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  1. That's an interesting way of doing it - and it...

    That's an interesting way of doing it - and it works!

    With the previous version the object would freeze several pixels off of the ground, I assume when it changed Movement type.

    Anyway,...
  2. Hi! I just checked it - thanks, it works...

    Hi!

    I just checked it - thanks, it works great... however... :)

    Wanting the location of the 'ball' to be quite precise, and not for it to explode, I need the ball to stop on the surface it's...
  3. Haha, I guess it was just the effect I was going...

    Haha, I guess it was just the effect I was going for. Just not exactly...

    Never mind, I'll check out the .MFA very soon. Appreciate the help!
  4. I won't be able to check that out until tonight...

    I won't be able to check that out until tonight but I'm guessing that I could change the explosion to the creation of a new object.

    Just to point out, its not a grenade I'm throwing.
  5. Ball / Round object physics (ball won't stop)

    Hi guys,

    Currently making a prototype where the players character throws a round object, the round object must stop, and then turn in to another object.

    I'm currently stuck on that second...
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    This is great. I was looking into jetpack...

    This is great.

    I was looking into jetpack movements for my helicopter until I came across this. Great basic animations and superb movement. Just need to draw my own helicopter and animate it.
    ...
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    7199 @King_Cool - i'm really struggling to...

    7199

    @King_Cool - i'm really struggling to follow your directions. I checked out your other post describing this in more details but I just get lost.

    When running the app above the flag...
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    @Nifflas - this is a problem I always have. Big...

    @Nifflas - this is a problem I always have. Big ideas and I hardly ever finish anything. To be honest I would be happy if I finish just one level of this game. A really small level. It really is...
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    Thanks for all the replies... @BrashMonkey - I...

    Thanks for all the replies...

    @BrashMonkey - I guess the single line of sight shot directly at the player will need some trigonometry to determine a field of view, eg, enemy can see 140 degrees in...
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    Am I being too ambitious?

    Hi all,

    Played with the MMF2 demo a few weeks ago and now I'm the proud owner of the product. I feel like I've joined a club.

    There are an incredible amount of tutorials and other bits of...
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