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  1. Replies
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    since those numbers are the same X and Y that...

    since those numbers are the same X and Y that data is coming from somewhere, put a counter and try attaching it to get data from various objects, do you use any type of saving system? That could be...
  2. lol, yeah. There are basically no limits to what...

    lol, yeah. There are basically no limits to what you can do in Fusion. You just have to know "How" to do it.
  3. why not use the true global values as permanent...

    why not use the true global values as permanent value holders and just plug in the value from a true global value. Load the global value into the spawned global counter object? I can see why it would...
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    i think you'd have to use the alpha channel...

    i think you'd have to use the alpha channel object to get that effect.
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    When MMF 3 comes out, i'd buy it, upgrade. There...

    When MMF 3 comes out, i'd buy it, upgrade. There is no doubt about that. Building levels in only a single frame? Like one big level?
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    Level editor, well that's kind of counter...

    Level editor, well that's kind of counter productive. If this was hardcoded to Fusion it would be a lot easier/faster. I'm pretty sure Clickteam knows this, since it was introduced in TGF. Just now i...
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    MultiMedia Fusion 3, i didn't even know that was...

    MultiMedia Fusion 3, i didn't even know that was in the works. :)
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    You could have 99 frames in TGF and if you had a...

    You could have 99 frames in TGF and if you had a global group, the events would be able to change automatically from frame 1 to frame 99. Really useful if you need to change something, which you ARE...
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    Someday we need Global GROUPS Events...

    Hey, long time Clickteam user. Someday it would be cool to get Global Group Events, like way back in KNP and TGF.
    I don't mean the Global Event List either, that is too slow.

    I mean [Global...
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    :D !!! I figured it out!!! :D After about 8...

    :D !!! I figured it out!!! :D
    After about 8 hours!

    I finally restructured the code and let my character die, and the character file was gone!

    Funny thing is i had about 20 lines of code all...
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    the install path, then i'm forcing the filter to...

    the install path, then i'm forcing the filter to look for only the ext. of my game files. i'm also in administrator mode in fusion. I was able to do this in MMF2. It's allowed me to delete the...
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    Problem making app delete an ini file

    Hey, I was able to do this in mmf 2 but I can't seem to get this to work in fusion.

    Basically I want to erase a players ini file when their character dies, like perma death.

    Tried every...
  13. yeah i know about that but there used to be a...

    yeah i know about that but there used to be a function for when you made a group. You could make it >the actual group< global to the entire set of frames. The global events are slow. So what i mean...
  14. I posted this in the Feature request area what do you think? Global Groups

    If you remember KNP used to have a function related to Groups, it allowed Groups to become Global to the entire project, not like the Global Events List, but actually in every frames event editor you...
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    In the picture editor, the buttons don't unselect...

    In the picture editor, the buttons don't unselect when you click on another tool. build 281.4, haven't seen build 281.7 yet.
  16. Thread: App crash

    by 00J
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    The problems seems to stem around Active Objects...

    The problems seems to stem around Active Objects that-------->

    * Use Behaviors to destroy active objects using the new box 2D physical elements

    * Active objects that are destroyed using...
  17. Thread: App crash

    by 00J
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    I've got some shooting enemies that spawn in,...

    I've got some shooting enemies that spawn in, i've tried them as both grouped enemies and single enemies. Never had this problem in MMF 2.
  18. Thread: App crash

    by 00J
    Replies
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    App crash

    Hey, I'm destroying enemies that use physics movement and my Fusion 2.5 app keeps crashing. Anybody know why?

    Product
    Clickteam Fusion Editor Runtime

    Problem
    Stopped working

    Date...
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    Probably use Impulse, and set it to 50 or so...

    Probably use Impulse, and set it to 50 or so force. You probably have to say if character is facing right apply impulse at 45 degree angle, and if left apply impulse at 145 degree angle.
  20. Maybe you can have a target that is always...

    Maybe you can have a target that is always attached to the rope object? Or positions itself to the rope object the object would always exist it would just jump to the rope when you need it, then the...
  21. Haha good ol division. That should solve just...

    Haha good ol division. That should solve just about any physic issue that has to do with converting to Fusions default 32... 360 / 32. Why has 32 always been the default amount of directions? Is it...
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    Check your saving code. If it's saving at least...

    Check your saving code. If it's saving at least three tiles, somewhere you are disabling the saving process within a few milliseconds or something. Check to make sure you have no code that closes...
  23. Yeah like I said, working with MMF er MMF code...

    Yeah like I said, working with MMF er MMF code you usually have to find some work around and test test test. It's in there you just have to find out how to unlock it. Luckily MMF allows you to bend...
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    Also try Appath$

    Also try Appath$
  25. There's always some odd workaround. u said 360 -...

    There's always some odd workaround. u said 360 - GravityAngle? maybe you should put the current gravity angle in an alterable variable to see what's going on. usually it's the debugger that saves...
  26. Thread: Changing to night?

    by 00J
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    There are so many ways to achieve this type of...

    There are so many ways to achieve this type of effect now. It used to be tricky and only a few people could do it. Now there are lots of options. With the ability of Layering, and parallax scrolling,...
  27. Thread: MMF2 Build #254

    by 00J
    Replies
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    Yeah that's how i've done it all along.

    I've done it that way pretty much up until this build which i'm wondering how a large idea might fare with this new potential. "Same name and type"...

    I really wish we could get Global Groups...
  28. Thread: MMF2 Build #254

    by 00J
    Replies
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    Hi LB, even though most would not need a 2gb...

    Hi LB, even though most would not need a 2gb ceiling for their projects allowing that much room would only improve less need than that don't you think? I'm thinking that if you've got a 2gb project...
  29. Thread: MMF2 Build #254

    by 00J
    Replies
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    15,336

    Hmm just actually messed with the New Global...

    Hmm just actually messed with the New Global Object tick box, "identical object" heh it makes objects global to all the frames in the appilcation... This has been an option that had been missing for...
  30. Thread: Changing to night?

    by 00J
    Replies
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    Just use a variable to transition from day to...

    Just use a variable to transition from day to night time. HWA shouldn't cause a performance hit, also the resolution your using adds speed to your game as well as the amount of colors your using....
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    Re: Simple level editor with saving and loading

    Hi Nivram, yeah some people like to put the sprite in to code it and edit it, then when they are done with it, they delete it. The object still remains in MMF's memory, just not in the Editor, useful...
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    Re: Enemy Pile up and damage glitch

    That would probably be based on how you initialize the Zombies.
    Are they created from one active? Or are you duplicating them manually in the frame; like have you created say 20 different zombies...
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    Re: conversation system for lots of characters

    One answer leads to another question, to do what you want to do requires that you continually try to solve your own problem. It sounds like your on the right track, but most people solve their...
  34. Thread: XNA Beta testing

    by 00J
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    Re: XNA Beta testing

    heh, yeah i'm new to the XNA part of microsoft, but since they are microsoft, i wasn't sure just how open they are about xbox, you know like nintendo's "seal of Approval" i know microsoft has their...
  35. Thread: XNA Beta testing

    by 00J
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    Re: XNA Beta testing

    Hmm... So you have to use the XNA developer's license to put a game on Xbox? I thought that was only for Xbox live? What if you or should i say, can't you just burn your own dvd with xbox 360...
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    Re: One giant, seamless 'level'?

    I believe Sonic the Headghog is updated on the fly, the level is generated, it's not already a big map filled in.
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    Re: MMF2 HWA - Build 251

    Anybody notice that if you have the W,A,S,D movement control type and you are repeating a machine gun firing using say [ctrl] and you press [ s ] a movement direction the sound cuts out?

    I have...
  38. Thread: Events

    by 00J
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    Re: Events

    hmm... in a scrolling environment?
  39. Thread: spawning offscreen

    by 00J
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    Re: spawning offscreen

    can't you just add a code that goes.

    Spawn objects if condition
    |_spawn_object is outside of play area
    |_every nn:nn:nn?

    instead of a big 640x480 memory object?
  40. Thread: Destroy Object..

    by 00J
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    Re: Destroy Object..

    still having problems?
  41. Thread: Destroy Object..

    by 00J
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    Re: Destroy Object..

    why don't you set the objects speed to > 0 ? Your object should not be created stopped when you do that...

    -a control method i use is to position the object outside of the play area and put in a...
  42. Re: Event Editor not showing all icons HELP- DEADLINE!

    plus look for the little icons with the little eye over them below your save/open/new row of icons. You should hover over one icon that says, "show all the objects". click that it should bring all...
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    Re: [Bug] MMF2 layer won't delete

    so the bug gun gets jumped again... before using the "B" word consult? We know bugs are possible but due to the complexity MMF allow, it's usually misunderstanding over a bug. This is an almost 20...
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    Re: Inactivate Object if too far ... Yes or Auto?

    hey, pretty much it inactivates an object if it moves too far from the game playing area. On deactivates them, so for instance when you scroll to them they'd reactivate again. Auto is 50/50 as far as...
  45. Thread: Sound Bug ?

    by 00J
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    Re: Sound Bug ?

    did that fix his problem? lots of times you might need to negate a negated event to make it un-negated. [crazy][laugh]
  46. Thread: This is ridiculous

    by 00J
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    Re: This is ridiculous-> MMF 2 has very few bugs.

    Basically backstaged sounds like he just needs to do a little more research "reading" into what his tools are actually fully capable of. [laugh]
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    Re: Need a better way to pause...

    I think what I am getting at is that sometimes building something with simple tools can make the whole process easier. When they were concerned that this would not work with MacroMedia Flash, I...
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    Re: Need a better way to pause...

    Also i haven't tried but what about Setting the Frame Rate to 0?

    I've used altering the Frame Rate to make a slow motion explosion but not dropping the Frame Rate to 0.
  49. Thread: This is ridiculous

    by 00J
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    Re: This is ridiculous-> MMF 2 has very few bugs.

    Well i think Clickteam built MMF 2 that way because the license for MP3 is so outrageously expensive.
  50. Thread: This is ridiculous

    by 00J
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    Re: This is ridiculous-> MMF 2 has very few bugs.

    You do know also that MMF has 32 different sound channels available also?
  51. Replies
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    Re: Frustrating save document error

    yeah, we go over this again and again and again. I don't know why people save their whole idea to 1 single save and keep over writing that 1 file... [laugh]

    I don't see how you'd ever make it past...
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    Re: Mario Type Game - Enemies not changing direction

    -first, did the collides with hightlight as red? If Collides with doesn't look like this-> collides with background then the order will not be the first events mmf will always check every loop.
    ...
  53. Replies
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    Re: Mario Type Game - Enemies not changing direction

    Ah yes. Flags would probably work better because they "toggle" on and off.

    -Now also remember though that you can control how MMF fires through the events list. Remember that all Red Events also...
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    Re: Set direction is off. Build 248

    Yeah i know about the platform objects 1 object limit, although i thought that was fixed or updated to handle more than 1 object? Or maybe that was the Move it object...

    Anyway, i'll go to your...
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    Re: Set direction is off. Build 248

    -never mind! [laugh] I fixed it. the code was relating to a different active object... [blush]

    -still i have a problem in another application where an animation won't work left but it will work...
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    Re: Mario Type Game - Enemies not changing direction

    did you say left? [crazy]
    might be a related issue, i posted about a direction issue too, concerning making an active change direction to the left...
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    Re: Set direction is off. Build 248

    hey also the left direction isn't recognized by calculations either.
    Such as set direction to 32 / 2.

    Or set direction to 16.
  58. Replies
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    Re: Stupid... crashes...

    lol, i go ALL the way. I save manually and incrementally...

    build 000
    build 001
    build 002
    build 003
    build 004
    build 005
    build 006
    build 007
  59. Replies
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    Re: Set direction is off. Build 248

    one workaround is "look in direction" but this still leaves a problem when you want to set animations via the set direction or i don't know "untested" even [is direction of player facing left] that...
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    Set direction is off. Build 248

    Hi, when setting the direction of an active object to follow another object, the set direction is not working for making an objects direction to move to the left.

    This might lead to a problem i've...
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    Re: Stupid... crashes...

    heh, yeah you learn that quickly. Mostly you learn from a bad experience, like spending an hour making something, only to have something mysteriously happen to your computer's operations... [laugh]
    ...
  62. Re: NOTHING will work!!!!! Everything on it's glitchy!

    go back over your code, nothing is going to get created unless you made it happen yourself.

    When you start an MMF app there is absolutely nothing there, no events, no artwork, no variables nada,...
  63. Replies
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    Re: Stupid... crashes...

    things crash, why don't you get into the habit of saving your work on a routine basis.

    if i never saved my work [during before and after new additions of code artwork, concept etc.], i'd never...
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    Re: Just some of the objects invisible please

    1 of a few workarounds i'm sure.

    Could you also do object overlapping another object set val.a to 1, if value a equals 1 set visibility to invisible?
  65. Replies
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    Re: Repelling enemies from themselves?

    just off the top of my head, i think the a.i. stalled state would end up just making all the enemies stall and never restart.

    What about just bouncing the enemies away from each other?
    Zombie...
  66. Replies
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    Re: Repelling enemies from themselves?

    yeah detectors on their feet, and also maybe some code to keep them on the same plane. Like always set y to 400 or so.
  67. Thread: Enemy Question

    by 00J
    Replies
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    1,244

    Re: Enemy Question

    Have you tried the direction calculator?
  68. Replies
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    Re: Super Ghouls 'n Ghosts style armour

    http://img532.imageshack.us/img532/7505/ghostsr.gif
    By null at 2010-04-16

    You also need to realize the specs your looking at. Lot's of the games people try to do on the computer are from...
  69. Replies
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    Re: App runs faster in standard mode than dx + vram

    nope, i've always had better results "without" vram, and direct x... [laugh]

    go figure. Oh and I've never used anything other than standard for games i've released. I've never had any runtime...
  70. Thread: Bug In Flash Games

    by 00J
    Replies
    19
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    2,742

    Re: Bug In Flash Games

    and the fact that Flash Standalone the "Genuine" versions use Mathmatical Vectors as their main functioning, might that have anything to do with it?

    I have Flash and MMF 2.

    I think a lot of...
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    Re: MMF2 & Clickteam Software is tempermental

    i have one of those pentium II's. It's got this Gigantic Brick of a processor, two pentium I's combined? [laugh]
  72. Replies
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    Re: MMF2 & Clickteam Software is tempermental

    486 333mhx? whoa, that takes me back! lol i loved that series of computer with the dx math co-processor. Wow.
  73. Replies
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    Re: Thank you for Flash!

    i think u might want to look into xml for data saving in flash, also i believe ini's work with flash also.
  74. Replies
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    Re: MMF2 & Clickteam Software is tempermental

    LB what are the specs of your computer maybe the answer is there, people with no problems can compare specs to your's and that might tell the problem.

    Every year since I've used MMF 1.0 [KNP and...
  75. Replies
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    Re: MMF2 Build #249 - Pre-release version

    Seems to be running o.k. I did switch back to b248 for a bit because 249 reset my keyboard controls and the timing was a little weird on some of my applications.
    I'd recommend starting projects...
  76. Replies
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    Re: VirusTotal detects MMF apps as virus

    doesn't happen here, but i think peter's computer is infected, and is infecting his exe's with a virus. I got no such issue here.
  77. Thread: A Chasing enemy

    by 00J
    Replies
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    3,784

    Re: A Chasing enemy

    "because it goes to the last point where the player was seen and sees the player again."

    If the player is still there... [laugh]

    If the player is gone, then you'd set the enemy to a...
  78. Thread: A Chasing enemy

    by 00J
    Replies
    17
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    3,784

    Re: A Chasing enemy

    there are hundreds of ways to make A.I. for an enemy, MMF leaves the door wide open with it's variable coding allowances.

    The basic methods are the easiest to do such as making a large active...
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    Re: one more time homies

    "she" says she fixed it. right? [crazy]

    [laugh]
  80. Replies
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    Re: It's me again, lillmissthang

    Lillmissthang check back to your thread "Chase Enemy".
  81. Thread: A Chasing enemy

    by 00J
    Replies
    17
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    3,784

    Re: A Chasing enemy

    make sure yur using build 248 of mmf, for your version standard or developer, next you might need to try to make some ideas of your own, because it seems like you are very new to MMF.

    If you...
  82. Replies
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    Re: Just how powerful is this program

    Atom touched on some good points also... I'd say learning MMF is just a matter of sitting at your computer and tinkering with it. Look at the fundamentals and see what you can come up with.

    MMF is...
  83. Replies
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    Re: whats the best method to save info+pass it on

    There is a save game extension in one of the MMF bonus packs, how far along have you come trying to implement your idea into reality?

    Let's see how much progress you've gotten. I think that's why...
  84. Replies
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    Re: Just how powerful is this program

    Interesting post.
    Well, as mentioned before if YOU can do it, then it can be done in MMF 2 (( 2D ))

    Since you mentioned 2D games anyway, you can do all that you listed, and Jason Darby even has...
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    Re: Weird problem with my project!

    Hello!

    Well I'm making map making application to my projects (Mr.MapMaker 2.5). Now this is old project before I went into army. Now I'm back and started to make this project again and got...
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    Re: Application data directory question

    I like the idea of Portable games, as eventually i'd like to experiment with people being able to take a usb or flash card of their characters to different computers to have 1 on 1 battles, etc...
    ...
  87. Replies
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    Re: Application data directory question

    I actually agree with keeping the save files etc. in the same directory as the application itself. So the User can simply "recycle" the folder.

    Although that's a rather low opinion of MMF...
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    Re: Francois. Bad Object.

    Dynasoft & Pixel Thief, yes the funny thing is that also since it effects [makes bad objects for] objects unrelated to the area you work in - edit, it seems like the bad event just gets attached to...
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    Re: Francois. Bad Object.

    exactly, so by the nature of MMF it's impossible to narrow this bug down, it's like this is just a symptom of such a complex software.

    Couldn't there possibly be a resource limiter added to MMF's...
  90. Replies
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    Re: Francois. Bad Object.

    o.k. now i can't reproduce it... i did exactly the same steps before i got it!

    Sure this isn't a Windows problem? Like for instance a resource or Windows environment problem?

    It seems like the...
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    Re: Francois. Bad Object.

    Bad object bug MMF2 2-10-2010
    ------------------------------

    O.k. so the bug appears when i try to change the flame thrower object to make the flame bullet come from the player instead of the...
  92. Replies
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    Re: Francois. Bad Object.

    PixelTheif, yes ball movement for the bullets. I'm curious if that's the exact issue though, because it actually made objects bad that were not related to the objects I was changing, which is why i...
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    Re: Francois. Bad Object.

    i'm gonna have to send it to Francois, i don't want to upload it publicly, it's got some coding methods behind most of my games.
  94. Replies
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    Re: Francois. Bad Object.

    yes i saved the application right before the bad object appeared and it appears everytime.

    I think i've really narrowed it down to involving the Create Object Events, and changing What object...
  95. Replies
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    Francois. Bad Object.

    Bad object.
    Changed object relations
    Changed these code before bad object.
    Under Create Objects Events
    changed 3 associations to player object shooting objects.
    -Also edited player graphic. ...
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    Re: Player moves with ship Problem.

    I still use MMF's built in movements! It's a time saver. [laugh]
  97. Replies
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    Re: Spreading out a laser

    heh, how good are your math skills? because i also take it that you'd need to recalculate it for every direction/angle from the gun/player?
  98. Replies
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    Re: Need help and opinion on tank game problem

    Is that so? Interesting. Why would this be the case? not logical? Or is it just not logical to us humans?
  99. Thread: Saving error

    by 00J
    Replies
    1
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    744

    Re: Saving error

    Make sure your using the latest build of MMF, which happens to be Build 248.
  100. Thread: Fade Glitch

    by 00J
    Replies
    3
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    787

    Re: Fade Glitch

    check your fade out controls, if you are using ink effects such as Additive or Subtractive, try setting the fade out TO --> Fade to "black", instead of Fade to --> "Background". See if that fixes...
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    Re: How to drop and pick up different weapons?

    also you can use an active objects alterable values to store the guns info, you can make actives global to a applications frames, so you could have the weapons data carried over into different levels...
  102. Replies
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    Re: How to drop and pick up different weapons?

    you should ask this in the tech forum. This is the forum where your making your game public knowledge, and you have a good grasp on the development.
  103. Replies
    5
    Views
    1,205

    Re: Player leaves play area problem

    no problem. [smile]
  104. Replies
    6
    Views
    1,432

    Re: Animation doesn't work while walking

    can you negate the walking animation if your hurt animation is -while/playing-?
  105. Replies
    5
    Views
    1,205

    Re: Player leaves play area problem

    1. your player is leaving the frame before values are added to whatever your using to store your next level data. make sure you put something ahead of your player to set the level he is going to....
  106. Thread: Variables?

    by 00J
    Replies
    8
    Views
    2,620

    Re: Variables?

    And to add as an example; i've used spread value to create an even spread of bullets, from a shotgun, that fan out on an even trajectory.
  107. Re: Top-Left corner of client area relative to screen?

    you missed the point. it wasn't about the sentence. it was about the idea.

    so wordplay gets your attention. [laugh]
  108. Artwork Rotated in Editor Revert to import size?

    Hi, it might be me but I think Imported Artwork rotated on the play area manually revert to import size.

    When you double click on the active object until you get the rotate arrows around the...
  109. Thread: enemy problem

    by 00J
    Replies
    3
    Views
    892

    Re: enemy problem

    -set up a global value to store your lives count.

    -If you have 5 lives then you could do

    Lives player = 4 Set Global Value A to Lives

    Lives player = 3 Set Global Value A to Lives

    Lives...
  110. Replies
    30
    Views
    5,819

    Re: MMF2 Build 249 - Beta #6

    i still think iphone support would be a real benifit for MMF 2.
  111. Replies
    17
    Views
    2,858

    Re: Effective "Darkness" System

    that's how nintendo was doing it for years.

    But what results are you after?

    http://img205.imageshack.us/img205/2534/zombieforce7ny8.png
    Shot at 2007-11-04
  112. Replies
    7
    Views
    1,241

    Re: Problem pasting object as backdrop obstacle

    Maybe the Virtual issue doesn't allow reading and writing to the hard drive?

    Can you do a test to see if anything is written in your files about the levels to the right.

    It seems like they...
  113. Replies
    16
    Views
    2,550

    Re: One Action when event loops

    Nope, the good thing about mMF is that it looks for the red events and launches them first.

    even in behaviors, MMF orders them first, now you might be able to optimize them further by limiting the...
  114. Replies
    16
    Views
    2,550

    Re: One Action when event loops

    Remember MMF loops through events from Top to Bottom.

    1. Code Fires
    2. Code Fires
    3. Code Fires
    4. Code Fires
    5. Code Fires
    6. Red Events Fire First Over All Other Code so line 6. would...
  115. Replies
    5
    Views
    901

    Re: MMF 2 with DRM such as SoftwarePassport

    Can u let us know your results of other DRM methods! Thanks!
    [smile]
  116. Replies
    4
    Views
    1,380

    Re: Beginners/Advanced Using Never Condition.

    heh, yeah it's pretty much just like this in c+ //code that did not work

    It's really good also like u said with closed event groups. Basically the original idea you had was a definite process, it...
  117. Replies
    4
    Views
    1,380

    Beginners/Advanced Using Never Condition.

    Use the "Never" Condition to deactivate code that you created that did not work the way you wanted or did not work at all.

    Keep it in your code and comment it. This way you will have a history of...
  118. Replies
    5
    Views
    1,331

    Re: Revert colours after RGB colour change?

    That's why you've got to pre-limit the color types that you want the allow the user to use.

    In Roller Coaster Tycoon, Chris Sawyer did this. I think he used the Primary colors... Not all 16mil....
  119. Thread: player

    by 00J
    Replies
    2
    Views
    840

    Re: player

    Can you describe a little about your game?

    You can't really just change to 2 player. There's a bit more involved than that.

    To me it sounds like you'd want all enemies going after player 1 to...
  120. Replies
    5
    Views
    1,255

    Re: Rotatetd directions messes up on 1 direction?

    Yes, but I think i might have had a glitched file. heh

    I had an object flipping it's animation direction on automatic rotations.

    No biggie though.
  121. Replies
    25
    Views
    6,246

    Re: About the max limit of MMF2

    how did you miss that one Bruto?

    It's allowed any game I can imagine to be possible, especially with Sub App values Globally. [grin]

    Wonder how many people don't know this, and limit their...
  122. Replies
    5
    Views
    1,255

    Re: Rotatetd directions messes up on 1 direction?

    http://img30.imageshack.us/img30/3319/rotatedobjects.png
    Shot at 2009-05-14

    O.k. under automatic rotations; has anyone had any problems with a sprite not rotating the right direction, "glitching"?
  123. Replies
    5
    Views
    1,255

    Rotatetd directions messes up on 1 direction?

    On numeric keypad [example] imagine the "7" as the direction that seems to be reversed when using rotated directions...

    True or False?
  124. Replies
    30
    Views
    6,141

    Re: Lives and score vanish

    I don't see why not, it's technical, and related to the main topic. I was just wondering if my colors were set right. There are conflicting color variations. [laugh]
  125. Replies
    77
    Views
    28,135

    Re: MMF2 Build #249 - Beta #3

    I've messed with Commercial software that triggers the Dialog. If it doesn't wouldn't that mean you could still plant a virus, you'd just be able to not trigger the dialog. I thought the dialog was...
  126. Replies
    77
    Views
    28,135

    Re: MMF2 Build #249 - Beta #3

    Nifflas, I'm forced to agree with you on that one. I've recently gotten the chance to develop on Vista. [smile]
  127. Thread: pushing actives

    by 00J
    Replies
    6
    Views
    1,569

    Re: pushing actives

    yes (Platform movement object), meaning the main character (no the pushable object) [/quote]

    Huh?
    ------What?
    -------------You might have to be more descriptive, this doesn't make sense.
  128. Replies
    30
    Views
    6,141

    Re: Lives and score vanish

    It's green?! Yes I wear glasses! [laugh] I'm on a Flatpanel Monitor. Are you sure it's not your Monitor? [laugh]

    Well TechMom said the Diamond was Green... [smirk]

    Hmm...
  129. Replies
    30
    Views
    6,141

    Re: Lives and score vanish

    Good job!

    I knew it sounded like MMF was running fine, it's just really hard blindly trying to figure it out. Thanks to Mobichan's check.
  130. Replies
    30
    Views
    6,141

    Re: Lives and score vanish

    Upload the file if possible is a definate +.

    And if you can't upload the file, can you take a screen shot of your screen showing your lives object and your objects before you run the game?

    And...
  131. Replies
    38
    Views
    7,036

    Re: Help with 2d figher

    -Have you tried the XoR condition options?
    -Can't you Force the Animations to play even when colliding is true?
  132. Replies
    38
    Views
    7,036

    Re: Help with 2d figher

    Of course it would. All games 2D are awesome. In my opinion one of the strongest gaming genres.
  133. Replies
    30
    Views
    6,141

    Re: Lives and score vanish

    Everyone seems to think this is the issue.

    Is it?

    Awaiting Response... [sleep]
  134. Replies
    30
    Views
    6,141

    Re: Lives and score vanish

    Run your application as if it was built i.e. run the "whole" application from beginning to end, and see if your lives work.

    It's kind of hard to follow what exactly your having trouble with....
  135. Replies
    29
    Views
    4,559

    Re: My very first quest system i didn't use tutorials

    Why?
  136. Re: MMF2 Ghost code... or something causing corruption

    CD-R's, Zips, Multi-Gig Hard drives, DVD-Rs, Cloud Based Server side storage... There's no excuse today to not have redundant copies of very important accomplishments... [laugh]

    I'd never have...
  137. Re: MMF2 Ghost code... or something causing corruption

    Pretty much it's your coding ability.
    If you do a lot of Messy coding your bound to break something in MMF or any language.

    If you have a Sloppy development routine, then you can't expect to...
  138. Replies
    30
    Views
    6,141

    Re: Lives and score vanish

    [smile] All is not lost.

    As Stephen said, is there anyway for you to update to build 248? I think it's like 5 mb or so. You can download it from this site.

    I think your objects that do not...
  139. Replies
    9
    Views
    2,092

    Re: Sub-App not showing up.

    Remember you can't run a Sub-app from frame of current application when you run your game in -run frame F7- mode, it only shows in -F8 application mode-.

    Also try unchecking "modal". See if it...
  140. Replies
    30
    Views
    6,141

    Re: Lives and score vanish

    Also, you need to go through your code.

    1. Did you put a Live and Score object into "every" frame of your game? MMF doesn't add them by itself to each frame, it will just track them Globally if...
  141. Thread: Mochi

    by 00J
    Replies
    34
    Views
    7,466

    Re: Mochi

    I think you should be able to do that ->Use the Mochiads Leader Boards, as the Flash Runtime would allow MMF to "talk" to Mochiads i.e. the Flash Runtime. [confused]
  142. Thread: lighting effects

    by 00J
    Replies
    19
    Views
    6,530

    Re: lighting effects

    One way would be to destroy the shadows when the light is not overlapping an object, and creating a shadow when it overlaps an object. I did that in one of my zombie games. [grin]
  143. Thread: Mochi

    by 00J
    Replies
    34
    Views
    7,466

    Re: Mochi

    Mochiads, explaination...
  144. Thread: Mochi

    by 00J
    Replies
    34
    Views
    7,466

    Re: Mochi

    Yay for Mochiads!

    One of the many reasons to have a Flash add-on to MMF.

    The Marketing and mainstream support muscle! [grin]
  145. Thread: Testimonies

    by 00J
    Replies
    23
    Views
    4,948

    Re: Testimonies

    For me Multimedia Fusion 2 has been the best tool for 2D game design I've used to date. Multimedia Fusion 2 has a long history behind it with proven updates and additions!

    Multimedia Fusion 2 is...
  146. Replies
    8
    Views
    1,539

    Re: App. won't frame jump

    no he's not experienced with MMF. [smile]

    Pikzilla- are you new to MMF? Anyway now is a good time to introduce...
    http://img382.imageshack.us/img382/8572/cdbackupuv8.png
    Shot at 2008-04-11
  147. Thread: MMF2 Build #249

    by 00J
    Replies
    235
    Views
    253,083

    Re: MMF2 Build #249

    I was wondering the same question Chris. heh
  148. Replies
    3
    Views
    1,450

    Re: ActiveX Extension - Shockwave Flash Object Issue

    [smile]
  149. Replies
    6
    Views
    1,109

    Re: Events not working at all.

    Make sure your objects are not set to "wrap around the play area".

    They would never leave anything, they would be caught in an infinite play area.
  150. Replies
    7
    Views
    1,657

    Re: Sub applications - global strings?

    I got what you were saying, it's just that this might be a problem, I've noticed SubApps are a little picky.

    Hmm... One string to transfer data between Subapp and Main App.
    anyone else got any...
  151. Replies
    23
    Views
    2,675

    Re: Will String objects have alt.values?

    The reason we know this is work arounds, I think we've work hard trying to make MMF do things indirectly... [laugh]
  152. Replies
    67
    Views
    9,773

    Re: Talking about AI in games

    Jagged Alliance is right up there with X-COM. [laugh]

    Sir-Tech! I believe.

    A yeah the Sims 3. Finally they have the Fire Trucks and Police Cars etc coming to houses, I thought they'd never get...
  153. Replies
    23
    Views
    2,675

    Re: Will String objects have alt.values?

    Werbad I've been using this since well I can't remember i think TGF 2 heh
  154. Replies
    7
    Views
    1,657

    Re: Sub applications - global strings?

    Don't you have to have the string in both applications?

    Make sure the String is a "Copy" not a Clone. A clone is totally independant, a copy is an exact Duplicate of the string.

    So If you clone...
  155. Replies
    3
    Views
    1,450

    Re: ActiveX Extension - Shockwave Flash Object Issue

    you can read a text string as a value, just use the expression editor.

    Example :

    Str$( Val( string$( "String_player 5_rick" ) ) )
  156. Replies
    5
    Views
    1,129

    Re: Using calculations in timer object

    I was thinking that exact thing a few weeks ago, and it's been popping up in my head almost every week!

    It would be cool to be able to set/examine timer based on expression... [laugh]

    For...
  157. Thread: morpg question

    by 00J
    Replies
    27
    Views
    3,568

    Re: mmorpg question

    I love these posts... [laugh]

    Slowly raises Gun to head...
  158. Thread: morpg question

    by 00J
    Replies
    27
    Views
    3,568

    Re: mmorpg question

    If you want to learn how to do multiplayer, start with MooPong

    That's cool, i never thought about that. [laugh]

    So you'd want to start small essentially, i didn't mean to scare anyone out of...
  159. Thread: morpg question

    by 00J
    Replies
    27
    Views
    3,568

    Re: mmorpg question

    [laugh] Well the attempt might garner some experience, but it will also garner maybe futility or angst or frustration or disappointment or loathing of MMF [which would be misguided as MMF 2 is fully...
  160. Thread: Flying - (Solved)

    by 00J
    Replies
    2
    Views
    775

    Re: Flying

    can u show a pick of your game sowe can get an idea of the dynamics?
  161. Replies
    15
    Views
    3,132

    Re: How to create a cloaking device

    Dragonguy, back from??? [laugh]
  162. Replies
    67
    Views
    9,773

    Re: Talking about AI in games

    Reaction times ->Nod, and that gave me some ideas.

    Spore ->[shocked] really, and I've heard lots of the same, amazing it looks so good too... [frown]

    And now Maxis is continuing on the Sims3...
  163. Replies
    36
    Views
    13,336

    Re: full aRPG inventory system - part 3/6

    Great! I'm sure everyone could benefit from your efforts. [smile]

    Good luck on finishing Burntime 2047, it looks like you've a little way to go on it. I've heard of it before. You can tell when...
  164. Thread: MAJOR PROBLEM

    by 00J
    Replies
    4
    Views
    1,062

    Re: MAJOR PROBLEM

    Is this a Clickteam extension? What version are you using?

    Beta is 249
    Build is 248 ->You should be using the latest build weird things may happen if not... Try going back to build 248, and see...
  165. Replies
    14
    Views
    2,414

    Re: Platform Movement, walking is jerky

    Try setting the V-SYNC to on then and if it's on try turning it off...
  166. Replies
    36
    Views
    13,336

    Re: full aRPG inventory system - part 2/6

    Thanks for sharing that, Nivram might like to add that to the Community RPG. If allowed. [smile]

    Thanks for sharing your development skills. [smile]
  167. Replies
    67
    Views
    9,773

    Re: Talking about AI in games

    Heh, I haven't had the chance to play Spore, since it looks like a time consuming game. Detailed. I've just seen how many option s you have to create your alien race and vehicles etc... heh
    ...
  168. Replies
    46
    Views
    10,971

    Re: MMF could now make games for Wii,Xbox360,PS3

    They say the iphone is the most wanted "next" cell phone by a large majority of cell phone users.
    http://img214.imageshack.us/img214/7295/iphonesurvey1.png
    Shot at 2009-04-09

    $600.00 for the...
  169. Replies
    46
    Views
    10,971

    Re: MMF could now make games for Wii,Xbox360,PS3

    yeah, i've heard rumors of millions of sales of a few games. [shocked]
  170. Replies
    46
    Views
    10,971

    Re: MMF could now make games for Wii,Xbox360,PS3

    Wii just got my attention with the Wii version of House of the Dead. House of the Dead Overkill. I really have been contemplating a Wii for a while now, and a cousin of mine has one and plays bowling...
  171. Replies
    67
    Views
    9,773

    Re: Talking about AI in games

    Well I never said I was the best at GTA [laugh]
    That's the basic thing people say, if you can't beat a mission, you need to get better at playing the game. I'm not knocking GTA it started Free-Roam...
  172. Replies
    67
    Views
    9,773

    Re: Getting tired or bored of your current project?

    Well considering games have been around for 30 + years the fundamental rules have been set for a long time. The only thing to add would be more clever level design, or different weapons, but the...
  173. Thread: News

    by 00J
    Replies
    80
    Views
    26,395

    Re: News

    Not sure Yves or Francois would have to tell that one. Not that they couldn't whip something up, they are programmers after all heh.

    If you've looked at the Active X Flash ability MMF already has...
  174. Replies
    46
    Views
    10,971

    Re: MMF could now make games for Wii,Xbox360,PS3

    No arguments here. [laugh]
    I got the Red Ring of Death on a 3 year console, and promptly went out and bought another one...
    I've never done that with any other console in my life... Nor would I...
  175. Replies
    3
    Views
    906

    Re: large problem (link included)

    Force his mouth to close.
    Check how you make him loop? Is he told to loop?
    Put him opening his mouth as a different animation example

    Mouth Closed ->Stopped
    Mouth open ->Walking

    ...
  176. Replies
    2
    Views
    984

    Re: Cnn publishing problem

    u should be able to make the hitman character do whatever you want him to do. Your the one programming the game.
    Make him do what you want.
    Check out his animations etc..
  177. Replies
    46
    Views
    10,971

    Re: MMF could now make games for Wii,Xbox360,PS3

    Brandon $50.00 [laugh]

    That's water, that's wayyyy better than a couple thousand... [laugh]
  178. Replies
    46
    Views
    10,971

    Re: MMF could now make games for Wii,Xbox360,PS3

    So it's going to happen. [grin]

    Well there was a guy on here Zenoff64 something was his name, and he had this big idea to make his own console. Forget that, you'd want to get on existing consoles!...
  179. Thread: News

    by 00J
    Replies
    80
    Views
    26,395

    Re: News

    Flash even has Extensions and Components. Components are things like MMF's Scrollbar and such, and extensions are pretty much the same things as MMF's. Space Ship COntrols, to Movements and...
  180. Thread: News

    by 00J
    Replies
    80
    Views
    26,395

    Re: News

    Tiny yeah. [smile] As it seems. Well I knew Clickteam could do it. They could have easily made Flash themselves. The cool thing is that we'll get access to Flashes Marketing Muscle and awareness. The...
  181. Replies
    46
    Views
    10,971

    Re: MMF could now make games for Wii,Xbox360,PS3

    The Sony PSP firmware upgrade (2.70) has a built in flash player for the internet explorer. This means that homebrew flash games can run on the PSP.
    ---------------------------------------------...
  182. Replies
    46
    Views
    10,971

    Re: MMF could now make games for Wii,Xbox360,PS3

    On Monday Sony detailed the new Sony PS3 2.50 firmware, but apparently forgot to mention that the new system update is bringing Macromedia Flash Player 9 support to the PS3 browser.
    Now you can...
  183. Replies
    46
    Views
    10,971

    Re: MMF could now make games for Wii,Xbox360,PS3

    CloudWolf, what version of Flash does Wii use? I think probably the MMF/Flash will let us pick the Compatibility mode.
    So we might be able to pick which version of Flash to target.

    I'm...
  184. Thread: News

    by 00J
    Replies
    80
    Views
    26,395

    Re: News

    Sunchirp, yeah Flash can understand Wav's, MP3, etc...Maybe it converts everything to MP3 to reduce the files sizes, I think it does that...
  185. Replies
    6
    Views
    1,067

    Re: Transparent backround?

    did u want the background static? You could use the "grab desktop at start" option from MMF's runtime options.
  186. Replies
    3
    Views
    908

    Re: Flash ActiveX Component - Layer Question

    What about embedding it as a Sub-app? heh

    Just an idea probably wrong.
  187. Thread: News

    by 00J
    Replies
    80
    Views
    26,395

    Re: News

    Bruto Memo, yeah flash uses effects called alpha,transparency the same as add and subtract for Light effects. It's part of Flash.

    I think it has more effects but I haven't used it in months....
  188. Replies
    46
    Views
    10,971

    MMF could now make games for Wii,Xbox360,PS3

    With the Flash and Java additions, this is possible.

    I think so?

    [laugh]

    Right?
  189. Thread: News

    by 00J
    Replies
    80
    Views
    26,395

    Re: News

    Hmm... Does flash work that way? I don't think it has a problem even with backward compatibility.

    And ah the Wii is playing 90's era Sega Genesis and Nintendo games, so the interpreter is all that...
  190. Thread: News

    by 00J
    Replies
    80
    Views
    26,395

    Re: News

    I figured Clickteam could make Flash better.

    Is there any doubt...
  191. Replies
    3
    Views
    866

    Re: How do i build a game

    He said.
    I've finished my game, and I'm trying to create the Installer, but I don't know how to make the Installer work, to Install the Game.

    The Installer part of MMF can be a little confusing...
  192. Replies
    4
    Views
    1,222

    Re: Problems with adv path movement object

    build 249 beta: - Runtime : Goto node and Branch node actions used to crash when the current movement was not a path movement.
    Hi, Stuckboy.
    In Build 249 beta is this fixed? Maybe? Not sure but...
  193. Replies
    12
    Views
    2,201

    Re: !MULTIMEDIA FUSION FAQ! - please pin that topic

    Yeah pretty much and the Actual Developers are here to answer your questions too!
  194. Thread: News

    by 00J
    Replies
    80
    Views
    26,395

    Re: News

    [grin] Very good.
  195. Thread: File Extensions

    by 00J
    Replies
    6
    Views
    1,019

    Re: File Extensions

    Yeah I thought so, hmm...
  196. Thread: File Extensions

    by 00J
    Replies
    6
    Views
    1,019

    Re: File Extensions

    Hey along the same subject, anyone know how to have a custom save icon for your save files?

    Don't faint twice [laugh]
  197. Thread: MMF2 Build #249

    by 00J
    Replies
    235
    Views
    253,083

    Re: MMF2 Build #249

    1,024 kb would be Ideal I'd think. But you'd want to keep as far away from that limit as you could. Not that you couldn't make a more ambitious application, but you also don't want to destroy all the...
  198. Replies
    6
    Views
    1,421

    Re: Computer turning off

    DavidN ->I think that smells like a Virus...[frown]

    ->Good call on the Overheating issue. If a Fan or two goes bad "Powersupply" or "CPU" yup you'd get a shutdown fail safe.
  199. Thread: MMF2 Build #249

    by 00J
    Replies
    235
    Views
    253,083

    Re: MMF2 Build #249

    Sorry, just meant that they can't troubleshoot phones. I'm a little defensive of Clickteam. [laugh]
  200. Thread: MMF2 Build #249

    by 00J
    Replies
    235
    Views
    253,083

    Re: MMF2 Build #249

    all of that data is based on what you developed.
    They can't trouble shoot "how" you design a java app. That's up to you to debug and solve.

    Hence the memory error. You need to know the specs of...
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