Type: Posts; User: Aasland; Keyword(s):
I tried to build my project for the first time but it failed to build (admob):
‘PersonalizedAdConsent/PersonalizedAdConsent.h’ file not found.
I tried searching for similar threads,...
So I got it working by putting «=Main» in the empty ‘Launch Screen File’ box under General->App icons and launch images
I suspect this has something to do with deprecated UILaunchimages, and that lauch storyboards must be used instead.
- Anyone who can explain to me how this is done in xcode?
It's been a while since I've used Xcode and was wondering if there's a quick fix to my issue :)
Window size: 320*694
Display status line: off
Screen orientation: Portrait
Actually I already had the latest patch 291.6.
I have reinstalled it but still get the same error :(
I only checked the ios export module section.
Found it now, thanks!
Thanks for the reply!
I can’t find the 291.6 patch, can you please provide me with a link?
When I try to run any app I keep getting this message:
"the file "app" couldn't be opened because you don't have permission to view it"
Happens in the simulator as well.
Does anyone know...
I am working on a game where I need to register touches at the whole screen.
The problem is that touches fails to register properly in the bottom region of the screen (bottom 5%)
Many thanks :)
Sent from my iPhone using Tapatalk
Sent from my iPhone using Tapatalk
We are working on a gamepad extension to use in our game.
Can someone with a gamepad other than Xbox or ps4 test this extension and see if it still works?
Buttons that should work is left...
I have the same issue with the joystick 2 object not responding in sub application. I have only tested it on my pc.
Have anyone figured out a workaround for this, so we can still use modal...
Fantastic! This works great :)
Thanks for the help!
Sent from my iPhone using Tapatalk
Late reply, been busy becoming a father[emoji4]
Can someone please explain how to use the YASO object to achieve this? I tried without luck..
Sent from my iPhone using Tapatalk
Here is a screenshot :)
My publisher asks if I change the save directory from
They fear that save game issues could...
I used the buildt-in level editor in Fusion
It's already out on ios!
Steam and Android version is coming.
Both with dpad support :)
Thank you all!
The reason why it's 99 cents is to (hopefully) reach out to more players:)
'Venture Kid' releases January 14th :)
I was able to change the button layout on the MFI controller,
but I can't seem to find the code for the pause button in Xcode.
Right now it freeze/unfreeze the game.
I want to remove...
How can I detect the two first letters in a string?
Any help here is appreciated :)
Many thanks, Jeff!
Thanks! Fingers crossed :)
Thank you both :)
Please watch the trailer and vote :)
Venture Kid is a lovingly crafted 8-bit retro action platformer that goes beyond just pixels...
Thanks Tuna and danworth!
I will definitely use an array then :)
Will it be cpu heavy for an ios or android device to run a loop through the array like that?
Thanks for the reply, Marv!
How can I prevent the counter from adding more than just 1 when defeating several enemies of the same type?
There are 400+ enemies in the game, but only 50 of them...
I am adding achievements to my game and I am struggling with one of them:
"defeat one of every type of enemy"
Now, there are over 50 different types of enemies in this game. Does...
I just received an update from bugbox that this will be fixed for the new release :)
Fantastic news, thanks!!
Also, it seems like there are some issues with multitouch on iOS older than iOS 8.
I have made a bug report in the bugbox :)
(Xcode 6 & R283)
I was just about to send my project to a publisher, but now the modal sub app that I use as a pause menu does not work anymore.
I have made a bug report in the buxbox, together with a mfa that...
I however, really like the new look :)
Looks great, love the art style!
Exactly :) Not yet, but hopefully very soon. The publisher wanted a few changes before release..like parallax scrolling and more powerups.
I can't remember playing Manos on iPhone 5 before iOS7.. I just find it strange that "stretched to fill" display crisp pixel art on 5th gen iPod Touch, but not on iPhone 5s with the exact same...
One more thing:
This does not happen on the 5th iPod Touch. This makes me believe it's not a bug in fusion..
I will post this in the bugbox though, thanks!
Same thing with the earlier builds. This also occurs in Manos and Clash Force, both made with mmf2..
I'm afraid it's too late to change the resolution at this point. I'm not sure it would have helped though, as it still occurs if I use the "fit inside" display option.
It's not a huge...
I have noticed that fusion-made games with retro pixelated graphics looks blurry on iphone 5/5s. This also occurs in my game, which is upscaled from 480*320. (smooth resizing is set to...
This is already a feature on the iPad: Settings - General - Accessibility - Guided access
Fantastic game! Norsk?
Awesome update, thank you!
One thing though: I'm trying out the wireless controller and it works great! However, I can only use two fire buttons, fire 1 and 2 (A and B or R1 and R2 on the...
Thanks! I got some help with the level bosses and the story cutscenes. Other than that it's my work.
Btw, Vamprotector will be released for pc?
That is Jonathan's game I think. I'm developing Venture Kid :) Anyways, your game looks fantastic and I'm looking forward to the release!
Love it !
Try setting the frame size to 384*568, and see if that helps
Wow, this looks fantastic!
I will back this for sure :)
Thanks for your help!
It has never been working, as I just implemented the pause feature.
I managed to recreate the issue, so I will submit it to the bugbox.
The frame size of the sub app is the...
Thanks for the reply!
Well, the sub-app is created on a layer with no offset. I have also tried changing the scrolling options with no luck :(
I have some issues with the pause menu in my game.
It does not show up properly after scrolling.
Does anyone have an idea on how to fix this?
Hi, so here is the game that I am working on:
The game is soon ready for release. (Q1 2014)
Hope you like it :)
In the properties, set screen orientation to landscape.
Thank you :)
I have now added this issue in the bug box.
It happens with both Fusion 2.5 Developer 280.32 and 281 beta, and also the latest version og Multimedia Fusion 2 Developer. (Xcode 5.0.2)
I sent Anders an email with a mfa and a video that...
I am working on a side scroller with the resolution 240*160, and when I try the game on device it starts to "stutter" after a while. (no effect on framerate)
This also happens when I close...
Nice! Looking forward to it :)
Thank you :)
I can confirm this.
Worked for me, but I had to build a new xcode project not just the cca
Thanks for the patch!
MFA sent to Anders :)
Me too =( http://youtu.be/CvWdwMUAG9o
Fine with me.
I made this example a while ago: https://dl.dropboxusercontent.com/u/23940541/Tilfeldig.mfa
Probably, but the warranty expired over 20 years ago.
It's definitely possible to put a custom nes rom on a cart. I got the rockman 4 hack "rockman 4 minus infinity" (by puresabe) on a cart.
You could make the character global.
(It's under object preferences I think)
Yeah, I guess I missed that..
Let's call W B instead.
Then T = (A log(D)-B W((D^(A/B) V log(D))/B))/(B log(d)) where W is the Lambert W function.
Don't think you can implement that in MMF.
Good luck with solving that equation xD
T = (A-V*D^T)/W
There is an option for turning smooth resizing on/off
I think he meant a scrolling beat 'em up, like River City Ransom.
Nice game! I used EXHXA3PTXWHA
Yes, the Get Object is compatible with iOS :)
I tried the test on my Samsung Galaxy SIII, but it freezes on the first test.
I also tried the test on my iPhone 5. The framerate doesn't go higher than 60-62.
Ran the test on my Vaio Z laptop (Intel i5 @ 2.4 Ghz, 8 GB ram, GeForce GT 330M, Windows 7)
- Graphics: 312
- Fastloops: 97
- Collision Detection: 122
- ForEach Loops: 83
I've left you a 5 star review :)
Btw, I can only see the upper half of the scrolling icons in "Dinner Rush" on my iPhone 5
Same happened to me. It seems they have an issue with hotmail addresses.
Just send a PM to Clickteam.
Desired X pos+(X Right( "Counter" )-X Left( "Counter" ))/2
There are lots of great spriting tutorials on deviantart.
Amazing work on this game, It's so addicting!
Thanks for great help :)
I bought a used Samsung Galaxy S III cheap, and have asked around for older devices.
Great work, Clickteam!
Thanks for all the info.
I bought a 'Samsung Galaxy SII plus', hoping that will do the job :)
Any recommendations for an Android Phone to develop on?
I can't open the .001 file in mmf2, missing "gwerdy-sinewave.mvx"
Are you using an old version of mmf?
A very nice game! I left you a 5 star review in the norwegian app store.
Awesome! I used JKJNR9FRWJWM
Thank You :)
Very interesting interview! :-)
Note sure if this helps, but I quickly put this together:
Here's an example of this:
I could, but I just tried the application on my laptop and on my mac with parallels desktop, and there it works perfectly..
Thanks for the quick reply!
Strange, I only have 2 actives and the multi touch object in my application.
I keep getting this message when I try to build the xcode project in mmf:
"the following extension are not compatible with the build type of the application: kcqtbr.mfx"
Anyone who know...
Here's a screenshot of the fade thingy on an iPhone 5.
I used W6NT9AT7JMKA.
A 16 bit palette would be a step up from snes, which (i think) use a 15 bit palette.
2^15=32768 colors (snes)
The new update is awesome! Great job!
Nice example, thank you for this!
I have some D-pad UI artwork that I won't use: https://dl.dropbox.com/u/23940541/Control%20UI.rar
Feel free to use it anyone :)
Congrats on your release :-)
I think it should support 2x4gb.
Look underneath, there should be a ram slot. 7968
The average rating of 2 stars is that in the UK or US App Store?
Whoa, I love your art style. Looking forward to some updates :)
Maybe you can put the credit text on a different layer, and move the layer instead?
Congrats on your new game!
You now have 18 titles in the App Store. I hope you are able to maintain them all.
I meant try display option "adjust window size", instead of the "fit inside.."
This works in my game..
Try "adjust window size" instead :-)
The reason your game is that big in size is because you are using OGG.
iPhone does not support OGG, so when you build your project they are converted to WAV,
which will make the files way...
Awesome, Andos! Thank you so much for this :)
Very nice! I'm really looking forward to this!
That's for all iOS devices i think.
2048mb / 2gb
Did you upgrade xcode?
Thank you, thank you, thank you!
I think you can use sfx and graphics from the mmf2 library.
Can you put the images directly in xCode?
You can have options for sounds, and include a slider for volume.
Apple will not reject your app as long as the volume option is for your app only.
"10. 5 Apps that alter the functions of standard switches, such as the Volume Up/Down and Ring/Silent switches, will be rejected"?
This will not stop you from adding an option for sounds on/off =)
Also, I think you have to put the learderboard ID in mmf too first.
(No particular formatting)
Try logging into GC with a different account on the iDevice, and get a high score.
I remember I had this issue with sandbox, and the scores were only displayed when I had 2 or more highscores sent...
Try using a different active object, make it invisible and always set its position to the objects position.
Then you can test for mouse clicks/touches on the new invisible object - and you...
Also, try to add more empty space around the image.
(With fine detection disabled)
Disable fine detection on the object :)
I can't find the file. Maybe this can help:
Page two in the Owners Lounge
Gratulerer med ny app!
Looking forward to check it out =)
July 26th, can't wait :D
A PC version will probably be made too, but the iOS version will be first since I sorely need it for the game I'm working on.
I will let you know when I have a beta ready for testing :)
Yes, they will be correct too :)
Maybe also add an option to have the ball roll down slopes.
A bouncing ball extension for iOS is in works.
- Correct bouncing angle.
- 360 degrees.
Any wanted features?
Nice! I used WY3RYMTHWTT3
That's up to you, just disable "smooth resizing". (under iOS options in MMF) =)
Bought it! Looking forward to check it out =)
I think things like coins etc. is set up in ITC as "consumable" iAPs
Yes, I already have 6 leaderboards set up on Game Center.
This game will have 3 level packs and 2 difficulties, so I really want 6 local highscore tables too - with both names and scores.
Is it possible to have more than one HI-score object in a game?
In the game I'm currently working on I have 6 different game modes, so It would be nice to have one HI-score table for each...
Have you tried setting the optimization level for debug to "fastest, smallest" in Xcode?
Looks amazing! How far in development? Can't wait to check this out :D
Amazing remake of a great game! 5/5
One thing though..
Is it possible to swap the two action buttons, so the fire button is to the left and the jump button is to the right?
Thank you for this great tutorial!
Maybe "Display status line" under iOS options is enabled.
I went for the Nokia Lumia 710
I used 377HHEMA9669. Checking it out now :)
Looks really nice!
Nice, can't wait to try it out!
That limit has been raised to 50 mb
Cool :-) I used KEN934WRNMHW
Amazing job, have been playing your game for almost an hour now - very addictive!
I'm sure you will get lots of sales with this game, congrats!
Cool! Looks really polished too!
I used KM6LWRAKFAPY :-)
Actually I agree with Ayreguitar, since it's your first game I'd also start with something simple.
Also, happy birthday :)
You could make a DX-Ball clone, an arkanoid game - but with lots of cool powerups
Are you using wav or mp3 ?
Have you read Apple's huge list of what not to do?
I'm using the cheapest Mac mini with OS X Lion - works great!
Thanks! But I did not do the graphics. If I did, the penguin would not look like a penguin =)
I commissioned a guy on deviantart, so I have no idea...
The free version of Penguin Maze is out. It has 25 levels not available in the full version.
Check it out =)
Are you in sandbox mode?
Okay, now it suddenly works.. Maybe it was an issue with iTunes
I want to put a button in my game with a link to my other apps, but
"http://itunes.com/apps/developername" does not work.
It opens iTunes and I...
Puzzle-maze game I made:
There is also a free version, waiting for review...
This works great!
awesome job so far!
20. april -> now: featured on the iTunes home page "new and noteworthy" (iPad version)
No problem! I found that information on www.appannie.com. (free to register)
If you have more than one leaderboard, a "leaderboards" button will appear in the upper left corner.
It's the list of leaderbords you mean, right?
What resolution is this?
Not automatically, but with INI or Array. It depends on what types of data you want to save.
I bought the game, and have left you a 5 star review.
Btw, I can confirm that the game hang/quit when leaving the level select screen.
(Iphone 4s iOS 5.1)
Great game! I can confirm that it's addictive...and difficult :-)
This is a known bug, and I really hope this get fixed soon.
What I did as a workaround, is exactly what you mentioned.. jump to a blank frame and back.
Thanks a lot! This works great =)
I think I got it now,
I have set the dimensions to: 200, 3 , 1
Thanks for all help :)
X dimension: 200
Y dimension: 3
Z dimension: 1
Base 1 index
Is this right?
I have a game with 200 levels and I want to store 3 different values for each level.
I am totally new to this, so can anyone help me out with what to put in the array settings?
Any help is...
That could be my issue too, but I'm not sure what to put in the dimensions.
The game has 200 levels, and I want to store 3 values from each level:
level , enable
level , score
level , stars
I thought that was fixed.. but yes, it is a global array.. no wonder it doesn't work. =/
I tried loading the array with "run this event once" instead of "start of frame", and now it works on the simulator. Not on the iPhone 3gs.
I didn't know that, thanks! I am running beta 4 =)
Save and load are not in the same event, but I do load the array at start of the frame.
Hmm, I will definitely check this out. I just found it really strange that it only works 100% on the 4s....
I'm using array to save scores and stars for each level in my game, and this works great on my iPhone 4s (and in mmf).
BUT, when I run the game on an iPhone 3Gs or on the iOS simulator it doesn't...