Thank Andos. Any chance to have it decelerating once the finger is released?
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Thank Andos. Any chance to have it decelerating once the finger is released?
Oh my God.. that was.. SOON! :) Thanks Francois
hello.. congrats Clickteam for the release!
What are the plans for releasing the SDK?
yay thanks Clickteam!
just curious, why do you need this?
You can use Photoshop with PENCIL tool. It has rough drawing with cursor and as LB and willy said, you need to choose a palette then.
Look around for pixel art tutorials and you can get a good start...
I'd like the string object with anti-aliasing so italic thin fonts doesn't look so jagged.
You can do it in your friend's house but you'll need to pay for the dev. account ($99 year) to publish the games and also run the games on your iphone/ipad.
Hi, would be possible a shader that anti-alias the text on String objects?
If so, could it be compatible with DX8?
I'm getting similar Crash... will send the file by PM.
No, you'll need to buy on the International (Euro) store.
Any news on this?
I fully support what Jeff said :)
As far as I know, Zynga is more a private company that doesn't link independente developer games. Facebook/social games works more like a dev. building a game and self publishing.
Have a good time :)
BTW, 320x240 resolution is extremely outdated. It blow all pixels in today's monitor.
you'd better make your game 4:3 and add black borders automatically using "keep aspect ratio" option.
are you updating the iOS Sdk as well?
Is MMF2 iOS runtime supposed to run fine on a beta SDK BTW?
who is updating? :P
oh, I see. thanks!
Doesn't flash runtime uses version 10?
Great work! Can this be used to make a pool game?
Thanks for your hard work Werbad!
One question, so we won't be able to use the same source file to .exe and Flash?
yay happy birthday urbanmonk!
Now looking at it, since it is launching a browser, can't it launch a mailto?
So if a frame is extremely heavy, what MMF2 will do during the loading? static screen only? I probably won't have that big frames but it is good to know.
Interesting! I didn't know we could have the first loading screen with animation! I will look into it.
Looks like ini is working fine on build beta 21. Just setting up the ini name and it is saving and loading. Can others confirm? My code wasn't too complex one.
Confirmed, fixed on build beta 21. Thanks!
I did not manage yet to get a frame to take time to load.. so I believe the loading is as fast as MMF2 itself I'm right?
If so this is quite amazing!
Anybody got some app to take time to load a...
Yes,.. in fact, there is a ton of code that seems to be unnecessary on iOS such as profile management, most of the options. iOS port should be easier to debug as well since there is much less code :)...
Thanks Andos. As I said, I'll have to rewrite the code anyway because iOS will not handle all that in an acceptable speed so it is better to keep it to a minimum. If you can have the expressions...
PM Sent :)
I'm getting freeze everytime I enter a frame.. not sure why. I managed to reproduce it even restarting both Mac and ipad. Let me know who should I PM with the source file.
ok, so I got a crash on Xcode that pointed me to a line in the code that possibly broken it. I tried without success to reproduce it (to be honest I'm not sure what I did before crashing). I'd like...
Yes, in fact I tried to adapt the first example before checking how it would work on iOS.. the second one is the original and it works fine apart from the issue of not updating the xrel, yrel.
I think I've found a bug.. the file attached have a different behavior in iOS and windows with no apparent reason. Run in MMF2 and drag the object with mouse and see what happens. Running in iOS...
ha I knew the word "chose" in french but was in doubt. Thanks! When I get this issue I'll reboot right away.
So, I'm trying to adapt the dragging object code by Andos in iOS with multi-touch. In theory it should work, but perhaps I'm missing how touch active works? The object should follow the touch if...
thanks Francois, but what is 'suit chose'? In any case it works it I try a lot, restart etc.
Anyone can help me with this? I'm offering an itunes $25 gift card for the help or paypal. Thanks
Urbanmonk, you still around?
my application refuses to load on ipad and gives me the error:
"Error Starting Executable 'drag'
pupkt:write failed: Broken pipe
Francois or Andos, do you need the source file?
Great! your effort is greatly appreciated, Looki!
I completely agree. A stable extension containing Play, Pause, Stop and Is video playing, Has video finished is good enough for me.
Price raised to $400, let's make it round :)
plus I agree it should be open source
There is an extension in development to play theora video.. well, at least I hope it is still in development :)
Thanks for the update Francois! Looking forward to it!
ok I'm probably being blind here but I can't see "add file" option anywhere in the project windows.
That's interesting Yves! Hopefully mac exporter will come shortly after the iOS release!
I see. Either way would work for me.
Andos could you please share anything about this? Xcode project or bundle? Would be too much work/time after iOS or a couple things to work out on iOS to make...
it could be. I noticed that every different build, it gives me a different number. It usually happens when I try to test on device as soon as I open the project on Xcode. It compile, sends to ipad ,...
It could work with List object... I just tested it and worked "partially".. I mean partially because it did cut one word in one of the sentences but maybe I did something wrong. I'm going to test...
Resources folder perhaps
edit: yeah, resources folder doesn't work.
ok but where do I place the ini inside the xcode project? That is, a text file that I want to be loaded into the game.
I did a search on saving/loading files on iphone and found a couple threads about it, but honestly they lead to more questions than answers.
Apparently we can't manage ini files like...
I'm getting an error saying could not do task 392, then I click stop, build again and it works.. building to ipad.
Is this normal?
Yes Jamie, I'm testing that too.. in fact, officially I'm at the top of issue report ranking of this runtime :P
So, the xcode project generated by ios runtime can run/be distributed on a mac? Assuming I don't use iOS extensions etc, just clicks and keyboard inputs?
This is really great.. I'm sure it will be useful to others as well!
Add them to a group and use the code on the group, not the object.
this is great to hear Werbad!
Thank you man, much appreciated.
This crap was the best I could achieve so far
If you can get this to work properly I'll send you a gift :)
apparently the red object is stuck in the upper left corner with this formula. I had an example of angle between objects, still trying to find it but tests with fixed angle is making the object...
Thanks Urbanmonk.. I'm trying this with a fresh start.. I'll let you know if a doubt arises :)
It looks like there is:
Here is my reference.. as you can see, user can pinch specific areas, zoom in and out
This is the best I could achieve so far... with original file from AndyH and drag...
Thank you Andos, the second frame "more accurate" was exactly what I was looking for!
Is it currently possible to do it in MMF2 without this movement? What is the math behind it? Thanks
An idea... would be possible an extension, action or anything that pick up all objects in a group and set their hotspot according to an object? Just the way set position relative to another object...
I see a few problems with a non automatic way of zooming an entire layer.. perhaps we can work it out.
1)No background image, just actives.. perhaps this will give performance issue (a big active...
I suppose UDID posting should be implemented by extension, is this right? Flurry Analytics can be inserted in the Xcode project later or must be done with extension as well?
a bit late on the boat! I'm going to port 3 commercial games to iphone/ipad so hopefully this will give more to show on Clickteam's iphone portfolio.
So I've spent the past few days...
yes I understood that.. I already pause with my own events.. but saving system resources was exactly what I wanted to add.
thanks mobichan, I already have a pause system but I need an extra to save system resources. I'll check what we have in the file archive
How can I un-pause with a click instead of pressing a key? The Storyboard controls seems to not give me this choice. The pause do save system resources?
unless I did not read correctly, I remember Yves or François saying something like that, about the Vsync being used with the old DirectX option.
wait, V-Sync isn't supposed to run with DirectX thing.. and completely unnecessary with the new Direct3D hardware acceleration?
Hmm, weird, nobody reported this issue and there is no change in the INI object, it doesn't depend on exotic DLLs, etc. Could you send me your application?[/quote]
Yes, PM sent. Thanks Yves.
Cool.. if you need any help to work out some interface for it let me know. Thanks
Let's consider a simple walk, stopped character; we have 5 SVG graphics, one for stopped, 4 for walking.
1)Object loads them all using a group; stopped go to group "Stop", all other goes to group...
Stephen sorry to sound like a broken record but do you think it will be possible to add some workaround to animate with vectors? I don't mean something exactly in the mold of active objects...
Just for the info,.. I can't load my application with build 251.. it says it can't load because of kcini.mfx. Rolled back to 250 beta2
This looks VERY interesting, Stephen! Do you think it would be possible to use files as frames for an animation with this?
hi Stephen, this can be used with .exe builds or Flash only? Thanks
This is awesome Hernan! It is very creative how you faked the rope physics and worked around lack of "real physics" (as for the rope collisions, rope coming on two directions only etc.)
It is one of...
That's top stuff! Thanks for sharing and looking forward to ninja rope :)
You'd still have to purchase the runtime and apple license tho.
Will this make difference? You'll have to spend much more than upgrading MMF2 with Mac hardware, app license, Iphone etc.
I believe it is a SWF runtime. I think they use the "Flash" word to show that it generates a SWF similar to Flash's SWF.
pretty effects! Thanks for sharing!
That's a good definition of "great surprise"! :)
Thanks Looki! Looking forward to it!
It pretty much depends on the quality of your game. I'd separate versions based on language and send to specific portals, rather than make most users take time to load stuff that they are not going...
Yes, but then, videos can be converted to OGG format with all its advantages. The only case that would make sense is if MMF2 is intended to create a video player. But then, it should be clear that...
Amen to that Nifflas. You said it all :D
Well done Steven! Thanks for sharing!
Yves I think you told me once that we can retrieve with a numer from Storyboard controls/ Screen/Display. I don't remember exactly but it returned a number that tells if it is running software mode...
Because there is a huge amount of work to port it to MMF2 flash runtime and people are not always willing to do things for free? You can always code yourself in the free C++ version or other port of...
If Box2D is ported commercially and cost to end user, say $30 and we have 30 users buying it, that's $900. Considering the popularity of flash games that uses dynamics, I think Box2D should pretty...
We could have a list of people interested in paying for it to negotiate with Werbad or other extension developer with knowledge/time/interest in porting this.
Why not making the port and making it commercial, like an add on? I'd pay for it.
+1 vote for this! :D
got it, thanks Yves!
So, technically it is now possible to port Box2D over to MMF2 with Edif?
no it says
Please click back to return to the previous page. "
for some reason it gives me access denied
10-MERGE-214208-MERGE-<br /><br />
I changed a couple events in two frames.. I think it will be fine :)
BTW, is there German template available somewhere? Couldn't find
Would it work good with a MMF2 HWA executable with 93Mb and a couple changes in one of the frames?
So I assume it works with any application then.. will buy, thanks!
patch maker works with any application? Or just MMF2, TGF2, etc? Does it works ok with MMF2 HWA? sorry if it is a silly question
Oh I see.. then it is a great thing be able to play video without the need of codec installation :)
But isn't possible to play .OGG video using Direct Show object?
This is to load .OGG video files?
Looks promising, thanks Stephen! Will play more with it later..
Johnny, I think you need to compile the.. I guess it doesn't show if you just run inside MMF2
oh I see. Thanks Joshtek!
Hi Joshtek, yes it happens with a brand new blank application, with build 249;
I wonder why in the debug it doesn't appear the "global string...
why they appear as number and not their names?
if I have "global string A", it appears as "#0", "#1" etc
Except Jamie perhaps :)
It was mentioned somewhere that yes, maybe with a little delay to adjust some bolts here and there.
This is very interesting Andos. I've always wondered how to make the "Super Mario" Transition without the need to use a giant black object with transparent circle. That's a great solution I must say....
LOL you beat me to it, Jeff :P
I think the argument of "let's have it before it is crowded" is a mistake. Yes, it is harder to get visibility on appstore now because it is incredibly crowded, but the thing is: appstore should not...
Active direct show do work with Divx3 that I tested
If you can set blend mode of active to add in its properties and call other function through the event editor I don't see why not go with #1.
In any case, my vote would go to #1.
yeah! Blend modes! Awesome!!!
Vector graphics can be incredibly useful for flash applications. I've added as suggestion in Fusion Wiki for MMF3. Future support for vector graphics is something that totally makes sense for MMF3.
Awesome Yves, thanks so much!
Just out of curiosity, it is going to be closed testing or open?
Has Daniel or Jonas pronounced about Box2D for flash already?
One question: Since this SWF exporter update do install the 249, and if this version of 249 is not the final, if we're going for a fresh reinstall we'll need to install the "upcoming" 249 on top of...
Thanks Clickteam for the hard work!
If it comes with the flash runtime obviously it will have its price added up.
no need to piss on us, dude lol :grin:
impressive indeed! Thanks for sharing!
Of course I have no idea how the MMF2 iPhone runtime works. But just for safety, I'd like to as if this is anything to worry about?
Much obliged! [/quote]
Apparently no. Apple doesn't want...
Yes, why not? Maybe you come up with some that one never seen :)
cool stuff Olivier!
yes.. Andos released his extension for flash already.
Please also include Mac and ipad :P
Not yet, the mochicoins and other mochi features are currently under testing :)
Just curious, this works if imported in another scene? Never tried it.
that was my first thought. In a webpage its the html who defines the border/play area.
oops, I mean the video of your game. In any case, the particles are similar, the thing seems to be the graphic sprite. If you have a quality video of this gameplay, you can examine frame by frame and...
I remember seeing a fireworks widget or example some time ago that looks like these. Plus I've uploaded in the past a particle library that had a "simple spread" frame that makes a similar effect.
This can be reproduced on native Windows environment? If not, it is likely that it is a Wine bug, not MMF2's.
It looks pretty much like something inside Wine isn't communicating properly with MMF2's Direct3D commands.
Yeah, this was my first question about the Flash runtime, it is definitely possible as Looki said. I'm looking forward to this update as well. :D
"According to Adobe, Flash is installed on 98-99% of computers while Sun claims Java is installed on 91% of computers."
"According to Adobe, Flash is installed on 98-99% of computers while Sun claims Java is installed on 91% of computers."
But still, you'll find more computers with Flash rather than Java. Plus, flash allow for sound compression, graphic ink effects and a more robust base dedicated to games.
thanks very much for this extension! The way it is built opens up possibility to have Flash version of it?
Many thanks, great object!
ops, got a bit late on this one! Thanks very much Looki! We've been waiting a long time for overlay upgrade! =D
Have anyone tried to import a swf generated by MMF2 into another scene (If I remember correctly) in Flash, like scene 2 and have scene 1 with an ad code (such as CPMStar)?
by the way, what is wrong with 7 and 9?
Hi UltimateWalrus! Nice to see you around. Why not write up all these suggestions to the Fusionwiki? :D
Just checked here, no Get.mfx at Data\Runtime\HWA
Is there any way to check it? I've downloaded from the AquadaSoft link at "Released Extensions" forum, opened the zip and unpacked the folders.
really cool Johnny!
Just discovered that Get object doesn't work well with HWA build, at least here. 248 works fine.
Indeed I was trying with HWA. I assume this is something to fix?
hmm I guess you wasn't sure because it wasn't tested on php script or was it? Don't remember for sure I had to restart to see if I still got the crash issue with Foreach object :)
I'll check the...
hey Jamie could you please provide an example of the new POST feature? It looks quite simple but I should be doing something wrong since the I can't get a post variable name and value to a php page...
yes sir, just tried and it is still crashing.
ForEach object is crashing with the basic example.. not sure why.
I think you are misinformed there mate. All DX versions have support for older versions. DX10/11 dont really offer any benefit to 2D applications I dont think anyway, except for maybe a few extra...
LOL and so what? If Yves comes up and say "now this version is the definitive" you'd say "oh great, now we have fully working DX8 and 9"? Come on. Currently HWA is more solid and stable than many...
How is that?
This is likely to be a driver issue/Windows 7. DX10/11 has backwards compatibility with DX9.
Yes, why not. Save a value there and try to load when app loads. If no value is found, it starts from scratch. If there is, load it up.
I guess we'd need a "POST" object then?
I think Jamie replaced "Live Receiver" with "GET Object". So I believe you'd just need to replace the actions of Live Receiver with one of GET Object.
okay thx.. any chance the release in march ? :D[/quote]
By March moch coins should be ready for some time :)
I'm seeing some new faces with SWF exporter already..
yes sir, seems like iphone and ipod touch app can be tested on ipad, but the ipad thing should come a bit later.
Wait, I see some confusion there. Yes, you can have animations in flash, like Andos said, like you could using MMF2 for PC .exe file. In other runtimes you still can only use raster images, and Maya...
At the moment you can use raster graphics (bitmap, png, jpg). So you can make them using photoshop, gimp or other image editor. Vector images currently aren't supported (as they...
Thanks everyone :)
Olivier, just out of curiosity, you said above
Do you really think the file size of a swf with a couple more samples will make that much difference with broadband these days? The only case I can...
does this include Direct Show?[/quote]
I kinda expected that. I wanted to know if we can buy the ipad alone to test both iphone and ipad versions without the need to buy the iphone. I assume its all a matter of resolution then. You make...
I guess the crafty-23.0-win32.exe is the AI thing.
Do anybody knows if the ipad will be able to test properly games made for the iphone?
You're welcome :)
in theory a stuff like this could be done via extension using Flash SDK, no?
Yes, Direct3D9 by default. According to Yves, it rolls back to D3D8 if D3D9 is not found, and to Software mode if no Direct3D is found, but I could not effectively test this since I could not find...
To whom it may concern, I just got some data from a game I participated, "Sultan's Labyrinth: A Royal Sacrifice" and the ratio between downloads and ticket support is less than 0.5%!
Looks like MMF2 will generate something that will open in the Mac and then you will compile "the final version" of your app.
Yes, I see a lot of people complaining about this before and when it...
it's a creative solution Dynasoft :)
Hi Francois I have a couple game examples that I've been collecting since the TGF times or earlier, I'll check if I adapt them to be decently played in this resolution. But why 320x480 and not...