yes i know is not the reported problem but when you go off then on the backdrop should stay invisible.
Type: Posts; User: Fernando; Keyword(s):
yes i know is not the reported problem but when you go off then on the backdrop should stay invisible.
I started to check this but seems not to be implemented completely, see something in device that need to correct, when doing your test, please turn screen off, and back on you should see the backdrop...
1.- device where this happens, android version
2.- what is your min API set to build,
3.- the size of your game with a list of extensions
and share your google play store...
Please extract the file inside data/runtime/Html5 make a backup of the original just in case
build using the build menu as you usually do the first time and test. let me know your results
can you post a small mfa that do the same without using your graphics, for me to test here (different graphics with same size)
Are you mentioning APO (Active Picture Object)?, It does open also in photo library so the best is just to add a small description here, "photos from gallery" is more than enough
not sure about this, I will send you a PM with new version of Runtime and Inapp for you to try there.
a small mfa that repoduce these childs events, not private data here only the idea for me to check what coudl it be happening
not sure about the first crash are you using child events in your mfa?
need more information
error 2 an 3, I worked and I have the changes that should address them.
Video Pro is outdated extension and not possible to update to latest API (source is not with me now), so it won't work in windows 10 correctly, sorry
Please give me more information xcode version , minimum deploy, etc.
These should not appears anymore in latest version.
I did a long work in InApp this weekend notice that asking permissions was affecting the first inventory request, and in some devices latest...
i have been using your application during weekend, and need you to answer me a question about the InApp Object
Is this object used in the same frame of the scroll game, is it created when needed...
mm is strange seems everything Ok in code.
Which api are you suing to build?
less than 26?
Hey glad is solved.
you will still need windows 10 to be sure to use latest gradle plugin
VBEinc i sent a PM with a runtime for you to test there, let me know your results.
No to mugimiso
Are you using latest version of fusion?
@Dobermman can you tell us from what device are these errors, what fusion version are you using, and where to download your apk?
1.- Important here what fusion version in this come from
mm let see if others can test to see if they can reproduce what you are experience.
mm is not happening here i can start/stop multiple time
Using Windows 7 may affect Android development.
At teh present moment in windows 7 the gradle version is not the same as 10 due the error that the latest version produce in windows 7, so if you...
Esdeaz no problem here building your mfa. An answer in your PM suggesting some actions at your side.
Can you post an example of what you are doing?
mm not sure if I can help you, but please post a small mfa with dummy content only the sizes and fully explanation to be sure i fully understand to see if something can be done using extensions
oh this is very simple to change
1.- Open RuntimeAndroid.zip, look inside the zip file res folder open xml folder and modify network_security_config.xml, save and rebuild , make a copy of the...
As advise or suggestion
Android is always evolving you should not think that the same code will work in all new conditions,
From 6-7 years android runtime move from ANT to Gradlew, API 19...
Sorry to repost
please check this small addition to your game that will guarantee you have received inventory
this is a small and very nice protection when you ask for...
Perry your problem comes froma conflict between AdMOb and InApp, checking if something can be done here or better to stop showing banners during query/purchase actions
Thanks for the example can you post what you mean with second time.
Better steps to reproduce the crash
mm strange i have no idea of this
can you share your mfa for me to check here send me a link by PM
mm not sure what is happenning in you mfa but i see these lines
2020-01-13 14:14:27.137 11126-11736/com.pksoft.kameleon I/MMFRuntime: Owned items response: 0
do you have a small mfa
if the developer account is teh same as the one used for testing you will get block if you are not already and therefore will not receive any ads
yes inside help ---> examples --->...
ok if you are planning to change your layout orientation you will need to do this using android plus object please check the examples about this
mm no, everything seems Ok
mm that is weird i just build OK the inapp example with 292.22, can you confirm to me that you set the Public Key?
thanks for the example let me check and be back to you
mm seems some kind of corruption in this device
let me check if something is possibel to be added, but is a crash in an internal library when a file is requested to be deleted this is entirely...
thanks for the example
I see you have a mix of two worlds, create objects, and play sounds, two of the most expensive actions that require memory and involve the garbage collector so you will...
Do you have any small mfa that can reproduce this lost of FPS fro me to check?
when sounds are preloaded they are play in a separated thread as the play from disk sounds
oh ok, latest version 292.22 use now the latest google framework
please follow these steps in manual
the only way,
is to know exactly the device is facing this issue, and grab a log from it
mm you are using Admob, right?
if so seesm that you miss tto add the framework.
if not i will need to see your xcode final project
Try using play from disk in this case, and in case you want to use soundpool please set MIN 5.0 to 5.1( 5.1 which is even better when is a big game to be sure using latest DEX features)
muguet which example sorry?
sorry if I keep question since my reviewing of your mfa showed that you set preload but you set the secs to 0 make them play from disk, so I am not sure if it properly set as preload or play from...
what will really help me is a video of what is happening at your side when you said dropping sounds, and the time you wait there, for me to try to reproduce here.
you have two way of testing using...
PM sent with new file for you to try
Thanks Yves, i am testing but not sure if is working at my side
@VBEinc only see few things in your code that you keep stopping the bass sound you may use in event 15 NOT BASS is not playing ,...
mm thanks for the info let me check if i can add daylight saving in the calculation or add a new expression for it is in my to-do list
mm strange i run here in two different emulator device and have theh same results as the runtime in devices
question which account are you using the same as your development account?
what device is this report from seems that is mising some kind of libs?
ads are show in their own view so if you are...
sorry can you explain me more since GMT hours is GMT hours
now you mention you want to convert to locals hours if that so, can you show me a small mfa for me to check your steps
VBEinc sorry but this does not help to understand what is going on at your side regarding the sound issue and i need a small mfa and teh sound you use
can you post a small mfa for me to test here thanks in advance
try to add teh file object since you need the read/write permissions
seems to be working here
The runtime stop when is in background with uncheck teh end application if not in foreground in android properties
then you need to establish a notification using dialog objects
do you have use system color in the objects above mentioned check, and also use system font for text object in android properties?
if so uncheck both and then you will be able to set fonts and...
is a known change that http pages are not welcome in android 10, so in case you need a specific domain you must add inside a file located at app/src/main/res/xml of your runtimeandroid.zip, called...
i saw your log and as Yves mentioned above there is no trace of teh runtime there but i see a lot of working in DEX2OAT
so my question are:
1.- which device is this ?, android api...
you need to put a small mfa on how you are doing all this check
just came to check the forum, BUT this error
java.io.IOException: Failed to generate v1 signature
@pradeep thanks for the mfa I will check
thanks for theh info i will do some testing here and i will send you a new runtime if i fix this report.
Please redownload again using teh same link and test
i am checking this
Fixed available for next beta or release
let me know if you want to try at your side to send you new runtime for you to test based on 292.22 version
OK, did you copy all files generated by Fusion?
1.- post a link for me to try
2.- show me an image of the folder where this page is located to see if the files are correctly copied
Oh you have to capture what it said in Console TAB
when open teh page and this happesn to you please right mouse and opne teh developer tools, check for console tab and see what error is present, then open a thread and post the result to give you a...
@BrashMoneky PM sent.
for now only two scenarios set this configuration in html5
as expected in touchscreen everything is "touches" and not clicks as regular PC with no touch screens.
ok, about this
the radio buttons works OK, problem is that you are using white as background color for frames and the text and radio images are white in latest api so you won't see them
Perry did you make a clean history and cache from browser?
yes, with one object should be enough.
I will check to see if this configuration could be added and be sensitive to the user agent from browser and react accordingly.
There was a bug in the latest code 292.15, fixed for next beta or release also the object was updated for latest API device 8+
let me know if you want ot try this changes and new objects
yes i want you to add that object since this object will add a configuration for multi touch which is happening in mobile, so even though you are not using this object, it will add this configuration...
ok, i will put in my list.
mm but did you drop on that frame and test?
mm question are you using multitouch object?
if not just drop in the frame and re-test
i am checking this
is not a problem related to android version i will ask Yves for some advise on this.
12-14 16:41:18.493 22343 22456 I MMFRuntime: Sku is owned: without_zaal_pack
12-14 16:41:18.494 22343 22456 I MMFRuntime: Sku is owned: gamer_pack
12-14 16:41:18.494 22343 22456 I MMFRuntime:...
Ok i will test thanks for the info
pradeep sorry i did not mention but it seems to work here, if this is happening there i will need a small mfa that reproduce...
Basically, that piece of code he modified was implemented to guarantee that some device that throw Illegal State will start a sounds that return this state and try to start for 8 time with a delay...
mm refund is now deprecated by Google, but purchase should return different,
any possibility of grab me a log to check this, of course please double check the account you refund is teh one running...
mm I tested with .19 and seems OK, can you please recheck and let me know.
mm not here with 4.2 and 4.4.3 they play correctly with your example and another sounds tested.
unfortunately, is a problem from android itself and soundpool.java and their native code is...
Well @ASD actually the number of APO is 168 , loading an image a HD image was reduce from 150 msecs to 70-110 msecs, which is good, but in your case you are holding 168 new textures with their memory...
mm i finally put my hand in a old device and yes is happening what you reported only play twice and some mono sounds are not even played.
but is entirely an internal problem with soundpool,...
mm strange is impacting that much in your system
can you please post the device you are testing this?
seems to be working
please check that you have set these permission
READ/WRITE external storage
there is no reason to not be show at your side
unless you are using a very...
WHich android emulator are you using? can you give more details aboutthe psecs you set for this?
i will check but no changes, remember all process goes from a new framework and libs
can you send me a link of an apk of this game to compare here?
mm I don't see any issue related to MMFRuntime in your log
what I see is plenty of memory allocation, can you run your game with all task killed from background, seems to have some of them...
What version you are using the old one or the one from sale at clickstore?
pradeep transitions does not work in Android
I was asking about the offset in background mentioned by VBEinc
will need please a fully name for this blackweb device sorry and where to grab the specs., seems not to be easily found on the web, and a full log to see if i catch a missing library to play this...
the new version may created in teh first frame and keep it ON until you use it inside the frame you do teh pruchase flows/queries etc.
Is a way to save information that relies on android way, files inside datatstorage with a name you choose and a set of key/values, these actions/conditions/expressions exist in androidplus object
please confirm i heard 3 times tested in several devices here, video from ZTE982 Blade Max
please grab me a...
the in app object does require to be connected when is created
and if not connected teh purchase will return an error
can you explain this a little bit more?
i normally use preferences string which happens to be specific for each device and are private so is not readable by others.
yes these INI file can be edited by user with a little bit of trick but yes
latest object in windows 10 now use edge
they update the webbrowser, why?
you know we have a patreon service, right?
check with Kisguri
yes, not sure how it worked without the file separator
check in a string the result from datastorage if you dont see a final / mean that you need to add, and i am sure you need to add this.
destroy banner will do, not the object
i guess you are using a single object in a frame, right?
i am looking for some user whihc may have a motorola G7 in any of their flavors and may also other that may have g6 to run a small apk and share some results
Thanks in Advance!
using file object and this conditions
* WITH ANOTHER CONDITION"
+ File: DataStorageDirectory$( "Android object" ) + "/" + "savegame.arr" exists
Active 2 : Reappear
OR OTHER ACTION...
Well in Android maybe in other OS too it should be in a different object since will require control over frames, pause, stop speed control etc.
oh you may use file object to check, and only save when the file does not exist.
No, in your example centre 1 and centre 3 does not have that extra new line char
in centre 2
mm let me check if i miss to push this change
changes are in teh new runtime 292.18, will check your example
i see Perry use this way, you need to destroy the banner before working with the video ad
seems to be wrong since is missing the "/"
DataStorageDirectory$( "Android object" ) + "/" +"KTRES.arr"
and yes when you save it will replace the existing one
Oh Yves , VBEinc is conducting some test using latest gradle plugin under windows 7, the previous report, this may happens when daemon starting using a gradle plugins version different for the one...
mm i looking where i read the achievements and leaderboard, but if tehy stay it is good enough for many user
Thanks for the info
Yes sorry to hear this, but as you may notice Google deprecated all services for GPG, which means that new objects need to be done to be used with firebase which is they propose, these objects are...
Hi JohnArtbox PM sent with new file for you to try
Thanks for this example
what i see here is a normally drop because the stress side, and of course each time you start a sound there is a small drop because the sound creation.
if you want to avoid this, can...
OK, i read your post, but i don't understand the latest changes in APO reduce from 60 to 100 msec in time for a full HD graphic, this is in code, no more is achievable, BUT the decoding speed still...
let me re-check to see what is happening.
Checked and this is happening please give us some time to check the reason this is happening now.
Fixed for beta version 292.17
when did you make it, check the date was created or modified
how old is your certificate and if was made with java 32 bits?
Can you post a small mfa that reproduce this delay at your side so i can test here
thanks in advance.
Yes, but Simon brought my attention to a problem with fusion version , checking now
Absolute was set for developers, now fixed,...
select your application then
now you go down and search for teh device (you may search in Google) press show more devices and you will find the whole list, select the console device...
more information is needed
a small example is OK
are you sure is a keystore, is correctly located, and of course the key and password are correct.
I can confirm that my personal test works
and know that upload to google dashboard also works
All errors fixed, sorry to added the problem with backdrop, now solved. Thanks Yves to point me to it.
OK, i see
you may just need to remove from the device list, no extra work so it won't be offered to console in dashboard
not in my test here with many APO object as FNAF and another Russian clone used extensively Active picture. mm is the same concept since 292.10
I will need an APK for this, but what I see...
mm the report you mention here does not have any crash.
About the transparent images I notice something; android does not mimic windows, working on it (black is always transparent in android)
Thanks for the example i will check here
about the task bar that does not happesn here , will also check with your example
mm never happens here what opengl version are you using?
and please post a small mfa for me to test
why you say this? can you elaborate?
you don't need to add anything to make it run in android devices or console (no different menu) the only thing added is a mark that allow your application be...
In which devices you have this issue (add android version of them)
mm not clue you can do that with chrome and ios without installing other program for proxy.
BUT please post the console error you are receiving there
also did you test using the property...
mm i try yesterday night, seems to be working OK
Use Chrome for testing your application in mobile for android
sorry can you update your badges?
Do you have Android developer fusion 2.5, right?
what version you have installed?
don't you have the inAppAndroid folder in help--->Examples?
i think they did, but not sure, keep using api 29 to build and target 9, min please set to 16 not 4.1
Oh it could come from GPG Objects, which are now deprecated by Google :(
Ok, in a console rotation is not used, and neither battery optimizations.
sorry I thought you want to use several position and what you want is to use both landscape (left-right), note: rotation...
Oh did you got my PM with latest version for you to try?
Is this with the old version right?
right click over you title project ---> data elements ----> tab extensions and grab this image using snip (snipping Tool).
mm i have no crash, please set the permission
for Battery Optimizations if you are planning to use this
I have some question why you set to sensor using an action and not using manifest? and...
@Nemeean_lion & @Dobermann can you post a list of the extensions used in this game/app to get this report.
thanks in advance
Thanks for the mfa i will check and let you know
I will need a small mfa with the images size and dummy images that show this behavior. I tested here with ASB in scrolling and no problem, also please post the browser you are using to be sure teh...
can you put a link for this exported game to see what it is happening?
did you check them using the debugger inside browser?
@pradeep i will check
Thanks for the info!, fix for next Beta
let me know if you want new runtime for you to test
i will check tomorrow
We use the version 3 in inapp, i must check why it still mention this
the android review from AOSP does not open here.
Oh i see the confusion when i mention teh video is prepared is prepared to play and show teh video, ofcourse you need to ask teh play command before to get this results
i modify your example a...
i just check here https://developer.android.com/reference/android/os/AsyncTask
not seems true
what it is mention long ago is the way it is implemented by users and could lead to possible...
haoujey PM sent
Yes it was a bug.
fixed for next beta or release
thanks for report it.
Not here in the example test, notice that on video prepared depends on the origin of the video and the buffer assigned in tehhe device, this signal is triggered when the video filled a buffer enough...
My 5 cents opinion is to use app preferences, in this object all string are made private and therefore not easy to be tampered by others and if they move this preference file to a new devices it...
you only need the full version now and using "Don't include at build time", remove the frame and this need to be done to build teh lite version, then remove this flag and create the res folder using...
open fusion menu-->help-->Examples-->Folder AndroidOBB
check and let me know
1.- did you check the example?
2.- did you check the OBB tools, there you must add the videos
3.' did you read the description in the help.
As android rule, all names must be lowercase, and...
i was asking a small mfa that reproduce the issue, but i see you figure it out
This link mentioned
what is under proposal
sorry can you post a small mfa to see here
there is no solution , the extensions have to be redone to work with firebase database and cloud.
You have in clickStore two object
maybe it will help you
Let me know if you...
I am looking for some user with windows 7 or below windows 10 (not XP), that have time to make few test for latest runtime and building with latest android gradle plugin 3.5.1
mm this basic example modify to use dismissed event work for banners/interstitial/rewardvideo
so if you show a banner present in screen and dismiss it jump to interstitial if you present a...
are you waiting that the image is load to continue with teh loop or timer, possible you are not waiting for them to be ready?
post small mfa that reproduce the issue
yes and is fixed for next beta, will do final test and send by PM the new object for you to try
Dobermann i will send you a PM with a new Runtime that should address this, please test and let me know
Not easy to find a solution since it is done internally by Android OS, checking another solution today
thanks for teh info, please check should be now
in your account ---> login ----> and check your downloads
ok, there is a version made from gradle as 1.1 in teh clickstore can you login in your account check and download shoudl work OK
sorry did you check this line in your report
Failed to read key teamyakine from store "C:\bee1000.keystore": Keystore was tampered with, or password was incorrect
what version of fusion and android theme are you using?
NOt look at teh object, look at your admob account.
are you using your dev account for testing?
did you check what is mentioned in the log from device during test?
For this you need an extension which allow you to play sounds from assets, let me see if i post something for sale
seems framework were not correctly installed, and these framework work only with 7.50 sdk and teh latest code for admob i provided you
the link posted may help you
the missing framework that is what is reflected in the log.
the changes are inside the runtime, let me to send you this new runtime, but you need to check before publish anything there
post the apk to check here
oh you seem failed to add the others framework
The Google Mobile Ads SDK was initialized without AppMeasurement.
check the page i posted above (there you find all steps to use latest ios...
mm never heard of it
did you try with version 7.50 SDK ?
mm no, inside the webview2 object there is not trace of UIWebview anymore, and this object is fully implemented with WKWebView
please make a search and find the UIWebView code
can you show me the log from left view to follow th trace of this crash, no problme here though unless sdk is not correctly installed and/or missing library
my suggestion ask in developer apple forums or call apple phone since seems to be very specific, and you have a developer account this is included
this error first time i see
if you have antivirus can you see the quarantine?
i will send you a link by PM for teh battery issue
I will check possible bug on a recent changes when starting the application, if i have a new runtime i will let you know for testing
Did you add the permission for this
there is a new change in admob you need to add a key for the publisher,
<string>ca-app-pub-3940256099942544~1458002511</string> ??? where this value is...