...
  70. Replies
    7
    Views
    859

    Here is another more advanced drag and throw...

    Here is another more advanced drag and throw example with multitouch support - you can hook objects at a specific position and drag them via distance joint.
  71. Replies
    14
    Views
    1,014

    PS: btw strange is also i use advanced scaling...

    PS: btw strange is also i use advanced scaling the last 2 year and had never problem with the qualifiers X)
  72. Replies
    14
    Views
    1,014

    Ok i found the issue; I use advanced scaling...

    Ok i found the issue;

    I use advanced scaling in windows 10 of 125%, if i set normal scale of 100, 125, 150 etc. everything is ok again.

    But the bad is 100% is to small because i use 2k on 24"...
  73. Replies
    14
    Views
    1,014

    I did install the newst driver now 436.30 (my gpu...

    I did install the newst driver now 436.30 (my gpu is nvidia 1060 6g) - restarted the pc - but made no difference.

    - Windows 10 pro version 1903
    - Fusion Steam 292.14

    Very Mysterious :O
  74. Replies
    14
    Views
    1,014

    Ok here, but i think its not because of the saved...

    Ok here, but i think its not because of the saved mfa, because when i open old mfa's even from other people it shows the same (and i never saved them, just opening it caused this). Qualifiers are ok...
  75. Replies
    14
    Views
    1,014

    I dont use any custom qualifiers or...

    I dont use any custom qualifiers or modifications, everything is as it is out of the box.
  76. If you want it in the same event line you can use...

    If you want it in the same event line you can use a "for each loop" and it works.
  77. Replies
    7
    Views
    859

    To be honest, i dont think its possible to make a...

    To be honest, i dont think its possible to make a professional grad mousejoint by faking it. You would just need a real mousejoint implementation from box2d.
    If you look very closely in the examples...
  78. Replies
    7
    Views
    859

    I think to "throw" the best way is to do it with...

    I think to "throw" the best way is to do it with the distance joint.
  79. Replies
    7
    Views
    859

    Here is it for drag but for drag and throw i...

    Here is it for drag but for drag and throw i don't know, because now if you release the object it just falls down :D
  80. Replies
    14
    Views
    1,014

    I have this damaged qualifier images in the...

    I have this damaged qualifier images in the properties also since few versions.

    I tried the above but didn't help.
  81. Replies
    2
    Views
    483

    Here is another example where is set the...

    Here is another example where is set the elasticity in the ball object to 0 in the properties and if the object is created i set elasticity to 80 via event.
    If the object is created above the line...
  82. Replies
    2
    Views
    483

    I use a high display factor in the physics engine...

    I use a high display factor in the physics engine of 1024 if i lower it to something like 512 or 256 the issue happens only more close to the ground, and if i higher the factor to something insane...
  83. Replies
    2
    Views
    483

    Change elasticity on collision not working

    Hey, i have an issue and dont know whats wrong.
    I have a ball that collides with the ground - bounces - than set elasticity to 0 - and next collision with ground = full stop.
    So far so good it...
  84. Replies
    2
    Views
    326

    Patrice Thx a lot, really awesome example.

    Patrice Thx a lot, really awesome example.
  85. Replies
    2
    Views
    326

    How to make a "motorjoint"?

    Hey, can someone help me make a motorjoint like the top-left in this example here - https://phaser.io/examples/v2/box2d/motor-joints

    Basically an object that can be pushed or dragged around and...
  86. A blast from the past !!!

    ... eight years and one version of the software later and people still have this basic problems ... :(

    https://community.clickteam.com/threads/67880-MMF3-and-hierarchies?highlight=rotate+relative
  87. I created the effect now with phaser html5 to...

    I created the effect now with phaser html5 to show what i mean. I would really need this in fusion for mobile, if somebody knows how to do it please let me know.
  88. Ok the code in the article i make it now but it...

    Ok the code in the article i make it now but it will also not help me. I mean the physicsBallWobble example is what i want and there is nothing to fake because the rotation and position of the sprite...
  89. Thanks for the suggestion but is not quite what i...

    Thanks for the suggestion but is not quite what i want.
    Nevermind i will give up on that wobble idea and search for other effects to make hehe :D
  90. aenever rotate only the line is not possible...

    aenever rotate only the line is not possible because than it would not scale/warp. I have added an example of why i need it, i want to make a wobbling physics ball with the behavior as explained...
  91. To explain it better, i want to know if its...

    To explain it better, i want to know if its possible to change an objects transform from local to world space ?!
  92. Mirror transform matrix to another object? How?

    Hello,

    Is there a way to mirror transform matrix parameters from one object to another one? What i mean exactly by that is, in my example i have a purple object that rotates, and now i want to...
  93. Replies
    7
    Views
    1,224

    Contrary wobble on horizontal and vertical.

    Contrary wobble on horizontal and vertical.
  94. Replies
    7
    Views
    1,224

    Stacked up wobble to look like a bounce.

    Stacked up wobble to look like a bounce.
  95. Replies
    7
    Views
    1,224

    Another basic example how you can make a smooth...

    Another basic example how you can make a smooth wobble animation on button click.
  96. Yes its true, the guy in the video also does this...

    Yes its true, the guy in the video also does this but its still strange acting, look at the example.

    Set varPos + varFloat = varFloat stack up NOT reflected on obj
    Set x("Active") + varFloat =...
  97. You can use floor() ceil() round() int() abs()...

    You can use floor() ceil() round() int() abs() but you cannot use float() in the expression editor maybe we can have a function like that to preserve the decimal?! At least than we could set it at...
  98. But when i think about it now, i had the same...

    But when i think about it now, i had the same issue recently when needed to put a decimal number into "apply impulse" from the physics engine, no matter what you do it will always round down, not...
  99. Volnaiskra, well i cannot give you a better...

    Volnaiskra, well i cannot give you a better answer to this, i can only search and look for the best solution that explains the behavior you experience, and flooring (rounding down) just explains it. ...
  100. The video posted above from zentaco explains it...

    The video posted above from zentaco explains it perfectly fine.

    He says, fusion floors by default, that means if you put a float number into the editor or the expression editor it will be rounded...
  101. I think the last comment on that thread by Jacob...

    I think the last comment on that thread by Jacob explains it very clear, what happens is "flooring" as said already above.
    ...
  102. You have to center it yourself on mobile,...

    You have to center it yourself on mobile, something like ....

    start of frame -
    center display at X=Frame Width / 2
    center display at Y=Frame Height / 2
  103. Replies
    1
    Views
    287

    The most easy way to save strings or values is...

    The most easy way to save strings or values is with the "ini object".

    Just search on youtube for "fusion 2.5 ini" or something, there are lot of tutorials.
  104. [OBX] fontColor fontColorSelected

    [OBX]
    fontColor
    fontColorSelected
  105. Replies
    0
    Views
    318

    fake 3d coin rotation

    I tried to make a fake 3d rotation, it kind of works but the longer you look onto it the weirder it gets haha X), but maybe somebody finds a use for it :D
  106. Replies
    17
    Views
    2,027

    The bugtracker is gone since long time ago, you...

    The bugtracker is gone since long time ago, you have to post it here.

    I downloaded the m4a file and cut it in audacity, export to mp3 and for me everything sounds ok in fusion.

    Maybe you...
  107. Replies
    3
    Views
    392

    In this situations i use "for each loops" and...

    In this situations i use "for each loops" and "flags", its kind of best for making simple state machines XD
  108. Replies
    7
    Views
    1,224

    Sprite Warp Animation effect for buttons etc.

    Heres a way to do sprite warp animation with sin and cos function in fusion.

    PS: also change the quality of the scale to 1, i forgot that but i see now it makes a big difference on the sharpness...
  109. Nice game, can you tell us how you make the...

    Nice game, can you tell us how you make the warping animations?! You change the scale on x,y or how it works?:o

    Edit: Ok nevermind i got it already working!
  110. Replies
    2
    Views
    583

    Thanks, yes i have an account, will check it out...

    Thanks, yes i have an account, will check it out asap:)
  111. Replies
    2
    Views
    583

    Motion trail behind object, possible???

    Hey, is it possible in fusion to make a motion trail that follows an object?!

    I would need it for mobile (android, ios).
  112. Replies
    4
    Views
    1,520

    I did remove everything you don't need, change...

    I did remove everything you don't need, change the title, the .cch file name and the size of the canvas to match your settings.


    <!DOCTYPE html>

    <html>

    <head>
    <title>My Awesome...
  113. Replies
    3
    Views
    740

    Yes you right, looks like the qualifier is the...

    Yes you right, looks like the qualifier is the issue in your case. For my issue it is a bit different i guess, but who knows X)
  114. Replies
    3
    Views
    485

    Wow, thanks Bro, thats exactly what i need :) ...

    Wow, thanks Bro, thats exactly what i need :)

    I would never found that formula out myself lol X)
  115. Replies
    3
    Views
    485

    In this mfa i even put the timer event inside the...

    In this mfa i even put the timer event inside the for each event line, and still no scope >:D
  116. Replies
    3
    Views
    485

    Scoping timer events? How to do?

    Hello, i try to destroy an instance on an object via timer event, but the scoping is not working like i want it. Each objects should be destroy seperate, 2sec after it hits the ground. Sometimes more...
  117. Thanks a lot Yves, that would be so amazing if...

    Thanks a lot Yves, that would be so amazing if you have a solution :), i have no hurry i will wait for the next build than :)
  118. Replies
    3
    Views
    516

    Thats a very good idea, i will check it out,...

    Thats a very good idea, i will check it out, thanks.
  119. ... yes lets hope its only a small bug :)

    ... yes lets hope its only a small bug :)
  120. Here is also a more basic example, it shows...

    Here is also a more basic example, it shows clearly the scoping against the physics bg does just not work.
  121. Thanks Volnaiskra for you time and analysis, your...

    Thanks Volnaiskra for you time and analysis, your just the best :)

    Maybe your right and i should just give up with physics, in the non-physical movement the scoping is actually very straight...
  122. Replies
    3
    Views
    740

    Hello marbenx, did you ever fully understand why...

    Hello marbenx, did you ever fully understand why it is so strange acting, i have kind of the same issue with physics background and scoping, i don't know what to do! :o
    ...
  123. Replies
    3
    Views
    516

    Layers and physics collision?!

    Physics objects collide with each other despite the fact they are on different layers?

    How can that be?
  124. How to scope collision against physics background?

    Hello, does somebody know why does the collision here in this example not work correct?!

    Frame 1 - Ground is set to Physics Background Movement = Collision is strange acting.
    Frame 2 - Ground is...
  125. Replies
    131
    Views
    51,928

    Sticky: If you don't want to use the cmdline you can...

    If you don't want to use the cmdline you can check out this tool, its really convenient to use.

    https://keystore-explorer.org/

    Here is an explanation how to use it, follow step 1-14.
    ...
  126. Progject There is no need to make your own...

    Progject

    There is no need to make your own level editor today, the only reason why people made it was because the code reuse issue in the past but with fusion 2.5+ there is no need for that...
  127. Maybe just make your game with high resolution...

    Maybe just make your game with high resolution like 1080p or something and scale you pixel art up with your photo program on export, the enduser will not even see the difference and you can use full...
  128. What does java subscription mean now for us?

    Hello, do we need to buy java subscription now to make android apps with fusion? Or how does it work?
  129. Replies
    150
    Views
    30,345

    Glad i read this, because i had the same issue...

    Glad i read this, because i had the same issue recently with the var names are gone, i had no idea what was going on :o:)
  130. Replies
    6
    Views
    881

    Ohhh ... you right Fernando, the issue is using...

    Ohhh ... you right Fernando, the issue is using gravity above 200, didnt know there is a limit. I use gravity high to make the object fall down faster, but i will us high density and high display...
  131. Replies
    6
    Views
    881

    No there is no good workaround, i try around long...

    No there is no good workaround, i try around long time now, even when you think you found perfect values and everything looks find it still happens sometimes, it can be ok for 25 times and the next...
  132. Replies
    6
    Views
    881

    Physics object bouncing forever glitch???

    Hello, i have the problem lot of the time that the physics objects get stuck into an infinite microbouncing like in the example mfa.
    I know already it has something todo with the relation between...
  133. "resize display to fill window size" and sharpness in html5!?

    Hello, there is a problem in this exporter when using "resize display to fill window size", it makes everything blurry.
    For example i make an app in 2k portrait mode (1600x2560), when i now run that...
  134. Replies
    103
    Views
    11,370

    Yves is there a chance that we could get a...

    Yves is there a chance that we could get a slowmotion/speedup feature for the physics engine, that we can control the timescale ourselfs, would this be possible?!
  135. Replies
    3
    Views
    709

    Ok, thanks for clarification Yves :)

    Ok, thanks for clarification Yves :)
  136. Replies
    3
    Views
    709

    WebGL and Gpu Acceleration!?

    Hello, is there a way to make use of webgl and gpu acceleration on mobile for this exporter to get better performance?
  137. Replies
    1
    Views
    375

    The same issue is also on desktop (without resize...

    The same issue is also on desktop (without resize to fill window) if your website is large and has scrollbars and you use arrow controls in your game the whole website scrolls. Does anybody know a...
  138. Replies
    1
    Views
    375

    Whole website scrolling up/down on swipe?!

    Hey,
    i use the option "resize to fill window size" on android and it works good but if i swipe over my game (which depends on touch-drag) the whole page always scrolls up and down and hides/showes...
  139. Look at the "Physics Ground Object" ;)

    Look at the "Physics Ground Object" ;)
  140. Replies
    4
    Views
    1,054

    Here is a basic visual example i made, it will...

    Here is a basic visual example i made, it will help to understand the "fit inside and adjust option".

    The mfa's are made for portrait but for landscape apps/games its the same concept :)
  141. Replies
    228
    Views
    32,323

    Sticky: Thanks, right click on the line number worked,...

    Thanks, right click on the line number worked, did oversee this.
  142. Replies
    228
    Views
    32,323

    Sticky: Hello, i have noticed if i remove all child...

    Hello, i have noticed if i remove all child events from an event, the child "New condition" dialog stays. Is there a way to also remove this?
  143. Replies
    228
    Views
    32,323

    Sticky: Wow, that DLC is just amazing, big thanks to all...

    Wow, that DLC is just amazing, big thanks to all the super awesome people at clickteam for all you effort and hard work, you guys are just the best :):)
  144. Replies
    184
    Views
    1,063,989

    Hello Clickteam, your skins (dark, girly, glossy)...

    Hello Clickteam, your skins (dark, girly, glossy) have a spelling error in the info.ini, it says -> [EX_Editor] - fontName = Courrier.
  145. Replies
    4
    Views
    659

    Whoa!!! Thanks works perfect:D I would never have...

    Whoa!!! Thanks works perfect:D I would never have thought about that LoL^^
  146. Replies
    13
    Views
    2,403

    Dobermann think about it like that, you have a...

    Dobermann think about it like that, you have a multiplayer game with no delta time, on guy runs the game at 500 fps and the game logic runs blazing fast, another guy runs the game with 20fps and...
  147. Replies
    4
    Views
    659

    Easing and Moveit object breaks joints?!

    Hello,
    i have a problem that i dont really understand why it happens.
    So the story is, basically i need a main object that is in the physics space that i can joint other physics objects to it but...
  148. Replies
    5
    Views
    681

    Wow, comparing against scale instead of...

    Wow, comparing against scale instead of width/height really works perfect fine, thanks buddy ;)
  149. Replies
    5
    Views
    681

    But i think i know already what the problem is,...

    But i think i know already what the problem is, if you run the example, open the debugger and put in the Ball objects and look at the width and height of both. You will see the "Physics_Ball" is...
  150. Replies
    5
    Views
    681

    I have tried it with variables already, also with...

    I have tried it with variables already, also with counters but it does not work^^ If you cannot see it move the red ball more up, to the top of the screen, than press play, sometimes it depends also...
  151. Replies
    5
    Views
    681

    How to scale objects correctly?

    Hello, i want to scale a normal static object, that is parented to a physics static object, to a specific size, in my example 64, 64 pixel, but it does not work, it gets always to small. I just dont...
  152. Interlink rope and chain objects to fake cloth physics possible!?

    Hey, does somebody know is it possible to interlink two or more rope and chain objects smoothly together?
    I test around now few days to create something like a net (like cloth physics) with no...
  153. Thanks Julian, i will test it out. I read on the...

    Thanks Julian, i will test it out.
    I read on the internet also its not such a good idea to scale collision boxes anyway, especially in box2d, it gives all kind off problems, what i ended up doing i...
  154. Replies
    1
    Views
    810

    I have also had this problem few days ago, if you...

    I have also had this problem few days ago, if you apply force to an object it works to fast in html5 compared to the other runtimes.
  155. --BUG-- Get width and heigth of physics object is wrong

    Hey Clickteam, there is a bug when you get the width and height of a physics object that has its property initial directions, set to more than one at the same time, the obtained weight and height is...
  156. Messed up collision box after scaling physics object at runtime

    Hey, does anybody know if its possible somehow to scale the collision box of a physics object at runtime in fusion? Whenever i try to scale a physics object in the game the collision box is totally...
  157. Are variables also fixed in this update,...

    Are variables also fixed in this update, moving/sorting and deleting them?
  158. Replies
    6
    Views
    1,057

    But for what you wanna do its best just use the...

    But for what you wanna do its best just use the path movement and at click "reverse at end" and "loop the movement", than you also don't need collision boxes ^^ ;)
  159. Replies
    6
    Views
    1,057

    Hello, i dont know what you use as colliders but...

    Hello, i dont know what you use as colliders but if you use actives its not a good idea this will give bounce direction problems like that, use the physics ground object to bounce off from, and read...
  160. Replies
    3
    Views
    578

    Yves, hello if you read this maybe you could add...

    Yves, hello if you read this maybe you could add an option to the physics object that we can control its timescale and set its framerate. Hope its possible because its a really missing feature. Thx.
  161. Replies
    3
    Views
    578

    Thanks marbenx for the suggestion i will check it...

    Thanks marbenx for the suggestion i will check it out.
  162. Replies
    3
    Views
    578

    Change speed of Physics Engine possible?

    Hey,
    does anybody know, is there is a way to change the speed of the physic engine?
    For example i shoot an arrow with physic static movement and now i want to "make slow motion" or "speed up"...
  163. hcem, you can use the control-x object on...

    hcem,
    you can use the control-x object on windows to simulate keypress/keycodes, on phone there is a touch controller object, and if you want something cross platform you can do it yourself like in...
  164. What i have always wondered is, there are lot of...

    What i have always wondered is, there are lot of games on android with beautiful graphics lot of stuff going on that heat up you phone a lot after time, wich shows clearly there is lot of cpu/gpu...
  165. I tried you example's on my tab s 10.5 and the...

    I tried you example's on my tab s 10.5 and the framerate bounces around between 45-65 always, there's lot of stuttering. I think you problem is just you have to many active objects for android. From...
  166. Replies
    246
    Views
    69,757

    Does anybody have information what happened to...

    Does anybody have information what happened to the bugtracker? It was very important in terms of information about the software - updates,current issues, etc.!?

    I cannot imagine a maintaince that...
  167. Here is the old sdk manager that works with...

    Here is the old sdk manager that works with fusion. Just download the latest api and build tools within and it should work.

    https://dl.google.com/android/installer_r24.4.1-windows.exe?hl=id

    But...
  168. You can fix this with qualifiers very easy.

    You can fix this with qualifiers very easy.
  169. Replies
    0
    Views
    449

    Sub Application wrong FPS output

    Hello all,
    i have noticed when when using fusion subapp, set to 60fps, which i can confirm by reading the framerate in the debugger or via "set counter to framerate", msi afterburner reads 120 fps...
  170. Ok sorry forget what i said above, its not a bug...

    Ok sorry forget what i said above, its not a bug or collision shape problem, its because in your example the purple backdrops are set to "obstacle", change it to "platform" in settings and it works.
  171. I dont know, i have not found another way. The...

    I dont know, i have not found another way. The problem you have is because the collision shape works not great, the 8-direction physics movement also has a bug like that but there you can change the...
  172. On the active object go to properties - movement...

    On the active object go to properties - movement tab - and set "mask width" to 1.
  173. Replies
    8
    Views
    2,109

    Keli, i dont know exactly whats causing this but...

    Keli, i dont know exactly whats causing this but its the network somehow, i had the same problem a time ago, reinstalled fusion like 4 times but the extension manager was still always empty and...
  174. The mp3 format is patent free now, maybe try if...

    The mp3 format is patent free now, maybe try if it works better than ogg for you ;)
  175. Replies
    167
    Views
    32,113

    Hello, Fernando is there a chance to get a new...

    Hello, Fernando is there a chance to get a new version of this object?
  176. There is another question i have: isnt it so that...

    There is another question i have: isnt it so that i have to show consent to everybody? Because the gdpr law applies to eu members, and not only to people in the eu. So for example if somebody has eu...
  177. Perry what you mean with "then it will come up",...

    Perry what you mean with "then it will come up", does admob show a gdpr consent automatically? I thought i have to make a popup myself and ask users about consent?
  178. So how do you guys now handle Admob ads, i have...

    So how do you guys now handle Admob ads, i have problem to understand this!? Here ( https://support.google.com/admob/answer/7666366?hl=en-GB ) it says: non personalized admob ads need consent because...
  179. Thats great, thanks for the info Fernando.

    Thats great, thanks for the info Fernando.
  180. I think i should have made a seperate thread...

    I think i should have made a seperate thread because my question was for Fusion 2.5 in general (all exporters) not only the android exporter or admob integration.

    You can see here on the unity...
  181. Perry, the question is only meant in terms of...

    Perry, the question is only meant in terms of fusions source code itself, if i request personal infos with eventcode myself thats something completely different of course^^
  182. Hello Fernando, could you please tell me, does...

    Hello Fernando,
    could you please tell me, does fusion 2.5 have any telemetry/analytics build into (the exported project, not the editor itself) like other engines (unity, gamemaker, ...) that...
  183. Kisguri You right, its probably best i dont...

    Kisguri You right, its probably best i dont bother you any longer. But i wish you all the best for the future anyway ;), bye all.
  184. QuailStudio It sadly does not help to bugreport,...

    QuailStudio It sadly does not help to bugreport, i have made a lot reports but clickteam does not care, they dont fix bugs in firefly now for 18 months, we have to find workarounds ourself if we want...
  185. The weird thing is sometimes it works perfect...

    The weird thing is sometimes it works perfect fine i can go up the whole ramp, and sometimes it crashes at the beginning, the middle or when i turn around. And when i go down the ramp it does not...
  186. QuailStudio do you know how to go up and down a...

    QuailStudio do you know how to go up and down a ramp in firefly, i use your code kind of, but as you can see it goes up the ramp fine than suddenly fusion crashes always? I simple dont understand...
  187. Wallslide rotation glitch / FPS jump rotation glitch [FIX]

    Hello,
    i found a workaround for these problems:
    - if you run against a wall the camera automatically rotates and the wallslide gets messed up.
    - on the fps camera movement if you jump the y-angle...
  188. Ok Thank you guys for the help i will look into...

    Ok Thank you guys for the help i will look into all this now.
  189. Hello, Triadian if there is a raycast than...

    Hello,
    Triadian if there is a raycast than please tell us where it is because i cannot find this anywhere in firefly.
    QuailStudio thanks for your help but look Quail my problem is not to get the...
  190. Replies
    246
    Views
    69,757

    AftPeakTank ...

    AftPeakTank

    https://steamcommunity.com/app/248170/discussions/0/620695877224218221/
  191. Ok after experimenting around now for one full...

    Ok after experimenting around now for one full day it simple looks like its not possible to get this to work.

    In my example it would kind of work if you use colliders (front, back, left, right,...
  192. Here is an example that shows the problem. If...

    Here is an example that shows the problem.

    If the collision of the player against the ground is active it then simply ignores the collision with the cube, you can run inside it.
    And yes, the...
  193. Multiple collision detection in Firefly possible?

    Hello,
    as the title says how to you make an object recognize multiple collisions at the same time?
    I have for example setup an FPS movement, the collision against the ground works perfectly fine...
  194. Ok i see now what the problem is, on the physics...

    Ok i see now what the problem is, on the physics 8 dir movement you can set the collison shape to "circle" that fixes it on my end.

    But its still strange that the box colider pushes it away (even...
  195. Yes its true, its not the hotspot, i see now what...

    Yes its true, its not the hotspot, i see now what you mean. If you run against the static-obstacle and along it at the sametime the movement-object gets pushed away slightly. But i have no idea why...
  196. I think its an issue with the hostspot of your...

    I think its an issue with the hostspot of your actives, set them to the center.
  197. Replies
    7
    Views
    1,248

    I have the same problem, even when using the...

    I have the same problem, even when using the splash screen extension you see a black frame with blue title bar first.
  198. Replies
    3
    Views
    956

    Tomorrow Light also arrived.

    Tomorrow Light also arrived.
  199. Replies
    3
    Views
    956

    Know1, i'm glad you like it. :)

    Know1, i'm glad you like it. :)
  200. Replies
    3
    Views
    956

    Tomorrow Theme for Fusion 2.5

    Tomorrow Night Theme port for Fusion 2.5 - Enjoy!
Results 1 to 200 of 409
Page 1 of 3 1 2 3