Yes, you're right. This would be the same point with your solution approach.
Thanks, MuddyMole. :)
Type: Posts; User: Wodjanoi; Keyword(s):
Yes, you're right. This would be the same point with your solution approach.
Thanks, MuddyMole. :)
In the idea looking for the point should work like this:
Circle 1 position and maximum size is defined by bottom/right/top monitor screen edges first
and after this was calculated, find...
Spy No worries, as soon as Fernando has read your bug report, you can be sure that your feedback about this issue will be taken into account for the next beta.
After testing on my devices I noticed the same problem with the current Get Object version.
I couldn't reproduce this issue either, although I spent some time with testing yesterday.
Did you check if you get the same crashes with a fresh installation of Build 292.22?
(for whatever reason...
I have the suspicion that the crash issues you describe here are only happening in your version of Fusion 2.5.
This is probably no general issue in Fusion 2.5 or the current Build specifically....
Thanks for the update. This looks good now I guess.
I tested the new Runtime, also checking sample pan, volume, duration simultaneously with
multiple samples playing on three different test...
Fernando I tested the new Android Runtime.
Get SampleVolume as value is now working fine on all my devices, but I think Get SamplePan doesn't work properly yet, because the referenced value is...
You can send me the file and I'll check out the modified runtime on Build 292.22.
I can confirm that SampleVolume and SamplePan can't be retrieved as value on Android devices when I build with the official Release 292.22 (Steam/Standalone version).
Do you think that we conclusively see no animation speed control upgrade, Yves?
The number of possible animation speed graduations in Fusion 2.5 is very low
and animations would benefit a lot from...
That was helpful. Thanks, Fernando..
Fernando, I don't want that an Android system setting triggers a change in uiMode configuration.
Is there a way I can do this yet? Android Developers: Configuration change
For example the Night...
You can test any OpenGL ES 2.0 Android project/apk file.
Make sure that you have some Active objects with increased Blend Coefficient value in the Frame.
On your test device you could check if you...
Yes, this looks like the same swipe process.
Please compare with my video:
Thanks a lot, Fernando. Here is your test file:
Feedback for the Android related things I showed in the .gif images on page 9:
My first problem was not a real issue.
I experienced position deviations on my Android device, because I wasn't...
Thanks for the information.
I was talking about a feature request from last year and later I mentioned it in the release thread for Build 292.4 on page 3. In my opinion a must have feature for...
Did you noticed my post on page 7?
Although it's kinda useless to create objects at these positions -
I wonder why is this restriction in the Create Object window that you can't enter a...
Thanks a lot, Fernando. I'm curious what you got for me.
OK, my fault. I forgot that staff member PM are no longer supported.
I post the mfa example in the Jason Citron app, if you don't mind.
Android Runtime issue:
I move an Active object or Layer repeatedly into one direction and at some point something gets messed up with my position related events on the...
It is not really your mission to provide the extension files for your project.
All important extensions are accessible for everybody in the Extensions Manager,
they can be found online and some...
What happened with the anti-aliasing/smooth option for objects in the Frame as new feature for Android Runtime?
This time last year, Fernando said smooth feature is ongoing if I remember correctly....
Yeah, thanks for the information that there is no difference, Yves. This confirmed my suspicion that it was really my fault.
One day, I moved all loose Fusion 2.5+ files manually to another location...
You said this in your first post, but what I actually mean is something else.
I will ask this differently: Does the Fusion 292.4 installer include the following files inter alia: cfex.dll,...
Will all future build/upgrade installers include the Fusion 2.5+ files from now on?
Another question - the start splash screen shows Fusion 2.5+ for me, although I haven't installed Fusion 2.5+ DLC...
The initialization error is probably a sign of broken jdk files - do a clean uninstall of your installed jdk version and reinstall with current 64bit jdk 8 version.
You should try to determine if...
Amazing! My :cf25+: download link has just appeared.
Weird. I still see no download links for Fusion 2.5+ on my Passport page. Kisguri said on Tuesday they are working on the download links for Fusion 2.5+.
At the moment it's not a big deal for me,...
The download links for Fusion 2.5+ on the Community Passport page are still not ready?
This service is available. Fusion 2.5+ is no exception here. :)
Price is $59.99 and Fusion 2.5+ DLC will be on sale for the first 2 weeks at $49.99 USD(local currency price differences).
Since we are talking about these little errors from earlier Builds already, could you also take a look at these two minor things please?
About Android and gradle:
Is Fusion attempting to...
If you need help with a specific multi-touch behaviour it would be useful to see how
your current system is working exactly. Do you want the ability to move several objects
at the same time...
If you are not comfortable with the Drag and Drop movement
on Android, you can run a simple check using Alterable Values.
Here is a basic test example with Physics engine gravity:
Any ideas how to solve this task in Array properly?
I have some issues with the scenario one square Active positioned on the Frame in a grid 10x4y or 3x3y etc. and then: - store object positions in...
How could I solve this effectively?
The start situation is an object that rotates slowly around its own axis clockwise infinitely and I want to implement this behaviour:
Start fast rotation on...
Thanks for the modified example, aenever- I can work with it. :)
I obstinately ignored the Touch has moved condition before. I always thought it was only a simple move check,
An invisible object should move with a finger and turn visible as soon as finger x position <= x right zone.
I need a specific...
(click to enlarge)
I also tested Outcast's example with these 4 test shapes - each shape will lead to a different result.
Has anybody ever noticed this very annoying Fusion quirk with integer angles? XD
Is there any good workaround or should I regard this behaviour as a bug?
Can you explain in detail what you need when you say a 'transition between frames for Android'?
A transition with a specific behaviour?
In general, OpenGL ES API versions 2.0 and 3.0 will provide faster graphics performance.
However, you should choose the most suitable solution for your game and if you can use OpenGL ES 1.1 and you...
Alright, I think I have an idea now.
I will post here again when I have something to show - eventually I need some advice for the chaining system I had in mind.
Yes. You mean the Android MODPlug extension?
I bought the object already and tested my music - it's worth every penny. :)
→ Android MODPlug is available at ClickStore
→ ClickStore Page - Android...
I assume that you must use the Layer object for this task.
I need your advice for a task that seems to be tricky.
Is there any good method -with the help of some clever expression(no Timer object events)- to control animation frames gradually in multiple...
Perfect - you found the solution.
No, you can't increase the number of this specific button type.
However you can have as many responsive buttons as you like - use Active objects as buttons +...
This should work properly. Test again with a blank project:
- insert Joystick Control object
- in the (Frame)Android options, choose Controlled by an extension
- Start of Frame:
Thanks for the information - I agree that testing things carefully is a wise decision in this case to make sure everything will run flawlessly on our devices!
I really hope the new option for...
Fernando is ready for the hunt.
Thanks a lot.
I thought this is an issue of the latest Build first, but I get the same result with earlier Builds on some devices - on my 10" tablet(Android 7.1.1, display resolution 1920x1200) for example.
This is Perry's thread(I think you confused me with him by accident).
However it's always better to post the whole error log - the part before the Build Failed message might contain additional...
I have to correct myself. Actually it's even worse - the gaps appear consistently every 2 pixels when I move the Active objects on the y axis.
gap issue on multiple test devices(.gif)
Another thing you should try is the uninstallation of the Java/JDK components and then reinstall everything with the JDK installer from the Oracle page.
I created a new private bug report for another Android issue, which causes conspicuous horizontal gaps on devices with
a certain resolution if the center of Active/Backdrops is equal to a specific...
Here is Fernando's example butterfingers. I found it on one of my backup drives:
I use this short distance check with Abs very often in my projects.
This method is also useful to make other objects follow a parent with the same distance to give another application example....
Thank you for your time!
I noticed this behaviour with Portrait Mode only in all Builds after Build 288.3. I will ask about this in the Bug Tracker System and report back here.
Complete list of Windows Environment Variables that will cause a Build error in Fusion:
will cause a Build error if: path value doesn't point to a valid location or the...
Perry, thanks for your help with this issue. :)
I agreed to a short TeamViewer session for tomorrow and then we will check faulty environment variables and re-check a few things.
If this doesn't...
Which log file do you actually mean?
The whole message of the Fusion output file is "The syntax of the command is incorrect."
You will get this error if you have a specific environment variable...
Fernando, I had a talk with the thread author recently and it's not a problem with the Java/SDK Manager setup - it's all set correctly.
I had no opportunity to talk with him again yet, but what I...
The object groups are predefined images?
In this case you could use a single Counter object or Active and each animation frame is another object group.
At first you run a loop that will create two...
You should explain the positioning behaviour.
The efficiency level will definitely grow with your experience.
Some pain in the learning curve is absolutely normal and can be the best teacher - just don't give up if you like game creation with...
You can buy Key Conversions at the ClickStore:
You pay $9.99 for each Key Conversion(buy the ClickStore item 1x to convert your Steam version to...
Alright. I'll take a look today and send you the updated version. That's not difficult to do and the AESFusion part is probably not your issue.
Yes, both methods are possible in this case to prevent the floating point issue. :)
I learned about this at a relatively late stage too - I assume it was the same helpful person who informed me...
This is a very good approach.
There is a small thing that should be added in line 7 though:
X( "Base Object" ) + Cos(Angle From( "Sticky" )) * Dist( "Sticky" ) + 0.5
Y( "Base Object" ) -...
Thanks for your explanationMuddyMole:)
Exactly what I want and easy to adjust.
Your explanation would have been enough, so thanks a ton for upIoading the updated example right away!
I'm looking for a way to create the tile wave as shown in the image below(you can see the continous Y position difference of 2px for adjacent tiles, 2 tiles on the same y coordinates lowest/highest)....
The random part is no longer a problem.
I'll make a new thread for the wave calculation issue.
Thank you for your input, dsilvers.
Without doubt, Sine functions can play an important role for the calculation.
My main issue is finding a good math solution for the two wavelike tile...
For this type of dialogue engine, I usually prefer the method of storing all my dialogue in a text file(aes encryption is an option here to make the text unreadable in the document/and game exe when...
Does someone know a clever calculation/routine that turns several rectangle duplicates(adjacent without gaps, same y coordinates, object width 16 px, objects cover whole Frame width) into the...
You should click the Settings tab on the left side(white sheet with a red tick) and then change the Build Type from Windows EXE to Android / OUYA (.apk).
This link might help you too:...
Yes, the String Parser object should do the job. Thanks mobichan!
How should I use the delimiter function of the String Parser in this simple random setup?
- Set Global Value A...
Thanks for posting your example. :)
I'm sure the thread author and all people with the same question can benefit from this.
I would just like to mention that he got several explanations from "our"...
I need some help with the correct expression to display random values in a String.
The task is to generate a String and show random numbers on command with the following rules:
- String starts and...
Well, I didn't take care about any platforms because this wasn't your question:
Level 3 mfa
Level 3 mfa
Module Music for Android... Yay!
Amazing extension with all those settings. Thanks.
Supported formats are *.mod and *.xm?
Tested this now on my small notebook and large desktop pc monitor with different resolutions (2715x1527, 1920x1080, 1600x900, 1280x720, 1024x768, 800x600 - tested with mfa and as built version).
Weird - I don't see any of these issues.
You tested this with the example of your first post with the same camera/position setup?
Disabled Fit inside option and absolutely no difference in...
Why do you even need Fit inside enabled, Outcast?
In case it's a phone app the Fit inside option in the Window properties is redundant anyways.
Sorry, I may have been unclear.
With regions beyond the game frame I mean the black bars that we see in your case when the option 'Fit inside (black bars)' is enabled.
I'm not sure if this a bug...
You can do this very easily with Flags.
+Upon pressing "F11"
- (Active object): Flags - Toggle - Flag 0
+(Active object): Alterable Values - Flags - flag on? - Flag 0
Glad you got it working.
Alright. Can you upload a mfa for us to test?
In case you don't know - you will not see the result on your Windows machine if you use
the Android object to run a web URL. You have to test it on a real Android device.
+1 for the easiest solution by zip2kx - if you were talking about objects of the same instance.
Could you upload an example of this scenario with multiple enemies? - makes it easier to identify which method is a suitable solution for your setup.
You actually intend that the player can click on regions beyond the game frame?
It seems that the build.xml is missing with your current setup.
Check the links in this thread - there you can find some suggestions on how to get all necessary files:...
You can find a Quick Start Guide here:
Android Exporter Setup | Java + SDK Manager
If you paste the folder path for jdk and sdk files in Fusion settings, there might be a whitespace at the...
Yes, you are right(it works, but the touch will be recognized at the wrong position).
You should create a new bug report for this one - it's a problem with Drag and Drop Movement inside Sub-Apps on...
I don't have access to Fusion at the moment, but this should work for example.
Every Max(5, ( Random(10) + 1 )) * 1000
→ Set Counter to ( Random(2) * 3 ) + 1
There is probably no connection between your problem and a recent update.
I'm certain the solution lies somewhere in your code/counter setup.
Also bear in mind that you can limit your score values...
No, there isn't - at least nothing has changed with Build 290.4.
You can use API 25 or lower level.
Yes, it does.
If you have an Android project for example and you load your levels from multiple array files from Apppath$, you have nothing more to do than adding the files to Data Elements under...
Also you can't force these shortcuts in general - at the end it's the Google Play setting/user's choice.
How do you define shrink in your case?
(for simple scaling effect from the centered hotspot: )
set value A to 100
press key = toggle Flag
+value A is >= 0
- set scale to value A * 0.01...
This is a very good example - The power of using mod is strongly underestimated! XD
schrodinger had to teach me the same lesson and now I know better. :)
The Vivicondar Theme has been available for several months and for some reason it was never shown under latest items on the ClickStore front page. XD
I have therefore decided to teaser my...
In addition to my previous post 3. - I noticed that I pasted the wrong link from the clipboard.
Use this link: 15 Seconds ADB Installer
(at the bottom of the page click the long green Download...
- Show and Hide Layers(Layer object) should work with Android - test this once more
- Layer object effects are definitely not supported (greyed out with Android Build Type)
Google SDK stuff first time setup example - Steam Guide for new people: Android Exporter Setup | Java + SDK Manager
Some of the steps here are probably not necessary - (depends a lot on your...
I didn't saw the other posts until now. ;)
Alright - this is the proof now. The issue is because of the Frame transitions.
So, either remove the transition effects or better - as suggested by...
Cathy, I tested the hello player name text on 2 Frames.
You can test your example with the changes below and make sure to remove the Frame transitions.
After player name entry, check if your...
Edit Qualifiers like this:
- Click the "Edit" button to open the Choose Qualifier Dialog directly (there is no Object Qualifier Dialog window anymore).
- Select or unselect any Qualifier(s)...
Yeah, this looks nice and decent - cool idea with Sublime text color scheme! :)
It kinda reminds me of some of my own Skins design-wise. ;D
Simply delete the files in the ctf standalone version folder/Uninstall(make copy of your extensions if necessary) and then run standalone installer again(same installer you used in 'the past' to...
Yeah, if you use any Unicode characters, you must uncheck UTF8.
Take a look at this version - perhaps it can help you to find the cause for possible errors in your game:
You did nothing wrong, I simply forgot some things. ;)
I attached the fixed version below.
In this rare case it seems that the EXE cause a conflict with SteamUI.dll, and dll can't handle things properly and evince this small issue.
It's an issue that can be solved - I am still hoping...
Oh, this is funny! So this is really a bug? XD
With backdrops it behaves like this for ages if I'm not mistaken, but I always thought it's intended.
Edit: Yeah, I tested this with 3 different...
Here is a small example for you with different levels - click blue buttons to change the level.
I didn't include an effective solution for level creation, it's just a basic example to demonstrate...
Yes, indeed. :)
No, it looks like you don't have these install settings if you compare them with Install Creator settings.
With Install Creator you can replace the image above (ModernLeft.bmp) with something...
So what you need is correct increase of the Alterable Values? (1 | 1000 | 1000.000 | 1000.000.000 | 1000.000.000.000)
Then you can do something like this for example:
User clicks with left button...
Zwyrolek, I don't see a different result in your example. Both values have the same numbers.
Zwyrolek's example above in words:
(Alterable Value A = 1 for both Active objects)
- String 1: Set alterable string to Str$(Alterable A( "Active 1" )
- String 2: Set alterable string...
You should check your Active objects again and make sure they don't have any Physics movement type.
If the problem still persists, you can start a new project and copy project settings, objects and...
I tested this one a few days ago. This widget wouldn't work for Rope and Chain.
It's not possible to pause rope movement immediately and the widget will not allow resuming movement after the pause...
Actually I don't see any issue with your code at least and results are as expected.
Saving and loading the Alterable Values works properly for me.
Make sure that both objects are on separate layers and check your events.
Perhaps you confuse layer order in general and the layer above is in actual fact the lowermost layer.
You can replace sound samples/music directly in Data Elements(View - Data Elements).
-Set X position of Mouse Active to Min(Max(0, XMouse), Frame Width)
-Set Y position of Mouse Active to Min(Max(0, YMouse), Frame Height)
As a practical example and fitting addition to casleziro's post you may find the examples Line of sight and Nearest object on schrodinger's Homepage useful.
I assume you have an event to load the array?(something like this: Start of Frame - Load array from file Apppath$ + "test.arr")
Can you load the array on Android device, when you add the file...
Create a separate android-sdk folder anywhere which is reserved for your Click projects and set new folder location in Fusion preferences and you should be good.
That's odd indeed.
I have a Guide with instructions on how to build apk for new Fusion users on Steam, but I don't know if there is any problem with Win 10 Creative update - I use Windows 8....
If you use Scrolling - uncheck 'Follow the frame' in Scrolling Options of hairline cross Active object.
-Set X position of active to XMouse
-Set Y position of active to YMouse
The max target version for Android of current Build 289.3 is 7.1 - if you use 284.10, it's...
Have you tried:
- ("Player1") Player Control → Set key: 4 → OK: press Up Arrow key?
HTML5 is the only export option for the Free Edition.
Optional Export Modules - Overview
Have you tried the Web View Object?
No much control though and it seems that you have to use the embedded video url in this case.
Here is a quick updated version for you(with ForEach).
After you finished the setup you have two folders:
Then move SnoWBoardinG (file) and SnoWBoardinG (folder) into...
Yes, this is possible if I understand you correctly.
Can you upload the example anyway?
With your explanation I can't fully imagine what you try to create here and where the randomness occurs when the player has to call something manually.
That's all possible with Fusion 2.5.
Correct me if I'm wrong, but currently it seems that we can't include audio as External Files in Fusion 2.5? Only images with the Load Frame event for example?
I have always wondered - Is this a...
I can see that there are a lot of things greyed out in the right click menu and in the Properties Toolbar and it's the Free Edition.
That's strange indeed. I don't know a case where Copy and Paste...
N64Mario's example is very straightforward and clearly arranged. Are you still struggling with this?
You can simply use your Always event for the "spotlight" object and set the position Relative to "electricpole" object.
(object "spotlight") Always: Position → Select Position... → Relative to:...
Oh, it's actually really simple. ;D
Set angle to Dir( "Object 2" ) * 11.25
I there a shortcut to convert the 4 event lines into a single expression using Always - Set angle to ... ?
Object1 is facing direction ↑
-Set angle of Object 2 to 90
I came to the same solution yesterday, but I decided to stay away from the 25% chance, because it wasn't
really necessary for the desired result as I thought first. ;)
Thanks a lot for the detailed...
DaveC has a good PMO example for horizontal/vertical moving platforms here:
Let's say a player object shoots bullets in the current direction of the player object and I want a 25 percent chance that the shooting direction changes from the current direction to current...
Change 'Test for jump through platform overlap' into 'Test for obstacle overlap'.
If you have the Extension Manager under View → Extension Manager, you can download the latest version from there.
Thanks! I updated the example with your new events.
Looks like I did something wrong with the Spread ID part:
I'm curious how to do this part correctly with the Array object, Sumo.
Can you update this example file later, please?
(example has moved to my next post)
It's okay if you do backups for yourself, but don't share anything like this with other people.
I don't see any reason to do so.
An uncomplicated method for updating Fusion and doing a backup:
No, you can't rollback to Build 288.3 and exporters(except you have a loose backup of the 288.3 files).
Okay, I tested a String dialogue system with Build 288.3 and Build 289.3 and there is no...
You can code whatever you want. :)
The PMO will only effect the PMO objects(Set object).
I usually use Fit inside and adjust.
So, Apps made with Fusion will always run Fullscreen on the S8+ and you don't get the option to turn it off?
The bar at the bottom on your S8+ is the Navigation bar.
On group activation: Hide Navigation bar(Android object) or similar events will remove it.
Can you check this once more? Maybe you did some changes?
Download your example from the first post, change line 17(the event you have here is "Collision between door and black player object") and...
Thanks! I interpreted this correctly then.
Changes for line 17:
Test for obstacle overlap
your collision event
For the Group "Fall" you can use another event, because "leaves the play area on the bottom" doesn't work well together with...
Same question here, SolarB. I read the IsoLight Manual a few days ago and you said that your engine supports all runtimes without the lighting code.
So the lighting code(not sure what it does...
Same question here, SolarB. I read the IsoLight Manual a few days ago and you said that your engine supports all runtimes without the lighting code.
So the lighting code(not sure what it does...
My events don't cause any slowdown.
You can simply replace the mouse events with Multiple Touch object events(A new touch on object has started).
Then you can do very fast clicks.
Here is the...
When you click on visible Active 1, Active 2 becomes visible and you also need Active 1 invisible, after you clicked the new visible Active 2?
Perhaps you can do something like this:
That's strange - so this doesn't work for you?
User clicks with left button on Active 1
- Active 2 Reappear
User clicks with left button on Active 2
- Active 2 Make invisible
Android Studio no longer includes \ant\build.xml, so you have to install it manually.
Several methods to solve this problem here:
Can you upload a mfa with one of those audio files and some example events?
As you have already noticed the performance loss is huge on Android with so many objects.
You definitely want to reduce the amount of raindrop objects for a smooth experience.
I tested the example...
Here is the adjusted version of my previous example, so basically you want it like this? (press spacebar for a higher position if you missed a spring from above)
I'm afraid that the inbuilt Platform...
Well, your description leaves much openly for speculations.
Here is an example for you - Something like this?
So, you create the .txt file with the File object?
And when you create the .txt with the INI object?
I already created several Pixel fonts in ttf format for Android with FontForge.
The procedure is probably the same for all fonts. You install the font on your system, then use Android Font Packer...
This workaround has become redundant with Build 289.3. :)
Thanks for optimizing your old example! Works even better than the extension now. ;D
Check Fusion Preferences and choose jdk1.8.0_131 and not jre1.8.0_131.
That's a great example, Sumo. Thanks a ton! Sorry for my mistakes - Well, now with your example, I don't have to care about mistakes any longer. ;)
Everything is working properly with small letters...
Wow - thanks for your help again, Sumo! :)
Imagine that I have 3 words with 5 letters and I manually convert the letters into a 15-digit number by applying 5 different operations.
I need help with 2 operations, so that I can create a...
Yeah, that's it! Thanks for the example, Sumo. :)
I need to reverse the order of words with 5 letters(snake → ekans for example) and I found one solution, but it's aweful!!! XD
There is definitely a better and shorter way to achieve the same thing....
Yeah, I just noticed that this is a feature of iOSPlus too. :)
I also couldn't imagine that mixing sounds wasn't already implemented for any of the iOS objects.
Hm, this one maybe?
Change the Audio Session Category manually or something like that.
How to allow you applications to let background music play
Audio Session Categories and Modes
Sorry, but the Fusion 2.5 runtime simply doesn't support these shaders for Windows and Android.
This example was long-awaited! Thanks for releasing it on ClickStore, SolarB. :)
I think you need the Navigation bar to prevent this.
You can add this event for example: (Android object): On keyboard shown → Show Navigation bar(Android object).
A.Yes. And you can open all mfa files with Steam or Standalone version, it doesn't matter which version or project file.
B. No, that's not possible. Steam export modules are compatible with Steam...
As far as I know this extension is not available anymore though.
So, the calculation with the easy built-in function is faster - that's good to know.
This was new to me and it's a very useful hint actually. Thanks Sumo.
You can solve the problem with a fresh project file.
I attached a fresh copy of the old example.
It's the same example, but I didn't include any sound files - you have to choose your sounds again.
Eventually you have an outdated Fusion build. Make sure that Fusion is up to date.
You get the build error only with Advanced Direction object?
For the error log and similar questions related to...
That's what I thought for a long time. ;)
Now, after Fernando's statement it turned out that I was completely wrong and API 25 works just fine without any problems.
Oh, you mean the button to...
I never had build errors with API 25 though, but I thought it's because Fusion will use API 24 in any case and ignore the API 25 Build option in Fusion, because it's not supported. XD
I'm sure there are some effective ways to solve your problem with Multi-Touch.
The sliders are like hold and drag, when you place/move a finger?
Yeah, Perry's solution will fix this Build error for Android Studio.
There is also a Guide on Fusion 2.5 Steam page, if you don't need Android Studio:...