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  1. So I went with your advice. We'll see how things...

    So I went with your advice. We'll see how things perform later on when there's lots more objects to deal with. I managed to make a player and enemy movement nearly identically (and pretty quickly too...
  2. Pixel By Pixel Custom Platform Movement, a Bad Idea?

    Was going to attempt to make a custom platform movement for another game concept I was thinking of, but without using extensions since in my experience, they tend to crash.

    I came up with...
  3. DX11 Font Appears Different in Runtime

    Is it possible to have Direct X9 font while running Direct X11? I've noticed pretty much every font selected appears different in runtime than it does in the editor (while DX9 and below looks exactly...
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    Sticky: Okay. :) Where do you upload your zips to?

    Okay. :)

    Where do you upload your zips to?
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    Sticky: Okay. So I looked at my Data Elements, Mr. Yves....

    Okay. So I looked at my Data Elements, Mr. Yves. This is what I'm using in the application:

    Advanced Direction Object (AdvDir.mfx)
    Button (KcButton.mfx)
    Edit Box (kcedit.mfx)
    Layer object...
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    Sticky: I'm not, no. Is there a way to list what all...

    I'm not, no. Is there a way to list what all extensions you're using in an .mfa file? I'm thinking maybe some of them need to be updated. Either too many sound channels are playing simultaneously, or...
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    Sticky: What was the previous version again? I need to go...

    What was the previous version again? I need to go back to that one since I have crashes now that I can't isolate at the moment since one of my game projects is too big.
  8. Purchase confirmed.

    Purchase confirmed.
  9. Isometric Camera Possible in Firefly?

    When I see an Isometric or Orthographic camera example, you will then immediately have my money. :p

    Please tell me it's in the works! It'd motivate me to finish up a game of mine I've put on pause...
  10. Looking for Isometric Example for Layering without Grid (free movement)

    Hello!

    I'm looking for a non grid-based, non extension based Isometric Engine that handles layering on the Z-Axis, if anyone knows of one.

    Also, how do you do something akin to Sort by...
  11. Yes! That's exactly what I needed. Thank you. :3

    Yes! That's exactly what I needed. Thank you. :3
  12. The only problem with this is that the thug can...

    The only problem with this is that the thug can also rotate. So if he's turned completely around/ 180 degrees, then the X position checks won't work right.
  13. I already have loops set up in some regard....

    I already have loops set up in some regard. Unfortunately I'm trying to avoid having extra objects in the scene since I already have a ton. :(

    How would you go about writing out the code/ math...
  14. How do you make an object react depending on which side another object is closer to?

    Just for an example, in a top-down view, say you had a martial artist or a boxer as an object, and then an enemy object, or a thug or something, draws near. Say if the thug was closer to the left...
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    I think that was probably much easier shown than...

    I think that was probably much easier shown than explained. Haha. Apparently there's a ton of expressions and events I have no idea even exist, but that's exactly what I was looking for. Literally...
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    Examples are always nice. :p And I actually...

    Examples are always nice. :p

    And I actually would only need something that says "altstring1 contains 'orange'" in it, if of course there's an event for that.
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    Is there a way to do it as a much simpler...

    Is there a way to do it as a much simpler condition by chance?

    Alterable Value A >= "Orange"
    Alterable Value A contains "Orange"

    I've a feeling having a loop inside of another loop for every...
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    I see. That being said, would "orange juice" be...

    I see. That being said, would "orange juice" be greater than "orange"?

    Actually, say if you have multiple events looking at multiple objects with different Alterable Strings.

    "Orange"
    "Orange...
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    Expressions and String Comparisons?

    Probably a silly question: I know you can compare numerical values for greater than, less than, equal to, different than, etc.; and when it comes to using numbers, it's straight forward. Now, this is...
  20. Oh, I didn't even knew that existed. :( And it...

    Oh, I didn't even knew that existed. :( And it looks like it was only just reported two weeks ago.
  21. Has this ever been addressed? I know this is a...

    Has this ever been addressed? I know this is a very old thread, and since then I've just learned to tolerate it, though it's a barrier for when I'm trying to get frame perfect conditions to work....
  22. Yep! It was pretty easy to get to work! Thanks...

    Yep! It was pretty easy to get to work! Thanks again for everything.

    ... Now... if only MoveSafely2 didn't crash so much. -.-
  23. You see! I wasn't kidding when I called you a...

    You see! I wasn't kidding when I called you a scholar. :p The hard part being out of the way, now I just need to figure out how to make it accelerate as well as how to implement MoveSafely2 into it...
  24. Well, maybe overlapping perfectly was...

    Well, maybe overlapping perfectly was exaggerating a bit. You'll see that when you have both the player and enemy very close to each other and then fire, the speed of the projectile traveling in X...
  25. I do like how this is progressing so far. Now...

    I do like how this is progressing so far. Now that things are looking a little clearer, it may be easier to explain!

    17716

    If you place the enemy directly on top of the player to the exact...
  26. I think it's the Trigonometry I don't get, having...

    I think it's the Trigonometry I don't get, having not applied it in a long time and so have lost it. I messed with your example and put in a few things.

    17713

    The bullet, like the player, would...
  27. Re: How do you create Z-Axis Projectile Movement?

    Sadly, when it comes to looking at it like that, that's when I just plain don't get it. But I'll attach what I mean when I'm referring to the invisible layer.

    17709
  28. It's actually easier than it sounds since I'm...

    It's actually easier than it sounds since I'm working with the invisible layer. I have objects that use a custom 8-direction movement on the invisible layer, and on visible layers, there are objects...
  29. Ahh. Well I'm less needing to know about the...

    Ahh. Well I'm less needing to know about the speed and collisions and more about just getting the Z-axis to work. Namely, how much to raise or lower a projectile sent towards objects with altitudes...
  30. =P Straight line is what I'm going for at the...

    =P

    Straight line is what I'm going for at the moment. Bullet's for now. Point A to point B. Although I may eventually add in something like guided missiles, especially for a particular weapon I'm...
  31. How do you create Z-Axis Projectile Movement?

    So not long ago, I inquired on how to make a custom 8 directional movement for a project I'm working on, and a scholarly gentleman helped me out on some pointers! Only, now I'm needing to figure out...
  32. I got it to work with a strange combination of...

    I got it to work with a strange combination of events. Both the Move Safely object as well as my own storing of X and Y values in Alterable Values for when the player isn't colliding or overlapping...
  33. Victory! It worked! And, yes, that definitely...

    Victory! It worked! And, yes, that definitely isn't my real project. I'm not going to make a "Aqua Diamond Destroyer" game. :p

    Thanks for your help!
  34. The example you posted, with ForEach loops, seems...

    The example you posted, with ForEach loops, seems to work... intermittently. Again, not sure why, but "most" of the time, it destroys the instant there is overlap. And then there's a small percentage...
  35. Re: Delayed Collision Detection on Instantly Overlapping Objects. Why?

    On second thought, I didn't figure things out but found out, or recreated, the problem. I specifically put in things similar to how I have my code in a larger project, checking for Health alterable...
  36. After a bit of tweaking, I got it down to a one...

    After a bit of tweaking, I got it down to a one frame delay. I went and looked over things again and realized that some code was out of order because of the way ForEach loops work, which has now...
  37. Delayed Collision Detection on Instantly Overlapping Objects. Why?

    Is there a science to when collision detection is... detected?

    Say you have an object that, when reaching a certain animation or end of animation, it creates a second invisible detector object...
  38. Now it's just getting aggravating. I have two...

    Now it's just getting aggravating. I have two objects now with the exact same collision code and very similar movement schemes. One works fine when hitting backdrops, and one does not. Yet both work...
  39. Started implementing Move Safely little by...

    Started implementing Move Safely little by little. It likes to crash a lot... And I'm not sure why.
  40. I think it does that as well. I had tried...

    I think it does that as well. I had tried something similar to it within code itself to try to keep collisions working right, where X and Y position were preserved while not overlapping an obstacle,...
  41. It's just that I'm going to be putting this to...

    It's just that I'm going to be putting this to use in a game with some complicated movement and obstacle management. Move Safely crashes on me when I mess around with it, trying to understand how to...
  42. Got it all to work perfectly now, though I'm...

    Got it all to work perfectly now, though I'm scared to think of how multiple objects will work.
  43. That actually worked out quite well! Now,...

    That actually worked out quite well!

    Now, however, the Move Safely thing gets stuck in walls, likely from attempting to read from X and Y values that have decimal points associated with them.
  44. So I did this: X Pos = X Pos +...

    So I did this:

    X Pos = X Pos + (speed*Cos(angle))
    Y Pos = Y Pos - (speed*Sin(angle))

    Only, now the diagonals aren't working right. As in the speeds are different, or rather slower, somehow...
  45. Nope. Can't get it to work.

    Nope. Can't get it to work.
  46. Trying to see how to apply that code to the .mfa...

    Trying to see how to apply that code to the .mfa file you linked me earlier.
  47. Also, I like the simplicity of the one you...

    Also, I like the simplicity of the one you posted, DaveC. Though the only immediate issue I have with it is that when moving diagonally, you have the combined vertical and horizontal speeds at their...
  48. The project I've been working on is beginning to...

    The project I've been working on is beginning to become much too big to upload here. Namely, the two built in movements don't cooperate well when it comes to collisions that aren't static backdrop...
  49. Looking for Custom Alternative to 8 Direction Movement

    So, eight direction movement and the bounce movement don't seem to be cutting it for me anymore. Too many collision issues and going through walls and the like, as well as the glitch where if you...
  50. Debugger Step Button Working Intermittently

    Looked around to see if anyone had posted on it and didn't see it, but for a while now, ever since the latest downloadable patch (Build R284.10) on the Windows runtime, the Debugger's "step" option...
  51. Peeerfect. I love you! Although sadly, I have...

    Peeerfect. I love you!

    Although sadly, I have pretty much no idea how you did that.

    I don't know what "OAngle" and "ODistance" are.
  52. To Jarred: I'm looking for the Math or MMF2...

    To Jarred: I'm looking for the Math or MMF2 equivalent of doing a "Set position of Object B to (X, Y) from Object A's location and direction," but through expressions such to allow the use of...
  53. Yup. That's correct. :) And no matter which...

    Yup. That's correct. :) And no matter which direction the "blue square" object is already facing. My ... attempt... to try to get that to work is in the first attachment.
  54. That looks neat. I can tell that it's similar to...

    That looks neat. I can tell that it's similar to what I'm trying to figure out though. Basically in my first example, I want it so that when you press "Z," the object that changes color doesn't move...
  55. What I was working on the first time seemed like...

    What I was working on the first time seemed like it wanted to work, but I have a feeling I got something backwards.
  56. Re: How do you stick one object to another at position and direction?

    Thanks! But, thaaat... didn't work at all. D:

    16878
  57. How do you stick one object to another at position and direction?

    Almost like a drag and drop, but not with a mouse, I'm trying to make it so that when one Active Object overlaps a second Active Object, the second Active Object sticks to the first at the...
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    Unable to Truly Destroy String Objects

    Simple experiment. Made a new file and put a string object in the frame, then made an event "upon right click, destroy string." The string is destroyed in the frame, but the objects counter still...
  59. Alright. Nevermind! I got it! Thanks anyway for...

    Alright. Nevermind! I got it! Thanks anyway for those who commented, but I finally got something working, although a bit of a work around. :)
  60. Really, if someone could just help me figure out...

    Really, if someone could just help me figure out what way something is rotating, that's all I need. Something like, "if rotating left, set flag 0 off. If rotating right, set flag 0 off."
  61. I haven't tried anything yet. Been looking for...

    I haven't tried anything yet. Been looking for any solution that'll make this work. But if it's getting into math, I'd need to figure out how to convert angles into directions, then find the lesser...
  62. Would it be better if I were to make an example...

    Would it be better if I were to make an example .mfa?
  63. Nope. Granted, it gave me an idea I've been...

    Nope. Granted, it gave me an idea I've been experimenting with in the meantime, but that's not what I'm looking for.

    Basically, if "eyes" direction is looking at a trajectory greater than/ to the...
  64. Might there be any solutions out there?

    Might there be any solutions out there?
  65. Rotation Direction and Child Objects Problem

    Drawing a blank in how to figure this out. I have a project where I'm rotating one object in the direction of another, and for the second object, child objects rotate with it, a left child object and...
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    Directional Positioning Math Problem

    Say if you want something positioned at a distance away from an object according to its direction, and at an origin different from 0. You'd do:

    Object 1:

    Set position to 0,-64 of Object 2...
  67. I take it there are tutorials for things like...

    I take it there are tutorials for things like level editors around here somewhere, hopefully?

    As for separate frames, would having multiple frames all having copies of the same code in it cause...
  68. Metroidvania/ HUB Level Design Possibility?

    What's the best way to go about making a "Metroidvania" kind of level progression in Fusion 2.5? As in, loading multiple level layouts likely across many, many frames, with the ability to backtrack...
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    What's "Extended Collisions?"

    What's "Extended Collisions?"
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    Ah. Thanks!

    Ah. Thanks!
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    I may be missing something, but I don't see any...

    I may be missing something, but I don't see any built-in "ForEach loop" functions. Do you mean fastloops?
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    Math Help - Orthographic Projection

    I'm trying to figure out a rendering angle for an orthographic camera based partially on isometric projection, in which the rendered result is that 2:1 width/ height ratio.

    Where a top view is if...
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    I see. That could be worth a shot, although there...

    I see. That could be worth a shot, although there are a LOT of loops that would need to be switched around. :<
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    Haven't tried building the application, nope....

    Haven't tried building the application, nope. This has all been directly from the ran editor. I didn't believe that it'd make a difference building it. And I'm using ForEach loops with a ForEach...
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    I only have the build of Fusion 2.5 that was...

    I only have the build of Fusion 2.5 that was available at purchase. I haven't experimented too much with it, but one thing I've noticed in the more taxing game projects of mine is that the Runtime...
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    Advanced Direction Distance Bug

    When troubleshooting a problem with my project, I discovered this error.

    The unfortunate part is that I don't know of a workaround for this, as in my project, I require the code to recognize...
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    Re: Problem Iso Platform Code.

    Second example attempt for Francois.

    10627
  78. Would a different movement type be a better...

    Would a different movement type be a better solution? Like the Vector movement? Although sometimes, the Clickteam Movement Controller becomes unresponsive at random, and becomes in my opinion even...
  79. Bouncing Collision Becomes Stuck Against Active Objects

    I've uploaded an .mfa of the problem I'm having in my code.

    I've put in bouncing enemy placeholders that bounce against Backdrop obstacles fine, and only some of the time bounce fine against...
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    Problem Iso Platform Code.

    Attempted Iso Platform code.

    Currently having trouble trying to keep the bouncing enemies from jumping up walls during collisions.
  81. Replies
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    MMF2 Runtime Memory Inconsistency

    This is something I've noticed just now, and because of it am wondering if there's a way to make MMF2 remove things from memory at runtime.

    I have a very large game running in Direct 3D 9 which...
  82. Yep. Definitely using HWA. And there's a lot of...

    Yep. Definitely using HWA. And there's a lot of objects, but it also does it when there's not a lot of objects, and only those kind around. (The ForEach loop objects).
  83. Replies
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    Re: On Loop Problem

    Is this what you're tryina do?

    9253
  84. I must be doing something wrong then, because...

    I must be doing something wrong then, because even ForEach loops are running slowly, and it's only handling about thirty objects or so (ten groups of 3 objects each) when it starts to slowdown....
  85. I set the building segments to the pinball...

    I set the building segments to the pinball movement. ... Caused hell of a lot of slowdown. x.x
  86. Action loop possibility to reduce slowdown?

    Is it possible to put different kinds of objects into action loops via qualifiers, like different enemy objects all having multiples of the same shadow object, without things getting wonky, or would...
  87. Didn't see anything about registering in My...

    Didn't see anything about registering in My Profile or Settings.
  88. Looking for Building Collapse Examples

    Looking for examples in MMF2 for collapsing buildings in a Phizix type manner (or just anything for that matter), if anyone knows of some that exist. It's for a game concept of mine for the future....
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    Does the linear sound volume thingy mean that...

    Does the linear sound volume thingy mean that radial sound volumes (lesser when more distant from a source) can be setup easily now without some complicated sound channel rotation code? o.o

    And a...
  90. Collision Events, framerate, and object picking

    I've read that checking for collisions at the start of an event, particularly when there's a lot of them, can slowdown framerate.

    Specifically, the ( "Object 1" ) collides with ( "Object 2" )...
  91. Distance Code Reliability vs. Radial Detector Object

    When it comes to saving space and keeping objects from cluttering memory, I've always liked to use math as an alternative. Specifically, when it comes to a few objects that require the distance...
  92. Possible to import Active Objects during Runtime?

    Is there a way to store large Active Objects as external files or maybe in another .mfa file to load during runtime?

    Or, is there a way to mass load pictures via the Load Frame action?
  93. Replies
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    Thanks again!

    Thanks again!
  94. Replies
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    Multiple Instances problem with Gravity

    Yet another "I can't get this to work right" problem.

    How can I get these objects to behave independently in their jumping behavior? In the .mfa, it will work fine for one object that is caused to...
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    Isometric Platforming Layer Orders

    I saw an example of someone ordering objects in an isometric game very well. They used the Iso Grid 2 object, but the code for object order was super complex and used 3D arrays and the like.

    I'm...
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    Exactly what I needed! :) Thank you, kind sir....

    Exactly what I needed! :) Thank you, kind sir. You are a gentleman and a scholar!
  97. Replies
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    Pretty close, ya. :) I think I might be able to...

    Pretty close, ya. :) I think I might be able to use that, but just speculating. The only problem I have with that is that it looks like it requires a detector object, and testing the Y position of...
  98. Replies
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    :( ...

    :( ...
  99. Replies
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    Graphing a Line Problem (Math)

    I'm trying to create an invisible line formed by the direction an object is facing and its current hotspot, and when the Y value of another object is greater than a spot on that line (determined by...
  100. MMF2 Optimization Tips Tutorial Around?

    I've been reading the forum lately and noticed a lot of performance and optimization conversations going on lately, and various explanations involving how many objects MMF2 picks according to event...
  101. Replies
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    I've had similar problems with objects jumping...

    I've had similar problems with objects jumping around in the Event Editor typically after accidentally clicking certain things that I seldom utilize, like maybe the Event List Editor or hiding and...
  102. Replies
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    Layering Order

    Drew and attached a quick sketch to try and better explain what I mean at least for the layering part.
    And the Layer Object doesn't quite cut it, as the feet stretch across "Y" spaces.
  103. Replies
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    Well, I thought I had it. How do you write the...

    Well, I thought I had it. How do you write the equation for the point-slope formula if the values for the Y axis are opposite of what's on a graph?
  104. Replies
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    Layering Order & Path Finding Questions

    Is it possible to create some sort of dynamic, accurate layering using the Layer Object for only two objects using some math function... when the objects in question extent beyond their own planes?
    ...
  105. Replies
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    Yup. I do have a looot of objects, but it only...

    Yup. I do have a looot of objects, but it only really gets high if something glitchy happens, like if the game randomly decides to trigger every kind of explosion at once instead of just on one...
  106. Replies
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    Well, it definitely looks intimidating. Also kind...

    Well, it definitely looks intimidating. Also kind of scared to run an infinite fastloop with math on all bullets appearing when even 100% pure action looped bullets with vector movements causes...
  107. Replies
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    1) What's the animation swap trick? o.o 2) The...

    1) What's the animation swap trick? o.o

    2) The detector at the target is for the maximum range of the bullet. In the case of the soldiers, it was removed, as I wanted their bullets to always...
  108. Replies
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    x.x I've got soldier units who all fire multiple...

    x.x I've got soldier units who all fire multiple bullets, three times per burst. Each burst, they create an invisible detector object for the traveling bullet, an invisible detector at the...
  109. Replies
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    LB is my hero as always. =] Are ForEach loops...

    LB is my hero as always. =]

    Are ForEach loops always faster than Fastloops?

    I've replaced all fastloops for every enemy object I have in my game, and slowdown has been considerably reduced!...
  110. Replies
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    Oh, I know. I've gotten that to work, and really,...

    Oh, I know. I've gotten that to work, and really, my own code works just fine! ... Except for the slowdown when it comes to only a handful of objects (units?) being on screen or just anywhere on the...
  111. Replies
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    Never heard of the ForEach object before... or...

    Never heard of the ForEach object before... or "action loops" either. Maybe my comp is on the slow side, as I only get 650ish fps when I run that. Are there any tricks to using that when it comes to...
  112. Replies
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    Fastloops causing slowdowns. Workaround?

    'Ello again, all.

    I'm experiencing quite a bit of slowdown in a project of mine with what I think primarily involves the AI code and Fastloops in an RTS-style game running at 50 FPS. After about...
  113. I see. Thanks. I did the TGF2 way, having both it...

    I see. Thanks. I did the TGF2 way, having both it and MMF2, and I'm still not entirely sure how I even got it to work, but it managed to convert everything. =]

    ... Unfortunately, I didn't notice...
  114. Possible to mass bake alpha layers on active objects?

    Is there a way to "mass bake" the alpha channels of an entire active object filled with PNGs to remove its transparencies akin to running an MMF2 application in TGF2?
  115. Replies
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    Displacement Maps?

    Out of curiousity, is it possible for MMF2 to do something like make a sunken pit look realistic and shaded over any kind of backdrop, like terrain? I'm trying to make a realistic looking footprint...
  116. Replies
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    Re: HWA - Continually raising memory

    Ahh. I see! Well, that explains everything. :) I knew it was more, but from the way things were occuring, it was looking like there was no ending to it, and that it'd forever climb until something...
  117. Replies
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    Re: HWA - Continually raising memory

    Yup! I downloaded the new version over night. This time, it went all the way up to 1416 Mb. I have a juicy video card, so I can handle it, but it still makes me worry.
  118. Replies
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    HWA - Continually raising memory

    Using HWA version 249. I've a game in progress that's considerably big, and in software display mode uses around 750 MB of memory at the most. There's a lot of slowdown in the game, which I at first...
  119. Replies
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    Re: MMF2 limits in numbers

    Unfortunately ran into that "over 2 Gb" problem before, but only in the .mfa project file, not the compiled application.
  120. Re: Possible to create a fantasy translator?

    Got it to work using a combination of the String Parser object and the Named Variable Object, but now I need it to remove the spaces behind the punctuation marks. >< Like the commas and periods look...
  121. Re: Possible to create a fantasy translator?

    Yeah, I managed to find one example file out on the internet that makes a list and omits words in strings with delimiters and breaks apart the string into separate strings, then puts them into a...
  122. Re: Possible to create a fantasy translator?

    Don't... suppose there's a tutorial for said object anywhere, is there?
  123. Possible to create a fantasy translator?

    Is it possible to create a fantasy translator using MMF2? As in, inputing a sentence in a text box, and then pressing a button, and MMF will find all matching words and change them into something...
  124. Replies
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    Re: Averages of X and Y positions?

    Thanks, dood. =)
  125. Replies
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    Views
    566

    Averages of X and Y positions?

    Is it possible to set an object to the average X and Y position of the X and Y coordinates of all other objects (a different object) of like type?

    As if setting it up like this:

    Active Object...
  126. Re: Is it possible to flip the Active Object image?

    Only necro'ing this wondering if the new version allows for the flipping of Active Objects via negative scale or otherwise, to prevent having to make extra frames. I didn't see it in the lengthy list...
  127. Re: Active Object Fade Out Transitions not working

    DLL, huh. I see. Well, that explains a lot!
  128. Re: Active Object Fade Out Transitions not working

    Say if you have an active object that's an explosion with its Ink Effect set to Add, and then when you destroy the object, It has a Fade Out transition that'll make the explosion light appear to...
  129. Re: Active Object Fade Out Transitions not working

    German Fudge Chocolate Chip Cookies.
  130. Replies
    2
    Views
    1,157

    Re: Example of Isometric emulating Z Axis

    I believe so, yup. I just put that 42 there because on that quick example thingy, I didn't have any arrays that represented the height of the object. It's supposed to acquire the difference of the...
  131. Active Object Fade Out Transitions not working

    I know people have had this problem before.

    Every now and then, MMF2's objects that are destroyed and have a fade out transition stop working for the entire application. It comes back, but I'm not...
  132. Replies
    2
    Views
    1,157

    Example of Isometric emulating Z Axis

    A thingy I made that I was trying to explain before.
  133. Replies
    2
    Views
    776

    Re: Mimicking Z-Axis - MATH help!

    Yeah, I was trying to stay away from manual control as much as possible. Tried it with a former project of mine, and things just kept getting messier and messier for me. >< And collisions weren't...
  134. Replies
    2
    Views
    776

    Mimicking Z-Axis - MATH help!

    Alright! Now, let's see if I can describe this...

    I have two objects in an isometric display. One object is taller than the other, and the shorter object is trying to shoot something at the top of...
  135. Replies
    5
    Views
    1,039

    Re: Possible for Slope as a decimal?

    Every two nanoseconds counts! Thanks, guys. =)
  136. Replies
    5
    Views
    1,039

    Possible for Slope as a decimal?

    Is there a way to get the slope of two objects in a decimal instead of a whole number? Doing (Y2-Y1)/(X2-X1) always seems to give me a rounded number.

    Like, 187 / 42 gives me 4 instead of 4.452...
  137. Replies
    1
    Views
    841

    Re: 32 Directions to 8

    False alarm. Had some code messed up! Thought I was doin' it right, although I wasn't using the ADO.
  138. Replies
    1
    Views
    841

    32 Directions to 8

    How do I convert an object's direction from 32 to its nearest 8 direction equivalent using the Advanced Direction Object?

    Or is there a way to round to the nearest multiple of 4?
  139. Re: Clickteam Movement Controller stops working

    Theory = Proven!

    Removing that trigger made it work fine. Fortunately, it wasn't entirely necessary to the game.

    I had an enemy with the code removed and an enemy with the trigger implemented...
  140. Re: Clickteam Movement Controller stops working

    Seems part of the problem is when I have something in the code that has to reference the CMC for something. Like, for example.

    CMC Object

    Set Object to (" Bullet ")
    Set speed to VEC_Speed(...
  141. Re: Clickteam Movement Controller stops working

    I just have a feeling that it gets overworked. Some games I have where if I only use it for simple triggers, it works 24/7. The one I'm using it for now is for mass firing. All enemies with the same...
  142. Clickteam Movement Controller stops working

    I know this has been brought up before on here... somewhere. Haven't been able to find it through searching, but is there a way to prevent the Clickteam Movement Controller from acting up? It works...
  143. Re: Parent & Sub-Applicaton sound muting possible?

    Erg. >< Ahh well. T'was worth a shot.
  144. Replies
    5
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    895

    Re: Sub-App Grab Desktop at startup

    Ah. ^^ Surface Object works wonderful! Thankie again. =)
  145. Replies
    5
    Views
    895

    Re: Sub-App Grab Desktop at startup

    *Pokes David.*
  146. Replies
    5
    Views
    895

    Re: Sub-App Grab Desktop at startup

    Doez that object have to save it into a file, or can it be stored within the application?
  147. Replies
    5
    Views
    895

    Sub-App Grab Desktop at startup

    Obviously, I've been using Sub-Abbs a lot lately.

    Anywho, I'm trying to get the non-modal Sub-Application to have a transparent background. Read a previous post which mentioned making the entire...
  148. Parent & Sub-Applicaton sound muting possible?

    Haven't tried this yet but am in the process of finding out. When using a non-modal sub-application, is there a way to mass mute only the sounds of the parent application?
  149. Replies
    6
    Views
    1,340

    Re: Crash at exit/ switching frames

    Sadly, I can't. It's an adventure game that's a really big project file. Most of my games are big, now that I think of it. o.o

    I was hoping that MMF2 could generate an error log or something.
  150. Replies
    6
    Views
    1,340

    Re: Crash at exit/ switching frames

    Pinpointed the problem, and I have no explanation for what makes it crash. At all. For the active object, I renamed Alterable String B to Scan_Info and gave it a value of "The door is closed." This...
  151. Replies
    6
    Views
    1,340

    Re: Crash at exit/ switching frames

    What's odd is that I have no idea how to fix it other than disabling the triggers that start it. And I've found out that it doesn't even need a "Start of Frame" trigger. Pretty much, if the objects...
  152. Replies
    6
    Views
    1,340

    Crash at exit/ switching frames

    'Ello, all.

    Sorry for the very broad question, but I'm wondering what kinds of things could cause MMF2's Runtime to crash when exiting or when switching over to different frames within the game...
  153. Re: Is it possible to flip the Active Object image?

    Yeah. I had been using plain ol' Active Objects. Never used an Active Picture before.
  154. Is it possible to flip the Active Object image?

    Not certain whether or not this has been asked before.

    Is there a way to flip or mirror the images of an Active Object? Like, say if you have one object that's a left hand, and you want to use the...
  155. Replies
    5
    Views
    912

    Re: Is it possible for shading in MMF?

    Sweeeet... Very complicated & scary lookin', but... Sweeeet!
  156. Replies
    5
    Views
    912

    Re: Is it possible for shading in MMF?

    Nuuuu! The Surface Object link doesn't work!!!
  157. Replies
    5
    Views
    912

    Is it possible for shading in MMF?

    Not sure if this would go in the HWA section or this one, but...

    Is it possible to give simple lighting values or some kind of pixel shading to objects and backgrounds in MMF? Even something as...
  158. Replies
    3
    Views
    993

    Re: Num Objects with Fixed Value "#" = 0

    Nebermind. Found it!
  159. Replies
    3
    Views
    993

    Re: Num Objects with Fixed Value "#" = 0

    Is there an update to that extention that can be found somewhere? The one I have doesn't have that function.
  160. Replies
    3
    Views
    993

    Num Objects with Fixed Value "#" = 0

    Random question.

    Is there a way to test for the existence of an object based on its Fixed Value?
  161. Re: Is possible to pick an obj in range w/o fastloop?

    Right! I knew that. >.>

    Thanks, mate. =)
  162. Re: Is possible to pick an obj in range w/o fastloop?

    It's more of picking all objects in a certain range (i.e. If player is in the aggro range of an enemy [more than one], then do hostile stuff).

    Complications!!!

    (Also currently experimenting...
  163. Is possible to pick an obj in range w/o fastloop?

    Is it possible to pick a specific object due to their distance from another object without using a fastloop and without "invisible" zone objects? If so, how?
  164. Replies
    2
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    946

    Re: How to make a fake translator?

    ... That's hot.

    Thanks, man. =)
  165. Replies
    2
    Views
    946

    How to make a fake translator?

    In general, I suck at strings, and can't do much other than basic displaying of text and the like. But I'm curious. Is there a way in MMF2 to make it so that when you type in text in a field and then...
  166. Replies
    14
    Views
    2,888

    Re: Distance Formulas or Tracking Objects?

    Yep. Definitely had that checked.
  167. Replies
    14
    Views
    2,888

    Re: Distance Formulas or Tracking Objects?

    Nooooo! MYSTERIES!!! ><
  168. Replies
    14
    Views
    2,888

    Re: Distance Formulas or Tracking Objects?

    What's LUA?

    And yeah, it's looking like that. =( The code is doing exactly what I want it to, but yeah. More than fifteen units anywhere in the frame, and the game slows down drastically... It...
  169. Replies
    14
    Views
    2,888

    Re: Distance Formulas or Tracking Objects?

    Hmm. Yeah, there's definitely a bunch of fast loops, which I've been using to have MMF2 select individual enemies so they'll behave separately instead of as one big group and create erroneous...
  170. Replies
    14
    Views
    2,888

    Re: Distance Formulas or Tracking Objects?

    Yep. Fast looping still causes considerable slowdown. Not sure how to go about putting them in activating and deactivating groups.
  171. Replies
    14
    Views
    2,888

    Re: Distance Formulas or Tracking Objects?

    It's more of like an always occuring thing though. Like when an enemy enters a range of another within 200 pixels or so, and it'll have to choose the closest enemy. What would be a good way of making...
  172. Replies
    14
    Views
    2,888

    Distance Formulas or Tracking Objects?

    Too many fastloops cause slowdown, right?

    As well as fastloops within fastloops? At least it seems so in my experience; I might be doing something wrong.

    I'm trying to come up with the best,...
  173. Replies
    4
    Views
    1,229

    Re: Isometric Layering Platform Problem.

    Yep...
  174. Replies
    4
    Views
    1,229

    Re: Isometric Layering Platform Problem.

    Unfortunately it's not that easy.

    The example file in this thread will hopefully show you what I mean:
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=181206&#Post181206
    ...
  175. Replies
    0
    Views
    683

    Iso Platform layering problem

    File example for this post:

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=181203&#Post181203
  176. Replies
    4
    Views
    1,229

    Isometric Layering Platform Problem.

    I need help with figuring out how to layer objects correctly when it comes to platforms in an isometric game.

    When the player is not on the platform but moves to the back of it, I need his order...
  177. Re: Custom Iso Movement Jump/Collide Problem

    That looks kewl... o.o Looks like it works flawlessly too! Tho' I'm still trying to figure out how to layer things correctly when "altitude" gets added into the picture.
  178. Re: Custom Iso Movement Jump/Collide Problem

    I'm not entirely sure, but I'll try and upload a stripped down version soon of how I got it to work. Though I have a feeling the code could be smaller/ optimized. ... Sometimes I'm just too happy...
  179. Re: Custom Iso Movement Jump/Collide Problem

    Ahh crah... >< Nevermind. Finally got it to work. But another issue I have is how to get layering orders to work right when it comes to height. So that it won't look like the player is going through...
  180. Custom Iso Movement Jump/Collide Problem

    I need help on figuring out how to have the player stop moving when he runs into an obstacle that's supposed to be taller than him. When he walks into it, he'll go into the jumping animation and...
  181. Re: How to get exact speed without a movement type?

    ... Oooo!!! Pretty!
  182. How to get exact speed without a movement type?

    Simple question.

    How would one go about making a custom movement and setting an alterable speed (through a changeable Alterable Value) when "Set X("Active") to X("Active")+1" is too slow and "Set...
  183. Replies
    0
    Views
    680

    Isometric Layering of Platforms

    So, I was experimenting with a way to make an object be able to jump and eventually be able to climb in an isometric game without some very sophisticated code. Now I've gotten to ye olde problem with...
  184. Replies
    5
    Views
    2,215

    Re: Water Surface Object Example File

    If only that worked for ze isometric diamondz. ;.;
  185. Replies
    7
    Views
    1,638

    Sample Volume Problem

    So, I conducted a simple test for a problem I was having involving sound. Went somethin' like this:

    Upon Pressing A -> Play Sample "xxx", Set Sample Volume to 20.

    It works fine after one press...
  186. Re: Advanced Dir Object - Limiting to 8 directions

    Just a normal Active Object.

    Do ya have Gwerdy Chat? We could talk in there if you'd like. The example file that I was talking about is in the MMF2 directory, by the way. Comes with the...
  187. Re: Advanced Dir Object - Limiting to 8 directions

    Nope. That's way off. x.x
  188. Re: Advanced Dir Object - Limiting to 8 directions

    Well, I just said "forget it" and took the code in the example file and modified it to get it to work, even though I have no idea what it is and couldn't reproduce it on my own. I'm just trying to...
  189. Re: Advanced Dir Object - Limiting to 8 directions

    It's just how the objects are in general. Without the ADO, it has problems going from 0 to 359 (or 0 to 31).
  190. Re: Advanced Dir Object - Limiting to 8 directions

    That's a bit complicated, and it also has problems when rotating towards the nearest direction (like when it's 1 and it's rotating to 31, it'll turn counterclockwise until it gets to 31 as opposed to...
  191. Advanced Dir Object - Limiting to 8 directions

    Is there a way to rotate an object towards another while limiting it to only eight directions to choose from without using Alterable Values? The example file in the MMF2 directory, as simple as it...
  192. Re: Converting angle to directions, then rotating

    Figured I'd post a link here just so others would know what we're talkin' about.

    http://mfa.aquadasoft.com/view/1256169820-Angle_to_Direction
  193. Re: Converting angle to directions, then rotating

    So like... 180 + (ATan2(Y( "First Object" )- Y( "Second Object" ), X( "Second Object" )- X( "First Object" ) / 11.25))

    ?
  194. Re: Converting angle to directions, then rotating

    Iunno. =( All I know is that it's pretty screwy. Finds the direction just fine, until it tries to go from 360 to 0. It mainly has a problem turning towards targets that are to the right of it (First...
  195. Re: Converting angle to directions, then rotating

    Hmm. Well, it doesn't seem to work right still. The object direction turns without a problem, but it still has problem selecting the right directions. I've been able to convert the angle to a...
  196. Converting angle to directions, then rotating

    Does anyone know how to make an object rotate towards a direction without using the Clickteam Movement Controller/ Vector movement? The CMC's giving me nothing but trouble as it randomly decides to...
  197. Replies
    7
    Views
    1,275

    Re: Sending music with the .exe file

    How do you call music with the Appath$ thingy when using the Direct Draw object? It doesn't seem to like taking path commands and will only accept path names, and I need to use that object in order...
  198. Re: Picking Single Objects and Fast Loop Trouble

    Alright. Thanks a ton to all of you for your help and patience! ^.^ It works now with a bit of tweaking with that code. <3 I'll try adding in the oval in a bit, but they're now all firing...
  199. Re: Picking Single Objects and Fast Loop Trouble

    Yep. I definitely needed to know how to properly do it. <3 Thanks, Nifflas! I'll tweak it later (I have to run for now) and see if I can get the stuffs to work. Although it was a bit daunting to look...
  200. Re: Picking Single Objects and Fast Loop Trouble

    -Sighs.- None of it is relevant because none of it's working right. All I'm tryin' to do is make individual soldiers acquire their own targets when they're near an enemy and fire at them while in...
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