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  1. Dynamic Array: is it really so hard to use?

    Ok, I'm probably a retarted user of Fusion, but it seems I can't figure out how to properly use the Dynamic Array.
    I need to read from (and write to) a database in CSV format, so I opted for the...
  2. Filtering data in List View object: bug or ineptitude?

    I can't find a method to filter data in the List View object.
    I need to show only lines matching a certain condition (containing a defined text, a "yes", in a defined column, number 13), hiding all...
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    Direct Show can't retrieve filename?

    Is it just me, or with Direct Show you can't retrieve the filename being played?
    It seems I can't compare a given string to the file played to see if it matches or not...
  4. Thank you very much!

    Thank you very much!
  5. Testing external program running or not

    Searching for similar topics didn't help.
    I need to test if an external process is running, I mean a specific external exe file.
    It seems that it's possible, but I can't figure out how with the...
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    Thanks!

    Thanks!
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    Multiple numbers in expression editor

    I suppose it's a VERY stupid question, but...
    Let's say I want to give an extra life to the player when he surpasses 70,000 points, then every other 70,000 points indefinitely (when the score...
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    Thank you for the example! It works very well...

    Thank you for the example! It works very well with keyboard controls. But it does not affect the use of a joystick/gamepad.
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    Sure, but if the player had defined custom...

    Sure, but if the player had defined custom controls? If he manually set I / J / K / L for movement can I retrieve that J is for left and L for right in runtime and swap them temporarily, before...
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    That's exactly what I'd like to discover. For the...

    That's exactly what I'd like to discover. For the time being I've managed to find a workaround: I flip the entire screen with a flip shader so that the controls seem to be reversed!
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    Thank you. But that requires to modify many...

    Thank you.
    But that requires to modify many events. Is there an extension which can simulate an input (key or joystick)?
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    Flipping controls

    I've almost completed the coding of my platform game and I want to add a new feature, an item that flips controls for some 20 seconds.
    I could go back to the code (which is very complex) and add the...
  13. Thread: Boba Fonts

    by Boba Fonts
    Replies
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    Sorry for having disappeared for many days,...

    Sorry for having disappeared for many days, Francois, we're having problems with my wife's pregnancy, it's a difficult time.
    Now, back to testing! I've just installed the latest beta and the issues...
  14. Thread: Boba Fonts

    by Boba Fonts
    Replies
    5
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    1,076

    Boba Fonts

    I've just finished a first series of tests on my games and I must say that no one of them is remotely working as it should, mostly because of effects, shaders, etc. Those are all HWA Direct3D 9...
  15. Count me as an official beta tester for the HTML5...

    Count me as an official beta tester for the HTML5 runtime. I'm really interested in it. I've been requested to develop in HTML5 my next educational products, but I've no clue how to code in H5...
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    DataGrid object limitations?

    Is it just me, or the DataGrid object is very limited?
    I thought I could get an Excel-like spreadsheet, but the number of cells seems to be very limited.
    I need a 300 x 300 grid, but the maximum...
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    on desired event, set your string to ...

    on desired event, set your string to


    Left$(string$( "YourString" ), Len(string$( "YourString" ))-1)

    (the example refers to a string object, but it works with every kind of text/string)
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    Well, apart from me who started the topic three...

    Well, apart from me who started the topic three years ago, LOL. I've reprised the work on a similar system a month ago and I'm writing a script editor right now.
    I've followed TheSynapse's work...
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    The editor isn't in a separate file but in a...

    The editor isn't in a separate file but in a frame of the game, thus sharing the same globals.




    But how can I set the number of loops to the number of used Global Values? I doubt it can be...
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    Only the values/strings, while the names,...

    Only the values/strings, while the names, displayed in a list, could be useful just to see what you're setting.
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    thank you for your help Chris ok, so I should...

    thank you for your help Chris
    ok, so I should set manually all the globals one by one... :O

    and I suppose I can't display globals in a dropdown list either, not without compiling manually a coded...
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    Global Values Display

    Can I display a complete list of the Global Values and Global Strings with their names (not the values) in real time, just as happens in the debugger?
  23. Thank you for your example, Storsorgen, I'll test...

    Thank you for your example, Storsorgen, I'll test it immediatly!
  24. First free sound channel starting from...

    As far as I know, on "play sound effect" MMF2 automatically uses the next free channel.
    I've decided to reserve channels #1-#3 to background music (usually only channel #1 will be actually playing...
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    Thank you both! It was easy indeed!

    Thank you both! It was easy indeed!
  26. Replies
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    Load folder contents in List object

    I need to display in a List object the contents of a local folder, possibly filtering for a specific file extension.
    I'm sure it can be done easily...
    thanks
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    Thanks to all of you!

    Thanks to all of you!
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    Tab character in expressions

    I've just learned how to set a line break character in the expression editor, using the code newline$.
    Is it possible to set a tab character too? I've tried tab$, tabulator$ and other random guesses...
  29. Oh, I misinterpreted the purpose of that...

    Oh, I misinterpreted the purpose of that expression, I thought it was used for counting the number of characters in a word or sentence.
    Thank you LB
  30. Rich Edit find every occurence and format font

    I can't set up a decent system to quickly find and format every occurence of a given string in a Rich Edit object.
    I can only start a loop to find the string, format it, find next, for, say, 1000...
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    Database/Array of multiline scripts

    I've got a simple scripting system based on text files loaded into a List object, whose lines are read one by one and the actions are carried out.
    Now that it seems to work, I'm concerned about the...
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    I think the best method for me right now is the...

    I think the best method for me right now is the two-steps tokenization with "(".
    Thank you for your time, Simon!
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    The only reason is to have a more readable script.

    The only reason is to have a more readable script.
  34. Replies
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    String Parser: advanced use

    I'm playing with the String Parser 2 by 3EE and I've no problem doing basic things such as setting delimiters, retrieving tokens, positions in list, etc.
    Now I wonder if it's possible to use...
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    TheSynapse resurrected an old thread of mine and...

    TheSynapse resurrected an old thread of mine and I can say he is doing great things. I hope that, sharing solutions, very soon we can have a couple of classic point & click adventure engines.
  36. Len() has been in the expression editor right in...

    Len() has been in the expression editor right in front of me for years and I had never used it before!
    Thank you danworth
  37. Best way to count the characters of a string

    Which is the best way to count the number of characters in any kind of string?
  38. Replies
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    I've tested the example provided by LB for his...

    I've tested the example provided by LB for his Internal List Object and I can confirm that it's vey fast.
    But even the built-in List can be quite fast: making it invisible isn't the only way, it can...
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    Oh, bad news! :( Thanks anyway Marv!

    Oh, bad news! :(
    Thanks anyway Marv!
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    Performance issues: hidden List Objects

    I know for sure that a List Object is a Win dialog, is always on top, and it causes performance to drop. Correct me if I'm wrong.
    If we have, say, 5 Lists the frame rate could drop heavily (never...
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    Great! Thank you very much Marv

    Great!
    Thank you very much Marv
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    Snapping to a grid in runtime

    How can I make active objects always snap to an invisible grid of a given number of pixels, not only in frame editor but in the runtime?
    Is there a specific extension to do it or some kind of trick?...
  43. I'm out of words, it works surprisingly well...

    I'm out of words, it works surprisingly well though the sprite has a bouncing ball movement! It never seems he's gliding. Maybe is how the animation is done?
    I definitely must analyze it in detail....
  44. Never bumped up a thread before, but I happen to...

    Never bumped up a thread before, but I happen to have resumed an old project/problem after a year and I need to ask the same thing. Better than creating a new thread that's the exact copy of an old...
  45. I'm here, but right now I'm focusing on another...

    I'm here, but right now I'm focusing on another part of the big picture: pathfinding without bouncing ball movement.
    What you're trying to achieve is something that fascinates and scares me at the...
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    Moving lines in List Object

    Does anyone know a method to manually move up and down the lines of a List Object, reordering them?
  47. Your mfa example is brilliant and I'm learning a...

    Your mfa example is brilliant and I'm learning a couple of tricks right now!
  48. Thanks to you all and to Chris for the example...

    Thanks to you all and to Chris for the example file. Never tried the Dynamic Array before. I've used -as a temporary solution- 4 different normal arrays, one per column, just as Fanotherpg suggested....
  49. Add values to Array without setting X and Y

    I need to add values to an array as long as they show up in the game, but not at specific X,Y, I just need them to be added at the bottom of the "list" (actually I want the array to behave as a...
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    You mean we have a list of -say- 60 items in the...

    You mean we have a list of -say- 60 items in the Internal List Object and when we exit the frame we can make it store them automatically in 60 consecutive global strings?
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    Thank you Chris. It's a good solution! But let's...

    Thank you Chris. It's a good solution! But let's hope a global list object will be added to MMF3.
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    Global List Object

    I've been using the List Object for a long time and, though slow, it's useful in many situations.
    Now I wonder if there's a way to make it global or if another kind of list object with a global...
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    Thank you very much Chris, you're very kind!...

    Thank you very much Chris, you're very kind! That's brilliant.
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    Thanks Jaffob. I was just thinking that could be...

    Thanks Jaffob. I was just thinking that could be safer to first replace the original letters G,T,A,C with numbers 1,2,3,4 and then replace them with the new letters. That should avoid messing up in...
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    String characters substitution

    For a puzzle I'm making I have a list of DNA sequences:

    GTTG
    CTAT
    TAAA
    AGGC
    TAAG
    etc.

    I need to generate a similar list of strings in which every "G" is replaced by a "C" and viceversa and...
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    Thank you. It's quite tricky. I think that adding...

    Thank you. It's quite tricky. I think that adding a shuffle option to the List Object in the future could be useful to simplify the process.
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    How to shuffle List Object lines

    I need to shuffle the lines of a List Object to have a random 12-slots-sequence of the numbers 1-8 plus 4 blank spaces.
    Is it possible?
  58. I test for the wanted string starting from...

    I test for the wanted string starting from character numer 0, i.e. in the whole text, and if it's = -1 then is false, it isn't there; if is <> -1 it has been found. Thank you all, now it's clear.
  59. Thanks LB. So, just to understand how Find()...

    Thanks LB.
    So, just to understand how Find() works, I've tried to figure out which condition I can use with those expressions. I've tried "Compare two general values" this way but I'm certainly...
  60. How to test if a string object contains a specific text

    Same as the thread title. For an educational program I need students to type an answer to a certain question, 'cause this one can't be done with combo boxes or checkboxes. There are many ways they...
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    Re: Substitute for Edit Box -no-Win-control

    I've added the blinking prompt to help the user see when the fake editing box has focus and it's possible to type (I make it toggle between string set to Edit Box + "|", and string set to Edit Box...
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    Re: Appath$ problems

    Here you're typing "Appath$", but are you sure in your project you typed "Apppath$" with three 'p'?
    It's "App(lication) path", I recall I was typing it with only two 'p' sometimes, wondering what...
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    Re: Substitute for Edit Box

    thank you very much, Marvin.
    I love simple and brilliant solutions! :)
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    Re: Substitute for Edit Box -no-Win-control

    Jaffob and Nivram: thank you very much!
    Just downloaded your example, Marvin.
    I love this forum :)
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    Re: Substitute for Edit Box -no-Win-control

    During runtime how can I edit the text inside a String object? Isn't it static?
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    Substitute for Edit Box -no-Win-control

    Is there an efficient substitute for the Edit Box Object that's not an annoying window control?
    I hate those elements cause they always stay in front of everything else, regardless the layer you...
  67. Re: Resizing a screen capture before saving or...

    So I suppose I must capture with the Screen Capture Object, no other way :/
    Which brings me back to the delay problem.
    I've just tested and the delay is not due to the time required by saving the...
  68. Re: Resizing a screen capture before saving or...

    I fear I need a hint, there are many actions and I'm not aware of what the extension is capable of and how it works exactly. :confused:
  69. Re: Resizing a screen capture before saving or...

    I've never used it before. Can it capture a multi layered frame in HWA?
  70. Resizing a screen capture before saving or...

    I'm using the screen capture object in HWA and it works. But when I capture and save a screenshot of the game window (resolution: 1280*720) the runtime suffers from a long delay of almost 1 second,...
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    Re: Quit from a sub-application

    I think I'll go with changing a global value "globalexit" and, when returning to the main application, make it check the value. I suppose it's the easiest way.
    Thanks
  72. Replies
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    Quit from a sub-application

    Can you quit the main application from the sub-application?
  73. Re: A way to make a Sub-App's background transparent

    I'm using a modal sub-application from another frame of the same main application, and it runs in HWA.

    Just tried your method, and it works, but it makes semitransparent (or totally transparent)...
  74. A way to make a Sub-App's background transparent

    Same as title: I wonder if there's a method to make transparent a Sub-application's background in HWA mode.
  75. Re: Highlight text word by word - grammar exercises

    LOL, that's just because installing *every* extension one forgets which were actually installed and which were built-in :grin:
  76. Re: How to embed Fonts in SWF or Mac builds

    Great, I'm gonna test it immediatly.
    Thank you
  77. Re: How to embed Fonts in SWF or Mac builds

    Mmh, the SWF application seems to embed correctly the font on Win, but if you open the SWF on a Mac you can see the right font in a String Object but not in an Edit object. Can it be fixed?
  78. Re: Highlight text word by word - grammar exercises

    It's one of those extensions I've installed but never tested. It's a great tool, thanks. Time to play with it and see if I can figure out how to format clicked text.
  79. Highlight text word by word - grammar exercises

    I'm working on an educational grammar CD-ROM. I need an easy method to highlight portions of text.
    Let's say we have a quite long text in a String object and the exercise requires the user to...
  80. Re: How to embed Fonts in SWF or Mac builds

    Great, it works well both on Win and Mac.
    Thanks
  81. How to embed Fonts in SWF or Mac builds

    I don't know if there's a way to embed TTF fonts when building with the SWF exporter or the Mac exporter.
    I need extensive use of an ancient greek font in a professional application which must be...
  82. Re: 3D starfiled suitable for space combat games

    It's great once again, SEELE. You're the 3D man! :)
    There's even the firing feature, lol
    So, the mountains are a fixed distant scenery you'll never reach, right? There's free camera rotation on the...
  83. Re: 3D starfiled suitable for space combat games

    Wow, that race car engine is gorgeous, SEELE. I hope I can figure out how to have camera rotation not only on the horizontal plane but in all 360 directions.
  84. Re: 3D starfiled suitable for space combat games

    SEELE, I've just found an example of yours that may be related to what I have in mind. It's your 3D Sphere...
  85. Re: 3D starfiled suitable for space combat games

    Thank you all, but maybe I didn't make myself clear. I've already seen those examples and they're fine, the effect is good for a spaceship traveling forward into space in a fixed direction. But I'm...
  86. 3D starfiled suitable for space combat games

    I'd really like to have a 3D starfield like the ones featured in many famous space combat games (from Wing Commander, X-Wing and TIE-Fighter to more recent games such as Darkstar One).
    I was...
  87. Re: Best way to randomize with a probability table

    I know, but that's because you're notoriously great at coding! ;) And the same can't be said for me.
    Anyway I'll carry on my solution until it's working!
    thanks
  88. Re: Best way to randomize with a probability table

    Thank you. Glad to hear it's ok, but I was wondering if maybe some extension could help to reduce the whole thing to a couple of lines. I'm open to suggestions and I always seek help 'cause my path...
  89. Best way to randomize with a probability table

    I'm still wondering which is the best -the most "clean"- way to achieve this: let's say I want to randomize the bonus coming out of a destroyed chest. There's a 60% it's some magic item, a 30% it's a...
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    Re: Sub-application under another layer

    Thank you, I'll test it asap!
  91. Replies
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    Re: Sub-application under another layer

    And setting it as a sprite could affect performance?
  92. Replies
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    Sub-application under another layer

    Is it possible to have a sub-application on layer 1 and on layer 2 above it overlay graphics?
  93. Replies
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    Re: Scrollbar in Combo Box freezes time?!?

    Thank you very much, it worked!
  94. Replies
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    Re: Scrollbar in Combo Box freezes time?!?

    I'll be more specific. I'm writing a little geography educational program. You have to select an answer from a Combo Box and there's a limited time for a total of 50 answers. Kids playing are...
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    Scrollbar in Combo Box freezes time?!?

    Am I gone mad or scrolling up and down a combo box list with the scrollbar actually freezes the time in the runtime? Not only a counter in the play area freezes but even the debugger clock waits for...
  96. Re: What's the version number of Save frame position?

    Is the version number meant to help distinguish different savegames?
  97. Custom movement (pathfind+antiglide+correction)

    I suppose the subject is very obscure. lol

    I've created a custom walking movement that sets, for the main 8 directions, an anti-glide effect.

    Every 00.08
    -->Force animation frame to...
  98. Global Events Button on toolbars request

    I've a request for the Authors.
    I think it could be useful to have a button -in one of the program toolbars- to go directly to the Global Events Editor.
    Is it possible to add it?
    thanks
  99. Combo box problem in SWF, first item not showing!

    I'm using combo boxes for multiple choices.
    When -and only when- I build as a SWF a strange effect happens (and it's not related to 1-based or 0-based index combo box, it happens always).

    If I...
  100. A SWF file in a standard MMF executable

    Is it possible to embed someway or play a swf file not inside the SWF exported mmf application but in a standard mmf executable?
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    Close parent Flash Projector

    I have a Flash Projector, a loader that loads my SWF application.
    If I use the "End Application" action of MMF the SWF application ends, but still remains my parent Flash projector file opened.
    How...
  102. Re: Opening a local external PDF from within a MMF-SWF

    But if I need a relative path, such as

    "\pdf\filename.pdf"
    "pdf\filename.pdf"
    etc.

    what's the string it needs? And will it work both on PCs and MACs? I don't know how paths work on OSX...
  103. Re: Opening a local external PDF from within a MMF-SWF

    it's local!
  104. Re: Opening a local external PDF from within a MMF-SWF

    and so it will try to open the pdf in a browser page rather than with Adobe Reader?

    EDIT:
    I'm trying with the Flashplayer Object openURL, but it always tells me it can't find the file contained...
  105. Re: Opening a local external PDF from within a MMF-SWF

    You mean in a professional CD-ROM swf-based I can't link a pdf? :eek: I'm in serious trouble!
  106. Opening a local external PDF from within a MMF-SWF

    I need to link an external pdf in a subdir of the exported SWF program. I've tried with the "execute external program" action with the string
    Apppath$+"\pdf\filename.pdf"
    but when I try to export...
  107. Exported flash file doesn't open in a Flash loader

    Before switching to the Unicode version and pre-release build 250 I successfully opened my swf exported files into a loader.exe Flash projector, both for Win and Mac.
    Now if I export a swf I can...
  108. Re: Best video format for compatibility on every OS

    I've animated it with Flash effects, I mean glow, blur, etc. that in MMF2 can be achieved only with HWA shaders, which I can't use this time, since it's a multimedia project for every system, I can't...
  109. Best video format for compatibility on every OS

    I must produce a commercial CD-ROM with grammar exercises and I'm creating an animated intro in Flash.
    Now I'm going to export it as video format and I'm wondering which is the best video format for...
  110. Replies
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    Opening PDF files

    I must link PDF files in my Mac build, but the objects that can do that are not supported (Vitalize, Big Box, File Folder, etc. are only for the Win build).
    How can I open external PDFs on MacOSX in...
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    Re: Opening PDF files

    Thank you Yves. I'm currently developing the application with the Unicode version. If I update build 249 to 250 that will update the Unicode too?
  112. Replies
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    Opening PDF files

    I'm having troubles opening PDFs from my executable.
    I'm going to build a standalone Win executable AND a Mac executable of the same application and in both of them I need to open PDF files from...
  113. Replies
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    Re: Find if and where a resource is used

    So basically if I want to swap two flags or alterable values, replacing every occurrence... I must search them one by one :(
  114. Replies
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    Find if and where a resource is used

    Let's say I don't remember if I ever used flag 0 or flag 3 of a certain active object for whatever purpose. Now I need to use one of them for some other reason but I fear I could mess things up if I...
  115. Re: Is it possible to flip the Active Object image?

    Unfortunately that doesn't happen in MMF2 for the time being: a -1 scale is treated as a 0 scale, and the objects seems to disapper and nothing more.
    But there are other methods. Just yesterday I've...
  116. Replies
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    Re: Sprite boundaries

    So a cropped bitmap character, say, 80*220 is the same (in terms of performance) of the same sprite but in a 320*220 box with wide blank space? Wow! That's good news.
    And in terms of .mfa filesize?
  117. Replies
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    Sprite boundaries

    Since I'm making and intensive use of pixel shaders, I'm facing the sprite boundaries limitations: shaders only affect what's inside the sprite rectangle, and for example a skew shader (I'm using it...
  118. Replies
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    Re: Shadow Object for HWA?

    Thank you, let's see if he plans a HWA version of the shadow object.
    In case the object will remain unusable in HWA, I'm experimenting with manual skewing, using the Tilt HV shader by Sphax, but I'm...
  119. Replies
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    Re: Shadow Object for HWA?

    Daniel Rehn's the name of the author, but what's his nickname here?

    In the meantime, I'm trying so set up something of my own: duplicates of the active objects created on a lower layer set to...
  120. Replies
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    Shadow Object for HWA?

    I've bought the december 2009 issue of Klikdisc and installed the Shadow Object. It's a very nice addition to my extensions but... it simply doesn't work in HWA Direct3D 9, and I'm developing in that...
  121. Replies
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    Re: Video playback above active objects

    Thank you Looki, I was using the standard DirectShow, and though I had the other one I never wondered what was the difference!
  122. Replies
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    1,208

    Video playback above active objects

    I'm using Developer HWA. I've placed an active Direct Show object on layer 1 and some active objects on layer 2, hoping they'd be shown above the video playback (.avi format), but the video is...
  123. Replies
    8
    Views
    1,723

    Re: Cross-fade between frames

    A pretty clear answer :crazy:
    So, I suppose I'd have to code a custom fade effect using a screencapture of the previous frame fading out and revealing the new frame underneath
  124. Replies
    8
    Views
    1,723

    Re: Cross-fade between frames

    I have another question about transitions: once I set a transition as fade-in, as you suggested, is there a way to control it in the events editor? Can I disable the transition if certain events...
  125. Replies
    8
    Views
    1,723

    Re: Cross-fade between frames

    Thank you very much!
  126. Replies
    8
    Views
    1,723

    Cross-fade between frames

    Is it possible to have a cross-fade effect between two frames? I haven't found that in the standard transitions.
  127. Re: internal sound strings in expression editor

    If I insert your object now that is still under development is there some risk replacing it with the future final version? The code should still be valid?
  128. Re: internal sound strings in expression editor

    So maybe the delay was due to the decoding of the oggs...
  129. Re: internal sound strings in expression editor

    Thank you, Looki. Right now I'm using many of the 32 channels of MMF2: 1-3 for music, 4-7 for diffuse ambient sounds, 8-12 for audio sources with volume calculated upon the distance from the player,...
  130. internal sound strings in expression editor

    If I want to combine in the expression editor some string (for example an "Apppath"-something) + the name of a sound file loaded externally + a final ".ogg" extension string, there's no problem, it...
  131. Replies
    1
    Views
    1,069

    Global objects in global events

    If I have a global object in a certain frame, I can create it in other frames in the Event editor, "importing" it from the frame where was created first.
    But if I try to create it through the Global...
  132. Replies
    4
    Views
    1,291

    Re: Z-order sorting for qualifier/group

    Fine, thank you!
  133. Replies
    4
    Views
    1,291

    Re: Z-order sorting for qualifier/group

    But where I tell it to pick that group of objects? It only asks for the value. Maybe in the conditions?
  134. Replies
    4
    Views
    1,291

    Z-order sorting for qualifier/group

    I have a perspective floor, with a certain number of objects (characters, furniture, etc.) all with the qualifier "Group.Physical Objects", and they're all on the same layer.
    I need to sort them...
  135. Replies
    2
    Views
    756

    Re: Set to Lowest Value

    thank you very much!
  136. Replies
    2
    Views
    756

    Set to Lowest Value

    How can I set a certain value to the lowest of another set of values?
    I imagine an expression similar to:
    -Set Alt A to Lowest((Expression1), (Expression2), (Expression3))
  137. Replies
    3
    Views
    1,121

    Re: IF condition in expression editor

    Well, I must say I was never that good at maths, so I fear I need a little help on using the immediate if.

    Here's the expression:

    (
    here the IF < 1
    (Brightness( "Source1" )+((1/(Range(...
  138. Replies
    3
    Views
    1,121

    Re: IF condition in expression editor

    That's great! I actually have that extension but never figured out how to use it! I'll try it straightway.
  139. Replies
    3
    Views
    1,121

    IF condition in expression editor

    Is there a way to have an IF condition in the expression editor? Let's say I want to add a certain value only IF it's lower than 1.

    Alterable A * (Alterable B + Alterable C [IF Alterable C < 1] )...
  140. Replies
    1
    Views
    813

    Custom movement issue

    I'll try to explain my problem.
    I must move a character from a X,Y to another X,Y pair of coordinates. I know there are extensions, such as MoveIt, that can move it directly from start point to...
  141. Replies
    2
    Views
    877

    Re: Global Events Button request

    I've looked for that too but I haven't found anything!
    I suppose a button it's not too difficult to add to one of the toolbars and it would be definitely useful for everyone.
    Let's see what the...
  142. Replies
    2
    Views
    877

    Global Events Button request

    I'd really like to have a button -in one of the program toolbars- to go directly to the Global Events Editor.
    Is it possible?
    thanks
  143. Thread: Layer pause

    by Boba Fonts
    Replies
    2
    Views
    795

    Re: Layer pause

    Well because it's a point & click graphic adventure, it's already very complicated and I'd like to keep its structure as linear as possible.
    I think I'll use this method:...
  144. Thread: Layer pause

    by Boba Fonts
    Replies
    2
    Views
    795

    Layer pause

    I presume it's impossible, but I ask it anyway: if I have a layer with an options/save/load interface and a couple of underlying layers with all the game objects would it be possible to pause not the...
  145. Replies
    6
    Views
    2,352

    Re: Heat effect shader?

    I've got what I wanted using horizontal stripes as large as the screen and slowly bouncing up and down with the lens shader set to 0.03.
    Thank you all.
  146. Replies
    6
    Views
    2,352

    Re: Heat effect shader?

    Thank you Adam, I've tried it but that's not quite the effect I'm looking for, since it's based on sinewaves rather than horizontal stripes with varying heights.
  147. Replies
    6
    Views
    2,352

    Heat effect shader?

    Is there a shader (or any other way) to get a heat effect? I mean the kind of distortion tipically caused by a very hot ground or a boiling cauldron.
    thanks
  148. Replies
    9
    Views
    1,406

    Re: MMF2, Macintosh and SWF Exporter

    I have the standard MMF2 and in the Build type options there's no 'Stand Alone Mac', it's definitely in MMF2 Developer only. :(
    Still I can use the .swf created by the SWF Exporter (just...
  149. Replies
    9
    Views
    1,406

    MMF2, Macintosh and SWF Exporter

    I own a copy of MMF2 standard and enjoy it very much. It helped me to do many wonderful games and applications.
    Now I've been asked to create a professional CD-ROM with latin grammar exercises. It's...
  150. Replies
    7
    Views
    2,151

    Re: Easy script system

    Thank you all.



    That could be a problem, since I need to be able to do two or more things at the same time. In the Event Editor I can have two characters walking simultaneously, or a character...
  151. Replies
    7
    Views
    2,151

    Easy script system

    For my point&click adventure I'd like to create a very simple custom script system that allows me to make characters walk, speak and do other animations during cutscenes without the need to specify...
  152. Replies
    4
    Views
    1,774

    Re: Simulate a mouseclick at game window X, Y

    Thanks Jaffob and Ethan.
    I wonder whether the thickness of the window border can influence the position or not, since I need precision regardless of the windows appearance on various systems.
  153. Replies
    4
    Views
    1,774

    Simulate a mouseclick at game window X, Y

    I'm using the Big Box Object to simulate a real mouse click at certain X and Y coordinates, but the extension uses the whole screen coordinates, while I need X, Y of the mere frame window. How do I...
  154. Re: 32 directions rotation, going from 0 to 31

    Thanks, I'll try it immediatly!
  155. 32 directions rotation, going from 0 to 31

    I want to rotate an active object from a certain direction towards another one of 1 direction unit clockwise (-1) or counter clockwise (+1) the shortest way. But I encounter the problem of passing...
  156. Replies
    4
    Views
    1,110

    Re: Speed calculation

    Thank you Looki!

    When you say 7.5 pixels per frame you mean the frames the game is rendered in runtime? FPS?

    So, now that I know the conversion factor from *pixels per frame* to *MMF speed*,...
  157. Replies
    4
    Views
    1,110

    Speed calculation

    I wonder if I can convert the pixel-based movement of an active object into a numeric value valid for the MMF built-in movements speeds.

    My character is a static active moved by a custom event...
  158. Replies
    6
    Views
    1,330

    Re: Global string multiple conditions

    But I have other conditions in that event, so the "OR" operator puts them in an alternative too
  159. Replies
    6
    Views
    1,330

    Re: Global string multiple conditions

    no, it's not case sensitive, "OR" and "or" are both syntax errors for the expression editor.
  160. Replies
    6
    Views
    1,330

    Global string multiple conditions

    If I check a global string text in the Event Editor conditions is there a way to test if it's equal to two or more possible texts in the expression editor?

    Global String A

    Equal to

    "Mickey"...
  161. Replies
    6
    Views
    2,240

    Re: Generate random number between -n and +n

    Ok, it was Random(15)-7.
    :blush:
    LOL... Hope it helps someone anyway.

    Dave
  162. Replies
    6
    Views
    2,240

    Generate random number between -n and +n

    Is there a way -in the expression editor- to generate a random number between a negative number and a positive one? Between -7 and +7 for example?
    I mean Add to alterable value A ...
  163. Replies
    4
    Views
    994

    Re: Can't hear samples - Win7

    Now, this IS odd: I can't hear during runtime nor in the preview 'Play Samples' window of the Event Editor only the MONO samples, but the STEREO work fine. And that only happens in MMF2 (normal or...
  164. Replies
    4
    Views
    994

    Re: Can't hear samples - Win7

    Sounds work fine in every program and even in editing tools similar to MMF as Adventure Game Studio, so I was wondering if it's a specific issue with MMF.
    Is there anything I can do manually in MMF...
  165. Replies
    4
    Views
    994

    Can't hear samples - Win7

    Hi
    I can't seem to hear wav samples in my new installation of MMF2 (r249 beta6) on Windows 7. Midis play well, wavs are mute and they can only be played into a Direct Show object, but through the...
  166. Re: Can "Always startloop..." slow down the game?

    I need a List object for a scrollable inventory that is already working quite well, but -as far as I know- the List can't be global; that's why I copy the list lines to global values with a...
  167. Re: Can "Always startloop..." slow down the game?

    So I suppose there's no problem in always looping through 25 lines of a List object (that is frequently updated) to copy their contents into global values. It was made to avoid having 25 separate...
  168. Can "Always startloop..." slow down the game?

    My question is simple and maybe it's dumb, but I'm interested in a technical answer.
    I want to have a "Always" condition for a startloop action and I'm wondering if that condition can slow down the...
  169. Replies
    2
    Views
    588

    Loop through List lines

    I need to loop through all the lines in a List object to find if one of them (numeric conversion) is equal to an active's alterable value.

    Start of frame
    -->start loop "find it" List Nb Lines(...
  170. Replies
    3
    Views
    978

    Re: Animation frames custom delay

    I considered using the method of frame duplication, but in case of a very long delay it would be ridiculous to duplicate 100 or 200 times the same frame, so I suppose I'll set the delay in the Event...
  171. Replies
    3
    Views
    978

    Animation frames custom delay

    Is there any possible way to make single animation frames to last longer than others? As far as I know the Animation Editor doesn't let you change the delay of single frames. Could that be done in...
  172. Replies
    19
    Views
    2,507

    Re: Expression editor question

    but is it possible in any way to compose an object's name with an expression?
    let's say, I set a series of alt values to a corresponding series of strings (numeric conversion) whose names are...
  173. Replies
    19
    Views
    2,507

    Re: Expression editor question

    but when I must set the alt value to the numeric conversion of a string object it asks for the object name: how can I give it that object name if -as you suggest- I have a string containing the name...
  174. Replies
    19
    Views
    2,507

    Re: Expression editor question

    because I'm setting up a sort of editor inside the game itself.
    The numeric conversion of a string value() wants a name, the name of an existing string object:

    value("Hotspot1 WalkTo")

    and if...
  175. Replies
    19
    Views
    2,507

    Re: Expression editor question

    the result is 0 indeed

    basically I'm trying to force some alterable values to be set to the numeric conversion of strings (= value("String name") ), and that's pretty usual, I suppose, and...
  176. Replies
    19
    Views
    2,507

    Re: Expression editor question

    Just tried that one too :(


    EDIT:
    I tried with "value", not "Val": with Val says it's a valid expression! I'm going to test it.
  177. Replies
    19
    Views
    2,507

    Re: Expression editor question

    the expression editor says "Please enter a numeric expression"
  178. Replies
    19
    Views
    2,507

    Re: Expression editor question

    I've tried without quotes too, but I get a syntax error nonetheless.




    yes, the contents of alterable string J of the Group.Indicator is a "Hotspot1", "Hotspot2", etc. different for each...
  179. Replies
    19
    Views
    2,507

    Expression editor question

    I'm having problems with this expression.
    I need to set a series of Alterable Values to the numeric conversion of a series of strings

    value( "Hotspot1 WalkTo" )
    value( "Hotspot2 WalkTo" )...
  180. Replies
    8
    Views
    1,322

    Re: Naming the global values: a quick way?

    If I choose to use the INI++ can I compile it entirely in a text editor?
  181. Replies
    8
    Views
    1,322

    Re: Naming the global values: a quick way?

    In my point and click adventure I have many many characters. I need all their values ready to be saved in every moment, regardless of which "room" we're in, regardless of whether that characters's...
  182. Replies
    8
    Views
    1,322

    Re: Naming the global values: a quick way?

    Mmh, I'm not sure I've understood what you mean
  183. Replies
    8
    Views
    1,322

    Naming the global values: a quick way?

    Is there any quick way to name a great number of global values from any sort of database/array/ini file? INI or INI++ could help to create not only values but even names for the global values, saving...
  184. Replies
    15
    Views
    4,023

    Re: Taking a screenshot in HWA?

    Big Box object tested. It successfully makes a screenshot of the whole screen, not of the game frame only; and the image is available in the clipboard. Is it possible to shot the mere frame (with...
  185. Replies
    17
    Views
    2,635

    Re: Saving an entire application

    Because I'm making a huge graphic adventure using global values to set everything in dozens of rooms, objects and characters. Actually, with that method, I'll probably finish using a thousand global...
  186. Replies
    17
    Views
    2,635

    Re: Saving an entire application

    But if I have two hundred Global Values I must set up their values in the INI file in the Event Editor one by one?
  187. Replies
    15
    Views
    4,023

    Taking a screenshot in HWA?

    I've read a couple of threads about this problem but I haven't got a clear answer yet: is it possible to take/save a screenshot of the frame in runtime with HWA?
    The Screen Capture Object simply...
  188. Replies
    17
    Views
    2,635

    Re: Saving an entire application

    That's good news for me, Jeff. The documentation of MMF2 isn't very clear about what exactly the frame "position" includes.
    So, basically saving the frame position is equivalent to the "save state"...
  189. Replies
    17
    Views
    2,635

    Re: Saving an entire application

    Ah ok, I already know it, but it only saves the current frame, not the entire application status, right?
  190. Replies
    17
    Views
    2,635

    Re: Saving an entire application

    where is it?
  191. Re: Save status of entire game (load / save values)

    Sounds interesting, but what if I need many different savegames slots?
    Is there a simply way to save automatically ALL the Global Values somewhere? I'm mainly using Global Values (and Global...
  192. Re: Save status of entire game (load / save values)

    Deke, the problem you had is the same I have now with my adventure. I don't know if you've solved it in three months (I suppose you have!) but in my case it's way more complicated, since I have...
  193. Replies
    8
    Views
    6,543

    Re: 1 pixel Outline shader

    Thank you very much Looki!!
    Let me know if there's something I can do for you, especially in the art department!
  194. Replies
    8
    Views
    6,543

    Re: 1 pixel Outline shader

    Ok, tried it, it's good but not perfect.
    It needs parameters to be set depending on the image you're working with (sometimes it works well only if the object width parameter is set to the actual...
  195. Replies
    8
    Views
    6,543

    Re: 1 pixel Outline shader

    I'm not a programmer, and I realize it would take too much time to experiment and learn, and though it'd be funny and gratifying I haven't much time, the game I'm working on is a graphic adventure...
  196. Replies
    8
    Views
    6,543

    1 pixel Outline shader

    I'm slowly learning how to create custom pixel shaders.
    What I'm trying to do is a simple black outline of 1 pixel around the object (or the text, as in my case).

    Conceptually I suppose I need 8...
  197. Re: Text Blitter question: avoid monospacing

    Whoa, great tutorial, thank you very much!
    I'm gonna try it immediatly.
  198. Text Blitter question: avoid monospacing

    If I'm opening too many topics don't hesitate to stop me :blush:

    After the precious help from Treehugger with the dialogue system I'm playing with the Text Blitter object and it's truly great,...
  199. Re: Gamefile + library, how to save on filesize

    Yes, in fact the only problem are the MANY frames of the sprites imported as bitmaps and incorporated into the gamefile. I don't know how big a MMF2 gamefile could be and I'm worried about filesize...
  200. Re: Gamefile + library, how to save on filesize

    I have 200 external jpg backgrounds 640*480 of 150 kb each one, the total is around 30 Mb: it's a pretty small quantity of space and it's already external, it isn't part of the big gamefile I'm...
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