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  1. Replies
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    Hi! Xlua has been an absolutely necessary part...

    Hi!

    Xlua has been an absolutely necessary part of my Fusion usage ever since I was taught of its existence and how to use lua. Thanks for making it!

    It seems that mmf.newObject() has a memory...
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    Nevermind, my bad; the Engine and Camera objects...

    Nevermind, my bad; the Engine and Camera objects had a different height. But now that you mention it, do the menubar & title bar affect stuff with Firefly?
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    Translating mouse position onto a plane

    https://i.imgur.com/ClZBsn2.gif
    (The circle is actual mouse position, the red/green shape is the Mouse Pick X/Y/Z position)

    I'm trying to translate mouse coordinates to 3D coordinates by using a...
  4. Help regarding installing MMF 2 on another computer

    So then, I bought MMF quite a few years ago, but only recently upgraded it to Developer version. I also recently bought a new mini-laptop for the purpose of being able to dev and plan things while...
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    Re: Problem with the newest build and INI

    Last time this happened, I actually reinstalled everything twice, first to see if it helped and a second time because it didn't.

    I'd really want to get some of the fixes in this newest version...
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    Problem with the newest build and INI

    For some absolutely absurd reason my copy of MMF refuses to recognize the INI extension after updating to the newest version of the flash exporter. This not only affects the SWF exporter version, but...
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    Re: [Beta] Box2D Port

    Sexcellent!
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    Re: Advanced Sound Object

    Good stuff.
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    Re: runtime graphical corruption.

    After trying stuff, it seems that the glitch is related to the active picture objects I'm using. The game takes 3 screen captures in fast succession with the screen capture object, and then loads the...
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    runtime graphical corruption.

    So, I've been making this game. There are currently around 9 frames to the game, and I suddenly noticed some very weird stuff happening when I tried to play it from the beginning to the end....
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    Re: White Noise Loop And Samples

    Thankyou! My net connection broke.
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    Re: Enemies with gravity

    Well, I've been trying to do this with sensors, but if I spread the ID values of the enemies and the sensors, and try to make them recognize each other with those ID's it bugs. Basically an event 'IF...
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    Re: Enemies with gravity

    Good idea! I might actually try that. Though there's still a problem since now if the enemy touches a wall on his left or right, it bugs.
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    Re: Enemies with gravity

    Wow now that looks imaginative! I've never thought it could've been done that way! :D
    ...But however, I need accelerated gravity. I think I didn't say it clearly in the first post, but I can accept...
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    Enemies with gravity

    I've been trying to do enemies that jump around the play area. When it comes to wall detecting, I've been trying to avoid making sensors, and the results have been glitchy. Now then, when I try to...
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    Re: Colour picking problem

    Hmm, seems like that sticky object doesn't have anything to do with colours? How could I use it in this problem?
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    Re: Colour picking problem

    I guess thay wouldn't work, since I do not need colour from the moving object but from the background. I'll check out that sticky object.
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    Colour picking problem

    So basically, in MMF, if you want an object to stay on some other object that moves with the basic movements, you can just put

    Always: set XY position of the first object to XY of the second.
    ...
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    Re: MMF2 Build #247 (BETA)

    Yay! Repatching worked. It seemed like there were files that weren't updated on the first try, and the program updated them on this second try. This has happened me once earlier, on version R244.
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    Re: MMF2 Build #247 (BETA)

    After downloading the update, MMF 2 still says it's in version R247
    and most of the extensions disappear from the extensions list and can't be found. At least extensions called 'kcCursor' and...
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    Re: "Purchasing" items at the end of a game

    It is possible, actually very easy.
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