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    Freedom Planet - Now Available on Steam!

    http://www.youtube.com/watch?v=fMEmcVRNZvI

    After a successful Kickstarter and three years of hard work and love, our high-speed 90s platformer Freedom Planet is now available on Steam! We've mixed...
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    Sorry to revive an old thread, but has any...

    Sorry to revive an old thread, but has any progress been made on this? My game is getting to the point where playing any sample will cause a noticeable pause by about 1-2 frames, which hampers an...
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    Still occurs in version 280.28. I've sent another...

    Still occurs in version 280.28. I've sent another Bugbox report.
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    Regrettably, the patch does not stop Fusion 2.5...

    Regrettably, the patch does not stop Fusion 2.5 from crashing for me when conditions are edited after the Expression Editor is opened.
  5. How exactly does MMF2/2.5 stretch the display?

    How does MMF2/2.5 handle display stretching underneath the covers? Does the runtime draw additional pixels and resample them? If so, I feel like hardware scaling would be a much faster and more...
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    I bugboxed it by posting an update in the...

    I bugboxed it by posting an update in the "Crashes after 15-30 minutes" bug report, since I believe it pinpoints to the same issue. Hope that helps.
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    Fusion 2.5 - Crash when editing condition

    Fusion 2.5 tends to crash when I edit conditions in the Event Editor. At first I thought it was random, but I've pinpointed a sequence of events that will always lead to a crash. I have outlined them...
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    Jeff - You said that they were going to the wrong...

    Jeff - You said that they were going to the wrong email 2 hours after I sent my request, so I sent it again. Apologies if you end up getting it twice.

    Looking forward!
  9. I've checked my objects and it doesn't seem like...

    I've checked my objects and it doesn't seem like I'm using Load on Call for anything. I could try checking "Force Load on Call for all objects" just for kicks, but given that it has been the source...
  10. "Replace Color" action causes backdrop objects to change appearance

    I am currently using the Replace Color action to customize the outfit color of the player character. At the start of each frame, the player's chosen outfit is checked and up to 4 different colors on...
  11. The Mouse object appears to work. When I create a...

    The Mouse object appears to work. When I create a "User has left the computer for 10 seconds" event and set the action to play a sound effect, the sound normally plays indefinitely after 10 seconds,...
  12. How can I force the mouse to move in an MMF2...

    How can I force the mouse to move in an MMF2 application? Do you think "Hide Windows mouse pointer" or "Show Windows mouse pointer" will have an effect on sleep mode?
  13. I'm still having issues with this, if anyone...

    I'm still having issues with this, if anyone might have any tips. Is there a way to prevent computers from going on standby while the game is active?
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    Ah, that would explain it then. I'll try and find...

    Ah, that would explain it then. I'll try and find his Active Text Blitter example.

    Is the Text Blitter extension itself less risky to use? If so, then I could use that as a temporary replacement...
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    Character Image Object Causing Crashes

    I've been using WINE in order to get my game to run on Mac computers, and for the most part it's worked beautifully aside from occasional framerate issues. The thing is, the Character Image object...
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    I can't recall if this has been mentioned before,...

    I can't recall if this has been mentioned before, but will Fusion 2.5 open the door for a future Mac and/or Linux option for exporting?
  17. Keyboard Object won't read keys held down after frame transition

    I'm using the Keyboard Object to read keyboard input in my game, but I notice that if a key is held down and a switch to a new frame, the key is no longer recognized as being held down until I...
  18. [BUG] Ini object interferes with "Play sample from file" events

    I've discovered that when I have an INI object in my game and "Create INI file in Application Data folder" is checked in the Properties, and the Name field is blank, the game will be unable to use...
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    I would also be interested in beta testing if you...

    I would also be interested in beta testing if you guys are going to do that. :D Some of those extra features sound juicy even though our current project may not have a need for them.

    I'm also...
  20. Thread: Steam Extension

    by Strife
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    Any word so far on whether or not we'll be able...

    Any word so far on whether or not we'll be able to get a Steam extension to play with soon? I'd like to have enough time before the release of my game to setup an achievement system that would work...
  21. Using Character Image to display Japanese text

    So, while I'm focusing primarily on an English language release of my game, I want to leave the door open for Japanese localization in the future. In order to do that, though, I need to create a...
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    Issues with recording sub-applications

    I've been running by game exclusively within a sub-application because there's less slowdown when resizing the window this way. Unfortunately, ever since this change many of our players have been...
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    I just saw that, yeah. In light of this...

    I just saw that, yeah. In light of this development, will we able to toy around with the Steam extension on request? It would be quite useful for us to test it while we wait for our Greenlight games...
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    Hmm... So that'd amount to roughly $120 for the...

    Hmm... So that'd amount to roughly $120 for the whole thing. It'd probably make more sense if I planned it as an all-around trip to the UK. I have a couple friends up there but I'd need to talk to...
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    How much on average would it cost to fly from...

    How much on average would it cost to fly from Copenhagen to London? That's pretty much my main barrier at the moment.
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    Pentium CPU 2.99 GHz, 3.00 GB of RAM, ATI Radeon...

    Pentium CPU 2.99 GHz, 3.00 GB of RAM, ATI Radeon X1300/X1550 Series, Windows XP Service Pack 3

    Graphics: 260
    Fastloops: 107
    Collision Detection: 178
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    A Request For Global Backdrops

    Something I've noticed is that while active objects have an Editor Synchronization option (i.e. "Identical objects", "Same name and type", etc), backdrop options have no such feature, so if I have...
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    Version 3? Isn't the latest version 1.0 though?...

    Version 3? Isn't the latest version 1.0 though? In any case, I'm no close to a solution on my end, so just for kicks, maybe I could take a look at your input system to see if it's more reliable?
  29. Thread: Strife

    by Strife
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    Just downloaded beta 13: - Allow Offline now...

    Just downloaded beta 13:

    - Allow Offline now works properly.
    - Stretching to fit the screen gives a noticeable amount of lag when the screen is stretched to a large size. Is there any way to get...
  30. Thread: Strife

    by Strife
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    Ah, that's interesting. So that's why the first...

    Ah, that's interesting. So that's why the first stage was locking up at the start, then?

    On a different note, I tried porting the demo of Freedom Planet into HTML5 just for kicks. Menus work just...
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    As far as I'm aware, it's not possible yet....

    As far as I'm aware, it's not possible yet. However, you could try using a specific alterable value to determine what type of object it is.

    For example, let's say you use Alterable Value A. You...
  32. Thread: Strife

    by Strife
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    Any updates? Or should I send an .mfa with a more...

    Any updates? Or should I send an .mfa with a more specific focus on this particular bug?
  33. Thread: Strife

    by Strife
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    Ah, my mistake! Will send the .mfa shortly.

    Ah, my mistake! Will send the .mfa shortly.
  34. Thread: Strife

    by Strife
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    Strife

    The following are some of the issues I'm experiencing with the beta. I am currently attempting to port one of my older platform games Super Ecksdee Panic to HTML5, as I feel that it's a simple enough...
  35. How to prevent Sleep Mode while using controllers?

    I'm not sure if this has been answered before, but I'm having issues where if my game is configured to use a controller, the computer will enter Sleep Mode as if there has been no activity. Is there...
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    Say... Has Joystick 2 been reliably tested on...

    Say... Has Joystick 2 been reliably tested on 64-bit systems? I have a hunch that maybe the people who are having issues with the game crashing when it's set to use joysticks are trying to run it on...
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    Hmm... If possible, would you be able to send me...

    Hmm... If possible, would you be able to send me a watered-down MFA of the control system you're using? Maybe I can compare it with mine and see if there's any similarities that might help pinpoint...
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    I got some specific info from one of our players...

    I got some specific info from one of our players on what's happening when controllers refuse to work with Joystick 2. Bear in mind that I have a Settings program that comes with the game, in which...
  39. While I'm not entirely happy with the lack of...

    While I'm not entirely happy with the lack of global qualifier support myself, I support the idea of leaving it out until it's bug free. Back in MMF 1.5, the program was always at risk of crashing at...
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    Joystick 2 Object Issues

    I recently switched the controller input in my game from the Joypad object to the Joystick 2 object, as the former was causing some unusual performance lag whenever sound effects were played even if...
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    From 1988 to 2013? My life. I was born in '88. xD...

    From 1988 to 2013? My life. I was born in '88. xD
    It's actually a little weird to realize that I was in still in diapers while most of the Clickteam (or, back then, Europress Software) veterans were...
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    Not as far as I can tell, DistantJ. However,...

    Not as far as I can tell, DistantJ. However, here's a workaround:

    - Select all of the frames
    - Right click and select both Flip Horizontally and Flip Vertically
    - With the frame flipped both...
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    I'll take another look at the file soon, James,...

    I'll take another look at the file soon, James, as the Mac I've been using isn't at my house.

    OldSchool80s - Fair enough. Is mProjector the only good program out there for this? In any case, I...
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    James - I can't find the log file. Where does it...

    James - I can't find the log file. Where does it appear?

    DistantJ, OldSchool80s - Ah, then that's exactly what I'm looking for. They seem a bit on the expensive side from what I can gather, so...
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    SWF as a workaround for Mac users?

    A significant portion of my game's fanbase are Mac users, so I've desperately been trying to find a way to export to Mac. I've tried the Anaconda runtime and it works on Macs right until my players...
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    My game hasn't been put up on Steam yet, but I...

    My game hasn't been put up on Steam yet, but I might as well let you know that I'm interested. I'd definitely like to get my hands on this in the near future when/if I get on Steam.
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    I just tested it as well, and I no longer get any...

    I just tested it as well, and I no longer get any falling-through-floors issues either. My game once again gets a performance boost when upgrading to build 256 as well, so, thank you!
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    I'd like to note that I'm having the same issues...

    I'd like to note that I'm having the same issues as leuvsion when it comes to things falling through floors. It's almost as if the objects are behaving as though "inactivate if far from window" is...
  49. I know a lot about Windows but absolutely nothing...

    I know a lot about Windows but absolutely nothing about Mac or iOS, so I'm wondering - When you use the iOS exporter to convert the project to xcode, can xcode be compiled into an OS X application as...
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    Ooh, I hadn't thought to use the Sub-App object....

    Ooh, I hadn't thought to use the Sub-App object. I'll try it out later today.

    This example should seriously be shared around, as I'm sure I'm not the only developer who would benefit from such...
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    I tried experimenting with that. I'm currently...

    I tried experimenting with that. I'm currently using Ultimate Fullscreen to allow the player to select various screen sizes (2x, 3x, etc). The main issue I'm having is that Window Control can't seem...
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    Yes, but if I do that, then the user no longer...

    Yes, but if I do that, then the user no longer has the option of playing with 2x or 3x resolution in case they don't want to go fullscreen. I want them to, for example, be able to pick their screen...
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    Changing screen size/aspect ratio at runtime?

    My game has a default resolution of 320x240 (fullscreen), but I want my players to be able to switch between this resolution and a widescreen resolution (426x240) at runtime. What I mean by this is...
  54. Okay, so here are the results of my own personal...

    Okay, so here are the results of my own personal test:

    I borrowed one of my family member's laptops and tried launching the game, and I received the joystick2.mfx error. I put xinput1_3.dll in the...
  55. The latest version of DirectX for Windows XP is...

    The latest version of DirectX for Windows XP is 9.0c, so, yeah, it should be installed already by the system. In any case, I'll send that to my tester when she gets home from work.

    I notice...
  56. Error message for players: "Cannot load joystick2.mfx."

    Two of my testers are trying to play my game, but when they try to run it, they get the following error message:

    "Cannot load joystick2.mfx. This object might need an external program or library...
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    Check to make sure that all of the layers in your...

    Check to make sure that all of the layers in your frame are visible. If the object is in a frame that's not being displayed, then it's not possible to select it for deletion.
  58. The bad file no longer exists, since I replaced...

    The bad file no longer exists, since I replaced all the affected objects. I'll keep that in mind for the next time it happens, though.
  59. Active objects losing their animation data?

    At some point while I was working on my game in MMF2, I noticed that several of my objects had lost their graphic data for no apparant reason:

    http://img855.imageshack.us/img855/6658/glitch1j.jpg...
  60. Thread: MMF2 Build #254

    by Strife
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    I've been awaiting this feature for a really long...

    I've been awaiting this feature for a really long time, so I'm super excited about this build. ^_^ Now I won't have to worry about making sure identical objects are Global before making changes to...
  61. Thread: Mmf2 on mac

    by Strife
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    I had a friend who wanted to try MMF2 on a Mac,...

    I had a friend who wanted to try MMF2 on a Mac, but she couldn't get it to work by itself. You'll most likely have to use a Windows emulator such as Virtual PC - which shouldn't be an issue if you...
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    Player Object - Set Key action

    I notice that when you select the Player Object's "Set Key" action, it prompts you to press a key right then and there in the Event Editor. Is there any way that I can input a string or number...
  63. Re: Vector Movement - How to detect angle of wall?

    Holy wow, I finally got it working after scratching my head all day. :'D It's a rather creative concept too, so I decided to upload the solution and share it with anyone else who might have a similar...
  64. Re: Vector Movement - How to detect angle of wall?

    Okie dokie. I tried experimenting with the concept like so:

    http://img710.imageshack.us/img710/4201/angle2p.png

    The black arrow represents the direction that the kart was travelling in before...
  65. Re: Vector Movement - How to detect angle of wall?

    I figured it would involve something like that. In order to achieve this, would I run the loop 360 times around the object and have it take note of when it overlaps a backdrop? If so, what kind of...
  66. Vector Movement - How to detect angle of wall?

    I'm trying to a build a racing game in MMF2, in which the player's kart moves using the built the built-in Vector movement. This movement has an action called "Force bounce," but it requires that you...
  67. Re: Text Blitter 1.5 "Load Image" action not working

    I found a solution to the problem, but it involved something that makes no sense to me, and I stumbled upon it completely by accident.

    If, at Start of Frame, I have one of my active objects load...
  68. Re: Text Blitter 1.5 "Load Image" action not working

    I tried something similar to that, actually - I created a completely new application, placed a Text Blitter object in it and had it use Load Image. But even when a new Blitter object is created in a...
  69. Text Blitter 1.5 "Load Image" action not working

    Hopefully this is the right section of the forum for this question. ^^;;

    Anyway, I'm using the Text Blitter object, and I use the Load Image action to import the graphics for the text from an...
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    Sticky: Re: Vitalized extensions

    Has there been any word on whether or not the Function Loop object will be Vitalized in the future? I use it quite extensively, and I'm curious to know if the extension is useful/popular enough to...
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    Re: Upgrade Discount Request - Not working?

    Okay. ^_^ I shall send you a PM with the same information the form asked for.
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    Upgrade Discount Request - Not working?

    I have Multimedia Fusion 1.5, and after I noticed the upgrade form at the address below, I figured I could try and fill it out and see if I can get a discount for MMF2.
    ...
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