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  1. Replies
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    Great song :) I like the jazz break in the middle.

    Great song :) I like the jazz break in the middle.
  2. Trackpad scrolling works for me. Since all three...

    Trackpad scrolling works for me. Since all three of you are on Windows 10, it could be that. I'd look for an updated driver of try rolling back to an older one.
  3. I stuck a bunch of post-it notes on a whiteboard....

    I stuck a bunch of post-it notes on a whiteboard. It worked for me!
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    Not sure if I've understood this correctly, but...

    Not sure if I've understood this correctly, but this will give you 32% as a result:

    Str$(Floor(( itemsFound / 308.0 ) * 100 ) ) + "%"
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    Wait, has Sinclarian already won? If not then,...

    Wait, has Sinclarian already won? If not then, ouch. That must suck for the other people who entered.
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    Thanks for that, aenever. I came here to ask if...

    Thanks for that, aenever. I came here to ask if there's a way to check out the games without having to sign up for the Click Store. I also got RhysD's game here:...
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    Add the "Date & Time" object to your frame and...

    Add the "Date & Time" object to your frame and add this event using "Compare two general values":

    https://i.imgur.com/esS0KJg.png
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    There's a pretty easy way to do it with...

    There's a pretty easy way to do it with trigonometry, but if you're looking for a specific shake pattern the easiest way would probably be to use a path movement (as volnaiskra above) or create an...
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    It's just a mess and you'll have to figure out...

    It's just a mess and you'll have to figure out whether it's zero index or not as you go. The Xbox Joypad object is also inconsistent (within the same object!) regarding Player 1, Player 2, Player 3,...
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    Looks good! Definitely got a Kirby/Goemon/Twinbee...

    Looks good! Definitely got a Kirby/Goemon/Twinbee Japanese-inspired vibe about it. You'll want to re-do that Japanese text above if you're planning to use it in any promo material. But yeah, why so...
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    That's too bad. But thanks for the quick reply :)

    That's too bad. But thanks for the quick reply :)
  12. Replies
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    Hi Jeff, this is quite an unusual (but genuine)...

    Hi Jeff, this is quite an unusual (but genuine) question - would it be possible to convert the Humble Bundle Steam version of Fusion 2.5 to the Japanese version? http://www.clickteam.jp
  13. Thanks, I'll check this out too! Now that you...

    Thanks, I'll check this out too! Now that you mention it... where is the save data?
  14. Replies
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    The Extension Manager (in the picture above) is...

    The Extension Manager (in the picture above) is for updating extensions or getting new ones. In the Frame Editor, if you choose Insert > New Object, you should find the Xbox Gamepad object there.
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    That's a weird issue. I wonder if there's a...

    That's a weird issue. I wonder if there's a difference in the runtime and editor versions of the ini object you're using. Built-in ini or ini+?
  16. Volnaiskra: I think I get what you're saying but...

    Volnaiskra: I think I get what you're saying but the particular example you gave doesn't need *1.0 added to it. I don't mean to sound pedantic but I just wonder if you know. If FredFlintstone's...
  17. You'll want to use an intermediate alterable...

    You'll want to use an intermediate alterable value, which is what it sounds like you were attempting. Just look at your code again and check that you have everything in the right order.

    Add 1 to...
  18. Replies
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    Whoa, hold on there. Can I encourage you to...

    Whoa, hold on there. Can I encourage you to rethink this? It's such an enormous shame that you'd get to the final stages of your long term project and have to release it in such an unsatisfying way....
  19. I hadn't got to the end of the alpha when I wrote...

    I hadn't got to the end of the alpha when I wrote that feedback, but as it turns out I wasn't far from it. Finding the boss was a little tricky. As for the boss itself, I have nothing but good things...
  20. This is really good! It's a shame it hasn't...

    This is really good! It's a shame it hasn't gotten more attention so far. If Jarvis has reached 10+ pages without a demo then this should certainly be getting more comments. I really enjoyed...
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    Good luck! It would be a bit of a cheat, but...

    Good luck! It would be a bit of a cheat, but would it be possible to add some saturation and brightness to the colours in an editing program later?
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    register your product

    register your product
  23. Replies
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    Poll: I've never used the Event List editor. I can see...

    I've never used the Event List editor. I can see how it would be useful but I can live without it. Couldn't get by without the Event Editor (+ Action Editor) though.
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    ^ Best answer XD But seriously, I've...

    ^ Best answer XD

    But seriously, I've rearranged the toolbars and it's always the same for me. Just a thought, but perhaps you need to start Fusion as Administrator for it to save the settings?
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    It's pretty fun but the hitbox is huge for this...

    It's pretty fun but the hitbox is huge for this kind of game. Was that deliberate or is it using default pixel-perfect collisions?
  26. Looks good, LobsterKing! The gameplay looks fast...

    Looks good, LobsterKing! The gameplay looks fast and the levels are varied. Looking forward to playing it. Do you have people to test it for you?

    Just a thought, but why does the game use a Game...
  27. What have you tried so far?

    What have you tried so far?
  28. Thread: [delete me]

    by nim
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    Honestly it's likely that this would've stumped...

    Honestly it's likely that this would've stumped me for a while too!
  29. Judging by the example games shown, BuildBox...

    Judging by the example games shown, BuildBox seems to be a game creation tool designed to make minimalistic, physics-based mobile games. Actually a pretty clever idea if that is the case.
    ...
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    Joystick2 object can cause random lag.

    Joystick2 object can cause random lag.
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    Not sure why you were being doubted. This does...

    Not sure why you were being doubted. This does sound like a legitimate bug.
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    It's quite tricky to do this, but I don't think...

    It's quite tricky to do this, but I don't think the Text Blitter object has changed a lot over the years so any tutorial you find would probably still be relevant now. Basically use an array to store...
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    Nice widget! The built-in fades have issues so...

    Nice widget! The built-in fades have issues so I'm sure this will be useful for a lot of people.

    One thing, though - Scale X/Y is a scalar value, not pixels. You're setting the X and Y Scale of...
  34. Thread: WIP- Just a Cleric

    by nim
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    :o Do you draw everything in MS Paint? And on a...

    :o Do you draw everything in MS Paint? And on a CRT monitor too. That's kind of awesome actually.

    Sounds like you're coming to the end of this project, so good luck with the final stretch. The...
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    This is really useful. Thanks very much Phi!

    This is really useful. Thanks very much Phi!
  36. Wired Xbox 360 works for me. I don't have a...

    Wired Xbox 360 works for me. I don't have a wireless one but that's good to know.

    You will need separate events for the D-pad if you want it to be an alternative control option for movement. It...
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    Cubic beziers are (as far as I've found) too...

    Cubic beziers are (as far as I've found) too complex for Fusion's expression editor. You'll have to split the formula up into separate actions or use a quadratic curve instead. I think the limit is...
  38. I haven't tried this but could you try multiple...

    I haven't tried this but could you try multiple Joystick2 objects?
  39. Replies
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    Congratulations on launching the website! I can't...

    Congratulations on launching the website! I can't get enough of those bold colours and general direction. At this point you can just assume that I love everything to do with this game.

    In the gifs...
  40. It does. Select the frame you want to jump to...

    It does. Select the frame you want to jump to from the list.
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    CeriJC, thanks for sharing those palettes. It's...

    CeriJC, thanks for sharing those palettes. It's always nice to see the community sharing resources.



    Importing palettes is quite straightforward - click on the frame properties and import a...
  42. casleziro is right. If, on Frame 1, you've used...

    casleziro is right. If, on Frame 1, you've used "Jump to Frame 3", and add a new frame between 2 and 3 (i.e. a new Frame 3), Fusion will update the action to "Jump to Frame 4". There are other...
  43. Replies
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    This is great! Got to the end with a score of...

    This is great! Got to the end with a score of 111350. The ending was pretty good! I guess you could have explosions going off during the escape.

    No lag issues, and my computer is kinda slow. No...
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    Ahh, nice to see an update on Best Cat! I really...

    Ahh, nice to see an update on Best Cat! I really like your style.

    Nice transitions! I like what you've done to remove the tiled look, it makes a difference! I did like the gradual reveal from the...
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    ^ You'll have to consider your event order...

    ^ You'll have to consider your event order slightly. The "Put all of your events in a big group" method is the best way to make a custom pause system but there are a few things to keep in mind.
    ...
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    Custom pause is the way to go, but I do remember...

    Custom pause is the way to go, but I do remember there being an option within the SubApp object properties like "pause containing frame". I ran into other issues with that (it doesn't pause all...
  47. You can use the Actions Editor (double-click on a...

    You can use the Actions Editor (double-click on a box in the event editor) and rearrange actions from there. Hope this helps.
  48. Replies
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    Search for "Wiimote" on the forum. Click on the...

    Search for "Wiimote" on the forum. Click on the thread "Need download forWiimote.mfx, Ini++.mfx, and ForEach.mfx" - 3rd result from the top. Then click the link posted by XStar.
  49. Hey Jesse, good to see you're still making games....

    Hey Jesse, good to see you're still making games. I enjoyed the first Douglas Circumstance game. The new bosses seem to have interesting personalities as well as being fantastically grotesque. Good...
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    You have to load a module into Cache 0 then use a...

    You have to load a module into Cache 0 then use a separate event to load it into the track once it's loaded. Like this:

    http://i.imgur.com/mvtG9Hn.png

    Here's a basic example:...
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    As David said above, use the Ultimate Fullscreen...

    As David said above, use the Ultimate Fullscreen Object to maximise the game rather than changing the system resolution. www.ultimatewalrus.com

    You can use the Window Control Object to check...
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    There's a pathfinding extension. If that's not...

    There's a pathfinding extension. If that's not good enough then there are examples of A* pathfinding by MuddyMole here on the forums.
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    Clickteam Fusion 2.5.

    Clickteam Fusion 2.5.
  54. Replies
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    I've added Xbox 360 joypad support to my game...

    I've added Xbox 360 joypad support to my game with no problems. I'm not sure what you're doing differently but I can confirm that it does work. You haven't mentioned the Xbox 360 controller object so...
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    I haven't looked at your code thoroughly but the...

    I haven't looked at your code thoroughly but the first thing to check is that you're creating the spider object (event #722) on the correct layer. That's usually the reason that collisions don't work...
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    I don't have an iThingy to play it on but just...

    I don't have an iThingy to play it on but just came here to say congratulations! All the best with the launch :)
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    ^ because Y Top Frame would be 0 on a...

    ^ because Y Top Frame would be 0 on a non-scrolling level. Doesn't work on a level that scrolls vertically.
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    Look at your event order again. It doesn't work...

    Look at your event order again. It doesn't work because you're trying to set the volume of a sound that isn't playing yet. Set Sample Volume doesn't affect every occurrence of that sound in the...
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    A Mini Falafel Adventure

    A Mini Falafel Adventure is a Game Boy-styled Metroidvania.
  60. Replies
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    This is really nice! Thanks for releasing it.

    This is really nice! Thanks for releasing it.
  61. ^ Thanks, Andy! I hope it's useful and that the...

    ^ Thanks, Andy! I hope it's useful and that the community can help one another become better designers.


    Palette Pack 1

    Here's a palette pack I just made. It contains 15 .pcx files and .pp...
  62. ^ Thanks Sparckman. If anyone makes any good...

    ^ Thanks Sparckman.

    If anyone makes any good palettes with this, please share them here with the community :)
  63. Palette Pallet - Palette editor for Fusion [Finished]

    Palette Pallet is finished!

    Download: http://beadybox.com/palettepallet/

    Description:

    Palette Pallet allows you to replace the default Fusion palette with your own. This has always been...
  64. Replies
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    I don't have much personal experience with the...

    I don't have much personal experience with the exporters, but I believe the various versions of the ini object (and so on) are designed to work with the platform they're designed for; meaning that if...
  65. Replies
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    Fusion 2.5 might be smarter but simply removing...

    Fusion 2.5 might be smarter but simply removing the action has never worked for me in MMF2. I always had to remove the event completely (even if it wasn't referencing the sound anymore) and reload...
  66. Replies
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    [WIP] Palette Pallet - Palette editor for Fusion

    Hello. This is a side-project I worked on while my main project was on hold for a little while.

    Palette Pallet allows you to easily create palettes that you can then import into Fusion to replace...
  67. Replies
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    I'm impressed with the effort you're putting into...

    I'm impressed with the effort you're putting into the tools to help you make the game, but I'm also looking forward to seeing more updates about the game itself because the gameplay looks interesting...
  68. Replies
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    ^ "You'll have to offload a bunch of the internal...

    ^ "You'll have to offload a bunch of the internal variables (speed, state of animation, etc.) before you pause the game or else you won't be able to resume it in the exact state it was in before."
    ...
  69. Replies
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    ^ This. An alternative to giving them an...

    ^ This. An alternative to giving them an additional "Static" movement is to simply add a Movement>Stop (and Animation>Stop) action to the User Presses 'P' event. If you have any trouble with this I...
  70. Replies
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    I had this problem with my game too. Solved it by...

    I had this problem with my game too. Solved it by ignoring control when the joypad isn't being used - e.g. keyboard control or input 2 (player 2) not being used. Hope this helps.
  71. Replies
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    I'm really enjoying keeping up with this! The...

    I'm really enjoying keeping up with this! The game looks great and I love your visual style. I've been working with colours in Fusion a lot recently so I'm sure I could help you with those rainbow...
  72. Replies
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    There was an extension that does exactly this,...

    There was an extension that does exactly this, called the Parallaxer object (https://www.youtube.com/watch?v=t1opMgTdvNo ) but I don't know where you could find it now. If you can't find that, try...
  73. I tried it and got a strange "ripple" effect when...

    I tried it and got a strange "ripple" effect when I used the left and right keys. I don't think it looks like either picture above but probably not what you intended. I could take a quick video if...
  74. Replies
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    Good luck with it! Looks very original and fun.

    Good luck with it! Looks very original and fun.
  75. Replies
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    Apppath$ + "Data/ufo_0001.png"

    Apppath$ + "Data/ufo_0001.png"
  76. Replies
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    Or you could just right click and Clone the...

    Or you could just right click and Clone the counter?

    This trick is useful if you want to import frames from an Active object into a counter because the Paste action is disabled on counters of...
  77. Replies
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    That sounds like a different issue to David's. If...

    That sounds like a different issue to David's. If a counter limits the animation frames to 14 then that would make sense.

    Edit: Here's a quick demonstration - http://imgur.com/NCjbGOs

    Edit2: I...
  78. Replies
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    Edit: Works for me. Switching a Counter from...

    Edit: Works for me. Switching a Counter from Numbers to Animation and back again retains the animation frames. (Fusion 2.5 282.3) You could try importing the frames using the "Open" dialog within the...
  79. Replies
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    Thanks, I hadn't thought about that...

    Thanks, I hadn't thought about that (admin/Program Files). What are people doing as a workaround for this?
  80. Replies
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    (Oh, Snail :) ) Emerson, your save/load system...

    (Oh, Snail :) )

    Emerson, your save/load system would most likely only require a single value to be stored, so for something as basic as this just use whichever one you want. As Shawn said, INI has...
  81. You can use both extensions in your game and...

    You can use both extensions in your game and auto-detect whether it's a 360 joypad or a regular joypad. You'll have to use quite a few extra events but it is possible. Both extensions (I use 360 and...
  82. Replies
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    I'm not sure I completely understand, but I've...

    I'm not sure I completely understand, but I've gotten around custom counter graphics by changing the counter to type to Animation, pasting the frames, and then changing it back to a Numbers type...
  83. Thread: Next CC?

    by nim
    Replies
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    23,493

    ^ Doesn't look likely, which is a shame but...

    ^ Doesn't look likely, which is a shame but understandable.

    Something online would be really nice instead. The Click Jam was a good idea I'd like to see happen again.
  84. Replies
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    I vote for 1! 2 looks a bit cramped. 3 is...

    I vote for 1!

    2 looks a bit cramped.
    3 is adorable but I like 1 slightly better because the hi-res artwork would make for a better app icon.


    The game looks really nice, btw. I wish I had...
  85. Replies
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    There's a "User has left the computer for x:xx"...

    There's a "User has left the computer for x:xx" action that you could use. You'd have to make your own system to detect mouse movement.

    Example:...
  86. Replies
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    ^ Probably a bug, but there's an easy workaround....

    ^ Probably a bug, but there's an easy workaround. You have to force Fusion to update the image properties.

    Load frame
    Set scale to 0
    Set scale to 1
  87. Replies
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    Sticky: You don't have to select them all. Click on one...

    You don't have to select them all. Click on one group (either open or closed - any group will do) to highlight it and right click for the option to collapse/expand all groups.
  88. Replies
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    Sticky: ^ Ctrl + Left/Right

    ^ Ctrl + Left/Right
  89. Replies
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    It might be. What's that?

    It might be. What's that?
  90. Replies
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    If you're using an Xbox 360 joypad there's an...

    If you're using an Xbox 360 joypad there's an extension for Fusion 2.5 just for that. It has "User presses X" etc as actions, so you don't need to figure out which one is "Button 1" and so on. I...
  91. Sub-groups/undergroups are deactivated when their...

    Sub-groups/undergroups are deactivated when their parent group is. In this case it's causing a problem for you but this feature more often useful than not - for example, creating a Pause screen. It...
  92. Replies
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    This article is for MMF1.5 but works in 2.0 and...

    This article is for MMF1.5 but works in 2.0 and 2.5: http://www.create-games.com/article.asp?id=1677

    Looking forward to seeing the game!
  93. Replies
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    Update: Turns out there's an easy way to fix...

    Update: Turns out there's an easy way to fix this.
    This thread has the details: http://community.clickteam.com/threads/86371-Onu-not-working-on-2-5-after-updgrade
    tl;dr: Put OnuEdit.dll in...
  94. Use "Play sound from file" and tweak the volume...

    Use "Play sound from file" and tweak the volume levels in the sound files externally until you're happy with them. Then replace those actions with regular "Play sound" actions to include the sound...
  95. Replies
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    works for me. using apppath$ and working with an...

    works for me. using apppath$ and working with an external array file.

    The process in the pdf above could be for other (non-CT) extensions.
  96. Replies
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    I also agree that the single engine frame/array...

    I also agree that the single engine frame/array method is the best way to go - my own metroidvania does it this way - but it's advice I feel slightly uncomfortable giving out to everyone, especially...
  97. Replies
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    Seriously, is there a known "best practice" for...

    Seriously, is there a known "best practice" for making a global engine, besides remaking parts of MMF inside MMF?

    I've heard that Global objects with Behaviors is a good way to go but I've never...
  98. Replies
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    Here's a thread on TDC a few years ago where it...

    Here's a thread on TDC a few years ago where it was mentioned that it's possible to rename qualifiers using a memory editor.
    http://www.create-games.com/forum_post.asp?id=290543
  99. Replies
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    If you don't have a Create (or Launch, possibly?)...

    If you don't have a Create (or Launch, possibly?) event for that object and then try to delete it from the level editor, Fusion will give you the warning about removing associated events because...
  100. Replies
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    Thanks Jeff, I'll try to get in contact with Josh...

    Thanks Jeff, I'll try to get in contact with Josh again.
  101. Replies
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    Help installing Onu object in Fusion 2.5

    Hi, I'm trying to install the Onu object (http://www.jwmusic.org/blog/mmf2-onu/) to use in a Fusion 2.5 project. The installer seems to work correctly but in Fusion 2.5 an error appears, saying...
  102. Replies
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    The gap is partly because of the condition you're...

    The gap is partly because of the condition you're using: "sample is not playing" has to wait for the sound to end before it becomes true, which is why there's a gap. Also, despite being able to...
  103. It seems that I can't edit posts, so forgive the...

    It seems that I can't edit posts, so forgive the double-post here. I want to quickly add that I enjoyed the game. It's punishing being set back to the start but I took it as a challenge and enjoyed...
  104. It works now. I got to the end!...

    It works now. I got to the end! http://i.imgur.com/d97iXxT.png

    In general I found it pretty hard but every time I restarted I got a little further. However, sometimes I felt that a death wasn't my...
  105. The character immediately falls off the screen. ...

    The character immediately falls off the screen.

    It doesn't crash on exit anymore but the music doesn't play if I restart with F2 or with the menu.

    Still interested in testing this as I love...
  106. same as above. also crashes on exit.

    same as above. also crashes on exit.
  107. It looks fine here, using Windows 7.

    It looks fine here, using Windows 7.
  108. Replies
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    Here's a really quick example. Hope this helps....

    Here's a really quick example. Hope this helps.
    https://app.box.com/s/tbsdug5ukcsjfqafcr9f
  109. Replies
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    There may be a better solution but I added a new...

    There may be a better solution but I added a new layer (lowest) and placed a black backdrop object. It still "flashes" but it's much less noticeable now.
  110. This is possible in MMF without extensions....

    This is possible in MMF without extensions. Here's an example I made for someone a while ago: https://app.box.com/s/mq6xcxbqx838qc0g10md
  111. Replies
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    26,764

    Sticky: I have this issue with archive.mfx -...

    I have this issue with archive.mfx - http://community.clickteam.com/threads/84097-Can-not-load-Archive-mfx?p=615832#post615832
  112. Thread: Surface Object

    by nim
    Replies
    571
    Views
    186,428

    That's probably it. I'm pretty sure I don't have...

    That's probably it. I'm pretty sure I don't have the latest build. Thanks!
  113. Thread: Surface Object

    by nim
    Replies
    571
    Views
    186,428

    Hi Looki, I just got the most recent MMF2 version...

    Hi Looki, I just got the most recent MMF2 version of Surface that you posted on this thread. However it doesn't seem to load into MMF at all. I'm definitely using "Surface2.zip". I have an old...
  114. Thread: Livestream?

    by nim
    Replies
    12
    Views
    6,581

    Thanks, Fano. Wish I could be there!

    Thanks, Fano. Wish I could be there!
  115. Thread: ClickJam 2012

    by nim
    Replies
    119
    Views
    27,847

    Sticky: Fano: I'd like to! I hope I can free up two days...

    Fano: I'd like to! I hope I can free up two days for it.
  116. Thread: ClickJam 2012

    by nim
    Replies
    119
    Views
    27,847

    Sticky: Thanks!

    Thanks!
  117. Thread: ClickJam 2012

    by nim
    Replies
    119
    Views
    27,847

    Sticky: Any news on CC13?

    Any news on CC13?
  118. Replies
    7
    Views
    1,478

    It took a while but I've nailed down the cause of...

    It took a while but I've nailed down the cause of the problem.

    If I move a certain object outside the playfield it becomes inactive, even though "Destroy object if too far from frame" is...
  119. Replies
    7
    Views
    1,478

    Unfortunately, upgrading MMF didn't seem to help....

    Unfortunately, upgrading MMF didn't seem to help. Thank you for offering to help, though.

    Francois, I'll try a few more things and see if I can work it out before I send it to you.
  120. Replies
    7
    Views
    1,478

    Thanks happygreenfrog. I didn't know they're...

    Thanks happygreenfrog. I didn't know they're packaged together. I've spent this evening testing, deleting frames, events, everything I could think of, and it's still producing odd bugs and screen...
  121. Replies
    7
    Views
    1,478

    Hi Francois. Thanks for offering to help :) I...

    Hi Francois. Thanks for offering to help :)

    I should get MMF and the Flash exporter up-to-date first and see if that helps.

    Where can I get the latest Flash exporter build? Also, if I upgrade...
  122. Replies
    7
    Views
    1,478

    exe works; Flash exported weirdness.

    Hi everyone.

    I've been trying to finally make a Flash game with the exporter but have run into something weird. The exe works fine but the exported version is unplayable, although about half of...
  123. Replies
    6
    Views
    3,297

    Oh sorry, I'm using Joypad object (version 3,...

    Oh sorry, I'm using Joypad object (version 3, confusingly), not Joypad2. I could still send a version of my controller input config thing if you like.

    Using Windows 7 64-bit here, btw. I have a...
  124. Replies
    6
    Views
    3,297

    This is the issue I have, too. Joypad Gamepad...

    This is the issue I have, too.

    Joypad Gamepad 1 responds, but Up/Down/Left/Right are mapped to the PS2's shoulder buttons by default (weird!) and only X on the joypad seems to work. Reconfiguring...
  125. Nice solution DistantJ :)

    Nice solution DistantJ :)
  126. Replies
    36
    Views
    9,555

    You might want to double-check that it's OK. I...

    You might want to double-check that it's OK. I thought everything was fine too, as it didn't explicitly say that there was a problem. Only when I checked the System Info screen did I notice that it...
  127. Replies
    36
    Views
    9,555

    I was recommended Parallels by Andy (Ovine) here...

    I was recommended Parallels by Andy (Ovine) here and it turned out to be pretty amazing. I haven't used it with MMF for any length of time so I can't comment on its stability when handling...
  128. I got this error message when I tried playing...

    I got this error message when I tried playing Castle in the Darkness recently on a new computer. Installed DirectX and everything was fine.

    If I were you I would just mention the error in the...
  129. Thread: MMF2 Not Saving...

    by nim
    Replies
    5
    Views
    936

    I've had something like this before with MMF but...

    I've had something like this before with MMF but it was an isolated incident and I'm pretty sure it was only caused by the computer being low on memory. Any attempt to save would open the "Open...
  130. Replies
    14
    Views
    2,567

    http://clickteam.info/looki/Extensions/Released/

    http://clickteam.info/looki/Extensions/Released/
  131. Replies
    14
    Views
    2,567

    I'd use the Surface object. Blit the background,...

    I'd use the Surface object. Blit the background, Resize Surface to [something pretty small], Resize to original size.
  132. Replies
    65
    Views
    10,339

    That looks great, Dave! I'm so glad that you...

    That looks great, Dave! I'm so glad that you haven't given up on it. Maybe we could cross-promote our games on our websites or something when they're both done? Good luck with it.
  133. Replies
    65
    Views
    10,339

    No, I'm asking him to look at a similar game and...

    No, I'm asking him to look at a similar game and take inspiration from one element in it, not imitate the entire thing. There is a difference. I'm not saying that every game has to be completely...
  134. Replies
    65
    Views
    10,339

    Good point! And the truth is, I don't know. I...

    Good point! And the truth is, I don't know. I thought the controls were innovative when I made them but there could very well be a game just like it out there somewhere. It was originally mouse...
  135. Replies
    65
    Views
    10,339

    That all sounds good to me! Not only would I be...

    That all sounds good to me! Not only would I be happy with it, I'd have a ton of respect for you for being so kind (again, you're not obligated to).

    Yeah, keep the controls and the smoke effect....
  136. Replies
    65
    Views
    10,339

    Here's a .zip version of Uchuusen:...

    Here's a .zip version of Uchuusen: https://www.box.com/s/7d005c24551cbe171bcb
    My hosting expired a few days ago so I'm using box.net for now.

    Hi Dave,

    Thanks for trying to understand the other...
  137. Replies
    8
    Views
    1,103

    It could be a Windows Explorer bug. I saw this...

    It could be a Windows Explorer bug. I saw this once where my game files were huge, and doubled every time I refreshed the file list (the files themselves weren't really increasing in size.)
  138. Replies
    65
    Views
    10,339

    I've given this thread (and myself) a few days to...

    I've given this thread (and myself) a few days to calm down before posting. This is to Dave C. I can only comment on what I know of your game which is based on what I saw in the teaser video. There...
  139. Replies
    2
    Views
    602

    Random(2)*2-1

    Random(2)*2-1
  140. Replies
    65
    Views
    10,339

    Hi. This looks like a game I made a couple of...

    Hi. This looks like a game I made a couple of years ago called Uchuusen: http://www.youtube.com/watch?v=3dYKPJoIYBs
  141. Thread: Layer Lag

    by nim
    Replies
    6
    Views
    1,498

    I've heard this before too, but I don't know...

    I've heard this before too, but I don't know where people are reading about it. Source?
  142. Thread: Sound Delay!

    by nim
    Replies
    8
    Views
    1,280

    I get a delay of about 1/3s on the Flash one.

    I get a delay of about 1/3s on the Flash one.
  143. The link doesn't work anymore. Would you mind...

    The link doesn't work anymore. Would you mind elaborating on how your game got onto 4chan and how that was picked up by the press? Sounds crazy.
  144. Thread: Debugger problem

    by nim
    Replies
    3
    Views
    676

    The need to expand all 26 Global Values for each...

    The need to expand all 26 Global Values for each object makes the debugger almost useless to me. If there's a trick to make it only show certain values for objects then I haven't found it yet.

    I...
  145. Thread: Running Free

    by nim
    Replies
    27
    Views
    4,177

    Thanks for checking. It still seems to be...

    Thanks for checking. It still seems to be happening, though.
  146. Thread: Running Free

    by nim
    Replies
    2
    Views
    1,189

    Isn't this iOS?

    Isn't this iOS?
  147. Thread: Running Free

    by nim
    Replies
    27
    Views
    4,177

    hi

    hi
  148. Thread: Running Free

    by nim
    Replies
    27
    Views
    4,177

    I came here just to tell you the same thing....

    I came here just to tell you the same thing. Unfortunately I don't have a newer iThingy to test it on but compared to the videos I saw of the game running, it seems to be pretty slow (about...
  149. Thread: Surface Object

    by nim
    Replies
    571
    Views
    186,428

    Re: Surface Object

    I came here to ask about the Flash build not working, and you've already fixed it :) This is great, Looki. Thanks a lot.
  150. Thread: Surface Object

    by nim
    Replies
    571
    Views
    186,428

    Re: Surface Object

    Looki, this object is great! Thanks very much!

    Just one thing: I can't seem to place active objects in front of it. I'm only using it to dynamically draw a line between a point and the mouse but...
  151. Replies
    13
    Views
    3,095

    Re: Level Loading in the same frame

    Thanks!

    and (*facepalm*) that would have saved me a lot of time.
  152. Replies
    13
    Views
    3,095

    Re: Level Loading in the same frame

    I've used the "bunch of text in a string object" method before and it was something of a nightmare for me as I'm not much of a programmer. Although I hammered it into working eventually, I'd like to...
  153. Replies
    10
    Views
    3,632

    Re: Keystate expression

    http://www.afroboss.com/misc/KBD.zip
  154. Replies
    10
    Views
    3,632

    Re: Keystate expression

    You're right. Algul has made it clear that it's OK to distribute as long as it remains unaltered. I still have the original .zip file. I'll upload it in an hour when I'm home.
  155. Replies
    10
    Views
    3,632

    Re: Keystate expression

    I have this extension, but I'm wondering why it was "removed by the user". I should ask Algul before uploading it in any case.
  156. Replies
    10
    Views
    3,632

    Re: Keystate expression

    Algul - thanks! I used this in my game.
  157. Replies
    22
    Views
    9,327

    Re: MMF2 Japanese - Beta tests

    This is great news! I would be happy to test either version for you.
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