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    Just a new example showing how jumping compares...

    Just a new example showing how jumping compares when slowed and sped up.
    When you jump in this example, the player leaves a trail. You can compare the trails left by standard 'bunny-hops' and by the...
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    Re: Bullet-Time: There is no Foo!

    I'm surprised this is still being read, lol! I'm glad it helps people!
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    Re: Bullet-Time: There is no Foo!

    I think it's a bit complicated to be widgetified.
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    Re: Bullet-Time: There is no Foo!

    Here's the file that was requested.

    An exe version of the opensource file. It contains a music sample as well. To best show the slowing down effect, keep tapping and releasing CTRL.

    CLICK HERE
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    Re: Bullet-Time: There is no Foo!

    Of the bullet-time effect? Surely can.

    (ps: I'm in the mood to speak Portuguese. Please disregard the following: Estive a falar com a minha queridinha ontém no telemóvel até uma hora da noite, e...
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    Re: Bullet-Time: There is no Foo!

    Lol, ta :) Hope it helps someone!

    Cloud: In a nutshell, you use a custom movement, and just before you tell the object to move by however many pixels it has to move by, you take its speed and...
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    Bullet-Time: There is no Foo!

    Bullet Time
    Matrix Bullet-time effect



    Ok children!! :D Today we learn how to pull off an extremely convincing Bullet-Time effect, as seen in films like The Matrix (and Kung Pow! ;) ). Say...
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