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  1. You, my friend, are awesome. Thank you for this!

    You, my friend, are awesome. Thank you for this!
  2. Replies
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    1,582

    Ouya analogue stick example?

    Hello!

    I was just wondering if somebody could be so kind as to make a quick example MFA of how to access the analogue sticks on the Ouya? I know it's something to do with making an expression to...
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    Hi there, I'll happily help out with the Google...

    Hi there, I'll happily help out with the Google IAP extension. I've got a few games published on Google Play already...
  4. Thread: OUYA

    by DedHedZed
    Replies
    48
    Views
    4,999

    Hi, just thought I'd pop in and say I bought an...

    Hi, just thought I'd pop in and say I bought an Ouya today. Managed to get my games running on it, just by sideloading the APKs I'd already made, which was kind-of amazing.

    Patiently awaiting the...
  5. Hyperspace Laserball, my second Droid game, released

    Hey guys, me again.

    So, I'm trying to do a game a week for 12 weeks. Sort-of a self-imposed challenge. My second one, Hyperspace Laserball, is out now.

    Here's a blog post linking the trailer,...
  6. KlekTManiak, my first Android game, has been released

    Hey guys. I don't post anywhere near as often as I should, but I DO come to the MMF2 Forums pretty much daily for tutorials and help and whatnot.

    Bought the Android exporter a few days ago, and...
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    Sticky: Not to labour over what seems to be a decided...

    Not to labour over what seems to be a decided point, but uh... +1 for Birmingham, as I kinda live here. I mean, if someone's travelling from Europe, I wouldn't mind putting them up for the night -...
  8. Possibly a silly question. Is Direct3D okay for 2D games?

    So, I've got a game that I was, until recently, running in DirectX with VRAM mode, which was fine. Tried to record some gameplay and discovered that the particular software I was using made the game...
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    Updated Kongregate API?

    Hey guys,

    I know there was a Kongregate API in the extensions forum quite a long time ago, but the last post mentioned that a new version was 'in the works' and that the current version no longer...
  10. Re: Continuously playing music over frame restart

    Brilliant. That's done the trick.

    Cheers!
  11. Re: Continuously playing music over frame restart

    Thanks.

    Would that require me to have a second frame for every level, tailored to jumping back to the specific frame it came from?
  12. Continuously playing music over frame restart

    Hi everyone, long time reader, first time poster.

    I'm making an endurance platformer, so obviously, the player dies a lot, which makes the frame restart. Is there any way to make the background...
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