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  1. Replies
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    I agree with this. I think Firefly as a mobile...

    I agree with this. I think Firefly as a mobile engine will work much better than it does as a Windows based platform just because the renderer was already limited, on a PC its not impressive (though...
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    Vertex UV Manip would be pretty damn powerful, I...

    Vertex UV Manip would be pretty damn powerful, I think one of the issues I ran into was with Texture Atlasing, if you were able to move UV Shells that would mean being able to use 1 texture for the...
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    Sticky: Seems like you fixed it completely. Thankyou very...

    Seems like you fixed it completely. Thankyou very much for your hard work.
  4. This has been my impression as well. I'm just...

    This has been my impression as well. I'm just holding out on bugfixes before I give an endorsement. Its a very good step in the right direction but it needs polishing. still I'm sitting here on a...
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    Sticky: Just in case CT misses it from the other thread,...

    Just in case CT misses it from the other thread, The Surface Object is causing a framerate leak when ever a Surface is resized. Function worked fine in DX9 and was fast, but now broken in DX11. I...
  6. For some reason Surface object and DX11 aren't...

    For some reason Surface object and DX11 aren't getting along very well. I'm getting massive framerate drops when ever I rescale an image versus DX9.
    This does not bode well at all for DX11. I hope...
  7. Try going to "adjust the appearance and...

    Try going to "adjust the appearance and performance of Windows" in your start menu
    then unchecking smooth edges of screen fonts. See if that does anything. Pretty sure this is an OS thing. The only...
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    Sticky: What ever today's update did I like it. Having my...

    What ever today's update did I like it. Having my games run 10FPS faster just from a patch is a REALLY good thing. Thankyou CT.
  9. Sometimes that happens on steam, their browser...

    Sometimes that happens on steam, their browser has problems with SSL. You might want to try purchasing via the website version of Steam ( https://store.steampowered.com/ ) instead of the application.
  10. Behaviours allows you to create an event sheet...

    Behaviours allows you to create an event sheet that is tied to an object. Its really useful for organising code and reusing code because you're only adding the objects that you need instead of having...
  11. I would really like some data on this as far as...

    I would really like some data on this as far as it versus DX9 FPS is concerned. Charts/Graphs ect would be ideal marketing.
  12. I want there to be a Behaviour editor button in...

    I want there to be a Behaviour editor button in the same way the event editor button works because its annoying having to go through 4 clicks everytime.
    I made a mockup. This extra button would be a...
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    That should actually. I might give it a go....

    That should actually. I might give it a go. Thanks.
    Edit: Nicely done! That fixed it.
    AngleX = ATan2(Z_position( "camera_tool" ) - ( Z_position( "Group.Reference Points" ) + height(...
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    All good. I'm working on many things so I can...

    All good. I'm working on many things so I can wait for a solution. Thanks for looking into it.
    And I'm more used to Z being roll and Y being yaw which is where its doing my head in a bit lol. (this...
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    Yeah I've done the Atan2 method and its still...

    Yeah I've done the Atan2 method and its still broken. It's probably Gimble Lock (ie. One of the rotational values can't go beyond the required value as such becomes stuck at 0).
    I've got a solution...
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    I think I found a bug with Angles. If I set the...

    I think I found a bug with Angles.
    If I set the XAngle to the ZPosition of the player, it shoots up and down fine on the X-Rot Axis. (Up and Down)
    If I set the Angle of the projectile to...
  17. I like Option 2 more than 1. Depends on how big...

    I like Option 2 more than 1. Depends on how big the project is. 1 is fine if you're doing a small project with only a few levels. If you're doing something big though go with option 2 as it'll save a...
  18. I think we need more info, is the character in a...

    I think we need more info, is the character in a T-pose? if it is then it just means the bones, weights and animations weren't exported, you need to click the check boxes for each.

    If the...
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    Hold on a second while I pick up my jaw from the...

    Hold on a second while I pick up my jaw from the floor. Those last two examples.. woah.
    Good thing my new projects using height maps for everything. I'd love to make full use of these features.
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    Turn off Linear Texture Filtering on your...

    Turn off Linear Texture Filtering on your material. Set it to Neither. That should fix it.
  21. Firefly's movement object can constrain the...

    Firefly's movement object can constrain the mouse, it'd be good if Clickteam added that kind of function to the base engine.
  22. 24451 Try this, I just tethered the active onto...

    24451
    Try this, I just tethered the active onto a actionspot, then used another active as the crosshair, did a distance check with the crosshair and then position accordingly to the distance...
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    I'll add also that in terms of art workflow, you...

    I'll add also that in terms of art workflow, you can still use sprites, Tri put up a great tutorial the other day on how to load textures from active objects onto a surface. Combine it with either a...
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    You can use 2D actives to play out the gameplay...

    You can use 2D actives to play out the gameplay and then just have 3D meshes display as the associated active objects. Firefly doesn't take over, it just takes over the display. The Gameplay is still...
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    This will really save on materials. Good...

    This will really save on materials. Good solution. I was wondering how the surface object worked with this.
  26. Poll: I only recently discovered the "Hotspot to all...

    I only recently discovered the "Hotspot to all frames" hotkey and I've been using this engine for decades. Why did I have to look it up on a forum?! lol. I think there is massive room for...
  27. I came up with a solution to this, try to atlas...

    I came up with a solution to this, try to atlas all of your enemies onto one texture. You end up with 8 directions * number of frames * animation sets, for all of your characters.
    Obviously this...
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    that looks so awesome. Love the rain and the...

    that looks so awesome. Love the rain and the overall lighting.
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    Mine was one of the first positive reviews fyi....

    Mine was one of the first positive reviews fyi. But I'll add these comments to the comments section of my review.
  30. Replies
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    Now that I have 3 axis shooting working, I really...

    Now that I have 3 axis shooting working, I really love this engine now. Its actually surprisingly fast when you bring your own solutions into it. Only took me about a week to fix the shooting code...
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    I might have given up on P3D a bit prematurely so...

    I might have given up on P3D a bit prematurely so it seems. That looks absolutely amazing.
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    I agree. I felt like some members there came off...

    I agree. I felt like some members there came off as very Anti-CT, if those comments had been posted in this forum they probably would've been banned.
    Stay positive though. If we start getting the...
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    You can't use 2D shaders in 3D. There's already...

    You can't use 2D shaders in 3D. There's already an example of how to get pixel shaders working on a water surface included in Firefly's examples. But shaders in the Fusion 2.5 sense are completely...
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    nearly everything that happygreenfrog said could...

    nearly everything that happygreenfrog said could be fixed if the movement object was working as intended. It can shoot in all 3 axis, it just bugs out. So theoretically you can do that, its just the...
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    the problem was you didn't advertise the product...

    the problem was you didn't advertise the product correctly to the masses. Most bought this thinking it was a polished engine. I bought it immediately after you advertised it like this...
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    that's not what I'm after. That's for shooting...

    that's not what I'm after. That's for shooting via 2axis. I'm trying to shoot on all 3axis (x,y,z). Which I sorta have working but it has issues when I point the gun at the horizon slightly higher,...
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    How to get Shooting working?

    I'm just wondering if there's an actual official process for doing this. I have my own unofficial method. It works but its not as nice as the one that comes predone with the movement object. Except...
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    the trick I used was a animated skybox. You come...

    the trick I used was a animated skybox. You come up with how many frames you want of skybox objects and just animate the texture frame by frame. Skyboxes can be switched at runtime.
    My editor for...
  39. I'm interested to know this too.

    I'm interested to know this too.
  40. Just use a sub-application in popup mode. If its...

    Just use a sub-application in popup mode. If its a hud either consider cropping the Firefly Engine or alternatively rely on 2D images and 2D text objects instead of Strings and Actives.
    You can also...
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    I use them for toggling in Behaviors since...

    I use them for toggling in Behaviors since there's only going to be a few lines of code in there.

    In any other instance I'll use Alt Values/Strings or Global Values/Strings.
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    It is actually very simple to get obj's into the...

    It is actually very simple to get obj's into the engine as a static mesh. You basically just select them in a properties option- or alternatively you can change them out at Runtime.
    I've found its...
  43. he means Wireframe but with backfaces not shown....

    he means Wireframe but with backfaces not shown. Only front facing with Wireframe.
    To which I say the easiest way to accomplish this would be to simply us your UV output image you get from your 3d...
  44. You have shadows turned on. Turn them off. Its a...

    You have shadows turned on. Turn them off. Its a bug. (Its in Firefly Engine Object, Shadows, uncheck the box)
  45. Replies
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    You can also use sub applications as well but you...

    You can also use sub applications as well but you have to use Popup windows. (reason I did it this way is because you can use active system boxes which are cheaper on resources).

    For game ready...
  46. http://www.castles-of-britain.com/randommapgenerat...

    http://www.castles-of-britain.com/randommapgenerationexample.mfa

    This is a good way of doing it but you'll have to create your own save load that gets the Positional data of each biome.
  47. Right so i've found the root of the bug. Far...

    Right so i've found the root of the bug. Far Clipping plane set too high causes the Mouse Pick to go crazy. The default works fine. If you crank it too high the entire thing looses precision.
    Its...
  48. Ok I found a way to fix it. Not sure if it...

    Ok I found a way to fix it. Not sure if it produces any additional bugs though. If you set the Camera 2D Y position to -10000 the mouse pick updates automatically.
    If you don't. Then it remains...
  49. actually I just thought it could be better if the...

    actually I just thought it could be better if the mouse pick just takes the offset from the 2D X,Y position of the camera so if the camera is at 32,32 then the offset is also 32,32 instead of 0,0....
  50. Ok I've now done a bit more research into whats...

    Ok I've now done a bit more research into whats going on here. So basically the Window Control object is tracking the absolute X,Y position of the Frame, which works on the assumption that the...
  51. So far I can confirm on earlier builds of my...

    So far I can confirm on earlier builds of my editor its fine. I'll let you know if it comes up again when I re-implement. The problem was as I suspect, that when the application starts the Engine and...
  52. On further inspection the reason why this was...

    On further inspection the reason why this was happens is because my Camera's Center is actually offset because of a feature I implemented. I will be removing that feature.
    Sorry about the spam LOL....
  53. Edit: Scratch that still not working.

    Edit: Scratch that still not working.
  54. The FPS example produces a bug when using the...

    The FPS example produces a bug when using the Mouse Pick function. I'm looking into a solution for it at the moment. Its primarily due to the fact that the mouse is locking during rotation. Simpy...
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    I should add that it needs to be a popup window....

    I should add that it needs to be a popup window. You need to set the X Y Positions so that the window remains inside the frame however.
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    Handy little tip for UI design.

    Just a little tip for everyone having issues with their UIs, you can use Sub Applications to put your standard fusion actives and buttons over the top of Firefly, the only drawback is no...
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    Tell the Camera to always Target X,Y,Z of the...

    Tell the Camera to always Target X,Y,Z of the Kart. Set the Parent Node of the Camera to the Fixed Value of the Go Kart. Be sure to offset the X,Y,Z positions of the camera according to preference....
  58. That's fantastic! it returns a float value with...

    That's fantastic! it returns a float value with the local X,Y,Z. with the origin at the centre pivot point. So yeah make sure Collisions are on first :D. Thanks Triadian.
  59. I'm still having trouble. Can't exactly figure...

    I'm still having trouble. Can't exactly figure out how to get the Mouse Pick to initialise properly its just returning 0s. If CT could please document this feature that would be extremely helpful.
  60. THANKYOU! that's awesome. I had a feeling that's...

    THANKYOU! that's awesome. I had a feeling that's what that feature did but I wasn't entirely sure because its not easily explained.
    Good to know that the camera object itself actually had this...
  61. Is there an easy way to implement mouse tracking/overlap?

    In the most basic form: I'm trying to get a 3D implementation of Mouse Over or Is Mouse Overlapping Static Mesh/Active.

    With game engines you usually have to cast a ray out using a draw line that...
  62. Try using XMouse and YMouse from Firefly Movement...

    Try using XMouse and YMouse from Firefly Movement instead. I found that the standard XMouse and YMouse isn't as smooth and produces undesired results.
    Also don't lock XMouse and YMouse to the window...
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    To be fair if you're good enough with your...

    To be fair if you're good enough with your modelling you should easily be able to get the game under 300k tris. You can also try swapping models out as a form of LOD to conserve tris as well.
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    That's really impressive.

    That's really impressive.
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    Really looking forward to messing around with the...

    Really looking forward to messing around with the new UI object :D. That looks fantastic.

    Supposedly the limit for the engine is 2 Million verts. I would say you could probably push it higher but...
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    @Elvisish I did a bouncing ball that moved in 3d...

    @Elvisish I did a bouncing ball that moved in 3d using the inbuilt bouncing ball objects.
    Basically the ball bounces in X,Y as one object, and in the Z as another object that just tracks the Y...
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    Any type of game is possible, because now you...

    Any type of game is possible, because now you have a free moving camera that you can configure anyway that you like.
  68. Replies
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    Ok I'm REALLY excited for this. So far I've been...

    Ok I'm REALLY excited for this. So far I've been just scaling the window down and using black bars at the bottom to allow me to still use the fusion 2D actives ect for UI. But being able to place...
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    I agree completely with this. I was thinking how...

    I agree completely with this. I was thinking how good it would be to have decals for my spaceships generated out of a single texture atlas but there's no way to shift UVs at runtime. Would be really...
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    I definitely agree with that because there's no...

    I definitely agree with that because there's no real best practice right now for 3D bill-boarding.
  71. You have shadows turned on. It always defaults to...

    You have shadows turned on. It always defaults to On.
    CT let us know before it came out that dynamic shadows were "in testing" though its a bit silly the default has it turned on.
    Simply unchecking...
  72. Replies
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    You can mix 2D and 3D, there's a billboard object...

    You can mix 2D and 3D, there's a billboard object which creates a Plane that assigns a 2D texture to it. I've not looked into animating the billboards yet due to how new the engine is. I don't see...
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    Also I don't think anyone pointed out yet but...

    Also I don't think anyone pointed out yet but Irrilitch was the engine used for Octodad which only last year was ported to every major next gen platform. Its hardly out of date.
  74. Replies
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    Arg damn it that's so cool! I love the little...

    Arg damn it that's so cool! I love the little keyframe thing in the corner.
  75. Replies
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    First time I've ever heard of Z-fighting being a...

    First time I've ever heard of Z-fighting being a disireable visual effect lol. ZFightings entirely possible in any engine, just put two planes overlapping one another on your static mesh and you'll...
  76. Replies
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    I've got a basic mesh viewer working, basically I...

    I've got a basic mesh viewer working, basically I can move around a level and see it updated in realtime. I can also move my models around by simply drag and dropping them, it updates in realtime. It...
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    turn far clipping plane to 99999999999999 on the...

    turn far clipping plane to 99999999999999 on the camera object. DRAW DISTANCE FOR MILES! lol yes incase you're wondering that's whats causing your pop in.
  78. Replies
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    Engine held up strong. I got to 15k Objects in...

    Engine held up strong. I got to 15k Objects in memory, half of them being bounce objects and the other half being their polygons. The engine ran acceptably (hovered at around 30FPS). But that's a...
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    As someone that just bought it, this is why I...

    As someone that just bought it, this is why I bought it. To encourage you guys to continue work on 3d well into the future because we do really need 64Bit if this engines going to be as competitive...
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    Engine Visibility work around

    So my initial working with the engine and there's no option to switch the Firefly Engine visibility off and on incase you want to see the 2D logic behind the 3D. A work around is just to move the...
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    can confirm it just hit steam. :D

    can confirm it just hit steam. :D
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    This is great because making editors in fusion is...

    This is great because making editors in fusion is a time consuming process and having something like that for us would be good. I tried making an editor for P3D but gave up on it because the engine...
  83. Replies
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    thank you for this example I've been trying for...

    thank you for this example I've been trying for years to figure out how to fix the zoom offset issue with mouse interaction.
  84. Replies
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    Quick update, got the brush method working...

    Quick update, got the brush method working instead, no more stamp required. All I had to do is limit the draw to 0:15 seconds. Apparently it was running the code too fast which was creating...
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    I think the only solution to my problem is to use...

    I think the only solution to my problem is to use single clicks and change it over to a stamp system rather than a brush system. Fusion seems to be skipping collision checks for overlapping when I...
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    EDIT! Never Mind! The solution is to use a fast...

    EDIT! Never Mind! The solution is to use a fast loop for creation and delete.

    You can't do it the traditional way, it HAS to be done with a fast loop as there's too much data there.
    Got it...
  87. Replies
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    Ran into a problem just then, tried to get the...

    Ran into a problem just then, tried to get the engine to delete tiles using flag 237 off (removes displayed tile) and 255 on (deletes the object).. The object deletes fine but most of the tiles...
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    That is pretty much exactly what I was looking...

    That is pretty much exactly what I was looking for thankyou. Works perfectly.
    http://i.imgur.com/J5rK9SM.png
    I'll also add that if you want the element to produce an actual light glow with radius,...
  89. Replies
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    Oh btw I wanted to ask if its possible to set...

    Oh btw I wanted to ask if its possible to set certain polygons to not receive any lighting in dynamic lighting mode, reason I ask is because I want to replicate an emissive map where in the polygon...
  90. Replies
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    2D Implementation working now....

    2D Implementation working now.
    http://i.imgur.com/LzqxIIh.png
    http://i.imgur.com/YfOJCcj.png

    Very pleased with the result.
  91. Replies
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    Little house I built 2 stories with stairs. Note...

    Little house I built 2 stories with stairs. Note that the grey tile at the front is a door with a "Tree" in the same spot, clicking on the tree brings up a menu for opening the door. (I had to trash...
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    excellent thankyou for that last bit, that'll...

    excellent thankyou for that last bit, that'll make doing the streaming system much easier for me. I presently have a grid based movement from adding and subtracting 64 to the Alternate Value X and Y....
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    LOL Nevermind the point I made about the...

    LOL Nevermind the point I made about the collision detection, it is by default dynamic, you just have to not be dumb like me and create the object on the wrong layer LOL. haha
    Creating the polygon...
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    I discovered a little work around for making...

    I discovered a little work around for making Polygons interactive, I noticed that any sprite based object retains the usual fusion interactivity like mouse overs and clicks ect but Polygons don't...
  95. Replies
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    Bloody hell this engines powerful. If you don't...

    Bloody hell this engines powerful. If you don't use Polygons and rely entirely on the 3d sprite rendering capabilities, you can get literally several thousand sprites working with minimal lag, and...
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    ah yes you have done a reference sheet, awesome....

    ah yes you have done a reference sheet, awesome. It is however missing the bits you just talked about. But that's great info. Really interested to see what kind of things I can do with this.
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    very cool engine, I have a question though that...

    very cool engine, I have a question though that isn't answered in the manual. What is the value that I need to input into a slope object to change the slope angle? looking at the code I can see its...
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    Glad to see we're all in the same boat on this...

    Glad to see we're all in the same boat on this one.
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    Thanks for clarifying that.

    Thanks for clarifying that.
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    I have a question about this. Francois stated C++...

    I have a question about this. Francois stated C++ rather than Windows.. was this a typo or did he properly mean that by standard it won't be supported for Windows Binaries. Or was he referring to...
  101. Fixing the Zoom layer effect XMouse YMouse offset.

    Hi there, I managed to get the Zoom Out to work, Don't mind the border I already have a fix for this, I just didn't include it in this example.

    Pretty much the problem is that when I zoom out...
  102. Re: How To: Draw Lines Between Two Moving Active Objec

    Ok the correct way to do it with surface:

    1. Create a Surface object from the Extentions List
    2. Create 2 Active Objects (Active, and Active1)
    3. Set their Hotspot to center on both
    4. Go to...
  103. Re: How To: Draw Lines Between Two Moving Active Objec

    You can use the Active Overlay Surface Object for this. http://www.fusionwiki.com/wiki/Surface_object

    I think the way it works is you select "Draw Line" in the event editor (so likely you'll use...
  104. Re: Creating a list of files inside of a directory

    Ugh its so close to working, thanks to PixelTheif again I managed to get the "Array" I wanted, the only issues I'm having now is putting Strings into the File Object telling it to Move (Active...
  105. Re: Creating a list of files inside of a directory

    oh cool! thanks I'll give that a shot.
    UPDATE: its much better than what it was, still needs a bit of work but you've solved a lot of my problems. Thank you.
  106. Re: Creating a list of files inside of a directory

    Quick update, I'm thinking of using the Sphax File-Folder extension- it seems to have file searching ability.

    EDIT: ok now I've got another problem, it gets stuck on Thumbs.db when I run the...
  107. Creating a list of files inside of a directory

    Hi there, I'm trying to create an image management program that will sort files into directories based on their dimensions, it works great at this point in time but I'd really like to make it...
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    Re: OpenGL - 3D Sprites extension

    I agree with that, latest OpenGL is pretty impressive.
  109. Replies
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    Re: OpenGL collection

    This extention is awesome, the MS3D examples were really easy to understand- I had a basic avatar movement system setup in no time. Can't wait to see what new features you add soon.
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    Sticky: Re: List of compatible phones

    FYI guys Forum Nokia has a service for QAing apps and games on.

    http://apu.ndhub.net/devices?method=cas&ticket=ST-115470-cfP20DECeGjBOycHJKsX2eOxKwBybcB4JnY-20

    Create an account and you can...
  111. Replies
    6
    Views
    1,636

    Re: SWF Exporter long-time-customer-discount

    $80 is a great price, they stated on the website that flash alone costs $800 from Adobe and this is true. $80 minus the need to use ActionScript makes it a must buy.

    The fact that I can now go...
  112. Replies
    25
    Views
    3,666

    Re: Mac Version

    That is so not true. EA certainly has no issues making games for it, nor does Blizzard. Macs are perfect gaming platforms as they have only 3 variations in hardware requirements (similar to consoles)...
  113. Replies
    25
    Views
    3,666

    Re: Mac Version

    The easiest and safest way to get MMF running on a mac would be to use VMWare Fusion. Parallels will also work but I've had too much problems with it so VMWare Fusion will work much better.
    ...
  114. Replies
    4
    Views
    1,748

    Re: click and drag

    I usually use an Always command to ensure the object is ALWAYS dragged until I let go of the button. I think this is a more effective way.

    Turn the flag ON and say ALWAYS XMouse YMouse
    then turn...
  115. Replies
    1
    Views
    757

    MMF2 vs Vista

    Hi I'm wondering if there has been any news on fixing the Aero bugs in MMF2. I've searched the forums and there doesn't appear to be a definate solution. I've tried updating MMF2 but Aero still...
  116. Thread: SDK

    by MrCyberpunk
    Replies
    9
    Views
    1,180

    Re: SDK

    Maybe if people took the time to actually write good articles they might have better games to play in the end.

    - Good wiki btw <img src="/center/images/graemlins/laugh.gif" alt="" />
  117. Replies
    6
    Views
    1,208

    Re: MMF 2 - Odd Drag and Drop Behavior

    What about this?

    ______________________
    When Mouse is Over Active
    + Repeat while Left Mouse Button is pressed
    Active Flag 0 On
    _______________________
    ...
  118. Re: MMF 2 - Automatic Download of Needed Extension

    Love this idea, I think it'd stop a lot of us having to run about the forums searching for links.
  119. Replies
    2
    Views
    1,105

    Re: About Pathfinding object again...

    That's probably the only reason why i don't use that extension. Its a bummer come Enemy AI <img src="/center/images/graemlins/frown.gif" alt="" />
  120. Replies
    63
    Views
    12,624

    Re: Scrollbar - Izzy

    I think Vortex left out the Visibility Actions. I can't hide the scrollbar lol <img src="/center/images/graemlins/laugh.gif" alt="" />
  121. Replies
    2
    Views
    813

    Re: Connect The Dots? Anyone know how?

    thanks.
    found it <img src="/center/images/graemlins/laugh.gif" alt="" />
  122. Replies
    2
    Views
    813

    Connect The Dots? Anyone know how?

    I was thinking the otherday about seing if I could build a connect the dots style drawing program for personal use. I'm not sure if there is an Extension that draws lines from Point 1 to Point 2 and...
  123. Replies
    2
    Views
    873

    Re: The reason for trails (FOUND IT!)

    Thank gawd. This has been a big problem for me <img src="/center/images/graemlins/laugh.gif" alt="" /> thank you.
  124. Replies
    62
    Views
    45,409

    Re: MMF2 Build #242 - BETA

    AHHH! Isogrid2 Movement Example is fixed <img src="/center/images/graemlins/laugh.gif" alt="" /> w00t.
  125. Replies
    6
    Views
    2,576

    Re: Pathfinding for waypoint navigation

    []But on the subject, I doubt that it would be possible to do a waypoint pathfinding in MMF events that would be any better that what Alien has allready done with his pathfinding extension. For speed...
  126. Replies
    6
    Views
    2,576

    Re: Pathfinding for waypoint navigation

    I thought he meant using the Pathfinder Extension.
  127. Thread: 2xSaI

    by MrCyberpunk
    Replies
    11
    Views
    1,671

    Re: 2xSaI

    could it be used to make a better quality version of the zoom object and viewport object? That'd be cool, because i've found that the Zoom Object is overly pixelated.. to be expected i suppose but...
  128. Replies
    7
    Views
    1,550

    Re: pathfinding object .mfx

    thanks <img src="/center/images/graemlins/wink.gif" alt="" />
  129. Replies
    1
    Views
    551

    Re: advice on controling instances.

    I usually label instances with a alterable value or string. then u can base the direction changes depending on which instance colides with each instance based on what their values/strings are.

    If...
  130. Replies
    7
    Views
    1,550

    Re: pathfinding object .mfx

    are there any examples because its difficult to understand how the pathfinder works. (i noticed that the extension has no example files)
  131. Replies
    10
    Views
    1,397

    Re: ISO grid question.

    its because u've used an Always and the Y axis is loaded last - it looks like it cancels out the X axis code because u've overwritten the Alterable Values before it gets to use them. You're better...
  132. Replies
    10
    Views
    1,397

    Re: ISO grid question.

    In isogrid 2 u use the SnaptoY, SnaptoX and SnaptoLvl commands to do prettymuch the same thing. Follow tigerwork's example (the editor because the movement one is bugged atm) that's how i learnt to...
  133. Replies
    8
    Views
    945

    Re: HTML In Event Editor?

    U might want to try this maybe? http://www.clickteam.com/CTforum/showthr...&amp;sb=&amp;o=

    this shows the HTML code and reckonises it.? hope this helps u.

    Whoops! That was before Tigerworks became a...
  134. Replies
    8
    Views
    945

    Re: HTML In Event Editor?

    Theres some good examples in the archives. A lot of them seem to use String Parser. if that helps at all?

    are u wanting to program it from runtime or display it?
  135. Replies
    8
    Views
    945

    Re: HTML In Event Editor?

    I remember there was an example about how to use an edit box to create your own scripting language in MMF. Does anyone have that example because i recall it can do HTML coding. (im looking for this...
  136. Replies
    10
    Views
    1,518

    Re: 'Find path in zone'

    can it use levels from the IsoGrid? I originally assumed it could. - im making an Isometric game and am yet to have pathfinding implemented. so this would be really helpful to me <img...
  137. Replies
    10
    Views
    1,518

    Re: 'Find path in zone'

    thankye. now back to the problem.. <img src="/center/images/graemlins/laugh.gif" alt="" />
  138. Replies
    10
    Views
    1,518

    Re: 'Find path in zone'

    where is the pathfinder object btw..?
  139. Replies
    73
    Views
    8,191

    Re: Drag Selection Box Version 0.04a Pre Release

    For those who are interested. I am still working on this example however it is on hold until my copy of MMF2 Dev ships as my Trial version just ran out.

    its good to see that the RTS examples are...
  140. Replies
    73
    Views
    8,191

    Re: Drag Selection Box Version 0.04a Pre Release

    For those who are interested. I am still working on this example however it is on hold until my copy of MMF2 Dev ships as my Trial version just ran out.

    its good to see that the RTS examples are...
  141. Replies
    73
    Views
    8,191

    Drag Selection Box Version 0.04a Pre Release

    Okay I've decided to give everyone just the bare-bones 0.04
  142. Replies
    73
    Views
    8,191

    Drag Selection Box Version 0.04a Pre Release

    Okay I've decided to give everyone just the bare-bones 0.04
  143. Replies
    73
    Views
    8,191

    Re: Drag Selection Box Version 0.04 for RTS Games.

    I'll probably use A*. Or are you refering to extensions? if thats the case None..
  144. Replies
    73
    Views
    8,191

    Re: Drag Selection Box Version 0.04 for RTS Games.

    I'll probably use A*. Or are you refering to extensions? if thats the case None..
  145. Replies
    7
    Views
    1,381

    Re: Combos with keys?

    for A this might work:

    * Repeat while "A" is pressed
    + Repeat while "S" is pressed
    + Repeat while "D" is pressed: Shoot "active" in the direction of... (making it happen only once every so...
  146. Replies
    7
    Views
    1,381

    Re: Combos with keys?

    for A this might work:

    * Repeat while "A" is pressed
    + Repeat while "S" is pressed
    + Repeat while "D" is pressed: Shoot "active" in the direction of... (making it happen only once every so...
  147. Replies
    73
    Views
    8,191

    Re: Drag Selection Box Version 0.04 for RTS Games.

    My source code looks nutz now, Everything is in FOLDERS!

    Lets just say i've over documented so that even the n00bs would know how to use this. I'm surprised that I haven't got much community...
  148. Replies
    73
    Views
    8,191

    Re: Drag Selection Box Version 0.04 for RTS Games.

    My source code looks nutz now, Everything is in FOLDERS!

    Lets just say i've over documented so that even the n00bs would know how to use this. I'm surprised that I haven't got much community...
  149. Replies
    73
    Views
    8,191

    Re: Drag Selection Box Version 0.04 for RTS Games.

    Found a bug! If you group an existing unit that has already been grouped it cancels the active out of the first group. That shouldn't happen in an RTS game.
  150. Replies
    73
    Views
    8,191

    Re: Drag Selection Box Version 0.04 for RTS Games.

    Found a bug! If you group an existing unit that has already been grouped it cancels the active out of the first group. That shouldn't happen in an RTS game.
  151. Replies
    73
    Views
    8,191

    Re: Drag Selection Box Version 0.04 for RTS Games.

    I'm hoping to do this entire thing without extensions if I possibly can help it.

    I just need something simple for pathfinding, it dosen't have to find the shortest path, all it has to do is go...
  152. Replies
    73
    Views
    8,191

    Re: Drag Selection Box Version 0.04 for RTS Games.

    I'm hoping to do this entire thing without extensions if I possibly can help it.

    I just need something simple for pathfinding, it dosen't have to find the shortest path, all it has to do is go...
  153. Replies
    73
    Views
    8,191

    Re: Drag Selection Box Version 0.04 for RTS Games.

    I've re-done all of the comments for version 0.04.

    Control+A now selects all actives.

    Still trying to figure out the SHIFT deselect.

    If anyone can show me a simple example of seting a marker...
  154. Replies
    73
    Views
    8,191

    Re: Drag Selection Box Version 0.04 for RTS Games.

    I've re-done all of the comments for version 0.04.

    Control+A now selects all actives.

    Still trying to figure out the SHIFT deselect.

    If anyone can show me a simple example of seting a marker...
  155. Replies
    73
    Views
    8,191

    Re: Drag Selection Box Version 0.04 for RTS Games.

    i've noticed the bug with the shift unselect before - I was already planing to fix it but got side tracked by the Total War MUA.

    I was also planning the Select All function using Ctrl+A like in...
  156. Replies
    73
    Views
    8,191

    Re: Drag Selection Box Version 0.04 for RTS Games.

    i've noticed the bug with the shift unselect before - I was already planing to fix it but got side tracked by the Total War MUA.

    I was also planning the Select All function using Ctrl+A like in...
  157. Replies
    1
    Views
    611

    Hide the "New Condition" function?

    I was wondering if it was possible to hide the "new condition", the reason is because they start to really pile up after 10 subgroups and it looks rather messy.

    Also is it possible to hide the row...
  158. Replies
    1
    Views
    611

    Hide the "New Condition" function?

    I was wondering if it was possible to hide the "new condition", the reason is because they start to really pile up after 10 subgroups and it looks rather messy.

    Also is it possible to hide the row...
  159. Replies
    73
    Views
    8,191

    Drag Selection Box Version 0.04 for RTS Games.

    I just had movement working. Except it was really inacurate. I want to be able to Xposition and Yposition commands, similar to pathfinding.. I want path finding <img...
  160. Replies
    73
    Views
    8,191

    Drag Selection Box Version 0.04 for RTS Games.

    I just had movement working. Except it was really inacurate. I want to be able to Xposition and Yposition commands, similar to pathfinding.. I want path finding <img...
  161. Replies
    73
    Views
    8,191

    Re: Complex drag selection box

    Version 0.03
  162. Replies
    73
    Views
    8,191

    Re: Complex drag selection box

    Version 0.03
  163. Replies
    73
    Views
    8,191

    Re: Complex drag selection box

    Version 0.03 is now availible

    I've made some nice little changes. Now i've just got to finnish the code.
  164. Replies
    73
    Views
    8,191

    Re: Complex drag selection box

    Version 0.03 is now availible

    I've made some nice little changes. Now i've just got to finnish the code.
  165. Replies
    5
    Views
    1,225

    Re: How to Add backdrop from active picture

    Width and Height should be as the size of the frame. and the Active should be on layer 1. behind all other layers.
  166. Replies
    5
    Views
    1,225

    Re: How to Add backdrop from active picture

    Width and Height should be as the size of the frame. and the Active should be on layer 1. behind all other layers.
  167. Replies
    7
    Views
    1,823

    File Packages.?

    It'd be really awsome if we could save files and open files in packages similar to .bin, .big or .pak files. I've seen many games use these file types.

    The reason why is because im working on a...
  168. Replies
    7
    Views
    1,823

    File Packages.?

    It'd be really awsome if we could save files and open files in packages similar to .bin, .big or .pak files. I've seen many games use these file types.

    The reason why is because im working on a...
  169. Replies
    73
    Views
    8,191

    Re: Complex drag selection box

    I should also add that I will NOT be using any Extensions what so ever to acomplish this example. Because i feel that Extensions aren't required, plus this way is better because everyone can use it.
  170. Replies
    73
    Views
    8,191

    Re: Complex drag selection box

    I should also add that I will NOT be using any Extensions what so ever to acomplish this example. Because i feel that Extensions aren't required, plus this way is better because everyone can use it.
  171. Replies
    73
    Views
    8,191

    Re: Complex drag selection box

    I've discovered a new use for this method. It can mimic the drag formations which are similar to Rome Total War. This would be one of the results that i'm hoping for. But also for a drag and drop...
  172. Replies
    73
    Views
    8,191

    Re: Complex drag selection box

    I've discovered a new use for this method. It can mimic the drag formations which are similar to Rome Total War. This would be one of the results that i'm hoping for. But also for a drag and drop...
  173. Replies
    73
    Views
    8,191

    Re: Complex drag selection box

    Okay, i just added a new function, now you can multi select using the Shift key. (so click and drag whilst SHIFT is held, allows you to select more without reseting, like in RTSs and Appz)

    I'm...
  174. Replies
    73
    Views
    8,191

    Re: Complex drag selection box

    Okay, i just added a new function, now you can multi select using the Shift key. (so click and drag whilst SHIFT is held, allows you to select more without reseting, like in RTSs and Appz)

    I'm...
  175. Replies
    73
    Views
    8,191

    Re: Complex drag selection box

    okay! next problem is that the box can move outside of the frame. Which causes the glitch again. (i fixed it for when the cursor is in the frame now its for outside the frame)
  176. Replies
    73
    Views
    8,191

    Re: Complex drag selection box

    okay! next problem is that the box can move outside of the frame. Which causes the glitch again. (i fixed it for when the cursor is in the frame now its for outside the frame)
  177. Replies
    73
    Views
    8,191

    Re: Complex drag selection box

    i think i fixed it. I just swaped the overlaps with the repeat while pressed commands, so that the overlap is detected first rather than the click. That seems to have fixed it.
  178. Replies
    73
    Views
    8,191

    Re: Complex drag selection box

    i think i fixed it. I just swaped the overlaps with the repeat while pressed commands, so that the overlap is detected first rather than the click. That seems to have fixed it.
  179. Replies
    73
    Views
    8,191

    Re: Complex drag selection box

    Has anyone noticed a glitch yet, cause i just did. ocasionally the overlap isn't detected properly so the objects select and unselect like crazy. its a rare glitch though.
  180. Replies
    73
    Views
    8,191

    Re: Complex drag selection box

    Has anyone noticed a glitch yet, cause i just did. ocasionally the overlap isn't detected properly so the objects select and unselect like crazy. its a rare glitch though.
  181. Replies
    73
    Views
    8,191

    Re: Complex drag selection box

    OKAY! it works 100% now. Next phase to come is assigning grouped commands.
  182. Replies
    73
    Views
    8,191

    Re: Complex drag selection box

    OKAY! it works 100% now. Next phase to come is assigning grouped commands.
  183. Thread: Lua!?

    by MrCyberpunk
    Replies
    17
    Views
    2,261

    Re: Lua!?

    How good is the documentation. Because i love LUAs for modding other games, I hope the docs are good as this would be a great addition to my games. (for patching purposes)
  184. Thread: Lua!?

    by MrCyberpunk
    Replies
    17
    Views
    2,261

    Re: Lua!?

    How good is the documentation. Because i love LUAs for modding other games, I hope the docs are good as this would be a great addition to my games. (for patching purposes)
  185. Re: La la la LAG! Somethings up with the screen in

    are you guys aware that when u change to full screen resolution the screen goes all pixelated? I'm all like "Ewww. My beautiful photoshoped sprites are all gewy!"

    unfortunate. But im much more...
  186. Re: La la la LAG! Somethings up with the screen in

    are you guys aware that when u change to full screen resolution the screen goes all pixelated? I'm all like "Ewww. My beautiful photoshoped sprites are all gewy!"

    unfortunate. But im much more...
  187. Replies
    11
    Views
    2,210

    Re: "When ()Mouse Button Lifted" Extension??

    its fine i didn't know that Mouse actually used the Negate funct. Thanks for telling me.
  188. Replies
    11
    Views
    2,210

    Re: "When ()Mouse Button Lifted" Extension??

    its fine i didn't know that Mouse actually used the Negate funct. Thanks for telling me.
  189. Replies
    17
    Views
    2,102

    Re: Layer names

    lol. Smart arse :P
  190. Replies
    17
    Views
    2,102

    Re: Layer names

    lol. Smart arse :P
  191. Replies
    11
    Views
    2,210

    Re: "When ()Mouse Button Lifted" Extension??

    Okay thats good to know. Still it'd be easier as an event for the mouse.
  192. Replies
    11
    Views
    2,210

    Re: "When ()Mouse Button Lifted" Extension??

    Okay thats good to know. Still it'd be easier as an event for the mouse.
  193. Re: La la la LAG! Somethings up with the screen in

    I was actually refering to within the Editor. It lags/bugs up on saving sometimes. It could be because i've accidentally pulled the menu bar down as I saved.
  194. Re: La la la LAG! Somethings up with the screen in

    I was actually refering to within the Editor. It lags/bugs up on saving sometimes. It could be because i've accidentally pulled the menu bar down as I saved.
  195. Replies
    17
    Views
    2,102

    Re: Layer names

    Yeah just like in Photoshop. Good idea.
  196. Replies
    17
    Views
    2,102

    Re: Layer names

    Yeah just like in Photoshop. Good idea.
  197. Replies
    11
    Views
    2,210

    "When ()Mouse Button Lifted" Extension??

    Would anyone be interested in making an extension for lifted mouse buttons. We've got clicked and while pressed but no Lifted. Director features lifted and I verymuch would like to see this in MMF2.
  198. Replies
    11
    Views
    2,210

    "When ()Mouse Button Lifted" Extension??

    Would anyone be interested in making an extension for lifted mouse buttons. We've got clicked and while pressed but no Lifted. Director features lifted and I verymuch would like to see this in MMF2.
  199. Re: La la la LAG! Somethings up with the screen in

    Its got something to do with saving i bet. it only happens when i make a Large change to an existing file. (large as in i change like 10 different tick boxes for Runtime) - it happens only after a...
  200. Re: La la la LAG! Somethings up with the screen in

    Its got something to do with saving i bet. it only happens when i make a Large change to an existing file. (large as in i change like 10 different tick boxes for Runtime) - it happens only after a...
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