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  1. Thread: Pause Game

    by Gatesmi
    Replies
    2
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    1,101

    Pause Game

    Alright, I've finally just about finished the menu bar I'm making. There's only one problem I havent solved. How to get my pause button to pause the game. The only event for it I see is under the...
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    Re: Feature Suggestion

    Oh. Didn't notice that. How about being able to change to font color of object names in the event editor, that way when someone changes the settings so that it displays the name instead of the icon,...
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    Re: Flag Based Inferior-Position Menu Bar

    There are only three events that have to do with the button.
    1. Start of frame: set flag 1 off [under C. Flagger (the object)]
    2. C. Flagger: internal flag 1 is off; check for user mouse over...
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    Flag Based Inferior-Position Menu Bar

    I created a menu bar that pops up at the bottom of the screen when the mouse is hovering at there. That function works fine. What doesn't seem to be working write is the "Controls" button, is...
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    Re: Feature Suggestion

    Okay, thanks. I like that in the workspace toolbar, objects can be placed into folders to organize everything. I think a good feature for the next version is the option of folders but in the events...
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    Feature Suggestion

    where can I go to suggest a feature for future versions of MMF?
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    Re: String Appear in Front of an Active Object

    Thank you so much, Forum Moderator! I feel kinda stupid for not noticing that. >.< That was a lot easier than I expected. lol
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    Re: Target Closest Enemy or Multiple Enemies

    Thanks! I think I got it to work haha
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    String Appear in Front of an Active Object

    How does one get a string to appear in front of an active object? Even when I move the string to the front and the active object to the back, the string still wont show in front. I'm trying to make a...
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    Re: Target Closest Enemy or Multiple Enemies

    How do I do that??
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    Re: Target Closest Enemy or Multiple Enemies

    I cant open it. Where can I download the select object extension not in .mfx form? My computer cant open .mfx.
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    Sprite Sheet in MMF2?

    How do I turn a sprite sheet into the different animations?
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    2,892

    Re: Target Closest Enemy or Multiple Enemies

    What I'm trying to do is have then when the player holds Shift, the character locks onto the closest enemy and then when the player presses the spacebar the character launches an object at that...
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    Re: Target Closest Enemy or Multiple Enemies

    Also, where is the "Select Object" extension?
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    Re: Target Closest Enemy or Multiple Enemies

    It's more a platform game than first person.
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    Sprite Library?

    Does anyone know of a website where I can download sprites onto Fusion?
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    Target Closest Enemy or Multiple Enemies

    In a lot of video games, you can target and lock on to an enemy by holding L or whatever button. I was wondering how to achieve a similar effect in a Fusion game.
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    Re: Condition with Two Buttons Pressed

    Thanks, everyone! I'm just learning how to use Fusion. :P
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    Re: Event End When Button is Released

    That works for some events, like shooting an object. For events like "Make object Invisible" or something, the event continues even after the button is released.
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    Event End When Button is Released

    I was wondering how to make an event start when a button is pressed but then also end when that button is released.
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    1,380

    Re: Condition with Two Buttons Pressed

    How would one go about doing that?
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    Condition with Two Buttons Pressed

    In the event editor, how can I make an event occur when the player presses two buttons simultaneously, rather than just one button?
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